Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.01 @ 22:18:47 // Winter2019/RPGLIKE

Player: FontPeg

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (37)      185
Value Destroyed (1008)     1008
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (47)                 47
              TOTAL SCORE: 3580

 Bonus
-------
High Alert Combat Kills    47

 Cogmind 
---------
Core Integrity             0/1050
Matter                     24/300
Energy                     323/325
System Corruption          2%
Temperature                Cool (6)
Movement                   Hovering (48)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
           Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION (3) ---
           Aerolev Unit
           Gravmag System
           Gravmag System
>          --- UTILITY (3) ------
  Advanced Sensor Array
  Advanced Signal Interpreter
  Improved Light Armor Plating
>          --- WEAPON (2) -------
           Gauss Rifle
     Heavy Rocket Launcher
>          --- INVENTORY (6) ----
           Nuclear Core
  Improved Heat Sink
  Advanced Signal Interpreter
     Heavy Particle Cannon
  Advanced Assault Cannon
           Katana

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Aerolev Unit
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
  Advanced Visual Processing Unit
  Advanced Sensor Array
  Advanced Signal Interpreter
>          --- WEAPON -----------
           Gauss Rifle
     Heavy Rocket Launcher
>          --- INVENTORY --------
  Improved Heat Sink
  Advanced Sensor Array
  Advanced Signal Interpreter
     Heavy Particle Cannon
           Katana
[Rating: 38]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Armored Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Gravmag System
  Flight Unit              Improved Flight Unit
Utility                    Advanced Signal Interpreter
  Device                   Advanced Sensor Array
  Storage                  High-capacity Battery
  Processor                Advanced Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               Small Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   3   2   1   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  2    | .   .   1   1   .   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             41   | 4   5   7   12  13  
  Power                    9    | 1   1   1   2   4   
    Engine                 9    | 1   1   1   2   4   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 2   .   3   5   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    1    | 1   .   .   .   .   
    Wheel                  7    | 1   .   3   3   .   
    Hover                  4    | .   .   .   1   3   
    Flight                 1    | .   .   .   1   .   
  Utility                  11   | .   3   2   3   3   
    Device                 5    | .   1   1   2   1   
    Storage                1    | .   1   .   .   .   
    Processor              3    | .   1   1   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 1   1   1   2   3   
    Energy Gun             2    | 1   .   1   .   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          3    | .   .   .   1   2   
    Ballistic Cannon       1    | .   1   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   95  95  96  99  
  Engine                   20   | .   25  14  19  21  
  Wheel                    17   | .   25  26  21  10  
  Hover                    6    | .   .   .   .   14  
  Device                   10   | .   3   12  10  10  
  Storage                  1    | .   16  .   .   .   
  Processor                17   | .   .   14  21  19  
  Energy Gun               6    | .   15  11  10  .   
  Energy Cannon            7    | .   .   .   10  7   
  Ballistic Gun            4    | .   .   .   .   10  
  Ballistic Cannon         2    | .   10  14  .   .   
  Launcher                 1    | .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             33   | 4   12  12  23  33  
  Greatest Support         33   | 10  10  24  24  33  
  Greatest Overweight (x)  5    | .   1   .   5   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 4   4   4   4   6   
  Average Capacity         4    | 4   4   4   4   5   
  Most Carried             6    | 3   4   4   4   6   
  Average Carried          4    | 1   3   3   3   4   
  Final Capacity           6    | 4   4   4   4   6   
  Final Carried            6    | 3   4   4   4   6   

 Class Distribution 
--------------------
 62% | Skirmisher
 19% | Mutant
  9% | Scout
  8% | Scavenger-Scout

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
 Skirmisher | -8/Materials
 Skirmisher | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  
Matter Collected           862  | 240  60   .    200  362  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1470 | .    84   .    272  1114 
  Parts                    52   | .    8    .    9    35   
Haulers Intercepted        4    | .    .    .    1    3    
Recyclers Shooed           3    | .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  19   | .   5   .   2   12  
  Guns                     9    | .   3   .   1   5   
  Cannons                  4    | .   2   .   1   1   
  AOE                      6    | .   .   .   .   6   
Classes Destroyed          11   | .   2   .   3   6   
  Worker                   2    | .   .   .   .   2   
  Builder                  3    | .   .   .   .   3   
  Hauler                   4    | .   .   .   1   3   
  Recycler                 8    | .   .   .   2   6   
  Watcher                  1    | .   .   .   .   1   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    10   | .   2   .   .   8   
  Brawler                  1    | .   .   .   .   1   
  Sentry                   2    | .   .   .   .   2   
  Hunter                   2    | .   .   .   2   .   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           13   | .   3   .   2   13  
  Combat Bots Only         3    | .   3   .   1   3   
Max Kills in Single Turn   4    | .   1   .   1   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               1640 | .    169  .    276  1195 
  Core                     1335 | .    135  .    238  962  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Core       1010 | .    108  .    130  772  
Core Remaining (%)         87   | 100  86   86   77   .    
Volleys Fired              70   | .    14   .    20   36   
  Largest                  2    | .    1    .    2    2    
  Hottest                  115  | .    40   .    115  103  
Shots Fired                126  | .    14   .    40   72   
  Gun                      65   | .    9    .    20   36   
  Cannon                   35   | .    5    .    20   10   
  Launcher                 26   | .    .    .    .    26   
  Special                  .    | .    .    .    .    .    
  Kinetic                  41   | .    5    .    .    36   
  Thermal                  59   | .    9    .    40   10   
  Explosive                26   | .    .    .    .    26   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         10   | .    3    .    8    10   
  Robot Miss Streak        4    | .    3    .    2    4    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           76   | .    9    .    28   39   
  Core Hits                64   | .    5    .    8    51   
  Critical Hits            1    | .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3185 | .    121  .    395  2669 
  Guns                     671  | .    53   .    120  498  
  Cannons                  549  | .    68   .    275  206  
  Explosions               1965 | .    .    .    .    1965 
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  566  | .    68   .    .    498  
  Thermal                  654  | .    53   .    395  206  
  Explosive                1965 | .    .    .    .    1965 
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  5    | .    .    .    .    5    
    Message Errors         3    | .    .    .    .    3    
    Energy Discharges      1    | .    .    .    .    1    
    Targeting Errors       1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            82   | .    .    .    .    82   
  Projectiles              2    | .    .    .    .    2    
  Explosions               80   | .    .    .    .    80   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    1    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    1    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      335  | .    .    .    .    335  
  Shots                    11   | .    .    .    .    11   
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        108  | .    3    .    108  15   
  Average Temperature      19   | .    3    .    24   5    
  Received Heat Transfer   399  | .    42   .    .    357  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    1    .    2    .    
  Heat Transferred         1103 | .    125  .    682  296  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             726  | .   120 55  101 726 
  Average Influence        100  | .   50  54  44  171 
Maximum Alert Level        3    | .   .   .   .   3   
  Low Security (%)         88   | 100 100 100 100 73  
  Level 1                  5    | .   .   .   .   12  
  Level 2                  4    | .   .   .   .   9   
  Level 3                  2    | .   .   .   .   4   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   1   1   1   7   
  Investigation            3    | .   .   1   1   1   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            5    | .   1   .   .   4   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           2    | .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              35   | .   6   1   3   25  
  Peak Tracking Total      8    | .   4   .   2   8   
  Tactical Retreats        3    | .   .   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            3    | .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          11   | .   .   .   1   10  
  Max in Single Turn       2    | .   .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          10   | .   2   3   2   3   
  Terminals                5    | .   1   2   1   1   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          3    | .   1   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                29   | .   4   11  8   6   
  Successful               15   | .   2   5   5   3   
  Failed                   14   | .   2   6   3   3   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   17   | .   2   10  3   2   
  Terminals                16   | .   2   7   5   2   
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          3    | .   .   .   3   .   
  Recycling Units          8    | .   2   4   .   2   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   .   1   2   .   
  Terminal Index           1    | .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   1   
  Network Status           1    | .   .   .   .   1   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       5    | .   2   2   .   1   
  Report Inventory         3    | .   1   1   .   1   
  Retrieve Components      2    | .   1   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         16   | .   2   8   4   2   
  Terminals                4    | .   .   2   1   1   
    Botnet                 4    | .   .   2   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   2   3   2   2   
  Full Trace Events        4    | .   .   2   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     38   | .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     5    | .   3   2   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Scr Mat Mat Mat Fac 
Turns Passed               1861 | 51  202 129 658 821 
Spaces Moved               1669 | 44  184 139 379 923 
  Core                     7    | 6   .   .   1   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     11   | 11  .   .   .   .   
  Wheels                   1144 | 27  184 139 364 430 
  Hover                    507  | .   .   .   14  493 
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            48   | 50  80  80  90  48  
  Average Speed            77   | 85  80  82  92  69  
  Slowest Speed            300  | 120 90  90  300 175 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       21   | 4   41  16  26  20  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 14   | .   .   .   .   14  
Terrain Destroyed          227  | .   .   .   7   220 
  Melee                    .    | .   .   .   .   .   
  Projectile               12   | .   .   .   7   5   
  AOE                      215  | .   .   .   .   215 

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  
Total                      2113 | 57   223  153  647  1033 
  Wait                     271  | .    15   .    221  35   
  Move                     1665 | 43   183  138  378  923  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  24   | 8    3    3    1    9    
  Fast Attach              19   | .    1    4    8    6    
  Attach                   10   | 3    1    2    2    2    
  Detach                   2    | .    .    .    1    1    
  Swap                     12   | 1    3    1    2    5    
  Drop                     27   | 2    3    5    7    10   
  Fire                     70   | .    14   .    20   36   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            13   | .    .    .    7    6    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   52 | -11/Scrapyard | Entered Materials
  156 | -10/Materials | Discovered new exit (range 12)
  254 | -10/Materials | Identified exit to Materials
  254 | -10/Materials | Entered another Materials area
  256 | -9/Materials  | Reached level 2
  256 | -9/Materials  | Upgraded with Propulsion slot (x1)
  256 | -9/Materials  | Upgraded with Utility slot (x1)
  256 | -9/Materials  | Upgraded with Weapon slot (x1)
  312 | -9/Materials  | Build established: Mutant
  351 | -9/Materials  | Discovered new exit (range 16)
  364 | -9/Materials  | Identified exit to Materials
  383 | -9/Materials  | Entered another Materials area
  385 | -8/Materials  | Reached level 3
  385 | -8/Materials  | Upgraded with Power slot (x1)
  385 | -8/Materials  | Upgraded with Utility slot (x1)
  612 | -8/Materials  | Repaired Adv. Sensor Array?
  671 | -8/Materials  | Build established: Skirmisher
  867 | -8/Materials  | Discovered new exit (range 13)
  877 | -8/Materials  | Identified exit to Factory
 1041 | -8/Materials  | Entered Factory
 1043 | -7/Factory    | Reached level 4
 1519 | -7/Factory    | Reached level 5
 1522 | -7/Factory    | Upgraded with Propulsion slot (x1)
 1764 | -7/Factory    | Core integrity fell below 50%
 1789 | -7/Factory    | Reached level 6
 1853 | -7/Factory    | Garrison activated, responded to threat
 1858 | -7/Factory    | Core integrity fell below 20%
 1862 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
01812_ Acquired Adv. Assault Cannon.
01813_ Acquired 49 matter.
01813_ U-05 Engineer lays Concrete. <x8>
01825_ Dropped Adv. Sensor Array.
01830_ Acquired Nuclear Core.
01836_ Connecting with Fabricator...
>>Network(Status)
Network status: Online
  Allocated matter: 189
01836_ ALERT: Suspicious activity at Fabricator F005. Dispatching
  Investigation squad.
01853_ Y-54 Guardian calls for garrison reinforcements.
01853_ ALERT: Activating Garrison Access F001.
[Achievement: Remodeling]
01854_ Y-54 Guardian emerges from the garrison.
01856_ System corrupted: Gauss Rifle targeting data glitched.
01856_ Slug penetrates Y-54 Guardian. <x2>
01859_ Y-54 Guardian destroyed.
01862_ U-05 Engineer lays Concrete.
01862_ Slug penetrates Garrison Access.

 Map 
-----
+----------------------------------------------------+
| ???????????#       #?"""" #??????????????????????? |
| ???????????#       #??""" #??????????????????????? |
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| ????????????##   = # """" ???????????????????????? |
| ?????????????#     #      #??????????????????????? |
| ?????????????#     ########??????????????????????? |
| ?????????????#            #??????????????????????? |
| ?????????????#            #??????????????????????? |
| ?????????????#            #??????????????????????? |
| ?????????????#            +??????????????????????? |
| ?????????????#    !!!     #??????????????????????? |
| ?????????????###  !!!     #??????????????????????? |
| ???????????????#  !!      ####+###???????????????? |
| ################                  ???????????????? |
|                                   ???????????????? |
| ??????#          ####             ???????????????? |
| ??????#  """     #??#      u      ???????????????? |
| #######  """   ! #???            ????????????????? |
|       #  """     #??##       ###?????????????????? |
|  """" #          ####        #???????????????????? |
|  ""F" +             + p""G"" #???????????????????? |
|  ""   # #############   "%"  #???????????????????? |
|       # #??????????##    =   #???????????????????? |
|       # #??????????#         ##??????????????????? |
| ####### #??????????#     @    #????????Y?????????? |
| ??????# #?????????#     == !  #??????????????????? |
| ?????     ????    g     =*   ##??????????????????? |
| ???        #?######   Y =*   #???????????????????? |
| ?          #??????#      #####???????????????????? |
|            #??????##     ????????????????????????? |
|            #???????##   #????????????????????????? |
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|            #?????????????????????????????????????? |
|   ##########?????????????????????????????????????? |
| ##???????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          27
Energy Capacity            650
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             5
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy
Please Form A Line
Remodeling
Shopping List

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   -7   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  
Levels Raised              5     | .    .    1    1    3    
  XP Earned                10992 | 3000 600  1500 1910 3982 
  XP Spent                 10435 | 2980 .    1500 1510 4445 
Upgrades                   29    | 12   .    3    5    9    
  Power Slot               1     | .    .    .    1    .    
  Propulsion Slot          2     | .    .    1    .    1    
  Utility Slot             2     | .    .    1    1    .    
  Weapon Slot              1     | .    .    1    .    .    
  Core Integrity           9     | 8    .    .    .    1    
  Heat Dissipation         5     | .    .    .    3    2    
  Inventory Capacity       6     | 4    .    .    .    2    
  Sight Range              2     | .    .    .    .    2    
  KI Resistance %          1     | .    .    .    .    1    
Protomatter Created        136   | .    41   .    50   45   
  Integrity Restored       285   | .    .    .    150  135  
    Core                   285   | .    .    .    150  135  
Protomatter Decayed        41    | .    41   .    .    .    

 Game 
------
Seed              SuperchargedWaveProcessor
  Manual?         0
Play Time         00:33:36
  Cumulative      33.2 hours
  Start           2020.01.01 @ 21:41:58
  End             2020.01.01 @ 22:18:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             12
Gallery%          31
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ee7f7881-e565-43c2-a6f6-89ede574adbd