Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.14 @ 22:26:45 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (32) 160 Value Destroyed (952) 952 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5452 Bonus ------- None Cogmind --------- Core Integrity 922/1000 Matter 231/300 Energy 505/660 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Advanced Treads Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (9) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit Energy Well Visual Processing Unit Advanced Terrain Scan Processor > --- WEAPON (2) ------- Wave Gun Heavy Plasma Cannon > --- INVENTORY (10) --- F-cell Engine Improved Aluminum Leg Advanced Terrain Scanner Transmission Jammer Gauss Rifle Tri-rail Accelerator Heavy Missile Launcher Spear Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Visual Processing Unit Advanced Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- Tri-rail Accelerator > --- INVENTORY -------- Light Nuclear Core F-cell Engine Improved Aluminum Leg Energy Well Transmission Jammer Wave Gun Heavy Plasma Cannon Gauss Rifle Heavy Missile Launcher Spear [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Visual Processing Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Heavy Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Tri-rail Accelerator Launcher Grenade Launcher Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . . 1 Utility 7 | . . 1 . 1 2 2 . . 1 Weapon . | . . . . . . . . . . Parts Attached 50 | . 6 5 . 13 7 7 3 1 8 Power 4 | . 1 . . 1 1 . . . 1 Engine 2 | . 1 . . 1 . . . . . Core 2 | . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . Propulsion 15 | . 3 3 . 5 1 1 . . 2 Treads 4 | . . 1 . 1 . 1 . . 1 Leg 11 | . 3 2 . 4 1 . . . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 12 | . 1 . . 3 4 3 . . 1 Device 6 | . . . . 2 3 1 . . . Storage 2 | . . . . . . 1 . . 1 Processor 2 | . 1 . . . . 1 . . . Hackware . | . . . . . . . . . . Protection 2 | . . . . 1 1 . . . . Artifact . | . . . . . . . . . . Weapon 19 | . 1 2 . 4 1 3 3 1 4 Energy Gun 1 | . . . . . . . . . 1 Energy Cannon 11 | . . 2 . 3 1 2 1 . 2 Ballistic Gun 1 | . 1 . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 2 | . . . . 1 . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 3 | . . . . . . 1 1 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . . 1 Parts Lost 5 | . 2 . . . . . 1 . 2 Power 1 | . . . . . . . . . 1 Propulsion . | . . . . . . . . . . Utility 1 | . . . . . . . 1 . . Weapon 3 | . 2 . . . . . . . 1 Highest Loss Streak 1 | . 1 . . . . . 1 . 1 Average Slot Usage (%) 90 | . 95 83 88 91 84 93 91 86 78 Engine 6 | . 14 11 11 9 5 . . . . Core 2 | . . . . . 1 6 6 6 4 Treads 6 | . . 9 11 9 7 6 6 6 10 Leg 23 | . 28 23 22 27 22 20 20 20 17 Device 9 | . . . . 2 12 20 20 20 16 Storage 8 | . 14 11 11 9 7 6 6 6 5 Processor 11 | . 13 11 11 9 7 13 13 13 11 Protection 3 | . . . . 7 6 6 5 . . Energy Gun 3 | . 19 . . . . . . . . Energy Cannon 9 | . . 6 11 14 12 12 11 11 5 Ballistic Gun 2 | . 4 11 11 2 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 57 | 11 13 14 14 32 36 54 57 39 42 Greatest Support 50 | 20 20 30 20 43 43 43 22 22 50 Greatest Overweight (x) 2 | . . . . . . 2 2 1 1 Average Overweight (x) . | . . . . . . . 1 1 . Largest Inventory Capacity 10 | . 6 6 6 6 6 10 10 10 10 Average Capacity 6 | . 6 6 6 6 6 6 10 10 10 Most Carried 10 | . 6 6 6 6 6 7 7 7 10 Average Carried 6 | . 5 5 6 5 5 5 7 7 8 Final Capacity 10 | 6 6 6 6 6 6 10 10 10 10 Final Carried 9 | 6 6 6 6 6 6 7 7 7 9 Class Distribution -------------------- 39% | Mutant 34% | Scavenger-Skirmisher 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Matter Collected 923 | 200 132 . . 186 . 227 119 . 59 Remotely . | . . . . . . . . . . Salvage Created 1118 | . 234 . . 321 74 227 201 . 61 Parts 68 | . 14 . . 31 2 11 4 . 6 Haulers Intercepted 2 | . 1 . . . . 1 . . . Recyclers Shooed 5 | . 3 . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . 4 . . Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 24 | . 4 . . 11 1 2 5 . 1 Guns 3 | . 3 . . . . . . . . Cannons 12 | . . . . 5 1 2 3 . 1 AOE 8 | . . . . 6 . . 2 . . Classes Destroyed 10 | . 3 . . 5 . 1 . . 1 Worker 2 | . . . . 1 . 1 . . . Builder 1 | . . . . . . . . . 1 Tunneler 1 | . . . . 1 . . . . . Hauler 2 | . 1 . . . . 1 . . . Watcher 2 | . 1 . . 1 . . . . . Swarmer 9 | . . . . 7 . . 2 . . Grunt 7 | . 4 . . . . . 3 . . Sentry 4 | . . . . 3 1 . . . . Hunter 2 | . . . . 1 . . . . 1 Programmer 2 | . . . . . . 2 . . . Best Kill Streak 9 | . 2 . . 9 1 1 3 . 2 Combat Bots Only 8 | . 2 . . 8 1 1 3 . 1 Max Kills in Single Turn 3 | . 1 . . 3 1 1 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 2 . . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Damage Taken 2205 | . 483 72 11 277 161 222 385 . 594 Core 222 | . 48 . . 12 24 43 17 . 78 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 94 | 100 80 . 100 97 96 . . 92 . Volleys Fired 105 | . 37 . . 15 3 24 16 . 10 Largest 2 | . 2 . . 2 2 2 2 . 2 Hottest 171 | . 100 . . 136 136 158 158 . 171 Shots Fired 181 | . 61 . . 26 6 47 27 . 14 Gun 63 | . 61 . . . . . . . 2 Cannon 105 | . . . . 18 6 47 22 . 12 Launcher 13 | . . . . 8 . . 5 . . Special . | . . . . . . . . . . Kinetic 26 | . 20 . . . . . . . 6 Thermal 142 | . 41 . . 18 6 47 22 . 8 Explosive 13 | . . . . 8 . . 5 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 17 | . 17 . . 9 15 12 10 . 7 Robot Miss Streak 4 | . 3 . . 1 . 3 4 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 126 | . 46 . . 18 6 31 16 . 9 Core Hits 57 | . 13 . . 17 3 9 10 . 5 Critical Hits 9 | . . . . 1 . 6 2 . . Critical Kills 4 | . . . . 1 . 2 1 . . Critical Parts Destroyed 4 | . . . . . . 3 1 . . Melee Attacks 9 | . . . . . . 2 6 1 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 9 | . . . . . . 2 6 1 . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3073 | . 521 . . 647 124 867 639 . 275 Guns 509 | . 509 . . . . . . . . Cannons 1999 | . . . . 328 124 867 405 . 275 Explosions 539 | . . . . 305 . . 234 . . Melee . | . . . . . . . . . . Ramming 26 | . 12 . . 14 . . . . . Kinetic 310 | . 119 . . . . . . . 191 Thermal 2198 | . 390 . . 328 124 867 405 . 84 Explosive 539 | . . . . 305 . . 234 . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . 4 4 . . 2 2 2 . Average Corruption 2 | . . 4 4 . . 1 2 2 . Corruption Purged . | . . . . . . . . . . Effects 10 | . . 1 5 . . 1 3 . . Message Errors 2 | . . . 1 . . . 1 . . Matter Fused 1 | . . 1 . . . . . . . Heat Flow Errors 1 | . . . 1 . . . . . . Energy Discharges 2 | . . . 1 . . . 1 . . Data Loss (minor) 3 | . . . 2 . . . 1 . . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 60 | . . . . . . 33 27 . . Projectiles 40 | . . . . . . 33 7 . . Explosions 20 | . . . . . . . 20 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 85 | . 6 . . 79 . . . . . Shots 2 | . . . . 2 . . . . . Rammed 2 | . 2 . . . . . . . . Targets Rammed 3 | . 2 . . 1 . . . . . Kicked 1 | . . . . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 225 | . 225 . 136 218 114 . 96 . 48 Average Temperature 98 | . 123 . 71 84 61 . 57 . 30 Received Heat Transfer 525 | . 267 30 6 27 42 . 135 . 18 Effects 1 | . 1 . . . . . . . . Interference 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 9 | . 3 . . 1 . 3 2 . . Heat Transferred 4084 | . 1147 . . 592 222 1327 659 . 137 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Peak Influence 341 | . 87 47 18 341 206 137 . . 52 Average Influence 80 | . 44 23 18 112 164 95 . . 19 Maximum Alert Level 1 | . . . . 1 1 . . . . Low Security (%) 93 | . 100 100 100 74 91 100 . . 100 Level 1 6 | . . . . 25 8 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 2 . . 1 . 4 . . 1 Investigation 1 | . 1 . . . . . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 6 | . 1 . . 1 . 3 . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Distress Signals 3 | . 1 . . 1 . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 53 | . 9 6 2 20 1 5 5 . 5 Peak Tracking Total 8 | . 4 6 2 8 1 3 3 . 4 Tactical Retreats 4 | . 1 . . 2 . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Traps Triggered 2 | . 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Machines Accessed 9 | . 3 1 . 2 2 1 . . . Terminals 5 | . 2 1 . 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 . . . 1 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 22 | . 6 2 . 3 8 3 . . . Successful 16 | . 6 2 . 1 7 . . . . Failed 6 | . . . . 2 1 3 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 10 | . 4 2 . 4 . . . . . Terminals 9 | . 4 2 . 3 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 11 | . 2 . . . 6 3 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 8 | . 2 . . . 6 . . . . Scan Component 4 | . 1 . . . 3 . . . . Repair 4 | . 1 . . . 3 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 16 | . 8 4 . 4 . . . . . Terminals 7 | . 4 2 . 1 . . . . . Track 4 | . 2 1 . 1 . . . . . Botnet 3 | . 2 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 1 1 . 1 1 1 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . 1 . . . 3 . . . . Time 153 | . 26 . . . 127 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . Programmers 4 | . . . . . . 4 . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . 2 . . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Turns Passed 3191 | . 632 99 250 604 351 559 449 42 205 Spaces Moved 1852 | 1 349 76 209 381 165 315 213 24 119 Core . | . . . . . . . . . . Treads 492 | . . . . . . 175 213 24 80 Legs 1360 | 1 349 76 209 381 165 140 . . 39 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 120 165 165 120 Average Speed 133 | 120 120 120 120 120 120 145 181 165 137 Slowest Speed 185 | 120 120 120 120 120 120 185 185 165 165 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 2 73 11 47 34 6 12 44 9 3 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . 2 . . Spaces Dug 5 | . . . . . . 1 3 1 . Terrain Destroyed 123 | . . . . 61 . 6 50 1 5 Melee 5 | . . . . . . 1 3 1 . Projectile 12 | . . . . . . 5 2 . 5 AOE 106 | . . . . 61 . . 45 . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Total 2388 | . 506 83 208 502 312 368 237 25 147 Wait 321 | . 101 . . 78 131 9 . . 2 Move 1844 | . 349 75 208 380 164 314 212 23 119 Hop . | . . . . . . . . . . Pick Up 24 | . 5 1 . 5 4 5 . . 4 Fast Attach 12 | . 2 2 . 4 3 . . . 1 Attach 14 | . 1 1 . 2 3 2 . . 5 Detach 2 | . . . . . . . . . 2 Swap 24 | . 3 2 . 7 1 5 3 1 2 Drop 29 | . 7 2 . 10 3 5 . . 2 Fire 105 | . 37 . . 15 3 24 16 . 10 Melee 9 | . . . . . . 2 6 1 . Ram . | . . . . . . . . . . Kick 2 | . 1 . . 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 546 | -10/Materials | Repaired Aluminum Leg 611 | -10/Materials | Discovered new exit (range 18) 633 | -10/Materials | Entered another Materials area 633 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 702 | -9/Materials | Discovered new exit (range 14) 732 | -9/Materials | Entered Mines 894 | -9/Mines | Identified exit to Materials 896 | -9/Mines | Learned Materials emergency access door positions 982 | -9/Mines | Entered Materials 982 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1466 | -8/Materials | Destroyed 8 combat bots 1557 | -8/Materials | Discovered new exit (range 17) 1562 | -8/Materials | Build established: Scavenger-Mutant 1586 | -8/Materials | Entered Factory 1586 | -7/Factory | Evolved 2 slots: Utility x2 1652 | -7/Factory | Repaired Adv. Beam Cannon 1691 | -7/Factory | Repaired Hvy. Armor Plating 1731 | -7/Factory | Repaired Carbon-fiber Leg 1923 | -7/Factory | Discovered new exit (range 11) 1937 | -7/Factory | Entered another Factory area 1937 | -6/Factory | Evolved 2 slots: Utility x2 2239 | -6/Factory | Build established: Scavenger-Skirmisher 2414 | -6/Factory | Discovered new exit (range 20) 2496 | -6/Factory | Entered Lower Caves 2541 | -6/Lower Caves | Learned 4 Factory zone layouts 2583 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 2910 | -6/Lower Caves | Discovered new exit (range 20) 2945 | -6/Lower Caves | Entered another Lower Caves area 2956 | -6/Lower Caves | Discovered new exit (range 14) 2987 | -6/Lower Caves | Entered Factory 2987 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3192 | -5/Factory | Self-destructed Last Messages --------------- 03129_ R-10 Processor collects Lgt. Ion Engine. 03133_ R-10 Processor collects Wheel. 03136_ R-10 Processor collects Welding Torch. 03148_ Penetrated by Slug. 03154_ Slug penetrates Wall. 03166_ Penetrated by Slug. 03166_ Nuclear Core destroyed. 03170_ Penetrated by Slug. 03172_ Dropped Tri-rail Accelerator. 03173_ Penetrated by Slug. 03175_ Acquired Tri-rail Accelerator. 03176_ Slug penetrates Wall. 03180_ Dropped Energy Well. 03180_ U-05 Engineer builds a Door. 03181_ Extracted 97 energy. 03181_ Penetrated by Slug. 03182_ Extracted 71 energy. 03183_ Acquired Energy Well. 03184_ R-10 Processor suffers critical hit. 03192_ U-05 Engineer lays Concrete. 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