Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 10:19:00 Player: Retknock Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (2203) 2203 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (809) 809 TOTAL SCORE: 6127 Bonus ------- High Alert Combat Kills 74 Follower Combat Kills 35 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 26/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Deuterium Engine Carbon-fiber Leg Improved Heat Sink Medium Storage Unit Reaction Control System Reaction Control System Recalibrator Minigun Gauss Rifle Flak Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Coolant Injector Medium Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Shock Rifle Minigun Assault Cannon Flak Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Medium Storage Unit Reaction Control System Reaction Control System Recalibrator Field Laser Gauss Rifle Improved Grenade Launcher [Rating: 42] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Disposable Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . 1 . . Utility 2 | . . 1 . 1 . . Weapon 2 | . . 1 . . 1 . Parts Attached 54 | 7 5 13 5 10 12 2 Power 5 | 1 . 1 1 . 2 . Engine 4 | 1 . 1 1 . 1 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 16 | 3 2 3 2 4 2 . Treads 6 | 1 . 2 2 1 . . Leg 10 | 2 2 1 . 3 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 1 4 1 3 4 . Device 8 | . . 1 1 2 4 . Storage 3 | 1 1 1 . . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 2 | . . 2 . . . . Artifact . | . . . . . . . Weapon 19 | 2 2 5 1 3 4 2 Energy Gun 6 | . 1 1 1 1 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 . 2 . 1 1 . Ballistic Cannon 4 | . . 1 . 1 2 . Launcher 3 | . 1 1 . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 18 | . . 2 2 1 1 12 Power 4 | . . 1 . . 1 2 Propulsion 4 | . . . . 1 . 3 Utility 4 | . . . 1 . . 3 Weapon 6 | . . 1 1 . . 4 Highest Loss Streak 11 | . . 1 2 1 1 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 94 98 97 94 99 82 Engine 9 | . 14 10 11 9 7 5 Core 2 | . . . . . 6 4 Treads 9 | . . 17 22 13 . . Leg 13 | . 28 4 . 9 23 18 Device 12 | . . 8 12 19 15 13 Storage 10 | . 22 11 11 9 7 7 Processor 4 | . . . . 7 7 6 Protection 3 | . . 13 8 . . . Energy Gun 6 | . 2 10 1 9 7 5 Ballistic Gun 11 | . 12 10 11 9 13 5 Ballistic Cannon 6 | . . . 11 9 8 7 Launcher 4 | . 13 10 8 . . 4 Naked Turns . | . . . . . . . Heaviest Build 45 | 12 16 33 38 35 45 45 Greatest Support 63 | 20 20 43 43 63 48 48 Greatest Overweight (x) 3 | 3 1 2 . 2 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 Most Carried 10 | 7 8 10 10 10 10 10 Average Carried 8 | 4 7 8 9 8 9 10 Final Capacity 10 | 8 8 10 10 10 10 10 Final Carried 10 | 6 8 9 8 10 10 10 Class Distribution -------------------- 43% | Scavenger-Gunner 18% | Bomber 15% | Mutant 12% | Gunner 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Bomber | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Matter Collected 1707 | 189 104 334 279 396 383 22 Remotely . | . . . . . . . Salvage Created 1859 | . 153 595 310 235 361 205 Parts 125 | . 22 35 22 18 19 9 Haulers Intercepted 2 | . 1 1 . . . . Recyclers Shooed 3 | . . 2 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 63 | . 7 12 18 7 10 9 Guns 23 | . 2 8 1 5 6 1 Cannons 14 | . . . 3 2 4 5 AOE 26 | . 5 4 14 . . 3 Classes Destroyed 13 | . 5 5 1 1 1 . Worker 1 | . 1 . . . . . Builder 1 | . . 1 . . . . Tunneler 1 | . . 1 . . . . Hauler 2 | . 1 1 . . . . Recycler 1 | . . 1 . . . . Watcher 6 | . 1 3 . 1 1 . Swarmer 24 | . 3 3 7 3 4 4 Grunt 28 | . 4 6 9 1 3 5 Brawler 1 | . . . 1 . . . Duelist 3 | . . 1 1 . 1 . Sentry 5 | . . 2 . 2 1 . Hunter 1 | . . . . 1 . . Programmer 1 | . . . . . 1 . Best Kill Streak 8 | . 3 5 8 3 4 5 Combat Bots Only 8 | . 3 4 8 3 4 5 Max Kills in Single Turn 3 | . 2 2 3 2 1 2 Gunslinging . | . . . . . . . Exploded 3 | . 2 1 3 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Hostile Shots Fired 376 | . 14 68 34 31 81 148 Missed 121 | . 7 18 13 9 27 47 Damage Taken 4001 | . 184 809 329 324 645 1710 Core 927 | . 17 127 54 15 55 659 Absorbed by Shields . | . . . . . . . Redirected to Shielding 35 | . . 35 . . . . Regen/Repaired (Parts) 76 | . . 76 . . . . Core Remaining (%) 86 | 100 93 . 54 97 . . Volleys Fired 150 | . 18 36 23 16 27 30 Largest 4 | . 2 3 3 3 4 4 Hottest 163 | . 50 97 132 132 163 163 Shots Fired 391 | . 27 78 68 44 108 66 Gun 266 | . 18 64 29 32 79 44 Cannon 85 | . . 1 23 12 29 20 Launcher 40 | . 9 13 16 . . 2 Special . | . . . . . . . Kinetic 240 | . 17 37 46 28 81 31 Thermal 58 | . . . 6 16 22 14 Explosive 40 | . 9 13 16 . . 2 Electromagnetic 53 | . 1 28 . . 5 19 Robot Hit Streak 15 | . 3 15 5 8 10 11 Robot Miss Streak 16 | . 4 4 16 5 8 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 2 . . . 1 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 237 | . 10 45 39 28 66 49 Core Hits 172 | . 16 33 39 21 38 25 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . . 2 1 2 Burn 5 | . . . . 2 1 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5818 | . 492 1079 1312 483 1147 1305 Guns 2255 | . 54 466 126 343 740 526 Cannons 1307 | . . 13 298 140 407 449 Explosions 2256 | . 438 600 888 . . 330 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2420 | . 54 260 392 288 923 503 Thermal 784 | . . 37 32 195 184 336 Explosive 2119 | . 438 563 888 . . 230 Electromagnetic 495 | . . 219 . . 40 236 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . 2 . 9 Average Corruption 3 | . . . . 2 . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 60 | . . 2 53 . . 5 Projectiles . | . . . . . . . Explosions 60 | . . 2 53 . . 5 Melee . | . . . . . . . Knockbacks 40 | . . 1 11 3 17 8 Impact . | . . . . . . . Kinetic 40 | . . 1 11 3 17 8 Secondary . | . . . . . . . Self-Inflicted Damage 433 | . 110 178 119 . . 26 Shots 23 | . 5 9 8 . . 1 Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 243 | . 26 243 193 108 195 191 Average Temperature 75 | . 12 94 80 34 84 61 Received Heat Transfer 1119 | . 39 261 66 72 114 567 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 1987 | . . . 74 629 518 766 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 1 . . . 2 Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Peak Influence 602 | . 322 428 602 355 187 248 Initial 193 | . . 135 166 193 49 2 Average 203 | . 147 282 392 235 94 120 Maximum Alert Level 2 | . 1 2 2 1 . 1 Low Security (%) 53 | 100 65 14 21 28 100 72 Level 1 36 | . 34 84 14 71 . 27 Level 2 9 | . . 1 63 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 2 1 . . 2 . Investigation . | . . . . . . . Extermination 1 | . . . . . 1 . Reinforcement 4 | . 2 1 . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Distress Signals 9 | . 1 4 . 1 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 103 | . 12 23 21 16 15 16 Peak Tracking Total 7 | . 5 7 5 3 4 7 Tactical Retreats 6 | . . 1 2 . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Traps Triggered 4 | . . . . 3 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . 2 . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Disabled 5 | . 1 1 2 . 1 . Max in Single Turn 1 | . 1 1 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Accessed 8 | . . 3 . 1 4 . Terminals 5 | . . 2 . . 3 . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 15 | . . 8 . 2 5 . Successful 12 | . . 7 . 2 3 . Failed 3 | . . 1 . . 2 . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 8 | . . 4 . . 4 . Fabricators . | . . . . . . . Repair Stations 4 | . . 4 . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . 2 . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 5 | . . 3 . . 2 . Record 1 | . . . . . 1 . Prototype ID Bank 1 | . . 1 . . . . Open DSF 1 | . . . . . 1 . Alert Level 1 | . . 1 . . . . Maintenance Status 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 4 . . . . Scan Component 2 | . . 2 . . . . Repair 2 | . . 2 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . 2 . 1 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 52 | . . 52 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Total Allies 6 | . . . 3 . 3 . Largest Group 3 | . . . 3 . 3 . Highest-Rated Group 93 | . . . 40 . 93 . Highest-Rated Ally 31 | . . . 16 . 31 . Total Orders . | . . . . . . . Ally Attacks 48 | . . . 12 . 36 . Total Damage 750 | . . . 94 . 656 . Kills 6 | . . . 1 . 5 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Turns Passed 4230 | 113 328 770 625 832 1238 324 Spaces Moved 2495 | 75 207 346 335 482 897 153 Core 31 | 31 . . . . . . Treads 895 | . . 285 335 275 . . Legs 1569 | 44 207 61 . 207 897 153 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 120 120 120 Average Speed 137 | 125 120 163 160 148 120 120 Slowest Speed 260 | 200 190 260 160 260 190 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 6 39 32 50 36 22 20 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 17 | . 17 . . . . . Terrain Destroyed 297 | . 63 67 136 . . 31 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 296 | . 63 67 136 . . 30 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Total 3027 | 93 263 490 374 568 997 242 Wait 221 | . 21 63 7 39 35 56 Move 2489 | 74 206 345 334 481 896 153 Hop . | . . . . . . . Pick Up 63 | 12 7 17 2 11 14 . Fast Attach 12 | . 2 4 1 4 1 . Attach 31 | 6 2 7 4 5 7 . Detach 4 | . . 1 1 1 1 . Swap 11 | 1 1 2 . 1 4 2 Drop 44 | . 6 14 2 10 12 . Fire 150 | . 18 36 23 16 27 30 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 9) 442 | -10/Materials | Entered another Materials area 442 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 755 | -9/Materials | Build established: Tank 792 | -9/Materials | Repaired Grenade Launcher 824 | -9/Materials | Repaired EM Pulse Gun 1181 | -9/Materials | Discovered new exit (range 6) 1212 | -9/Materials | Entered Mines 1213 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1224 | -9/Mines | Build established: Bomber 1225 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1378 | -9/Mines | Lost 3 allies 1390 | -9/Mines | Destroyed 8 combat bots 1588 | -9/Mines | Discovered new exit (range 16) 1837 | -9/Mines | Entered Materials 1837 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2146 | -8/Materials | Build established: Scavenger-Gunner 2640 | -8/Materials | Discovered new exit (range 11) 2669 | -8/Materials | Entered Factory 2669 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3596 | -7/Factory | Cargo convoy interrupted 3904 | -7/Factory | Identified exit to Garrison 3907 | -7/Factory | Entered Garrison 3927 | -7/Garrison | Installed Relay Interface Framework 3945 | -7/Garrison | Triggered checkpoint 3982 | -7/Garrison | Build established: Gunner 4088 | -7/Garrison | Triggered checkpoint 4185 | -7/Garrison | Heavy support dispatched to Factory 4198 | -7/Garrison | Core integrity fell below 50% 4216 | -7/Garrison | Core integrity fell below 20% 4231 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04191_ B-48 Gladiator overheating. 04192_ Slug penetrates A-27 Freighter. 04192_ B-48 Gladiator overheating. 04193_ Critical hit (Burn: +37). 04193_ B-48 Gladiator overheating. 04195_ B-48 Gladiator heat short circuits Rnf. Deuterium Engine. 04195_ B-48 Gladiator overheating. 04198_ B-48 Gladiator heat short circuits Lgt. Treads. 04201_ Penetrated by Slug. 04203_ B-48 Gladiator heat spikes uncontrollably. 04204_ Penetrated by Slug. 04207_ H-55 Commando destroyed. 04207_ Adv. Targeting Computer destroyed. 04207_ System corrupted by crushing effect (+4). 04211_ Critical hit (Burn: +37). 04225_ Coolant Injector destroyed. 04226_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????#####??????? | | ????????????????????????####??????????#"""#??????? | | ???????????????????????##AA##?????????#" "#??????? | | ???????????????????????#A@%A#?????????#" "#??????? | | ???????????????????????#A%gA#?????????#" "#?###### | | ???????????????????????##=g##?????????# #?# ##" | | ??????????????????#######[############## ##### ### | | ??????????????????# %% # | | ??????????????????# # | | ??????????????????# #################?# ### # | | ??????????????????# #?????????????????# #?# ## | | ??????????????????# #?????????????????# #?#####? | | ??????????????????# #?????????????????# #??????? | | ??????????????????# #?????????????????# #??????? | | ??????????????????# #?????????????????# #??????? | | ??????????????????# #?????????????????# #??????? | | ??????????????????# #???????????????### #??????? | | ??????????????????# #???????????????# #??????? | | ??????????????????# #???????????????# #??????? | | ??????????????????# #???????????????# #??????? | | ??????????????????# #???????????????### #??????? | | ??????????????????# #?????????????????# #??????? | | ??????????????????# #?????????????????# #??????? | | ??????????????????# #?????????????????# #??????? | | ??????????????????# #?????????????????# #??????? | | ??????????????????# #?????????????????# #??????? | | ??????????????????# ##????????????????# #??????? | | ????????????????### ###???????????????# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 100 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Reaction Control System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatReactionPerforator Manual? 0 Play Time 01:08:31 Cumulative 5.5 hours Start 2024.04.30 @ 09:07:05 End 2024.05.01 @ 10:19:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67e2bc50-f454-4331-b8b2-9fc1c858f365