Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.01 @ 22:18:47 // Winter2019/RPGLIKE Player: FontPeg Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (1008) 1008 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (47) 47 TOTAL SCORE: 3580 Bonus ------- High Alert Combat Kills 47 Cogmind --------- Core Integrity 0/1050 Matter 24/300 Energy 323/325 System Corruption 2% Temperature Cool (6) Movement Hovering (48) Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Aerolev Unit Gravmag System Gravmag System > --- UTILITY (3) ------ Advanced Sensor Array Advanced Signal Interpreter Improved Light Armor Plating > --- WEAPON (2) ------- Gauss Rifle Heavy Rocket Launcher > --- INVENTORY (6) ---- Nuclear Core Improved Heat Sink Advanced Signal Interpreter Heavy Particle Cannon Advanced Assault Cannon Katana Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Aerolev Unit Gravmag System Gravmag System > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Gauss Rifle Heavy Rocket Launcher > --- INVENTORY -------- Improved Heat Sink Advanced Sensor Array Advanced Signal Interpreter Heavy Particle Cannon Katana [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Advanced Signal Interpreter Device Advanced Sensor Array Storage High-capacity Battery Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 3 2 1 Power 1 | . . . 1 . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 1 . Weapon 1 | . . 1 . . Parts Attached 41 | 4 5 7 12 13 Power 9 | 1 1 1 2 4 Engine 9 | 1 1 1 2 4 Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 . 3 5 3 Treads . | . . . . . Leg 1 | 1 . . . . Wheel 7 | 1 . 3 3 . Hover 4 | . . . 1 3 Flight 1 | . . . 1 . Utility 11 | . 3 2 3 3 Device 5 | . 1 1 2 1 Storage 1 | . 1 . . . Processor 3 | . 1 1 1 . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 8 | 1 1 1 2 3 Energy Gun 2 | 1 . 1 . . Energy Cannon 1 | . . . 1 . Ballistic Gun 3 | . . . 1 2 Ballistic Cannon 1 | . 1 . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . Average Slot Usage (%) 97 | . 95 95 96 99 Engine 20 | . 25 14 19 21 Wheel 17 | . 25 26 21 10 Hover 6 | . . . . 14 Device 10 | . 3 12 10 10 Storage 1 | . 16 . . . Processor 17 | . . 14 21 19 Energy Gun 6 | . 15 11 10 . Energy Cannon 7 | . . . 10 7 Ballistic Gun 4 | . . . . 10 Ballistic Cannon 2 | . 10 14 . . Launcher 1 | . . . . 3 Naked Turns . | . . . . . Heaviest Build 33 | 4 12 12 23 33 Greatest Support 33 | 10 10 24 24 33 Greatest Overweight (x) 5 | . 1 . 5 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 4 4 4 4 6 Average Capacity 4 | 4 4 4 4 5 Most Carried 6 | 3 4 4 4 6 Average Carried 4 | 1 3 3 3 4 Final Capacity 6 | 4 4 4 4 6 Final Carried 6 | 3 4 4 4 6 Class Distribution -------------------- 62% | Skirmisher 19% | Mutant 9% | Scout 8% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 862 | 240 60 . 200 362 Remotely . | . . . . . Salvage Created 1470 | . 84 . 272 1114 Parts 52 | . 8 . 9 35 Haulers Intercepted 4 | . . . 1 3 Recyclers Shooed 3 | . . . . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 19 | . 5 . 2 12 Guns 9 | . 3 . 1 5 Cannons 4 | . 2 . 1 1 AOE 6 | . . . . 6 Classes Destroyed 11 | . 2 . 3 6 Worker 2 | . . . . 2 Builder 3 | . . . . 3 Hauler 4 | . . . 1 3 Recycler 8 | . . . 2 6 Watcher 1 | . . . . 1 Swarmer 3 | . 3 . . . Grunt 10 | . 2 . . 8 Brawler 1 | . . . . 1 Sentry 2 | . . . . 2 Hunter 2 | . . . 2 . Programmer 1 | . . . . 1 Best Kill Streak 13 | . 3 . 2 13 Combat Bots Only 3 | . 3 . 1 3 Max Kills in Single Turn 4 | . 1 . 1 4 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1640 | . 169 . 276 1195 Core 1335 | . 135 . 238 962 Absorbed by Shields . | . . . . . Redirected to Core 1010 | . 108 . 130 772 Core Remaining (%) 87 | 100 86 86 77 . Volleys Fired 70 | . 14 . 20 36 Largest 2 | . 1 . 2 2 Hottest 115 | . 40 . 115 103 Shots Fired 126 | . 14 . 40 72 Gun 65 | . 9 . 20 36 Cannon 35 | . 5 . 20 10 Launcher 26 | . . . . 26 Special . | . . . . . Kinetic 41 | . 5 . . 36 Thermal 59 | . 9 . 40 10 Explosive 26 | . . . . 26 Electromagnetic . | . . . . . Robot Hit Streak 10 | . 3 . 8 10 Robot Miss Streak 4 | . 3 . 2 4 Penetration Max 1 | . . . . 1 Secondary Targets . | . . . . . Shots Hit Robots 76 | . 9 . 28 39 Core Hits 64 | . 5 . 8 51 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3185 | . 121 . 395 2669 Guns 671 | . 53 . 120 498 Cannons 549 | . 68 . 275 206 Explosions 1965 | . . . . 1965 Melee . | . . . . . Ramming . | . . . . . Kinetic 566 | . 68 . . 498 Thermal 654 | . 53 . 395 206 Explosive 1965 | . . . . 1965 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Effects 5 | . . . . 5 Message Errors 3 | . . . . 3 Energy Discharges 1 | . . . . 1 Targeting Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 82 | . . . . 82 Projectiles 2 | . . . . 2 Explosions 80 | . . . . 80 Melee . | . . . . . Knockbacks 1 | . 1 . . . Impact . | . . . . . Kinetic 1 | . 1 . . . Secondary . | . . . . . Self-Inflicted Damage 335 | . . . . 335 Shots 11 | . . . . 11 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 108 | . 3 . 108 15 Average Temperature 19 | . 3 . 24 5 Received Heat Transfer 399 | . 42 . . 357 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 . 2 . Heat Transferred 1103 | . 125 . 682 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 726 | . 120 55 101 726 Average Influence 100 | . 50 54 44 171 Maximum Alert Level 3 | . . . . 3 Low Security (%) 88 | 100 100 100 100 73 Level 1 5 | . . . . 12 Level 2 4 | . . . . 9 Level 3 2 | . . . . 4 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 1 1 1 7 Investigation 3 | . . 1 1 1 Extermination 1 | . . . . 1 Reinforcement 5 | . 1 . . 4 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 35 | . 6 1 3 25 Peak Tracking Total 8 | . 4 . 2 8 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . . . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 11 | . . . 1 10 Max in Single Turn 2 | . . . 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 10 | . 2 3 2 3 Terminals 5 | . 1 2 1 1 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . 1 . Recycling Units 3 | . 1 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 29 | . 4 11 8 6 Successful 15 | . 2 5 5 3 Failed 14 | . 2 6 3 3 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 17 | . 2 10 3 2 Terminals 16 | . 2 7 5 2 Fabricators 2 | . . . . 2 Repair Stations 3 | . . . 3 . Recycling Units 8 | . 2 4 . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . 1 2 . Terminal Index 1 | . . 1 . . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 5 | . 2 2 . 1 Report Inventory 3 | . 1 1 . 1 Retrieve Components 2 | . 1 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 16 | . 2 8 4 2 Terminals 4 | . . 2 1 1 Botnet 4 | . . 2 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 2 3 2 2 Full Trace Events 4 | . . 2 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 38 | . . . 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 5 | . 3 2 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 1861 | 51 202 129 658 821 Spaces Moved 1669 | 44 184 139 379 923 Core 7 | 6 . . 1 . Treads . | . . . . . Legs 11 | 11 . . . . Wheels 1144 | 27 184 139 364 430 Hover 507 | . . . 14 493 Flight . | . . . . . Fastest Speed 48 | 50 80 80 90 48 Average Speed 77 | 85 80 82 92 69 Slowest Speed 300 | 120 90 90 300 175 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 4 41 16 26 20 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 14 | . . . . 14 Terrain Destroyed 227 | . . . 7 220 Melee . | . . . . . Projectile 12 | . . . 7 5 AOE 215 | . . . . 215 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2113 | 57 223 153 647 1033 Wait 271 | . 15 . 221 35 Move 1665 | 43 183 138 378 923 Hop . | . . . . . Pick Up 24 | 8 3 3 1 9 Fast Attach 19 | . 1 4 8 6 Attach 10 | 3 1 2 2 2 Detach 2 | . . . 1 1 Swap 12 | 1 3 1 2 5 Drop 27 | 2 3 5 7 10 Fire 70 | . 14 . 20 36 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 13 | . . . 7 6 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 12) 254 | -10/Materials | Identified exit to Materials 254 | -10/Materials | Entered another Materials area 256 | -9/Materials | Reached level 2 256 | -9/Materials | Upgraded with Propulsion slot (x1) 256 | -9/Materials | Upgraded with Utility slot (x1) 256 | -9/Materials | Upgraded with Weapon slot (x1) 312 | -9/Materials | Build established: Mutant 351 | -9/Materials | Discovered new exit (range 16) 364 | -9/Materials | Identified exit to Materials 383 | -9/Materials | Entered another Materials area 385 | -8/Materials | Reached level 3 385 | -8/Materials | Upgraded with Power slot (x1) 385 | -8/Materials | Upgraded with Utility slot (x1) 612 | -8/Materials | Repaired Adv. Sensor Array? 671 | -8/Materials | Build established: Skirmisher 867 | -8/Materials | Discovered new exit (range 13) 877 | -8/Materials | Identified exit to Factory 1041 | -8/Materials | Entered Factory 1043 | -7/Factory | Reached level 4 1519 | -7/Factory | Reached level 5 1522 | -7/Factory | Upgraded with Propulsion slot (x1) 1764 | -7/Factory | Core integrity fell below 50% 1789 | -7/Factory | Reached level 6 1853 | -7/Factory | Garrison activated, responded to threat 1858 | -7/Factory | Core integrity fell below 20% 1862 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 01812_ Acquired Adv. Assault Cannon. 01813_ Acquired 49 matter. 01813_ U-05 Engineer lays Concrete. 01825_ Dropped Adv. Sensor Array. 01830_ Acquired Nuclear Core. 01836_ Connecting with Fabricator... >>Network(Status) Network status: Online Allocated matter: 189 01836_ ALERT: Suspicious activity at Fabricator F005. Dispatching Investigation squad. 01853_ Y-54 Guardian calls for garrison reinforcements. 01853_ ALERT: Activating Garrison Access F001. [Achievement: Remodeling] 01854_ Y-54 Guardian emerges from the garrison. 01856_ System corrupted: Gauss Rifle targeting data glitched. 01856_ Slug penetrates Y-54 Guardian. 01859_ Y-54 Guardian destroyed. 01862_ U-05 Engineer lays Concrete. 01862_ Slug penetrates Garrison Access. 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Propulsion Slot 2 | . . 1 . 1 Utility Slot 2 | . . 1 1 . Weapon Slot 1 | . . 1 . . Core Integrity 9 | 8 . . . 1 Heat Dissipation 5 | . . . 3 2 Inventory Capacity 6 | 4 . . . 2 Sight Range 2 | . . . . 2 KI Resistance % 1 | . . . . 1 Protomatter Created 136 | . 41 . 50 45 Integrity Restored 285 | . . . 150 135 Core 285 | . . . 150 135 Protomatter Decayed 41 | . 41 . . . Game ------ Seed SuperchargedWaveProcessor Manual? 0 Play Time 00:33:36 Cumulative 33.2 hours Start 2020.01.01 @ 21:41:58 End 2020.01.01 @ 22:18:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 31 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee7f7881-e565-43c2-a6f6-89ede574adbd