Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.30 @ 20:28:32 Player: OG DANIEL Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (759) 759 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2529 Bonus ------- None Cogmind --------- Core Integrity 281/550 Matter 148/300 Energy 146/265 System Corruption 6% Temperature Critical (504) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Small Storage Unit System Shield > --- WEAPON (2) ------- EM Shotgun Heavy Assault Rifle > --- INVENTORY (8) ---- Light Ion Engine Light Ion Engine Light Treads Wheel Compact Wheel Minigun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg > --- UTILITY ---------- Small Storage Unit Light Armor Plating Light Armor Plating System Shield > --- WEAPON ----------- EM Pulse Cannon Autogun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Wheel Compact Wheel EM Shotgun Light Assault Rifle Heavy Assault Rifle [Rating: 17] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Hackware System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 25 | 6 2 6 11 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . 3 2 Treads 4 | 2 . . 2 Leg 3 | . . 3 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 . 3 Device . | . . . . Storage 2 | 1 1 . . Processor . | . . . . Hackware 1 | . . . 1 Protection 3 | . 1 . 2 Artifact . | . . . . Weapon 10 | 2 . 2 6 Energy Gun 4 | 1 . . 3 Energy Cannon 1 | . . . 1 Ballistic Gun 5 | 1 . 2 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 2 | . . . 2 System Corruption 6 | . . . 6 Parts Lost 14 | . . 3 11 Power 1 | . . 1 . Propulsion 6 | . . 1 5 Utility 3 | . . . 3 Weapon 4 | . . 1 3 Highest Loss Streak 4 | . . 2 4 To Critical Strikes . | . . . . Average Backups 7 | 4 6 7 7 Power 1 | . 1 2 2 Propulsion 2 | 2 4 2 2 Utility . | . . . . Weapon 2 | . 1 2 3 Tool/Special . | . . . . Unused Backups 6 | . . . 6 Power 2 | . . . 2 Propulsion 3 | . . . 3 Utility . | . . . . Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 89 | . 95 98 74 Engine 10 | . 14 10 9 Treads 15 | . 28 12 10 Leg 16 | . . 30 12 Storage 13 | . 21 11 9 Hackware 1 | . . . 5 Protection 8 | . 2 11 11 Energy Gun 5 | . 14 . 5 Ballistic Gun 15 | . 14 21 9 Peak Build Rating 17 | 6 7 12 17 Average Rating 10 | 5 6 11 13 On Entrance 6 | . 6 7 12 Avg Prop Armor Cover (%) 10 | . . 10 8 Naked Turns . | . . . . Heaviest Build 27 | 12 15 20 27 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 2 | . . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 6 8 8 8 Average Carried 7 | 4 6 7 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 6 8 8 6 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 810 | 190 94 230 296 Remotely . | . . . . Salvage Created 1074 | . 94 336 644 Parts 65 | . 7 27 31 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 31 | . 4 11 16 Guns 27 | . 4 11 12 Cannons 3 | . . . 3 AOE 1 | . . . 1 Classes Destroyed 6 | . 2 2 2 Worker 1 | . . . 1 Recycler 2 | . . 1 1 Swarmer 18 | . 3 7 8 Grunt 8 | . 1 2 5 Brawler 1 | . . . 1 Sentry 4 | . . 2 2 Best Kill Streak 8 | . 3 4 8 Combat Bots Only 8 | . 3 3 8 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 190 | . 18 88 84 Missed 40 | . 4 18 18 Hits 150 | . 14 70 66 Melee 1 | . . . 1 Projectile 149 | . 14 70 65 Critical Strikes 4 | . . . 4 Damage Taken 1876 | . 119 695 1062 Core 342 | . 25 48 269 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 90 88 . Volleys Fired 110 | . 9 47 54 Largest 2 | . 2 2 2 Hottest 126 | . 60 60 126 Shots Fired 205 | . 18 89 98 Gun 191 | . 18 89 84 Cannon 14 | . . . 14 Launcher . | . . . . Special . | . . . . Kinetic 130 | . 9 88 33 Thermal 49 | . . . 49 Explosive . | . . . . Electromagnetic 26 | . 9 1 16 Robot Hit Streak 11 | . 5 10 11 Robot Miss Streak 11 | . 2 11 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 117 | . 10 42 65 Core Hits 49 | . 4 17 28 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 1 | . . . 1 Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1951 | . 168 566 1217 Guns 1548 | . 124 566 858 Cannons 294 | . . . 294 Explosions 109 | . 44 . 65 Melee . | . . . . Ramming . | . . . . Kinetic 871 | . 49 555 267 Thermal 669 | . 44 . 625 Explosive . | . . . . Electromagnetic 411 | . 75 11 325 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . . 6 Average Corruption 5 | . . . 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . . 3 Matter Fused 3 | . . . 3 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 9 | . 9 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 658 | . 30 14 658 Average Temperature 136 | . 19 4 193 Received Heat Transfer 537 | . 18 114 405 Effects 21 | . . . 21 Shutdowns 4 | . . . 4 Energy Bleed 4 | . . . 4 Interference 2 | . . . 2 Matter Decay 2 | . . . 2 Short Circuit 2 | . . . 2 Damage (minor) 2 | . . . 2 Damage (major) 3 | . . . 3 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 1 . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . . 3 Heat Transferred 1321 | . 50 . 1271 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 . 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 93 | 100 100 100 80 Level 1 6 | . . . 19 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 257 | . 60 89 257 Initial 33 | . . . 33 Average 40 | . 15 27 85 Influence Increases 828 | . 93 283 452 Destroy 0b10 Robot/C 620 | . 80 220 320 Destroy 0b10 Robot/NC 15 | . . 5 10 Destroy Leader 130 | . 10 50 70 Successful Hack 7 | . . 7 . Disable Machine 15 | . . . 15 Destroy Structure 11 | . 3 1 7 Lose Combat Pursuer 30 | . . . 30 Influence Decreases 591 | . 93 202 296 Entered New Map 48 | . . . 48 Time Decay 448 | . 93 182 173 Lost Part 95 | . . 20 75 Squads Dispatched 4 | . . 1 3 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | . 7 17 20 Peak Tracking Total 5 | . 4 5 5 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 3 1 1 Terminals 4 | . 3 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 15 | . 10 2 3 Successful 8 | . 5 1 2 Failed 6 | . 5 1 . Catastrophic . | . . . . Database Lockouts 1 | . . . 1 Manual 5 | . 5 . . Terminals 12 | . 10 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 5 | . 4 1 . Record 1 | . 1 . . Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . 1 . . Dispatch Records 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Retrieve Study 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 2 | . . . 2 Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1250 | 118 303 440 389 Spaces Moved 586 | 69 165 237 115 Core 6 | 6 . . . Treads 288 | 63 165 24 36 Legs 292 | . . 213 79 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 120 160 Average Speed 149 | 150 160 124 187 Slowest Speed 245 | 160 160 160 245 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 6 37 23 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 7 | . 2 . 5 Melee . | . . . . Projectile . | . . . . AOE 7 | . 2 . 5 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 760 | 80 186 300 194 Wait 23 | . 8 7 8 Move 583 | 68 164 236 115 Hop . | . . . . Pick Up 14 | 6 2 3 3 Fast Attach 16 | 6 2 2 6 Attach 7 | . . 3 4 Detach . | . . . . Swap 2 | . . 1 1 Drop 5 | . 1 1 3 Fire 110 | . 9 47 54 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials (discovered 5 exits: *Mat / Min x2 / Sto x2) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 11) 422 | -10/Materials | Entered another Materials area 422 | -9/Materials | Evolved 2 slots: Propulsion x2 695 | -9/Materials | Identified exit to Mines 695 | -9/Materials | Identified exit to Storage 739 | -9/Materials | Discovered new exit (range 8) 862 | -9/Materials | Entered another Materials area 862 | -8/Materials | Evolved 2 slots: Utility x2 998 | -8/Materials | Central database locked down 1016 | -8/Materials | Lost 4 parts (2n1u1w) 1198 | -8/Materials | Destroyed 8 combat bots 1251 | -8/Materials | Self-destructed Last Messages --------------- 01235_ Overheating: Field Laser damaged (-23). 01235_ Overheating: Imp. Ion Engine damaged (-16). 01236_ Field Laser destroyed. 01237_ Overheating: Energy bleed (-25). 01240_ Minigun broken. 01240_ Overheating: Short circuit. 01241_ Overheating: Energy bleed (-22). 01243_ Power failure, Imp. Ion Engine shutdown. 01244_ Critical hit (Burn: +37). 01245_ Overheating: System interference. 01245_ EM Shotgun temporarily disabled. 01246_ Lgt. Treads broken. 01246_ Overheating: Short circuit. 01247_ Overheating: Imp. Ion Engine damaged (-2). 01248_ Overheating: Core damaged (-93). 01251_ Overheating: System interference. 01251_ Hvy. Assault Rifle temporarily disabled. 01251_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ??????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????""" #????????????????????? | | ?????????????????????????"" #????????????????????? | | ?????????????????????????"" #????????????????????? | | ??????# ????????????????? #????????????????????? | | ?????## #???????????????? #????????????????????? | | ?????? #################/######+######?????????? | | ???????? = #????????? | | ???????? =%= *[ #????????? | | ???????? mg =%[%= #????????? | | ?????????###+###########g############ #????????? | | ?????????# ## %@ #????????????????????? | | ########## ## [ #????????????????????? | | + "" [=## [[ #????????????????????? | | ########## """ %## [ """ #????????????????????? | | ?????????#%"" =["# """ #????????????????????? | | ?????????#=""" %[!# """ #????????????????????? | | ?????????# !=## #????????????????????? | | ?????????# =# ! #????????????????????? | | ?????????# "* = ############????????????????????? | | ?????????# S"" ! #???????????????????????????????? | | ?????????# "" #???????????????????????????????? | | ?????????#########???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -8/Materials | Hacked Lgt. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CommCentriumBeam Manual? 0 Play Time 00:11:22 Cumulative 37.4 hours Start 2025.11.30 @ 20:20:09 End 2025.11.30 @ 20:28:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88b17c95-d079-4b20-9c1e-8e3cb0472423