Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.19 @ 02:38:38 Player: Lulu Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (54) 270 Value Destroyed (1573) 1573 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4943 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 150/300 Energy 90/100 System Corruption 0% Temperature Critical (956) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- Heat Sink Compact Battery (200) Advanced Visual Processing Unit Advanced Visual Processing Unit Hacking Drone Bay Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Medium Treads > --- UTILITY ---------- Heat Sink Medium Storage Unit Advanced Visual Processing Unit > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Treads Heat Sink Compact Battery Advanced Visual Processing Unit Advanced Visual Processing Unit Hardened Heavy Armor Plating Hacking Drone Bay Missile Launcher [Rating: 42] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Heavy Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . 1 . . . . . Propulsion 1 | . . . . 1 . . . . Utility 1 | . . . 1 . . . . . Weapon 3 | . . 2 . 1 . . . . Parts Attached 40 | 6 5 8 7 2 3 2 1 6 Power 10 | 1 1 2 4 . . . 1 1 Engine 10 | 1 1 2 4 . . . 1 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 7 | 2 . . 1 1 . 2 . 1 Treads 7 | 2 . . 1 1 . 2 . 1 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 8 | 1 3 2 1 . . . . 1 Device 3 | . 1 2 . . . . . . Storage 2 | 1 1 . . . . . . . Processor 2 | . 1 . 1 . . . . . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 15 | 2 1 4 1 1 3 . . 3 Energy Gun 3 | 1 . 1 . . . . . 1 Energy Cannon 4 | . . 2 . . 2 . . . Ballistic Gun 2 | 1 1 . . . . . . . Ballistic Cannon 4 | . . . 1 1 1 . . 1 Launcher 2 | . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 10 | . . 1 . . . . . 9 Power 2 | . . . . . . . . 2 Propulsion 2 | . . . . . . . . 2 Utility 1 | . . 1 . . . . . . Weapon 5 | . . . . . . . . 5 Highest Loss Streak 3 | . . 1 . . . . . 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 99 97 100 100 98 100 100 80 Engine 13 | . 14 11 18 15 15 15 15 10 Treads 21 | . 28 22 18 23 23 23 23 13 Device 7 | . 9 10 9 7 7 7 7 6 Storage 8 | . 14 11 9 7 7 7 7 7 Processor 5 | . 3 . 9 7 7 7 7 6 Energy Gun 1 | . 4 2 . . . . . 6 Energy Cannon 10 | . . 15 18 15 13 15 15 . Ballistic Gun 5 | . 23 14 7 . . . . . Ballistic Cannon 14 | . . . 1 15 23 23 23 22 Launcher 2 | . . 8 9 7 . . . 2 Naked Turns . | . . . . . . . . . Heaviest Build 53 | 12 20 31 40 46 53 53 53 53 Greatest Support 70 | 40 40 40 42 62 62 70 70 70 Greatest Overweight (x) 3 | . . . . . . . . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 Most Carried 10 | 2 7 10 10 9 10 10 10 10 Average Carried 8 | 1 4 8 8 8 9 9 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 10 | 2 7 10 10 8 10 10 10 5 Class Distribution -------------------- 72% | Skirmisher 13% | Gunner 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1528 | 198 226 275 94 28 123 254 . 330 Remotely . | . . . . . . . . . Salvage Created 1562 | . 226 352 297 28 . 347 . 312 Parts 96 | . 13 30 25 1 . 21 . 6 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 12 . 4 Prevented 10 | . . . . . . 6 . 4 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 37 | . 6 7 6 . . 9 . 9 Guns 8 | . 6 2 . . . . . . Cannons 19 | . . 4 1 . . 9 . 5 AOE 10 | . . 1 5 . . . . 4 Classes Destroyed 11 | . 3 4 2 . . . . 2 Worker 4 | . . 1 3 . . . . . Builder 3 | . . 3 . . . . . . Hauler 1 | . . . 1 . . . . . Minesweeper 1 | . . . . . . . . 1 Operator 1 | . . . 1 . . . . . Watcher 7 | . 2 3 1 1 . . . . Swarmer 11 | . 3 . 4 . . 4 . . Grunt 20 | . 3 5 . . . 4 . 8 Brawler 2 | . . 1 . . . 1 . . Duelist 1 | . . . . . . . . 1 Sentry 3 | . . 1 2 . . . . . Best Kill Streak 7 | . 3 4 7 1 . 4 . 4 Combat Bots Only 4 | . 3 2 4 . . 4 . 4 Max Kills in Single Turn 5 | . 1 4 5 1 . 1 . 2 Gunslinging . | . . . . . . . . . Exploded 4 | . . 1 4 . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 169 | . 31 18 15 . 1 29 . 75 Missed 34 | . 11 4 4 . . 5 . 10 Damage Taken 2778 | . 191 224 144 . . 362 . 1857 Core 761 | . 21 39 . . . 28 . 673 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 95 | 100 91 90 100 . . . . . Volleys Fired 87 | . 18 21 9 1 2 13 . 23 Largest 5 | . 2 4 4 5 4 5 . 5 Hottest 282 | . 60 176 176 252 207 282 . 282 Shots Fired 299 | . 36 71 31 5 8 65 . 83 Gun 101 | . 36 41 9 . . . . 15 Cannon 178 | . . 21 18 4 8 65 . 62 Launcher 20 | . . 9 4 1 . . . 6 Special . | . . . . . . . . . Kinetic 170 | . 27 31 9 2 6 39 . 56 Thermal 15 | . . . . . . . . 15 Explosive 20 | . . 9 4 1 . . . 6 Electromagnetic 94 | . 9 31 18 2 2 26 . 6 Robot Hit Streak 12 | . 8 12 3 2 5 6 . 10 Robot Miss Streak 10 | . 4 4 4 2 1 5 . 10 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 143 | . 20 37 13 2 6 24 . 41 Core Hits 82 | . 12 20 15 1 . 11 . 23 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 9 | . 1 1 . . . 3 . 4 Burn 2 | . . . . . . . . 2 Destroy 1 | . 1 . . . . . . . Blast 5 | . . . . . . 3 . 2 Corrupt 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4457 | . 264 1151 584 71 146 658 . 1583 Guns 774 | . 264 320 40 . . . . 150 Cannons 2344 | . . 307 255 68 146 658 . 910 Explosions 1339 | . . 524 289 3 . . . 523 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1724 | . 238 233 40 28 125 239 . 821 Thermal 307 | . . 39 118 . . . . 150 Explosive 1182 | . . 485 171 3 . . . 523 Electromagnetic 1244 | . 26 394 255 40 21 419 . 89 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 73 | . . 9 . 5 18 . . 41 Projectiles 29 | . . 6 . 5 18 . . . Explosions 44 | . . 3 . . . . . 41 Melee . | . . . . . . . . . Knockbacks 23 | . . . . . 5 4 . 14 Impact . | . . . . . . . . . Kinetic 23 | . . . . . 5 4 . 14 Secondary . | . . . . . . . . . Self-Inflicted Damage 97 | . . 35 . . . . . 62 Shots 4 | . . 2 . . . . . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 1050 | . 30 98 235 156 222 448 . 1050 Average Temperature 182 | . 23 44 85 79 113 203 . 349 Received Heat Transfer 864 | . 72 105 54 . . 99 . 534 Effects 32 | . . . . . . 2 . 30 Shutdowns 6 | . . . . . . 2 . 4 Energy Bleed 4 | . . . . . . . . 4 Interference 5 | . . . . . . . . 5 Matter Decay 1 | . . . . . . . . 1 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . 3 Damage (major) 6 | . . . . . . . . 6 Damage (core) 5 | . . . . . . . . 5 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 744 | . . 50 250 . . . . 444 Parts Sabotaged . | . . . . . . . . . Parts Stolen 1 | . . . . . 1 . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 1 2 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Peak Influence 360 | . 106 246 360 195 . . . . Initial 163 | . . 29 103 163 . . . . Average 123 | . 47 124 269 165 . . . . Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 80 | 100 100 80 16 100 . . . . Level 1 19 | . . 19 83 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . 1 1 . 1 . . . . Investigation 3 | . 1 1 . 1 . . . . Extermination . | . . . . . . . . . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 2 | . . 1 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 52 | . 10 12 7 1 1 10 . 11 Peak Tracking Total 5 | . 3 3 5 1 1 4 . 4 Tactical Retreats 2 | . . . . . . 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 3 | . . 3 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 9 | . 2 5 . 1 1 . . . Terminals 8 | . 2 5 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 16 | . 4 8 . 3 1 . . . Successful 10 | . 2 7 . . 1 . . . Failed 6 | . 2 1 . 3 . . . . Catastrophic 2 | . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 14 | . 4 5 . 3 . . 2 . Terminals 15 | . 4 8 . 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 1 4 . . 1 . . . Record 3 | . . 3 . . . . . . Open Door 1 | . . . . . 1 . . . Terminal Index 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . 1 3 . . . . . . Terminals 4 | . 1 3 . . . . . . Botnet 4 | . 1 3 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 2 2 . 1 . . . . Full Trace Events 3 | . 1 1 . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 3 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 4201 | 82 487 641 250 247 1120 410 268 696 Spaces Moved 2311 | 45 234 340 130 150 713 220 170 309 Core 4 | 3 . . . . . . . 1 Treads 2307 | 42 234 340 130 150 713 220 170 308 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 152 155 155 155 155 155 Average Speed 161 | 152 160 160 156 155 155 155 155 194 Slowest Speed 240 | 160 160 160 160 155 155 155 155 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 40 36 20 4 85 39 12 52 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 1 2 . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 2 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 181 | . . 68 39 10 . 16 . 48 Melee . | . . . . . . . . . Projectile 27 | . . . . 1 . 16 . 10 AOE 154 | . . 68 39 9 . . . 38 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 2573 | 55 308 390 155 162 723 254 175 351 Wait 90 | 3 48 2 3 10 . 16 3 5 Move 2303 | 44 233 339 129 149 712 219 169 309 Hop . | . . . . . . . . . Pick Up 24 | 2 4 10 3 . 3 1 1 . Fast Attach 14 | 6 1 4 1 . 1 . . 1 Attach 10 | . . 1 3 2 . . . 4 Detach 1 | . . . 1 . . . . . Swap 16 | . 4 3 3 . 2 2 1 1 Drop 28 | . . 10 3 . 3 3 1 8 Fire 87 | . 18 21 9 1 2 13 . 23 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 554 | -10/Materials | Discovered new exit (range 11) 570 | -10/Materials | Entered another Materials area 570 | -9/Materials | Evolved 2 slots: Weapon x2 939 | -9/Materials | Build established: Gunner 1206 | -9/Materials | Discovered new exit (range 4) 1211 | -9/Materials | Entered another Materials area 1211 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1435 | -8/Materials | Discovered new exit (range 17) 1461 | -8/Materials | Entered Factory 1461 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1521 | -7/Factory | Build established: Skirmisher 1673 | -7/Factory | Discovered new exit (range 8) 1708 | -7/Factory | Entered Lower Caves 1793 | -7/Lower Caves | Learned location of Zion (-7) 2486 | -7/Lower Caves | Learned Factory security intel 2758 | -7/Lower Caves | Encountered a Warlord checkpoint 2809 | -7/Lower Caves | Discovered new exit (range 11) 2828 | -7/Lower Caves | Entered another Lower Caves area 3079 | -7/Lower Caves | Learned 4 Factory zone layouts 3207 | -7/Lower Caves | Discovered new exit (range 14) 3233 | -7/Lower Caves | Learned location of Extension (-4) 3238 | -7/Lower Caves | Entered Zion 3319 | -7/Zion | Given the Hacking Drone Bay 3329 | -7/Zion | Found Prototype Device 3420 | -7/Zion | Discovered new exit (range 17) 3438 | -7/Zion | Received a visual enhancement algorithm 3506 | -7/Zion | Entered Proximity Caves 3584 | -6/Proximity Caves | Lost 3 parts (1p2w) 3836 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 4144 | -6/Proximity Caves | Learned location of 1 exit from Factory 4183 | -6/Proximity Caves | Core integrity fell below 50% 4201 | -6/Proximity Caves | Core integrity fell below 20% 4202 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04190_ Adv. Assault Cannon destroyed. 04194_ Overheating: System interference. 04194_ Hvy. Laser temporarily disabled. 04195_ Power failure, Lgt. Deuterium Engine shutdown. 04196_ Critical hit (Burn: +37). 04197_ Overheating: Lgt. Deuterium Engine damaged (-9). 04198_ Overheating: System interference. 04198_ Adv. Assault Cannon temporarily disabled. 04198_ Dropped Hrd. Heavy Armor Plating. 04199_ Overheating: Med. Storage Unit damaged (-23). 04199_ Overheating: Adv. Assault Cannon damaged (-7). 04199_ Dropped Hvy. Laser. 04199_ Dropped Adv. Assault Cannon. 04200_ Overheating: Energy bleed (-18). 04200_ Dropped Lgt. Deuterium Engine. 04201_ Overheating: Core damaged (-105). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#######?????????????????????????? | | ?????????????????# "" "#?????????????????????????? | | ???????????#####?# """ #?????????????????????????? | | ??????????## ###" "" #?????????????????????????? | | ????#?????# ### #??????????????????????????? | | ???## ?????# ## #####??????????????#???????? | | ?### ???## ]%!#?????### #???????? | | ?# #### %%[@## ????? | | ???# g *% ????? | | ????# % g ????? | | ????# ## ###;#;# ????? | | ????## ## ##?##?#;# ?????? | | ?????# #?????? ? ###### ?????? | | ?????# ## ##?????##? ##????????? ??????? | | ????# ??## ######????#?????????????????? | | ?#### ???## #??????????????????????? | | ## ##??#### #??????????????????????? | | ##?## ######## #??????????????????????? | | ### ###????????#??????????????????????? | | ##?????????????????????????????????? | | ##??????????????????????????????????? | | ####???????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ##??????????????????????????????????????? | | ##???????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ???????????????????????????????????? | | ## #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed CentriumPointyScythe Manual? 0 Play Time 00:56:12 Cumulative 15.6 hours Start 2024.06.19 @ 01:32:17 End 2024.06.19 @ 02:38:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d008fbe-c4fe-4ee6-9675-feb432ba1570