Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.22 @ 15:40:08 Player: Komeiji O. Result: Destroyed by F3-UPZ(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (885) 885 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2485 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 0/250 Matter 280/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Rolling (110) Ox1 Location -9/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Compact Wheel Armored Wheel > --- UTILITY (2) ------ High-capacity Storage Unit Seismic Detector > --- WEAPON (2) ------- EM Shotgun > --- INVENTORY (20) --- Fission Core Light Treads Heat Sink Medium Battery (150) Structural Scanner Improved Terrain Scanner Light Armor Plating Light Armor Plating Authchip [Processor] Authchip [Armor] EM Shotgun Subdweller Laser Powered Cannon Subdweller Machine Gun Improved Proton Missile Launcher Mini Grenade Launcher Subdweller Shrapnel Launcher Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Compact Wheel Subdweller Monowheel > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector > --- WEAPON ----------- EM Shotgun Light EM Pulse Cannon > --- INVENTORY -------- Improved Ion Engine Fission Core Light Treads Heat Sink Medium Battery Structural Scanner Improved Terrain Scanner Light Armor Plating Light Armor Plating Authchip [Processor] Authchip [Armor] EM Shotgun Subdweller Laser Powered Cannon Subdweller Machine Gun Mini Grenade Launcher Subdweller Shrapnel Launcher Datajack Plasma Cutter [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Protection Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Subdweller Shrapnel Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 50 | 7 19 16 4 4 Power 5 | 1 3 . . 1 Engine 5 | 1 3 . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 4 1 2 1 Treads 7 | 2 4 . 1 . Leg . | . . . . . Wheel 3 | . . 1 1 1 Hover . | . . . . . Flight . | . . . . . Utility 15 | 2 4 7 2 . Device 6 | 1 2 2 1 . Storage 5 | 1 2 2 . . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . . 3 1 . Artifact . | . . . . . Weapon 20 | 2 8 8 . 2 Energy Gun 8 | . 5 2 . 1 Energy Cannon 3 | . . 3 . . Ballistic Gun 3 | 2 1 . . . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon 4 | . 2 2 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 9 | . 5 2 . 2 Power 3 | . 2 . . 1 Propulsion 2 | . 1 1 . . Utility 2 | . 1 1 . . Weapon 2 | . 1 . . 1 Highest Loss Streak 2 | . 2 1 . 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 98 99 100 99 Engine 13 | . 13 14 14 14 Treads 10 | . 27 15 . . Wheel 17 | . . 12 27 27 Device 13 | . 13 10 13 14 Storage 13 | . 14 13 14 14 Energy Gun 17 | . 24 18 14 13 Energy Cannon 9 | . . 7 14 14 Peak Build Rating 19 | 7 12 14 15 19 Average Rating 14 | 5 10 13 14 17 On Entrance 9 | . 7 12 14 15 Naked Turns . | . . . . . Heaviest Build 59 | 13 34 59 57 57 Greatest Support 40 | 40 40 40 36 28 Greatest Overweight (x) 4 | . 4 3 3 3 Average Overweight (x) 2 | . . 2 2 2 Largest Inventory Capacity 20 | 8 15 20 20 20 Average Capacity 17 | 7 13 19 20 20 Most Carried 20 | 7 15 20 20 20 Average Carried 17 | 4 11 18 19 19 Final Capacity 20 | 8 15 20 20 20 Final Carried 20 | 7 15 20 20 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Sub Rec Scr Matter Collected 832 | 292 167 270 93 10 Remotely . | . . . . . Salvage Created 1087 | 106 559 254 112 56 Parts 71 | 7 33 24 7 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 12 | . . 12 . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Combat Hostiles Destroyed 25 | . 13 10 2 . Guns 17 | . 13 4 . . Cannons 1 | . . . 1 . AOE 6 | . . 5 1 . Classes Destroyed 9 | 2 4 2 1 . Worker 1 | . 1 . . . Tunneler 1 | 1 . . . . Recycler 1 | 1 . . . . Turret 2 | . . 2 . . Watcher 2 | . 2 . . . Swarmer 7 | . 3 4 . . Grunt 10 | . 10 . . . Sentry 2 | . . . 2 . Subdweller 6 | . . 6 . . Best Kill Streak 7 | 1 3 7 1 . Combat Bots Only 5 | . 3 5 1 . Max Kills in Single Turn 2 | 1 2 2 1 . Gunslinging 1 | . 1 . . . Exploded 2 | . . 2 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Sub Rec Scr Hostile Shots Fired 111 | . 60 31 4 16 Missed 40 | . 23 11 1 5 Damage Taken 1346 | . 549 465 44 288 Core 253 | . 86 39 . 128 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 89 | 11 40 34 3 1 Largest 2 | 2 2 2 2 2 Hottest 145 | 40 145 116 101 101 Shots Fired 154 | 22 77 47 6 2 Gun 119 | 22 73 20 3 1 Cannon 17 | . . 13 3 1 Launcher 5 | . . 5 . . Special 13 | . 4 9 . . Kinetic 39 | 22 12 5 . . Thermal 22 | . 4 18 . . Explosive . | . . . . . Electromagnetic 93 | . 61 24 6 2 Robot Hit Streak 21 | 12 10 21 8 11 Robot Miss Streak 5 | 3 5 1 1 . Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 103 | 15 52 26 6 4 Core Hits 60 | 6 35 16 2 1 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 2 | . . . . 2 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1990 | 105 769 886 124 106 Guns 1151 | 105 694 293 41 18 Cannons 195 | . . 131 39 25 Explosions 629 | . 60 462 44 63 Melee . | . . . . . Ramming 15 | . 15 . . . Kinetic 647 | 105 80 462 . . Thermal 314 | . 60 147 44 63 Explosive . | . . . . . Electromagnetic 1014 | . 614 277 80 43 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 1 . Average Corruption 1 | . 1 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 15 | . 3 7 5 . Message Errors 1 | . . 1 . . Matter Fused 7 | . . 4 3 . Energy Discharges 2 | . 1 . 1 . Data Loss (minor) 2 | . 1 . 1 . Data Loss (major) 1 | . . 1 . . Misfires 1 | . 1 . . . Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 21 | . . 21 . . Projectiles . | . . . . . Explosions 21 | . . 21 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 78 | . . 28 . 50 Shots 2 | . . 1 . 1 Rammed 2 | . 2 . . . Targets Rammed 2 | . 2 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 246 | . 246 5 111 57 Average Temperature 47 | . 51 2 49 31 Received Heat Transfer 369 | . 219 72 18 60 Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 6 | . 4 2 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 325 | . 50 175 50 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 . 1 1 Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Peak Influence 263 | 10 263 . 49 . Initial 14 | . 6 . 14 . Average 55 | 2 95 . 18 . Maximum Alert Level 1 | . 1 . . . Low Security (%) 94 | 100 87 . 100 . Level 1 5 | . 12 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 3 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Sub Rec Scr Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . 20 13 1 6 Peak Tracking Total 6 | . 3 5 1 6 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Traps Triggered 6 | . 5 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Sub Rec Scr Machines Disabled 5 | . . 5 . . Max in Single Turn 3 | . . 3 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Sub Rec Scr Machines Accessed 15 | . 6 1 7 1 Terminals 11 | . 6 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 44 | . 15 1 24 4 Successful 28 | . 7 1 16 4 Failed 16 | . 8 . 8 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 27 | . 9 . 18 . Terminals 35 | . 15 . 20 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . . . 4 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . 2 1 8 4 Robot Analysis 6 | . . . 2 4 Prototype ID Bank 4 | . . . 4 . Terminal Index 1 | . . . 1 . Alert Level 1 | . . . 1 . Locate Traps 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Derelict Proto ID Bank 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 12 | . 5 . 7 . Terminals 12 | . 5 . 7 . Botnet 2 | . . . 2 . Skim 10 | . 5 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 5 . 6 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . . . 2 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Sub Rec Scr Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat 1 | . . . . 1 Combat . | . . . . . Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Sub Rec Scr Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Robot Analysis Total 6 | . . . 2 4 Derelict Logs Recovered 4 | . . . . 4 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Sub Rec Scr Turns Passed 4913 | 189 1147 1050 1008 1519 Spaces Moved 3061 | 93 592 610 696 1070 Core 7 | 5 2 . . . Treads 729 | 88 590 51 . . Legs . | . . . . . Wheels 2325 | . . 559 696 1070 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 100 117 110 Average Speed 145 | 154 160 145 138 140 Slowest Speed 250 | 160 250 160 145 145 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 58 | 4 92 23 98 74 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 5 | . . . 3 2 Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 13 | . . 5 . 8 Spaces Dug 4 | . 4 . . . Terrain Destroyed 83 | . 7 65 6 5 Melee . | . . . . . Projectile 4 | . 4 . . . AOE 79 | . 3 65 6 5 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Sub Rec Scr Total 3356 | 118 710 702 740 1086 Wait 55 | . 25 9 21 . Move 3057 | 92 591 609 695 1070 Hop . | . . . . . Pick Up 66 | 8 21 26 8 3 Fast Attach 16 | 6 5 3 . 2 Attach 9 | 1 6 2 . . Detach 1 | . . . . 1 Swap 25 | . 8 11 4 2 Drop 34 | . 12 8 9 5 Fire 89 | 11 40 34 3 1 Melee 2 | . . . . 2 Ram . | . . . . . Kick . | . . . . . Crush 2 | . 2 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 190 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 8) 743 | -10/Materials | Discovered new exit (range 11) 1003 | -10/Materials | Learned Storage stockpile data 1039 | -10/Materials | Identified exit to Subcaves 1063 | -10/Materials | Learned 2 Storage zone layouts 1079 | -10/Materials | Learned location of 1 exit from Storage 1084 | -10/Materials | Learned Storage interactive machine intel 1085 | -10/Materials | Learned Storage terminal intel 1091 | -10/Materials | Identified exit to Mines 1091 | -10/Materials | Identified exit to Materials 1107 | -10/Materials | Learned Storage emergency access door positions 1337 | -10/Materials | Entered Subcaves 1352 | -10/Subcaves | Discovered new exit (range 15) 1627 | -10/Subcaves | Visited 4L-MR0's lab 1651 | -10/Subcaves | Found Powered Cannon 1957 | -10/Subcaves | Ambushed by Subdweller buried in earth 1967 | -10/Subcaves | Discovered new exit (range 13) 2089 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2387 | -10/Subcaves | Entered Recycling 2536 | -9/Recycling | Discovered new exit (range 7) 3011 | -9/Recycling | Identified exit to Scraptown 3211 | -9/Recycling | Learned location of Zion (-6) 3315 | -9/Recycling | Learned location of 3 exits from Materials 3359 | -9/Recycling | Scanned before Scraplab entrance 3381 | -9/Recycling | Entered Scraplab 3382 | -9/Recycling | Learned location of Mines (-9) 3395 | -9/Recycling | Entered Scraptown 3395 | -9/Scraptown | System corruption cleaned by C-Scrubber 3580 | -9/Scraptown | Visited Spacefarers 3620 | -9/Scraptown | Visited Bundlers 3761 | -9/Scraptown | Visited Cave Peace 3816 | -9/Scraptown | Visited Fellowship of the Rings 3868 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 3871 | -9/Scraptown | Learned location of Extension (-6) 3873 | -9/Scraptown | Learned Research terminal intel 3874 | -9/Scraptown | Learned Research security intel 3875 | -9/Scraptown | Learned location of Warlord (-4) 4284 | -9/Scraptown | Visited The Evicted 4304 | -9/Scraptown | Visited CPS Storage 4570 | -9/Scraptown | Visited UFD Registry 4570 | -9/Scraptown | Registered with UFD as "Shortslicer" 4619 | -9/Scraptown | Visited DA-N13 Charitable Foundation 4625 | -9/Scraptown | Found DCF Scrap (27 items) 4675 | -9/Scraptown | Visited Sword Containment 4705 | -9/Scraptown | Visited A0-MCA Data Center 4713 | -9/Scraptown | Given a C+ rating by A0-MCA 4872 | -9/Scraptown | Visited Analyses Database 4892 | -9/Scraptown | Visited Science Testing Area 4900 | -9/Scraptown | Attacked by Scraptown defenders 4909 | -9/Scraptown | Core integrity fell below 50% 4912 | -9/Scraptown | Core integrity fell below 20% 4914 | -9/Scraptown | Destroyed by F3-UPZ(j) with Overtuned Pulse Rifle Last Messages --------------- >>Analysis "H-81 Overseer" Downloading analysis... H-81 Overseer Tier: 9 H-81 Overseers are equipped with the heaviest Linear Accelerator variant and the utilities to back it up, able to hit harder and further, all while managing nearby combat robots in order to concentrate defensive efforts and quickly subdue hostile forces. 04892_ LOCAL NARROWCAST: Science Testing Area. NO EXPLOSIVES TESTING ALLOWED. 04897_ Sneak attack on H-55 Commando. 04897_ H-55 Commando system offline. 04900_ Chain reaction triggered in Lgt. Nuclear Core. 04900_ H-55 Commando destroyed. 04900_ ANNOUNCEMENT: Intruder alert! Defend Scraptown! 04910_ Lgt. Angular Momentum Engine destroyed. 04911_ Machine disabled. 04912_ Knocked back. 04912_ Lgt. EM Pulse Cannon destroyed. 04913_ Machine disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##################???####????????????????????????? | | ""##"""##""|##"""#??## ##????????#??????????????? | | " ##"" ##""|##!!"#### ###### ##?????????????? | | " #?????????????? | | #?????????????? | | ##################### #########???????????????? | | ????????????????????## ##???????????????????????? | | ?????????????????????# #????????????????????????? | | ???????????#########?# #????????????????????????? | | ??????????#"""""""""## #????????????????????????? | | ??????????#"""""""""## #????????????????????????? | | ??????????#"""""""""## #????????????????????????? | | ??????????#"""""""""## ##########???????????????? | | ??????????#""" """## #""""""""#???????????????? | | ???#"##???#""" ! """## #" X " ""#???????????????? | | #### X###?#""" "!"## #" ""#???????????????? | | # #?#"""" """## #"" """#???????????????? | | # #?#""" """## # #???????????????? | | # #?#" ## # j #???????????????? | | #### ####?###### ##### ## #########?????????????? | | #### ########### ##### ## ### ####??????????? | | """" """"""""""" """"" "## #??????????? | | %@ ## % #??????????? | | j ## #??????????? | | "## #??????????? | | j ## #??????????? | | M #??????????? | | """""""""""""""""""""" "## #??????????? | | """""""""""""""""""""" "## #??????????? | | ## ################"" "## #??????????? | | ? ??????????????#"" "###########??????????? | | ? ?????????????#"" "#????????????????????? | | ?" ""?????????????#"" "#????????????????????? | | ? ??????????????#"" "#????????????????????? | | ? ???????????????#""E "#????????????????????? | | ????????????????? E ????????????????????? | | ????????????????? "#????????????????????? | | ???????????????????"" "#????????????????????? | | ????????????????????"" "?????????????????????? | | ?????????????????????" "?????????????????????? | | ?????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 40 Recoil Reduction 2 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualExplosiveMantle Manual? 0 Play Time 00:32:13 Cumulative 245.9 hours Start 2024.12.22 @ 15:09:32 End 2024.12.22 @ 15:40:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 84 Adventurer 1 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 75 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa6f6bd0-5c0c-4ac5-b7c0-aacd6da51244