Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 11:17:40 Player: winnking222 Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (6311) 6311 TOTAL SCORE: 13211 Bonus ------- Pacifist 5511 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 258/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Particle Reactor > --- PROPULSION ------- Impulse Thruster Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Advanced Cryofiber Web Transmission Jammer Advanced Phase Shifter Experimental Core Shielding Layered Light Armor Plating Improved Remote Shield Hacking Suite Improved System Guard Improved System Guard > --- WEAPON ----------- Force Lance > --- INVENTORY -------- Quantum Reactor [Rating: 127] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Cesium-ion Thruster Flight Unit Cesium-ion Thruster Utility Propulsion Shielding Device Advanced Cryofiber Web Processor Improved System Guard Hackware Hacking Suite Protection Propulsion Shielding Weapon Force Lance Ballistic Gun Assault Rifle Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Res Res Slots Evolved 16 | . . . . . 4 2 . 2 . . 2 2 2 2 Power 2 | . . . . . . . . . . . 1 . . 1 Propulsion 5 | . . . . . 3 1 . . . . . 1 . . Utility 9 | . . . . . 1 1 . 2 . . 1 1 2 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 57 | . 1 . 1 . 1 . 14 10 . . 3 6 13 8 Power 13 | . . . . . 1 . 2 2 . . 1 . 5 2 Engine 2 | . . . . . 1 . 1 . . . . . . . Core 7 | . . . . . . . 1 2 . . 1 . 3 . Reactor 4 | . . . . . . . . . . . . . 2 2 Propulsion 19 | . . . . . . . 12 . . . 1 2 2 2 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 19 | . . . . . . . 12 . . . 1 2 2 2 Utility 23 | . . . 1 . . . . 8 . . 1 4 6 3 Device 10 | . . . 1 . . . . 2 . . 1 2 1 3 Storage . | . . . . . . . . . . . . . . . Processor 3 | . . . . . . . . 1 . . . . 2 . Hackware 1 | . . . . . . . . . . . . 1 . . Protection 9 | . . . . . . . . 5 . . . 1 3 . Artifact . | . . . . . . . . . . . . . . . Weapon 2 | . 1 . . . . . . . . . . . . 1 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 1 | . 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . . 2 . . 1 . 1 . Parts Lost 34 | . . . . . 1 . 1 . . . . 6 3 23 Power 6 | . . . . . 1 . . . . . . 1 1 3 Propulsion 10 | . . . . . . . 1 . . . . 2 1 6 Utility 17 | . . . . . . . . . . . . 3 1 13 Weapon 1 | . . . . . . . . . . . . . . 1 Highest Loss Streak 12 | . . . . . 1 . 1 . . . . 5 2 12 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 55 | . 12 7 6 8 8 . 40 68 80 80 82 77 75 52 Core 5 | . . . . . . . . 6 6 6 11 9 8 2 Flight 20 | . . . . . . . 36 33 33 33 34 34 22 12 Device 5 | . . . 6 8 . . . 8 6 6 5 4 6 9 Processor 2 | . . . . . . . . . . . . . 8 6 Hackware 1 | . . . . . . . . . . . . 1 4 2 Protection 15 | . . . . . . . . 19 33 33 29 25 22 11 Peak Build Rating 127 | . 1 1 8 8 1 . 24 39 37 37 52 60 100 127 Average Rating 48 | . . . 3 4 . . 15 33 37 37 46 54 78 88 On Entrance 22 | . . 1 . 8 . . . 21 37 37 37 48 53 100 Naked Turns 225 | . 13 42 58 36 14 2 7 . . . . . . 53 Heaviest Build 48 | . 2 2 2 2 3 . 6 21 21 21 27 27 31 48 Greatest Support 53 | 3 3 3 3 3 3 3 32 27 27 27 33 41 49 53 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 4 4 5 5 4 4 4 5 5 4 Average Carried 3 | 2 4 5 5 5 4 4 2 3 4 4 3 4 3 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 4 4 2 4 4 4 4 3 3 . Class Distribution -------------------- 44% | Sprinter 41% | Mutant 14% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Scout | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Scout | -5/Factory Sprinter | -4/Factory Sprinter | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Res Res Matter Collected 538 | 200 . . . 11 5 . . 127 69 . . 3 . 123 Remotely . | . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Res Res Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Res Res Hostile Shots Fired 599 | . . 65 . . 28 . 6 26 13 9 2 81 58 311 Missed 314 | . . 27 . . 10 . 5 15 6 7 1 44 38 161 Damage Taken 4973 | . . 301 . 2 244 . 72 79 113 15 28 693 529 2897 Core 2217 | . . 227 . . 204 . 44 . 49 . . 161 79 1453 Absorbed by Shields 240 | . . . . . . . . 10 . . . . . 230 Redirected to Shielding 282 | . . . . . . . . . 10 1 . 28 60 183 Ignored by Resistances 48 | . . . . . . . . 4 12 1 . 31 . . Core Remaining (%) 79 | 100 . . . 9 62 . 93 . . 94 100 86 93 . Volleys Fired . | . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 42 | . . 5 . 5 22 . . . . . . . . 10 Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 42 | . . 5 . 5 22 . . . . . . . . 10 Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . 1 . . . . . . 1 . 4 Average Corruption 1 | . . . . . 1 . . . . . . 1 . 3 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 17 | . . 2 . 2 9 . . . . . . . . 4 Shots . | . . . . . . . . . . . . . . . Rammed 11 | . . 1 . 2 4 . . . . . . . . 4 Targets Rammed 11 | . . 1 . 2 4 . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 464 | . . . . . . . . 181 211 26 464 359 110 . Average Temperature 142 | . . . . . . . . 29 109 11 254 185 57 . Received Heat Transfer 362 | . . . . . 54 . . 18 18 6 . 142 78 46 Effects 16 | . . . . . . . . . . . 8 8 . . Shutdowns 7 | . . . . . . . . . . . 4 3 . . Energy Bleed 3 | . . . . . . . . . . . 1 2 . . Interference 2 | . . . . . . . . . . . 1 1 . . Short Circuit 2 | . . . . . . . . . . . 1 1 . . Damage (minor) 2 | . . . . . . . . . . . 1 1 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Res Res Peak Influence 478 | . 35 163 . . 15 13 17 128 . . 112 320 474 478 Initial 214 | . . 13 . . . 13 12 8 . . 78 54 175 214 Average 157 | . 15 66 . . 1 13 10 77 . . 96 119 275 284 Maximum Alert Level 2 | . . . . . . . . . . . . 1 2 2 Low Security (%) 60 | 100 100 100 . 100 100 100 100 100 . . 100 75 24 6 Level 1 38 | . . . . . . . . . . . . 24 73 88 Level 2 1 | . . . . . . . . . . . . . 1 5 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 . . . 1 . 2 . . . 1 2 5 1 Investigation 8 | . . . . . 1 . . . . . 1 1 4 1 Extermination 2 | . . . . . . . . . . . . 1 1 . Reinforcement 3 | . 1 . . . . . 2 . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Res Res Distress Signals 4 | . . . . . . . . 1 . . . 2 . 1 Communications Jammed 5 | . . . . . . . . . . . . . . 5 Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 157 | . 4 14 . . 9 . 8 9 6 1 3 31 21 51 Peak Tracking Total 20 | . 3 6 . . 8 . 7 5 6 1 1 18 14 20 Tactical Retreats 29 | . . 4 . . 1 . 1 2 1 . . 6 6 8 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Res Res Traps Triggered 4 | . . . . . . . . 1 . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . . . . 4 . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Res Res Machines Disabled . | . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Res Res Machines Accessed 18 | . 1 . . . 3 1 . 2 . . 2 3 4 2 Terminals 18 | . 1 . . . 3 1 . 2 . . 2 3 4 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 42 | . 2 . . . 6 2 . 3 . . 4 9 12 4 Successful 13 | . 1 . . . 1 1 . 1 . . 1 3 4 1 Failed 29 | . 1 . . . 5 1 . 2 . . 3 6 8 3 Catastrophic 3 | . . . . . 2 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . . . Terminals 42 | . 2 . . . 6 2 . 3 . . 4 9 12 4 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 13 | . 1 . . . 1 1 . 1 . . 1 3 4 1 Open DSF 1 | . . . . . . 1 . . . . . . . . Branch Access Points 2 | . . . . . . . . . . . . 1 1 . Emergency Access Points 3 | . . . . . . . . . . . 1 1 . 1 Unreport Threat 1 | . . . . . . . . . . . . . 1 . Locate Traps 2 | . . . . . . . . . . . . 1 1 . Disarm Traps 1 | . . . . . . . . . . . . . 1 . Zone Layout 3 | . 1 . . . 1 . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 15 | . 1 . . . 3 1 . 1 . . 1 2 4 2 Full Trace Events 9 | . . . . . 2 . . . . . 1 1 4 1 Feedback Events 1 | . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Res Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Res Res Turns Passed 2133 | 15 68 95 107 82 91 2 104 229 100 11 120 297 398 414 Spaces Moved 5152 | 23 131 186 210 148 134 3 121 703 400 44 381 724 1081 863 Core 1029 | 23 131 186 210 148 134 3 60 . . . . . . 134 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 4123 | . . . . . . . 61 703 400 44 381 724 1081 729 Fastest Speed 19 | 50 50 50 50 50 50 50 21 25 25 25 21 19 28 32 Average Speed 32 | 50 50 50 50 50 50 50 37 25 25 25 22 22 28 40 Slowest Speed 119 | 50 50 50 50 50 50 50 50 25 25 25 25 29 32 119 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 65 | . . . . . . . . 6 . . 8 10 16 25 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 43 55 59 33 20 . 72 21 66 6 10 26 37 30 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . . . . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . . 1 1 1 . 1 1 . Scrap Searched 2 | . . . . 1 . . . . 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Res Res Total 5548 | 26 132 187 210 155 157 2 180 750 399 43 405 845 1153 904 Wait 303 | . . . . 5 19 . 28 22 . . 26 119 54 30 Move 5017 | 22 130 185 209 147 133 2 120 690 399 43 365 703 1049 820 Hop 56 | . . . . . . . . 6 . . 7 10 15 18 Pick Up 52 | 4 1 . . . . . 9 12 . . 3 4 13 6 Fast Attach 10 | . 1 . 1 . . . 5 . . . . 3 . . Attach 45 | . . . . . 1 . 8 9 . . 3 3 13 8 Detach 1 | . . . . . . . . . . . . . 1 . Swap 2 | . . . . . . . 1 1 . . . . . . Drop 28 | . . 1 . 1 . . 9 4 . . 1 3 8 1 Fire . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ram 11 | . . 1 . 2 4 . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . 6 . . . . . 17 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / Arm) -3/Research (discovered 3 exits: *Res / Qua x2) -2/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 16 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Discovered new exit (range 15) 84 | -10/Materials | Entered Mines 156 | -10/Mines | Core integrity fell below 50% 166 | -10/Mines | Learned location of Storage (-8) 169 | -10/Mines | Core integrity fell below 20% 177 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 177 | -10/Mines | Discovered new exit (range 5) 179 | -10/Mines | Entered Exiles 193 | -10/Exiles | Met 8R-AWN 202 | -10/Exiles | Met EX-HEX 217 | -10/Exiles | Met EX-BIN 223 | -10/Exiles | Aligned with FarCom system 224 | -10/Exiles | Given EX-Vault access code 235 | -10/Exiles | Opened EX-Vault 237 | -10/Exiles | Found Prototype Device 237 | -10/Exiles | Identified PSU Rigger 248 | -10/Exiles | Warned to stay clear of 0b10 Research branches 263 | -10/Exiles | Met EX-DEC 280 | -10/Exiles | Discovered new exit (range 14) 286 | -10/Exiles | Left Exiles lab with PSU Rigger 286 | -10/Exiles | Entered Mines 315 | -9/Mines | Build established: Mutant 361 | -9/Mines | Discovered new exit (range 10) 368 | -9/Mines | Entered Materials 368 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 458 | -8/Materials | Discovered new exit (range 3) 459 | -8/Materials | Entered Factory 459 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 461 | -7/Factory | Identified exit to DSF 461 | -7/Factory | Entered DSF 488 | -7/DSF | Additional patrols routed to DSF 563 | -7/DSF | Discovered new exit (range 11) 565 | -7/DSF | Entered Factory 565 | -6/Factory | Evolved 2 slots: Utility x2 630 | -6/Factory | Found Prototype Processor 631 | -6/Factory | Identified Exp. Targeting Computer 785 | -6/Factory | Discovered new exit (range 4) 794 | -6/Factory | Entered Lower Caves 810 | -6/Lower Caves | Learned 8 Factory zone layouts 894 | -6/Lower Caves | Discovered new exit (range 4) 894 | -6/Lower Caves | Entered another Lower Caves area 900 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 903 | -6/Lower Caves | Discovered new exit (range 10) 905 | -6/Lower Caves | Entered Factory 905 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 906 | -5/Factory | Identified exit to Factory 1024 | -5/Factory | Discovered exit to Factory (range 6) 1025 | -5/Factory | Entered another Factory area 1025 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1259 | -4/Factory | Identified exit to Upper Caves 1259 | -4/Factory | Identified exit to Extension 1259 | -4/Factory | Identified exit to Armory 1280 | -4/Factory | Build established: Sprinter 1311 | -4/Factory | Discovered new exit (range 13) 1322 | -4/Factory | Entered Research 1322 | -3/Research | Evolved 2 slots: Utility x2 1348 | -3/Research | Lost 5 parts (1p2n2u) 1431 | -3/Research | Identified exit to Quarantine 1717 | -3/Research | Discovered new exit (range 8) 1720 | -3/Research | Entered another Research area 1720 | -2/Research | Evolved 2 slots: Power x1, Utility x1 1907 | -2/Research | Lost 5 parts (2n3u) 2057 | -2/Research | Lost 12 parts (3p2n6u1w) 2077 | -2/Research | Core integrity fell below 50% 2112 | -2/Research | Lost 5 parts (2n3u) 2121 | -2/Research | Core integrity fell below 20% 2133 | -2/Research | Cargo convoy interrupted 2134 | -2/Research | Spotted Executioner 2134 | -2/Research | Spotted Executioner 2134 | -2/Research | Spotted Executioner 2134 | -2/Research | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 02082_ K-01 Serf collects debris. 02084_ ALERT: Cargo convoy en route, clear transfer corridor. 02084_ K-01 Serf collects debris. 02094_ K-01 Serf destroyed. 02097_ K-01 Serf cleans the Particle Synthesizer. 02108_ Slammed into M-36 Artificer. 02109_ K-01 Serf cleans the Quantum Generator. 02132_ C-30 ARC bursts open, deploying its payload. 02132_ X-87 Electro unfolds itself. 02132_ P-80 Master unfolds itself. 02132_ H-88 Terminator unfolds itself. 02132_ I-47 Archangel unfolds itself. 02133_ ALERT: Cargo convoy interrupted, initiating access lockdown. 02133_ Slug penetrates Wall. 02133_ Penetrated by Slug. 02133_ C-30 ARC bursts open, deploying its payload. 02133_ H-88 Terminator unfolds itself. 02133_ Executioner unfolds itself. 02133_ M-36 Artificer unfolds itself. 02134_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | +?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #####+##??????????????????????????????????????? | | #????????????? "???????????????????????? | | #????????????? T"#?????????????????????? | | #???????????? ""#?????????????????????? | | #???????????? 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""" ####????????? hi #?????????????????? | | ????###########?????????????E E#?????????????????? | | ???????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ???????????????? | | ???????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 45 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 200 Corruption Containment 24 Armor Coverage 375 Resistance: TH 10 Core Shielding 40 Propulsion Shielding 33 Evasion (%) 74 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Cya! Challenges ------------ None Game ------ Seed GhostNeutronAutobeam Manual? 0 Play Time 01:01:07 Cumulative 30.7 hours Start 2025.03.02 @ 10:06:14 End 2025.03.02 @ 11:17:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 33 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d725f03-9df9-4fea-9999-4008b1be489d