Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.24 @ 20:06:43 Player: J(3)-S51e Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (31) 155 Value Destroyed (852) 852 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (304) 304 TOTAL SCORE: 4291 Bonus ------- High Alert Combat Kills 4 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 296/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Small Storage Unit Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Light Ion Engine Improved Ion Engine Improved Heat Sink Small Storage Unit Experimental Sensor Array Advanced ECM Suite Skeleton Box Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Wheel Armored Wheel > --- UTILITY ---------- Small Storage Unit Experimental Sensor Array Improved Terrain Scanner Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Particle Cannon Minigun > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Heat Sink Small Storage Unit Advanced ECM Suite Improved Light Armor Plating Skeleton Box [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Advanced Treads Wheel Wheel Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Particle Cannon Energy Gun Shock Rifle Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 2 | . . . 1 . . . 1 Weapon 1 | . . . . . . . 1 Parts Attached 49 | 6 . 20 9 1 . . 13 Power 4 | 1 . 1 1 . . . 1 Engine 4 | 1 . 1 1 . . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 11 | 2 . 1 3 . . . 5 Treads 3 | . . . 1 . . . 2 Leg . | . . . . . . . . Wheel 8 | 2 . 1 2 . . . 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 . 6 2 1 . . 2 Device 8 | . . 5 1 1 . . 1 Storage 1 | 1 . . . . . . . Processor . | . . . . . . . . Hackware 1 | . . . 1 . . . . Protection 2 | . . 1 . . . . 1 Artifact . | . . . . . . . . Weapon 22 | 2 . 12 3 . . . 5 Energy Gun 10 | 2 . 5 2 . . . 1 Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 6 | . . 4 . . . . 2 Ballistic Cannon . | . . . . . . . . Launcher 4 | . . 2 . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 13 | . . 2 . . . . 11 Power 1 | . . . . . . . 1 Propulsion 5 | . . 1 . . . . 4 Utility 2 | . . . . . . . 2 Weapon 5 | . . 1 . . . . 4 Highest Loss Streak 9 | . . 1 . . . . 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 85 99 100 100 100 100 93 Engine 11 | . 14 14 11 11 11 11 8 Treads 7 | . . . 11 11 11 11 7 Wheel 22 | . 28 27 22 22 22 22 18 Device 12 | . . 13 11 11 11 11 15 Storage 11 | . 14 14 11 11 11 11 9 Hackware 7 | . . . 11 11 11 11 9 Energy Gun 10 | . 28 14 9 11 11 11 8 Energy Cannon 6 | . . . 6 11 11 11 8 Ballistic Gun 2 | . . 6 4 . . . . Launcher 1 | . . . . . . . 5 Slashing Weapon 2 | . . 7 1 . . . . Peak Build Rating 36 | 6 6 18 22 21 21 21 36 Average Rating 20 | 4 6 14 19 20 21 21 30 On Entrance 13 | . 6 6 16 19 21 21 21 Naked Turns . | . . . . . . . . Heaviest Build 27 | 12 12 23 21 20 20 20 27 Greatest Support 32 | 26 26 26 26 20 20 20 32 Greatest Overweight (x) 2 | . . 1 1 . . . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 Most Carried 8 | 6 7 8 8 8 8 8 8 Average Carried 7 | 3 6 7 7 7 7 8 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 6 7 7 8 8 8 8 7 Class Distribution -------------------- 72% | Mutant 27% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 861 | 195 . 335 138 10 . . 183 Remotely . | . . . . . . . . Salvage Created 864 | . . 194 179 30 . . 461 Parts 56 | . . 19 11 2 . . 24 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 25 | . . 8 4 . . . 13 Melee 1 | . . 1 . . . . . Guns 12 | . . 6 4 . . . 2 Cannons 4 | . . . . . . . 4 AOE 8 | . . 1 . . . . 7 Classes Destroyed 8 | . . 3 2 . . . 3 Worker 2 | . . 1 . 1 . . . Builder 1 | . . . . . . . 1 Hauler 1 | . . . . . . . 1 Watcher 2 | . . . 2 . . . . Swarmer 10 | . . 6 1 . . . 3 Grunt 12 | . . 2 2 . . . 8 Brawler 1 | . . . . . . . 1 Sentry 2 | . . . 1 . . . 1 Best Kill Streak 5 | . . 4 2 1 . . 5 Combat Bots Only 4 | . . 3 2 . . . 4 Max Kills in Single Turn 4 | . . 2 1 1 . . 4 Gunslinging . | . . . . . . . . Exploded 4 | . . 1 . . . . 4 Melee 1 | . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 221 | . 8 30 19 . . . 164 Missed 58 | . . 5 7 . . . 46 Damage Taken 2430 | . 64 284 151 . . . 1931 Core 668 | . 15 65 22 . . . 566 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 87 | 100 . 68 . . . 94 . Volleys Fired 54 | . 1 20 13 1 . . 19 Largest 3 | . 2 2 2 2 . . 3 Hottest 162 | . 80 75 118 118 . . 162 Shots Fired 112 | . 2 31 26 2 . . 51 Gun 86 | . 2 31 25 1 . . 27 Cannon 21 | . . . 1 1 . . 19 Launcher 5 | . . . . . . . 5 Special . | . . . . . . . . Kinetic 41 | . . 20 12 . . . 9 Thermal 45 | . 2 . 13 1 . . 29 Explosive 5 | . . . . . . . 5 Electromagnetic 21 | . . 11 1 1 . . 8 Robot Hit Streak 9 | . 1 3 8 1 . . 9 Robot Miss Streak 14 | . 1 4 14 1 . . 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 76 | . 1 19 19 1 . . 36 Core Hits 57 | . . 12 20 1 . . 24 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . . . 1 Burn 1 | . . . . . . . 1 Melee Attacks 1 | . . 1 . . . . . Impact . | . . . . . . . . Slashing 1 | . . 1 . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2166 | . 10 368 275 20 . . 1493 Guns 965 | . 10 304 254 . . . 397 Cannons 340 | . . . 21 20 . . 299 Explosions 822 | . . 37 . . . . 785 Melee 27 | . . 27 . . . . . Ramming 12 | . . . . . . . 12 Kinetic 487 | . . 203 148 . . . 136 Thermal 727 | . 10 37 127 20 . . 533 Explosive 695 | . . . . . . . 695 Electromagnetic 218 | . . 101 . . . . 117 Impact . | . . . . . . . . Slashing 27 | . . 27 . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 85 | . . . . . . . 85 Projectiles 10 | . . . . . . . 10 Explosions 75 | . . . . . . . 75 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 127 | . . 32 . . . . 95 Shots 4 | . . 1 . . . . 3 Rammed 3 | . . . . . . . 3 Targets Rammed 3 | . . . . . . . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 547 | . 18 72 126 51 . . 547 Average Temperature 104 | . 12 35 55 27 . . 156 Received Heat Transfer 813 | . . 63 57 . . . 693 Effects 6 | . . . . . . . 6 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Short Circuit 2 | . . . . . . . 2 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 1285 | . 25 100 172 37 . . 951 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 451 | . . 133 175 33 . . 451 Initial 35 | . . . 35 18 . . . Average 88 | . . 37 64 21 . . 234 Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 83 | 100 100 100 100 100 . 100 33 Level 1 15 | . . . . . . . 61 Level 2 1 | . . . . . . . 5 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 1 1 . . . 6 Investigation 2 | . . 1 1 . . . . Extermination . | . . . . . . . . Reinforcement 4 | . 1 . . . . . 3 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 4 | . . . 1 . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 72 | . 7 11 16 1 . . 37 Peak Tracking Total 12 | . 7 3 7 2 . . 12 Tactical Retreats 5 | . . 2 . 1 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . . 4 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 6 | . . . . . . . 6 Max in Single Turn 2 | . . . . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 15 | . . 2 7 . 2 . 4 Terminals 9 | . . . 5 . . . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 41 | . . 2 26 . 3 . 10 Successful 31 | . . 2 19 . 3 . 7 Failed 10 | . . . 7 . . . 3 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . 1 . . Terminals 32 | . . . 22 . . . 10 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . 2 . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 27 | . . 2 15 . 3 . 7 Record 5 | . . . 3 . 2 . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 2 | . . . 2 . . . . Open Door 2 | . . 2 . . . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 3 | . . . 2 . . . 1 Repair Station Index 1 | . . . 1 . . . . Recycling Unit Index 1 | . . . . . . . 1 Alert Level 2 | . . . 1 . . . 1 Locate Traps 2 | . . . 2 . . . . Disarm Traps 1 | . . . 1 . . . . Dispatch Records 1 | . . . . . . . 1 Assault Status 1 | . . . . . . . 1 Hauler Manifests 1 | . . . . . . . 1 Zone Layout 2 | . . . 1 . . . 1 Derelict Proto ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . . . 5 . . . 4 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 . . . Highest-Rated Group 43 | . . . . 43 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 4 | . . . . 4 . . . Total Damage 42 | . . . . 42 . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 3200 | 62 41 769 747 228 448 214 691 Spaces Moved 3190 | 52 41 700 687 259 559 265 627 Core 7 | 1 . . . . . . 6 Treads 5 | . . . . . . . 5 Legs . | . . . . . . . . Wheels 3178 | 51 41 700 687 259 559 265 616 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 80 80 80 80 80 Average Speed 85 | 91 90 90 82 80 80 80 92 Slowest Speed 250 | 100 90 115 95 80 80 80 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 3 10 98 49 47 92 36 46 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . Known Exits Taken 2 | . . . 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 56 | . . 3 . . . . 53 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 56 | . . 3 . . . . 53 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 3552 | 63 42 805 844 278 560 266 694 Wait 190 | . . 37 118 14 . 2 19 Move 3183 | 51 40 699 686 258 558 264 627 Hop . | . . . . . . . . Pick Up 38 | 6 1 13 9 2 1 . 6 Fast Attach 15 | 6 . 4 2 . . . 3 Attach 8 | . . 2 2 . . . 4 Detach . | . . . . . . . . Swap 26 | . . 14 5 1 . . 6 Drop 34 | . . 15 9 2 1 . 7 Fire 54 | . 1 20 13 1 . . 19 Melee 1 | . . 1 . . . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 2 | . . . . . . . 2 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Discovered new exit (range 8) 104 | -10/Materials | Entered Mines 124 | -10/Mines | Met a Derelict shopkeep closing up shop 203 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 205 | -10/Mines | Found Prototype Device 292 | -10/Mines | Learned location of Zion (-7) 301 | -10/Mines | Build established: Mutant 466 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 548 | -10/Mines | Discovered new exit (range 5) 558 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 701 | -10/Mines | Discovered new exit (range 10) 758 | -10/Mines | Discovered new exit (range 7) 766 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 873 | -10/Mines | Entered Materials 873 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1182 | -9/Materials | Discovered new exit (range 16) 1257 | -9/Materials | Identified Exp. Sensor Array 1515 | -9/Materials | Identified exit to Mines 1620 | -9/Materials | Entered Mines 1639 | -9/Mines | Identified exit to Exiles 1657 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1689 | -9/Mines | Discovered new exit (range 9) 1722 | -9/Mines | Discovered new exit (range 11) 1739 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1756 | -9/Mines | Learned Materials security intel 1760 | -9/Mines | Found a hidden stash of uninstalled traps 1848 | -9/Mines | Entered Exiles 1861 | -9/Exiles | Discovered new exit (range 15) 1889 | -9/Exiles | Met 8R-AWN 1904 | -9/Exiles | Met EX-HEX 1939 | -9/Exiles | Met EX-DEC 1957 | -9/Exiles | Visited The Gauntlet 2077 | -9/Exiles | Met EX-BIN 2089 | -9/Exiles | Aligned with FarCom system 2089 | -9/Exiles | Given EX-Vault access code 2109 | -9/Exiles | Opened EX-Vault 2113 | -9/Exiles | Found Skeleton Box 2132 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2200 | -9/Exiles | Discovered new exit (range 11) 2296 | -9/Exiles | Left Exiles lab with Skeleton Box 2296 | -9/Exiles | Entered Mines 2476 | -8/Mines | Discovered new exit (range 12) 2510 | -8/Mines | Entered Materials 2510 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2596 | -8/Materials | Build established: Skirmisher 2871 | -8/Materials | Garrison activated, responded to threat 3127 | -8/Materials | Core integrity fell below 50% 3197 | -8/Materials | Core integrity fell below 20% 3201 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03145_ G-47 Trooper destroyed. 03165_ Wheel destroyed. 03169_ Slammed into G-50 Soldier. 03171_ Adv. Beam Rifle destroyed. 03177_ Slammed into G-47 Trooper. 03179_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03184_ Critical hit (Burn: +37). 03184_ Particle Cannon destroyed. 03185_ Arm. Treads destroyed. 03185_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. 03186_ Critical hit (Burn: +37). 03187_ Dropped Minigun. 03187_ Dropped Deuterium Engine. 03190_ Imp. Light Armor Plating destroyed. 03194_ Slammed into G-50 Soldier. 03194_ Arm. Wheel destroyed. 03196_ Imp. Terrain Scanner destroyed. 03197_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???????????"T ???????? | | ?????????? ????????? | | ?????????? ##########/#############+#????????? | | ????????????????????????#* #?#???????????????? | | ????????????????????????# ! #???? ????????????? | | ????????????????????????# [[ #?????????????????? | | ????????????????????????# [ #??? ?????????????? | | ????????????????????????# #?????? ??????????? | | ???????????????????+????# #???????? ????????? | | ????????????????????????######+#?????????????????? | | ?????????????????????????#???# #?????????????????? | | ???????????????????? ?? ? ???# #?????????????????? | | ???????????????? ? ?????? ??## #?????????????????? | | ??????????????????#?????# ???# #??####???????????? | | ????????????????????????# ???# #? #??????????? | | ????????????????? ??????# ???# #?""" #??????????? | | ???????????????????"????# ???# # """ #??????????? | | ????????????????????"???# #??# # """ #??????????? | | ????????????????????????# #??# + #?#???? ???? | | ???????????????????????## #??# # ] ! #??????????? | | ????????????????????????# ####x##########!Y #????? | | ????????????????????????#g x Y* Y Yg +? ??? | | ????????????????????????# gg##########/ #????? | | ???????????????????????## #?????????????????? | | ????????????????????????# #???????#??g??????? | | ????????????????????????#@ #?????????????????? | | ?????????????? ?????? #???????????? | | ????????????????? #???????????? | | ????????????? #???????????? | | ???????????? #???????????? | | ?????????????#########################???????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Troublemaker Challenges ------------ None Game ------ Seed CoreQuantumEdition Manual? 0 Play Time 01:12:13 Cumulative 34.2 hours Start 2024.08.24 @ 11:30:24 End 2024.08.24 @ 20:06:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ae4d6f0-e383-4c8e-8edc-7cdd358bd62c