Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.07.19 @ 15:19:52 Player: supermega Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (192) 960 Value Destroyed (9445) 9445 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (227) 227 TOTAL SCORE: 16932 Bonus ------- High Alert Combat Kills 1020 Follower Combat Kills 104 Entered DSFs 500 Friendly Fire -1397 Cogmind --------- Core Integrity 0/1450 Matter 160/300 Energy 112/225 System Corruption 0% Temperature Critical (867) Movement Walking (110) Location -2/Research Parts ------- > --- POWER (3) -------- Compact Particle Reactor Light Quantum Reactor > --- PROPULSION (7) --- Improved VSS Leg Myomer Leg Myomer Leg Advanced VSS Leg Centrium Leg Centrium Leg > --- UTILITY (7) ------ Advanced Heat Sink Visual Processing Unit Heavy Armor Plating > --- WEAPON (7) ------- Heavy Laser Phase Gun Phase Gun Nova Cannon Railgun Improved Plasma Cutter > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Heat Sink Improved Datajack Power Sword Force Lance Peak State ------------ > --- POWER ------------ Compact Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved VSS Leg Myomer Leg Myomer Leg Advanced VSS Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Visual Processing Unit Heavy Armor Plating > --- WEAPON ----------- Heavy Laser Phase Gun Phase Gun Nova Cannon Railgun Improved Plasma Cutter > --- INVENTORY -------- Advanced Heat Sink Advanced Heat Sink Improved Datajack Power Sword Force Lance [Rating: 125] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Myomer Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Hackware System Shield Protection Propulsion Shielding Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Fac Res Res Slots Evolved 17 | . 1 . 2 2 2 . 2 2 2 2 2 Power 2 | . . . . . 1 . . . . 1 . Propulsion 5 | . . . 1 . . . 1 1 1 . 1 Utility 5 | . 1 . 1 1 1 . . 1 . . . Weapon 5 | . . . . 1 . . 1 . 1 1 1 Parts Attached 164 | 7 7 1 10 7 3 6 8 2 42 34 37 Power 21 | 1 . . . 1 1 . . . 6 6 6 Engine 10 | 1 . . . 1 1 . . . 3 4 . Core . | . . . . . . . . . . . . Reactor 11 | . . . . . . . . . 3 2 6 Propulsion 43 | 2 2 . 5 1 . 3 3 1 8 7 11 Treads 19 | 2 2 . 3 1 . 3 3 1 4 . . Leg 22 | . . . 2 . . . . . 2 7 11 Wheel 2 | . . . . . . . . . 2 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 35 | 2 3 . 2 2 1 2 3 1 10 6 3 Device 20 | . 1 . 2 . 1 1 2 . 6 5 2 Storage 2 | 1 1 . . . . . . . . . . Processor 2 | . 1 . . . . . . . 1 . . Hackware 2 | . . . . . . . . 1 1 . . Protection 9 | 1 . . . 2 . 1 1 . 2 1 1 Artifact . | . . . . . . . . . . . . Weapon 65 | 2 2 1 3 3 1 1 2 . 18 15 17 Energy Gun 19 | . 1 . . 1 . . 1 . 3 4 9 Energy Cannon 9 | . . . . . . 1 . . 6 1 1 Ballistic Gun 15 | 2 . . 1 1 . . . . 3 7 1 Ballistic Cannon 2 | . . . 1 . . . . . . 1 . Launcher 9 | . 1 . 1 . 1 . 1 . 3 2 . Special Weapon 4 | . . 1 . 1 . . . . 1 . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . 2 . 4 Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . 1 . 1 1 1 Parts Lost 78 | . . 1 1 . . 1 . . 23 24 28 Power 16 | . . . . . . . . . 4 5 7 Propulsion 18 | . . . 1 . . . . . 4 6 7 Utility 18 | . . . . . . 1 . . 10 5 2 Weapon 26 | . . 1 . . . . . . 5 8 12 Highest Loss Streak 19 | . . 1 1 . . 1 . . 7 10 19 To Critical Strikes 2 | . . . . . . . . . . 2 . Average Slot Usage (%) 89 | . 87 98 99 99 100 97 100 100 83 74 49 Engine 9 | . 12 12 10 8 14 14 12 11 5 6 1 Reactor 1 | . . . . . . . . . 3 3 5 Treads 18 | . 22 25 19 24 21 21 25 27 17 . . Leg 3 | . . . 10 . . . . . . 19 13 Device 11 | . 1 12 19 16 21 17 12 11 11 9 3 Storage 7 | . 11 12 10 8 7 7 6 5 5 2 . Processor 7 | . 12 12 10 8 7 7 6 5 5 5 4 Hackware 1 | . . . . . . . . 5 4 . . Protection 4 | . 1 . . 7 7 8 12 11 5 2 . Energy Gun 7 | . 10 10 . 7 7 7 7 11 3 9 7 Energy Cannon 2 | . . . . . . 2 6 5 7 4 . Ballistic Gun 3 | . 13 . . . . . . . 3 6 9 Ballistic Cannon 2 | . . . 9 8 7 4 . . . 3 . Launcher 5 | . . 10 10 6 7 7 10 5 4 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 173 | 19 89 89 106 126 145 145 146 146 154 173 93 Greatest Support 210 | 40 40 40 60 68 68 84 114 136 210 128 175 Greatest Overweight (x) 28 | 5 28 2 7 2 2 2 1 1 8 11 1 Average Overweight (x) 1 | . 2 2 2 1 2 1 1 1 . . . Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 25 25 25 25 5 Average Capacity 22 | 9 22 25 25 25 25 25 25 25 25 15 5 Most Carried 25 | 5 23 25 25 25 25 25 25 25 25 12 5 Average Carried 19 | 3 15 24 24 24 23 23 24 24 18 6 4 Final Capacity 25 | 10 25 25 25 25 25 25 25 25 25 5 5 Final Carried 25 | 5 22 24 25 25 23 25 25 25 7 5 5 Class Distribution -------------------- 47% | Hacker-Mutant 17% | Hacker-Bomber 15% | Hacker-Gunner 9% | Scavenger-Executioner 5% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Bomber | -8/Materials Hacker-Bomber | -7/Factory Hacker-Bomber | -7/DSF Hacker-Mutant | -6/Factory Hacker-Bomber | -5/Factory Hacker-Gunner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Fac Res Res Matter Collected 4272 | 153 227 49 68 210 . 229 178 27 1610 881 640 Remotely . | . . . . . . . . . . . . Salvage Created 9401 | . 217 26 114 411 . 538 344 27 4154 1933 1637 Parts 385 | . 20 5 15 29 . 30 14 2 168 63 39 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 3 | . . . 1 . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Fac Res Res Combat Hostiles Destroyed 141 | . 5 2 4 11 . 11 3 . 57 27 21 Melee 5 | . . . . . . . . . 1 . 4 Guns 58 | . 4 1 . 5 . 2 1 . 19 13 13 Cannons 43 | . . . 3 2 . 4 2 . 18 13 1 AOE 31 | . 1 1 1 4 . 5 . . 18 1 . Classes Destroyed 18 | . 3 . 5 1 . 2 2 . 3 2 . Worker 13 | . . . 1 2 . . . . 10 . . Builder 18 | . . . 2 2 . . . . 12 2 . Tunneler 1 | . . . . . . . . . 1 . . Recycler 5 | . . . . . . . 1 . 4 . . Operator 2 | . . . . . . . . . 2 . . Drone 7 | . . . 2 5 . . . . . . . Watcher 11 | . 2 . 1 . . . 1 1 4 2 . Swarmer 16 | . 2 2 2 2 . . . . 4 1 3 Grunt 63 | . 3 . 1 6 . 8 . . 21 9 15 Brawler 2 | . . . . 1 . . . . . 1 . Duelist 1 | . . . . . . . . . . 1 . Sentry 13 | . . . 1 2 . . 1 . 2 4 3 Demolisher 1 | . . . . . . . . . . 1 . Specialist 8 | . . . . . . 2 . . 6 . . Hunter 23 | . . . . . . . . . 15 8 . Programmer 12 | . . . . . . . 2 . 8 2 . Heavy 2 | . . . . . . 1 . . 1 . . Zionite 1 | . . . 1 . . . . . . . . Best Kill Streak 10 | . 2 2 7 5 . 4 1 1 10 6 4 Combat Bots Only 6 | . 2 2 3 3 . 4 1 . 6 6 4 Max Kills in Single Turn 7 | . 2 2 5 7 . 2 1 1 4 2 2 Gunslinging 1 | . . . . . . . . . . . 1 Exploded 4 | . 1 1 1 2 . 2 . . 4 1 . Melee 1 | . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Fac Res Res Damage Taken 12006 | . 229 316 78 257 . 420 163 . 4285 2485 3773 Core 2191 | . 21 45 . 9 . 37 10 . 412 184 1473 Absorbed by Shields 308 | . . . . . . . . . 222 86 . Redirected to Shielding 174 | . . . . . . 3 4 . 122 45 . Regen/Repaired (Parts) 54 | . . . . . . . . . . . 54 Core Remaining (%) 90 | 100 . 73 100 98 . 94 98 100 64 85 . Volleys Fired 380 | . 20 13 13 39 . 15 10 2 138 63 67 Largest 6 | . 2 2 2 3 . 3 3 3 4 6 6 Hottest 413 | . 70 100 74 149 . 173 196 196 241 377 413 Shots Fired 1068 | . 40 14 18 65 . 42 21 6 401 289 172 Gun 602 | . 39 3 . 29 . 15 11 4 139 200 162 Cannon 356 | . . . 13 19 . 15 10 2 204 88 5 Launcher 72 | . 1 1 5 7 . 12 . . 45 1 . Special 38 | . . 10 . 10 . . . . 13 . 5 Kinetic 351 | . 31 . 13 19 . 10 . . 109 123 46 Thermal 604 | . . 10 . 39 . 20 21 6 238 144 126 Explosive 61 | . 1 1 5 7 . 12 . . 34 1 . Electromagnetic 52 | . 8 3 . . . . . . 20 21 . Robot Hit Streak 53 | . 20 12 25 28 . 23 25 26 53 33 23 Robot Miss Streak 3 | . 2 . . 2 . 1 . 1 2 3 3 Penetration Max 1 | . . . . . . . . . 1 1 1 Secondary Targets 4 | . 1 . . . . . . . . . 3 Max Gunslinging Chain 2 | . 1 . . . . . . . . . 2 Shots Hit Robots 835 | . 32 3 13 43 . 34 18 3 312 216 161 Core Hits 482 | . 8 2 17 23 . 33 8 2 242 86 61 Critical Kills 5 | . . . . . . . . . 4 . 1 Critical Parts Destroyed 3 | . 1 . . . . . . . 2 . . Critical Strikes 41 | . 1 . . 4 . . 1 . 10 16 9 Burn 20 | . . . . 2 . . 1 . 3 10 4 Meltdown 1 | . . . . . . . . . 1 . . Destroy 7 | . 1 . . . . . . . 5 . 1 Blast 8 | . . . . 2 . . . . . 6 . Sever 5 | . . . . . . . . . 1 . 4 Melee Attacks 27 | . . . . . . . . . 9 . 18 Impact . | . . . . . . . . . . . . Slashing 27 | . . . . . . . . . 9 . 18 Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 27175 | . 450 81 800 1575 . 1578 542 67 12509 5647 3926 Guns 10569 | . 370 39 . 498 . 339 258 34 2875 3170 2986 Cannons 8342 | . . . 282 339 . 310 284 33 4536 2361 197 Explosions 6967 | . 80 38 518 738 . 929 . . 4553 111 . Melee 1256 | . . . . . . . . . 545 . 711 Ramming 9 | . . 4 . . . . . . . 5 . Kinetic 6907 | . 282 . 282 339 . 189 . . 2395 2535 885 Thermal 11777 | . . . . 498 . 460 542 67 5524 2356 2330 Explosive 5609 | . 80 38 518 738 . 929 . . 3195 111 . Electromagnetic 1591 | . 88 39 . . . . . . 850 614 . Impact 26 | . . . . . . . . . . 26 . Slashing 1256 | . . . . . . . . . 545 . 711 Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . 1 . . . . 2 . 5 2 . Average Corruption 2 | . . 1 . . . . 1 . 3 1 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 47 | . . . . . . . 4 . 35 8 . Message Errors 4 | . . . . . . . . . 4 . . Matter Fused 11 | . . . . . . . . . 9 2 . Heat Flow Errors 9 | . . . . . . . . . 8 1 . Energy Discharges 6 | . . . . . . . 1 . 5 . . Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 8 | . . . . . . . 2 . 5 1 . Data Loss (major) 4 | . . . . . . . 1 . 2 1 . Misfires 2 | . . . . . . . . . 1 1 . Alerts 1 | . . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 588 | . . . 7 106 . 48 21 . 338 34 34 Projectiles 136 | . . . . 8 . . 21 . 73 34 . Explosions 325 | . . . 7 98 . 48 . . 172 . . Melee 127 | . . . . . . . . . 93 . 34 Knockbacks 15 | . . . 1 2 . . . . . 12 . Impact . | . . . . . . . . . . . . Kinetic 15 | . . . 1 2 . . . . . 12 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 405 | . . . 28 16 . . . . 361 . . Shots 19 | . . . 2 1 . . . . 16 . . Rammed 1 | . . 1 . . . . . . . . . Targets Rammed 2 | . . 1 . . . . . . . 1 . Kicked 1 | . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . Highest Temperature 867 | . 94 . 16 249 . 127 270 111 577 604 867 Average Temperature 178 | . 37 . 10 93 . 39 92 59 170 208 305 Received Heat Transfer 2586 | . 198 6 36 180 . 261 60 . 342 405 1098 Effects 136 | . . . . 3 . . . . 47 25 61 Shutdowns 43 | . . . . . . . . . 20 9 14 Energy Bleed 9 | . . . . . . . . . 3 1 5 Interference 17 | . . . . 3 . . . . 3 5 6 Matter Decay 12 | . . . . . . . . . 4 3 5 Short Circuit 6 | . . . . . . . . . 3 1 2 Damage (minor) 9 | . . . . . . . . . 2 3 4 Damage (major) 37 | . . . . . . . . . 12 3 22 Damage (core) 3 | . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . 1 . 3 Combat Hostiles 4 | . . . . . . . . . 1 . 3 Parts Melted 46 | . . . . 1 . . 2 . 19 10 14 Heat Transferred 18830 | . . . . 1036 . 666 740 111 7286 4995 3996 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . 5 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Fac Res Res Peak Influence 787 | . 97 69 201 260 . 315 152 19 787 644 555 Initial 287 | . . 26 . 60 . . 122 10 6 287 268 Average 139 | . 28 7 56 101 . 161 62 11 238 467 321 Maximum Alert Level 3 | . . . 1 1 . 1 . . 3 2 2 Low Security (%) 75 | 100 100 100 79 83 100 56 100 100 64 . 23 Level 1 12 | . . . 20 16 . 43 . . 13 26 48 Level 2 10 | . . . . . . . . . 14 73 27 Level 3 1 | . . . . . . . . . 7 . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . . Squads Dispatched 37 | . . . . 1 . 2 1 . 19 6 8 Investigation 4 | . . . . . . . . . 1 1 2 Extermination 6 | . . . . . . . 1 . 3 1 1 Reinforcement 20 | . . . . 1 . 2 . . 14 1 2 Assault . | . . . . . . . . . . . . Garrison 7 | . . . . . . . . . 1 3 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . 5 1 . Haulers Reinforced 2 | . . . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Fac Res Res Distress Signals 11 | . . . 1 . . . . . 9 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 177 | . 8 4 5 13 . 11 5 1 71 33 26 Peak Tracking Total 8 | . 2 2 4 2 . 4 2 1 5 5 8 Tactical Retreats 4 | . . . . 1 . . . . 1 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Fac Res Res Traps Triggered 6 | . 1 . . . . . 1 . 1 2 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Fac Res Res Machines Disabled 19 | . 1 1 . 1 . 1 . . 14 . 1 Max in Single Turn 5 | . 1 1 . 1 . 1 . . 5 . 1 Garrison Access 1 | . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Fac Res Res Machines Accessed 22 | . 2 1 1 6 1 . 2 . 5 3 1 Terminals 19 | . 2 . 1 6 1 . 2 . 4 3 . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Total Hacks 50 | . 5 1 1 16 2 . 3 . 12 6 4 Successful 33 | . 5 1 1 10 1 . 2 . 6 4 3 Failed 17 | . . . . 6 1 . 1 . 6 2 1 Catastrophic 2 | . . . . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . Manual 31 | . 5 . 1 14 . . 1 . 8 2 . Terminals 44 | . 5 . 1 16 2 . 3 . 11 6 . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . 4 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Terminal Hacks 21 | . 3 1 . 5 1 . 2 . 5 4 . Record 10 | . 3 . . 1 . . 1 . 1 4 . Robot Analysis 1 | . . . . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . . . . Open DSF 3 | . . . . . 1 . 1 . 1 . . Level Access Points 3 | . . . . 1 . . . . 2 . . Alert Level 1 | . . . . . . . . . 1 . . Unreport Threat 1 | . . . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . 3 Scan Component 2 | . . . . . . . . . . . 2 Repair 1 | . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . 1 . . Unauthorized Hacks 8 | . 2 . 1 5 . . . . . . . Terminals 8 | . 2 . 1 5 . . . . . . . Assimilate 2 | . . . . 2 . . . . . . . Botnet 6 | . 2 . 1 3 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 1 . . 4 . . 2 . 2 3 1 Full Trace Events 3 | . . . . . . . . . 1 1 1 Feedback Events 1 | . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 Time 68 | . . . . . . . . . . . 68 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Fac Res Res Total Allies 5 | . . 2 . . . . . . . 3 . Largest Group 3 | . . 2 2 . . . . . . 3 . Highest-Rated Group 138 | . . 42 42 . . . . . . 138 . Highest-Rated Ally 46 | . . 31 31 . . . . . . 46 . Total Orders . | . . . . . . . . . . . . Ally Attacks 37 | . . . 6 . . . . . . 31 . Total Damage 956 | . . . 127 . . . . . . 829 . Kills 2 | . . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Fac Res Res Robot Analysis Total 1 | . . . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 20 | . . . 20 . . . . . . . . Drone Recoveries 12 | . . . . 12 . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Fac Res Res Turns Passed 10079 | 134 951 1752 611 1005 357 331 1102 195 2259 797 585 Spaces Moved 3398 | 74 266 511 185 312 113 105 413 78 920 270 151 Core 30 | 13 9 . . . . . . . . 5 3 Treads 2829 | 61 257 511 129 312 113 105 413 78 850 . . Legs 479 | . . . 56 . . . . . 10 265 148 Wheels 60 | . . . . . . . . . 60 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 150 320 240 235 315 235 236 237 145 108 50 Average Speed 232 | 156 309 320 304 242 315 244 239 237 172 165 129 Slowest Speed 1450 | 300 1450 320 610 320 315 315 240 237 345 600 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . Exploration Rate (%) 25 | 6 37 93 18 33 4 60 12 2 25 11 4 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug 20 | . . 10 . 10 . . . . . . . Terrain Destroyed 509 | . 8 15 33 53 . 48 2 1 322 27 . Melee . | . . . . . . . . . . . . Projectile 58 | . . 10 1 13 . 1 2 1 13 17 . AOE 450 | . 8 5 32 40 . 47 . . 309 9 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Fac Res Res Total 4689 | 92 359 594 219 485 116 153 509 85 1253 453 371 Wait 516 | . 37 64 . 105 . . 63 . 107 55 85 Move 3387 | 73 265 510 184 311 112 104 412 77 919 269 151 Hop . | . . . . . . . . . . . . Pick Up 128 | 12 27 3 5 11 . 15 6 3 16 20 10 Fast Attach 52 | . 1 . 3 1 . 1 3 . 4 14 25 Attach 102 | 7 6 1 5 3 3 5 3 2 37 19 11 Detach 16 | . 1 1 2 1 1 . 1 . 5 3 1 Swap 10 | . . . 2 3 . . 2 . 1 1 1 Drop 69 | . 2 1 5 11 . 13 9 1 17 8 2 Fire 380 | . 20 13 13 39 . 15 10 2 138 63 67 Melee 27 | . . . . . . . . . 9 . 18 Ram . | . . . . . . . . . . . . Kick 1 | . . . . . . . . . . 1 . Crush 1 | . . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research History --------- Turn | Location | Event 35 | -11/Scrapyard | Identified exit to Materials 35 | -11/Scrapyard | Discovered exit to Materials (range 14) 135 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Evolved 1 slot: Utility x1 303 | -10/Materials | Build established: Hacker-Mutant 907 | -10/Materials | Identified exit to Mines 907 | -10/Materials | Discovered exit to Mines (range 7) 1086 | -10/Materials | Entered Mines 1144 | -10/Mines | Identified exit to Materials 1144 | -10/Mines | Discovered exit to Materials (range 11) 1362 | -10/Mines | Found the Drone Emporium 1397 | -10/Mines | Found Prototype Device 2351 | -10/Mines | Discovered exit to Materials (range 13) 2654 | -10/Mines | Crushed by falling debris 2838 | -10/Mines | Entered Materials 2838 | -9/Materials | Accompanied by 2 allies 2838 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2842 | -9/Materials | Identified Sensor Drone Bay 2843 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3391 | -9/Materials | Identified exit to Materials 3391 | -9/Materials | Discovered exit to Materials (range 11) 3449 | -9/Materials | Entered another Materials area 3449 | -8/Materials | Accompanied by 17 allies 3449 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3842 | -8/Materials | Found Prototype Launcher 3984 | -8/Materials | Build established: Hacker-Bomber 4130 | -8/Materials | Identified exit to Factory 4454 | -8/Materials | Entered Factory 4454 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4808 | -7/Factory | Identified exit to DSF 4811 | -7/Factory | Entered DSF 4866 | -7/DSF | Additional patrols routed to DSF 5087 | -7/DSF | Sterilization system engaged 5107 | -7/DSF | Ambient heat levels rising (+10) 5109 | -7/DSF | Identified exit to Factory 5109 | -7/DSF | Discovered exit to Factory (range 14) 5122 | -7/DSF | Ambient heat levels rising (+10) 5137 | -7/DSF | Ambient heat levels rising (+10) 5142 | -7/DSF | Entered Factory 5142 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5143 | -6/Factory | Identified Rocket Array 5661 | -6/Factory | Build established: Hacker-Mutant 6235 | -6/Factory | Identified exit to Factory 6235 | -6/Factory | Discovered exit to Factory (range 5) 6244 | -6/Factory | Entered another Factory area 6244 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6323 | -5/Factory | Build established: Hacker-Bomber 6425 | -5/Factory | Identified exit to Factory 6425 | -5/Factory | Discovered exit to Factory (range 8) 6439 | -5/Factory | Entered another Factory area 6439 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6451 | -4/Factory | Identified exit to Research 6748 | -4/Factory | Build established: Hacker-Gunner 7689 | -4/Factory | Build established: Hacker-Tank 8189 | -4/Factory | Build established: Hacker-Gunner 8356 | -4/Factory | Lost 7 parts (2n2u3w) 8660 | -4/Factory | Lost 6 parts (1p2n3u) 8698 | -4/Factory | Entered Research 8698 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 8923 | -3/Research | Allied Derelicts emerged from ambush trap array 8998 | -3/Research | Build established: Scavenger-Executioner 9049 | -3/Research | Garrison activated, responded to threat 9169 | -3/Research | Lost 3 parts (2p1u) 9283 | -3/Research | Lost 10 parts (2p3n1u4w) 9432 | -3/Research | Identified exit to Research 9432 | -3/Research | Discovered exit to Research (range 14) 9446 | -3/Research | Lost 6 parts (3n1u2w) 9495 | -3/Research | Entered another Research area 9495 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 9583 | -2/Research | Repaired Quantum Rifle 9630 | -2/Research | Garrison activated, responded to threat 9687 | -2/Research | Lost 6 parts (3p1u2w) 9871 | -2/Research | Core integrity fell below 50% 9911 | -2/Research | Lost 19 parts (2p7n1u9w) 10073 | -2/Research | Core integrity fell below 20% 10081 | -2/Research | Core destroyed Last Messages --------------- G-73 Enforcer destroyed. Phase Gun broken. Overheating: Short circuit. Overheating: System interference. Adv. Heat Sink temporarily disabled. Overheating: Core damaged (-217). Overheating: Myomer Leg damaged (-1). Overheating: Broken Lgt. Quantum Reactor damaged (-5). Overheating: Lgt. Quantum Reactor damaged (-36). Broken Lgt. Quantum Reactor destroyed. Power failure, Com. Particle Reactor shutdown. Overheating: Matter decay (-20). G-73 Enforcer suffers critical hit (Burn). G-73 Enforcer overheating. Power failure, Lgt. Quantum Reactor shutdown. Overheating: Energy bleed (-32). G-73 Enforcer heat damages Myomer Leg, Hvy. Laser, Lgt. Quantum Reactor. Overheating: Adv. VSS Leg damaged (-47). Overheating: Core damaged (-261). [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ????????? | | ????????????????????????????????????? ????????? | | ?????????????????###########???????? ?????????? | | ?????????????????# """ #??????? ""?????????? | | ?????????????????# "R" ######## ""?????????? | | ?????????????????# " " # """""??????? | | ?????????????????# # ??????? | | ?????????????????# =#! ?????? | | ?????????????????# %g*= ??????? | | ?????????????????# @=# ####?????????????? | | ?????????????????# # #????????????????? | | ??????#+#+################## #????????????????? | | ??????# #?# #????????????????? | | ??????# #?# #????????????????? | | ??????# #?# #????????????????? | | ???? #?# #????????????????? | | ?????## #?# #????????????????? | | ??????# #?# #????????????????? | | ??????# ### #????????????????? | | ??????# #????????????????? | | ??????# """" #????????????????? | | ??????# """" % #????????????????? | | ??????+ """" #????????????????? | | ??????# """" ########????????????????? | | ??????# """" " " #????????#??????????????? | | ??????# " #######T ####???????????? | | ??????# =" ??????????? | | ??????# =% ??????????? | | ??????# ! % ??????????? | | ??????# %% ??????????? | | ??????######## ###%######+#########???????????? | | ?????????????# #!%%%% #?????????????????????? | | ?????????????# #%%!=! ! #?????????????????????? | | ?????????????######!!! #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Energy Generation 45 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 55 Resistance: TH 35 Resistance: EX 85 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 33 Propulsion Shielding 33 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 6 Energy Filtering 30 Particle Charging 20 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Collateral Damage Executioner Quantum Hacking Release The Drones! Tank Challenges ------------ None Game ------ Seed LinkedMicrowarpDesublimator Manual? 0 Play Time 01:49:59 Cumulative 20.7 hours Start 2022.07.16 @ 19:17:03 End 2022.07.19 @ 15:19:52 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 16 Rogue 0 Adventurer 7 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0bb58f29-ae7c-45d7-a8df-5334e76191d4