Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.07.03 @ 06:48:57 Player: JACKBOI Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (56) 280 Value Destroyed (1802) 1802 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (82) 82 TOTAL SCORE: 5584 Bonus ------- Follower Combat Kills 33 Entered DSFs 500 Friendly Fire -451 Cogmind --------- Core Integrity 0/850 Matter 187/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- High-capacity Battery (250) Machine Analyzer Weapon Cycler Reactive Plating Peak State ------------ > --- POWER ------------ Nuclear Core Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Utility Shielding Hardened Medium Armor Plating Reactive Plating > --- WEAPON ----------- Plasma Rifle Plasma Rifle Gauss Rifle > --- INVENTORY -------- Improved Titanium Leg Flexi-carbon Leg High-capacity Battery Weapon Cycler ECM Suite Improved Propulsion Shielding Hardened Medium Armor Plating System Shield Particle Gun Gauss Rifle Gauss Rifle Concussive RPG Improved Datajack [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Experimental Sensor Array Device Experimental Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Concussive RPG Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power 2 | . . . 1 1 . . . Propulsion 1 | . . . . 1 . . . Utility 4 | . . . 1 . 1 . 2 Weapon 1 | . . . . . 1 . . Parts Attached 106 | 7 1 8 16 20 2 22 30 Power 23 | 2 . . 4 6 1 5 5 Engine 13 | 2 . . 1 4 1 2 3 Core 10 | . . . 3 2 . 3 2 Reactor . | . . . . . . . . Propulsion 22 | 2 1 2 4 3 . 6 4 Treads . | . . . . . . . . Leg 22 | 2 1 2 4 3 . 6 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 35 | 1 . 5 5 4 1 5 14 Device 13 | . . 1 2 3 1 2 4 Storage 9 | 1 . 4 2 . . . 2 Processor 2 | . . . . . . . 2 Hackware 1 | . . . . . . . 1 Protection 10 | . . . 1 1 . 3 5 Artifact . | . . . . . . . . Weapon 26 | 2 . 1 3 7 . 6 7 Energy Gun 10 | 1 . . 2 3 . . 4 Energy Cannon . | . . . . . . . . Ballistic Gun 14 | 1 . 1 1 4 . 5 2 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . . 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 19 | . . . 2 . . 6 11 Power 10 | . . . 1 . . 3 6 Propulsion 1 | . . . . . . . 1 Utility 3 | . . . . . . 1 2 Weapon 5 | . . . 1 . . 2 2 Highest Loss Streak 5 | . . . 2 . . 5 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 85 98 99 99 84 90 85 Engine 7 | . 14 14 1 7 23 14 9 Core 12 | . . . 20 18 . 3 6 Leg 23 | . 28 28 22 26 23 20 17 Device 9 | . . 6 10 10 7 9 10 Storage 13 | . 14 20 21 9 7 7 5 Protection 6 | . . . . 7 7 12 12 Energy Gun 9 | . 14 14 8 6 7 5 11 Ballistic Gun 11 | . 14 14 13 11 7 12 5 Naked Turns 15 | . . . . . . . 15 Heaviest Build 89 | 14 14 20 33 52 49 61 89 Greatest Support 60 | 20 20 20 20 30 30 60 60 Greatest Overweight (x) 8 | 4 . . 1 2 1 1 8 Average Overweight (x) . | 1 . . 1 1 1 . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 Average Capacity 12 | 7 8 8 10 15 15 15 13 Most Carried 15 | 4 7 8 11 15 15 15 14 Average Carried 10 | 1 4 7 9 12 14 14 10 Final Capacity 15 | 8 8 10 15 15 15 15 15 Final Carried 15 | 4 7 8 11 15 14 13 4 Class Distribution -------------------- 45% | Mutant 29% | Scavenger-Mutant 20% | Scavenger-Tank 3% | Generator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/DSF Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac DSF Fac Matter Collected 1840 | 244 27 138 182 437 . 304 508 Remotely . | . . . . . . . . Salvage Created 2252 | . 293 186 337 404 . 621 411 Parts 126 | . 12 8 21 30 . 47 8 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Combat Hostiles Destroyed 48 | . 6 2 8 12 . 14 6 Guns 47 | . 6 2 8 12 . 14 5 Classes Destroyed 11 | . 3 1 1 2 . 3 1 Worker 1 | . . 1 . . . . . Builder 1 | . . . . 1 . . . Recycler 2 | . 1 1 . . . . . Watcher 2 | . . . . 1 . . 1 Swarmer 16 | . 3 . 3 7 . 3 . Cutter 2 | . . . . . . 2 . Grunt 20 | . 3 2 5 2 . 3 5 Brawler 1 | . . . . . . . 1 Sentry 5 | . . . 2 3 . . . Specialist 5 | . . . . . . 5 . Hunter 1 | . . . . . . 1 . Best Kill Streak 7 | . 5 2 3 7 . 5 3 Combat Bots Only 7 | . 4 2 3 7 . 5 3 Max Kills in Single Turn 3 | . 1 1 3 1 . 1 2 Gunslinging 1 | . . . . . . . 1 Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Damage Taken 4875 | . 100 83 552 528 . 1509 2103 Core 1158 | . 4 11 103 45 . 135 860 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 73 | . . . . . . 25 48 Core Remaining (%) 87 | 100 . 94 74 91 . 80 . Volleys Fired 162 | . 13 9 26 52 . 34 28 Largest 3 | . 2 2 2 2 . 3 3 Hottest 215 | . 60 60 85 90 . 111 215 Shots Fired 343 | . 26 18 52 82 . 87 78 Gun 341 | . 26 18 52 82 . 86 77 Cannon . | . . . . . . . . Launcher 2 | . . . . . . 1 1 Special . | . . . . . . . . Kinetic 213 | . 13 9 44 56 . 67 24 Thermal 106 | . . . 8 26 . 19 53 Explosive 2 | . . . . . . 1 1 Electromagnetic 22 | . 13 9 . . . . . Robot Hit Streak 31 | . 6 6 14 22 . 31 16 Robot Miss Streak 5 | . 3 1 2 2 . 5 4 Penetration Max . | . . . . . . . . Secondary Targets 15 | . 2 . 4 2 . 4 3 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 Shots Hit Robots 228 | . 14 12 38 54 . 61 49 Core Hits 109 | . 11 8 19 20 . 30 21 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . . . 1 2 . 1 5 Burn 8 | . . . . 2 . 1 5 Destroy 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4056 | . 203 152 612 891 . 1075 1123 Guns 3605 | . 203 152 361 891 . 975 1023 Cannons 35 | . . . . . . 18 17 Explosions 378 | . . . 251 . . 82 45 Melee . | . . . . . . . . Ramming 38 | . . . . . . . 38 Kinetic 2158 | . 75 49 253 688 . 788 305 Thermal 1467 | . . . 359 203 . 187 718 Explosive 127 | . . . . . . 82 45 Electromagnetic 231 | . 128 103 . . . . . Impact 35 | . . . . . . 18 17 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . . . 11 Average Corruption 3 | . . . . . . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 18 | . . . . . . . 18 Message Errors 3 | . . . . . . . 3 Matter Fused 6 | . . . . . . . 6 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (major) 4 | . . . . . . . 4 Alerts 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 59 | . . . 59 . . . . Projectiles . | . . . . . . . . Explosions 59 | . . . 59 . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 147 | . . . 62 . . . 85 Shots 3 | . . . 1 . . . 2 Rammed 4 | . . . . . . . 4 Targets Rammed 7 | . . . . . . . 7 Kicked 3 | . . . . . . . 3 Crushed . | . . . . . . . . Highest Temperature 975 | . 18 54 298 402 . 28 975 Average Temperature 157 | . 12 34 92 138 . 18 340 Received Heat Transfer 1224 | . 30 63 261 252 . 99 519 Effects 46 | . . . . 7 . . 39 Shutdowns 19 | . . . . 2 . . 17 Energy Bleed 4 | . . . . 1 . . 3 Interference 5 | . . . . 2 . . 3 Matter Decay 3 | . . . . . . . 3 Short Circuit 4 | . . . . 1 . . 3 Damage (minor) 5 | . . . . 1 . . 4 Damage (major) 5 | . . . . . . . 5 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 8 | . . . . 1 . . 7 Heat Transferred 3622 | . . . 409 642 . 555 2016 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Peak Influence 344 | . 154 119 344 187 7 321 226 Initial 145 | . . 50 . 27 7 6 145 Average 84 | . 44 56 114 52 7 156 89 Maximum Alert Level 1 | . . . 1 . . 1 1 Low Security (%) 88 | 100 100 100 82 100 100 52 87 Level 1 11 | . . . 17 . . 47 12 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 7 | . . . 2 1 . 2 2 Investigation 1 | . . . . . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 5 | . . . 2 1 . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Distress Signals 1 | . . . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 72 | . 6 2 10 19 . 19 16 Peak Tracking Total 5 | . 4 2 3 4 . 5 5 Tactical Retreats 4 | . . . . 1 . 3 . Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac DSF Fac Machines Disabled 9 | . 2 1 4 . . . 2 Max in Single Turn 4 | . 1 1 4 . . . 1 Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Machines Accessed 13 | . 1 . 3 5 1 . 3 Terminals 6 | . . . 1 2 1 . 2 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . 1 . . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 29 | . 3 . 9 8 2 . 7 Successful 21 | . 3 . 9 5 1 . 3 Failed 8 | . . . . 3 1 . 4 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 11 | . . . 1 4 2 . 4 Fabricators 3 | . . . . . . . 3 Repair Stations 1 | . . . . 1 . . . Recycling Units 4 | . 3 . . 1 . . . Scanalyzers 8 | . . . 8 . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 6 | . . . 1 2 1 . 2 Record 2 | . . . . 1 . . 1 Part Schematic 1 | . . . . . . . 1 Open DSF 1 | . . . . . 1 . . Alert Level 1 | . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 1 | . . . . 1 . . . Scan Component 1 | . . . . 1 . . . Recycling Unit Hacks 4 | . 3 . . 1 . . . Process 1 | . 1 . . . . . . Report Inventory 2 | . 1 . . 1 . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer 8 | . . . 8 . . . . Insert Component 4 | . . . 4 . . . . Analyze 4 | . . . 4 . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . . . 3 2 1 . 2 Full Trace Events 1 | . . . . . . . 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . 3 . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 14 | . 14 . . . . . . Retrieved Matter 14 | . 14 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 3 . . . . Highest-Rated Group 40 | . . 40 40 . . . . Highest-Rated Ally 16 | . . 16 16 . . . . Total Orders . | . . . . . . . . Ally Attacks 5 | . . . 5 . . . . Total Damage 56 | . . . 56 . . . . Kills 2 | . . . 2 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac DSF Fac Turns Passed 4700 | 79 128 548 1303 1290 7 360 985 Spaces Moved 1757 | 45 68 309 263 458 3 139 472 Core 65 | 19 . . . . . . 46 Treads . | . . . . . . . . Legs 1692 | 26 68 309 263 458 3 139 426 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 116 50 Average Speed 168 | 144 120 120 190 206 190 153 164 Slowest Speed 450 | 250 120 120 190 260 190 200 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 19 37 23 30 . 69 10 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 62 | . . . 38 . . . 24 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 62 | . . . 38 . . . 24 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Total 3226 | 55 88 469 1026 741 4 224 619 Wait 1085 | 1 4 134 698 174 . 8 66 Move 1750 | 44 67 308 262 457 2 138 472 Hop . | . . . . . . . . Pick Up 45 | 3 3 3 9 18 . 7 2 Fast Attach 37 | 6 . 3 6 2 . 7 13 Attach 21 | . . 1 3 6 1 4 6 Detach 5 | . . 1 1 1 . . 2 Swap 48 | 1 1 4 7 12 1 11 11 Drop 66 | . . 6 14 19 . 15 12 Fire 162 | . 13 9 26 52 . 34 28 Melee . | . . . . . . . . Ram 4 | . . . . . . . 4 Kick 3 | . . . . . . . 3 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 14) 80 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 6) 208 | -10/Materials | Entered Mines 257 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 259 | -10/Mines | Found Prototype Device 259 | -10/Mines | Identified Exp. Sensor Array 318 | -10/Mines | Build established: Mutant 724 | -10/Mines | Discovered new exit (range 4) 740 | -10/Mines | Learned 4 Materials zone layouts 740 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 756 | -10/Mines | Entered Materials 756 | -9/Materials | Accompanied by 3 allies 756 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 757 | -9/Materials | Identified exit to Materials 2059 | -9/Materials | Entered another Materials area 2059 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2278 | -8/Materials | Build established: Scavenger-Mutant 2472 | -8/Materials | Destroyed 7 combat bots 3281 | -8/Materials | Discovered new exit (range 15) 3349 | -8/Materials | Entered Factory 3349 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3356 | -7/Factory | Identified exit to DSF 3356 | -7/Factory | Entered DSF 3392 | -7/DSF | Additional patrols routed to DSF 3640 | -7/DSF | Discovered new exit (range 15) 3676 | -7/DSF | Sterilization system engaged 3696 | -7/DSF | Ambient heat levels rising (+10) 3711 | -7/DSF | Ambient heat levels rising (+10) 3716 | -7/DSF | Entered Factory 3716 | -6/Factory | Evolved 2 slots: Utility x2 3726 | -6/Factory | Lost 5 parts (2p1u2w) 3909 | -6/Factory | Lost 3 parts (2p1u) 4417 | -6/Factory | Build established: Scavenger-Tank 4563 | -6/Factory | Released all parts (9) 4591 | -6/Factory | Lost 3 parts (2p1w) 4653 | -6/Factory | Core integrity fell below 50% 4659 | -6/Factory | System corruption reached 10% 4695 | -6/Factory | Core integrity fell below 20% 4701 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 04677_ P-60 Hacker resets M-28 Smith, system corruption cleaned. 04677_ Slug penetrates R-10 Processor. 04677_ R-10 Processor collects Terrain Scan Processor. 04679_ R-10 Processor collects Imp. Titanium Leg. 04680_ Acquired 67 matter. 04681_ I6A#D J/ 04695_ R-10 Processor collects Targeting Computer. 04697_ Slug penetrates Wall. 04698_ U-05 Engineer destroyed. 04700_ U-05 Engineer builds a Door. 04701_ System corrupted: Substantial component data lost. 04701_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????##?###???????????????? | | ????????????????????????????? ???????????????? | | ?????????????????????????????? #??????????????? | | ??????????????????????????????? #??????????????? | | ???????????????????????????????? #???############ | | ????????????????????????######+## #???# | | ????????????????????????# """ ## ##??# | | ????????????????????????# "Y" # #### | | ????????????????????????? " "?+ + | | ????????????????????????? ?# #### """ | | ?????????????????????????? ??## ##??# """"" | | ?????????????????????????? ???# #???# """"" | | ?????????????????##########+##### #???# | | ?????????????????# #???#""" """ | | ?????????????????# ################???#"Y """"" | | ??????????##????## ##???????#?????????#""" """"" | | ???????#### ### ###### ""?????# | | T + ""R? ##########/#### | | ???????#### ### ###### "" " # ^ == | | ??????????##????##/######??? # | | ????????????????# #????" """ # " | | ????????????????# T #??"?? """ # "" | | ????????????????# #???"" """ # % "" | | ????????????????# #????? # | | ????????????????####+###########+### " | | ???????????????????# @ %uY " | | ???????????????????########## %h! " | | ????????????????????????????# = R | | ????????????????????????????# " | | ????????????????????????????# %! " | | ????????????????????????????#+############# " | | ????????????????????????????# ???????????# | | ????????????????????????????# ???????????# " | | ????????????????????????????# ???????????+ " | | ????????????????????????????# ?????????? # " | | ????????????????????????????# ????????? # | | ????????????????????????????# ???????? ?# | | ????????????????????????????####????????#?# ## | | ??????????????????????????????????????????# #? | | ??????????????????????????????????????????# #? | | ??????????????????????????????????????????+ #? | | ??????????????????????????????????????????# #? | | ??????????????????????????????????????????# #? | | ??????????????????????????????????????????# #? | | ??????????????????????????????????????????? #? | | ??????????????????????????????????????????? ?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 40 Energy Capacity 740 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 55 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Phase Gun | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteBeamInterrupter Manual? 0 Play Time 00:35:24 Cumulative 99.9 hours Start 2022.07.03 @ 06:03:02 End 2022.07.03 @ 06:48:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 0 Adventurer 23 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 52 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65884d53-1f2b-4c6c-b13f-14611dd3bce8