Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.06 @ 13:16:34

Player: ILikeGoodFood

Result: Destroyed by as-61949 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (280)      280
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 830

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     124/125
System Corruption          0%
Temperature                Cool (1)
Movement                   Flying (40)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
           Flight Unit
>          --- UTILITY (2) ------
           Weight Redist. System
           Salvage Targeting Computer
>          --- WEAPON (2) -------
     Light Assault Rifle
>          --- INVENTORY (5) ----
     Light Ion Engine
           Weight Redist. System
  Improved Terrain Scanner
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
           Weight Redist. System
           Salvage Targeting Computer
>          --- WEAPON -----------
           Particle Gun
     Light Assault Rifle
>          --- INVENTORY --------
           Weight Redist. System
           Visual Processing Unit
  Improved Terrain Scanner
     Light Assault Rifle
           Rocket Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Salvage Targeting Computer
  Device                   Weight Redist. System
  Processor                Salvage Targeting Computer
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             29   | 6   12  11  
  Power                    5    | 1   1   3   
    Engine                 5    | 1   1   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               11   | 2   5   4   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  3    | 2   1   .   
    Hover                  .    | .   .   .   
    Flight                 8    | .   4   4   
  Utility                  4    | 1   2   1   
    Device                 3    | 1   1   1   
    Storage                .    | .   .   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   4   3   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          7    | 2   3   2   
    Ballistic Cannon       1    | .   1   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   .   7   
  Power                    2    | .   .   2   
  Propulsion               3    | .   .   3   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      4    | .   .   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     92   | .   97  85  
  Engine                   13   | .   13  14  
  Wheel                    5    | .   9   .   
  Flight                   19   | .   18  20  
  Device                   14   | .   14  14  
  Processor                13   | .   13  14  
  Energy Gun               2    | .   .   7   
  Ballistic Gun            20   | .   24  14  
  Ballistic Cannon         1    | .   3   .   
Naked Turns                .    | .   .   .   
Heaviest Build             7    | 6   7   7   
  Greatest Support         32   | 26  32  14  
  Greatest Overweight (x)  1    | 1   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 2   5   5   
  Average Carried          3    | .   3   4   
  Final Capacity           5    | 5   5   5   
  Final Carried            4    | .   4   4   

 Class Distribution 
--------------------
 80% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           609  | 263 164 182 
  Remotely                 .    | .   .   .   
Salvage Created            429  | 41  160 228 
  Parts                    36   | 5   15  16  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  14   | .   5   9   
  Guns                     13   | .   4   9   
  Cannons                  1    | .   1   .   
Classes Destroyed          6    | 1   3   2   
  Tunneler                 2    | 2   .   .   
  Recycler                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  11   | .   5   6   
  Grunt                    2    | .   .   2   
  Demolisher               1    | .   .   1   
Best Kill Streak           3    | 1   3   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               714  | .   93  621 
  Core                     251  | .   25  226 
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   5    | .   5   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              81   | 9   21  51  
  Largest                  2    | 2   2   2   
  Hottest                  85   | 40  55  85  
Shots Fired                134  | 18  42  74  
  Gun                      124  | 18  32  74  
  Cannon                   10   | .   10  .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  119  | 18  42  59  
  Thermal                  15   | .   .   15  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         6    | 5   4   6   
  Robot Miss Streak        5    | 3   4   5   
  Penetration Max          .    | .   .   .   
  Secondary Targets        4    | .   .   4   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           65   | 11  16  38  
  Core Hits                33   | 4   9   20  
  Critical Kills           1    | .   .   1   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   .   1   
    Destroy                1    | .   .   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           676  | 99  189 388 
  Guns                     621  | 99  134 388 
  Cannons                  55   | .   55  .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  505  | 99  189 217 
  Thermal                  171  | .   .   171 
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        200  | .   38  200 
  Average Temperature      41   | .   10  52  
  Received Heat Transfer   120  | .   .   120 
  Effects                  1    | .   .   1   
    Energy Bleed           1    | .   .   1   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   .   1   
  Heat Transferred         407  | .   .   407 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             300  | 10  214 300 
  Initial                  10   | .   6   10  
  Average                  107  | 4   68  191 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         75   | 100 96  38  
  Level 1                  24   | .   3   61  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              33   | .   13  20  
  Peak Tracking Total      6    | .   4   6   
  Tactical Retreats        5    | .   .   5   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          7    | .   7   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                26   | .   26  .   
  Successful               19   | .   19  .   
  Failed                   6    | .   6   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        1    | .   1   .   
  Manual                   .    | .   .   .   
  Terminals                18   | .   18  .   
  Fabricators              .    | .   .   .   
  Repair Stations          5    | .   5   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             13   | .   13  .   
  Record                   6    | .   6   .   
  Prototype ID Bank        2    | .   2   .   
  Emergency Access Points  1    | .   1   .   
  Alert Level              1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   3   .   
  Scan Component           2    | .   2   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       3    | .   3   .   
  Process                  1    | .   1   .   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          4    | .   4   .   
  Retrieved Matter         4    | .   4   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1040 | 94  568 378 
Spaces Moved               1112 | 62  508 542 
  Core                     13   | 13  .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   206  | 49  157 .   
  Hover                    .    | .   .   .   
  Flight                   893  | .   351 542 
  Fastest Speed            37   | 50  37  37  
  Average Speed            48   | 89  53  38  
  Slowest Speed            100  | 100 100 40  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            11   | .   5   6   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       46   | 3   78  59  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1495 | 85  763 647 
  Wait                     245  | 3   204 38  
  Move                     1088 | 61  497 530 
  Hop                      11   | .   5   6   
  Pick Up                  28   | 6   17  5   
  Fast Attach              2    | .   .   2   
  Attach                   15   | 6   6   3   
  Detach                   .    | .   .   .   
  Swap                     12   | .   6   6   
  Drop                     13   | .   7   6   
  Fire                     81   | 9   21  51  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   95 | -11/Scrapyard | Entered Materials
  246 | -10/Materials | Discovered new exit (range 3)
  303 | -10/Materials | Build established: Mutant
  335 | -10/Materials | Repaired Flight Unit
  448 | -10/Materials | Discovered new exit (range 3)
  483 | -10/Materials | Discovered new exit (range 16)
  484 | -10/Materials | Central database locked down
  657 | -10/Materials | Discovered new exit (range 16)
  663 | -10/Materials | Entered Mines
  704 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  809 | -10/Mines     | Core integrity fell below 50%
  826 | -10/Mines     | Assembled infested the area
  826 | -10/Mines     | Discovered new exit (range 15)
  884 | -10/Mines     | Core integrity fell below 20%
  914 | -10/Mines     | Lost 4 parts (1p1n2w)
 1041 | -10/Mines     | Destroyed by as-61949 with Assembled Heavy Rifle

 Last Messages 
---------------
D-53 Grenadier destroyed.
The unstable cave ceiling collapses.
Acquired 1 matter.
Acquired Lgt. Ion Engine.
The unstable cave ceiling collapses.
Acquired 19 matter.
The unstable cave ceiling collapses. <x8>
R-06 Scavenger collects Ion Engine.
U-05 Engineer lays Concrete. <x3>
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
as-87968 sneak attacks.
K-01 Serf destroyed.
Acquired 9 matter.
R-06 Scavenger collects Wheel.
as-87968 sneak attacks.
T-07 Excavator destroyed.
K-01 Serf collects debris.
Acquired 1 matter.
U-05 Engineer builds a Wall.

 Map 
-----
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| ????????####??????????#              #?????# #???? |
| ??????????????????????#             ##?????# #???? |
| ??????????????????????############ ##?###### ##### |
| ?????????????????????????????????###??#            |
| ??????????????????????????????????????#            |
| ??????????????????????????????????????# """" """"  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                62
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravityDeepEngine
  Manual?         0
Play Time         00:32:22
  Cumulative      20.3 hours
  Start           2022.06.06 @ 12:35:54
  End             2022.06.06 @ 13:16:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          22
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ec881945-3b64-4436-957a-bb7c18dd58fd