Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.10 @ 19:18:41 Player: P9H Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (128) 640 Value Destroyed (3647) 3647 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (238) 238 TOTAL SCORE: 8025 Bonus ------- High Alert Combat Kills 155 Follower Combat Kills 110 Friendly Fire -27 Cogmind --------- Core Integrity 0/850 Matter 174/300 Energy 22/100 System Corruption 0% Temperature Cool (-91) Movement Core (750) Ox14 Location -6/Lower Caves Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Cryofiber Web High-capacity Storage Unit Microactuators Focal Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Improved Medium Treads Flexi-carbon Leg Compact Battery (200) High-capacity Matter Pod (0) Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Launcher Guidance Computer Improved Reaction Control System Long-range Tractor Beam Improved Recalibrator Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Energy Filter Core Shielding > --- WEAPON ----------- Beam Rifle Gatling Laser Autogun Improved Assault Rifle Flak Gun > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Cryofiber Web Compact Battery High-capacity Matter Pod Launcher Guidance Computer Improved Propulsion Shielding Improved Utility Shielding Long-range Tractor Beam Heavy Laser Cooled Particle Cannon Improved Assault Rifle Flak Gun Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Improved Concussive RPG Improved Concussive RPG Katana [Rating: 45] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Leg Flexi-carbon Leg Wheel Wheel Utility High-capacity Storage Unit Device Energy Filter Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Utility Shielding Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Slots Evolved 8 | . . 2 . 2 2 2 . Power 3 | . . . . 1 1 1 . Propulsion . | . . . . . . . . Utility 2 | . . 1 . . . 1 . Weapon 3 | . . 1 . 1 1 . . Parts Attached 125 | 5 3 17 27 10 22 24 17 Power 17 | . 1 1 3 2 5 3 2 Engine 13 | . 1 1 3 2 4 2 . Core 4 | . . . . . 1 1 2 Reactor . | . . . . . . . . Propulsion 15 | 2 . 1 4 1 2 4 1 Treads . | . . . . . . . . Leg 1 | . . . . . . 1 . Wheel 14 | 2 . 1 4 1 2 3 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 31 | 1 2 5 7 3 5 5 3 Device 12 | . . 2 3 . 3 2 2 Storage 5 | 1 1 1 1 . . . 1 Processor 3 | . . 2 . 1 . . . Hackware . | . . . . . . . . Protection 11 | . 1 . 3 2 2 3 . Artifact . | . . . . . . . . Weapon 62 | 2 . 10 13 4 10 12 11 Energy Gun 15 | . . 3 4 1 3 2 2 Energy Cannon 2 | . . . . . 1 1 . Ballistic Gun 24 | 2 . 3 7 2 5 3 2 Ballistic Cannon 2 | . . . . . . 1 1 Launcher 18 | . . 4 2 1 1 5 5 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 3 . 2 . . Parts Lost 58 | . . 4 6 3 5 21 19 Power 10 | . . . 1 . 1 6 2 Propulsion 10 | . . 1 2 1 . 3 3 Utility 9 | . . 2 1 1 . 3 2 Weapon 29 | . . 1 2 1 4 9 12 Highest Loss Streak 14 | . . 4 4 1 4 11 14 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 82 | . 65 86 88 89 88 75 64 Engine 13 | . 4 11 9 18 21 10 . Core 1 | . . . . . . 2 5 Wheel 9 | . 14 10 14 9 7 5 10 Device 6 | . . 1 7 . 10 8 6 Storage 8 | . 14 11 11 9 7 6 6 Processor 3 | . . 10 11 7 . . . Protection 7 | . 4 10 2 9 3 10 10 Energy Gun 9 | . . 14 11 9 9 7 3 Energy Cannon 1 | . . . . . 5 1 . Ballistic Gun 17 | . 28 12 20 24 18 13 4 Launcher 2 | . . 5 . 1 . 5 10 Naked Turns . | . . . . . . . . Heaviest Build 95 | 7 30 56 58 70 90 95 71 Greatest Support 26 | 26 10 16 26 22 26 26 20 Greatest Overweight (x) 28 | 1 2 5 19 6 28 28 20 Average Overweight (x) 4 | . . 4 2 5 5 6 2 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 Average Capacity 19 | 7 9 18 20 20 20 20 20 Most Carried 20 | 4 7 16 20 20 20 20 17 Average Carried 15 | 2 5 10 18 19 18 13 14 Final Capacity 20 | 8 15 20 20 20 20 20 20 Final Carried 20 | 4 6 13 19 20 20 15 11 Class Distribution -------------------- 42% | Tank 26% | Gunner 11% | Scavenger-Gunner 8% | Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Matter Collected 2841 | 222 84 309 624 365 396 694 147 Remotely 150 | . . 93 57 . . . . Salvage Created 4197 | . 120 395 1192 540 502 1218 230 Parts 243 | . 5 20 77 26 30 71 14 Haulers Intercepted 2 | . . . 1 1 . . . Recyclers Shooed 6 | . 1 1 1 2 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 12 Prevented 1 | . . . . . . . 1 Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Combat Hostiles Destroyed 87 | . 2 13 25 9 9 19 10 Guns 54 | . 2 6 22 6 4 11 3 Cannons 8 | . . . . . 3 3 2 AOE 25 | . . 7 3 3 2 5 5 Classes Destroyed 17 | . 2 6 4 1 1 2 1 Worker 11 | . . 1 3 . 4 3 . Builder 13 | . . 2 2 1 1 7 . Tunneler 3 | . . . . . . 3 . Hauler 2 | . . . 1 1 . . . Recycler 6 | . . 1 1 . 1 3 . Mechanic 1 | . . . . . . 1 . Operator 2 | . . . 1 . . 1 . Watcher 3 | . 1 1 . 1 . . . Swarmer 28 | . . 4 4 . 4 9 7 Grunt 35 | . 2 7 12 6 2 5 1 Brawler 1 | . . 1 . . . . . Duelist 1 | . . . 1 . . . . Protector 1 | . . . 1 . . . . Sentry 13 | . . 1 7 2 1 2 . Hunter 5 | . . . . 1 . 2 2 Programmer 3 | . . . . . 2 1 . Samaritan 1 | . . . . . . . 1 Best Kill Streak 7 | . 2 5 5 3 4 7 3 Combat Bots Only 5 | . 2 4 4 3 4 5 3 Max Kills in Single Turn 6 | . 1 3 3 2 2 6 2 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 1 2 1 2 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Hostile Shots Fired 557 | . 18 41 67 47 83 174 127 Missed 160 | . 6 12 12 14 24 59 33 Damage Taken 6056 | . 166 424 678 480 789 1738 1781 Core 1388 | . 67 56 148 122 141 273 581 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 260 | . . . . 25 28 36 171 Core Remaining (%) 75 | 100 73 . 49 77 79 . . Volleys Fired 216 | . 13 24 52 26 29 47 25 Largest 5 | . 2 3 3 4 5 5 5 Hottest 244 | . 40 143 91 123 168 210 244 Shots Fired 652 | . 26 61 152 97 114 151 51 Gun 561 | . 26 51 148 95 102 114 25 Cannon 41 | . . . . . 8 23 10 Launcher 50 | . . 10 4 2 4 14 16 Special . | . . . . . . . . Kinetic 369 | . 26 17 99 70 58 77 22 Thermal 158 | . . 34 33 . 21 60 10 Explosive 50 | . . 10 4 2 4 14 16 Electromagnetic 75 | . . . 16 25 31 . 3 Robot Hit Streak 19 | . 12 18 19 7 7 7 8 Robot Miss Streak 15 | . 1 3 3 3 3 15 4 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . 1 2 . 1 . Max Gunslinging Chain 1 | . . . 1 1 . 1 . Shots Hit Robots 394 | . 22 35 109 63 70 75 20 Core Hits 273 | . 9 39 61 28 38 68 30 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 7 | . . 2 . 2 1 1 1 Burn 4 | . . 2 . . 1 1 . Destroy 1 | . . . . 1 . . . Blast 1 | . . . . . . . 1 Corrupt 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9433 | . 193 1086 1667 1271 1141 2864 1211 Guns 4737 | . 193 430 1217 966 728 982 221 Cannons 796 | . . . . . 149 538 109 Explosions 3857 | . . 656 442 282 264 1334 879 Melee . | . . . . . . . . Ramming 43 | . . . 8 23 . 10 2 Kinetic 3032 | . 193 83 702 644 445 708 257 Thermal 2461 | . . 347 315 111 283 1368 37 Explosive 3149 | . . 656 401 171 264 778 879 Electromagnetic 748 | . . . 241 322 149 . 36 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . 7 7 4 2 . . Average Corruption 4 | . . 6 7 4 1 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 41 | . . 3 26 2 10 . . Message Errors 7 | . . . 4 1 2 . . Matter Fused 12 | . . . 7 . 5 . . Heat Flow Errors 3 | . . . 2 1 . . . Energy Discharges 5 | . . 1 3 . 1 . . Data Loss (minor) 6 | . . 1 5 . . . . Data Loss (major) 4 | . . . 3 . 1 . . Misfires 2 | . . . 1 . 1 . . Weapon Failures 2 | . . 1 1 . . . . Overload Shots 9 | . . . . . . 9 . Overflow Damage 446 | . . . . . 13 354 79 Projectiles 88 | . . . . . 13 75 . Explosions 358 | . . . . . . 279 79 Melee . | . . . . . . . . Knockbacks 7 | . . . . . . 3 4 Impact . | . . . . . . . . Kinetic 6 | . . . . . . 2 4 Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 438 | . . 36 13 54 . 202 133 Shots 17 | . . 2 1 2 . 7 5 Rammed 8 | . . . 3 2 . 1 2 Targets Rammed 8 | . . . 3 2 . 1 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 680 | . 5 449 350 493 680 465 121 Average Temperature 151 | . 3 179 104 142 209 122 48 Received Heat Transfer 1137 | . 96 141 243 198 51 210 198 Effects 41 | . . 2 2 8 21 8 . Shutdowns 21 | . . . . 3 11 7 . Energy Bleed 8 | . . . 2 1 5 . . Interference 3 | . . . . 3 . . . Matter Decay 2 | . . 1 . . 1 . . Short Circuit 4 | . . 1 . 1 2 . . Damage (minor) 3 | . . . . . 2 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . 2 2 . . 3 . Heat Transferred 4450 | . . 1073 698 150 592 1863 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Peak Influence 648 | . 72 216 648 489 267 400 . Initial 273 | . . 29 91 273 176 31 . Average 208 | . 35 100 417 363 105 184 . Maximum Alert Level 2 | . . 1 2 2 1 2 . Low Security (%) 57 | 100 100 82 23 . 82 63 . Level 1 26 | . . 17 14 78 17 29 . Level 2 15 | . . . 62 21 . 7 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . . 1 4 2 2 9 . Investigation 1 | . . . . 1 . . . Extermination 4 | . . . . . 2 2 . Reinforcement 5 | . . 1 2 1 . 1 . Assault 3 | . . . 2 . . 1 . Garrison 5 | . . . . . . 5 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Distress Signals 7 | . . 2 . 3 . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | . 4 18 36 20 10 28 14 Peak Tracking Total 9 | . 3 5 9 6 4 5 6 Tactical Retreats 5 | . . . 1 1 . 2 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Traps Triggered 3 | . . . 2 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Machines Disabled 10 | . . 1 . . . 9 . Max in Single Turn 4 | . . 1 . . . 4 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Machines Accessed 9 | . . 1 4 1 3 . . Terminals 8 | . . 1 4 1 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 15 | . . 3 4 3 5 . . Successful 8 | . . 2 3 . 3 . . Failed 7 | . . 1 1 3 2 . . Catastrophic 2 | . . . . 2 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 13 | . . 3 4 3 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 7 | . . 2 3 . 2 . . Record 3 | . . 2 1 . . . . Open Door 1 | . . . 1 . . . . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . Unreport Threat 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 6 | . . 1 2 1 2 . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 . . . . Highest-Rated Group 62 | . . . 62 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 20 | . . . 20 . . . . Total Damage 296 | . . . 296 . . . . Kills 4 | . . . 4 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Turns Passed 4794 | 60 216 557 792 578 1165 1114 312 Spaces Moved 2052 | 56 164 310 349 273 476 286 138 Core 74 | 10 . . 4 . 16 43 1 Treads . | . . . . . . . . Legs 3 | . . . . . . 3 . Wheels 1975 | 46 164 310 345 273 460 240 137 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 125 120 130 135 125 110 Average Speed 174 | 83 89 142 139 167 199 305 130 Slowest Speed 1450 | 100 110 155 1000 170 1450 1450 1050 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 3 30 32 49 32 12 9 26 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 298 | . . 46 32 19 8 90 103 Melee . | . . . . . . . . Projectile 6 | . . . . . . 3 3 AOE 292 | . . 46 32 19 8 87 100 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Total 2804 | 69 212 374 554 332 622 421 220 Wait 252 | . 27 6 71 3 71 47 27 Move 2045 | 55 163 309 348 272 475 285 138 Hop . | . . . . . . . . Pick Up 108 | 8 5 15 31 11 13 15 10 Fast Attach 11 | . . . 7 2 2 . . Attach 79 | 5 2 8 11 6 11 21 15 Detach 5 | 1 . 1 1 . . 1 1 Swap 36 | . 1 9 9 2 10 3 2 Drop 44 | . 1 2 21 8 11 1 . Fire 216 | . 13 24 52 26 29 47 25 Melee . | . . . . . . . . Ram 8 | . . . 3 2 . 1 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 15) 277 | -10/Materials | Entered another Materials area 277 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 582 | -9/Materials | Build established: Tank 764 | -9/Materials | Discovered new exit (range 10) 830 | -9/Materials | Lost 4 parts (1n2u1w) 834 | -9/Materials | Entered Storage 932 | -9/Storage | Lost 4 parts (1p1u2w) 1214 | -9/Storage | Met a pair of Derelict thieves 1256 | -9/Storage | Build established: Gunner 1472 | -9/Storage | Identified exit to Recycling 1532 | -9/Storage | Core integrity fell below 50% 1575 | -9/Storage | Discovered new exit (range 13) 1626 | -9/Storage | Entered Materials 1626 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2122 | -8/Materials | Discovered new exit (range 16) 2204 | -8/Materials | Entered Factory 2204 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2425 | -7/Factory | Build established: Tank 2609 | -7/Factory | Lost 4 parts (1p3w) 3139 | -7/Factory | Build established: Scavenger-Gunner 3169 | -7/Factory | Identified exit to Garrison 3348 | -7/Factory | Discovered new exit (range 16) 3369 | -7/Factory | Entered another Factory area 3369 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3674 | -6/Factory | Garrison activated, responded to threat 3701 | -6/Factory | Build established: Scavenger-Tank 3747 | -6/Factory | Lost 11 parts (2p2n3u4w) 3845 | -6/Factory | Lost 3 parts (2p1w) 4111 | -6/Factory | Build established: Tank 4213 | -6/Factory | Garrison activated, responded to threat 4385 | -6/Factory | Garrison activated, responded to threat 4419 | -6/Factory | First assault squad dispatched 4466 | -6/Factory | Discovered new exit (range 15) 4483 | -6/Factory | Entered Lower Caves 4595 | -6/Lower Caves | Lost 4 parts (4w) 4740 | -6/Lower Caves | Core integrity fell below 50% 4787 | -6/Lower Caves | Core integrity fell below 20% 4795 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04753_ Destroyed VTOL Module. 04755_ Mni. Grenade Launcher destroyed. 04764_ S-27 Virus destroyed. 04768_ Acquired Autogun. 04769_ Imp. Concussive RPG expended. 04769_ G-50 Soldier destroyed. 04769_ G-50 Soldier knocked back. 04774_ Acquired 13 matter. 04777_ Imp. Utility Shielding destroyed. 04777_ Mni. Grenade Launcher destroyed. 04777_ Destroyed Mni. Grenade Launcher. 04777_ Katana destroyed. 04777_ Destroyed Katana. 04783_ Carbon-fiber Leg fries itself beyond repair. 04783_ Com. Wheel destroyed. 04789_ Critical hit (Burn: +37). 04792_ The unstable cave ceiling collapses. 04792_ Slammed into L-41 Fighter. 04793_ Autogun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????###????????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????? ???????????????? | | ??????????????????????????????? ??????????##???? | | ???????????????????????????????? #????????# #???? | | ???????????????????????????????? ?????### #???? | | ?????????????????????????#??????? ##?? #???? | | ????????????????????????# ??????? #?? #????? | | ????????????????????????# ???????# ### #?????? | | ????????????????????????# ???????# #?????? | | ?????????????????????#### #??????# ???????? | | ????????????????????## ??????# #????????? | | ????????????????????? ??????# #?####????? | | ?????????????????????? #??????# #?## ####?? | | ???????????????????????# #??????# ### ### | | ????????????????????????# ######## ## | | ????????????????????????# ## ## | | ?????????????????????#### ####### ######## | | ????????????????????## #?????## #??????# | | ????????????????????# g l #???????# #?????? | | ????????????????????# # @ ##???????## ##?????? | | ????????????????????#$ #?????????## #??????? | | ??????????????????## # # ##???????###??????? | | ??????????????????# #????????????????? | | ?????????????????# g #????????????????? | | ?????????????????# ###????????????????? | | ?????????????? ##????????????????### | | ?????????????#### #?????????????????# | | ????????????????# #####???????????????# | | ????????????????# % #??% ???????????????? | | ??????????????? ##?? ???????????????# | | ?????????????? ????? ???????????????# | | ?????????????# ????? ???????????????# | | ?????????????? ????? ????????####????# | | ?????????????? ### #?????# ????????# ##???? | | ?????????????????# ??????# ????????# ##### | | ?????????????????? # ??### ??####### | | ????????????????????# # # ### # | | ????????????????????# #### | | ?????????????????? % #??? | | ?????????????????? ## #??? | | ?????????????????? # % # ### #??? | | ??????????????????? ## ##### ###??? | | ??????????????????? ### ##### ##??? | | ???????????????????? ### ### #### #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 45 Energy Capacity 715 Matter Stores 300 Matter Capacity 500 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 44 Targeting Accuracy 5 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed AlertMissileBeamcaster Manual? 0 Play Time 01:05:28 Cumulative 11.7 hours Start 2024.05.10 @ 15:44:06 End 2024.05.10 @ 19:18:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 20 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc9a92c0-22a5-42d8-88f9-2945922c18c5