Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.24 @ 20:06:43

Player: J(3)-S51e

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (31)      155
Value Destroyed (852)      852
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (304)                304
              TOTAL SCORE: 4291

 Bonus
-------
High Alert Combat Kills    4
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     296/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (4) ------
         Small Storage Unit
               Hacking Suite
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (8) ----
         Light Ion Engine
      Improved Ion Engine
      Improved Heat Sink
         Small Storage Unit
  Experimental Sensor Array
      Advanced ECM Suite
               Skeleton Box

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
>              --- PROPULSION -------
       Armored Treads
               Wheel
       Armored Wheel
>              --- UTILITY ----------
         Small Storage Unit
  Experimental Sensor Array
      Improved Terrain Scanner
               Hacking Suite
>              --- WEAPON -----------
      Advanced Beam Rifle
               Particle Cannon
               Minigun
>              --- INVENTORY --------
         Light Ion Engine
      Improved Ion Engine
      Improved Heat Sink
         Small Storage Unit
      Advanced ECM Suite
      Improved Light Armor Plating
               Skeleton Box
[Rating: 36]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Wheel
  Treads                   Advanced Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 Rocket Launcher
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  2    | .   .   .   1   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   
Parts Attached             49   | 6   .   20  9   1   .   .   13  
  Power                    4    | 1   .   1   1   .   .   .   1   
    Engine                 4    | 1   .   1   1   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   1   3   .   .   .   5   
    Treads                 3    | .   .   .   1   .   .   .   2   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  8    | 2   .   1   2   .   .   .   3   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  12   | 1   .   6   2   1   .   .   2   
    Device                 8    | .   .   5   1   1   .   .   1   
    Storage                1    | 1   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   .   
    Protection             2    | .   .   1   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   .   12  3   .   .   .   5   
    Energy Gun             10   | 2   .   5   2   .   .   .   1   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   
    Ballistic Gun          6    | .   .   4   .   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   2   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 13   | .   .   2   .   .   .   .   11  
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               5    | .   .   1   .   .   .   .   4   
  Utility                  2    | .   .   .   .   .   .   .   2   
  Weapon                   5    | .   .   1   .   .   .   .   4   
  Highest Loss Streak      9    | .   .   1   .   .   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   85  99  100 100 100 100 93  
  Engine                   11   | .   14  14  11  11  11  11  8   
  Treads                   7    | .   .   .   11  11  11  11  7   
  Wheel                    22   | .   28  27  22  22  22  22  18  
  Device                   12   | .   .   13  11  11  11  11  15  
  Storage                  11   | .   14  14  11  11  11  11  9   
  Hackware                 7    | .   .   .   11  11  11  11  9   
  Energy Gun               10   | .   28  14  9   11  11  11  8   
  Energy Cannon            6    | .   .   .   6   11  11  11  8   
  Ballistic Gun            2    | .   .   6   4   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   5   
  Slashing Weapon          2    | .   .   7   1   .   .   .   .   
Peak Build Rating          36   | 6   6   18  22  21  21  21  36  
  Average Rating           20   | 4   6   14  19  20  21  21  30  
  On Entrance              13   | .   6   6   16  19  21  21  21  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             27   | 12  12  23  21  20  20  20  27  
  Greatest Support         32   | 26  26  26  26  20  20  20  32  
  Greatest Overweight (x)  2    | .   .   1   1   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   8   8   
  Most Carried             8    | 6   7   8   8   8   8   8   8   
  Average Carried          7    | 3   6   7   7   7   7   8   7   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   
  Final Carried            8    | 6   7   7   8   8   8   8   7   

 Class Distribution 
--------------------
 72% | Mutant
 27% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -9/Materials
     Mutant | -9/Mines
     Mutant | -9/Exiles
 Skirmisher | -8/Mines
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat 
Matter Collected           861  | 195 .   335 138 10  .   .   183 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            864  | .   .   194 179 30  .   .   461 
  Parts                    56   | .   .   19  11  2   .   .   24  
Haulers Intercepted        1    | .   .   .   .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  25   | .   .   8   4   .   .   .   13  
  Melee                    1    | .   .   1   .   .   .   .   .   
  Guns                     12   | .   .   6   4   .   .   .   2   
  Cannons                  4    | .   .   .   .   .   .   .   4   
  AOE                      8    | .   .   1   .   .   .   .   7   
Classes Destroyed          8    | .   .   3   2   .   .   .   3   
  Worker                   2    | .   .   1   .   1   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   .   .   1   
  Watcher                  2    | .   .   .   2   .   .   .   .   
  Swarmer                  10   | .   .   6   1   .   .   .   3   
  Grunt                    12   | .   .   2   2   .   .   .   8   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Sentry                   2    | .   .   .   1   .   .   .   1   
Best Kill Streak           5    | .   .   4   2   1   .   .   5   
  Combat Bots Only         4    | .   .   3   2   .   .   .   4   
Max Kills in Single Turn   4    | .   .   2   1   1   .   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   .   .   .   .   4   
  Melee                    1    | .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        221  | .    8    30   19   .    .    .    164  
  Missed                   58   | .    .    5    7    .    .    .    46   
Damage Taken               2430 | .    64   284  151  .    .    .    1931 
  Core                     668  | .    15   65   22   .    .    .    566  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         87   | 100  .    68   .    .    .    94   .    
Volleys Fired              54   | .    1    20   13   1    .    .    19   
  Largest                  3    | .    2    2    2    2    .    .    3    
  Hottest                  162  | .    80   75   118  118  .    .    162  
Shots Fired                112  | .    2    31   26   2    .    .    51   
  Gun                      86   | .    2    31   25   1    .    .    27   
  Cannon                   21   | .    .    .    1    1    .    .    19   
  Launcher                 5    | .    .    .    .    .    .    .    5    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  41   | .    .    20   12   .    .    .    9    
  Thermal                  45   | .    2    .    13   1    .    .    29   
  Explosive                5    | .    .    .    .    .    .    .    5    
  Electromagnetic          21   | .    .    11   1    1    .    .    8    
  Robot Hit Streak         9    | .    1    3    8    1    .    .    9    
  Robot Miss Streak        14   | .    1    4    14   1    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    
Shots Hit Robots           76   | .    1    19   19   1    .    .    36   
  Core Hits                57   | .    .    12   20   1    .    .    24   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    .    1    
    Burn                   1    | .    .    .    .    .    .    .    1    
Melee Attacks              1    | .    .    1    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 1    | .    .    1    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2166 | .    10   368  275  20   .    .    1493 
  Guns                     965  | .    10   304  254  .    .    .    397  
  Cannons                  340  | .    .    .    21   20   .    .    299  
  Explosions               822  | .    .    37   .    .    .    .    785  
  Melee                    27   | .    .    27   .    .    .    .    .    
  Ramming                  12   | .    .    .    .    .    .    .    12   
  Kinetic                  487  | .    .    203  148  .    .    .    136  
  Thermal                  727  | .    10   37   127  20   .    .    533  
  Explosive                695  | .    .    .    .    .    .    .    695  
  Electromagnetic          218  | .    .    101  .    .    .    .    117  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 27   | .    .    27   .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            85   | .    .    .    .    .    .    .    85   
  Projectiles              10   | .    .    .    .    .    .    .    10   
  Explosions               75   | .    .    .    .    .    .    .    75   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      127  | .    .    32   .    .    .    .    95   
  Shots                    4    | .    .    1    .    .    .    .    3    
  Rammed                   3    | .    .    .    .    .    .    .    3    
Targets Rammed             3    | .    .    .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        547  | .    18   72   126  51   .    .    547  
  Average Temperature      104  | .    12   35   55   27   .    .    156  
  Received Heat Transfer   813  | .    .    63   57   .    .    .    693  
  Effects                  6    | .    .    .    .    .    .    .    6    
    Shutdowns              1    | .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    
    Short Circuit          2    | .    .    .    .    .    .    .    2    
    Damage (core)          2    | .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    1    
  Heat Transferred         1285 | .    25   100  172  37   .    .    951  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Peak Influence             451  | .   .   133 175 33  .   .   451 
  Initial                  35   | .   .   .   35  18  .   .   .   
  Average                  88   | .   .   37  64  21  .   .   234 
Maximum Alert Level        2    | .   .   .   .   .   .   .   2   
  Low Security (%)         83   | 100 100 100 100 100 .   100 33  
  Level 1                  15   | .   .   .   .   .   .   .   61  
  Level 2                  1    | .   .   .   .   .   .   .   5   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   1   1   .   .   .   6   
  Investigation            2    | .   .   1   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Distress Signals           4    | .   .   .   1   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              72   | .   7   11  16  1   .   .   37  
  Peak Tracking Total      12   | .   7   3   7   2   .   .   12  
  Tactical Retreats        5    | .   .   2   .   1   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   4   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Disabled          6    | .   .   .   .   .   .   .   6   
  Max in Single Turn       2    | .   .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Accessed          15   | .   .   2   7   .   2   .   4   
  Terminals                9    | .   .   .   5   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                41   | .   .   2   26  .   3   .   10  
  Successful               31   | .   .   2   19  .   3   .   7   
  Failed                   10   | .   .   .   7   .   .   .   3   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   .   
  Terminals                32   | .   .   .   22  .   .   .   10  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             27   | .   .   2   15  .   3   .   7   
  Record                   5    | .   .   .   3   .   2   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   2   .   .   .   .   
  Open Door                2    | .   .   2   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Emergency Access Points  3    | .   .   .   2   .   .   .   1   
  Repair Station Index     1    | .   .   .   1   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   1   
  Alert Level              2    | .   .   .   1   .   .   .   1   
  Locate Traps             2    | .   .   .   2   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   
  Assault Status           1    | .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   
  Zone Layout              2    | .   .   .   1   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   5   .   .   .   4   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total Allies               2    | .   .   .   .   2   .   .   .   
  Largest Group            2    | .   .   .   .   2   .   .   .   
  Highest-Rated Group      43   | .   .   .   .   43  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   4   .   .   .   
  Total Damage             42   | .   .   .   .   42  .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Min Exi Min Mat 
Turns Passed               3200 | 62  41  769 747 228 448 214 691 
Spaces Moved               3190 | 52  41  700 687 259 559 265 627 
  Core                     7    | 1   .   .   .   .   .   .   6   
  Treads                   5    | .   .   .   .   .   .   .   5   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   3178 | 51  41  700 687 259 559 265 616 
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  80  80  80  80  80  
  Average Speed            85   | 91  90  90  82  80  80  80  92  
  Slowest Speed            250  | 100 90  115 95  80  80  80  250 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       47   | 3   10  98  49  47  92  36  46  
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     2    | .   .   1   .   .   1   .   .   
  Known Exits Taken        2    | .   .   .   1   1   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   .   .   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          56   | .   .   3   .   .   .   .   53  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      56   | .   .   3   .   .   .   .   53  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total                      3552 | 63  42  805 844 278 560 266 694 
  Wait                     190  | .   .   37  118 14  .   2   19  
  Move                     3183 | 51  40  699 686 258 558 264 627 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  38   | 6   1   13  9   2   1   .   6   
  Fast Attach              15   | 6   .   4   2   .   .   .   3   
  Attach                   8    | .   .   2   2   .   .   .   4   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     26   | .   .   14  5   1   .   .   6   
  Drop                     34   | .   .   15  9   2   1   .   7   
  Fire                     54   | .   1   20  13  1   .   .   19  
  Melee                    1    | .   .   1   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    2    | .   .   .   .   .   .   .   2   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   63 | -11/Scrapyard | Entered Materials
   63 | -10/Materials | Discovered new exit (range 8)
  104 | -10/Materials | Entered Mines
  124 | -10/Mines     | Met a Derelict shopkeep closing up shop
  203 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  205 | -10/Mines     | Found Prototype Device
  292 | -10/Mines     | Learned location of Zion (-7)
  301 | -10/Mines     | Build established: Mutant
  466 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  548 | -10/Mines     | Discovered new exit (range 5)
  558 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  701 | -10/Mines     | Discovered new exit (range 10)
  758 | -10/Mines     | Discovered new exit (range 7)
  766 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  873 | -10/Mines     | Entered Materials
  873 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1182 | -9/Materials  | Discovered new exit (range 16)
 1257 | -9/Materials  | Identified Exp. Sensor Array
 1515 | -9/Materials  | Identified exit to Mines
 1620 | -9/Materials  | Entered Mines
 1639 | -9/Mines      | Identified exit to Exiles
 1657 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1689 | -9/Mines      | Discovered new exit (range 9)
 1722 | -9/Mines      | Discovered new exit (range 11)
 1739 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1756 | -9/Mines      | Learned Materials security intel
 1760 | -9/Mines      | Found a hidden stash of uninstalled traps
 1848 | -9/Mines      | Entered Exiles
 1861 | -9/Exiles     | Discovered new exit (range 15)
 1889 | -9/Exiles     | Met 8R-AWN
 1904 | -9/Exiles     | Met EX-HEX
 1939 | -9/Exiles     | Met EX-DEC
 1957 | -9/Exiles     | Visited The Gauntlet
 2077 | -9/Exiles     | Met EX-BIN
 2089 | -9/Exiles     | Aligned with FarCom system
 2089 | -9/Exiles     | Given EX-Vault access code
 2109 | -9/Exiles     | Opened EX-Vault
 2113 | -9/Exiles     | Found Skeleton Box
 2132 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2200 | -9/Exiles     | Discovered new exit (range 11)
 2296 | -9/Exiles     | Left Exiles lab with Skeleton Box
 2296 | -9/Exiles     | Entered Mines
 2476 | -8/Mines      | Discovered new exit (range 12)
 2510 | -8/Mines      | Entered Materials
 2510 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2596 | -8/Materials  | Build established: Skirmisher
 2871 | -8/Materials  | Garrison activated, responded to threat
 3127 | -8/Materials  | Core integrity fell below 50%
 3197 | -8/Materials  | Core integrity fell below 20%
 3201 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
03145_ G-47 Trooper destroyed.
03165_ Wheel destroyed.
03169_ Slammed into G-50 Soldier.
03171_ Adv. Beam Rifle destroyed.
03177_ Slammed into G-47 Trooper.
03179_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
03184_ Critical hit (Burn: +37).
03184_ Particle Cannon destroyed.
03185_ Arm. Treads destroyed.
03185_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M008.
03186_ Critical hit (Burn: +37).
03187_ Dropped Minigun.
03187_ Dropped Deuterium Engine.
03190_ Imp. Light Armor Plating destroyed.
03194_ Slammed into G-50 Soldier.
03194_ Arm. Wheel destroyed.
03196_ Imp. Terrain Scanner destroyed.
03197_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ???????????"T                             ???????? |
| ??????????                               ????????? |
| ??????????     ##########/#############+#????????? |
| ????????????????????????#*     #?#???????????????? |
| ????????????????????????#    ! #???? ????????????? |
| ????????????????????????#   [[ #?????????????????? |
| ????????????????????????#   [  #??? ?????????????? |
| ????????????????????????#      #?????? ??????????? |
| ???????????????????+????#      #???????? ????????? |
| ????????????????????????######+#?????????????????? |
| ?????????????????????????#???# #?????????????????? |
| ???????????????????? ?? ? ???# #?????????????????? |
| ???????????????? ? ?????? ??## #?????????????????? |
| ??????????????????#?????# ???# #??####???????????? |
| ????????????????????????# ???# #?     #??????????? |
| ????????????????? ??????# ???# #?"""  #??????????? |
| ???????????????????"????# ???# # """  #??????????? |
| ????????????????????"???# #??# # """  #??????????? |
| ????????????????????????# #??# +      #?#???? ???? |
| ???????????????????????## #??# # ] !  #??????????? |
| ????????????????????????# ####x##########!Y #????? |
| ????????????????????????#g   x Y* Y  Yg     +? ??? |
| ????????????????????????#    gg##########/  #????? |
| ???????????????????????##      #?????????????????? |
| ????????????????????????#      #???????#??g??????? |
| ????????????????????????#@     #?????????????????? |
| ?????????????? ??????                #???????????? |
| ?????????????????                    #???????????? |
| ?????????????                        #???????????? |
| ????????????                         #???????????? |
| ?????????????#########################???????????? |
| ??????????????????????????????????????? ?????????? |
| ?????????????????????????????#???????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              CoreQuantumEdition
  Manual?         0
Play Time         01:12:13
  Cumulative      34.2 hours
  Start           2024.08.24 @ 11:30:24
  End             2024.08.24 @ 20:06:43
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          23
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1ae4d6f0-e383-4c8e-8edc-7cdd358bd62c