Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 15:10:21 Player: pickelover66 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (1796) 1796 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 3983 Bonus ------- High Alert Combat Kills 52 Cogmind --------- Core Integrity 0/400 Matter 481/500 Energy 25/100 System Corruption 5% Temperature Cool (9) Movement Core (450) Ox8 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit High-capacity Matter Pod Improved Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Heavy Ion Engine Improved Heat Sink Small Battery (100) Visual Processing Unit Utility Shielding Weapon Shielding Hacking Suite Mining Claw Stasis Trap (100%) Stasis Trap (100%) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Machine Analyzer > --- WEAPON ----------- Pulse Rifle Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Reinforced Ion Engine Heavy Ion Engine Small Battery High-capacity Matter Pod Visual Processing Unit ECM Suite Power Shielding Utility Shielding Weapon Shielding Light Armor Plating Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Mining Claw [Rating: 20] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Hover Unit Backup Propulsion I Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 63 | 6 23 3 21 4 . 6 Power 10 | 1 5 1 3 . . . Engine 10 | 1 5 1 3 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 3 1 5 . . 1 Treads 12 | 2 3 1 5 . . 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 5 . 4 2 . 1 Device 3 | . 1 . 2 . . . Storage 5 | 1 2 . . 2 . . Processor 3 | . 1 . 2 . . . Hackware . | . . . . . . . Protection 2 | . 1 . . . . 1 Artifact . | . . . . . . . Weapon 28 | 2 10 1 9 2 . 4 Energy Gun 8 | 1 1 . 3 . . 3 Energy Cannon 6 | . 1 . 4 1 . . Ballistic Gun 11 | 1 5 1 2 1 . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . 3 . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 14 | . 1 . 1 1 . 11 Power 2 | . 1 . . . . 1 Propulsion 2 | . . . . . . 2 Utility 3 | . . . 1 1 . 1 Weapon 7 | . . . . . . 7 Highest Loss Streak 5 | . 1 . 1 1 . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 97 100 99 99 99 75 Engine 12 | . 13 14 11 11 11 10 Treads 22 | . 27 28 22 22 21 5 Device 8 | . 2 . 12 11 11 10 Storage 15 | . 14 14 11 21 22 22 Processor 6 | . 8 14 9 . . . Energy Gun 5 | . 10 . 5 . . 8 Energy Cannon 9 | . 3 14 15 11 11 2 Ballistic Gun 14 | . 12 14 10 21 22 15 Naked Turns . | . . . . . . . Heaviest Build 49 | 11 49 33 43 46 45 45 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 13 | . 1 . 1 1 2 13 Average Overweight (x) . | . . . . 1 1 5 Largest Inventory Capacity 20 | 8 20 15 15 15 15 15 Average Capacity 14 | 6 15 15 15 15 15 15 Most Carried 15 | 2 15 15 15 15 15 15 Average Carried 13 | 1 10 14 14 14 15 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 14 15 14 15 15 11 Class Distribution -------------------- 36% | Mutant 24% | Scavenger-Tank 13% | Scavenger-Gunner 11% | Scavenger-Skirmisher 9% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1427 | 140 322 85 555 157 . 168 Remotely 29 | . 29 . . . . . Salvage Created 2625 | . 370 219 1404 325 . 307 Parts 163 | . 17 13 104 20 . 9 Haulers Intercepted 8 | . 2 . 6 . . . Recyclers Shooed 3 | . 1 . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 55 | . 9 4 25 10 . 7 Guns 39 | . 8 2 17 6 . 6 Cannons 15 | . 1 2 8 4 . . AOE 1 | . . . . . . 1 Classes Destroyed 10 | . 5 1 4 . . . Worker 1 | . 1 . . . . . Tunneler 2 | . . . 2 . . . Hauler 8 | . 2 . 6 . . . Recycler 2 | . . . 2 . . . Mechanic 1 | . . . 1 . . . Operator 2 | . 1 . 1 . . . Swarmer 21 | . 6 . 8 4 . 3 Grunt 21 | . 3 2 8 5 . 3 Brawler 2 | . . . 1 1 . . Sentry 11 | . . 2 8 . . 1 Best Kill Streak 6 | . 3 2 6 4 . 3 Combat Bots Only 6 | . 3 2 6 4 . 3 Max Kills in Single Turn 2 | . 2 1 2 2 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 312 | . 51 12 93 51 3 102 Missed 74 | . 7 5 28 15 . 19 Damage Taken 2866 | . 478 98 732 322 73 1163 Core 522 | . 106 14 114 23 . 265 Absorbed by Shields 433 | . . . . 119 26 288 Regen/Repaired (Parts) 185 | . 76 . 109 . . . Core Remaining (%) 76 | 100 . 52 . . . . Volleys Fired 157 | . 42 8 60 18 . 29 Largest 3 | . 2 2 3 3 . 3 Hottest 151 | . 80 83 151 151 . 131 Shots Fired 387 | . 83 16 178 54 1 55 Gun 268 | . 82 8 102 28 . 48 Cannon 119 | . 1 8 76 26 1 7 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 178 | . 41 8 60 28 . 41 Thermal 208 | . 42 8 118 26 1 13 Explosive . | . . . . . . . Electromagnetic 1 | . . . . . . 1 Robot Hit Streak 24 | . 24 13 11 6 . 8 Robot Miss Streak 3 | . 3 1 3 3 1 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 232 | . 58 13 98 28 . 35 Core Hits 116 | . 26 7 50 14 . 19 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . Critical Strikes 5 | . 4 1 . . . . Burn 3 | . 3 . . . . . Destroy 2 | . 1 1 . . . . Melee Attacks 16 | . 16 . . . . . Impact . | . . . . . . . Slashing 16 | . 16 . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4126 | . 697 238 1849 521 . 821 Guns 2302 | . 575 80 952 193 . 502 Cannons 1324 | . 17 124 797 317 . 69 Explosions 250 | . . . . . . 250 Melee 48 | . 48 . . . . . Ramming 202 | . 57 34 100 11 . . Kinetic 1385 | . 237 80 457 193 . 418 Thermal 2476 | . 355 124 1292 317 . 388 Explosive . | . . . . . . . Electromagnetic 15 | . . . . . . 15 Impact . | . . . . . . . Slashing 48 | . 48 . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 2 2 4 5 5 5 Average Corruption 3 | . 2 2 4 4 5 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 92 | . 15 8 18 24 8 19 Message Errors 28 | . 3 3 4 7 5 6 Matter Fused 27 | . 3 2 9 7 1 5 Heat Flow Errors 6 | . 1 . 1 1 . 3 Energy Discharges 8 | . 4 . 1 2 1 . Parts Rejected 3 | . 1 . 2 . . . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 9 | . 3 2 . 2 . 2 Data Loss (major) 3 | . . 1 . 1 . 1 Misfires 5 | . . . 1 1 1 2 Alerts 1 | . . . . 1 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 28 | . 28 . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 28 | . 28 . . . . . Knockbacks 4 | . 1 . 3 . . . Impact 4 | . 1 . 3 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 84 | . . . . . . 84 Shots 1 | . . . . . . 1 Rammed 47 | . 18 3 21 5 . . Targets Rammed 48 | . 18 3 22 5 . . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 506 | . 250 65 213 506 24 269 Average Temperature 90 | . 68 27 66 164 13 106 Received Heat Transfer 802 | . 165 27 228 106 . 276 Effects 4 | . . . . 3 . 1 Shutdowns 1 | . . . . 1 . . Energy Bleed 3 | . . . . 2 . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . 3 . 4 1 . 1 Heat Transferred 5330 | . 1258 259 2775 592 . 446 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 518 | . 123 70 518 249 . . Initial 189 | . . 15 . 189 . . Average 157 | . 49 30 300 166 . . Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 66 | 100 100 100 30 54 . . Level 1 18 | . . . 28 45 . . Level 2 14 | . . . 41 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 5 | . . . 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 101 | . 23 4 48 10 2 14 Peak Tracking Total 7 | . 5 2 6 4 2 7 Tactical Retreats 3 | . . . 1 . 2 . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 2 | . . . . 2 2 2 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 4 | . . . 3 1 . . Max in Single Turn 1 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 13 | . 7 . 6 . . . Terminals 7 | . 5 . 2 . . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 2 . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 39 | . 21 . 18 . . . Successful 27 | . 14 . 13 . . . Failed 12 | . 7 . 5 . . . Catastrophic 3 | . 2 . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 19 | . 12 . 7 . . . Fabricators . | . . . . . . . Repair Stations 13 | . 7 . 6 . . . Recycling Units 5 | . 2 . 3 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 7 . 3 . . . Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 2 | . 1 . 1 . . . Alert Level 2 | . 1 . 1 . . . Locate Traps 1 | . . . 1 . . . Dispatch Records 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . 5 . 5 . . . Scan Component 5 | . 2 . 3 . . . Repair 4 | . 2 . 2 . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 5 | . 2 . 3 . . . Recycle Component 1 | . 1 . . . . . Process 1 | . . . 1 . . . Report Inventory 2 | . 1 . 1 . . . Retrieve Matter 1 | . . . 1 . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 6 . 5 . . . Full Trace Events 3 | . 2 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 2 . 2 . . . Time 104 | . 52 . 52 . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter 217 | . . . 217 . . . Retrieved Matter 378 | . . . 378 . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 1 . Highest-Rated Group 31 | . . . . 31 31 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 6 | . . 3 . 2 . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 6425 | 82 1529 805 1888 971 322 828 Spaces Moved 2708 | 47 719 476 796 372 134 164 Core 64 | 3 . . . . . 61 Treads 2644 | 44 719 476 796 372 134 103 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 240 Average Speed 203 | 152 169 160 189 240 242 449 Slowest Speed 700 | 160 240 160 240 240 320 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 55 | 4 87 94 71 86 12 31 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . 1 Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 3 | . . 2 . 1 . . Spaces Dug 8 | . 8 . . . . . Terrain Destroyed 15 | . 8 . . . . 7 Melee 8 | . 8 . . . . . Projectile . | . . . . . . . AOE 7 | . . . . . . 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3234 | 54 909 504 1024 402 133 208 Wait 174 | . 68 7 92 1 . 6 Move 2702 | 46 718 475 795 371 133 164 Hop . | . . . . . . . Pick Up 37 | 2 14 3 14 3 . 1 Fast Attach 26 | 6 11 . 6 . . 3 Attach 12 | . 2 . 6 1 . 3 Detach 7 | . 4 . 3 . . . Swap 25 | . 10 3 9 3 . . Drop 30 | . 6 5 17 . . 2 Fire 157 | . 42 8 60 18 . 29 Melee 16 | . 16 . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 48 | . 18 3 22 5 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 479 | -10/Materials | Repaired Ion Engine 507 | -10/Materials | Repaired Lgt. Treads 569 | -10/Materials | Discovered new exit (range 4) 993 | -10/Materials | Discovered new exit (range 16) 1174 | -10/Materials | Discovered new exit (range 16) 1612 | -10/Materials | Entered Mines 1621 | -10/Mines | Met a Derelict bent on vengeance 1728 | -10/Mines | Learned location of 1 exit from Materials 2103 | -10/Mines | Discovered new exit (range 9) 2196 | -10/Mines | Build established: Scavenger-Mutant 2313 | -10/Mines | Discovered new exit (range 10) 2417 | -10/Mines | Entered Materials 2417 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2418 | -9/Materials | Identified exit to Mines 2464 | -9/Materials | Repaired Med. Laser 2766 | -9/Materials | Build established: Scavenger-Gunner 2772 | -9/Materials | Discovered new exit (range 8) 3307 | -9/Materials | Discovered new exit (range 3) 3439 | -9/Materials | Repaired Beam Cannon 3638 | -9/Materials | Discovered new exit (range 13) 3726 | -9/Materials | Build established: Scavenger-Skirmisher 4305 | -9/Materials | Entered Mines 4441 | -9/Mines | Discovered new exit (range 7) 4494 | -9/Mines | Found a hidden stash of uninstalled traps 4631 | -9/Mines | Build established: Scavenger-Tank 4817 | -9/Mines | Learned Materials interactive machine intel 5093 | -9/Mines | Discovered new exit (range 7) 5125 | -9/Mines | Received a Mining Laser from a helpful Derelict 5247 | -9/Mines | Learned Materials stockpile data 5260 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5276 | -9/Mines | Entered Zion 5276 | -7/Zion | Accompanied by 1 ally 5404 | -7/Zion | Discovered new exit (range 14) 5527 | -7/Zion | Attacked by Zionites 5598 | -7/Zion | Entered Proximity Caves 5663 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5961 | -6/Proximity Caves | Core integrity fell below 50% 5999 | -6/Proximity Caves | Lost 5 parts (1n4w) 6248 | -6/Proximity Caves | Build established: Mutant 6406 | -6/Proximity Caves | Core integrity fell below 20% 6411 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6426 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Field Laser misfires. System corrupted: Matter fused (-5). CC8Y4,CI3UB,X#T8I0GUTO,HOGJMLEK System corrupted: Matter fused (-8). System corrupted: Matter fused (-7). System corrupted: Component data lost. System corrupted: Heat flow error (+226). System corrupted: FCS attempts to trigger Field Laser. System corrupted: Field Laser misfires. System corrupted: Heat flow error (+143). AI C3#B#8P378,>5L,QQ&RALDNUF S-27 Virus springs to life. G-50 Soldier springs to life. Rnf. Ion Engine destroyed. Shield Generator destroyed. S-27 Virus destroyed. Switching to secondary target: G-50 Soldier. Hvy. Assault Rifle destroyed. Field Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????# ??????????????????????? | | ??????????????###?????? ??????????????????????? | | ??????????????? ###??? #??????????????????????? | | ??????????????? #??? #??????????????????????? | | ???????????????? ##?? ##?????????????????????? | | ???????????????? ##?# ###???????????????????? | | ????????????????# #?# ###?????????????????? | | ????????????????# ??# #?????????????????? | | ????????????????# #??# ???????????????????? | | ????????????????# #??# #????????????????????? | | ????????????????# #??# #?????????????????????? | | ???????????????## #### ##########?????????????? | | ????????######## g #?????????????? | | ???????## ## @g ????????? | | ######## ##s##+##### #????????? | | # #" ??????????????????????? | | #" ????????????????????? | | ### #" ??????????????????? | | #?# ## #" "#????????????????? | | ##?## #### # "#????????????????? | | ##???# #??# #""" "#????????????????? | | #????# #?# #""" T"#????????????????? | | #???# ### #""" "#????????????????? | | #??# ### #""" """?????????????????? | | #?# ## #???#+#####????????????????? | | ## ## ??????????????????????????? | | ## ### ?????????????????????????? | | ## ### ##? ####????????????????????????? | | ######??# #??? ???????????????????????????? | | #???????# #???? ? ???????????????????????????? | | #??????? #??????????????????????????????????? | | #???????? ????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 365 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Shield Generator | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tourist Challenges ------------ None Game ------ Seed BiometalGaussOptics Manual? 0 Play Time 01:01:14 Cumulative 11.6 hours Start 2024.04.02 @ 14:03:46 End 2024.04.02 @ 15:10:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5d685a26-4956-4081-81c4-16caa84ca8a9