Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.03 @ 00:39:01 Player: Xeram Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1283) 1283 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (870) 870 TOTAL SCORE: 3963 Bonus ------- Follower Combat Kills 286 Met Imprinter 300 Was Imprinted 300 Friendly Fire -16 Cogmind --------- Core Integrity 0/400 Matter 193/300 Energy 81/100 System Corruption 7% Temperature Cool (189) Movement Core (550) Ox10 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit 0b10 Decoder Chip [Scout] > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Hacking Suite Bomb Factory No. 2 Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] > --- WEAPON ----------- Improved Medium Laser Precision Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Hacking Suite Bomb Factory No. 2 Improved Medium Laser Plasma Cannon Assault Rifle Light Assault Rifle Heavy Assault Rifle Self-destruct Interrupter Self-destruct Interrupter [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Bomb Factory No. 2 Storage Large Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Precision Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 42 | 6 7 6 . 5 18 Power 3 | 1 . . . . 2 Engine 2 | 1 . . . . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 10 | 2 2 3 . . 3 Treads 5 | . . 2 . . 3 Leg 5 | 2 2 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 3 . . 3 1 Device 1 | . . . . 1 . Storage 4 | 1 3 . . . . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 21 | 2 2 3 . 2 12 Energy Gun 5 | 1 . 2 . . 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 10 | 1 2 1 . 1 5 Ballistic Cannon . | . . . . . . Launcher 5 | . . . . 1 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . Parts Lost 15 | . 1 1 . . 13 Power 2 | . . . . . 2 Propulsion 4 | . . 1 . . 3 Utility 1 | . . . . . 1 Weapon 8 | . 1 . . . 7 Highest Loss Streak 9 | . 1 1 . . 9 Average Slot Usage (%) 83 | . 98 68 77 79 95 Engine 9 | . 14 11 11 11 3 Core 1 | . . . . . 6 Treads 16 | . . 1 22 22 21 Leg 5 | . 28 11 . . . Storage 22 | . 27 22 22 22 22 Processor 6 | . . . . 2 21 Energy Gun 12 | . 8 4 22 16 9 Ballistic Gun 8 | . 18 17 . 5 6 Naked Turns . | . . . . . . Heaviest Build 57 | 10 38 41 41 44 57 Greatest Support 48 | 20 20 40 40 40 48 Greatest Overweight (x) 10 | 1 2 4 1 1 10 Average Overweight (x) 1 | . . 2 1 1 . Largest Inventory Capacity 16 | 6 16 16 16 16 16 Average Capacity 15 | 5 12 16 16 16 16 Most Carried 15 | . 2 6 6 12 15 Average Carried 7 | . . 3 6 9 13 Final Capacity 16 | 6 16 16 16 16 16 Final Carried 12 | . 1 6 6 12 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1078 | 214 95 320 . 13 436 Remotely . | . . . . . . Salvage Created 1508 | . 329 445 . . 734 Parts 67 | . 20 28 . . 19 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . . 12 Prevented 12 | . . . . . 12 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 29 | . 9 6 . . 14 Guns 16 | . 8 6 . . 2 AOE 13 | . 1 . . . 12 Classes Destroyed 11 | . 5 4 . . 2 Worker 2 | . 2 . . . . Builder 1 | . . 1 . . . Tunneler 2 | . . 2 . . . Hauler 1 | . . 1 . . . Operator 3 | . 2 1 . . . Watcher 1 | . 1 . . . . Swarmer 4 | . 3 . . . 1 Grunt 19 | . 6 3 . . 10 Brawler 3 | . . . . . 3 Sentry 3 | . . 3 . . . Packrat 3 | . . . . . 3 Best Kill Streak 7 | . 5 2 . . 7 Combat Bots Only 7 | . 4 2 . . 7 Max Kills in Single Turn 3 | . 1 1 . . 3 Gunslinging . | . . . . . . Exploded 3 | . 1 . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2484 | . 384 256 . . 1844 Core 478 | . 65 58 . . 355 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 74 . . . . Volleys Fired 114 | . 38 29 . . 47 Largest 2 | . 2 2 . . 2 Hottest 112 | . 60 112 . . 92 Shots Fired 200 | . 71 58 . . 71 Gun 170 | . 71 58 . . 41 Cannon 5 | . . . . . 5 Launcher 25 | . . . . . 25 Special . | . . . . . . Kinetic 125 | . 57 50 . . 18 Thermal 50 | . 14 8 . . 28 Explosive 25 | . . . . . 25 Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 7 9 . . 10 Robot Miss Streak 4 | . 2 4 . . 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 121 | . 37 37 . . 47 Core Hits 87 | . 20 18 . . 49 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3836 | . 695 473 . . 2668 Guns 1343 | . 405 473 . . 465 Cannons 73 | . . . . . 73 Explosions 2420 | . 290 . . . 2130 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 844 | . 296 372 . . 176 Thermal 862 | . 399 101 . . 362 Explosive 2130 | . . . . . 2130 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . . 7 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Effects 12 | . . . . . 12 Message Errors 5 | . . . . . 5 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 112 | . 31 . . . 81 Projectiles . | . . . . . . Explosions 112 | . 31 . . . 81 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 415 | . . . . . 415 Shots 15 | . . . . . 15 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 287 | . 30 93 . . 287 Average Temperature 86 | . 10 33 . . 118 Received Heat Transfer 789 | . 186 108 . . 495 Effects 5 | . . . . . 5 Energy Bleed 2 | . . . . . 2 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1433 | . 450 222 . . 761 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 292 | . 292 144 28 . . Initial 28 | . . 12 28 . . Average 89 | . 115 89 28 . . Maximum Alert Level 1 | . 1 . . . . Low Security (%) 95 | 100 89 100 100 . . Level 1 4 | . 10 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 4 1 . . 1 Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 13 8 . . 28 Peak Tracking Total 8 | . 6 4 . . 8 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . 2 . . . . Max in Single Turn 2 | . 2 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 4 | . 3 1 . . . Terminals 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 6 2 . . . Successful 3 | . 3 . . . . Failed 5 | . 3 2 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 5 | . 3 . . 2 . Terminals 8 | . 6 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 3 . . . . Prototype ID Bank 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 3 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired 2 | . . . . . 2 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 6 | . . . . 4 2 Largest Group 4 | . . . . 4 3 Highest-Rated Group 150 | . . . . 150 112 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 45 | . . . . . 45 Total Damage 728 | . . . . . 728 Kills 8 | . . . . . 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3554 | 55 445 503 98 1633 820 Spaces Moved 1755 | 39 219 201 55 890 351 Core 8 | 7 . . . . 1 Treads 1314 | . . 19 55 890 350 Legs 433 | 32 219 182 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 180 180 160 Average Speed 175 | 111 148 200 180 180 174 Slowest Speed 550 | 120 180 240 180 180 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 3 39 15 19 86 48 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 2 2 Spaces Dug . | . . . . . . Terrain Destroyed 118 | . 7 . . . 111 Melee . | . . . . . . Projectile . | . . . . . . AOE 118 | . 7 . . . 111 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2026 | 47 270 246 54 921 488 Wait 50 | 3 1 8 . 21 17 Move 1750 | 38 218 200 54 889 351 Hop . | . . . . . . Pick Up 7 | . 3 . . 3 1 Fast Attach 21 | 6 4 4 . 4 3 Attach 8 | . 1 . . 1 6 Detach 8 | . . 3 . 3 2 Swap 13 | . 2 2 . . 9 Drop 4 | . 3 . . . 1 Fire 114 | . 38 29 . . 47 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 51 | . . . . . 51 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 16) 501 | -10/Materials | Entered another Materials area 501 | -9/Materials | Evolved 2 slots: Utility x2 539 | -9/Materials | Discovered new exit (range 13) 943 | -9/Materials | Discovered new exit (range 12) 1004 | -9/Materials | Entered Mines 1005 | -9/Mines | Assembled infested the area 1097 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1102 | -9/Mines | Entered Zion 1149 | -7/Zion | Learned 4 Factory zone layouts 1615 | -7/Zion | Learned location of Data Miner (-6) 1626 | -7/Zion | Found Prototype Device 1626 | -7/Zion | Identified Bomb Factory No. 2 2156 | -7/Zion | Imprinted 2158 | -7/Zion | Declared Zion's savior 2640 | -7/Zion | Discovered new exit (range 13) 2657 | -7/Zion | Received a visual enhancement algorithm 2735 | -7/Zion | Entered Proximity Caves 2735 | -6/Proximity Caves | Accompanied by 3 allies 3174 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3248 | -6/Proximity Caves | Core integrity fell below 50% 3304 | -6/Proximity Caves | Destroyed 7 combat bots 3314 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 3532 | -6/Proximity Caves | Core integrity fell below 20% 3555 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03520_ Arm. Treads destroyed. 03521_ Discarded 0b10 Decoder Chip [Generic]. 03528_ Plasma Cannon destroyed. 03534_ R3MR%%HMBRMGJW1BZY7FED 03534_ G-50 Soldier destroyed. 03534_ Assault Rifle destroyed. 03534_ Destroyed Assault Rifle. 03541_ Imp. Light Armor Plating destroyed. 03541_ Destroyed Imp. Light Armor Plating. 03543_ Critical hit. 03543_ Lgt. Treads destroyed. 03545_ System corrupted: Prc. Grenade Launcher targeting data glitched. 03545_ Destroyed Remote Datajack. 03545_ Rnf. Deuterium Engine destroyed. 03545_ Destroyed Rnf. Deuterium Engine. 03547_ Prc. Grenade Launcher destroyed. 03548_ The unstable cave ceiling collapses. 03550_ Lgt. Assault Rifle destroyed. 03551_ Imp. Medium Laser destroyed. 03554_ The unstable cave ceiling collapses. 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Challenges ------------ None Game ------ Seed ExperimentalWaveFlail Manual? 0 Play Time 00:24:14 Cumulative 43.9 hours Start 2020.10.03 @ 00:14:58 End 2020.10.03 @ 00:39:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 44 Adventurer 1 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 48 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3eaa8e5f-bf8d-4613-bf40-19f982914031