Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 16:58:22

Player: Qethsegol

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (39)      195
Value Destroyed (463)      463
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1758

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     201/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (600) Ox11
Location                   -9/Mines

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (2) ------
         Large Storage Unit
         Large Storage Unit
>              --- WEAPON (2) -------
               Rocket Launcher
>              --- INVENTORY (16) ---
         Light Ion Engine
         Light Treads
         Light Treads
         Light Treads
               Heat Sink
  Experimental Sensor Array
               Targeting Computer
               Weapon Shielding
               Beam Rifle
               Beam Rifle
               Firepult
         Light Assault Rifle

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
         Large Storage Unit
         Large Storage Unit
>              --- WEAPON -----------
               Beam Rifle
               Rocket Launcher
>              --- INVENTORY --------
         Light Ion Engine
         Light Treads
         Light Treads
         Light Treads
               Heat Sink
  Experimental Sensor Array
               Targeting Computer
               Weapon Shielding
               Beam Rifle
               Beam Rifle
               Firepult
         Light Assault Rifle
               Rocket Launcher
               Rocket Launcher
               Rocket Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Rocket Launcher
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             23   | 6   6   4   2   5   
  Power                    3    | 1   .   2   .   .   
    Engine                 3    | 1   .   2   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   2   1   .   2   
    Treads                 5    | .   2   1   .   2   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   2   .   1   .   
    Device                 .    | .   .   .   .   .   
    Storage                4    | 1   2   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 2   2   1   1   3   
    Energy Gun             4    | 2   1   .   1   .   
    Energy Cannon          1    | .   1   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   .   1   .   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 10   | .   2   1   .   7   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   7    | .   2   1   .   4   
  Highest Loss Streak      7    | .   2   1   .   7   
Average Slot Usage (%)     96   | .   99  94  94  98  
  Engine                   14   | .   14  14  14  14  
  Treads                   27   | .   27  28  28  27  
  Storage                  27   | .   27  28  28  28  
  Energy Gun               10   | .   21  .   8   13  
  Energy Cannon            3    | .   6   9   .   .   
  Launcher                 10   | .   .   14  14  13  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             44   | 13  42  44  42  42  
  Greatest Support         40   | 20  40  40  40  40  
  Greatest Overweight (x)  1    | 1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 16   | 6   16  16  16  16  
  Average Capacity         15   | 5   15  16  16  16  
  Most Carried             16   | 4   16  16  16  16  
  Average Carried          13   | 2   9   15  15  15  
  Final Capacity           16   | 6   16  16  16  16  
  Final Carried            16   | 4   16  16  16  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           759  | 204 106 98  .   351 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            463  | .   240 86  .   137 
  Parts                    49   | .   22  17  .   10  
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  31   | .   7   10  .   14  
  Guns                     2    | .   2   .   .   .   
  Cannons                  3    | .   3   .   .   .   
  AOE                      26   | .   2   10  .   14  
Classes Destroyed          9    | .   5   1   .   3   
  Worker                   1    | .   .   .   .   1   
  Builder                  3    | .   1   1   .   1   
  Tunneler                 2    | .   .   2   .   .   
  Hauler                   1    | .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  18   | .   6   8   .   4   
  Grunt                    4    | .   1   2   .   1   
  Brawler                  1    | .   .   .   .   1   
  Assembled                8    | .   .   .   .   8   
Best Kill Streak           6    | .   6   5   .   4   
  Combat Bots Only         6    | .   6   3   .   4   
Max Kills in Single Turn   3    | .   2   3   .   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   2   3   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               1437 | .    461  159  .    817  
  Core                     252  | .    56   20   .    176  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              62   | .    20   18   .    24   
  Largest                  2    | .    2    1    .    2    
  Hottest                  100  | .    100  33   .    66   
Shots Fired                83   | .    40   18   .    25   
  Gun                      20   | .    20   .    .    .    
  Cannon                   20   | .    20   .    .    .    
  Launcher                 43   | .    .    18   .    25   
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  20   | .    20   .    .    .    
  Explosive                43   | .    .    18   .    25   
  Electromagnetic          20   | .    20   .    .    .    
  Robot Hit Streak         8    | .    8    2    .    5    
  Robot Miss Streak        4    | .    2    1    .    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           35   | .    24   3    .    8    
  Core Hits                60   | .    12   17   .    31   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2676 | .    540  1012 .    1124 
  Guns                     183  | .    183  .    .    .    
  Cannons                  192  | .    192  .    .    .    
  Explosions               2301 | .    165  1012 .    1124 
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  357  | .    357  .    .    .    
  Explosive                2136 | .    .    1012 .    1124 
  Electromagnetic          183  | .    183  .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            129  | .    20   42   .    67   
  Projectiles              .    | .    .    .    .    .    
  Explosions               129  | .    20   42   .    67   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      87   | .    26   30   .    31   
  Shots                    5    | .    1    1    .    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        285  | .    285  6    .    16   
  Average Temperature      77   | .    85   3    .    14   
  Received Heat Transfer   74   | .    .    54   .    20   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         707  | .    707  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             399  | .   204 399 .   130 
  Initial                  79   | .   .   79  .   .   
  Average                  128  | .   86  225 .   103 
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         79   | 100 82  55  .   100 
  Level 1                  20   | .   17  44  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           3    | .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              43   | .   18  11  .   14  
  Peak Tracking Total      8    | .   8   3   .   3   
  Tactical Retreats        5    | .   1   1   .   3   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          5    | .   .   4   .   1   
  Max in Single Turn       3    | .   .   3   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          7    | .   3   .   4   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                58   | .   9   .   49  .   
  Successful               53   | .   4   .   49  .   
  Failed                   5    | .   5   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                9    | .   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             53   | .   4   .   49  .   
  Record                   49   | .   .   .   49  .   
  Branch Access Points     1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   2   .   
  Highest-Rated Group      43   | .   .   43  43  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               3166 | 95   767  593  1230 481  
Spaces Moved               1714 | 71   380  313  713  237  
  Core                     6    | 6    .    .    .    .    
  Treads                   1629 | .    366  313  713  237  
  Legs                     79   | 65   14   .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  160  
  Average Speed            172  | 116  177  172  172  179  
  Slowest Speed            180  | 120  180  180  180  180  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       52   | 4    48   84   93   32   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             4    | .    .    3    .    1    
Spaces Dug                 14   | .    .    9    .    5    
Terrain Destroyed          294  | .    3    126  .    165  
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      294  | .    3    126  .    165  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1851 | 80  434 352 717 268 
  Wait                     14   | .   5   9   .   .   
  Move                     1710 | 70  379 312 712 237 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  27   | 4   19  3   1   .   
  Fast Attach              7    | 6   1   .   .   .   
  Attach                   6    | .   2   .   1   3   
  Detach                   .    | .   .   .   .   .   
  Swap                     10   | .   3   4   1   2   
  Drop                     15   | .   5   6   2   2   
  Fire                     62   | .   20  18  .   24  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   21 | -11/Scrapyard | Discovered new exit (range 14)
   96 | -11/Scrapyard | Entered Materials
  102 | -10/Materials | Identified exit to Mines
  300 | -10/Materials | Discovered new exit (range 4)
  311 | -10/Materials | Build established: Mutant
  863 | -10/Materials | Entered Mines
 1000 | -10/Mines     | Discovered new exit (range 10)
 1087 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1091 | -10/Mines     | Found Prototype Device
 1440 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1440 | -10/Mines     | Discovered new exit (range 5)
 1456 | -10/Mines     | Entered Exiles
 1456 | -10/Exiles    | Accompanied by 2 allies
 1485 | -10/Exiles    | Discovered new exit (range 15)
 1486 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 1530 | -10/Exiles    | Met 8R-AWN
 1557 | -10/Exiles    | Met EX-HEX
 1669 | -10/Exiles    | Met EX-DEC
 1709 | -10/Exiles    | Learned location of Zion (-7)
 1781 | -10/Exiles    | Met EX-BIN
 1805 | -10/Exiles    | Aligned with FarCom system
 1807 | -10/Exiles    | Given EX-Vault access code
 1892 | -10/Exiles    | Opened EX-Vault
 1915 | -10/Exiles    | Found Prototype Energy Cannon
 1956 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2108 | -10/Exiles    | Discovered new exit (range 14)
 2230 | -10/Exiles    | Visited The Gauntlet
 2686 | -10/Exiles    | Left Exiles lab with Firepult
 2686 | -10/Exiles    | Entered Mines
 2700 | -9/Mines      | Met a Derelict bent on vengeance
 2731 | -9/Mines      | Assembled infested the area
 2736 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 3149 | -9/Mines      | Core integrity fell below 50%
 3164 | -9/Mines      | Core integrity fell below 20%
 3167 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
03146_ Core Extractor disabled.
03147_ Rocket Launcher destroyed.
03149_ K-01 Serf collects debris.
03152_ The unstable cave ceiling collapses.
03152_ K-01 Serf collects debris.
03154_ The unstable cave ceiling collapses. <x2>
03155_ K-01 Serf collects debris.
03157_ The unstable cave ceiling collapses.
03158_ Lgt. Treads destroyed. <x2>
03159_ The unstable cave ceiling collapses.
03159_ K-01 Serf collects debris.
03159_ Rocket Launcher destroyed.
03160_ U-05 Engineer lays Concrete.
03161_ The unstable cave ceiling collapses.
03161_ Lgt. Ion Engine destroyed.
03162_ U-05 Engineer lays Concrete.
03163_ K-01 Serf destroyed.
03163_ Rocket Launcher destroyed.
03164_ U-05 Engineer lays Concrete.
03165_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ???????????????? #??????????????????????????? |
|      ???????????????  #??????????????????????????? |
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|      ??????????????    #?????????????????????????? |
|      ??????????????    ??????????????????????????? |
|      ?????????????    ???????????????????????????? |
|      ????????????#   ????????????????????????????? |
|      ??????######   ?????????????????????????????? |
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|      ??????##   #????????????????????????????????? |
|      ??????##   ##???????????????????????????????? |
|      ??#####     ##??????????????????????????????? |
|      ??#          ##?????????????????????????????? |
|      ??#           ###???????????????????????????? |
|      ??# ###          #??????????????????????????? |
|      ??# ###           #######???????????????????? |
|      ??#                     ##??????????????????? |
|      ??# ##                   ##?????????????????? |
|      ??#*#        dd           #?????????????????? |
|      ??# #                    =#?????????######    |
|      ??#[#               @     #?????????#         |
|      ?## ##???#             %= ######????# #####   |
|      ## * #???### ##            ##  ######!#?????? |
|          =#######?###          %*%  * ! ][[#?????? |
|         [       #?#  =       #u  ! =!*!%%%!#?????? |
|        *[*      #?##     %*  #      =#####=#?????? |
|                 #??#         #       #???#%#?????? |
|      #          #??##  #            ##???###?????? |
|      ##         #???#           #####????????????? |
|      ?#         #???#          ##????????????????? |
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|      ?????????#                #?????????????????? |
|      ?????????#             ############?????????? |
|      ?????????# ####            %      #?????????? |
|      ?????????# #??####                #?????????? |
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|      ?#  """    #??????####    #???##  ####??????? |
|      ?#  """ ####?????????##  ##???#      #??????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmallContainmentSplitter
  Manual?         0
Play Time         00:28:28
  Cumulative      13.4 hours
  Start           2020.09.16 @ 16:30:17
  End             2020.09.16 @ 16:58:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          20
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 312f5eb0-f111-4ea4-bf96-bd2c59d015bf