Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 22:52:15

Player: Dosh

Result: Destroyed by H-88 Terminator with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (518)     2590
Value Destroyed (26894)    26894
Prototype IDs (67)         1340
Alien Tech Used (7)        1400
Bonus (22130)              22130
              TOTAL SCORE: 64254

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    7823
Follower Combat Kills      2940
Awakened Behemoth Slayer   1000
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      2978
Met R17 at Cetus           500
Scanned by Researcher      500
Met MAIN.C                 5000
Friendly Fire              -1511

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     99/100
System Corruption          22%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (12) -----
  Experimental Melee Analysis Suite
               Graphene Brace
               Hacking Suite
      Improved System Shield
               Spacefold Activator
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
      Advanced Heavy Siege Treads
      Advanced Energy Well (500)
               Subatomic Replicator
               Null Cannon

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
                Quantum Reactor
                Quantum Reactor
>               --- PROPULSION -------
                Biometal Leg
                Biometal Leg
                Biometal Leg
                Biometal Leg
                Biometal Leg
                Biometal Leg
>               --- UTILITY ----------
   Experimental Power Amplifier
  High-capacity Storage Unit
       Advanced Energy Well
   Experimental Melee Analysis Suite
   Experimental Core Analyzer
                Microactuators
       Advanced Phase Shifter
                Centrium Medium Armor Plating
                Centrium Heavy Armor Plating
                Thermal Barrier
                AEGIS Remote Shield
>               --- WEAPON -----------
                Molecular Scythe
                Nanosword
                Sigix Broadsword
>               --- INVENTORY --------
                Particle Reactor
                Quantum Reactor
          Light Quantum Reactor
                Biometal Leg
                Biometal Leg
                Biometal Leg
                Biometal Leg
       Improved Transmission Jammer
          Heavy Insulated Plating
   Experimental EM Disruption Field
   Experimental Force Field
                Subatomic Replicator
                Spacefold Activator
                Null Cannon
                Micro-nuke Launcher
       Advanced Datajack
                Plasma Lance
       Enhanced Force Lance
                CR-A16's Behemoth Slayer
[Rating: 233]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Biometal Leg
  Wheel                    Centrium Wheel
  Hover Unit               Cooled Gravmag System
Utility                    Experimental Melee Analysis Suite
  Device                   Improved Transmission Jammer
  Storage                  Huge Storage Unit
  Processor                Experimental Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
  Artifact                 Spacefold Activator
Weapon                     Advanced Beam Cannon
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Ripper
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   6   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  10   | .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             485  | 6   18  4   17  2   3   11  14  51  5   5   22  3   5   10  17  54  1   10  28  2   31  19  34  42  22  42  7   
  Power                    43   | 1   .   1   2   .   .   .   .   1   1   .   2   .   .   .   1   9   .   .   2   .   1   .   4   7   2   7   2   
    Engine                 5    | 1   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   1   .   .   .   .   1   .   .   .   
    Reactor                31   | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   5   .   .   1   .   1   .   4   6   2   7   2   
  Propulsion               109  | 2   3   .   6   .   1   7   3   21  3   .   1   2   .   3   3   5   .   2   2   .   6   2   15  6   7   8   1   
    Treads                 59   | 2   3   .   6   .   1   7   3   15  3   .   1   2   .   1   3   2   .   1   1   .   1   .   4   3   .   .   .   
    Leg                    16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   8   1   
    Wheel                  32   | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   3   .   1   1   .   5   2   11  3   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  199  | 1   4   1   5   .   2   2   7   19  .   4   15  1   1   7   6   25  1   5   10  1   14  12  5   18  11  18  4   
    Device                 104  | .   .   1   1   .   2   2   2   2   .   2   8   1   1   3   1   15  .   3   6   .   9   8   3   12  9   11  2   
    Storage                10   | 1   2   .   1   .   .   .   .   .   .   .   1   .   .   2   .   1   .   .   .   .   .   1   .   1   .   .   .   
    Processor              11   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   4   2   .   .   1   .   1   .   .   1   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Protection             69   | .   2   .   3   .   .   .   3   17  .   2   6   .   .   2   1   7   1   2   3   1   4   3   2   4   1   5   .   
    Artifact               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Weapon                   134  | 2   11  2   4   2   .   2   4   10  1   1   4   .   4   .   7   15  .   3   14  1   10  5   10  11  2   9   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          22   | .   3   1   3   1   .   1   .   .   .   .   .   .   1   .   2   .   .   .   2   .   2   1   3   1   1   .   .   
    Ballistic Gun          6    | 2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               27   | .   3   1   1   1   .   1   1   2   .   .   1   .   1   .   2   3   .   1   1   .   .   1   3   2   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   3   .   .   1   .   .   .   .   1   .   .   .   
    Slashing Weapon        37   | .   .   .   .   .   .   .   1   3   1   1   .   .   .   .   .   8   .   1   7   1   3   2   .   4   1   4   .   
    Piercing Weapon        26   | .   .   .   .   .   .   .   2   2   .   .   1   .   2   .   2   1   .   1   1   .   5   1   4   2   .   2   .   
    Special Melee Weapon   5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   
  Unidentified Prototypes  41   | .   .   .   .   .   2   .   1   .   1   .   1   .   .   5   3   .   .   .   4   .   5   6   .   8   4   1   .   
  Corrupted Parts          4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      31   | .   .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 105  | .   2   .   2   .   .   .   .   15  6   1   9   .   .   .   2   15  .   .   3   .   8   1   6   3   1   12  19  
  Power                    15   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   4   .   .   1   .   1   .   1   1   .   2   3   
  Propulsion               28   | .   2   .   1   .   .   .   .   7   5   .   .   .   .   .   1   .   .   .   .   .   2   .   1   2   .   .   7   
  Utility                  48   | .   .   .   1   .   .   .   .   6   .   .   6   .   .   .   .   8   .   .   2   .   4   1   4   .   1   9   6   
  Weapon                   14   | .   .   .   .   .   .   .   .   2   1   1   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   3   
  Highest Loss Streak      15   | .   1   .   1   .   .   .   .   6   5   1   3   .   .   .   2   5   .   .   1   .   2   1   3   2   1   2   15  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     90   | .   98  100 96  100 88  99  91  93  76  72  76  85  82  84  93  90  89  88  91  94  87  89  89  85  78  90  89  
  Engine                   4    | .   14  14  11  11  11  11  6   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   4   5   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   4   6   10  11  11  11  5   4   5   5   5   5   4   4   10  12  13  11  10  
  Treads                   18   | .   27  28  31  33  33  33  26  24  5   13  11  15  17  17  22  21  5   4   5   5   3   4   4   7   10  .   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   23  22  
  Wheel                    4    | .   .   .   .   .   .   .   .   1   12  .   .   .   .   .   .   4   15  15  14  15  20  18  16  9   .   .   .   
  Device                   9    | .   .   4   10  11  .   10  13  2   .   .   4   5   10  13  12  11  10  9   14  19  13  18  17  15  10  20  18  
  Storage                  7    | .   14  14  11  11  11  11  6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   8   6   3   
  Processor                6    | .   .   .   .   .   .   .   12  13  13  13  5   5   5   5   5   7   10  10  9   10  14  14  13  13  9   8   7   
  Protection               9    | .   13  9   9   11  11  11  6   18  13  11  12  15  5   5   9   8   10  10  7   6   5   4   4   4   7   6   3   
  Energy Cannon            6    | .   10  27  22  17  22  19  .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   .   5   11  11  11  9   4   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          5    | .   .   .   .   .   .   .   5   5   5   11  6   5   5   5   5   6   15  15  19  21  12  4   4   7   12  9   7   
  Piercing Weapon          4    | .   .   .   .   .   .   .   11  12  13  7   8   5   4   5   4   8   5   4   .   .   5   13  11  6   .   1   .   
Peak Build Rating          233  | 6   12  17  20  21  31  41  69  75  103 105 121 119 116 119 117 123 110 113 125 123 171 177 188 226 231 233 218 
  Average Rating           95   | 4   8   15  19  19  21  31  65  66  82  103 114 114 113 114 109 113 110 109 115 121 142 169 173 192 220 221 203 
  On Entrance              99   | .   6   12  17  20  21  26  41  69  65  103 104 119 116 114 117 111 110 110 109 125 118 166 172 174 223 211 204 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             200  | 11  34  36  100 100 100 105 120 148 159 160 200 169 169 163 168 134 112 121 127 113 128 131 153 175 174 190 131 
  Greatest Support         245  | 40  40  40  60  60  68  78  106 125 160 160 160 160 134 134 134 135 60  60  60  60  88  68  94  245 245 168 168 
  Greatest Overweight (x)  14   | .   1   .   1   1   1   1   1   9   4   .   1   1   1   2   1   6   1   2   2   1   2   2   14  3   5   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   .   1   2   .   .   1   1   1   1   1   1   1   1   1   1   1   2   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         21   | 6   13  15  19  25  25  25  25  25  25  25  25  25  25  25  25  20  20  20  20  20  20  20  20  20  20  20  19  
  Most Carried             25   | 1   15  15  18  24  25  25  25  25  25  24  25  25  25  25  25  22  20  20  20  20  20  20  20  20  20  20  15  
  Average Carried          20   | .   9   14  15  18  24  24  24  24  24  23  20  24  24  24  23  18  20  19  18  19  18  19  18  19  19  18  14  
  Final Capacity           25   | 8   15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            25   | 1   14  15  18  24  25  25  25  25  23  23  25  25  25  25  23  20  20  20  16  19  20  20  20  19  19  14  5   

 Class Distribution 
--------------------
 38% | Scavenger-Gladiator
 29% | Mutant
 27% | Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -9/Materials
              Mutant | -9/Mines
              Mutant | -7/Zion
              Mutant | -6/Proximity Caves
 Scavenger-Gladiator | -6/Factory
 Scavenger-Gladiator | -6/Extension
 Scavenger-Gladiator | -6/Cetus
 Scavenger-Gladiator | -6/Archives
 Scavenger-Gladiator | -5/Factory
 Scavenger-Gladiator | -5/Upper Caves
 Scavenger-Gladiator | -5/Upper Caves
 Scavenger-Gladiator | -5/Zhirov
           Gladiator | -4/Proximity Caves
           Gladiator | -4/Factory
           Gladiator | -4/Upper Caves
           Gladiator | -4/Upper Caves
 Scavenger-Gladiator | -4/Warlord
 Scavenger-Gladiator | -3/Proximity Caves
           Gladiator | -3/Research
           Gladiator | -3/Testing
           Gladiator | -2/Research
 Scavenger-Gladiator | -2/Quarantine
           Gladiator | -2/Section 7
 Scavenger-Gladiator | -1/Access
 Scavenger-Gladiator | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Ext  Cet  Arc  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Matter Collected           7476  | 259  580  88   178  31   30   125  197  853  64   75   272  152  196  140  228  755  89   246  504  37   376  285  441  529  275  412  59   
  Remotely                 38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    .    .    .    .    .    .    .    
Salvage Created            28577 | .    778  327  1273 140  .    127  229  2655 102  340  1712 104  193  195  562  2924 347  393  909  36   2561 1481 1228 2811 2123 4794 233  
  Parts                    1358  | .    56   20   99   11   .    7    21   120  1    25   77   5    9    .    25   135  16   10   24   3    114  70   60   107  104  228  11   
Haulers Intercepted        10    | .    2    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    
Recyclers Shooed           12    | .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      73    | .    .    .    .    .    7    8    .    .    .    .    .    6    5    .    21   .    15   9    .    2    .    .    .    .    .    .    .    
  Prevented                20    | .    .    .    .    .    .    14   .    .    .    .    .    1    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  412  | .   18  9   27  4   .   3   4   35  2   3   25  5   5   .   10  48  5   7   22  .   27  18  13  27  26  66  3   
  Melee                    276  | .   .   .   .   .   .   .   4   17  2   3   19  5   1   .   7   38  5   4   10  .   26  18  9   22  26  57  3   
  Guns                     12   | .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  38   | .   2   6   23  3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  AOE                      72   | .   4   3   4   1   .   2   .   18  .   .   4   .   4   .   2   4   .   3   12  .   .   .   1   3   .   7   .   
Classes Destroyed          25   | .   7   .   2   .   .   .   1   6   .   .   1   .   .   .   1   2   .   .   2   1   .   .   .   2   .   .   .   
  Worker                   23   | .   1   1   3   .   .   .   .   3   .   .   1   .   .   .   .   5   .   .   .   .   2   1   4   .   .   2   .   
  Builder                  20   | .   1   1   1   .   .   .   2   6   .   .   1   .   .   .   .   1   .   .   .   .   2   1   1   3   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Recycler                 18   | .   .   .   1   .   .   .   .   7   .   .   3   .   .   .   .   .   .   .   .   .   2   2   1   2   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 9    | .   2   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  16   | .   3   .   5   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   2   1   1   .   
  Swarmer                  68   | .   3   3   13  .   .   .   .   .   .   .   4   5   4   .   2   12  .   .   .   .   .   5   .   2   .   15  .   
  Saboteur                 4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
  Grunt                    150  | .   15  6   7   4   .   3   .   18  .   .   9   .   .   .   3   15  .   2   11  .   8   7   2   10  12  18  .   
  Brawler                  14   | .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   3   3   .   1   .   .   2   .   1   .   
  Duelist                  9    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   6   .   
  Protector                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   3   .   
  Researcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Sentry                   38   | .   .   .   7   .   .   .   1   7   .   3   1   .   1   .   1   3   1   2   .   .   5   .   1   .   1   2   2   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   38   | .   .   .   .   .   .   .   .   4   .   .   2   .   .   .   .   2   4   .   .   .   4   .   5   4   6   7   .   
  Programmer               66   | .   .   .   .   .   .   .   3   .   .   .   6   .   .   .   .   14  .   .   1   .   8   5   4   8   7   9   1   
  Behemoth                 6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   2   .   
  Cetus Guard              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Striker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Protovariant L           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           15   | .   6   5   8   2   .   3   1   15  1   2   6   5   4   .   2   5   2   3   12  1   6   5   3   7   4   13  2   
  Combat Bots Only         13   | .   5   3   4   2   .   3   1   10  1   2   5   5   4   .   2   5   2   3   12  .   6   5   3   5   4   13  2   
Max Kills in Single Turn   5    | .   3   2   3   1   .   1   1   4   1   1   5   1   2   .   1   2   1   2   3   1   1   2   1   2   1   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   1   2   1   .   1   .   4   .   .   4   .   2   .   1   2   .   2   3   .   .   .   1   1   .   4   .   
  Melee                    2    | .   .   .   .   .   .   .   1   1   1   1   1   1   1   .   1   2   1   1   1   .   1   2   1   1   1   2   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  CL-ANK (-6/Extension)

 Combat                          | -11   -10   -10   -9    -9    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Zio   Pro   Fac   Ext   Cet   Arc   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   
Hostile Shots Fired        3999  | .     74    30    82    14    2     11    133   540   62    18    247   24    29    .     78    361   90    39    140   .     280   80    108   157   382   798   220   
  Missed                   1199  | .     13    10    21    4     1     4     36    165   12    3     78    5     10    .     19    85    35    9     29    .     91    17    30    38    89    308   87    
Damage Taken               36694 | .     725   226   698   130   18    157   1197  4138  1101  256   3644  278   295   .     819   4998  402   339   1463  .     1616  1397  1181  1189  2569  4843  3015  
  Core                     3810  | .     146   46    60    .     .     .     107   344   89    40    276   14    25    .     82    357   50    25    174   .     77    113   97    13    73    757   845   
  Absorbed by Shields      15732 | .     .     .     .     .     .     .     .     58    .     .     .     .     .     .     610   761   405   358   1082  .     1522  718   1043  1129  2428  4422  1196  
  Reduced by Siege Mode    168   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     168   .     .     .     .     .     
  Ignored by Resistances   6136  | .     .     .     .     .     .     .     .     254   303   79    185   .     .     .     .     84    .     .     .     .     490   .     366   435   1320  2620  .     
  Regen/Repaired (Parts)   3563  | .     81    .     121   .     .     .     .     .     .     .     .     .     .     .     .     243   .     .     317   .     35    .     .     126   741   1487  412   
Core Remaining (%)         64    | 100   .     23    .     .     .     85    .     .     .     31    .     .     .     .     60    .     .     .     .     47    .     85    .     .     82    .     .     
Volleys Fired              303   | .     67    20    72    12    1     12    .     35    .     .     1     .     9     .     16    10    .     5     15    .     1     .     13    7     1     6     .     
  Largest                  2     | .     2     2     2     2     1     2     .     1     .     .     1     .     1     .     1     1     .     1     1     .     1     .     1     1     1     1     .     
  Hottest                  136   | .     136   136   136   136   68    136   .     48    .     .     43    .     90    .     90    46    .     49    100   .     90    .     130   130   130   49    .     
Shots Fired                476   | .     134   35    142   24    1     22    .     35    .     .     2     .     9     .     14    9     .     4     15    .     2     .     13    8     1     6     .     
  Gun                      122   | .     122   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   262   | .     5     30    140   23    1     17    .     23    .     .     .     .     1     .     10    .     .     .     1     .     2     .     6     2     1     .     .     
  Launcher                 92    | .     7     5     2     1     .     5     .     12    .     .     2     .     8     .     4     9     .     4     14    .     .     .     7     6     .     6     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  145   | .     122   .     .     .     .     .     .     23    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  234   | .     5     30    140   23    1     17    .     .     .     .     .     .     1     .     10    .     .     .     .     .     2     .     2     2     1     .     .     
  Explosive                71    | .     7     5     2     1     .     5     .     12    .     .     2     .     .     .     .     .     .     4     14    .     .     .     7     6     .     6     .     
  Electromagnetic          21    | .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     4     9     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     4     .     .     .     .     
  Robot Hit Streak         17    | .     16    17    12    6     .     8     .     12    .     .     12    .     1     .     1     1     .     1     7     .     .     .     6     11    .     1     .     
  Robot Miss Streak        4     | .     3     1     4     3     .     3     .     2     .     .     1     .     3     .     .     2     .     .     3     .     .     .     3     .     1     2     .     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1405  | .     90    24    72    12    .     15    18    132   8     14    94    11    5     8     33    166   25    15    48    2     129   94    41    80    84    176   9     
  Core Hits                776   | .     44    15    45    4     .     12    6     92    4     8     42    4     8     3     16    76    11    18    42    1     55    35    34    47    39    111   4     
  Critical Kills           4     | .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 11    | .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     1     5     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         158   | .     .     .     .     .     .     .     2     15    1     2     16    2     .     .     4     26    3     1     3     .     12    13    8     12    15    22    1     
    Blast                  1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  15    | .     .     .     .     .     .     .     .     .     .     .     6     2     .     .     2     5     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  72    | .     .     .     .     .     .     .     1     5     1     .     4     .     .     .     1     7     3     .     3     .     7     .     .     4     15    20    1     
    Impale                 68    | .     .     .     .     .     .     .     1     9     .     2     6     .     .     .     1     14    .     1     .     .     5     13    6     8     .     2     .     
    Sunder                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
Melee Attacks              1560  | .     .     .     .     .     .     .     46    127   9     14    134   16    10    12    48    216   32    18    51    3     162   131   43    106   113   244   25    
  Kinetic                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Impact                   84    | .     .     .     .     .     .     .     .     .     .     .     25    11    3     5     13    27    .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 723   | .     .     .     .     .     .     .     8     31    2     5     20    3     1     1     15    40    14    5     47    3     89    18    4     54    113   226   24    
  Piercing                 745   | .     .     .     .     .     .     .     38    95    7     9     89    2     6     6     20    149   18    13    .     .     73    113   39    51    .     17    .     
  Sneak Attacks            81    | .     .     .     .     .     .     .     2     15    .     4     5     .     .     .     2     15    .     .     5     1     6     6     5     9     2     3     1     
    Combat Hostiles        14    | .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     2     5     .     .     1     .     .     2     .     .     1     .     1     
  Follow-up Attacks        358   | .     .     .     .     .     .     .     2     21    3     3     33    6     1     3     20    59    11    3     12    .     45    36    3     19    24    51    3     
Damage Inflicted           75360 | .     1513  765   1988  327   .     809   676   7745  294   688   3915  523   303   642   1531  7089  948   862   4038  125   6058  4598  3211  6096  6300  13562 754   
  Guns                     1048  | .     1048  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  3739  | .     63    491   1546  245   .     299   .     580   .     .     .     .     .     .     .     .     .     .     .     .     .     .     429   86    .     .     .     
  Explosions               12258 | .     393   274   334   49    .     510   .     3323  .     .     347   .     196   .     186   531   .     363   2459  .     .     .     916   973   .     1404  .     
  Melee                    58126 | .     .     .     .     .     .     .     676   3842  294   688   3553  523   107   642   1345  6558  948   499   1579  125   6058  4598  1866  5037  6300  12134 754   
  Ramming                  189   | .     9     .     108   33    .     .     .     .     .     .     15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     24    .     
  Kinetic                  1628  | .     1048  .     .     .     .     .     .     580   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  2767  | .     63    491   1546  245   .     299   .     .     .     .     .     .     .     .     .     37    .     .     .     .     .     .     .     86    .     .     .     
  Explosive                11345 | .     393   274   334   49    .     510   .     3323  .     .     347   .     .     .     .     .     .     363   2459  .     .     .     916   973   .     1404  .     
  Electromagnetic          876   | .     .     .     .     .     .     .     .     .     .     .     .     .     196   .     186   494   .     .     .     .     .     .     .     .     .     .     .     
  Impact                   3021  | .     .     .     .     .     .     .     .     .     .     .     808   445   .     224   453   1091  .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 30858 | .     .     .     .     .     .     .     114   730   76    259   387   39    40    80    430   1049  458   126   1579  125   3212  490   115   2746  6300  11749 754   
  Piercing                 24247 | .     .     .     .     .     .     .     562   3112  218   429   2358  39    67    338   462   4418  490   373   .     .     2846  4108  1751  2291  .     385   .     
  Entropic                 429   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     429   .     .     .     .     
Highest Corruption         31    | .     .     .     .     .     .     31    4     8     8     8     12    12    12    12    17    16    14    14    14    .     6     10    1     3     7     7     22    
  Average Corruption       7     | .     .     .     .     .     .     18    2     5     8     5     7     12    12    12    15    11    14    14    14    .     3     9     1     1     4     4     11    
  Corruption Purged        15    | .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  627   | .     .     .     .     .     .     .     27    65    6     14    44    32    34    16    56    96    29    44    1     .     24    44    3     29    17    31    15    
    Message Errors         155   | .     .     .     .     .     .     .     11    24    2     7     6     7     6     3     19    21    7     14    .     .     9     8     .     6     2     3     .     
    Matter Fused           160   | .     .     .     .     .     .     .     3     14    1     4     14    11    10    4     11    25    7     11    1     .     7     13    .     3     5     11    5     
    Heat Flow Errors       80    | .     .     .     .     .     .     .     1     6     1     .     7     5     4     1     9     14    4     6     .     .     2     5     1     4     2     5     3     
    Energy Discharges      71    | .     .     .     .     .     .     .     7     8     2     1     7     2     4     1     8     11    4     4     .     .     .     3     1     3     1     3     1     
    Parts Rejected         7     | .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     1     .     .     1     .     .     .     2     .     1     
    Parts Fused            6     | .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     1     .     .     .     .     .     .     .     .     1     .     1     .     
    Data Loss (minor)      89    | .     .     .     .     .     .     .     3     8     .     1     5     5     4     4     4     18    5     5     .     .     3     10    .     8     2     4     .     
    Data Loss (major)      31    | .     .     .     .     .     .     .     2     3     .     .     1     .     2     1     2     3     .     1     .     .     1     4     1     3     2     3     2     
    Misfires               3     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     
    Alerts                 15    | .     .     .     .     .     .     .     .     1     .     1     1     1     3     2     .     2     1     .     .     .     .     1     .     .     1     1     .     
    Misdirections          6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     .     .     .     .     .     .     3     
    Weapon Failures        4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     1     .     .     .     .     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            5077  | .     .     20    7     19    .     .     46    146   .     .     464   107   .     127   79    578   .     .     73    42    257   508   493   810   357   944   .     
  Projectiles              22    | .     .     .     .     .     .     .     .     22    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               358   | .     .     20    4     19    .     .     .     47    .     .     .     .     .     .     32    .     .     .     59    .     .     .     21    35    .     121   .     
  Melee                    4697  | .     .     .     3     .     .     .     46    77    .     .     464   107   .     127   47    578   .     .     14    42    257   508   472   775   357   823   .     
Knockbacks                 20    | .     .     .     2     1     .     .     .     6     .     .     4     1     .     .     2     4     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   14    | .     .     .     2     1     .     .     .     .     .     .     4     1     .     .     2     4     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  5     | .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      514   | .     2     4     61    .     .     .     .     235   .     .     .     .     .     .     32    43    .     .     52    .     .     .     59    .     .     26    .     
  Shots                    16    | .     1     1     2     .     .     .     .     4     .     .     .     .     .     .     2     3     .     .     1     .     .     .     1     .     .     1     .     
  Rammed                   22    | .     2     2     10    5     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             28    | .     3     2     12    5     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Kicked                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Crushed                  3     | .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        545   | .     159   350   228   276   24    282   228   266   116   .     545   237   298   289   367   268   223   240   .     .     228   258   269   222   248   244   247   
  Average Temperature      90    | .     23    175   55    110   13    115   101   69    48    .     94    102   130   151   123   82    88    85    .     .     77    102   98    81    20    100   113   
  Received Heat Transfer   5339  | .     390   114   174   78    .     48    201   1131  207   54    543   .     .     .     112   690   34    70    242   .     258   56    76    130   172   428   131   
  Effects                  22    | .     .     .     .     .     .     3     .     .     .     .     13    .     .     .     5     1     .     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              4     | .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           3     | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           14    | .     .     .     .     .     .     3     .     .     .     .     5     .     .     .     5     1     .     .     .     .     .     .     .     .     .     .     .     
    Damage (core)          1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Total Turns              21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    .     .     .     .     .     
  Longest Duration         21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    .     .     .     .     .     
Robots Corrupted           9     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     6     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          9     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     6     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              14    | .     .     .     2     .     .     .     .     .     .     .     1     1     1     .     2     7     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       33    | .     .     .     1     .     .     .     .     .     .     .     11    5     .     2     1     13    .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             10    | .     .     2     6     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Heat Transferred         4836  | .     111   888   2775  444   .     518   .     .     .     .     .     .     .     .     .     50    .     .     .     .     .     .     .     50    .     .     .     
Parts Sabotaged            13    | .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     1     .     .     4     .     .     .     .     .     .     4     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Ext  Cet  Arc  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Peak Influence             3533 | .    354  256  487  180  .    .    416  785  538  320  410  .    .    .    .    1060 .    .    .    .    601  587  1070 1136 1094 3533 2381 
  Initial                  2260 | .    .    54   46   150  .    .    82   177  432  209  .    .    .    .    .    150  .    .    .    .    3    337  270  517  605  638  2260 
  Average                  463  | .    157  130  382  52   .    .    128  344  513  150  236  .    .    .    .    623  .    .    .    .    280  455  591  733  788  1470 2311 
Maximum Alert Level        5    | .    1    1    2    .    .    .    2    3    2    1    2    .    .    .    .    3    .    .    .    .    2    2    3    4    3    5    5    
  Low Security (%)         30   | 100  70   79   7    100  .    .    72   30   .    63   25   .    .    .    .    17   .    .    .    .    29   .    .    .    .    .    .    
  Level 1                  23   | .    29   20   35   .    .    .    23   33   .    36   74   .    .    .    .    5    .    .    .    .    42   23   45   .    .    .    .    
  Level 2                  24   | .    .    .    56   .    .    .    3    20   100  .    .    .    .    .    .    26   .    .    .    .    28   76   9    57   36   7    .    
  Level 3                  15   | .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    50   .    .    .    .    .    .    45   33   63   42   .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    12   .    
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    55   
  High Security            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   44   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          106  | .    5    .    2    .    .    .    9    5    .    .    10   .    .    .    .    10   .    .    .    .    3    3    5    9    9    32   4    
  Investigation            9    | .    3    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    
  Extermination            28   | .    .    .    .    .    .    .    4    .    .    .    4    .    .    .    .    6    .    .    .    .    1    3    1    4    3    2    .    
  Reinforcement            20   | .    2    .    .    .    .    .    2    2    .    .    3    .    .    .    .    1    .    .    .    .    1    .    3    2    3    1    .    
  Assault                  40   | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    3    2    25   4    
  Garrison                 9    | .    .    .    .    .    .    .    3    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Distress Signals           21   | .   2   .   3   .   .   .   .   5   2   .   1   .   .   .   1   3   .   .   .   .   2   1   .   .   .   1   .   
Communications Jammed      137  | .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   1   54  .   .   17  .   .   .   1   17  .   34  .   
  Distress Signals         135  | .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   54  .   .   17  .   .   .   1   17  .   33  .   
Times Spotted              810  | .   29  11  41  6   1   10  14  59  10  2   38  7   5   .   13  70  8   8   38  .   45  24  35  45  47  185 59  
  Peak Tracking Total      41   | .   3   3   6   2   1   4   5   9   5   1   6   2   4   .   3   6   3   7   7   .   7   5   6   5   9   33  41  
  Tactical Retreats        68   | .   3   .   3   4   .   .   .   5   .   .   3   2   .   .   2   5   .   2   3   .   2   1   1   2   3   23  4   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Traps Triggered            14   | .   4   .   1   .   .   .   .   5   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Triggered                12   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   
Most Traps Carried         5    | .   .   .   .   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Machines Disabled          31   | .   1   .   3   .   .   .   .   3   .   1   1   .   .   1   .   6   .   .   1   .   .   5   2   3   3   1   .   
  Max in Single Turn       3    | .   1   .   2   .   .   .   .   1   .   .   1   .   .   1   .   3   .   .   1   .   .   1   1   1   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Machines Accessed          47   | .   8   1   11  1   .   .   2   1   .   .   .   1   .   4   .   4   .   1   2   .   3   3   2   1   .   2   .   
  Terminals                19   | .   6   .   10  1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   1   .   
  Repair Stations          7    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   1   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   
Total Hacks                107  | .   17  1   31  2   .   .   2   3   .   .   .   1   .   17  .   13  .   1   2   .   6   4   3   1   .   3   .   
  Successful               64   | .   10  1   14  2   .   .   .   1   .   .   .   1   .   17  .   10  .   1   2   .   3   1   .   1   .   .   .   
  Failed                   43   | .   7   .   17  .   .   .   2   2   .   .   .   .   .   .   .   3   .   .   .   .   3   3   3   .   .   3   .   
    Catastrophic           11   | .   2   .   2   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   155  | .   12  .   18  2   .   .   19  6   .   .   9   .   .   .   .   10  .   .   .   .   13  27  2   15  9   11  2   
  Terminals                44   | .   13  .   24  2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   1   .   
  Repair Stations          23   | .   3   .   7   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   4   2   .   .   .   2   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   .   .   
Terminal Hacks             28   | .   1   1   3   1   .   .   .   1   .   .   .   1   .   17  .   .   .   1   2   .   .   .   .   .   .   .   .   
  Record                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   1   .   .   .   .   .   
  Scan Component           7    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   .   
  Repair                   5    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Unauthorized Hacks         16   | .   7   .   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminals                14   | .   6   .   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   12   | .   5   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Patch                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   6   .   9   .   .   .   2   1   .   .   .   .   .   .   .   3   .   .   .   .   3   3   2   .   .   2   .   
  Full Trace Events        4    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   51   | .   .   .   .   .   16  .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   15  .   14  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Time                     184  | .   26  .   64  .   .   .   .   .   .   .   .   .   .   .   .   94  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  parse_system             3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Relay Couplers Released    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   6   3   .   .   .   .   .   
  Programmers              12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   6   3   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             19   | .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Ext  Cet  Arc  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total Allies               39    | .    .    .    .    .    4    .    6    16   .    .    .    .    .    .    .    .    .    .    5    .    4    .    1    .    .    3    .    
  Largest Group            12    | .    .    .    .    .    4    4    6    12   4    1    .    .    .    .    .    .    .    .    5    .    4    .    1    1    .    3    .    
  Highest-Rated Group      454   | .    .    .    .    .    153  153  420  454  126  39   .    .    .    .    .    .    .    .    274  .    156  .    269  250  .    243  .    
  Highest-Rated Ally       269   | .    .    .    .    .    39   39   70   127  39   39   .    .    .    .    .    .    .    .    68   .    39   .    269  250  .    81   .    
Zionite Dispatches         7     | .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    .    
  Light                    2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recon                    1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Experimental             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Hero                     1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               29    | .    .    .    .    .    .    .    2    .    .    2    5    1    5    .    4    10   .    .    .    .    .    .    .    .    .    .    .    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  22    | .    .    .    .    .    .    .    2    .    .    .    4    1    4    .    3    8    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   5     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    2    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               361   | .    .    .    .    .    4    45   69   93   52   2    .    .    .    .    .    .    .    .    16   .    15   .    38   18   .    9    .    
  Total Damage             13238 | .    .    .    .    .    46   1229 1671 2057 1161 51   .    .    .    .    .    .    .    .    708  .    251  .    3612 1753 .    699  .    
  Kills                    74    | .    .    .    .    .    .    9    14   10   8    1    .    .    .    .    .    .    .    .    7    .    4    .    13   4    .    4    .    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    18   | .   .   3   .   2   2   2   .   .   .   .   .   1   2   .   2   .   2   2   .   .   .   .   .   .   .   .   .   
Drone Launches             29   | .   .   .   .   .   .   .   2   .   .   .   6   1   5   .   3   12  .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         28   | .   .   .   .   .   .   .   2   .   .   .   6   1   5   .   3   11  .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     25   | .   .   .   .   .   .   .   2   1   .   .   2   .   .   .   .   2   .   .   .   .   2   8   .   4   2   2   .   
  Main Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access            3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Guard Positions          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Component Stockpiles     3    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Trap Installations       3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Active Terminals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Ext  Cet  Arc  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               37833 | 70   1664 727  2934 1876 2414 1973 1834 2593 273  1083 2016 749  947  463  1590 2788 725  1045 1212 226  1349 1276 882  2026 905  1788 405  
Spaces Moved               17084 | 40   772  403  1203 556  992  796  600  853  161  197  663  289  343  171  491  1276 527  801  758  192  858  852  472  1118 387  977  336  
  Core                     11    | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Treads                   10024 | 37   772  403  1203 556  992  796  600  714  65   197  663  289  343  171  491  741  .    .    .    .    .    .    .    664  327  .    .    
  Legs                     1321  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    60   952  309  
  Wheels                   5684  | .    .    .    .    .    .    .    .    139  96   .    .    .    .    .    .    535  527  801  758  192  858  852  472  454  .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  240  240  240  162  130  130  160  160  240  246  246  246  111  111  111  111  111  105  105  107  119  110  110  50   
  Average Speed            171   | 151  162  160  185  240  240  240  237  224  152  160  233  245  246  246  249  158  111  111  111  111  108  110  123  146  152  131  108  
  Slowest Speed            560   | 160  240  160  240  240  240  243  242  560  240  160  240  246  246  330  250  250  111  129  129  111  130  129  290  237  460  180  180  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Spacefolds               16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    7    
Exploration Rate (%)       61    | 5    97   80   85   100  88   90   23   87   57   95   32   68   95   60   80   48   65   80   85   38   28   85   16   75   20   28   20   
  Regions Visited          27
    Branch Regions         19
  Pre-discovered Areas     15    | .    2    .    2    3    .    .    .    4    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    1    .    .    1    1    .    .    .    1    .    .    .    1    .    .    .    .    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      18    | 1    1    1    .    1    1    .    .    1    1    1    .    1    1    1    .    1    1    1    1    .    .    .    .    1    1    1    .    
Scrap Searched             22    | .    .    .    .    1    4    3    .    .    .    .    .    1    3    .    3    .    4    3    .    .    .    .    .    .    .    .    .    
Spaces Dug                 93    | .    .    .    .    .    .    .    19   .    .    .    3    .    5    .    8    8    2    .    1    .    14   5    3    5    4    7    9    
Terrain Destroyed          874   | .    40   32   .    11   .    26   19   79   .    .    22   .    5    .    14   90   2    65   217  .    16   5    58   102  4    58   9    
  Melee                    88    | .    .    .    .    .    .    .    19   .    .    .    3    .    4    .    4    8    2    .    1    .    14   5    3    5    4    7    9    
  Projectile               18    | .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    10   .    .    .    1    .    2    .    2    1    .    .    .    
  AOE                      768   | .    40   32   .    10   .    26   .    79   .    .    19   .    .    .    .    82   .    65   215  .    .    .    53   96   .    51   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Ext  Cet  Arc  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total                      23439 | 46   1043 450  1762 1067 1031 845  969  1333 181  943  931  312  427  200  786  1734 637  930  1062 202  1125 1130 719  1406 545  1260 363  
  Wait                     3875  | .    170  16   428  487  12   4    305  150  1    721  136  7    55   .    228  202  91   86   154  .    97   159  144  116  43   51   12   
  Move                     17028 | 39   771  402  1202 555  991  795  599  852  160  196  662  288  342  170  490  1275 526  800  757  191  857  851  471  1117 386  960  323  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  208   | 1    10   3    14   6    10   9    6    15   5    5    14   1    5    3    6    27   .    5    8    5    12   6    7    14   1    9    1    
  Fast Attach              148   | 6    5    .    4    .    2    1    3    18   1    2    4    1    .    8    .    15   .    6    5    .    15   14   11   9    12   5    1    
  Attach                   135   | .    2    .    2    .    .    .    5    13   3    3    11   2    .    3    8    24   .    1    9    1    9    1    9    7    4    15   3    
  Detach                   45    | .    2    .    .    .    1    .    1    2    .    1    2    1    .    1    4    8    .    .    .    .    7    1    5    4    3    2    .    
  Swap                     206   | .    11   4    11   2    1    10   6    20   1    .    7    .    5    .    9    15   1    3    14   1    7    4    14   26   9    22   3    
  Drop                     247   | .    2    3    17   .    13   14   6    20   5    4    4    2    5    9    2    23   1    11   11   2    19   20   11   28   5    9    1    
  Fire                     303   | .    67   20   72   12   1    12   .    35   .    .    1    .    9    .    16   10   .    5    15   .    1    .    13   7    1    6    .    
  Melee                    1035  | .    .    .    .    .    .    .    38   96   5    11   87   10   6    6    23   135  18   13   36   2    101  73   34   71   81   171  18   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Crush                    25    | .    3    2    12   5    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            17    | .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    1    
  Rewire                   156   | .    .    .    .    .    .    .    .    103  .    .    .    .    .    .    .    .    .    .    53   .    .    .    .    .    .    .    .    
  Trap                     8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    7    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x2 / *Low x2 / *Ext)
-6/Extension (discovered 2 exits: *Fac / [*Cet])
-6/Cetus (discovered 2 exits: *Fac / [*Arc])
-6/Archives (discovered 3 exits: *Fac / [*Hub x2])
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res x4 / [*Upp])
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research (discovered 3 exits: *Acc x2 / *Qua)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 15)
    71 | -11/Scrapyard      | Entered Materials
   279 | -10/Materials      | Discovered new exit (range 11)
   321 | -10/Materials      | Build established: Mutant
   565 | -10/Materials      | Repaired Assault Rifle
   678 | -10/Materials      | Discovered new exit (range 3)
   820 | -10/Materials      | Discovered new exit (range 13)
  1049 | -10/Materials      | Core integrity fell below 50%
  1425 | -10/Materials      | Discovered new exit (range 12)
  1497 | -10/Materials      | Learned location of 2 exits from Subcaves
  1543 | -10/Materials      | Learned Storage trap positions
  1578 | -10/Materials      | Learned location of Recycling (-8)
  1651 | -10/Materials      | Learned location of 1 exit from Storage
  1691 | -10/Materials      | Identified exit to Subcaves
  1691 | -10/Materials      | Learned location of 1 exit from Materials
  1735 | -10/Materials      | Entered Mines
  1740 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1862 | -10/Mines          | Discovered new exit (range 8)
  1928 | -10/Mines          | Learned Materials emergency access door positions
  2060 | -10/Mines          | Learned 2 Materials zone layouts
  2321 | -10/Mines          | Discovered new exit (range 12)
  2462 | -10/Mines          | Entered Materials
  2462 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2463 | -9/Materials       | Identified exit to Mines
  2464 | -9/Materials       | Identified exit to Materials
  3595 | -9/Materials       | Repaired Lgt. Armor Plating
  3634 | -9/Materials       | Repaired Imp. Heat Sink
  5129 | -9/Materials       | Learned location of Zion (-7)
  5182 | -9/Materials       | Learned Storage trap positions
  5260 | -9/Materials       | Learned Materials emergency access door positions
  5303 | -9/Materials       | Learned location of 1 exit from Recycling
  5356 | -9/Materials       | Learned Storage security intel
  5396 | -9/Materials       | Entered Mines
  5397 | -9/Mines           | Assembled infested the area
  5402 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  6199 | -9/Mines           | Discovered exit to Materials (range 13)
  6252 | -9/Mines           | Found a hidden stash of uninstalled traps
  6407 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  6650 | -9/Mines           | Discovered exit to Materials (range 14)
  6922 | -9/Mines           | Learned location of Storage (-8)
  7272 | -9/Mines           | Entered Zion
  7321 | -7/Zion            | Found Prototype Device
  7321 | -7/Zion            | Identified Phasing AFG
  7445 | -7/Zion            | Discovered new exit (range 14)
  7592 | -7/Zion            | Learned Factory emergency access door positions
  7943 | -7/Zion            | Learned Factory stockpile data
  8218 | -7/Zion            | Learned location of 1 exit from Factory
  8243 | -7/Zion            | Found CR-A16's Pointy Stick
  8525 | -7/Zion            | Found Prototype Device
  8525 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  8872 | -7/Zion            | Found Prototype Processor
  8877 | -7/Zion            | Found Prototype Processor
  8882 | -7/Zion            | Found Prototype Processor
  8886 | -7/Zion            | Found Prototype Processor
  9206 | -7/Zion            | Met Imprinter
  9259 | -7/Zion            | Imprinted
  9261 | -7/Zion            | Declared Zion's savior
  9686 | -7/Zion            | Entered Proximity Caves
  9686 | -6/Proximity Caves | Accompanied by 4 allies
  9749 | -6/Proximity Caves | Spotted B-75 Beast
  9781 | -6/Proximity Caves | Allies destroyed B-75 Beast
  9999 | -6/Proximity Caves | Learned 8 Factory zone layouts
 10443 | -6/Proximity Caves | Identified exit to Factory
 10874 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 11561 | -6/Proximity Caves | Build established: Scavenger-Mutant
 11655 | -6/Proximity Caves | System corruption reached 10%
 11658 | -6/Proximity Caves | System corruption reached 30%
 11659 | -6/Proximity Caves | Entered Factory
 11659 | -6/Factory         | Accompanied by 1 ally
 11659 | -6/Factory         | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1
 11660 | -6/Factory         | Identified exit to Lower Caves
 11661 | -6/Factory         | Identified exit to Extension
 11845 | -6/Factory         | Retrieved Zion intel report: Trap Installations
 11846 | -6/Factory         | Zion Recon squad teleported in
 12021 | -6/Factory         | Build established: Scavenger-Gladiator
 12318 | -6/Factory         | Retrieved Zion intel report: Component Stockpiles
 12319 | -6/Factory         | Zion Light squad teleported in
 12474 | -6/Factory         | Discovered new exit (range 7)
 12649 | -6/Factory         | Zion Light squad teleported in
 12993 | -6/Factory         | Discovered new exit (range 17)
 13107 | -6/Factory         | Terminal network hard line cut
 13261 | -6/Factory         | Garrison activated, responded to threat
 13287 | -6/Factory         | Build established: Gladiator
 13323 | -6/Factory         | Lost 4 allies
 13493 | -6/Factory         | Entered Extension
 14090 | -6/Extension       | Build established: Scavenger-Gladiator
 14196 | -6/Extension       | Retrieved Zion intel report: Depthwide Sectors/-5
 14197 | -6/Extension       | Zion hero teleported in (CL-ANK)
 14329 | -6/Extension       | Identified Exp. Melee Analysis Suite
 14542 | -6/Extension       | Rescued a captive Derelict
 14802 | -6/Extension       | Build established: Commander-Gladiator
 14802 | -6/Extension       | Terminal network hard line cut
 14892 | -6/Extension       | Murdered CL-ANK
 14918 | -6/Extension       | Disrupted transfer network
 14959 | -6/Extension       | Spotted B-75 Beast
 14972 | -6/Extension       | Allies destroyed B-75 Beast
 14983 | -6/Extension       | Spotted B-75 Beast
 14999 | -6/Extension       | Destroyed B-75 Beast
 15037 | -6/Extension       | Destroyed 10 combat bots
 15045 | -6/Extension       | Lost 9 allies
 15243 | -6/Extension       | First assault squad dispatched
 15344 | -6/Extension       | Build established: Scavenger-Gladiator
 15685 | -6/Extension       | Core integrity fell below 50%
 15714 | -6/Extension       | Destroyed 10 combat bots
 15722 | -6/Extension       | Lost 6 parts (3n2u1w)
 15948 | -6/Extension       | Discovered new exit (range 10)
 15950 | -6/Extension       | Discovered new exit (range 6)
 15964 | -6/Extension       | Found Hvy. Reactive Plating
 15974 | -6/Extension       | Found Hvy. Reflective Plating
 16086 | -6/Extension       | Entered Cetus
 16086 | -6/Cetus           | Accompanied by 4 allies
 16104 | -6/Cetus           | Spotted Cetus Guard
 16104 | -6/Cetus           | Spotted Cetus Guard
 16105 | -6/Cetus           | Spotted Cetus Guard
 16106 | -6/Cetus           | Spotted Cetus Guard
 16119 | -6/Cetus           | Allies destroyed Cetus Guard
 16125 | -6/Cetus           | Destroyed Cetus Guard
 16127 | -6/Cetus           | Allies destroyed Cetus Guard
 16131 | -6/Cetus           | Allies destroyed Cetus Guard
 16202 | -6/Cetus           | Discovered new exit (range 16)
 16226 | -6/Cetus           | Spotted Cetus Guard
 16227 | -6/Cetus           | Spotted Cetus Guard
 16229 | -6/Cetus           | Spotted Cetus Guard
 16229 | -6/Cetus           | Spotted Cetus Guard
 16234 | -6/Cetus           | Allies destroyed Cetus Guard
 16236 | -6/Cetus           | Discovered new exit (range 16)
 16250 | -6/Cetus           | Destroyed Cetus Guard
 16250 | -6/Cetus           | Allies destroyed Cetus Guard
 16256 | -6/Cetus           | Allies destroyed Cetus Guard
 16258 | -6/Cetus           | Scared off Revision 17
 16280 | -6/Cetus           | Lost 3 allies
 16281 | -6/Cetus           | Lost 5 parts (4n1w)
 16359 | -6/Cetus           | Entered Archives
 16359 | -6/Archives        | Accompanied by 1 ally
 16787 | -6/Archives        | Discovered new exit (range 13)
 16814 | -6/Archives        | Discovered new exit (range 13)
 16854 | -6/Archives        | Discovered new exit (range 16)
 17442 | -6/Archives        | Entered Factory
 17442 | -5/Factory         | Evolved 2 slots: Power x1, Weapon x1
 17823 | -5/Factory         | Lost 3 parts (3u)
 17885 | -5/Factory         | Garrison activated, responded to threat
 18141 | -5/Factory         | Retrieved Zion intel report: Branch Access
 18141 | -5/Factory         | Identified exit to Upper Caves
 18584 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
 18881 | -5/Factory         | Terminal network hard line cut
 19029 | -5/Factory         | System corruption reached 10%
 19458 | -5/Factory         | Entered Upper Caves
 19774 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
 20177 | -5/Upper Caves     | Discovered new exit (range 14)
 20207 | -5/Upper Caves     | Entered another Upper Caves area
 20223 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 20273 | -5/Upper Caves     | Discovered new exit (range 24)
 20408 | -5/Upper Caves     | Learned Factory trap positions
 20798 | -5/Upper Caves     | Learned Factory security intel
 21056 | -5/Upper Caves     | Discovered new exit (range 28)
 21154 | -5/Upper Caves     | Entered Zhirov
 21154 | -5/Zhirov          | Discovered new exit (range 3)
 21199 | -5/Zhirov          | Met Zhirov
 21253 | -5/Zhirov          | Learned location of Quarantine (-2)
 21253 | -5/Zhirov          | Learned location of Testing (-3)
 21253 | -5/Zhirov          | Learned location of Command (-1)
 21265 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 21305 | -5/Zhirov          | Found Alien Artifact
 21305 | -5/Zhirov          | Identified Integrated Reactor
 21305 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 21340 | -5/Zhirov          | Found Alien Artifact
 21617 | -5/Zhirov          | Entered Proximity Caves
 21618 | -4/Proximity Caves | Identified exit to Factory
 21661 | -4/Proximity Caves | Learned 4 Research zone layouts
 21741 | -4/Proximity Caves | Spotter reported a threat
 21747 | -4/Proximity Caves | Spotted B-86 Titan
 21806 | -4/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
 21806 | -4/Proximity Caves | Destroyed B-86 Titan
 22106 | -4/Proximity Caves | Build established: Gladiator
 22305 | -4/Proximity Caves | Identified Exp. Target Analyzer
 22307 | -4/Proximity Caves | Identified Exp. Core Analyzer
 22309 | -4/Proximity Caves | Identified Exp. Terrain Scan Processor
 22604 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 23207 | -4/Proximity Caves | Entered Factory
 23207 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 23208 | -4/Factory         | Loaded intel: 89 trap records
 23278 | -4/Factory         | Build established: Scavenger-Gladiator
 23312 | -4/Factory         | Retrieved Zion intel report: Main Access
 23312 | -4/Factory         | Identified exit to Research
 23334 | -4/Factory         | Retrieved Zion intel report: Emergency Access
 23682 | -4/Factory         | Build established: Derelict-Gladiator
 24029 | -4/Factory         | System corruption reached 10%
 24078 | -4/Factory         | Lost 5 parts (3u2w)
 24131 | -4/Factory         | Build established: Gladiator
 24457 | -4/Factory         | First assault squad dispatched
 24767 | -4/Factory         | Terminal network hard line cut
 24866 | -4/Factory         | Lost 3 parts (3u)
 24934 | -4/Factory         | Lost 3 parts (3p)
 25025 | -4/Factory         | Repaired Hrd. Heavy Armor Plating
 25077 | -4/Factory         | Repaired Force Field
 25236 | -4/Factory         | Found Exp. Melee Analysis Suite
 25239 | -4/Factory         | Found Faulty Exp. Melee Analysis Suite
 25244 | -4/Factory         | Found Exp. Melee Analysis Suite
 25867 | -4/Factory         | Discovered new exit (range 4)
 25995 | -4/Factory         | Entered Upper Caves
 26271 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 26404 | -4/Upper Caves     | Encountered a Warlord checkpoint
 26714 | -4/Upper Caves     | Discovered new exit (range 6)
 26720 | -4/Upper Caves     | Entered another Upper Caves area
 26730 | -4/Upper Caves     | Encountered a Warlord checkpoint
 26745 | -4/Upper Caves     | Learned Research trap positions
 26849 | -4/Upper Caves     | Learned Research terminal intel
 26961 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 27371 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 27689 | -4/Upper Caves     | Discovered new exit (range 15)
 27765 | -4/Upper Caves     | Entered Warlord
 27802 | -4/Warlord         | System corruption cleaned by Quarantine Array
 28162 | -4/Warlord         | Visited the Vortex Lab
 28170 | -4/Warlord         | Found Prototype Energy Cannon
 28171 | -4/Warlord         | Identified Vortex Driver
 28178 | -4/Warlord         | Warlord's base attacked by MAIN.C
 28265 | -4/Warlord         | Rebuked by Warlord
 28281 | -4/Warlord         | Found Prototype Device
 28281 | -4/Warlord         | Identified Thermal Barrier
 28293 | -4/Warlord         | Found Prototype Reactor
 28298 | -4/Warlord         | Found Exp. Core Analyzer
 28456 | -4/Warlord         | Opened side exit
 28516 | -4/Warlord         | Build established: Scavenger-Gladiator
 28516 | -4/Warlord         | Spotted Executioner
 28528 | -4/Warlord         | Warlord forces counterattacked
 28550 | -4/Warlord         | Lost 4 allies
 28551 | -4/Warlord         | Destroyed Executioner
 28661 | -4/Warlord         | Found Prototype Device
 28666 | -4/Warlord         | Spotted Striker
 28684 | -4/Warlord         | Destroyed Striker
 28688 | -4/Warlord         | Core integrity fell below 50%
 28692 | -4/Warlord         | Lost 7 allies
 28742 | -4/Warlord         | Spotted Striker
 28747 | -4/Warlord         | Destroyed Striker
 28760 | -4/Warlord         | Identified Adv. Kinecellerator
 28778 | -4/Warlord         | Destroyed 12 combat bots
 28853 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 28951 | -4/Warlord         | Discovered new exit (range 10)
 28977 | -4/Warlord         | Entered Proximity Caves
 29190 | -3/Proximity Caves | Discovered exit to Research (range 12)
 29203 | -3/Proximity Caves | Entered Research
 29203 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 29204 | -3/Research        | Identified exit to Testing
 29206 | -3/Research        | Loaded intel: 97 trap records
 29207 | -3/Research        | Loaded intel: 24 terminal locations
 29402 | -3/Research        | Identified Vortex Chain Reactor
 29654 | -3/Research        | Found Unknown Device
 29654 | -3/Research        | Identified Quantum Capacitor
 29685 | -3/Research        | Build established: Gladiator
 29783 | -3/Research        | Retrieved Zion intel report: Trap Installations
 30182 | -3/Research        | Spotted B-86 Titan
 30332 | -3/Research        | Retrieved Zion intel report: Guard Positions
 30333 | -3/Research        | Zion Fire squad teleported in
 30459 | -3/Research        | Destroyed B-86 Titan
 30552 | -3/Research        | Entered Testing
 30554 | -3/Testing         | Spotted PL-TEJVLEZ64M
 30568 | -3/Testing         | Found Prototype Device
 30568 | -3/Testing         | Identified Exp. Hardlight Generator
 30644 | -3/Testing         | Destroyed PL-TEJVLEZ64M
 30764 | -3/Testing         | Retrieved Zion intel report: Trap Installations
 30794 | -3/Testing         | Found Prototype Device
 30794 | -3/Testing         | Identified AEGIS Remote Shield
 30856 | -3/Testing         | System corruption reached 10%
 30895 | -3/Testing         | Retrieved Zion intel report: Prototype Stockpiles
 30902 | -3/Testing         | Retrieved Zion intel report: Unaware Schematics
 30916 | -3/Testing         | Retrieved Zion intel report: Component Stockpiles
 30957 | -3/Testing         | Retrieved Zion intel report: Branch Access
 31073 | -3/Testing         | Retrieved Zion intel report: Main Access
 31073 | -3/Testing         | Identified exit to Research
 31119 | -3/Testing         | Spotted Striker
 31125 | -3/Testing         | Retrieved Zion intel report: Emergency Access
 31127 | -3/Testing         | Spotted Striker
 31165 | -3/Testing         | Found Prototype Energy Cannon
 31165 | -3/Testing         | Identified Null Cannon
 31234 | -3/Testing         | Retrieved Zion intel report: Component Schematics
 31339 | -3/Testing         | Found Prototype Device
 31339 | -3/Testing         | Identified Adv. EM Disruption Field
 31498 | -3/Testing         | Found Prototype Launcher
 31498 | -3/Testing         | Identified Z-bomb Delivery System
 31568 | -3/Testing         | Spotted PP-LED5TTLYYX
 31828 | -3/Testing         | Entered Research
 31828 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 31829 | -2/Research        | Identified exit to Quarantine
 31964 | -2/Research        | Spotted B-90 Cyclops
 32021 | -2/Research        | Zion Experimental squad teleported in
 32291 | -2/Research        | Discovered new exit (range 10)
 32293 | -2/Research        | Lost 3 parts (1p2u)
 32438 | -2/Research        | Spotted B-90 Cyclops
 32448 | -2/Research        | Destroyed B-90 Cyclops
 32571 | -2/Research        | Discovered new exit (range 7)
 32578 | -2/Research        | First assault squad dispatched
 32604 | -2/Research        | Spotted B-90 Cyclops
 32625 | -2/Research        | Allies destroyed B-90 Cyclops
 32710 | -2/Research        | Entered Quarantine
 32710 | -2/Quarantine      | Accompanied by 1 ally
 32750 | -2/Quarantine      | Build established: Scavenger-Gladiator
 32794 | -2/Quarantine      | Spotted Alpha 7
 32803 | -2/Quarantine      | Allies destroyed Alpha 7
 32813 | -2/Quarantine      | Found Prototype Processor
 33032 | -2/Quarantine      | Identified Exp. Targeting Computer
 33496 | -2/Quarantine      | Retrieved Zion intel report: Active Terminals
 33526 | -2/Quarantine      | Retrieved Zion intel report: Prototype Stockpiles
 33537 | -2/Quarantine      | Retrieved Zion intel report: Branch Access
 33591 | -2/Quarantine      | Retrieved Zion intel report: Prototype Schematics
 33710 | -2/Quarantine      | First assault squad dispatched
 33752 | -2/Quarantine      | Found Alien Slashing Weapon
 33842 | -2/Quarantine      | Found Alien Artifact
 33844 | -2/Quarantine      | Identified Sigix Broadsword
 34038 | -2/Quarantine      | Discovered new exit (range 9)
 34046 | -2/Quarantine      | Terminal network hard line cut
 34195 | -2/Quarantine      | Found Alien Impact Weapon
 34433 | -2/Quarantine      | Build established: Gladiator
 34497 | -2/Quarantine      | Identified Core Stripper
 34531 | -2/Quarantine      | Spotted Fortress
 34541 | -2/Quarantine      | Destroyed Fortress
 34559 | -2/Quarantine      | Found Prototype Device
 34559 | -2/Quarantine      | Identified Exp. EM Disruption Field
 34563 | -2/Quarantine      | Found Prototype Device
 34563 | -2/Quarantine      | Identified Exp. Force Field
 34569 | -2/Quarantine      | Found Thermal Barrier
 34585 | -2/Quarantine      | Found Prototype Protection
 34585 | -2/Quarantine      | Identified Centrium Heavy Armor Plating
 34594 | -2/Quarantine      | Found Unknown Protection
 34701 | -2/Quarantine      | Discovered new exit (range 5)
 34736 | -2/Quarantine      | Entered Section 7
 34865 | -2/Section 7       | Retrieved Zion intel report: Active Terminals
 34891 | -2/Section 7       | Found Alien Artifact
 34892 | -2/Section 7       | Identified Spacefold Activator
 34929 | -2/Section 7       | Retrieved Zion intel report: Guard Positions
 35021 | -2/Section 7       | First assault squad dispatched
 35026 | -2/Section 7       | Found Alien Artifact
 35026 | -2/Section 7       | Identified Integrated Dissipator
 35026 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 35144 | -2/Section 7       | Identified Transdimensional Reconstructor
 35144 | -2/Section 7       | Warped through subspace
 35594 | -2/Section 7       | Discovered new exit (range 16)
 35629 | -2/Section 7       | Found Alien Artifact
 35629 | -2/Section 7       | Identified Integrated Mediator
 35629 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency
 35641 | -2/Section 7       | Entered Access
 35641 | -1/Access          | Evolved 2 slots: Utility x2
 35641 | -1/Access          | Identified Hvy. Insulated Plating
 35812 | -1/Access          | Build established: Scavenger-Gladiator
 36222 | -1/Access          | Spotted B-99 Colossus
 36253 | -1/Access          | Destroyed B-99 Colossus
 36262 | -1/Access          | Retrieved Zion intel report: Active Terminals
 36376 | -1/Access          | Retrieved Zion intel report: Active Garrisons
 36377 | -1/Access          | Zion Hacker squad teleported in
 36436 | -1/Access          | First assault squad dispatched
 36484 | -1/Access          | Lost 3 allies
 36604 | -1/Access          | Destroyed 13 combat bots
 36635 | -1/Access          | Spotted B-99 Colossus
 36655 | -1/Access          | Destroyed B-99 Colossus
 36697 | -1/Access          | Garrison activated, responded to threat
 36701 | -1/Access          | Found Hvy. Reflective Plating
 36731 | -1/Access          | Destroyed 8 combat bots
 36810 | -1/Access          | High security lockdown imminent
 36890 | -1/Access          | High security lockdown engaged
 37027 | -1/Access          | Found Exp. Force Field
 37127 | -1/Access          | Spotted Investigator
 37167 | -1/Access          | Spotted Executioner
 37167 | -1/Access          | Spotted Striker
 37188 | -1/Access          | Destroyed Striker
 37208 | -1/Access          | Spotted Striker
 37222 | -1/Access          | Destroyed 12 combat bots
 37223 | -1/Access          | Spotted Striker
 37233 | -1/Access          | Scanned by Researcher
 37264 | -1/Access          | Destroyed Striker
 37286 | -1/Access          | Destroyed Investigator
 37419 | -1/Access          | Discovered new exit (range 10)
 37429 | -1/Access          | Entered Command
 37543 | -1/Command         | High security lockdown imminent
 37623 | -1/Command         | High security lockdown engaged
 37650 | -1/Command         | Spotted M Guard
 37652 | -1/Command         | Core integrity fell below 50%
 37652 | -1/Command         | Spotted M Guard
 37652 | -1/Command         | Spotted Combat Programmer
 37653 | -1/Command         | Spotted Combat Programmer
 37667 | -1/Command         | Crushed by falling debris
 37668 | -1/Command         | System corruption reached 10%
 37699 | -1/Command         | Met MAIN.C
 37703 | -1/Command         | 0b10 Conduit disabled
 37723 | -1/Command         | MAIN.C activated Command garrisons
 37816 | -1/Command         | Core integrity fell below 20%
 37834 | -1/Command         | Destroyed by H-88 Terminator with Heavy Machine Gun

 Last Messages 
---------------
37824_ Slug penetrates Wall.
37825_ The unstable cave ceiling collapses.
37825_ M-36 Artificer crushed by falling debris.
37825_ The unstable cave ceiling collapses.
37825_ Slug penetrates Wall.
37825_ P-80 Master resets M Guard, system corruption cleaned.
37827_ Biometal Leg destroyed. <x2>
37828_ Quantum Reactor destroyed.
37828_ Adv. Datajack destroyed.
37829_ Dropped Hcp. Storage Unit.
37829_ Slug penetrates Earth.
37829_ Slug penetrates Wall. <x2>
37830_ Biometal Leg destroyed.
37830_ Nanosword destroyed.
37830_ P-80 Master resets P-80 Master, system corruption cleaned.
37833_ System corrupted: Substantial component data lost.
37833_ C-30 ARC bursts open, deploying its payload.
37833_ H-88 Terminator unfolds itself. <x2>
37833_ Slug penetrates H-88 Terminator.
37834_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Energy Generation          99
Energy Capacity            1350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              14
Cloak Strength             2
Power Amplification        40
Armor Coverage             1425
Resistance: KI             40
Resistance: TH             50
Resistance: EM             75
Point Defense Rating       160
Weapon Cycling             15
Melee Speed Boost          50
Phase Shifting             15
Evasion (%)                70
Melee Accuracy             24
Core Analysis              8
Recoil Reduction           6
Kinecelleration            50
Offensive Hacking          10
Defensive Hacking          12

 Item Schematics 
-----------------
                   Hvy. Laser | -7/Zion       | Archive
             Hvy. Flak Cannon | -7/Zion       | Archive
          Transmission Jammer | -7/Zion       | Archive
            Matter Compressor | -7/Zion       | Archive
    Imp. Field Recycling Unit | -7/Zion       | Archive
      Adv. Signal Interpreter | -7/Zion       | Archive
                  Med. Treads | -7/Zion       | Archive
           Imp. Weapon Cycler | -7/Zion       | Archive
         Point Defense System | -7/Zion       | Archive
                        Spear | -7/Zion       | Archive
                     Arm. Leg | -7/Zion       | Archive
            Lgt. Fission Core | -7/Zion       | Archive
          Imp. Trap Extractor | -7/Zion       | Archive
     Armor Integrity Analyzer | -7/Zion       | Archive
            Fusion Compressor | -7/Zion       | Archive
           Imp. KE Penetrator | -7/Zion       | Archive
            Assault Drone Bay | -5/Zhirov     | Free
               Exp. Heat Sink | -5/Zhirov     | Free
           Exp. Optical Array | -5/Zhirov     | Free
             Imp. Arc Thrower | -5/Zhirov     | Free
                     Mak. Axe | -4/Factory    | Scanalyzed
     Hrd. Heavy Armor Plating | -4/Factory    | Scanalyzed
            Huge Storage Unit | -3/Testing    | Z-intel
         Adv. Power Amplifier | -3/Testing    | Z-intel
     Adv. Transmission Jammer | -3/Testing    | Z-intel
                Hacking Suite | -3/Testing    | Z-intel
                    Drone Bay | -3/Testing    | Z-intel
                  Mass Driver | -3/Testing    | Z-intel
                Imp. Datajack | -3/Testing    | Z-intel
      Mic. Antimatter Reactor | -3/Testing    | Z-intel
            Hvy. Gauss Cannon | -3/Testing    | Z-intel
                 Triangulator | -3/Testing    | Z-intel
           Antimissile System | -3/Testing    | Z-intel
           Adv. Hacking Suite | -3/Testing    | Z-intel
    Imp. Gyrokinetic Inverter | -3/Testing    | Z-intel
                   Power Maul | -3/Testing    | Z-intel
         Lrn. Terrain Scanner | -3/Testing    | Z-intel
 Adv. Quantum Shading Machine | -2/Quarantine | Z-intel
           Adv. KE Penetrator | -2/Quarantine | Z-intel
                    Nanosword | -2/Quarantine | Z-intel
     Com. Tesla Bomb Launcher | -2/Quarantine | Z-intel
        Cld. Impulse Thruster | -2/Quarantine | Z-intel
   Hdn. Centrium Heavy Treads | -2/Quarantine | Z-intel
             Com. Mass Driver | -2/Quarantine | Z-intel
    Exp. Melee Analysis Suite | -2/Quarantine | Z-intel
      Exp. Signal Interpreter | -2/Quarantine | Z-intel
            Adv. Plasma Rifle | -2/Quarantine | Z-intel
  Cld. Nuclear Pulse Thruster | -2/Quarantine | Archive
  Exp. Biometal Medium Treads | -2/Quarantine | Archive
     Exp. Transmission Jammer | -2/Quarantine | Archive
              Thermal Barrier | -2/Quarantine | Archive

 Robot Schematics 
------------------
 M-13 Machinist | -9/Mines      | Hacked
 B-48 Gladiator | -7/Zion       | Archive
   G-47 Trooper | -7/Zion       | Archive
  H-55 Commando | -7/Zion       | Archive
   B-60 Warrior | -3/Testing    | Z-intel
  A-15 Conveyor | -3/Testing    | Z-intel
  H-77 Assassin | -3/Testing    | Z-intel
    S-43 Plague | -3/Testing    | Z-intel
      K-01 Serf | -2/Quarantine | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Sigix Broadsword
Core Stripper
Spacefold Activator
Integrated Dissipator
Transdimensional Reconstructor
Integrated Mediator

 Achievements 
--------------
Freeware
Heroic Deeds

 Challenges 
------------
None

 Game 
------
Seed              MatterHybridSlayer
  Manual?         0
Play Time         03:18:15
  Cumulative      643.0 hours
  Start           2025.03.02 @ 17:56:21
  End             2025.03.02 @ 22:52:15
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          345
  Rogue           345
  Adventurer      0
  Explorer        0
Win Type          -
  Total           51
  Types           34/4/5/1/1/1/3/1/1
Lore%             89
Gallery%          88
Achievement%      89
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 315e9acb-56fc-4097-86e2-fd94569e81aa