Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.02.16 @ 21:51:36

Player: K.Ioz

Result: Destroyed by as-85856 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (6)       30
Value Destroyed (69)       69
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 499

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     96/100
System Corruption          0%
Temperature                Cool (2)
Movement                   Treading (160)
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
          Large Storage Unit
                Propulsion Shielding
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (10) ---
          Light Ion Engine
         Medium Storage Unit
  High-capacity Matter Pod (82)
                Structural Scanner
                Signal Interpreter
                Propulsion Shielding
          Small Laser
          Light Assault Rifle

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
  Medium Storage Unit
         Propulsion Shielding
>        --- WEAPON -----------
  Medium Laser
   Light Assault Rifle
   Light Cannon
>        --- INVENTORY --------
   Light Ion Engine
         Structural Scanner
         Signal Interpreter
         Propulsion Shielding
   Small Laser
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Propulsion Shielding
  Storage                  Large Storage Unit
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              1    | .   1   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
Parts Attached             10   | 7   2   1   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 2   1   .   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | 1   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   1   1   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   .   1   
    Ballistic Cannon       1    | .   1   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   .   5   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      4    | .   .   4   
Average Slot Usage (%)     94   | .   92  95  
  Engine                   11   | .   12  10  
  Treads                   25   | .   25  25  
  Storage                  12   | .   12  12  
  Protection               12   | .   12  12  
  Energy Gun               10   | .   12  9   
  Ballistic Gun            11   | .   12  11  
  Ballistic Cannon         9    | .   5   11  
Naked Turns                .    | .   .   .   
Heaviest Build             28   | 17  28  28  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 6   8   10  
  Most Carried             9    | 5   8   9   
  Average Carried          6    | 2   6   8   
  Final Capacity           10   | 8   10  10  
  Final Carried            8    | 5   8   8   

 Class Distribution 
--------------------
 51% | Hacker-Tank
 48% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
   Hacker-Tank | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           421  | 202 86  133 
  Remotely                 .    | .   .   .   
Salvage Created            111  | .   18  93  
  Parts                    6    | .   4   2   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  5    | .   .   5   
  Guns                     1    | .   .   1   
  Cannons                  4    | .   .   4   
Classes Destroyed          3    | .   1   2   
  Watcher                  1    | .   1   .   
  Demolisher               1    | .   .   1   
  Assembled                4    | .   .   4   
Best Kill Streak           5    | .   1   5   
  Combat Bots Only         5    | .   .   5   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               909  | .   .   909 
  Core                     251  | .   .   251 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              15   | .   4   11  
  Largest                  3    | .   3   3   
  Hottest                  105  | .   105 105 
Shots Fired                40   | .   8   32  
  Gun                      25   | .   4   21  
  Cannon                   15   | .   4   11  
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  29   | .   6   23  
  Thermal                  11   | .   2   9   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         17   | .   5   17  
  Robot Miss Streak        2    | .   .   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           32   | .   5   27  
  Core Hits                14   | .   2   12  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           363  | .   64  299 
  Guns                     230  | .   45  185 
  Cannons                  133  | .   19  114 
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  251  | .   39  212 
  Thermal                  112  | .   25  87  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 1    | .   .   1   
  Impact                   .    | .   .   .   
  Kinetic                  1    | .   .   1   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        330  | .   90  330 
  Average Temperature      145  | .   48  159 
  Received Heat Transfer   660  | .   .   660 
  Effects                  1    | .   .   1   
    Shutdowns              1    | .   .   1   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         333  | .   74  259 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             40   | .   40  20  
  Average Influence        11   | .   23  9   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | .   2   27  
  Peak Tracking Total      11   | .   1   11  
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                1    | .   1   .   
  Successful               1    | .   1   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Branch Access Points     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               4    | .   .   4   
  Largest Group            4    | .   .   4   
  Highest-Rated Group      71   | .   .   71  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               10   | .   .   10  
  Total Damage             90   | .   .   90  
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               776  | 130 185 461 
Spaces Moved               436  | 78  102 256 
  Core                     8    | 8   .   .   
  Treads                   428  | 70  102 256 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 160 
  Average Speed            157  | 148 160 160 
  Slowest Speed            160  | 160 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       36   | 6   25  77  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        2    | 1   1   .   
  Unknown Exits Taken      .    | .   .   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      492  | 89  117 286 
  Wait                     25   | .   8   17  
  Move                     434  | 77  101 256 
  Hop                      .    | .   .   .   
  Pick Up                  8    | 5   2   1   
  Fast Attach              8    | 7   1   .   
  Attach                   1    | .   .   1   
  Detach                   .    | .   .   .   
  Swap                     1    | .   1   .   
  Drop                     .    | .   .   .   
  Fire                     15   | .   4   11  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
   33 | -11/Scrapyard | Identified exit to Materials
   33 | -11/Scrapyard | Discovered exit to Materials (range 15)
  131 | -11/Scrapyard | Entered Materials
  131 | -10/Materials | Evolved 1 slot: Weapon x1
  138 | -10/Materials | Identified exit to Mines
  316 | -10/Materials | Entered Mines
  398 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  553 | -10/Mines     | Identified exit to Materials
  553 | -10/Mines     | Discovered exit to Materials (range 7)
  562 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  618 | -10/Mines     | Build established: Hacker-Tank
  632 | -10/Mines     | Assembled infested the area
  709 | -10/Mines     | Core integrity fell below 50%
  756 | -10/Mines     | Lost 4 parts (1p3w)
  772 | -10/Mines     | Core integrity fell below 20%
  777 | -10/Mines     | Destroyed by as-85856 with Assembled Heavy Rifle

 Last Messages 
---------------
00674_ as-50075 destroyed.
00677_ U-05 Engineer destroyed.
00680_ as-72445 destroyed.
00686_ The unstable cave ceiling collapses.
00689_ Power failure, Ion Engine shutdown.
00692_ Med. Laser destroyed.
00693_ as-79983 destroyed.
00696_ The unstable cave ceiling collapses.
00697_ as-96609 knocked back.
00707_ K-01 Serf cleans the Pulverizer. <x2>
00710_ Critical hit.
00710_ Lgt. Assault Rifle destroyed.
00711_ R-06 Scavenger system corrupted by crushing effect.
00714_ as-96609 destroyed.
00714_ K-01 Serf cleans the Pulverizer.
00716_ R-06 Scavenger heat damages Tractor Beam.
00723_ Lgt. Assault Rifle destroyed.
00725_ Ion Engine destroyed.
00766_ Lgt. Cannon destroyed.
00769_ Acquired 16 matter.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????????????????????   |
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| ##?##        ##?????????????????????????????????   |
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|  #?##   ## a  a  < aa aa       *=#??????????????   |
|  #####  ###        a  aa @    =%#???????????????   |
|         #?##  ##   aa############???????????????   |
| ######  #??######%  ##??????????????????????????   |
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|         ##?#         ???????????????????????????   |
|  ##    # #           ???????????????????????????   |
|    #  %]             ???????????????????????????   |
|    #  =               ??????????????????????????   |
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| #         #????###??#      #????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoordinationMyomerRailgun
  Manual?         0
Play Time         00:11:14
  Cumulative      103.2 hours
  Start           2020.02.16 @ 21:44:00
  End             2020.02.16 @ 21:51:36
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          74
  Rogue           58
  Adventurer      0
  Explorer        16
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             48
Gallery%          53
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(47,30,31)|SHIFT_HUE(1)
Steam             1


RUN: 468aa267-0167-4045-bffa-d8a298698a25