Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 10:20:19 Player: Gabe+Kate4EVR Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (1375) 1375 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (221) 221 TOTAL SCORE: 3721 Bonus ------- High Alert Combat Kills 21 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 170/300 Energy 149/150 System Corruption 0% Temperature Cool (9) Movement Core (500) Ox9 Location -8/Garrison Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit Core Shielding > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Improved Ion Engine Micro Nuclear Core Light Angular Momentum Engine Flight Unit Large Storage Unit Improved Sensor Array Beam Rifle Improved Medium Laser Assault Rifle Light Assault Rifle Light Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Targeting Computer > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Improved Ion Engine Micro Nuclear Core Micro Nuclear Core Flight Unit Large Storage Unit Core Shielding Improved Medium Laser Assault Rifle Light Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Mini Grenade Launcher [Rating: 28] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Heavy Particle Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 71 | 7 4 11 42 7 Power 10 | 1 . 2 6 1 Engine 8 | 1 . 2 5 . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 26 | 2 4 2 17 1 Treads . | . . . . . Leg 8 | 2 . . 5 1 Wheel 10 | . . . 10 . Hover 2 | . . . 2 . Flight 6 | . 4 2 . . Utility 17 | 1 . 4 11 1 Device 7 | . . 2 5 . Storage 5 | 1 . 1 3 . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 3 | . . 1 1 1 Artifact . | . . . . . Weapon 18 | 3 . 3 8 4 Energy Gun 4 | . . 2 2 . Energy Cannon 2 | . . . 2 . Ballistic Gun 9 | 3 . 1 1 4 Ballistic Cannon 1 | . . . 1 . Launcher 2 | . . . 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 23 | . . . 13 10 Power 2 | . . . 1 1 Propulsion 13 | . . . 8 5 Utility 2 | . . . 1 1 Weapon 6 | . . . 3 3 Highest Loss Streak 5 | . . . 5 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 85 | . 81 72 87 86 Engine 8 | . 14 11 7 6 Core 1 | . . . . 2 Leg 12 | . 17 . 7 27 Wheel 8 | . . . 14 . Hover 2 | . . . 4 . Flight 5 | . 10 31 4 . Device 12 | . . 3 12 18 Storage 9 | . 10 2 10 9 Processor 6 | . . . 8 6 Protection 1 | . . 3 . 2 Energy Gun 2 | . . 11 3 . Energy Cannon 5 | . . . 8 . Ballistic Gun 6 | . 28 8 4 6 Ballistic Cannon 1 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 43 | 12 12 16 43 43 Greatest Support 52 | 20 20 16 52 45 Greatest Overweight (x) 3 | . 2 . 3 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 11 | 6 7 5 11 15 Most Carried 15 | 2 5 6 15 15 Average Carried 10 | 1 3 5 11 14 Final Capacity 15 | 8 5 8 15 15 Final Carried 15 | 2 5 6 15 14 Class Distribution -------------------- 57% | Scavenger-Mutant 38% | Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1346 | 270 18 54 809 195 Remotely . | . . . . . Salvage Created 1589 | . 33 168 1153 235 Parts 71 | . 4 11 42 14 Haulers Intercepted 2 | . . 1 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 38 | . 2 2 21 13 Guns 15 | . 2 2 5 6 Cannons 18 | . . . 11 7 AOE 4 | . . . 4 . Classes Destroyed 9 | . 1 2 6 . Worker 3 | . . . 3 . Builder 2 | . . . 2 . Hauler 2 | . . 1 1 . Recycler 2 | . . . 2 . Watcher 2 | . . . 2 . Swarmer 15 | . 2 . 4 9 Grunt 16 | . . . 15 1 Sentry 3 | . . 2 1 . Hunter 4 | . . . 1 3 Best Kill Streak 8 | . 2 3 8 4 Combat Bots Only 5 | . 2 2 5 4 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 347 | . 46 12 143 146 Missed 95 | . 12 8 35 40 Damage Taken 3149 | . 282 58 1650 1159 Core 647 | . 66 28 374 179 Absorbed by Shields . | . . . . . Redirected to Shielding 25 | . . . . 25 Core Remaining (%) 88 | 100 73 93 . . Volleys Fired 162 | . 10 11 87 54 Largest 2 | . 2 2 2 2 Hottest 150 | . 40 60 150 64 Shots Fired 279 | . 20 21 159 79 Gun 173 | . 20 21 81 51 Cannon 94 | . . . 66 28 Launcher 12 | . . . 12 . Special . | . . . . . Kinetic 152 | . 20 11 42 79 Thermal 115 | . . 10 105 . Explosive 12 | . . . 12 . Electromagnetic . | . . . . . Robot Hit Streak 30 | . 5 18 30 9 Robot Miss Streak 6 | . 5 1 4 6 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 1 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 190 | . 9 19 110 52 Core Hits 104 | . 2 6 58 38 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 1 . 2 . Burn 2 | . . . 2 . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4001 | . 174 226 2967 634 Guns 1731 | . 174 226 993 338 Cannons 1521 | . . . 1225 296 Explosions 749 | . . . 749 . Melee . | . . . . . Ramming . | . . . . . Kinetic 1403 | . 174 136 459 634 Thermal 1849 | . . 90 1759 . Explosive 749 | . . . 749 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 21 | . . . 21 . Projectiles 21 | . . . 21 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 7 | . . . . 7 Impact . | . . . . . Kinetic 7 | . . . . 7 Secondary . | . . . . . Self-Inflicted Damage 8 | . . . 8 . Shots 2 | . . . 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 396 | . 1 11 396 5 Average Temperature 81 | . 1 5 89 5 Received Heat Transfer 1119 | . 21 27 864 207 Effects 2 | . . . 2 . Interference 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 4 | . . . 4 . Heat Transferred 3308 | . . 200 3108 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 476 | . 55 125 365 476 Initial 227 | . . 22 52 227 Average 228 | . 31 94 229 336 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 35 | 100 100 100 32 . Level 1 57 | . . . 67 70 Level 2 7 | . . . . 29 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . . 6 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . . . 4 . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . 3 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 9 3 34 16 Peak Tracking Total 6 | . 6 3 5 6 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 3 | . 1 . 2 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 5 | . 1 1 2 1 Terminals 3 | . 1 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 10 | . 2 4 2 2 Successful 4 | . . 1 2 1 Failed 5 | . 2 2 . 1 Catastrophic . | . . . . . Database Lockouts 1 | . . 1 . . Manual 6 | . 2 4 . . Terminals 8 | . 2 4 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 2 | . . 1 . 1 Prototype ID Bank 1 | . . 1 . . Garrison Registry 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 1 . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 1615 | 61 83 121 930 420 Spaces Moved 950 | 47 69 212 442 180 Core 9 | 9 . . . . Treads . | . . . . . Legs 379 | 38 17 . 144 180 Wheels 129 | . . . 129 . Hover 150 | . . . 150 . Flight 283 | . 52 212 19 . Fastest Speed 31 | 50 37 31 31 120 Average Speed 108 | 106 60 33 134 153 Slowest Speed 330 | 120 200 37 330 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 4 19 19 41 26 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 49 | . . . 49 . Melee . | . . . . . Projectile 14 | . . . 14 . AOE 35 | . . . 35 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1271 | 54 91 241 637 248 Wait 30 | . . . 29 1 Move 946 | 46 68 211 441 180 Hop . | . . . . . Pick Up 16 | 1 2 2 10 1 Fast Attach 43 | 6 2 4 30 1 Attach 8 | . . 2 2 4 Detach 10 | . 3 1 6 . Swap 20 | 1 2 5 10 2 Drop 31 | . 4 5 22 . Fire 162 | . 10 11 87 54 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 4 exits: [Mat x4]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 4) 145 | -10/Materials | Entered another Materials area 145 | -9/Materials | Evolved 2 slots: Propulsion x2 257 | -9/Materials | Discovered new exit (range 15) 262 | -9/Materials | Central database locked down 266 | -9/Materials | Entered another Materials area 266 | -8/Materials | Evolved 2 slots: Utility x2 585 | -8/Materials | Build established: Mutant 693 | -8/Materials | Discovered new exit (range 15) 757 | -8/Materials | Lost 3 parts (1n2w) 1020 | -8/Materials | Build established: Scavenger-Mutant 1091 | -8/Materials | Core integrity fell below 50% 1092 | -8/Materials | Garrison activated, responded to threat 1156 | -8/Materials | Lost 5 parts (1p2n1u1w) 1192 | -8/Materials | Identified exit to Garrison 1196 | -8/Materials | Entered Garrison 1230 | -8/Garrison | Triggered checkpoint 1295 | -8/Garrison | Discovered new exit (range 61) 1295 | -8/Garrison | Discovered new exit (range 66) 1295 | -8/Garrison | Discovered new exit (range 23) 1295 | -8/Garrison | Discovered new exit (range 67) 1520 | -8/Garrison | Core integrity fell below 20% 1546 | -8/Garrison | Lost 4 parts (1p1n1u1w) 1580 | -8/Garrison | Triggered checkpoint 1616 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01493_ Deuterium Engine destroyed. 01497_ S-10 Pest destroyed. 01501_ Acquired 10 matter. 01505_ Flak Cannon destroyed. 01513_ Imp. Targeting Computer destroyed. 01515_ Aluminum Leg destroyed. 01519_ S-10 Pest destroyed. 01523_ Switching to secondary target: S-10 Pest. 01529_ S-10 Pest destroyed. 01537_ Acquired 12 matter. 01539_ Acquired 10 matter. 01541_ Acquired 18 matter. 01550_ Acquired 11 matter. 01554_ Acquired 19 matter. 01580_ Beams of light sweep through the air. An alarm sounds. 01580_ Aluminum Leg destroyed. 01584_ Carbon-fiber Leg destroyed. 01586_ Critical hit (Burn: +37). 01592_ Hvy. Assault Rifle destroyed. 01600_ G-47 Trooper destroyed. 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