Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.22 @ 10:45:13 Player: lsend Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (3) 15 Value Destroyed (30) 30 Prototype IDs (239) 4780 Alien Tech Used (0) 0 Bonus (4373) 4373 TOTAL SCORE: 13798 Bonus ------- Follower Combat Kills 73 Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Weight Redist. System Visual Processing Unit Improved Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Small Storage Unit Small Storage Unit Skeleton Box Axe Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Makeshift Flight Unit > --- UTILITY ---------- Advanced Weight Redist. System Visual Processing Unit Improved Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Utility Shielding > --- WEAPON ----------- Axe Makeshift Sword > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Small Storage Unit Small Storage Unit Skeleton Box [Rating: 31] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Utility Shielding Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Utility Shielding Weapon Hammer Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac DSF Gar Fac Low Low Dat Pro Slots Evolved 8 | . . . . . 4 2 . . 2 . . . . Power 1 | . . . . . . . . . 1 . . . . Propulsion 3 | . . . . . 2 1 . . . . . . . Utility 4 | . . . . . 2 1 . . 1 . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 27 | 2 2 . . 4 8 1 1 2 3 . 3 1 . Power 3 | . . . . . 2 . 1 . . . . . . Engine 1 | . . . . . 1 . . . . . . . . Core 2 | . . . . . 1 . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 11 | 2 . . . 2 4 . . 2 . . 1 . . Treads 2 | 2 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 9 | . . . . 2 4 . . 2 . . 1 . . Utility 8 | . 2 . . 1 2 . . . 3 . . . . Device 2 | . 1 . . . . . . . 1 . . . . Storage 1 | . . . . 1 . . . . . . . . . Processor 4 | . . . . . 2 . . . 2 . . . . Hackware . | . . . . . . . . . . . . . . Protection 1 | . 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 5 | . . . . 1 . 1 . . . . 2 1 . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 . . . . 2 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Parts Lost 11 | . . . . . 2 . . 6 . . 2 1 . Power . | . . . . . . . . . . . . . . Propulsion 9 | . . . . . 2 . . 6 . . 1 . . Utility . | . . . . . . . . . . . . . . Weapon 2 | . . . . . . . . . . . 1 1 . Highest Loss Streak 6 | . . . . . 2 . . 6 . . 1 1 . To Critical Strikes 1 | . . . . . . . . . . . 1 . . Average Slot Usage (%) 53 | . 42 57 57 59 80 82 84 66 30 46 46 46 40 Core 1 | . . . . . 6 7 7 4 . . . . . Treads 10 | . 28 28 28 23 . . . . . . . . . Flight 6 | . . . . 4 33 30 30 20 . . 1 . . Device 6 | . 4 14 14 7 . . . . 1 6 6 6 6 Storage 1 | . . . . 2 9 7 7 4 . . . . . Processor 11 | . . . . . 11 15 15 15 16 26 26 26 26 Protection 9 | . 9 14 14 14 9 7 7 7 6 6 6 6 6 Impact Weapon 3 | . . . . 6 9 7 7 7 6 6 2 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 16 | . 2 2 2 8 14 16 16 16 3 3 6 3 1 Greatest Support 40 | 3 3 40 3 8 16 16 16 16 3 3 8 3 3 Greatest Overweight (x) 1 | . . . . . 1 . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 8 8 8 8 8 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 8 8 8 7 5 5 5 5 5 Most Carried 8 | 1 1 4 5 8 8 7 8 8 5 5 5 5 5 Average Carried 4 | . 1 2 4 5 7 7 7 6 5 5 4 4 5 Final Capacity 8 | 5 5 5 5 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 1 1 4 5 8 7 7 8 5 5 5 5 5 5 Class Distribution -------------------- 80% | Mutant 13% | Scavenger-Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Mines Mutant | -10/Exiles Scout | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/DSF Scavenger-Sprinter | -7/Garrison Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Exi Min Mat Fac DSF Gar Fac Low Low Dat Pro Matter Collected 412 | 220 . . . 62 70 . . . 10 6 44 . . Remotely . | . . . . . . . . . . . . . . Salvage Created 37 | . . 37 . . . . . . . . . . . Parts 6 | . . 6 . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac DSF Gar Fac Low Low Dat Pro Combat Hostiles Destroyed 3 | . . 3 . . . . . . . . . . . Melee 3 | . . 3 . . . . . . . . . . . Classes Destroyed 1 | . . 1 . . . . . . . . . . . Swarmer 3 | . . 3 . . . . . . . . . . . Best Kill Streak 3 | . . 3 . . . . . . . . . . . Combat Bots Only 3 | . . 3 . . . . . . . . . . . Max Kills in Single Turn 1 | . . 1 . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Fac DSF Gar Fac Low Low Dat Pro Damage Taken 2024 | . . 229 . . 176 . 16 602 116 62 294 469 60 Core 1359 | . . 42 . . 90 . 11 357 77 62 217 443 60 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 33 | . . 5 . . . . 1 14 4 . 9 . . Core Remaining (%) 78 | 100 . . . 83 83 . . 47 . . . . . Volleys Fired . | . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 1 | . . . . . . . . . . . . 1 . Core Hits 1 | . . 1 . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks 12 | . . . . . 11 . . . . . . 1 . Impact 11 | . . . . . 11 . . . . . . . . Slashing 1 | . . . . . . . . . . . . 1 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 96 | . . 13 . . . . . . . . . 83 . Guns . | . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 83 | . . . . . . . . . . . . 83 . Ramming 13 | . . 13 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 83 | . . . . . . . . . . . . 83 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 1 | . . 1 1 1 . . . . . . . . . Average Corruption 1 | . . 1 1 1 . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 5 | . . 2 3 . . . . . . . . . . Message Errors 1 | . . 1 . . . . . . . . . . . Matter Fused 3 | . . 1 2 . . . . . . . . . . Data Loss (minor) 1 | . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 23 | . . . . . . . . . . . . 23 . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 23 | . . . . . . . . . . . . 23 . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 16 | . . 16 . . . . . . . . . . . Targets Rammed 19 | . . 19 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 3 | . . 3 . . . . . . . . . . . Highest Temperature 19 | . . . . . 19 . . . . . . . . Average Temperature 8 | . . . . . 8 . . . . . . . . Received Heat Transfer 222 | . . . . . 72 . 6 72 18 . 27 . 27 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac DSF Gar Fac Low Low Dat Pro Peak Influence 402 | . 31 106 . 134 402 187 130 112 87 . . . . Initial 182 | . . 12 . . 52 182 130 97 27 . . . . Average 75 | . 8 93 . 48 132 182 130 83 27 . . . . Maximum Alert Level 2 | . . . . . 2 . . . . . . . . Low Security (%) 95 | 100 100 100 . 100 74 100 100 100 100 . . . . Level 1 4 | . . . . . 23 . . . . . . . . Level 2 . | . . . . . 1 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 5 | . . 1 . . 2 . . . 2 . . . . Investigation 3 | . . 1 . . 1 . . . 1 . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 2 | . . . . . 1 . . . 1 . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac DSF Gar Fac Low Low Dat Pro Distress Signals 5 | . 1 . . . 4 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 84 | . 6 3 . 4 25 . 2 14 7 5 8 4 6 Peak Tracking Total 19 | . 7 3 . 3 19 . 2 15 4 6 5 4 4 Tactical Retreats 9 | . . . . . 5 . . . 1 . 3 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac DSF Gar Fac Low Low Dat Pro Traps Triggered 2 | . . . . . . . 1 1 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Exi Min Mat Fac DSF Gar Fac Low Low Dat Pro Machines Disabled . | . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac DSF Gar Fac Low Low Dat Pro Machines Accessed 23 | . 1 1 5 . 6 1 . . 5 . . 4 . Terminals 13 | . 1 1 . . 6 1 . . 4 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 91 | . 2 4 28 . 13 2 . . 13 . . 29 . Successful 68 | . 1 2 28 . 3 1 . . 4 . . 29 . Failed 23 | . 1 2 . . 10 1 . . 9 . . . . Catastrophic 8 | . 1 1 . . 4 . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 10 | . . . 3 . 3 . . . 4 . . . . Terminals 33 | . 2 4 . . 13 2 . . 12 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 68 | . 1 2 28 . 3 1 . . 4 . . 29 . Record 39 | . . 1 27 . . . . . . . . 11 . Part Schematic 11 | . . . . . . . . . . . . 11 . Robot Schematic 4 | . . . . . . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . Open DSF 1 | . . . . . . 1 . . . . . . . Branch Access Points 2 | . 1 . . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . Locate Traps 2 | . . . . . . . . . 2 . . . . Assault Status 1 | . . 1 . . . . . . . . . . . Zone Layout 3 | . . . . . 3 . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . 1 1 . . 6 . . . 5 . . . . Full Trace Events 3 | . . 1 . . 1 . . . 1 . . . . Feedback Events 1 | . . 1 . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . 11 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Exi Min Mat Fac DSF Gar Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Fac DSF Gar Fac Low Low Dat Pro Total Allies 3 | . . 3 . . . . . . . . . . . Largest Group 3 | . . 3 3 3 2 . . . . . . . . Highest-Rated Group 40 | . . 40 40 40 32 . . . . . . . . Highest-Rated Ally 16 | . . 16 16 16 16 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 26 | . . . . 23 3 . . . . . . . . Total Damage 254 | . . . . 226 28 . . . . . . . . Kills 5 | . . . . 5 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac DSF Gar Fac Low Low Dat Pro Robot Analysis Total 131 | . . . . . . . . . . . . 131 . Derelict Logs Recovered 2 | . . 1 . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Exi Min Mat Fac DSF Gar Fac Low Low Dat Pro Turns Passed 1918 | 16 31 242 358 128 218 40 38 62 367 97 225 53 43 Spaces Moved 3564 | 24 56 331 642 168 472 124 118 105 720 193 426 99 86 Core 2638 | 24 56 329 642 134 . . . 36 720 193 319 99 86 Treads 2 | . . 2 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 924 | . . . . 34 472 124 118 69 . . 107 . . Fastest Speed 31 | 50 50 50 50 37 31 31 31 31 50 50 50 50 50 Average Speed 46 | 50 50 50 50 47 32 31 31 37 50 50 51 50 50 Slowest Speed 160 | 50 50 160 50 50 114 31 31 50 50 50 100 50 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . 8 1 . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 21 59 92 36 71 5 79 26 27 42 59 80 23 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 29 | . . 1 1 . . . . . . . . 27 . Known Exits Taken 6 | . 1 . . . . 1 . . 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . . . . Scrap Searched 6 | . . 1 . 1 . . . . . 1 3 . . Spaces Dug 5 | . . . . . 5 . . . . . . . . Terrain Destroyed 5 | . . . . . 5 . . . . . . . . Melee 5 | . . . . . 5 . . . . . . . . Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac DSF Gar Fac Low Low Dat Pro Total 3779 | 26 57 393 678 215 509 123 118 127 724 192 430 101 86 Wait 136 | . . 41 36 37 20 . . . 2 . . . . Move 3530 | 23 55 330 641 167 455 121 117 101 719 192 425 98 86 Hop 10 | . . . . . 8 1 . 1 . . . . . Pick Up 14 | 1 . 3 1 4 5 . . . . . . . . Fast Attach 16 | 2 2 . . 3 2 1 . . 3 . 3 . . Attach 9 | . . . . 1 5 . . 2 . . . 1 . Detach 3 | . . . . . . . . 1 . . 1 1 . Swap 2 | . . . . . 1 . 1 . . . . . . Drop 10 | . . . . 3 2 . . 4 . . 1 . . Fire . | . . . . . . . . . . . . . . Melee 12 | . . . . . 11 . . . . . . 1 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 19 | . . 19 . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . 18 . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/DSF -7/Garrison -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 17 | -11/Junkyard | Entered Materials 36 | -10/Materials | Identified exit to Mines 48 | -10/Materials | Entered Mines 111 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 260 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 260 | -10/Mines | Discovered new exit (range 5) 290 | -10/Mines | Entered Exiles 290 | -10/Exiles | Accompanied by 3 allies 303 | -10/Exiles | Met 8R-AWN 305 | -10/Exiles | Build established: Mutant 311 | -10/Exiles | Met EX-HEX 326 | -10/Exiles | Met EX-BIN 375 | -10/Exiles | Met EX-DEC 378 | -10/Exiles | Learned location of Zion (-7) 445 | -10/Exiles | Visited The Gauntlet 538 | -10/Exiles | Aligned with FarCom system 539 | -10/Exiles | Given EX-Vault access code 550 | -10/Exiles | Opened EX-Vault 554 | -10/Exiles | Found Skeleton Box 565 | -10/Exiles | Warned to stay clear of 0b10 Research branches 606 | -10/Exiles | Discovered new exit (range 14) 648 | -10/Exiles | Left Exiles lab with Skeleton Box 648 | -10/Exiles | Entered Mines 648 | -9/Mines | Accompanied by 3 allies 729 | -9/Mines | Discovered new exit (range 14) 776 | -9/Mines | Entered Materials 776 | -8/Materials | Accompanied by 2 allies 776 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 972 | -8/Materials | Discovered new exit (range 18) 994 | -8/Materials | Entered Factory 994 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1033 | -7/Factory | Identified exit to DSF 1034 | -7/Factory | Entered DSF 1060 | -7/DSF | Additional patrols routed to DSF 1067 | -7/DSF | Discovered new exit (range 16) 1072 | -7/DSF | Entered Garrison 1111 | -7/Garrison | Triggered checkpoint 1118 | -7/Garrison | Triggered checkpoint 1129 | -7/Garrison | Discovered new exit (range 10) 1133 | -7/Garrison | Core integrity fell below 50% 1134 | -7/Garrison | Entered Factory 1134 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1147 | -6/Factory | Lost 6 parts (6n) 1427 | -6/Factory | Discovered new exit (range 16) 1435 | -6/Factory | Identified exit to Factory 1474 | -6/Factory | Identified exit to Lower Caves 1501 | -6/Factory | Entered Lower Caves 1508 | -6/Lower Caves | Encountered a Warlord checkpoint 1589 | -6/Lower Caves | Discovered new exit (range 17) 1596 | -6/Lower Caves | Identified exit to Lower Caves 1598 | -6/Lower Caves | Entered another Lower Caves area 1601 | -6/Lower Caves | Learned location of 1 exit from Factory 1616 | -6/Lower Caves | Encountered a Warlord checkpoint 1780 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1821 | -6/Lower Caves | Discovered new exit (range 5) 1822 | -6/Lower Caves | Identified exit to Data Miner 1823 | -6/Lower Caves | Entered Data Miner 1823 | -6/Data Miner | Discovered new exit (range 6) 1832 | -6/Data Miner | Met Data Miner 1843 | -6/Data Miner | Learned location of Section 7 (-3) 1843 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 1850 | -6/Data Miner | Received God Mode back door access code from Data Miner 1862 | -6/Data Miner | Interfaced with the Data Conduit 1870 | -6/Data Miner | Core integrity fell below 50% 1874 | -6/Data Miner | Core integrity fell below 20% 1875 | -6/Data Miner | Identified exit to Proximity Caves 1876 | -6/Data Miner | Entered Proximity Caves 1919 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Tier: 7 Schematic downloaded. Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\9JKA to gain control via the back door I've installed. Now off with you. 01860_ Sneak attack on Data Miner. 01860_ Destroyed Lgt. Angular Momentum Engine. 01860_ Data Miner disappears through a trap door. 01862_ Interfacing with system... Downloaded 131 analysis records. Downloaded 719 prototype IDs. Downloaded central machine database. Downloaded 26 destinations. Downloaded encryption format records. Connection remotely terminated. 01870_ Mak. Sword destroyed. 01875_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????# ###???????????? #?????????????????????? | | ????????? #??????????? #?????????????????????? | | ?????????? ##????????? #?????????????????????? | | ????? ##??# #????????? ##????????#???????????? | | ???? ### ##??????## ??????? ##??????????? | | ???? ######?? ??????? ???????????? | | ???? ?? ??????gg#????????????? | | ???? ??? #????? #?????????????? | | ??? ##??? #???? #?????????????? | | ?? ? #??? #### #?????????????? | | ## ##### #???? #??????????????? | | ###### #???????????????? | | ? #???????????????? | | ######### ##??????????????? | | " ]# ####@ #??????????????? | | ###??# #??????????????? | | "" ##????# ##??????????????? | | ###???# ##???????????????? | | # ##??# ###????????????????? | | # ##### ###??????????????????? | | # ### #?? ##????????????????????? | | "T" # #?# ##?##?????????????????????? | | " ""# #?## ##???????????????????????? | | #### ### #??## ##??????????????????????? | | ###?## #??????????????????????? | | ##?# #??????????????????????? | | ######### #?## ### #??????????????????????? | | ????????##### ######?# #??????????????????????? | | ????????????## #??# ##?????????????????????? | | ?????????????## ## #??# #?????????????????????? | | ??????????????#### #??### #?????????????????????? | | ?????????????????# ##???# ##????????????????????? | | ?????????????????# ##?## #????????????????????? | | ?????????????????# ### #????????????????????? | | ??????????# ## ##???????????????????? | | ???????????# #???????????????????? | | ???????????# #??????????????????? | | ???????????# ## #??????????????????? | | ?????????# ### ##??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 63 Melee Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Mic. Fission Core | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZhirovStealthStripper Manual? 0 Play Time 00:36:07 Cumulative 658.3 hours Start 2023.12.22 @ 09:10:35 End 2023.12.22 @ 10:45:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 502 Rogue 502 Adventurer 0 Explorer 0 Win Type - Total 169 Types 94/9/49/6/3/2/4/1/1 Lore% 95 Gallery% 93 Achievement% 84 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 184x79 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a8e760f-f6d6-408a-a2d8-39b339233522