Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.01.08 @ 20:24:32 Player: Storm Mk9 Result: Destroyed by M Guard with Cooled Nova Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (537) 2685 Value Destroyed (27791) 27791 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (159) 159 TOTAL SCORE: 38215 Bonus ------- High Alert Combat Kills 1410 Follower Combat Kills 295 Friendly Fire -1546 Cogmind --------- Core Integrity 0/1600 Matter 265/300 Energy 100/100 System Corruption 51% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (9) ------- Spear > --- INVENTORY (4) ---- Biometal Leg Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Layered Heavy Armor Plating > --- WEAPON ----------- Heavy Machine Gun KE Penetrator KE Penetrator Railgun Railgun Railgun Railgun Railgun Improved KE Penetrator > --- INVENTORY -------- Particle Reactor Biometal Leg Layered Medium Armor Plating [Rating: 169] Favorites ----------- Power Light Quantum Reactor Engine Light Deuterium Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Centrium Leg Leg Centrium Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon KE Penetrator Energy Gun Gamma Rifle Ballistic Gun KE Penetrator Ballistic Cannon Mini Assault Cannon Special Weapon Improved Plasma Cutter Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Ext Fac Res Arm Res Acc Com Slots Evolved 19 | . 1 2 2 . 2 2 2 . 2 2 . 2 2 . Power 2 | . 1 . . . . . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . Utility 8 | . . . 1 . 1 1 1 . 1 1 . 1 1 . Weapon 7 | . . . 1 . 1 1 1 . . 1 . 1 1 . Parts Attached 243 | 7 5 5 7 4 19 25 12 9 18 16 11 39 30 36 Power 34 | 1 1 1 2 . 5 1 . 1 2 5 . 6 6 3 Engine 8 | 1 1 1 1 . 3 . . . 1 . . . . . Core 5 | . . . 1 . 2 1 . . . 1 . . . . Reactor 21 | . . . . . . . . 1 1 4 . 6 6 3 Propulsion 45 | 2 2 2 . 1 7 4 1 4 3 2 4 8 3 2 Treads . | . . . . . . . . . . . . . . . Leg 45 | 2 2 2 . 1 7 4 1 4 3 2 4 8 3 2 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 78 | 2 2 . 3 . 5 9 8 2 6 6 1 14 9 11 Device 36 | . . . 1 . . 3 5 1 3 3 . 8 6 6 Storage 3 | 1 . . . . . . . . . 2 . . . . Processor 8 | . . . . . . 2 . . 1 1 . 4 . . Hackware . | . . . . . . . . . . . . . . . Protection 31 | 1 2 . 2 . 5 4 3 1 2 . 1 2 3 5 Artifact . | . . . . . . . . . . . . . . . Weapon 86 | 2 . 2 2 3 2 11 3 2 7 3 6 11 12 20 Energy Gun 2 | . . . . . . . . . . . . 2 . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 80 | 2 . 2 2 2 2 10 3 2 7 3 6 9 12 18 Ballistic Cannon 2 | . . . . 1 . 1 . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 1 2 2 . 2 . . 3 1 2 . . Parts Lost 73 | . . . . . 1 1 1 . 4 1 1 24 6 34 Power 9 | . . . . . . . . . 1 . . 4 1 3 Propulsion 11 | . . . . . 1 . 1 . . . . 5 . 4 Utility 24 | . . . . . . 1 . . 2 . 1 6 2 12 Weapon 29 | . . . . . . . . . 1 1 . 9 3 15 Highest Loss Streak 24 | . . . . . 1 1 1 . 4 1 1 10 3 24 Average Slot Usage (%) 93 | . 98 100 99 100 92 93 94 93 91 97 98 90 92 90 Engine 4 | . 23 20 10 8 8 6 5 4 5 . . . . . Core 2 | . . . 5 8 5 6 5 5 3 1 4 . . . Reactor 5 | . . . . . . . . . 6 10 9 10 10 9 Leg 20 | . 25 40 33 33 27 25 21 21 19 18 18 15 15 14 Device 11 | . . . 7 8 7 12 15 10 12 17 12 11 14 13 Storage 1 | . 7 . . . . . . . . 3 9 4 . . Processor 6 | . . . . . . . 5 5 5 4 4 10 15 13 Protection 8 | . 17 20 16 16 15 12 6 11 10 9 7 4 2 4 Ballistic Gun 28 | . 25 20 25 20 20 25 32 32 29 30 31 30 31 31 Ballistic Cannon 1 | . . . . 4 7 4 . . . . . . . . Naked Turns 49 | . . . . . . . . . . . . . . 49 Heaviest Build 139 | 20 27 25 38 42 61 75 72 74 88 126 132 139 128 137 Greatest Support 120 | 20 26 52 52 54 73 78 78 74 79 91 96 114 120 120 Greatest Overweight (x) 2 | . 1 . . . 1 1 1 2 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . 1 1 . . . Largest Inventory Capacity 10 | 8 8 4 4 4 4 4 4 4 4 10 10 10 4 4 Average Capacity 4 | 5 6 4 4 4 4 4 4 4 4 6 10 7 4 4 Most Carried 10 | 3 4 2 4 4 4 4 4 4 4 6 10 7 4 4 Average Carried 2 | . . . 1 3 2 2 3 3 2 4 5 3 1 2 Final Capacity 10 | 8 4 4 4 4 4 4 4 4 4 10 10 4 4 4 Final Carried 6 | . 3 1 4 4 2 4 3 4 4 4 6 1 3 1 Class Distribution -------------------- 53% | Scavenger-Executioner 25% | Hacker-Tank 9% | Hacker-Executioner 6% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -8/Storage Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Executioner | -5/Factory Hacker-Executioner | -5/Extension Scavenger-Executioner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Armory Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Scavenger-Executioner | -1/Command Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Ext Fac Res Arm Res Acc Com Matter Collected 22908 | 110 247 95 228 886 1518 1274 1711 910 1348 1100 2084 3728 3239 4430 Remotely 318 | . . . . . . . . . . . . 318 . . Salvage Created 31963 | . 148 168 475 973 1923 1971 2994 1240 1738 1468 3618 5671 4309 5267 Parts 1686 | . 14 18 34 58 93 86 119 73 113 103 158 262 271 284 Haulers Intercepted 8 | . . . . 1 1 . 3 . . 1 . 2 . . Recyclers Shooed 8 | . . . . 1 . 2 2 . 1 . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Ext Fac Res Arm Res Acc Com Combat Hostiles Destroyed 392 | . 6 5 11 16 30 18 26 13 26 15 44 61 52 69 Melee 2 | . . . . . . . . . . . . . . 2 Guns 368 | . 6 5 11 13 23 8 25 13 25 15 44 61 52 67 Cannons 14 | . . . . 1 5 8 . . . . . . . . AOE 8 | . . . . 2 2 2 1 . 1 . . . . . Classes Destroyed 20 | . 2 2 . 6 4 . 1 . . . 3 . . 2 Worker 25 | . . . . 1 2 3 8 1 . . . 4 3 3 Builder 34 | . . . . 2 3 8 5 3 4 1 . 4 4 . Tunneler 7 | . . . . . 2 2 . 2 . . . . 1 . Hauler 8 | . . . . 1 1 . 3 . . 1 . 2 . . Recycler 28 | . . . . 2 5 6 4 2 . . . 4 3 2 Operator 9 | . . . . 1 1 . 1 . 1 . 1 1 3 . Watcher 28 | . . 1 . 1 4 . 4 2 2 1 1 7 2 3 Swarmer 54 | . 4 3 3 2 3 . 3 3 6 . . 14 7 6 Grunt 94 | . 2 1 3 5 20 8 10 4 6 5 16 9 2 3 Brawler 5 | . . . . . 1 . 1 . . . 1 2 . . Duelist 11 | . . . . . 1 1 2 1 . . 6 . . . Protector 2 | . . . . . . . . . . . 2 . . . Sentry 61 | . . 1 5 8 7 3 5 2 3 4 5 6 9 3 Demolisher 1 | . . . . . . . . . . . 1 . . . Specialist 1 | . . . . . . . . . . . 1 . . . Hunter 56 | . . . . 1 1 4 1 1 . 2 7 15 10 14 Programmer 84 | . . . . . 2 3 3 . 11 4 5 15 24 17 Behemoth 3 | . . . . . . . 1 2 . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . 2 Thug 6 | . . . . . . . . . . . . . . 6 Guerrilla 4 | . . . . . . . . . . . . . . 4 Wizard 2 | . . . . . . . . . . . . . . 2 Fireman 2 | . . . . . . . . . . . . . . 2 Mutant 10 | . . . . . . . . . . . . . . 10 Best Kill Streak 19 | . 2 3 5 7 7 5 6 6 5 4 19 8 12 16 Combat Bots Only 19 | . 2 3 5 5 4 3 4 5 5 3 19 6 8 16 Max Kills in Single Turn 7 | . 1 2 2 2 7 2 3 3 3 1 3 3 3 3 Gunslinging 2 | . . . 1 . . . 1 2 2 . 2 1 1 2 Exploded 1 | . . . . 1 1 1 1 . 1 . . . . . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Ext Fac Res Arm Res Acc Com Damage Taken 21408 | . 54 62 275 448 1019 1288 759 556 1456 607 1160 3798 1942 7984 Core 2865 | . . 7 3 15 80 592 37 . 73 58 107 271 113 1509 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 86 | 100 100 98 . 96 88 30 . 96 93 . 87 81 . . Volleys Fired 828 | . 14 10 29 69 81 48 72 30 55 25 58 133 88 116 Largest 9 | . 2 2 3 3 4 5 6 6 6 7 7 8 9 9 Hottest 306 | . 40 43 66 94 103 151 174 174 210 250 250 280 302 306 Shots Fired 4781 | . 28 20 87 207 324 224 404 180 303 169 397 874 668 896 Gun 4625 | . 28 20 87 183 243 173 404 180 303 169 397 874 668 896 Cannon 156 | . . . . 24 81 51 . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 4781 | . 28 20 87 207 324 224 404 180 303 169 397 874 668 896 Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 104 | . 10 16 19 51 28 19 28 18 47 26 41 104 60 63 Robot Miss Streak 9 | . 1 . 2 4 3 2 3 4 2 1 3 3 9 2 Penetration Max 2 | . . . . . . 1 2 1 1 1 1 2 1 1 Secondary Targets 91 | . . . 4 2 . 1 5 5 5 1 14 16 13 25 Max Gunslinging Chain 2 | . . . 1 1 . 1 1 2 2 1 2 2 2 2 Shots Hit Robots 3340 | . 19 15 67 115 218 142 299 127 172 117 287 640 425 697 Core Hits 1239 | . 10 8 25 41 88 70 99 48 76 41 127 207 161 238 Critical Hits 337 | . . . . 2 1 8 9 6 29 38 78 108 27 31 Critical Kills 141 | . . . . 1 . 4 4 2 15 18 32 37 13 15 Critical Parts Destroyed 181 | . . . . 1 1 4 4 3 14 16 45 64 14 15 Melee Attacks 28 | . . . . . . . . . . . . . . 28 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 28 | . . . . . . . . . . . . . . 28 Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 69430 | . 209 196 763 1762 5452 4193 6762 3186 3662 1043 5251 12514 9226 15211 Guns 62986 | . 209 196 763 1464 3140 2658 6301 3186 2954 1043 5139 12399 9226 14308 Cannons 2091 | . . . . 219 859 1013 . . . . . . . . Explosions 3371 | . . . . 79 1453 522 461 . 629 . 112 115 . . Melee 717 | . . . . . . . . . . . . . . 717 Ramming 265 | . . . . . . . . . 79 . . . . 186 Kinetic 65077 | . 209 196 763 1683 3999 3671 6301 3186 2954 1043 5139 12399 9226 14308 Thermal 2375 | . . . . . 1158 312 461 . 332 . 112 . . . Explosive 763 | . . . . 79 295 210 . . 179 . . . . . Electromagnetic 233 | . . . . . . . . . 118 . . 115 . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 717 | . . . . . . . . . . . . . . 717 Highest Corruption 51 | . . . . . 1 1 2 7 6 1 4 9 12 51 Average Corruption 8 | . . . . . 1 1 1 6 3 1 2 4 9 24 Corruption Purged . | . . . . . . . . . . . . . . . Effects 839 | . . . . . 16 4 9 38 34 5 25 72 145 491 Message Errors 106 | . . . . . 6 2 3 7 5 1 9 8 14 51 Matter Fused 61 | . . . . . . . . 7 3 . 1 6 14 30 Heat Flow Errors 37 | . . . . . . . . 7 3 . 2 5 7 13 Energy Discharges 41 | . . . . . 3 1 1 . 5 . . 3 12 16 Parts Rejected 9 | . . . . . . . . 1 . . . . 4 4 Data Loss (minor) 53 | . . . . . 3 1 1 2 1 1 1 5 14 24 Data Loss (major) 11 | . . . . . . . . 2 . . . . 4 5 Misfires 13 | . . . . . . . . 2 2 . . 1 3 5 Alerts 5 | . . . . . . . . . . . . . 1 4 Misdirections 54 | . . . . . . . . . . . . . 9 45 Targeting Errors 377 | . . . . . 4 . 3 8 13 2 11 38 52 246 Weapon Failures 72 | . . . . . . . 1 2 2 1 1 6 11 48 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 877 | . . . . 8 498 235 26 . 107 . . . . 3 Projectiles 43 | . . . . 8 24 11 . . . . . . . . Explosions 831 | . . . . . 474 224 26 . 107 . . . . . Melee 3 | . . . . . . . . . . . . . . 3 Knockbacks 12 | . . . . 3 7 . . . 1 . . . . 1 Impact 2 | . . . . . . . . . 1 . . . . 1 Kinetic 9 | . . . . 2 7 . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . Self-Inflicted Damage 471 | . . . . 63 184 165 26 . 9 . . . . 24 Shots 11 | . . . . 2 4 4 1 . . . . . . . Rammed 12 | . . . . . . . . . 2 . . . . 10 Targets Rammed 50 | . . . . . . . . . 12 . . . . 38 Kicked 38 | . . . . . . . . . 10 . . . . 28 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 763 | . 48 226 18 118 318 763 6 227 503 . 137 442 274 252 Average Temperature 105 | . 13 74 8 36 94 227 3 68 101 . 51 173 40 48 Received Heat Transfer 2506 | . 36 33 126 162 309 234 237 66 303 108 141 135 81 535 Effects 68 | . . . . . 3 56 . . 5 . . 4 . . Shutdowns 17 | . . . . . . 14 . . 3 . . . . . Energy Bleed 6 | . . . . . . 5 . . . . . 1 . . Interference 14 | . . . . . 3 9 . . . . . 2 . . Matter Decay 3 | . . . . . . 2 . . 1 . . . . . Short Circuit 3 | . . . . . . 2 . . 1 . . . . . Damage (minor) 4 | . . . . . . 3 . . . . . 1 . . Damage (major) 16 | . . . . . . 16 . . . . . . . . Damage (core) 5 | . . . . . . 5 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . 1 . . . . . 1 . Heat Transferred 1500 | . . . . . 700 150 350 . 200 . 100 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Ext Fac Res Arm Res Acc Com Peak Influence 892 | . 140 142 298 599 581 328 487 385 393 319 892 595 521 361 Initial 289 | . . . 42 31 197 . 117 129 55 102 109 289 138 76 Average 196 | . 34 67 155 288 211 104 189 183 144 197 495 334 227 107 Maximum Alert Level 3 | . . . 1 2 2 1 2 1 1 1 3 2 2 1 Low Security (%) 57 | 100 100 100 58 32 51 78 44 73 72 45 17 18 44 86 Level 1 31 | . . . 41 42 32 21 54 26 27 54 21 44 43 13 Level 2 9 | . . . . 24 15 . 1 . . . 36 36 11 . Level 3 1 | . . . . . . . . . . . 24 . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 77 | . . 1 3 3 9 6 7 . 5 2 5 11 11 14 Investigation 19 | . . . . 1 3 1 1 . 1 . 3 1 4 4 Extermination 31 | . . . . . 3 2 1 . 2 2 1 7 6 7 Reinforcement 22 | . . 1 2 2 3 3 3 . 1 . 1 2 1 3 Assault 1 | . . . . . . . . . . . . 1 . . Garrison 4 | . . . 1 . . . 2 . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 2 . . . . . . . . Haulers Reinforced 4 | . . . . . . 1 1 . . . . 2 . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Ext Fac Res Arm Res Acc Com Distress Signals 24 | . . 1 1 2 2 1 1 1 2 . 4 2 4 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 546 | . 12 6 18 31 42 21 40 25 38 18 49 74 75 97 Peak Tracking Total 13 | . 3 3 4 5 4 3 4 5 6 4 7 7 5 13 Tactical Retreats 25 | . 1 . . 1 1 . 2 2 . 1 2 5 . 10 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Ext Fac Res Arm Res Acc Com Traps Triggered 24 | . . . . 1 3 3 1 3 2 . 4 2 2 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 5 | . . . . 5 . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Ext Fac Res Arm Res Acc Com Machines Disabled 73 | . . . . 6 11 10 18 2 17 . 1 4 1 3 Max in Single Turn 7 | . . . . 3 4 7 5 2 6 . 1 1 1 1 Garrison Access 6 | . . . . 1 1 1 2 . . . . . 1 . Energy Cycler 5 | . . . . . . . . 4 . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Ext Fac Res Arm Res Acc Com Machines Accessed 99 | . 8 2 5 8 16 11 9 3 6 . 6 5 10 10 Terminals 66 | . 6 2 3 7 7 5 7 3 4 . 3 4 6 9 Fabricators 10 | . . . . . 3 2 . . 1 . 3 . 1 . Repair Stations 8 | . 1 . . . 1 2 . . 1 . . 1 1 1 Recycling Units 8 | . 1 . 2 . 4 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 1 1 2 . . . . . 2 . Total Hacks 238 | . 29 8 12 18 35 27 21 4 13 . 15 12 21 23 Successful 139 | . 24 6 7 11 22 15 15 2 11 . 7 6 7 6 Failed 99 | . 5 2 5 7 13 12 6 2 2 . 8 6 14 17 Catastrophic 13 | . . . . . 1 . 1 . . . 3 . 3 5 Database Lockouts . | . . . . . . . . . . . . . . . Manual 83 | . 7 5 5 6 12 6 8 1 5 . 6 7 7 8 Terminals 165 | . 22 8 10 15 16 14 18 4 7 . 7 11 13 20 Fabricators 28 | . . . . . 9 6 . . 2 . 8 . 3 . Repair Stations 20 | . 2 . . . 4 4 . . 4 . . 1 2 3 Recycling Units 14 | . 5 . 2 . 5 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 11 | . . . . 3 1 1 3 . . . . . 3 . Terminal Hacks 67 | . 13 5 3 9 8 5 11 1 2 . 1 3 3 3 Part Schematic 1 | . . . . . . . 1 . . . . . . . Robot Schematic 3 | . . 1 . 1 1 . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . Open Door 6 | . . . . 2 . . . 1 . . . . 3 . Level Access Points 2 | . 1 . . . . 1 . . . . . . . . Branch Access Points 3 | . 1 . . . . . 1 . . . . 1 . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . Fabricator Index 1 | . . . . . 1 . . . . . . . . . Alert Level 15 | . 2 . 1 . 2 . 6 . 1 . 1 1 . 1 Unreport Threat 5 | . 1 . . . 1 . 1 . 1 . . 1 . . Locate Traps 7 | . 3 . 1 1 1 . . . . . . . . 1 Reprogram Traps 1 | . . . . 1 . . . . . . . . . . Dispatch Records 6 | . 3 1 . . . 2 . . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . . . . Surveillance Status 2 | . . 1 . . 1 . . . . . . . . . Transport Status 1 | . . . . . . 1 . . . . . . . . Extermination Status 1 | . . . . 1 . . . . . . . . . . Reinforcement Status 1 | . . . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . Recall Extermination 2 | . . . . 2 . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . Recall Assault 1 | . . . . 1 . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . 1 Fabricator Hacks 15 | . . . . . 5 3 . . 1 . 4 . 2 . Network Status 1 | . . . . . . . . . 1 . . . . . Load Schematic 9 | . . . . . 3 2 . . . . 3 . 1 . Build 5 | . . . . . 2 1 . . . . 1 . 1 . Repair Station Hacks 11 | . 2 . . . 2 2 . . 4 . . . . 1 Scan Component 6 | . 1 . . . 1 1 . . 2 . . . . 1 Repair 5 | . 1 . . . 1 1 . . 2 . . . . . Recycling Unit Hacks 5 | . 4 . . . . 1 . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . Report Inventory 2 | . 1 . . . . 1 . . . . . . . . Retrieve Matter 2 | . 2 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . 1 1 1 2 . . . . . 1 . Seal Access 6 | . . . . 1 1 1 2 . . . . . 1 . Unauthorized Hacks 35 | . 5 1 4 1 6 3 2 1 4 . 2 3 1 2 Terminals 27 | . 4 1 2 1 2 2 2 1 4 . 2 3 1 2 Track 27 | . 4 1 2 1 2 2 2 1 4 . 2 3 1 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 8 | . 1 . 2 . 4 1 . . . . . . . . Reject 8 | . 1 . 2 . 4 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 1 . . . 1 1 . . Used . | . . . . . . . . . . . . . . . Hacking Detections 84 | . 7 3 4 7 11 10 7 2 5 . 6 5 8 9 Full Trace Events 17 | . . . . 1 3 1 . . . . 3 1 4 4 Feedback Events 4 | . . . . . . 1 . . . . . 1 . 2 Corruption 4 | . . . . . . 1 . . . . . 1 . 2 Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . 1 . 1 1 . . . . . . . . . Robots Built 11 | . . . . . 3 2 . . . . 3 . 3 . Matter 909 | . . . . . 219 252 . . . . 219 . 219 . Time 178 | . . . . . 58 44 . . . . 38 . 38 . Total Robot Build Rating 35 | . . . . . 9 8 . . . . 9 . 9 . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 5 | . 1 . . . 1 1 . . 2 . . . . . Time 203 | . 26 . . . 19 38 . . 120 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 132 | . 132 . . . . . . . . . . . . . Retrieved Matter 132 | . 132 . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Ext Fac Res Arm Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Ext Fac Res Arm Res Acc Com Total Allies 24 | . . . . 10 3 2 . . . . 6 . 3 . Largest Group 10 | . . . . 10 5 2 . . . . 3 3 3 . Highest-Rated Group 172 | . . . . 172 79 76 . . . . 138 48 48 . Highest-Rated Ally 46 | . . . . 29 16 38 . . . . 46 16 16 . Total Orders 6 | . . . . . 5 . . . . . 1 . . . STAY 1 | . . . . . 1 . . . . . . . . . GUARD 4 | . . . . . 3 . . . . . 1 . . . AID 1 | . . . . . 1 . . . . . . . . . Ally Attacks 83 | . . . . 16 11 4 . . . . 37 11 4 . Total Damage 1319 | . . . . 234 179 73 . . . . 629 145 59 . Kills 8 | . . . . 2 3 1 . . . . 1 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Ext Fac Res Arm Res Acc Com Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Ext Fac Res Arm Res Acc Com Turns Passed 20634 | 57 865 292 452 736 2804 1596 1515 899 1548 774 953 2023 2762 3358 Spaces Moved 12220 | 40 389 195 271 394 1954 929 988 631 780 426 432 1034 1874 1883 Core 134 | 6 . . . . . . . . . . . . . 128 Treads . | . . . . . . . . . . . . . . . Legs 12086 | 34 389 195 271 394 1954 929 988 631 780 426 432 1034 1874 1755 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 120 120 120 150 150 110 112 50 Average Speed 130 | 109 130 120 120 120 124 129 122 120 147 150 150 133 123 141 Slowest Speed 180 | 120 150 120 120 120 153 156 150 180 150 150 150 150 150 150 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 70 27 29 72 48 27 31 73 18 14 46 29 35 45 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 24 | . . . . 5 . . . . 19 . . . . . Terrain Destroyed 577 | . . . . 44 113 92 108 33 95 1 11 9 45 26 Melee . | . . . . . . . . . . . . . . . Projectile 219 | . . . . 14 20 9 30 33 56 1 1 9 20 26 AOE 358 | . . . . 30 93 83 78 . 39 . 10 . 25 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Ext Fac Res Arm Res Acc Com Total 14646 | 53 720 233 331 505 2187 1215 1088 680 1017 487 564 1295 2080 2191 Wait 956 | . 301 21 16 28 102 191 3 1 135 2 37 38 40 41 Move 12206 | 39 388 194 270 393 1953 928 987 630 779 425 431 1033 1873 1883 Hop . | . . . . . . . . . . . . . . . Pick Up 179 | 7 8 2 7 2 15 12 5 6 7 8 9 31 29 31 Fast Attach 21 | . . . . . . 5 3 2 6 5 . . . . Attach 100 | 7 1 4 2 . 6 6 3 2 3 3 1 29 14 19 Detach . | . . . . . . . . . . . . . . . Swap 122 | . 4 1 5 4 13 14 6 5 9 8 10 10 16 17 Drop 121 | . 4 1 2 4 17 11 9 4 6 11 8 11 15 18 Fire 828 | . 14 10 29 69 81 48 72 30 55 25 58 133 88 116 Melee 28 | . . . . . . . . . . . . . . 28 Ram 1 | . . . . . . . . . . . . . . 1 Kick 49 | . . . . . . . . . 12 . . . . 37 Crush . | . . . . . . . . . . . . . . . Escape Stasis 35 | . . . . 5 . . . . 5 . 10 10 5 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 6 exits: *Fac x2 / Upp x2 / *Ext x2) -5/Extension (discovered 3 exits: *Fac x2 / *Cet) -4/Factory -3/Research -3/Armory -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access -1/Command History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 16) 58 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Evolved 1 slot: Power x1 133 | -10/Materials | Identified exit to Materials 155 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Hacker-Mutant 890 | -10/Materials | Repaired Ion Engine 923 | -10/Materials | Entered another Materials area 923 | -9/Materials | Evolved 2 slots: Propulsion x2 1202 | -9/Materials | Identified exit to Materials 1202 | -9/Materials | Discovered exit to Materials (range 6) 1215 | -9/Materials | Entered another Materials area 1215 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1518 | -8/Materials | Build established: Hacker-Tank 1600 | -8/Materials | Identified exit to Factory 1600 | -8/Materials | Discovered exit to Factory (range 3) 1626 | -8/Materials | Garrison activated, responded to threat 1664 | -8/Materials | Identified exit to Storage 1664 | -8/Materials | Discovered exit to Storage (range 3) 1667 | -8/Materials | Entered Storage 2331 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2355 | -8/Storage | Discovered exit to Factory (range 16) 2403 | -8/Storage | Entered Factory 2403 | -7/Factory | Accompanied by 5 allies 2403 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2819 | -7/Factory | Identified exit to Lower Caves 2819 | -7/Factory | Discovered exit to Lower Caves (range 16) 3698 | -7/Factory | Local fabrication network quarantined 3750 | -7/Factory | Fabricated G-47 Trooper (x3) 4960 | -7/Factory | Repaired Lgt. Deuterium Engine 5192 | -7/Factory | Identified exit to Factory 5192 | -7/Factory | Discovered exit to Factory (range 4) 5207 | -7/Factory | Entered another Factory area 5207 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5280 | -6/Factory | Fabricated P-60 Hacker (x2) 5564 | -6/Factory | Core integrity fell below 50% 6490 | -6/Factory | Repaired Imp. Heat Sink 6725 | -6/Factory | Identified exit to Factory 6803 | -6/Factory | Entered another Factory area 6803 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6989 | -5/Factory | Identified exit to Upper Caves 6989 | -5/Factory | Identified exit to Extension 7001 | -5/Factory | Identified exit to Factory 7001 | -5/Factory | Discovered exit to Factory (range 6) 7091 | -5/Factory | Discovered exit to Factory (range 14) 7094 | -5/Factory | Build established: Hacker-Executioner 7281 | -5/Factory | Spotted B-75 Beast 7319 | -5/Factory | Destroyed B-75 Beast 7818 | -5/Factory | Garrison activated, responded to threat 8318 | -5/Factory | Entered Extension 8572 | -5/Extension | Spotted B-75 Beast 8581 | -5/Extension | Destroyed B-75 Beast 8590 | -5/Extension | Spotted B-75 Beast 8718 | -5/Extension | Disrupted transfer network 8850 | -5/Extension | Warlord forces began an assault 8936 | -5/Extension | Destroyed B-75 Beast 9003 | -5/Extension | Discovered exit to Factory (range 3) 9102 | -5/Extension | Identified exit to Cetus 9102 | -5/Extension | Discovered exit to Cetus (range 16) 9103 | -5/Extension | Discovered exit to Factory (range 15) 9161 | -5/Extension | Energy Cycler disabled 9176 | -5/Extension | Disrupted transfer network 9217 | -5/Extension | Entered Factory 9217 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9258 | -4/Factory | Build established: Scavenger-Executioner 9861 | -4/Factory | Spotted B-86 Titan 10179 | -4/Factory | Lost 4 parts (1p2u1w) 10460 | -4/Factory | Identified exit to Research 10460 | -4/Factory | Discovered exit to Research (range 8) 10613 | -4/Factory | Repaired Broken Arm. Leg 10666 | -4/Factory | Repaired Lyr. Medium Armor Plating 10694 | -4/Factory | Garrison activated, responded to threat 10765 | -4/Factory | Entered Research 10765 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11507 | -3/Research | Identified exit to Armory 11507 | -3/Research | Discovered exit to Armory (range 6) 11539 | -3/Research | Entered Armory 11574 | -3/Armory | Allied Derelicts emerged from ambush trap array 11773 | -3/Armory | Destroyed 8 combat bots 11870 | -3/Armory | Energy Cycler disabled 12169 | -3/Armory | Destroyed 19 combat bots 12427 | -3/Armory | Fabricated G-47 Trooper (x3) 12487 | -3/Armory | Identified exit to Research 12487 | -3/Armory | Discovered exit to Research (range 4) 12492 | -3/Armory | Entered Research 12492 | -2/Research | Accompanied by 3 allies 12492 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 12815 | -2/Research | Spotted B-90 Cyclops 13400 | -2/Research | Identified exit to Quarantine 13620 | -2/Research | Lost 3 parts (1n1u1w) 14039 | -2/Research | First assault squad dispatched 14126 | -2/Research | Lost 10 parts (1p2n1u6w) 14197 | -2/Research | Lost 3 parts (1p1n1u) 14417 | -2/Research | Spotted B-90 Cyclops 14495 | -2/Research | Identified exit to Access 14495 | -2/Research | Discovered exit to Access (range 6) 14515 | -2/Research | Entered Access 14515 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 15249 | -1/Access | Lost 3 parts (2u1w) 15261 | -1/Access | Destroyed 8 combat bots 15655 | -1/Access | System corruption reached 10% 15809 | -1/Access | Fabricated G-47 Trooper (x3) 17268 | -1/Access | Identified exit to Command 17268 | -1/Access | Discovered exit to Command (range 7) 17277 | -1/Access | Entered Command 17410 | -1/Command | Spotted B-99 Colossus 17455 | -1/Command | Spotted B-99 Colossus 18843 | -1/Command | Disengaged cave seal 18843 | -1/Command | Wild derelicts emerged from the dark tunnel 19124 | -1/Command | Destroyed 16 combat bots 20051 | -1/Command | System corruption reached 30% 20411 | -1/Command | Spotted M Guard 20411 | -1/Command | Spotted M Guard 20411 | -1/Command | Spotted Combat Programmer 20416 | -1/Command | Spotted Combat Programmer 20490 | -1/Command | Core integrity fell below 50% 20523 | -1/Command | Lost 24 parts (2p4n9u9w) 20574 | -1/Command | Destroyed Combat Programmer 20593 | -1/Command | Core integrity fell below 20% 20613 | -1/Command | Destroyed Combat Programmer 20635 | -1/Command | Destroyed by M Guard with Cooled Nova Cannon Last Messages --------------- 20600_ System corrupted: Spear targeting data glitched. 20601_ System corrupted: Energy discharge (-40). 20603_ Penetrated by EMDS Slug. 20603_ System corrupted: Spear targeting data glitched. 20608_ Penetrated by EMDS Slug. 20612_ Imp. Core Shielding destroyed. 20613_ Combat Programmer fries systems beyond repair. 20613_ Combat Programmer destroyed. 20618_ System corrupted: Heat flow error (+134). 20618_ System corrupted: Spear targeting data glitched. 20620_ The unstable cave ceiling collapses. 20620_ System corrupted: Spear targeting data glitched. 20628_ M Guard suffers critical hit. 20628_ Destroyed Prototype Device. 20629_ The unstable cave ceiling collapses. 20633_ System corrupted: Spear targeting data glitched. 20635_ The unstable cave ceiling collapses. [Achievement: 20k Club] [Achievement: 30k Club] [Achievement: Punisher] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????# = | | ?????????????????????????????????????????????# ! | | ?????????????????????????????????????????????# " | | ?????????????????????????????????????????????# "" | | ??###########????????????????????????????????# "" | | ??# ! #????????????????????????????????# " | | ??# #?????????????????##?????????????#! | | ??# """ #???????????????## ####??????????# | | ??# ""T"" #?????????###### #??????######### | | ??# "" "" #????????## ##?????#*!!!!!# | | ??# #???????## #?????# =!* #! | | ??# ! #???????# #??????#[=[!*[#! | | #?# #???????# # #??????#! ![=["! | | #######+############# @ #??????#[! !!!# | | Y #??????#!* != #= | | ###### # ###??????########! | | #############+##????## ##???????????????#[ | | #?????????? ?????## # ####????????????????#! | | ????????? ????#######???????????????????# | | ??????? !! #?????????????????????????????## | | ?##### !! #??????????????????????????????? | | ? # ! #??????????????????????????????? | | [ # * #??????????????????????????????? | | # #??????????????????????????????? | | # #??????????????????????????????? | | # #??????????????????????????????? | | # #??????????????????????????????? | | ? # #??????????????????????????????? | | ?##### #??????????????????????????????? | | ??????#############??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#########??????????????????????????????? | | ??????????# #???????????????????########???? | | ??????????# #???????????????????# #???? | | ??????????# "" #???????????????????# ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 140 Energy Generation 65 Energy Capacity 690 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Base Temperature (-) 200 Armor Coverage 1050 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Utility Shielding 90 Evasion (%) 50 Targeting Accuracy 40 Offensive Hacking 20 Item Schematics ----------------- Biometal Leg | -5/Factory | Hacked Robot Schematics ------------------ G-34 Mercenary | -9/Materials | Hacked G-47 Trooper | -8/Storage | Hacked P-60 Hacker | -7/Factory | Hacked Fabricated ------------ G-47 Trooper | x3 | -7/Factory P-60 Hacker | x2 | -6/Factory G-47 Trooper | x3 | -3/Armory G-47 Trooper | x3 | -1/Access Alien Tech Used ----------------- None Achievements -------------- 20k Club 30k Club Backstab Collateral Damage Denied? Everything Is Under Control GoHome() Gun Specialist Gunslinger Party Time Perfect Aim Prolific Hacker Punisher Significant Disruption Storm Trooper The More The Merrier True Hacker Use The Force War Machine Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed AdvancedBiometalProcessor Manual? 0 Play Time 04:59:51 Cumulative 13.5 hours Start 2021.01.05 @ 20:26:46 End 2021.01.08 @ 20:24:32 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5900bff5-0e71-4f9d-9981-92a112a5e272