Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.03 @ 00:39:01

Player: Xeram

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (42)      210
Value Destroyed (1283)     1283
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (870)                870
              TOTAL SCORE: 3963

 Bonus
-------
Follower Combat Kills      286
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -16

 Cogmind 
---------
Core Integrity             0/400
Matter                     193/300
Energy                     81/100
System Corruption          7%
Temperature                Cool (189)
Movement                   Core (550) Ox10
Location                   -6/Proximity Caves

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (4) ------
  Large Storage Unit
  Large Storage Unit
        0b10 Decoder Chip [Scout]
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (16) ---
  Light Ion Engine
  Light Treads
  Light Treads
        Aluminum Leg
        Aluminum Leg
        Hacking Suite
        Bomb Factory No. 2
        Self-destruct Interrupter (50)

 Peak State 
------------
>           --- POWER ------------
      Light Fission Core
>           --- PROPULSION -------
    Armored Treads
     Medium Treads
>           --- UTILITY ----------
      Large Storage Unit
      Large Storage Unit
            0b10 Decoder Chip [Generic]
            0b10 Decoder Chip [Scout]
>           --- WEAPON -----------
   Improved Medium Laser
  Precision Grenade Launcher
>           --- INVENTORY --------
      Light Ion Engine
      Light Treads
      Light Treads
            Aluminum Leg
            Aluminum Leg
            Hacking Suite
            Bomb Factory No. 2
   Improved Medium Laser
            Plasma Cannon
            Assault Rifle
      Light Assault Rifle
      Heavy Assault Rifle
            Self-destruct Interrupter
            Self-destruct Interrupter
[Rating: 36]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Bomb Factory No. 2
  Storage                  Large Storage Unit
  Processor                0b10 Decoder Chip [Scout]
  Protection               Improved Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Precision Grenade Launcher

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             42   | 6   7   6   .   5   18  
  Power                    3    | 1   .   .   .   .   2   
    Engine                 2    | 1   .   .   .   .   1   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   2   3   .   .   3   
    Treads                 5    | .   .   2   .   .   3   
    Leg                    5    | 2   2   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 1   3   .   .   3   1   
    Device                 1    | .   .   .   .   1   .   
    Storage                4    | 1   3   .   .   .   .   
    Processor              2    | .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   21   | 2   2   3   .   2   12  
    Energy Gun             5    | 1   .   2   .   .   2   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          10   | 1   2   1   .   1   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   1   4   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   2   .   
Parts Lost                 15   | .   1   1   .   .   13  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               4    | .   .   1   .   .   3   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   8    | .   1   .   .   .   7   
  Highest Loss Streak      9    | .   1   1   .   .   9   
Average Slot Usage (%)     83   | .   98  68  77  79  95  
  Engine                   9    | .   14  11  11  11  3   
  Core                     1    | .   .   .   .   .   6   
  Treads                   16   | .   .   1   22  22  21  
  Leg                      5    | .   28  11  .   .   .   
  Storage                  22   | .   27  22  22  22  22  
  Processor                6    | .   .   .   .   2   21  
  Energy Gun               12   | .   8   4   22  16  9   
  Ballistic Gun            8    | .   18  17  .   5   6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             57   | 10  38  41  41  44  57  
  Greatest Support         48   | 20  20  40  40  40  48  
  Greatest Overweight (x)  10   | 1   2   4   1   1   10  
  Average Overweight (x)   1    | .   .   2   1   1   .   
Largest Inventory Capacity 16   | 6   16  16  16  16  16  
  Average Capacity         15   | 5   12  16  16  16  16  
  Most Carried             15   | .   2   6   6   12  15  
  Average Carried          7    | .   .   3   6   9   13  
  Final Capacity           16   | 6   16  16  16  16  16  
  Final Carried            12   | .   1   6   6   12  9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Mat Min Zio Pro 
Matter Collected           1078 | 214 95  320 .   13  436 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1508 | .   329 445 .   .   734 
  Parts                    67   | .   20  28  .   .   19  
Haulers Intercepted        1    | .   .   1   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      12   | .   .   .   .   .   12  
  Prevented                12   | .   .   .   .   .   12  

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  29   | .   9   6   .   .   14  
  Guns                     16   | .   8   6   .   .   2   
  AOE                      13   | .   1   .   .   .   12  
Classes Destroyed          11   | .   5   4   .   .   2   
  Worker                   2    | .   2   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   
  Tunneler                 2    | .   .   2   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   
  Operator                 3    | .   2   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  4    | .   3   .   .   .   1   
  Grunt                    19   | .   6   3   .   .   10  
  Brawler                  3    | .   .   .   .   .   3   
  Sentry                   3    | .   .   3   .   .   .   
  Packrat                  3    | .   .   .   .   .   3   
Best Kill Streak           7    | .   5   2   .   .   7   
  Combat Bots Only         7    | .   4   2   .   .   7   
Max Kills in Single Turn   3    | .   1   1   .   .   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  
Damage Taken               2484 | .    384  256  .    .    1844 
  Core                     478  | .    65   58   .    .    355  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         87   | 100  74   .    .    .    .    
Volleys Fired              114  | .    38   29   .    .    47   
  Largest                  2    | .    2    2    .    .    2    
  Hottest                  112  | .    60   112  .    .    92   
Shots Fired                200  | .    71   58   .    .    71   
  Gun                      170  | .    71   58   .    .    41   
  Cannon                   5    | .    .    .    .    .    5    
  Launcher                 25   | .    .    .    .    .    25   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  125  | .    57   50   .    .    18   
  Thermal                  50   | .    14   8    .    .    28   
  Explosive                25   | .    .    .    .    .    25   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         10   | .    7    9    .    .    10   
  Robot Miss Streak        4    | .    2    4    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           121  | .    37   37   .    .    47   
  Core Hits                87   | .    20   18   .    .    49   
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3836 | .    695  473  .    .    2668 
  Guns                     1343 | .    405  473  .    .    465  
  Cannons                  73   | .    .    .    .    .    73   
  Explosions               2420 | .    290  .    .    .    2130 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  844  | .    296  372  .    .    176  
  Thermal                  862  | .    399  101  .    .    362  
  Explosive                2130 | .    .    .    .    .    2130 
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    7    
  Average Corruption       3    | .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    12   
    Message Errors         5    | .    .    .    .    .    5    
    Matter Fused           1    | .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Targeting Errors       2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            112  | .    31   .    .    .    81   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               112  | .    31   .    .    .    81   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      415  | .    .    .    .    .    415  
  Shots                    15   | .    .    .    .    .    15   
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        287  | .    30   93   .    .    287  
  Average Temperature      86   | .    10   33   .    .    118  
  Received Heat Transfer   789  | .    186  108  .    .    495  
  Effects                  5    | .    .    .    .    .    5    
    Energy Bleed           2    | .    .    .    .    .    2    
    Interference           3    | .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         1433 | .    450  222  .    .    761  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Peak Influence             292  | .   292 144 28  .   .   
  Initial                  28   | .   .   12  28  .   .   
  Average                  89   | .   115 89  28  .   .   
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         95   | 100 89  100 100 .   .   
  Level 1                  4    | .   10  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   4   1   .   .   1   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   2   1   .   .   .   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Distress Signals           2    | .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              49   | .   13  8   .   .   28  
  Peak Tracking Total      8    | .   6   4   .   .   8   
  Tactical Retreats        1    | .   .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Traps Triggered            3    | .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro 
Machines Disabled          2    | .   2   .   .   .   .   
  Max in Single Turn       2    | .   2   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Machines Accessed          4    | .   3   1   .   .   .   
  Terminals                4    | .   3   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                8    | .   6   2   .   .   .   
  Successful               3    | .   3   .   .   .   .   
  Failed                   5    | .   3   2   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   3   .   .   2   .   
  Terminals                8    | .   6   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   3   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   3   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   2   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Mat Min Zio Pro 
Total Allies               6    | .   .   .   .   4   2   
  Largest Group            4    | .   .   .   .   4   3   
  Highest-Rated Group      150  | .   .   .   .   150 112 
  Highest-Rated Ally       40   | .   .   .   .   40  40  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               45   | .   .   .   .   .   45  
  Total Damage             728  | .   .   .   .   .   728 
  Kills                    8    | .   .   .   .   .   8   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Pro  
Turns Passed               3554 | 55   445  503  98   1633 820  
Spaces Moved               1755 | 39   219  201  55   890  351  
  Core                     8    | 7    .    .    .    .    1    
  Treads                   1314 | .    .    19   55   890  350  
  Legs                     433  | 32   219  182  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  180  180  160  
  Average Speed            175  | 111  148  200  180  180  174  
  Slowest Speed            550  | 120  180  240  180  180  550  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       35   | 3    39   15   19   86   48   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    2    2    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          118  | .    7    .    .    .    111  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      118  | .    7    .    .    .    111  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Total                      2026 | 47  270 246 54  921 488 
  Wait                     50   | 3   1   8   .   21  17  
  Move                     1750 | 38  218 200 54  889 351 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  7    | .   3   .   .   3   1   
  Fast Attach              21   | 6   4   4   .   4   3   
  Attach                   8    | .   1   .   .   1   6   
  Detach                   8    | .   .   3   .   3   2   
  Swap                     13   | .   2   2   .   .   9   
  Drop                     4    | .   3   .   .   .   1   
  Fire                     114  | .   38  29  .   .   47  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   51   | .   .   .   .   .   51  
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   16 | -11/Scrapyard      | Discovered new exit (range 16)
   56 | -11/Scrapyard      | Entered Materials
  302 | -10/Materials      | Build established: Mutant
  404 | -10/Materials      | Discovered new exit (range 16)
  501 | -10/Materials      | Entered another Materials area
  501 | -9/Materials       | Evolved 2 slots: Utility x2
  539 | -9/Materials       | Discovered new exit (range 13)
  943 | -9/Materials       | Discovered new exit (range 12)
 1004 | -9/Materials       | Entered Mines
 1005 | -9/Mines           | Assembled infested the area
 1097 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1102 | -9/Mines           | Entered Zion
 1149 | -7/Zion            | Learned 4 Factory zone layouts
 1615 | -7/Zion            | Learned location of Data Miner (-6)
 1626 | -7/Zion            | Found Prototype Device
 1626 | -7/Zion            | Identified Bomb Factory No. 2
 2156 | -7/Zion            | Imprinted
 2158 | -7/Zion            | Declared Zion's savior
 2640 | -7/Zion            | Discovered new exit (range 13)
 2657 | -7/Zion            | Received a visual enhancement algorithm
 2735 | -7/Zion            | Entered Proximity Caves
 2735 | -6/Proximity Caves | Accompanied by 3 allies
 3174 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 3248 | -6/Proximity Caves | Core integrity fell below 50%
 3304 | -6/Proximity Caves | Destroyed 7 combat bots
 3314 | -6/Proximity Caves | Lost 3 parts (1p1n1w)
 3532 | -6/Proximity Caves | Core integrity fell below 20%
 3555 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
03520_ Arm. Treads destroyed.
03521_ Discarded 0b10 Decoder Chip [Generic].
03528_ Plasma Cannon destroyed.
03534_ R3MR%%HMBRMGJW1BZY7FED
03534_ G-50 Soldier destroyed.
03534_ Assault Rifle destroyed.
03534_ Destroyed Assault Rifle.
03541_ Imp. Light Armor Plating destroyed.
03541_ Destroyed Imp. Light Armor Plating.
03543_ Critical hit.
03543_ Lgt. Treads destroyed.
03545_ System corrupted: Prc. Grenade Launcher targeting data glitched.
03545_ Destroyed Remote Datajack.
03545_ Rnf. Deuterium Engine destroyed.
03545_ Destroyed Rnf. Deuterium Engine.
03547_ Prc. Grenade Launcher destroyed.
03548_ The unstable cave ceiling collapses. <x3>
03550_ Lgt. Assault Rifle destroyed.
03551_ Imp. Medium Laser destroyed.
03554_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
| ????????????#      ##????????????????????????????? |
| ???????????##       #????????????????????????????? |
| ???????????#        #????????????????????????????? |
| ???????????#        #????????????????????????????? |
| ???????????####     #????????????????????????????? |
| ??????????????#    ##????????????????????????????? |
| ??????????????#    #?????????????????????????????? |
| ??????????????##   #?????????????????????????????? |
| ??? ???????????## ##?????????????????????????????? |
| ??  ????????????###??????????????????????????????? |
| ?  ??????????????????????????? ??????????????????? |
|   ???????????????????????????   ##???????????????? |
| #????????????????????????????    ##??????????????? |
| #???????????????????????????#     #??????????????? |
| #??????????????????????????#      ##?????????????? |
| #?????????????????????????#        ??????????????? |
|  #???????????????????#####        ???????????????? |
| ##?????????????????###   #       #???????????????? |
|  ##????????????????#           m #???????????????? |
|   #???????????????##            #????????????????? |
|   ##??????????????#            #?????????????????? |
| %  #?????####?????#           #??????????????????? |
|    #######  ##????##     #%#  #??????????????????? |
|    %"        ##???#   #  #   ##??????????????????? |
|    "          ###?#      #    #??????????????????? |
|                 ###      @g# ##??????????????????? |
|                   #        #?????????????????????? |
|        ###            ######?????????????????????? |
|   ### ##?##           #??????????????????????????? |
|   #?###???#           ##?###?????????????????????? |
|    #??????##           ##  #?????????????????????? |
|   ##???????##  ##  ##      #?????????????????????? |
|  ##?????????##########     #?????????????????????? |
| ##???????????????????#######?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Robot Respite
The One
What Is This Thing?

 Challenges 
------------
None

 Game 
------
Seed              ExperimentalWaveFlail
  Manual?         0
Play Time         00:24:14
  Cumulative      43.9 hours
  Start           2020.10.03 @ 00:14:58
  End             2020.10.03 @ 00:39:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           44
  Adventurer      1
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          48
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3eaa8e5f-bf8d-4613-bf40-19f982914031