Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 10:52:22 Player: alphamind Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (60) 300 Value Destroyed (1371) 1371 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (132) 132 TOTAL SCORE: 2783 Bonus ------- High Alert Combat Kills 132 Cogmind --------- Core Integrity 0/400 Matter 192/300 Energy 89/100 System Corruption 0% Temperature Hot (268) Movement Core (750) Ox14 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON (3) ------- Autogun > --- INVENTORY (20) --- Ion Engine Light Treads Light Treads Improved Hover Unit Improved Hover Unit Sensor Array Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer ECM Suite Propulsion Shielding Weapon Shielding Shield Generator Medium Laser Improved Medium Laser Improved Medium Laser Heavy Assault Rifle Improved Light Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON ----------- Beam Rifle Improved Medium Laser Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Flight Unit Flight Unit Terrain Scan Processor ECM Suite ECM Suite Power Shielding Propulsion Shielding Weapon Shielding Mace [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Signal Interpreter Device Seismic Detector Storage High-capacity Storage Unit Processor Signal Interpreter Protection Power Shielding Weapon Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 61 | 6 13 42 Power 6 | 1 2 3 Engine 6 | 1 2 3 Core . | . . . Reactor . | . . . Propulsion 21 | 2 2 17 Treads 7 | . . 7 Leg 2 | . . 2 Wheel 3 | 2 1 . Hover 7 | . 1 6 Flight 2 | . . 2 Utility 11 | 1 6 4 Device 5 | 1 3 1 Storage 1 | . 1 . Processor 3 | . 1 2 Hackware . | . . . Protection 2 | . 1 1 Artifact . | . . . Weapon 23 | 2 3 18 Energy Gun 2 | . . 2 Energy Cannon . | . . . Ballistic Gun 16 | 2 1 13 Ballistic Cannon 3 | . . 3 Launcher 1 | . 1 . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 2 | . . 2 Parts Lost 26 | . 6 20 Power 6 | . 2 4 Propulsion 8 | . 2 6 Utility 3 | . 1 2 Weapon 9 | . 1 8 Highest Loss Streak 6 | . 5 6 To Critical Strikes 2 | . 1 1 Average Slot Usage (%) 97 | . 96 97 Engine 11 | . 13 10 Treads 14 | . . 17 Wheel 4 | . 21 . Hover 2 | . 4 2 Device 3 | . 16 . Storage 9 | . . 11 Processor 16 | . 5 19 Protection 2 | . 4 2 Energy Gun 3 | . . 4 Ballistic Gun 22 | . 17 23 Ballistic Cannon 3 | . . 4 Launcher 1 | . 7 . Naked Turns . | . . . Heaviest Build 56 | 6 46 56 Greatest Support 40 | 20 20 40 Greatest Overweight (x) 4 | . 4 4 Average Overweight (x) . | . . 1 Largest Inventory Capacity 20 | 5 20 20 Average Capacity 16 | 5 5 20 Most Carried 20 | 5 6 20 Average Carried 14 | 3 4 18 Final Capacity 20 | 5 20 20 Final Carried 19 | 4 6 19 Class Distribution -------------------- 47% | Scavenger-Skirmisher 19% | Mutant 12% | Scavenger-Tank 9% | Scavenger-Mutant 7% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 1485 | 274 305 906 Remotely . | . . . Salvage Created 1674 | 55 308 1311 Parts 126 | 5 28 93 Haulers Intercepted 1 | . . 1 Recyclers Shooed 2 | . . 2 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 46 | 1 13 32 Guns 34 | 1 2 31 AOE 11 | . 11 . Classes Destroyed 9 | 2 4 3 Worker 3 | . 2 1 Builder 3 | . 2 1 Tunneler 2 | 1 . 1 Hauler 1 | . . 1 Recycler 1 | . . 1 Watcher 4 | . 2 2 Swarmer 20 | . 6 14 Grunt 16 | 1 7 8 Sentry 10 | . . 10 Best Kill Streak 9 | 1 9 6 Combat Bots Only 6 | 1 6 6 Max Kills in Single Turn 2 | 1 2 2 Gunslinging 1 | . . 1 Exploded 2 | . 2 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 283 | 3 46 234 Missed 88 | 1 19 68 Damage Taken 2743 | 24 431 2288 Core 540 | . 140 400 Absorbed by Shields . | . . . Redirected to Shielding 9 | . . 9 Core Remaining (%) 72 | 100 44 . Volleys Fired 156 | 18 42 96 Largest 3 | 1 2 3 Hottest 132 | 20 50 132 Shots Fired 321 | 18 58 245 Gun 272 | 18 44 210 Cannon 35 | . . 35 Launcher 14 | . 14 . Special . | . . . Kinetic 272 | 18 44 210 Thermal 35 | . . 35 Explosive 14 | . 14 . Electromagnetic . | . . . Robot Hit Streak 29 | 6 4 29 Robot Miss Streak 5 | 3 3 5 Penetration Max . | . . . Secondary Targets 3 | . . 3 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 182 | 10 31 141 Core Hits 92 | 5 29 58 Critical Kills . | . . . Critical Parts Destroyed 1 | . . 1 Critical Strikes 5 | . . 5 Burn 3 | . . 3 Destroy 1 | . . 1 Blast 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 3337 | 92 1033 2212 Guns 2102 | 86 176 1840 Cannons 370 | . . 370 Explosions 857 | . 857 . Melee . | . . . Ramming 8 | 6 . 2 Kinetic 2111 | 86 176 1849 Thermal 361 | . . 361 Explosive 857 | . 857 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 96 | . 80 16 Projectiles 16 | . . 16 Explosions 80 | . 80 . Melee . | . . . Knockbacks 7 | . . 7 Impact . | . . . Kinetic 7 | . . 7 Secondary . | . . . Self-Inflicted Damage 151 | 3 148 . Shots 3 | . 3 . Rammed 3 | 1 1 1 Targets Rammed 3 | 1 1 1 Kicked . | . . . Crushed . | . . . Highest Temperature 355 | 6 20 355 Average Temperature 74 | 6 7 88 Received Heat Transfer 609 | 12 114 483 Effects 2 | . . 2 Energy Bleed 1 | . . 1 Matter Decay 1 | . . 1 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Melted 4 | . . 4 Heat Transferred 1073 | . . 1073 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 643 | 25 449 643 Initial 150 | . 16 150 Average 379 | 11 197 448 Maximum Alert Level 2 | . 2 2 Low Security (%) 17 | 100 46 5 Level 1 25 | . 48 21 Level 2 57 | . 5 73 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 10 | . 5 5 Investigation 5 | . 3 2 Extermination . | . . . Reinforcement 4 | . 2 2 Assault 1 | . . 1 Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 3 | . 1 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 78 | 1 21 56 Peak Tracking Total 8 | 1 8 5 Tactical Retreats 6 | . 2 4 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 3 | . 1 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 6 | . 4 2 Max in Single Turn 2 | . 2 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 15 | . 7 8 Terminals 11 | . 5 6 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers 2 | . . 2 Garrison Access . | . . . Total Hacks 46 | . 19 27 Successful 32 | . 14 18 Failed 14 | . 5 9 Catastrophic 2 | . 1 1 Database Lockouts . | . . . Manual 4 | . 3 1 Terminals 26 | . 12 14 Fabricators . | . . . Repair Stations . | . . . Recycling Units 7 | . 7 . Scanalyzers 13 | . . 13 Garrison Access . | . . . Terminal Hacks 14 | . 8 6 Record 6 | . 5 1 Prototype ID Bank 1 | . . 1 Emergency Access Points 1 | . . 1 Alert Level 2 | . 1 1 Locate Traps 1 | . 1 . Dispatch Records 2 | . 1 1 Reinforcement Status 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 6 | . 6 . Process 1 | . 1 . Report Inventory 3 | . 3 . Retrieve Components 2 | . 2 . Scanalyzer 12 | . . 12 Insert Component 7 | . . 7 Analyze 5 | . . 5 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 14 | . 7 7 Full Trace Events 7 | . 4 3 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 4 | . . 4 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter 11 | . 11 . Retrieved Matter . | . . . Retrieved Components 2 | . 2 . Parts Scanalyzed 5 | . . 5 Part Schematics Acquired 4 | . . 4 Parts Damaged 1 | . . 1 Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 3698 | 213 648 2837 Spaces Moved 1707 | 216 516 975 Core 50 | 36 14 . Treads 824 | . . 824 Legs 28 | . . 28 Wheels 594 | 180 375 39 Hover 211 | . 127 84 Flight . | . . . Fastest Speed 50 | 50 65 140 Average Speed 169 | 75 82 236 Slowest Speed 320 | 80 140 320 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 43 | 6 57 67 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug 7 | . 7 . Terrain Destroyed 115 | . 110 5 Melee . | . . . Projectile 5 | . . 5 AOE 110 | . 110 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 2259 | 252 692 1315 Wait 210 | . 94 116 Move 1705 | 215 515 975 Hop . | . . . Pick Up 87 | 11 18 58 Fast Attach . | . . . Attach 35 | 6 8 21 Detach 1 | . . 1 Swap 26 | . 5 21 Drop 36 | 1 9 26 Fire 156 | 18 42 96 Melee . | . . . Ram 2 | 1 1 . Kick . | . . . Crush 1 | . . 1 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 96 | -11/Scrapyard | Discovered new exit (range 8) 214 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 599 | -10/Materials | Discovered new exit (range 13) 649 | -10/Materials | Lost 5 parts (1p2n1u1w) 717 | -10/Materials | Core integrity fell below 50% 861 | -10/Materials | Identified exit to Materials 862 | -10/Materials | Entered another Materials area 862 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 911 | -9/Materials | Lost 3 parts (1n1u1w) 1363 | -9/Materials | Build established: Scavenger-Tank 1414 | -9/Materials | Discovered new exit (range 7) 1426 | -9/Materials | Identified exit to Mines 1746 | -9/Materials | Discovered new exit (range 13) 1773 | -9/Materials | Identified exit to Materials 1834 | -9/Materials | Lost 4 parts (1p2n1u) 2102 | -9/Materials | Build established: Scavenger-Skirmisher 2403 | -9/Materials | Discovered new exit (range 15) 2458 | -9/Materials | Core integrity fell below 50% 2497 | -9/Materials | Lost 6 parts (1p2n3w) 2676 | -9/Materials | Discovered exit to Mines (range 14) 2683 | -9/Materials | Identified exit to Storage 2784 | -9/Materials | Discovered exit to Materials (range 13) 3662 | -9/Materials | First assault squad dispatched 3698 | -9/Materials | Core integrity fell below 20% 3699 | -9/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- C-30 ARC bursts open, deploying its payload. G-47 Trooper unfolds itself. G-34 Mercenary unfolds itself. L-31 Rogue unfolds itself. I-25 Savior unfolds itself. G-34 Mercenary knocked back. L-31 Rogue knocked back. Imp. Light Cannon severed. L-31 Rogue knocked back. Lgt. Ion Engine destroyed. Lgt. Treads severed. Lgt. Treads destroyed. Overheating: Energy bleed (-17). Critical hit (Burn: +37). L-31 Rogue knocked back. Neutrino Reactor explodes. Door malfunctions. L-31 Rogue Imp. Aluminum Leg blasted off. Imp. Light Cannon destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | #############????????????????????????????????????? | | #????????????????????????????????????? | | "" #?????????????????##########?????????? | | """ """ T" ##????????????????# #?????????? | | """ """ "" #????????######### "" #?????????? | | """ """ #######???# # "" #???####### | | # ##### # " #???# | | #####+####### # #???# ##### | | > % > / #???# #???? | | < ######* % # !! #???# #???? | | #????# #####% # ! ! #???# #???? | | #####+#####?###+###???# % ; #???# #???? | | # #?? ????##g ;############## #???? | | # #?#""" #???#%%gi # """" """" ## #???? | | # """" #?#""" #??## % # """" """" ## #???? | | # """" #?#""" !#??#;ll + """" """" ## #??? | | # """" #?# #???# @=% # ## #???? | | # #?# =#???# % % # ## #???? | | # #?########???# ############### #???? | | # #????????????# #?????????????# #???? | | ###########??########### ############### ##### | | ############## # % | | # # # ##### ######## | | # # """ """ + #???# #??????? | | # # """ """ # #???# #??????? | | # """ # """ """ # #???# #??????? | | # """ "" # #####+###+######## #??????? | | # """ T" # #??# ## #??????? | | # "" # #??# ## #??????? | | # #####+#####??# """"" ## #??????? | | +######+######## #????# """"""""" ## #??????? | | #????# """ """ ##+#??????? | | #????############## ??????? | | #?????????????????? ??????? | | +##### ####### #?????????????????? ""??????? | | # #?????#######?????????????????? ""??????? | | """ # #?????????????????????????????? ""??????? | | "T" # #?????????????????????????????? ??????? | | # #?????????????????????????????? ??????# | | # #?????????????????????????????###+####### | | # #?????????????????????????????# ^^! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Power Shielding 33 Evasion (%) 52 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness It's Just You Loot Pinata One Hack Too Far Risk Taker Significant Disruption Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed PiercingDisruptorLoader Manual? 0 Play Time 01:15:24 Cumulative 1.2 hours Start 2024.03.31 @ 09:24:39 End 2024.03.31 @ 10:52:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 93e67738-4a15-4285-9ca4-e08e15b6928d