Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.22 @ 14:34:29 Player: Delirus Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (18) 3600 Robots Destroyed (131) 655 Value Destroyed (3566) 3566 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (1320) 1320 TOTAL SCORE: 12141 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 184 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -86 Cogmind --------- Core Integrity 686/850 Matter 261/300 Energy 35/100 System Corruption 1% Temperature Cool (0) Movement Flying (109) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved VTOL Module Nuclear Pulse Thruster > --- UTILITY (8) ------ Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Large Storage Unit Energy Well (350) Advanced Sensor Array Advanced Signal Interpreter Improved Light Armor Plating Improved Trap Extractor (1/6 Dirty Bomb) Phase Cannon Power Sword Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved VTOL Module Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Power Amplifier Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Reaction Control System System Shield > --- WEAPON ----------- Power Maul > --- INVENTORY -------- Nuclear Pulse Thruster Nuclear Pulse Thruster Energy Well Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced ECM Suite Improved Trap Extractor Phase Cannon [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Xenon Bombardment Thruster Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Light Armor Plating Weapon Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 2 . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . . . Utility 6 | . . . 1 . . . 1 . 2 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 169 | 5 7 6 20 14 3 5 11 36 4 3 7 . 7 35 2 2 . 2 Power 14 | . . 1 1 1 . 1 1 3 . 1 . . . 3 1 1 . . Engine 7 | . . 1 1 1 . . 1 1 . . . . . 1 . 1 . . Core 7 | . . . . . . 1 . 2 . 1 . . . 2 1 . . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 44 | 3 . 1 5 6 . . 4 11 . . 3 . 3 6 . . . 2 Treads 17 | 2 . 1 1 4 . . 4 5 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel 7 | 1 . . 4 1 . . . 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 20 | . . . . 1 . . . 5 . . 3 . 3 6 . . . 2 Utility 62 | 1 2 . 10 3 1 1 5 9 4 . 4 . 4 17 1 . . . Device 31 | 1 . . 6 1 . 1 2 3 1 . 3 . 3 10 . . . . Storage 3 | . 1 . 1 . . . . 1 . . . . . . . . . . Processor 7 | . 1 . . . . . 1 1 3 . . . . 1 . . . . Hackware 4 | . . . . . . . . 1 . . . . . 3 . . . . Protection 17 | . . . 3 2 1 . 2 3 . . 1 . 1 3 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 49 | 1 5 4 4 4 2 3 1 13 . 2 . . . 9 . 1 . . Energy Gun 7 | . 3 2 1 . . . . 1 . . . . . . . . . . Energy Cannon 16 | . . . 1 1 . 2 1 3 . . . . . 7 . 1 . . Ballistic Gun 7 | 1 . 1 1 1 . . . 3 . . . . . . . . . . Ballistic Cannon 3 | . . . . . 1 . . 2 . . . . . . . . . . Launcher 11 | . 2 . . 2 1 1 . 3 . 2 . . . . . . . . Special Weapon 2 | . . 1 1 . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 . . . 5 . . . . . 1 . . . . Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . . . . System Corruption 5 | . . . . . . 5 . . . . . . . . . . . . Parts Lost 30 | . 1 2 6 . . 1 1 7 . 1 . . . 6 1 . . 4 Power 7 | . . 1 1 . . 1 . 1 . 1 . . . 1 1 . . . Propulsion 9 | . . . 2 . . . . 1 . . . . . 2 . . . 4 Utility 7 | . . . 1 . . . 1 3 . . . . . 2 . . . . Weapon 7 | . 1 1 2 . . . . 2 . . . . . 1 . . . . Highest Loss Streak 4 | . 1 2 2 . . 1 1 3 . 1 . . . 4 1 . . 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 99 98 96 69 88 89 87 91 91 92 92 91 87 73 66 66 57 Engine 6 | . 14 13 10 11 11 . 3 7 . . . . . . . 5 6 2 Core 3 | . . . . . . 10 5 . 7 6 7 7 7 5 5 . . . Treads 11 | . 14 21 12 24 11 11 17 17 . . . . . . . . . . Wheel 7 | . 14 6 20 4 11 11 9 8 . . . . . . . . . . Flight 8 | . . . . . . . . . 30 30 30 30 30 25 26 26 26 22 Device 9 | . 4 . 4 8 . 10 11 14 11 7 14 15 14 15 13 13 13 13 Storage 9 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 6 6 6 6 Processor 7 | . 9 14 5 . . . 5 . 17 23 15 15 15 13 13 13 13 13 Hackware 2 | . . . . . . . . . 7 7 7 7 7 11 . . . . Protection 6 | . . . 11 13 22 11 9 11 . . . . . 3 . . . . Energy Gun 2 | . 12 10 3 . . . . 4 . . . . . . . . . . Energy Cannon 3 | . . . 4 5 1 10 9 3 . . . . . . . . . . Ballistic Gun 3 | . 15 . 13 5 . . . 4 . . . . . . . . . . Ballistic Cannon 2 | . . . . . . 11 9 4 . . . . . . . . . . Launcher 2 | . . 14 . 11 1 . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 7 7 7 7 7 2 5 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 130 | 14 30 33 98 108 124 125 130 129 21 20 23 21 22 27 23 23 23 23 Greatest Support 60 | 40 20 40 60 60 28 28 28 28 21 21 23 22 23 23 23 23 23 23 Greatest Overweight (x) 4 | . 1 1 4 4 4 4 4 4 . . . . . 1 . . . . Average Overweight (x) 1 | . . . 3 2 3 3 4 3 . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 Average Capacity 18 | 8 13 15 24 25 25 25 25 24 10 10 10 10 10 10 10 10 10 10 Most Carried 25 | 6 15 15 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 Average Carried 17 | 5 10 14 22 24 24 24 24 24 9 9 9 10 9 7 9 9 10 8 Final Capacity 25 | 8 15 15 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 Final Carried 25 | 5 14 14 24 25 23 25 25 7 10 10 10 10 10 10 10 10 10 8 Class Distribution -------------------- 58% | Mutant 28% | Scout 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 3284 | 269 143 78 550 255 . 337 273 605 . 197 25 46 132 118 37 205 . 14 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4617 | 86 452 114 1265 171 . 600 635 975 . 149 . . 38 132 . . . . Parts 292 | 6 39 2 88 4 . 32 25 72 . 9 . . 1 14 . . . . Haulers Intercepted 4 | . . . 3 . . . 1 . . . . . . . . . . . Recyclers Shooed 4 | . 1 . 1 1 . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . 2 . . 6 . . 3 . 1 Prevented 3 | . . . . . . . . . . . . . 3 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 89 | . 12 2 23 1 . 9 11 23 . 4 . . 1 3 . . . . Melee 6 | . . . . . . . . . . 2 . . 1 3 . . . . Guns 33 | . 10 1 18 . . . . 4 . . . . . . . . . . Cannons 36 | . . . 5 1 . 4 11 15 . . . . . . . . . . AOE 13 | . 2 1 . . . 5 . 3 . 2 . . . . . . . . Classes Destroyed 14 | 2 5 . 4 . . 2 . 1 . . . . . . . . . . Worker 7 | . . . 1 . . 2 1 1 . . . . . 2 . . . . Builder 4 | . 1 . . . . 1 1 1 . . . . . . . . . . Tunneler 8 | 2 . 1 . 1 . 3 1 . . . . . . . . . . . Hauler 4 | . . . 3 . . . 1 . . . . . . . . . . . Recycler 11 | 1 . 1 2 2 . 3 1 1 . . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . Operator 2 | . . . 2 . . . . . . . . . . . . . . . Watcher 5 | . 1 . 1 . . . 1 2 . . . . . . . . . . Swarmer 25 | . 6 . 7 . . . . 5 . 4 . . . 3 . . . . Grunt 37 | . 6 2 9 1 . 4 7 7 . . . . 1 . . . . . Brawler 3 | . . . . . . 2 1 . . . . . . . . . . . Sentry 19 | . . . 7 . . . 3 9 . . . . . . . . . . Demolisher 2 | . . . . . . . . 2 . . . . . . . . . . Hunter 3 | . . . . . . 3 . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . . 3 . . . . . . . . Best Kill Streak 9 | 2 4 3 5 2 . 6 9 5 . 2 . . 1 2 . . . . Combat Bots Only 5 | . 3 2 5 1 . 5 5 4 . 2 . . 1 2 . . . . Max Kills in Single Turn 4 | 1 2 1 2 1 . 4 2 2 . 2 . . 1 1 . . . . Gunslinging 1 | . 1 . . . . . . 1 . . . . . . . . . . Exploded 3 | . 1 1 . . . 3 . 2 . 2 . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 4810 | . 403 41 882 101 . 505 549 1199 12 216 . . 36 553 75 38 . 200 Core 628 | . 80 . 94 . . 66 75 74 . 57 . . 18 135 16 . . 13 Absorbed by Shields 152 | . . . . . . . 34 118 . . . . . . . . . . Regen/Repaired (Parts) 230 | . . . . . . . . 208 . . . 22 . . . . . . Core Remaining (%) 77 | 100 . 68 . . . 60 . 72 . . . . 89 . . . . . Volleys Fired 305 | 8 35 8 99 17 2 28 28 65 . 2 . . . 11 . 2 . . Largest 2 | 2 2 1 2 2 1 2 2 2 . 1 . . . 1 . 1 . . Hottest 113 | 40 60 100 100 65 48 104 113 113 . 50 . . . 85 . 85 . . Shots Fired 519 | 16 70 8 179 19 2 53 56 101 . 2 . . . 11 . 2 . . Gun 270 | 16 70 4 145 7 . . . 28 . . . . . . . . . . Cannon 219 | . . . 26 6 2 50 56 66 . . . . . 11 . 2 . . Launcher 20 | . . 2 . 6 . 3 . 7 . 2 . . . . . . . . Special 10 | . . 2 8 . . . . . . . . . . . . . . . Kinetic 292 | 16 35 . 119 7 2 24 28 61 . . . . . . . . . . Thermal 118 | . . 5 34 6 . . 27 33 . . . . . 11 . 2 . . Explosive 16 | . . 2 . 6 . 3 . 3 . 2 . . . . . . . . Electromagnetic 93 | . 35 1 26 . . 26 1 4 . . . . . . . . . . Robot Hit Streak 11 | 5 7 4 11 4 2 8 7 7 . . . . . . . . . . Robot Miss Streak 5 | 1 3 . 5 3 1 2 3 3 . . . . . . . . . . Penetration Max 1 | . . . . . . . 1 1 . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . . . . . . . . . Shots Hit Robots 301 | 10 42 3 99 9 1 33 33 51 . 6 . . 2 12 . . . . Core Hits 186 | 4 22 5 46 4 . 29 22 40 . 7 . . 1 6 . . . . Critical Kills 1 | . . . . 1 . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . . . . . . . . . . . . . Critical Strikes 17 | . 2 . 3 1 . 3 6 2 . . . . . . . . . . Burn 3 | . . . 2 . . . . 1 . . . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . . . . . Destroy 2 | . 1 . 1 . . . . . . . . . . . . . . . Blast 10 | . . . . . . 3 6 1 . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . Melee Attacks 45 | . . . . . . . . . 2 6 4 3 4 25 1 . . . Impact 1 | . . . . . . . . . . . . . . 1 . . . . Slashing 44 | . . . . . . . . . 2 6 4 3 4 24 1 . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . 3 . . . 2 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 8529 | 106 688 201 1713 441 25 1274 1119 1825 . 460 . . 74 603 . . . . Guns 2424 | 106 576 57 1246 58 . . . 381 . . . . . . . . . . Cannons 3518 | . . . 395 111 25 781 1119 1087 . . . . . . . . . . Explosions 1514 | . 108 136 59 247 . 493 . 357 . 114 . . . . . . . . Melee 1001 | . . . . . . . . . . 346 . . 74 581 . . . . Ramming 72 | . 4 8 13 25 . . . . . . . . . 22 . . . . Kinetic 3434 | 106 271 . 949 58 25 372 708 945 . . . . . . . . . . Thermal 1637 | . 108 42 356 111 . 86 411 523 . . . . . . . . . . Explosive 1072 | . . 136 . 247 . 407 . 168 . 114 . . . . . . . . Electromagnetic 1313 | . 305 15 395 . . 409 . 189 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1001 | . . . . . . . . . . 346 . . 74 581 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . 2 2 2 7 . 2 . . . . . 1 1 1 1 1 Average Corruption 2 | . . . 2 2 2 6 . 1 . . . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 80 | . . . 16 10 6 31 . 13 . . . . . 1 2 1 . . Message Errors 14 | . . . 2 2 2 5 . 3 . . . . . . . . . . Matter Fused 23 | . . . 3 4 . 10 . 4 . . . . . 1 1 . . . Heat Flow Errors 9 | . . . 3 1 1 2 . 2 . . . . . . . . . . Energy Discharges 15 | . . . 3 2 . 7 . 2 . . . . . . . 1 . . Parts Fused 3 | . . . 1 . . 2 . . . . . . . . . . . . Data Loss (minor) 7 | . . . 2 . 3 1 . . . . . . . . 1 . . . Data Loss (major) 4 | . . . 2 . . 1 . 1 . . . . . . . . . . Misfires 3 | . . . . . . 3 . . . . . . . . . . . . Alerts 1 | . . . . 1 . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 210 | . . . 19 41 . 23 24 2 . 90 . . . 11 . . . . Projectiles 52 | . . . . 3 . 23 24 2 . . . . . . . . . . Explosions 57 | . . . 19 38 . . . . . . . . . . . . . . Melee 101 | . . . . . . . . . . 90 . . . 11 . . . . Knockbacks 15 | . . . . . . 3 8 4 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 14 | . . . . . . 3 7 4 . . . . . . . . . . Secondary 1 | . . . . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 260 | . 82 . 42 23 . 80 . 22 . . . . . 11 . . . . Shots 11 | . 3 . 1 1 . 4 . 2 . . . . . . . . . . Rammed 14 | . 3 3 3 3 . . . 1 . . . . . 1 . . . . Targets Rammed 15 | . 3 4 3 3 . . . 1 . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . Highest Temperature 407 | . 48 78 281 107 259 407 187 243 . . . . . 102 . 60 . . Average Temperature 59 | . 19 26 44 39 177 99 68 78 . . . . . 38 . 27 . . Received Heat Transfer 1343 | . 120 21 306 6 . 108 321 329 . . . . 18 96 . 18 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . Parts Fried 5 | . . . 2 . . 1 . 2 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . 1 . . . . 2 . . . . . . . . . . Heat Transferred 2644 | . 150 74 766 148 . 100 555 851 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 3 . 1 . . 2 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 475 | 15 318 79 296 146 . 262 233 475 465 . . . . 208 . . . . Initial 142 | . 9 78 1 92 . . 12 90 142 . . . . 31 . . . . Average 131 | 8 107 30 160 61 . 113 131 264 358 . . . . 86 . . . . Maximum Alert Level 2 | . 1 . 1 . . 1 1 2 2 . . . . 1 . . . . Low Security (%) 69 | 100 79 100 59 100 . 72 57 14 29 . . . . 95 . . . . Level 1 28 | . 20 . 40 . . 27 42 82 20 . . . . 4 . . . . Level 2 2 | . . . . . . . . 3 50 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 4 . 2 1 . . 1 4 1 . . . . 2 . . . . Investigation 10 | . 3 . 1 1 . . . 3 1 . . . . 1 . . . . Extermination . | . . . . . . . . . . . . . . . . . . . Reinforcement 4 | . 1 . 1 . . . 1 . . . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 6 | . . . 1 . . . 1 4 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 164 | . 20 2 38 7 . 10 17 35 2 3 . . 3 13 4 5 . 5 Peak Tracking Total 7 | . 3 2 5 1 2 5 5 7 1 4 . . 2 4 4 3 . 5 Tactical Retreats 19 | . 1 . 4 4 . . . 2 1 . . . 1 4 . 2 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 9 | . . . 2 1 . . . 6 . . . . . . . . . . Indirectly 2 | . . . . . . . . 2 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted 2 | . . . . . . . . . . . 2 . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . 1 . . 1 . . . 1 . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . . . . 2 2 2 2 1 1 1 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 12 | . 1 2 1 . . . . 8 . . . . . . . . . . Max in Single Turn 2 | . 1 2 1 . . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 48 | . 8 . 5 2 2 . 2 14 10 1 1 . . 1 . . 2 . Terminals 32 | . 6 . 5 . . . 2 12 7 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 2 . . . . . . . . . Total Hacks 163 | . 27 . 18 2 2 . 5 47 37 1 1 . . 2 . . 21 . Successful 94 | . 13 . 11 2 2 . 2 18 23 1 1 . . . . . 21 . Failed 69 | . 14 . 7 . . . 3 29 14 . . . . 2 . . . . Catastrophic 13 | . 2 . 1 . . . . 9 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 90 | . 16 . 11 . 1 . 3 11 22 . . . . 26 . . . . Terminals 116 | . 24 . 18 . . . 5 41 28 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . 4 . . . . . . . . . . Recycling Units 5 | . 3 . . . . . . . . . . . . 2 . . . . Scanalyzers 5 | . . . . . . . . . 5 . . . . . . . . . Garrison Access 6 | . . . . . . . . 2 4 . . . . . . . . . Terminal Hacks 63 | . 6 . 7 2 2 . 2 14 7 1 1 . . . . . 21 . Record 7 | . . . . . 1 . . . . . . . . . . . 6 . Part Schematic 12 | . . . . . . . . . . . . . . . . . 12 . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . . 3 . Open Door 7 | . . . . 2 . . . 3 . 1 1 . . . . . . . Branch Access Points 2 | . . . 1 . . . . . 1 . . . . . . . . . Terminal Index 3 | . . . 1 . . . . 1 1 . . . . . . . . . Alert Level 3 | . 1 . . . . . . 1 1 . . . . . . . . . Unreport Threat 4 | . 1 . 1 . . . . 2 . . . . . . . . . . Locate Traps 5 | . 2 . 1 . . . . 2 . . . . . . . . . . Hauler Manifests 4 | . 1 . 1 . . . . 1 1 . . . . . . . . . Zone Layout 12 | . 1 . 2 . . . 2 4 3 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . 4 . . . . . . . . . Insert Component 1 | . . . . . . . . . 1 . . . . . . . . . Analyze 3 | . . . . . . . . . 3 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 24 | . 7 . 4 . . . . 2 11 . . . . . . . . . Terminals 21 | . 5 . 4 . . . . 2 10 . . . . . . . . . Track 9 | . 4 . 1 . . . . 1 3 . . . . . . . . . Assimilate 3 | . . . 2 . . . . . 1 . . . . . . . . . Botnet 5 | . . . . . . . . . 5 . . . . . . . . . Operators 4 | . 1 . 1 . . . . 1 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . Jam 1 | . . . . . . . . . 1 . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 6 . 5 . . . 2 12 10 . . . . 1 . . . . Full Trace Events 7 | . 3 . 1 . . . . 3 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 63 | . . . . . . . . . 1 . . 15 . 35 . . 12 . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . . Time 44 | . . . . . . . . 44 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 9 | . . . 1 . . . . . 1 . . 6 . . . . . 1 Largest Group 6 | . . . 1 . . . . . 1 1 1 6 6 . . . . 1 Highest-Rated Group 235 | . . . 10 . . . . . 26 26 26 235 235 . . . . 96 Highest-Rated Ally 96 | . . . 10 . . . . . 26 26 26 51 51 . . . . 96 Total Orders 2 | . . . 2 . . . . . . . . . . . . . . . STAY 1 | . . . 1 . . . . . . . . . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . . . . . . . . . Ally Attacks 32 | . . . . . . . . . . . . . 27 . . . . 5 Total Damage 1006 | . . . . . . . . . . . . . 865 . . . . 141 Kills 6 | . . . . . . . . . . . . . 5 . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 1 . . . . . . 1 2 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . . . . 6 . . . . Emergency Access 1 | . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . . Component Schematics 2 | . . . . . . . . . . . . . . 2 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 11361 | 70 757 1085 1589 1074 413 1109 636 1102 316 174 597 608 306 749 304 424 24 24 Spaces Moved 9726 | 30 529 510 845 509 279 632 318 501 910 468 436 1237 423 1177 417 377 81 47 Core . | . . . . . . . . . . . . . . . . . . . Treads 684 | 14 1 357 58 254 . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels 3468 | 16 528 153 787 255 279 632 318 500 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 5574 | . . . . . . . . 1 910 468 436 1237 423 1177 417 377 81 47 Fastest Speed 29 | 100 100 115 130 145 145 145 160 29 29 29 29 29 29 29 29 29 29 29 Average Speed 80 | 128 111 146 140 192 145 159 160 148 29 29 29 29 29 29 29 29 29 30 Slowest Speed 320 | 160 240 240 160 320 160 160 160 160 29 29 29 29 31 106 29 29 29 32 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . . . 5 1 . . . 7 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 3 71 98 59 80 60 97 18 81 30 63 53 90 55 30 60 52 70 8 Regions Visited 18 Branch Regions 13 Pre-discovered Areas 9 | . 2 . . . 1 . . . . . 1 3 1 . . . 1 . Known Exits Taken 12 | . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . . . . . Scrap Searched 12 | . . 1 . . . 1 . . . 3 1 3 2 . 1 . . . Spaces Dug 38 | . . 2 5 10 . . . 1 2 . 4 . . 12 1 1 . . Terrain Destroyed 274 | . 14 2 11 45 1 44 18 48 2 66 4 . . 16 1 2 . . Melee 12 | . . . . . . . . . 2 . 4 . . 5 1 . . . Projectile 72 | . . 2 8 2 1 14 18 14 . . . . . 11 . 2 . . AOE 190 | . 14 . 3 43 . 30 . 34 . 66 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Total 12620 | 45 622 830 1045 583 286 679 392 764 957 490 896 1480 596 1530 599 690 80 56 Wait 2130 | . 34 299 48 5 . 11 23 102 23 9 445 241 159 245 174 306 . 6 Move 9680 | 29 528 509 844 508 278 631 317 500 899 465 435 1236 422 1162 414 376 80 47 Hop 14 | . . . . . . . . . 5 1 . . . 7 1 . . . Pick Up 118 | 1 12 3 22 18 . 3 6 18 14 1 2 . 1 14 2 1 . . Fast Attach 22 | 1 . . 2 . . 1 . 9 1 1 1 . . 6 . . . . Attach 68 | . 1 2 8 3 2 . 3 16 3 2 . . 2 21 1 2 . 2 Detach 21 | . . . . . 1 . . 1 . 2 . . 2 12 1 2 . . Swap 79 | 4 6 4 10 11 1 4 8 11 . . 6 . 5 8 1 . . . Drop 118 | 2 3 1 9 18 2 1 7 36 10 1 3 . 1 18 4 1 . 1 Fire 305 | 8 35 8 99 17 2 28 28 65 . 2 . . . 11 . 2 . . Melee 45 | . . . . . . . . . 2 6 4 3 4 25 1 . . . Ram 2 | . . . 1 . . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 13 | . 3 4 2 3 . . . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 5 | . . . . . . . . 5 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 3) 71 | -11/Junkyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 601 | -10/Materials | Discovered new exit (range 7) 650 | -10/Materials | Discovered new exit (range 15) 711 | -10/Materials | Discovered new exit (range 5) 828 | -10/Materials | Entered Mines 829 | -10/Mines | Met a Derelict testing a Signal Generator 833 | -10/Mines | Found Signal Generator 844 | -10/Mines | Met a Derelict bent on vengeance 847 | -10/Mines | Assembled infested the area 1451 | -10/Mines | Discovered new exit (range 13) 1568 | -10/Mines | Found a hidden stash of uninstalled traps 1613 | -10/Mines | Learned location of 1 exit from Materials 1769 | -10/Mines | Learned Materials garrison access intel 1884 | -10/Mines | Discovered new exit (range 7) 1913 | -10/Mines | Entered Materials 1913 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1914 | -9/Materials | Identified exit to Mines 3035 | -9/Materials | Discovered new exit (range 10) 3134 | -9/Materials | Discovered new exit (range 16) 3502 | -9/Materials | Entered Mines 3587 | -9/Mines | Learned 2 Materials zone layouts 3599 | -9/Mines | Discovered new exit (range 10) 3796 | -9/Mines | Discovered new exit (range 8) 3803 | -9/Mines | Build established: Scavenger-Mutant 3816 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3915 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3917 | -9/Mines | Discovered new exit (range 5) 4031 | -9/Mines | Met a Derelict shopkeep closing up shop 4363 | -9/Mines | Build established: Mutant 4576 | -9/Mines | Entered Exiles 4613 | -9/Exiles | Met 8R-AWN 4637 | -9/Exiles | Met EX-HEX 4684 | -9/Exiles | Met EX-BIN 4706 | -9/Exiles | Met EX-DEC 4711 | -9/Exiles | Learned location of Zion (-7) 4784 | -9/Exiles | Aligned with FarCom system 4785 | -9/Exiles | Given EX-Vault access code 4823 | -9/Exiles | Opened EX-Vault 4859 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4882 | -9/Exiles | Exiles lab attacked by MAIN.C 4958 | -9/Exiles | Discovered new exit (range 10) 4976 | -9/Exiles | Attacked by the Exiles 4989 | -9/Exiles | Entered Mines 5376 | -8/Mines | Discovered new exit (range 13) 5604 | -8/Mines | Discovered new exit (range 3) 6098 | -8/Mines | Entered Materials 6098 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6099 | -8/Materials | Identified exit to Storage 6100 | -8/Materials | Loaded intel: 1 garrison access location 6325 | -8/Materials | Discovered new exit (range 15) 6734 | -8/Materials | Entered Storage 6901 | -8/Storage | Assembled infested ambush trap array 6913 | -8/Storage | Garrison activated, responded to threat 7186 | -8/Storage | Lost 3 parts (1p1u1w) 7288 | -8/Storage | Discovered new exit (range 13) 7385 | -8/Storage | Repaired Arm. Huge Wheel 7577 | -8/Storage | Build established: Scavenger-Mutant 7771 | -8/Storage | Found Prototype Launcher 7771 | -8/Storage | Identified Scatter Rocket Array 7790 | -8/Storage | Discovered new exit (range 15) 7823 | -8/Storage | Identified exit to Factory 7836 | -8/Storage | Entered Factory 7836 | -7/Factory | Evolved 2 slots: Utility x2 7897 | -7/Factory | Identified exit to Lower Caves 8105 | -7/Factory | Build established: Scout 8152 | -7/Factory | Entered Lower Caves 8152 | -7/Lower Caves | Accompanied by 1 ally 8313 | -7/Lower Caves | Discovered new exit (range 7) 8315 | -7/Lower Caves | Identified exit to Lower Caves 8326 | -7/Lower Caves | Entered another Lower Caves area 8326 | -7/Lower Caves | Accompanied by 1 ally 8573 | -7/Lower Caves | Learned location of Extension (-6) 8918 | -7/Lower Caves | Discovered new exit (range 15) 8922 | -7/Lower Caves | Identified exit to Zion 8923 | -7/Lower Caves | Entered Zion 8963 | -7/Zion | Discovered new exit (range 10) 8993 | -7/Zion | Learned location of 1 exit from Lower Caves 9012 | -7/Zion | Learned location of Warlord (-5) 9062 | -7/Zion | Gained Derelict followers 9080 | -7/Zion | Learned location of Data Miner (-6) 9086 | -7/Zion | Identified exit to Deep Caves 9101 | -7/Zion | Received a visual enhancement algorithm 9167 | -7/Zion | Learned location of Quarantine (-3) 9284 | -7/Zion | Imprinted 9286 | -7/Zion | Declared Zion's savior 9333 | -7/Zion | Identified exit to Proximity Caves 9531 | -7/Zion | Entered Proximity Caves 9531 | -6/Proximity Caves | Accompanied by 6 allies 9568 | -6/Proximity Caves | Learned location of 1 exit from Factory 9748 | -6/Proximity Caves | Discovered new exit (range 7) 9749 | -6/Proximity Caves | Identified exit to Factory 9837 | -6/Proximity Caves | Entered Factory 9837 | -6/Factory | Evolved 2 slots: Utility x2 9838 | -6/Factory | Identified exit to Factory 10026 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 10036 | -6/Factory | Retrieved Zion intel report: Trap Installations 10151 | -6/Factory | Lost 4 parts (1p1n1u1w) 10151 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 10186 | -6/Factory | Retrieved Zion intel report: Component Schematics 10374 | -6/Factory | Discovered exit to Factory (range 5) 10527 | -6/Factory | Retrieved Zion intel report: Component Schematics 10570 | -6/Factory | Retrieved Zion intel report: Emergency Access 10573 | -6/Factory | Discovered new exit (range 19) 10585 | -6/Factory | Identified exit to Lower Caves 10586 | -6/Factory | Entered Lower Caves 10587 | -6/Lower Caves | Identified exit to Lower Caves 10659 | -6/Lower Caves | Spotted B-75 Beast 10890 | -6/Lower Caves | Entered another Lower Caves area 10899 | -6/Lower Caves | Encountered a Warlord checkpoint 11103 | -6/Lower Caves | Spotted B-75 Beast 11310 | -6/Lower Caves | Discovered new exit (range 13) 11314 | -6/Lower Caves | Identified exit to Data Miner 11314 | -6/Lower Caves | Entered Data Miner 11314 | -6/Data Miner | Discovered new exit (range 6) 11320 | -6/Data Miner | Met Data Miner 11329 | -6/Data Miner | Learned location of Section 7 (-3) 11329 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11331 | -6/Data Miner | Received God Mode back door access code from Data Miner 11337 | -6/Data Miner | Identified exit to Proximity Caves 11338 | -6/Data Miner | Entered Proximity Caves 11352 | -5/Proximity Caves | Escorted by Enhanced Grunt 11362 | -5/Proximity Caves | Self-destructed Last Messages --------------- As expected, the prototypes we lent to Warlord appear to have given his Tinkerers an ample foundation on which to develop unique technologies to counter the imminent threat from MAIN.C. Also somewhat expected, when asked to return said prototypes Warlord claims they were destroyed in testing. We don't want to anger him at this point, otherwise we'd point out they're in his stash, behind the door with an access code of \\4R6K. Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\CGAF to gain control via the back door I've installed. Now off with you. 11337_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 11342_ Nuclear Pulse Thruster destroyed. 11345_ Dropped Cld. Deuterium Engine. 11352_ Enhanced Grunt: "Protecting LRC-V3." 11360_ VTOL Module fries itself beyond repair. 11361_ Acquired 14 matter. 11361_ Nuclear Pulse Thruster destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#?????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????#??###??##?#????????????? | | ?????????????????????????#?##?????#????#?????????? | | ?????????????????#??????#???###??###???#??#??????? | | ?????????????????#?#???####?????#??#?#??????##???? | | ?????????????????????###??#?#?????#?#?#??##??###?? | | ??????????????#?????#??#?#??#?????????????#??????? | | ???????????????????#?##???????#?#?#??#????#????##? | | ???????#???????????#????#???#???###?#????????????? | | ??????#?????#?????###?#?#?##?##?##?????????????#?# | | ??????????#?????????#???#?#????#????##?#?#??#?#??? | | ???????????????????##???#?#????##?##?#??#?#???#??? | | ??????????????????###?##???###?#?????#????#????#?? | | ?????##??????#??##????####?#?#??##???#?#?##??#???? | | ?????????#?####?##???## ##???#?##?###??????#?#??? | | ???#???????# ######?# ###????#??????##??#????? | | ?????#???#?# #?## ##?????#??????#???????? | | ???#?#??#### #### ###################??? | | ??#??????## ## !s | | ????????### !%= #### #############??# | | ?????#?### !ss #??# ##??#???????#??? | | ???????## * @ #### ###??##?#??#???# | | ?##?#?## s ##???##?#??#?? | | ??????## ##????#?#???#? | | ?##????## ###??#??#?????? | | ????????## ####????##???#?? | | ???????#### ## #???????#???#??? | | ??#???#??###??## ##?##??####???#?? | | ???#??#??#??### ##; ##?#???#????#????# | | ??????????#### #### ###?##?#?#???????#? | | ????#??????# ##### ######??#????##???#????# | | ???#??#????# ######?####???#??###??????#????##? | | ???#??????#######??#?###?##???#?????#???#?#???#?#? | | ??????#???????????#####??###???#???###???#????#?#? | | ?????????????#??#???#?#??#########?#????##?#?????? | | ??????????#??#?#??????????##??##?#?#?????????##??? | | ?????????????#???#????#???#???#####?##????##?????? | | ??????#???????#????????###?????##?#???##??#??????? | | ???????????#?###??????#?????????#?##?#???????????? | | ??????????????#???#???#?????###??????#?#?#???????? | | ??????????????????????#???#??????#???????????????? | | #????????????????#?#?????????#???????????????????? | | ???????????#??????#??????????#???????????????????? | | ???????#??????#?#???????#????????????????????????? | | ??????????#??????????#???????????????????????????? | | ?????????????????#???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 20 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Power Amplification 20 Armor Coverage 375 Resistance: KI 30 Evasion (%) 74 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Hacking Suite | -7/Factory | Scanalyzed Matter Filter | -7/Zion | Archive System Guard | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Ripper | -7/Zion | Archive Fission Core | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Energy Filter | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Cld. Pulse Rifle | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Microactuators | -6/Factory | Z-intel Imp. Power Shielding | -6/Factory | Z-intel Hvy. Missile Launcher | -6/Factory | Z-intel Adv. Weight Redist. System | -6/Factory | Z-intel Arm. Treads | -6/Factory | Z-intel Targeting Computer | -6/Factory | Z-intel Thermal Shield | -6/Factory | Z-intel Matter Compressor | -6/Factory | Z-intel Lrg. Storage Unit | -6/Factory | Z-intel Power Shielding | -6/Factory | Z-intel Hyp. Gauss Rifle | -6/Factory | Z-intel Drone Bay | -6/Factory | Z-intel Huge Storage Unit | -6/Factory | Z-intel Recalibrator | -6/Factory | Z-intel Adv. Assault Cannon | -6/Factory | Z-intel Arm. Huge Wheel | -6/Factory | Z-intel Core Analyzer | -6/Factory | Z-intel Imp. System Restoration Module | -6/Factory | Z-intel Remote Datajack | -6/Factory | Z-intel Hvy. Armor Plating | -6/Factory | Z-intel Hpw. Shock Rifle | -6/Factory | Z-intel Imp. Gravmag System | -6/Factory | Z-intel Reflective Plating | -6/Factory | Z-intel Imp. Shield Generator | -6/Factory | Z-intel Armor Integrity Analyzer | -6/Factory | Z-intel Hrd. Heavy Armor Plating | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Adv. Surge Thruster | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Enh. Gauss Cannon | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedGravitonMatrix Manual? 0 Play Time 02:44:14 Cumulative 95.6 hours Start 2023.03.21 @ 18:49:41 End 2023.03.22 @ 14:34:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 54 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 380aac35-a7b0-4fec-9fe4-f570e573ed9d