Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.27 @ 07:52:18 Player: Dakune Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (83) 415 Value Destroyed (2735) 2735 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5070 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 275/300 Energy 100/100 System Corruption 6% Temperature Warm (132) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Large Storage Unit Improved Sensor Array Improved Targeting Computer Core Shielding Layered Light Armor Plating > --- WEAPON (2) ------- Enhanced Autogun (fused) Katana > --- INVENTORY (15) --- Ion Engine Light Treads Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer ECM Suite Heavy Armor Plating Layered Light Armor Plating Reactive Plating Advanced Beam Rifle Heavy Laser Enhanced Autogun Heavy Mace Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Targeting Computer Core Shielding Layered Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Katana > --- INVENTORY -------- Ion Engine Light Treads Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer ECM Suite Heavy Armor Plating Layered Light Armor Plating Reactive Plating Advanced Beam Rifle Heavy Laser Enhanced Autogun Heavy Mace [Rating: 27] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Katana Energy Gun Advanced Beam Rifle Ballistic Gun Enhanced Autogun Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 . 2 Weapon . | . . . . . Parts Attached 64 | 5 11 16 3 29 Power 8 | 1 2 2 . 3 Engine 8 | 1 2 2 . 3 Core . | . . . . . Reactor . | . . . . . Propulsion 27 | 2 3 7 3 12 Treads 18 | . . 6 3 9 Leg 9 | 2 3 1 . 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | . 4 4 . 10 Device 5 | . . 2 . 3 Storage 2 | . 1 . . 1 Processor 1 | . . 1 . . Hackware 1 | . . . . 1 Protection 9 | . 3 1 . 5 Artifact . | . . . . . Weapon 11 | 2 2 3 . 4 Energy Gun 3 | 1 . 1 . 1 Energy Cannon . | . . . . . Ballistic Gun 4 | 1 1 1 . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon 2 | . 1 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 36 | . 9 6 3 18 Power 5 | . 2 1 . 2 Propulsion 18 | . 3 4 2 9 Utility 9 | . 2 1 . 6 Weapon 4 | . 2 . 1 1 Highest Loss Streak 7 | . 7 1 3 6 To Critical Strikes 1 | . . . . 1 Average Backups 10 | 1 8 12 10 10 Power 1 | . . 2 1 1 Propulsion 1 | . 3 2 1 . Utility 3 | . 3 3 4 3 Weapon 3 | . 1 4 4 4 Tool/Special . | . . . . . Unused Backups 19 | . . 8 . 11 Power 1 | . . 1 . . Propulsion 1 | . . 1 . . Utility 7 | . . . . 7 Weapon 10 | . . 6 . 4 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 83 93 97 92 Engine 9 | . 9 11 11 8 Treads 20 | . . 26 33 24 Leg 7 | . 27 4 . 2 Device 5 | . . 3 11 8 Storage 10 | . 11 11 11 9 Processor 7 | . . 10 11 9 Hackware 1 | . . . . 2 Protection 7 | . 10 4 . 10 Energy Gun 4 | . 7 4 . 4 Ballistic Gun 6 | . 9 6 8 4 Slashing Weapon 9 | . 6 11 11 8 Peak Build Rating 27 | 5 9 18 18 27 Average Rating 16 | 3 7 15 17 22 On Entrance 9 | . 5 9 18 14 Naked Turns . | . . . . . Heaviest Build 41 | 6 35 37 33 41 Greatest Support 62 | 20 20 60 60 62 Greatest Overweight (x) 11 | . 9 1 . 11 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 Average Capacity 14 | 5 13 15 15 15 Most Carried 15 | 2 11 15 12 15 Average Carried 10 | 1 8 12 10 10 Final Capacity 15 | 5 15 15 15 15 Final Carried 14 | 2 10 11 9 14 Class Distribution -------------------- 66% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1211 | 250 112 276 13 560 Remotely 10 | . . 10 . . Salvage Created 3205 | . 421 1350 . 1434 Parts 184 | . 22 75 . 87 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 69 | . 14 26 . 29 Melee 44 | . 6 23 . 15 Guns 23 | . 8 3 . 12 Classes Destroyed 10 | . 2 5 . 3 Builder 2 | . . . . 2 Recycler 1 | . . 1 . . Operator 2 | . . 1 . 1 Watcher 9 | . . 5 . 4 Swarmer 13 | . 6 . . 7 Grunt 33 | . 8 18 . 7 Brawler 1 | . . . . 1 Duelist 3 | . . 1 . 2 Sentry 16 | . . 7 . 9 Hunter 3 | . . . . 3 Best Kill Streak 5 | . 3 5 . 5 Combat Bots Only 5 | . 3 4 . 5 Max Kills in Single Turn 2 | . 2 1 . 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee 1 | . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 550 | 7 146 118 16 263 Missed 145 | 4 36 37 . 68 Hits 405 | 3 110 81 16 195 Melee 21 | . . . . 21 Projectile 384 | 3 110 81 16 174 AOE 16 | . . . 16 . Critical Strikes 15 | . 1 5 . 9 Damage Taken 5950 | 33 1180 1039 621 3077 Core 942 | 10 238 70 74 550 Absorbed by Shields . | . . . . . Redirected to Shielding 27 | . . . . 27 Regen/Repaired (Parts) 96 | . . 79 . 17 Core Remaining (%) 53 | 96 . . 64 . Volleys Fired 204 | 7 54 41 2 100 Largest 2 | 2 2 1 1 1 Hottest 70 | 70 70 63 25 61 Shots Fired 236 | 14 79 41 2 100 Gun 236 | 14 79 41 2 100 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 138 | 7 54 22 2 53 Thermal 98 | 7 25 19 . 47 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 7 | 2 7 6 3 6 Robot Miss Streak 5 | 2 5 4 1 4 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 252 | 8 52 83 2 107 Core Hits 105 | 2 22 37 . 44 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . 1 . . 2 Critical Strikes 19 | 1 3 6 . 9 Burn 6 | 1 2 . . 3 Destroy 1 | . 1 . . . Smash 2 | . . . . 2 Sever 10 | . . 6 . 4 Melee Attacks 173 | . 15 74 2 82 Impact 17 | . . . . 17 Slashing 156 | . 15 74 2 65 Piercing . | . . . . . Sneak Attacks 5 | . . 3 . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5776 | 88 650 2160 54 2824 Guns 2050 | 88 412 416 17 1117 Cannons . | . . . . . Explosions . | . . . . . Melee 3720 | . 232 1744 37 1707 Ramming 6 | . 6 . . . Kinetic 985 | 38 225 188 17 517 Thermal 1065 | 50 187 228 . 600 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 467 | . . . . 467 Slashing 3253 | . 232 1744 37 1240 Piercing . | . . . . . Highest Corruption 6 | . . 2 2 6 Average Corruption 3 | . . 2 2 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 52 | . . 7 8 37 Message Errors 17 | . . 2 2 13 Matter Fused 17 | . . 3 2 12 Heat Flow Errors 2 | . . . . 2 Energy Discharges 5 | . . . 1 4 Parts Fused 1 | . . . . 1 Data Loss (minor) 8 | . . 2 3 3 Data Loss (major) 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 219 | . 11 16 . 192 Projectiles . | . . . . . Explosions . | . . . . . Melee 219 | . 11 16 . 192 Knockbacks 5 | . . . . 5 Impact 5 | . . . . 5 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 292 | 118 209 84 3 292 Average Temperature 49 | 71 71 19 3 45 Received Heat Transfer 1908 | 18 414 585 . 891 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 3 | . . . . 3 Impact Corruptions 3 | . . . . 3 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 1 . . 3 Heat Transferred 2738 | 222 703 481 . 1332 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 96 | 100 100 93 100 95 Level 1 3 | . . 6 . 4 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 264 | 15 103 211 79 264 Initial 79 | . 9 39 79 . Average 61 | . 21 115 13 52 Influence Increases 2115 | 15 431 803 . 866 Destroy 0b10 Robot/C 1380 | . 280 520 . 580 Destroy 0b10 Robot/NC 70 | . . 35 . 35 Destroy Leader 408 | . 70 150 . 188 Successful Hack 46 | . 21 8 . 17 Disable Machine 75 | . . 30 . 45 Destroy Structure 1 | . . . . 1 Lose Combat Pursuer 135 | 15 60 60 . . Influence Decreases 1876 | . 351 692 206 627 Entered New Map 189 | . 6 56 127 . Time Decay 1418 | . 289 577 79 473 Lost Part 269 | . 56 59 . 154 Squads Dispatched 13 | . 4 3 . 6 Investigation 4 | . 2 . . 2 Extermination . | . . . . . Reinforcement 6 | . 2 3 . 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . 1 3 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 116 | 1 20 44 4 47 Peak Tracking Total 5 | 1 4 5 2 5 Tactical Retreats 8 | 1 3 4 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 7 | . 4 1 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 5 | . . 2 . 3 Max in Single Turn 1 | . . 1 . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 23 | . 5 10 . 8 Terminals 15 | . 4 6 . 5 Fabricators . | . . . . . Repair Stations 3 | . . 2 . 1 Recycling Units 1 | . 1 . . . Scanalyzers 3 | . . 2 . 1 Garrison Access 1 | . . . . 1 Total Hacks 50 | . 10 22 . 18 Successful 36 | . 7 14 . 15 Failed 14 | . 3 8 . 3 Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 31 | . 9 14 . 8 Fabricators . | . . . . . Repair Stations 11 | . . 4 . 7 Recycling Units 1 | . 1 . . . Scanalyzers 6 | . . 4 . 2 Garrison Access 1 | . . . . 1 Terminal Hacks 21 | . 6 9 . 6 Record 15 | . 4 8 . 3 Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . 1 1 . . Emergency Access Points 1 | . . . . 1 Alert Level 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . . 3 . 6 Scan Component 5 | . . 2 . 3 Repair 4 | . . 1 . 3 Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 4 | . . 2 . 2 Insert Component 2 | . . 1 . 1 Analyze 2 | . . 1 . 1 Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 3 7 . 4 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . 1 . 3 Time 104 | . . 26 . 78 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 1 . 1 Part Schematics Acquired 2 | . . 1 . 1 Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 3426 | . . 699 523 2204 Sensors 3426 | . . 699 523 2204 Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 6317 | 133 1282 1968 523 2411 Spaces Moved 3142 | 108 623 955 308 1148 Core 38 | 35 1 . . 2 Treads 2218 | . . 841 308 1069 Legs 886 | 73 622 114 . 77 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 120 Average Speed 160 | 97 171 163 160 157 Slowest Speed 600 | 120 500 190 160 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 60 | 8 94 66 60 74 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 3944 | 121 735 1208 335 1545 Wait 279 | . 18 94 16 151 Move 3138 | 107 622 954 307 1148 Hop . | . . . . . Pick Up 54 | 2 14 15 2 21 Fast Attach 28 | 5 5 5 . 13 Attach 28 | . 6 5 2 15 Detach 1 | . . . . 1 Swap 15 | . . 7 1 7 Drop 23 | . . 13 3 7 Fire 204 | 7 54 41 2 100 Melee 173 | . 15 74 2 82 Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 83 | -11/Scrapyard | Discovered new exit (range 8) 134 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 3) 730 | -10/Materials | Discovered new exit (range 16) 829 | -10/Materials | Core integrity fell below 50% 859 | -10/Materials | Lost 7 parts (1p3n1u2w) 1107 | -10/Materials | Discovered new exit (range 11) 1247 | -10/Materials | Core integrity fell below 20% 1405 | -10/Materials | Discovered new exit (range 5) 1416 | -10/Materials | Entered another Materials area 1416 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1865 | -9/Materials | Discovered new exit (range 5) 2150 | -9/Materials | Discovered new exit (range 5) 2162 | -9/Materials | Repaired Lgt. Armor Plating? 2193 | -9/Materials | Discovered new exit (range 16) 2236 | -9/Materials | Build established: Scavenger-Mutant 2973 | -9/Materials | Discovered new exit (range 11) 3384 | -9/Materials | Entered Mines 3408 | -9/Mines | Learned Materials security intel 3444 | -9/Mines | Discovered new exit (range 7) 3499 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3612 | -9/Mines | Discovered new exit (range 7) 3743 | -9/Mines | Assembled infested the area 3748 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3838 | -9/Mines | Lost 3 parts (2n1w) 3907 | -9/Mines | Entered Materials 3907 | -8/Materials | Evolved 2 slots: Utility x2 4037 | -8/Materials | Repaired Sensor Array 4041 | -8/Materials | Repaired Lgt. Treads 4067 | -8/Materials | Repaired Sensor Array 4884 | -8/Materials | Garrison activated, responded to threat 4886 | -8/Materials | Lost 4 parts (3n1u) 5029 | -8/Materials | Core integrity fell below 50% 5082 | -8/Materials | Lost 6 parts (1p3n1u1w) 5349 | -8/Materials | Core integrity fell below 20% 6276 | -8/Materials | Discovered new exit (range 15) 6318 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06260_ System corrupted: Matter fused (-9). 06260_ Acquired 40 matter. 06262_ K-01 Serf collects debris. 06267_ Triggered Alarm Trap. 06267_ An alarm sounds. 06267_ ALERT: Alarm triggered, dispatching investigation squad. 06276_ EXIT=FOUND 06277_ K-01 Serf collects debris. 06280_ K-01 Serf cleans the Electrolysis Chamber. 06280_ Lgt. Armor Plating destroyed. 06281_ System corrupted: Component data lost. 06284_ K-01 Serf collects debris. 06287_ K-01 Serf cleans the Electrolysis Chamber. 06304_ System corrupted: Heat flow error (+292). 06308_ Critical hit (Burn: +37). 06308_ Deuterium Engine destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??## ##?????????? "?????????????# #??????# | | ??# #?????????? ?????????????# #??????# | | ??# #?????????? ???? ????????# #??????# | | ??# #?????????# """ ?????????# #??????# | | ??# #?????????" 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""" ## #######??????????????? | | ?????????? ! ## #????????????????????? | | ??????????########## #????????????????????? | | ???????????????????#g #????????????????????? | | ???????????????????# @ #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# g #????????????????????? | | ???????????????????; #????????????????????? | | ?????????????????? # #????????????????????? | | ?????????????????###a #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????+ #????????????????????? | | ???????????????????# < #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????######????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Reactive Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 12% | -9/Materials Sensor Array | 15% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club Librarian Novice Programmer Part-time Mechanic Risk Taker Safety First Troublemaker Challenges ------------ None Game ------ Seed ElectronUltimateShotgun Manual? 0 Play Time 01:43:03 Cumulative 2.7 hours Start 2025.06.26 @ 22:41:20 End 2025.06.27 @ 07:52:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b524e217-46dc-4161-9ada-1522dd269f33