Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.19 @ 20:02:05 Player: Heclapar Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (222) 1110 Value Destroyed (10362) 10362 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2251) 2251 TOTAL SCORE: 20103 Bonus ------- High Alert Combat Kills 1045 Follower Combat Kills 531 Entered Garrisons 400 Acquired ECA 300 Friendly Fire -25 Cogmind --------- Core Integrity 823/1300 Matter 205/300 Energy 375/375 System Corruption 24% Temperature Warning (335) Movement Core (2200) Ox43 Location -3/Research Parts ------- > --- POWER (2) -------- Particle Reactor Compact Particle Reactor > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Heat Sink Huge Storage Unit Improved Terrain Scanner Terrain Scan Processor Advanced Target Analyzer > --- WEAPON (4) ------- Gamma Rifle Railgun Railgun > --- INVENTORY (25) --- Improved Deuterium Engine Light Neutrino Core Light Antimatter Reactor Micro Antimatter Reactor High-capacity Storage Unit Experimental Matter Compressor (121) Improved Signal Interpreter Heavy Reactive Plating Advanced Force Field Remote Force Field Proton Cannon Hypervelocity Mass Driver Linear Accelerator Long-range Missile Launcher Long-range Missile Launcher Improved Plasma Cutter Great Maul Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Improved Cooling System Improved Cooling System Huge Storage Unit Terrain Scan Processor Advanced Target Analyzer Improved Weapon Cycler Makeshift Light Armor Plating Heavy Reactive Plating > --- WEAPON ----------- Gamma Rifle Neutron Cannon Railgun Hardcell Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Neutrino Core Light Antimatter Reactor Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Experimental Matter Compressor Improved Signal Interpreter Improved Terrain Scanner Makeshift Light Armor Plating Heavy Reactive Plating Advanced Force Field Remote Force Field Improved Arc Projector Proton Cannon Hypervelocity Mass Driver Linear Accelerator Long-range Missile Launcher Long-range Missile Launcher Improved Plasma Cutter Great Maul [Rating: 134] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Cooled Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Neutron Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Missile Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 . 2 . . 2 2 . . 2 Power 1 | . . . . . . . . . 1 . . . . Propulsion 4 | . . . . 2 . 1 . . . 1 . . . Utility 7 | . . . 2 . . 1 . . 1 1 . . 2 Weapon 2 | . . 2 . . . . . . . . . . . Parts Attached 221 | . 6 17 31 18 11 5 21 16 25 2 12 2 55 Power 26 | . 2 2 4 . . . 2 2 8 . 1 . 5 Engine 16 | . 2 2 4 . . . 2 2 3 . 1 . . Core 6 | . . . . . . . . . 5 . . . 1 Reactor 4 | . . . . . . . . . . . . . 4 Propulsion 53 | . 1 5 10 4 2 . 5 6 5 1 2 . 12 Treads 36 | . . 2 10 4 2 . 4 6 5 1 2 . . Leg 9 | . 1 3 . . . . 1 . . . . . 4 Wheel . | . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . 8 Flight . | . . . . . . . . . . . . . . Utility 68 | . 2 3 9 8 1 2 3 4 6 1 4 1 24 Device 33 | . 1 1 2 2 1 1 . 3 5 . 1 1 15 Storage 8 | . 1 1 1 2 . . . 1 . . . . 2 Processor 6 | . . . 2 . . 1 . . . . 1 . 2 Hackware . | . . . . . . . . . . . . . . Protection 21 | . . 1 4 4 . . 3 . 1 1 2 . 5 Artifact . | . . . . . . . . . . . . . . Weapon 74 | . 1 7 8 6 8 3 11 4 6 . 5 1 14 Energy Gun 26 | . . 2 6 2 3 2 3 3 1 . 1 . 3 Energy Cannon 3 | . . . . . . . . . 1 . . . 2 Ballistic Gun 35 | . 1 5 2 3 3 1 5 1 3 . 3 1 7 Ballistic Cannon 1 | . . . . . . . . . . . . . 1 Launcher 7 | . . . . 1 2 . 2 . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 2 . . . . 1 2 . . . 2 Parts Lost 79 | . 2 1 3 3 3 . 10 1 5 . 8 1 42 Power 7 | . . . 1 . . . 1 1 1 . 1 . 2 Propulsion 31 | . . . 2 . 2 . 6 . 2 . 2 1 16 Utility 21 | . 1 1 . 3 . . . . 1 . 2 . 13 Weapon 20 | . 1 . . . 1 . 3 . 1 . 3 . 11 Highest Loss Streak 13 | . 1 1 1 1 2 . 6 1 2 . 5 1 13 To Critical Strikes 1 | . . . . . . . . . . . . 1 . Average Slot Usage (%) 92 | . 98 99 99 92 91 84 83 88 92 94 92 89 86 Engine 5 | . 14 11 8 7 7 6 5 6 3 . 3 5 . Core 1 | . . . . . . . . . 5 10 6 5 1 Treads 18 | . . 11 17 30 29 26 19 18 22 26 25 21 1 Leg 2 | . 28 10 . . . . 1 2 . . . . 7 Hover 1 | . . . . . . . . . . . . . 10 Device 9 | . 12 3 6 6 6 6 6 10 15 15 16 15 14 Storage 6 | . 14 12 9 7 8 6 6 6 5 5 5 5 4 Processor 5 | . . . 9 . . 4 6 6 5 5 6 5 8 Protection 8 | . . 6 10 7 7 6 10 8 6 10 7 10 9 Energy Gun 13 | . 14 18 16 17 7 5 7 20 18 15 6 5 2 Ballistic Gun 12 | . 14 25 18 12 21 20 14 5 2 5 11 15 8 Peak Build Rating 134 | . 8 21 36 38 37 44 62 85 94 97 101 85 134 Average Rating 58 | . 7 14 32 36 35 39 46 68 85 96 87 83 110 On Entrance 49 | 6 6 8 21 32 32 37 44 62 81 91 97 85 84 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 181 | 14 17 66 76 160 164 84 87 119 149 146 146 146 181 Greatest Support 160 | 20 20 43 43 80 80 80 100 140 140 150 160 103 103 Greatest Overweight (x) 22 | . . 1 20 1 2 1 22 1 1 . 1 1 12 Average Overweight (x) . | . . . 1 . 1 . 1 . . . . 1 2 Largest Inventory Capacity 25 | . 8 20 20 25 25 20 20 25 25 25 25 25 25 Average Capacity 21 | . 8 14 20 20 20 20 20 20 25 25 25 25 25 Most Carried 25 | . 8 17 20 20 20 20 20 25 25 23 25 25 25 Average Carried 19 | . 7 11 19 19 19 19 18 19 23 22 22 24 22 Final Capacity 25 | 8 8 20 20 25 20 20 20 25 25 25 25 25 25 Final Carried 25 | 6 8 17 19 19 19 20 16 24 24 23 25 25 18 Class Distribution -------------------- 61% | Scavenger-Tank 16% | Tank 12% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Garrison Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Upp Upp Res Matter Collected 6392 | 200 122 480 829 316 393 44 526 777 354 30 329 57 1935 Remotely . | . . . . . . . . . . . . . . Salvage Created 10218 | . 285 836 2174 786 508 57 685 685 1127 59 815 139 2062 Parts 459 | . 10 42 118 55 27 2 24 16 43 1 23 5 93 Haulers Intercepted 11 | . . 3 2 2 . . . 1 1 . . . 2 Recyclers Shooed 8 | . 1 1 1 3 . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . . 17 4 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 186 | . 5 13 33 16 13 1 21 12 23 1 17 2 29 Guns 152 | . 5 13 33 13 7 1 18 11 18 1 9 2 21 Cannons 4 | . . . . . . . . . . . . . 4 AOE 23 | . . . . 3 6 . 3 . . . 7 . 4 Classes Destroyed 16 | . 2 4 7 1 . . 1 . 1 . . . . Worker 7 | . . . 3 1 . . . . . . . . 3 Builder 4 | . . . 1 1 . . . . 2 . . . . Hauler 11 | . . 3 2 2 . . . 1 1 . . . 2 Recycler 8 | . 1 1 3 1 . . . . . . . . 2 Mechanic 1 | . . 1 . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . Watcher 4 | . . . 1 2 . . . . . . . . 1 Swarmer 35 | . . . 7 4 . . 4 2 4 . 7 . 7 Saboteur 1 | . . . . . . . . . 1 . . . . Grunt 73 | . 5 6 17 5 10 . 6 7 8 . 3 . 6 Brawler 2 | . . 2 . . . . . . . . . . . Duelist 6 | . . . 1 . . . 2 . 1 . 2 . . Sentry 28 | . . 5 7 . 1 1 4 1 1 1 2 . 5 Hunter 13 | . . . 1 2 1 . 1 1 3 . 2 2 . Programmer 23 | . . . . 5 1 . 2 1 4 . . . 10 Behemoth 5 | . . . . . . . 2 . 1 . 1 . 1 Best Kill Streak 10 | . 3 5 10 7 4 1 5 5 6 1 9 2 5 Combat Bots Only 10 | . 2 4 10 4 4 1 5 4 5 1 9 2 4 Max Kills in Single Turn 3 | . 1 2 2 3 3 1 2 1 3 1 3 1 2 Gunslinging 2 | . . . 1 . . . 1 . . . 2 . . Exploded 3 | . . . . 2 3 . 1 . . . 3 . 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Upp Upp Res Hostile Shots Fired 1257 | . 37 43 172 80 73 18 187 75 128 6 96 24 318 Missed 357 | . 12 10 45 24 23 6 70 23 36 2 30 7 69 Damage Taken 16314 | . 359 432 1779 1100 559 98 1912 1100 1750 47 1318 230 5630 Core 1255 | . 46 37 190 46 37 . 86 98 99 . 139 . 477 Absorbed by Shields 843 | . . . . . . . . . 156 44 247 72 324 Redirected to Shielding 106 | . . . . . . . . . . . 106 . . Ignored by Resistances 129 | . . . . . . . . . . . . . 129 Regen/Repaired (Parts) 173 | . . . 173 . . . . . . . . . . Core Remaining (%) 84 | 100 81 90 65 . 88 . . 78 90 . . 87 . Volleys Fired 464 | . 28 43 85 41 23 2 49 34 37 2 25 4 91 Largest 4 | . 2 4 4 4 4 4 4 4 4 4 4 4 4 Hottest 330 | . 70 170 196 216 183 148 262 325 330 268 268 164 265 Shots Fired 1594 | . 56 155 299 147 64 8 147 135 149 8 78 16 332 Gun 1470 | . 56 155 299 145 60 8 137 135 139 8 72 16 240 Cannon 99 | . . . . . . . . . 10 . . . 89 Launcher 25 | . . . . 2 4 . 10 . . . 6 . 3 Special . | . . . . . . . . . . . . . . Kinetic 831 | . 28 85 178 61 41 6 103 33 16 2 35 12 231 Thermal 701 | . 28 70 121 84 19 2 34 102 133 6 37 4 61 Explosive 25 | . . . . 2 4 . 10 . . . 6 . 3 Electromagnetic 37 | . . . . . . . . . . . . . 37 Robot Hit Streak 26 | . 11 19 22 14 13 10 17 23 15 7 26 8 15 Robot Miss Streak 13 | . 1 5 4 13 4 1 5 5 7 1 7 3 6 Penetration Max 1 | . . . . . . . . 1 . . 1 . 1 Secondary Targets 38 | . . 2 12 2 . . 6 2 3 . 4 1 6 Max Gunslinging Chain 2 | . . 1 1 1 . . 1 1 1 . 2 1 1 Shots Hit Robots 1109 | . 44 96 206 86 43 6 112 98 112 6 63 13 224 Core Hits 688 | . 15 35 81 50 34 4 128 61 96 8 70 14 92 Critical Kills 9 | . 1 . . . . . 1 . . . 1 . 6 Critical Parts Destroyed 3 | . . . . . 1 . . . . . . . 2 Critical Strikes 37 | . 3 3 5 4 1 . 1 4 . . 2 . 14 Burn 19 | . 2 3 5 4 . . . 4 . . 1 . . Destroy 13 | . 1 . . . 1 . 1 . . . 1 . 9 Blast 4 | . . . . . . . . . . . . . 4 Corrupt 1 | . . . . . . . . . . . . . 1 Melee Attacks 4 | . . . . . . . 3 . 1 . . . . Impact 4 | . . . . . . . 3 . 1 . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 26820 | . 542 1195 3533 2276 1351 108 3452 2241 2929 159 2048 212 6774 Guns 20969 | . 536 1195 3533 1777 683 108 2451 2241 2654 159 1280 212 4140 Cannons 2244 | . . . . . . . . . 156 . . . 2088 Explosions 3593 | . . . . 499 668 . 1001 . 119 . 768 . 538 Melee . | . . . . . . . . . . . . . . Ramming 14 | . 6 . . . . . . . . . . . 8 Kinetic 11174 | . 251 454 1996 678 463 88 1665 437 168 21 539 114 4300 Thermal 11792 | . 285 741 1537 1099 220 20 786 1804 2761 138 741 98 1562 Explosive 3398 | . . . . 499 668 . 1001 . . . 768 . 462 Electromagnetic 442 | . . . . . . . . . . . . . 442 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 24 | . . . . . . . . 1 8 . . . 24 Average Corruption 9 | . . . . . . . . 1 6 . . . 14 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 90 | . . . . . . . . 3 20 . . . 67 Message Errors 17 | . . . . . . . . 1 2 . . . 14 Matter Fused 24 | . . . . . . . . . 4 . . . 20 Heat Flow Errors 14 | . . . . . . . . 1 4 . . . 9 Energy Discharges 14 | . . . . . . . . . 5 . . . 9 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . . . . . . . 7 Data Loss (major) 5 | . . . . . . . . . 4 . . . 1 Misfires 4 | . . . . . . . . . 1 . . . 3 Weapon Failures 4 | . . . . . . . . 1 . . . . 3 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 287 | . . . . 61 . . 6 . 23 . 16 . 181 Projectiles 165 | . . . . . . . . . 5 . . . 160 Explosions 122 | . . . . 61 . . 6 . 18 . 16 . 21 Melee . | . . . . . . . . . . . . . . Knockbacks 11 | . . . . . . . . . . . . . 11 Impact . | . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . . . . 11 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 294 | . . . . 256 . . . . . . . . 38 Shots 7 | . . . . 5 . . . . . . . . 2 Rammed . | . . . . . . . . . . . . . . Targets Rammed 5 | . 2 . . . . . . . . . . . 3 Kicked 5 | . 2 . . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . . . Highest Temperature 507 | . 198 291 299 360 330 102 298 507 261 . . . 445 Average Temperature 123 | . 87 112 119 114 119 56 93 159 72 . . . 176 Received Heat Transfer 3232 | . 186 216 810 126 204 36 258 207 321 12 173 . 683 Effects 21 | . . 4 6 2 . . . . 1 . . . 8 Shutdowns 3 | . . . . . . . . . . . . . 3 Energy Bleed 4 | . . 1 1 . . . . . 1 . . . 1 Interference 12 | . . 3 5 2 . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 8 | . . . . . . . . 2 5 . 1 . . Combat Hostiles 7 | . . . . . . . . 1 5 . 1 . . Parts Melted 50 | . 1 3 7 4 1 . 1 8 17 2 3 . 3 Heat Transferred 24423 | . 999 2109 3441 2294 444 37 1533 4491 5625 300 1825 225 1100 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 1 . . . 2 Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Upp Upp Res Peak Influence 888 | . 223 328 602 333 542 329 810 888 835 453 . . 301 Initial 434 | . . 5 118 254 156 284 240 424 434 408 . . 17 Average 321 | . 100 171 318 144 407 298 675 510 543 421 . . 163 Maximum Alert Level 3 | . 1 1 2 1 2 1 3 3 3 2 . . 1 Low Security (%) 33 | . 88 56 16 68 12 . . . . . . . 64 Level 1 31 | . 11 43 59 31 28 100 15 12 . . . . 35 Level 2 24 | . . . 23 . 58 . 16 70 81 100 . . . Level 3 9 | . . . . . . . 67 16 18 . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 35 | . 1 1 4 8 . . . 10 4 . . . 7 Investigation 5 | . . . 2 1 . . . 2 . . . . . Extermination 14 | . . . . 6 . . . 2 2 . . . 4 Reinforcement 8 | . 1 1 2 1 . . . 2 1 . . . . Assault 2 | . . . . . . . . 1 1 . . . . Garrison 6 | . . . . . . . . 3 . . . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Upp Upp Res Distress Signals 16 | . 2 4 5 1 . . . 1 . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 265 | . 18 21 50 24 13 1 22 29 29 1 13 2 42 Peak Tracking Total 8 | . 5 4 7 5 4 1 7 6 6 1 8 2 5 Tactical Retreats 14 | . 6 . . 2 . . 3 . 2 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Upp Upp Res Traps Triggered 13 | . 1 . 5 2 1 . 2 1 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Upp Upp Res Machines Disabled 25 | . 1 . 5 7 2 . 1 3 2 . 1 . 3 Max in Single Turn 4 | . 1 . 2 4 1 . 1 1 2 . 1 . 1 Garrison Relay 2 | . . . . . 1 . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Upp Upp Res Machines Accessed 28 | . 3 3 6 6 1 1 1 4 2 . 1 . . Terminals 19 | . 3 3 5 3 1 . 1 3 . . . . . Fabricators 2 | . . . . 1 . . . 1 . . . . . Repair Stations 4 | . . . 1 1 . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . . Total Hacks 62 | . 10 6 18 14 1 1 1 5 5 . 1 . . Successful 24 | . 3 2 8 3 . 1 1 3 2 . 1 . . Failed 38 | . 7 4 10 11 1 . . 2 3 . . . . Catastrophic 5 | . . . 1 2 . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 12 | . 2 . 5 4 . . . 1 . . . . . Terminals 41 | . 10 6 10 9 1 . 1 4 . . . . . Fabricators 2 | . . . . 1 . . . 1 . . . . . Repair Stations 14 | . . . 8 1 . . . . 5 . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . 3 . 1 . . . . . . . Terminal Hacks 14 | . 3 2 3 2 . . 1 2 . . 1 . . Prototype ID Bank 4 | . . 1 2 . . . . 1 . . . . . Open Door 1 | . . . . . . . . . . . 1 . . Branch Access Points 2 | . . 1 1 . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . Garrison Registry 1 | . . . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 7 | . . . 5 . . . . . 2 . . . . Scan Component 5 | . . . 3 . . . . . 2 . . . . Repair 2 | . . . 2 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . . . . Unlock Access 2 | . . . . 1 . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 23 | . 3 2 6 6 1 . 1 2 2 . . . . Full Trace Events 1 | . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . . Time 83 | . . . 83 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . 4 . 3 . . . . . . Machine Destruction 7 | . . . . . 4 . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Upp Upp Res Total Allies 1 | . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . 1 1 . . . . . Highest-Rated Group 148 | . . . . . . . 148 148 . . . . . Highest-Rated Ally 148 | . . . . . . . 148 148 . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 74 | . . . . . . . . 74 . . . . . Total Damage 1508 | . . . . . . . . 1508 . . . . . Kills 20 | . . . . . . . . 20 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Upp Upp Res Turns Passed 14219 | . 446 779 2448 2394 484 233 1158 1482 1078 198 987 408 2124 Spaces Moved 5029 | 1 186 301 760 887 151 89 366 660 346 107 405 161 609 Core 4 | . . . 1 . . . 3 . . . . . . Treads 4053 | . . 136 759 887 151 89 326 660 346 107 405 161 26 Legs 572 | 1 186 165 . . . . 37 . . . . . 183 Wheels . | . . . . . . . . . . . . . . Hover 400 | . . . . . . . . . . . . . 400 Flight . | . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 120 240 160 160 160 160 161 170 168 166 242 174 Average Speed 220 | 120 120 186 243 211 241 239 251 188 240 168 213 242 261 Slowest Speed 1150 | 120 120 240 1050 240 320 240 1150 250 250 168 244 242 790 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 26 | 2 29 36 67 27 32 4 47 21 12 4 59 21 16 Regions Visited 13 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . Known Exits Taken 2 | . . . . 1 . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . . . . 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . . . . . 3 1 . Spaces Dug 2 | . . . . . . . 1 . 1 . . . . Terrain Destroyed 289 | . . . . 61 23 . 49 . 36 . 46 . 74 Melee 2 | . . . . . . . 1 . 1 . . . . Projectile 41 | . . . . . . . . . 3 . . . 38 AOE 245 | . . . . 61 23 . 48 . 32 . 46 . 35 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Upp Upp Res Total 7026 | . 352 435 1162 1309 223 103 486 803 470 119 470 171 923 Wait 1093 | . 125 47 246 334 32 3 36 63 43 8 18 1 137 Move 5018 | . 185 300 759 887 150 89 365 659 345 106 404 160 609 Hop . | . . . . . . . . . . . . . . Pick Up 101 | . 3 15 18 11 2 1 3 14 10 1 9 1 13 Fast Attach 78 | . 2 5 19 2 3 3 7 9 3 . 2 1 22 Attach 70 | . 1 2 8 6 2 1 5 1 8 2 8 . 26 Detach 15 | . . . 1 2 1 . . 2 . . 1 . 8 Swap 73 | . 3 10 4 10 6 1 9 6 14 . 2 1 7 Drop 97 | . 3 13 22 14 2 3 5 15 9 . 1 3 7 Fire 464 | . 28 43 85 41 23 2 49 34 37 2 25 4 91 Melee 4 | . . . . . . . 3 . 1 . . . . Ram . | . . . . . . . . . . . . . . Kick 5 | . 2 . . . . . . . . . . . 3 Crush . | . . . . . . . . . . . . . . Escape Stasis 4 | . . . . 2 2 . . . . . . . . Rewire 4 | . . . . . . . 4 . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -7/Garrison -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 14) 447 | -10/Materials | Entered another Materials area 447 | -9/Materials | Evolved 2 slots: Weapon x2 967 | -9/Materials | Identified exit to Mines 1148 | -9/Materials | Build established: Tank 1200 | -9/Materials | Discovered new exit (range 11) 1226 | -9/Materials | Entered another Materials area 1226 | -8/Materials | Evolved 2 slots: Utility x2 1715 | -8/Materials | Destroyed 10 combat bots 2172 | -8/Materials | Discovered new exit (range 5) 2881 | -8/Materials | Repaired Hrd. Light Armor Plating 2933 | -8/Materials | Repaired Imp. Assault Rifle 3628 | -8/Materials | Build established: Scavenger-Tank 3674 | -8/Materials | Entered Factory 3674 | -7/Factory | Evolved 2 slots: Propulsion x2 6068 | -7/Factory | Identified exit to Garrison 6068 | -7/Factory | Entered Garrison 6220 | -7/Garrison | Triggered checkpoint 6306 | -7/Garrison | Garrison Relay disabled 6410 | -7/Garrison | Triggered checkpoint 6533 | -7/Garrison | Discovered new exit (range 9) 6552 | -7/Garrison | Entered Factory 6552 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6785 | -6/Factory | Identified exit to Garrison 6785 | -6/Factory | Entered Garrison 6829 | -6/Garrison | Triggered checkpoint 6873 | -6/Garrison | Garrison Relay disabled 6911 | -6/Garrison | Build established: Scavenger-Gunner 6916 | -6/Garrison | Triggered checkpoint 6958 | -6/Garrison | Triggered checkpoint 7439 | -6/Garrison | Discovered new exit (range 13) 7456 | -6/Garrison | Discovered new exit (range 93) 7456 | -6/Garrison | Discovered new exit (range 13) 7456 | -6/Garrison | Discovered new exit (range 62) 7468 | -6/Garrison | Build established: Scavenger-Tank 7494 | -6/Garrison | Spotted B-75 Beast 7505 | -6/Garrison | Triggered checkpoint 7547 | -6/Garrison | Destroyed B-75 Beast 7576 | -6/Garrison | Lost 6 parts (1p4n1w) 7737 | -6/Garrison | Spotted B-86 Titan 7770 | -6/Garrison | Destroyed B-86 Titan 7799 | -6/Garrison | Rewired B-90 Cyclops 7943 | -6/Garrison | Entered Factory 7943 | -6/Factory | Accompanied by 1 ally 8008 | -6/Factory | Discovered new exit (range 7) 8293 | -6/Factory | First assault squad dispatched 8929 | -6/Factory | Build established: Gunner 9060 | -6/Factory | Garrison activated, responded to threat 9313 | -6/Factory | Cargo convoy interrupted 9406 | -6/Factory | Discovered new exit (range 6) 9425 | -6/Factory | Entered another Factory area 9425 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9712 | -5/Factory | Build established: Scavenger-Gunner 9726 | -5/Factory | Spotted B-75 Beast 9731 | -5/Factory | Destroyed B-75 Beast 10234 | -5/Factory | Build established: Scavenger-Tank 10325 | -5/Factory | First assault squad dispatched 10406 | -5/Factory | Discovered new exit (range 9) 10503 | -5/Factory | Entered another Factory area 10503 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10588 | -4/Factory | Discovered new exit (range 16) 10701 | -4/Factory | Entered Upper Caves 10748 | -4/Upper Caves | Met a Warlord Commander 10749 | -4/Upper Caves | Learned location of Warlord (-4) 10750 | -4/Upper Caves | Warlord Commander delivered Encrypted Comm Array 10750 | -4/Upper Caves | Found Encrypted Comm Array 10951 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11032 | -4/Upper Caves | Spotted B-86 Titan 11059 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11067 | -4/Upper Caves | Destroyed B-86 Titan 11098 | -4/Upper Caves | Lost 5 parts (1p1n2u1w) 11100 | -4/Upper Caves | Destroyed 9 combat bots 11595 | -4/Upper Caves | Learned Research terminal intel 11615 | -4/Upper Caves | Discovered new exit (range 12) 11688 | -4/Upper Caves | Entered another Upper Caves area 12084 | -4/Upper Caves | Discovered new exit (range 7) 12096 | -4/Upper Caves | Entered Research 12096 | -3/Research | Evolved 2 slots: Utility x2 12097 | -3/Research | Loaded intel: 22 terminal locations 12147 | -3/Research | Garrison activated, responded to threat 12188 | -3/Research | Lost 3 parts (2n1u) 12338 | -3/Research | Spotted B-86 Titan 12480 | -3/Research | Spotted B-86 Titan 12504 | -3/Research | Destroyed B-86 Titan 12560 | -3/Research | Lost 8 parts (1p3n2u2w) 12604 | -3/Research | Found Hvy. Reactive Plating 12613 | -3/Research | Found Hvy. Reactive Plating 12797 | -3/Research | System corruption reached 10% 12830 | -3/Research | Lost 7 parts (1p2n1u3w) 13907 | -3/Research | Lost 3 parts (2n1w) 14220 | -3/Research | Self-destructed Last Messages --------------- 14205_ Imp. Antigrav System destroyed. 14207_ System corrupted: Gamma Rifle failed to cycle. 14207_ Slug penetrates G-73 Enforcer. 14207_ Destroyed Lgt. Quantum Reactor. 14207_ Slug penetrates Wall. 14210_ Slug penetrates G-73 Enforcer. 14210_ Slug penetrates Wall. 14210_ Slug penetrates G-73 Enforcer. 14210_ Slug penetrates Wall. 14211_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 14212_ Imp. Arc Projector destroyed. 14213_ <591IZ7CRF16WNSEMP60BTKD9C%1GEY7L 14214_ Slug penetrates G-73 Enforcer. 14214_ G-73 Enforcer destroyed. 14214_ Slug penetrates M-36 Artificer. 14216_ Broken Imp. Antigrav System destroyed. 14219_ Mak. Light Armor Plating destroyed. 14219_ Imp. Medium Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????"T"???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ????????????????? | | ???????????????????#######???#???????????????????? | | ???????????????????? ?? ????????????????????? | | ???????????????????? k ? ?????????????????????? | | ?????????????????? ? ????? ? ????????????? | | ???????????????? ???? u ??? ?????????????????? | | ????????????????#????# ####???#####?#?????????? | | ??????????????? ?????? # ? "??#?????????? | | ???????????????????? # # #????????????? | | ?????????????? ? ?????? # """ = ###??#???????? | | ??????????????????? ?? # """ #?#??????????? | | ?????????????#???? ? ???p # """ #? ? ????????? | | ?????????????? ?????? ?pR# #??? ?#??????? | | ?????????????#??? ????###p# ! ] ??? ????????? | | ????????????????? ?? ?###@# ? ??? ??????????? | | ????????????????"??? ?###g##/!##?#### ??? # ?????? | | ??????????? ?# ????? ??##![ %" ##??## ???????????? | | ?????????????#??"?? #??# ###????#??? ?#?????? | | ?????????? ?????#????##?# ##??#?#? ? ? ? ???? | | ??????????????#?#?##??###### # #?##???? ? # ? ??? | | ??????????????#?#?#???#?####+########? ?#?? ?? | | ????????????????##?#??#???# # ? ?? ??? | | ??????????????###???##?#?## #? ?? ? +? | | ?????????????? ???? ? ?? # ###??###?##??? | | ???????????????? ??? ????# """#???#?####???? | | ?????????????????? ? ???# """############## | | ???????????????? ??? # """#?# ### | | ????????????????#???## ??# ### ### | | ??????????????? ??#### # ### #?# | | ??????????????? ####?# ###/######### #?# | | ??????????????????#??# #??### ### | | ??????????????????#??# #?###? ??# | | ?????????????????##??# #########+####### | | ??????????????? ?###?# | | ??????????????? ???########## | | ?????????????????????? ??# ################# | | ??????????????????? ?? ???# #???####?#?###### | | ???????????????????????? ??+ #?#?##???? ? ## | | ???????????????????? ?? ? ? # #?##??? ? ? ?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Energy Generation 41 Energy Capacity 600 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 700 Resistance: KI 40 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 8 Recoil Reduction 6 Salvage Targeting 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockAmuletFlamer Manual? 0 Play Time 01:40:54 Cumulative 102.0 hours Start 2024.09.19 @ 17:06:56 End 2024.09.19 @ 20:02:05 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 56 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bacb2931-072f-4d2b-841c-92fca4c13318