Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.12 @ 20:19:04 Player: alice_fexa Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (49) 245 Value Destroyed (1032) 1032 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 1902 Bonus ------- Follower Combat Kills 25 Cogmind --------- Core Integrity 0/250 Matter 255/300 Energy 150/150 System Corruption 4% Temperature Cool (0) Movement Treading (240) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Disposable Heat Sink High-capacity Storage Unit > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (20) --- Light Treads Small Laser Assault Rifle Assault Rifle Grenade Launcher SUBCON Basin (Full) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Disposable Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Particle Gun Mace > --- INVENTORY -------- Light Treads Small Laser Assault Rifle Assault Rifle Grenade Launcher SUBCON Basin [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Disposable Heat Sink Device Disposable Heat Sink Storage High-capacity Storage Unit Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 34 | 6 20 3 5 Power 7 | 1 4 . 2 Engine 6 | 1 4 . 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 5 | 2 2 . 1 Treads 5 | 2 2 . 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 2 6 . . Device 4 | 1 3 . . Storage 4 | 1 3 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 14 | 1 8 3 2 Energy Gun 8 | . 6 2 . Energy Cannon . | . . . . Ballistic Gun 2 | 1 1 . . Ballistic Cannon . | . . . . Launcher 3 | . 1 1 1 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . . 2 1 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 3 | . . 2 1 Highest Loss Streak 2 | . . 2 1 To Critical Strikes . | . . . . Average Backups 13 | 2 10 19 10 Power 2 | . 1 3 1 Propulsion 1 | . 1 2 1 Utility 3 | . 2 5 2 Weapon 6 | 1 4 8 5 Tool/Special . | . . . . Unused Backups 19 | . 5 2 12 Power 4 | . 1 1 2 Propulsion 1 | . . . 1 Utility 9 | . 3 . 6 Weapon 5 | . 1 1 3 Tool/Special . | . . . . Average Slot Usage (%) 99 | . 98 100 100 Engine 13 | . 14 14 13 Treads 28 | . 28 28 28 Device 14 | . 14 14 14 Storage 14 | . 14 14 14 Energy Gun 24 | . 21 27 26 Ballistic Gun 2 | . 5 . . Peak Build Rating 32 | 6 12 13 32 Average Rating 12 | 4 9 12 23 On Entrance 7 | . 6 12 12 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 56 | 13 52 52 56 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 3 | 3 1 1 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 16 | 7 12 20 20 Most Carried 20 | 3 18 20 20 Average Carried 14 | 2 11 19 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 3 18 20 20 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 1146 | 235 801 80 30 Remotely 430 | 90 340 . . Salvage Created 1426 | 54 1016 337 19 Parts 92 | 5 66 16 5 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 10 | . . . 10 Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 35 | . 21 11 3 Guns 22 | . 16 6 . AOE 13 | . 5 5 3 Classes Destroyed 10 | 1 7 2 . Worker 2 | . 2 . . Builder 2 | . 1 1 . Tunneler 1 | . . 1 . Hauler 1 | . 1 . . Recycler 3 | 1 2 . . Mechanic 1 | . . 1 . Operator 1 | . 1 . . Watcher 3 | . 3 . . Swarmer 14 | . 5 6 3 Grunt 21 | . 16 5 . Best Kill Streak 5 | 1 5 3 3 Combat Bots Only 4 | . 4 3 3 Max Kills in Single Turn 3 | 1 2 3 3 Gunslinging 1 | . 1 . . Exploded 3 | . 2 3 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 135 | . 74 32 29 Missed 47 | . 23 13 11 Hits 88 | . 51 19 18 Projectile 88 | . 51 19 18 Critical Strikes 3 | . 2 1 . Damage Taken 1376 | . 634 215 527 Core 267 | . 98 40 129 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 104 | 2 74 26 2 Largest 2 | 1 2 2 1 Hottest 105 | 20 90 105 30 Shots Fired 194 | 2 143 47 2 Gun 186 | 2 140 44 . Cannon . | . . . . Launcher 8 | . 3 3 2 Special . | . . . . Kinetic 42 | 2 40 . . Thermal 76 | . 62 14 . Explosive 8 | . 3 3 2 Electromagnetic 68 | . 38 30 . Robot Hit Streak 14 | 2 14 12 . Robot Miss Streak 4 | . 4 4 2 Penetration Max . | . . . . Secondary Targets 4 | . 3 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 119 | 2 90 27 . Core Hits 67 | 2 44 18 3 Critical Kills 2 | . 2 . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . 3 2 . Destroy 2 | . 2 . . Corrupt 3 | . 1 2 . Melee Attacks 6 | . . . 6 Impact 6 | . . . 6 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2677 | 20 1748 751 158 Guns 1532 | 20 1119 393 . Cannons . | . . . . Explosions 1145 | . 629 358 158 Melee . | . . . . Ramming . | . . . . Kinetic 370 | 20 350 . . Thermal 943 | . 729 214 . Explosive 815 | . 399 258 158 Electromagnetic 549 | . 270 279 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 41 | . 41 . . Projectiles . | . . . . Explosions 41 | . 41 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 92 | . 28 24 40 Shots 3 | . 1 1 1 Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 138 | . 130 138 . Average Temperature 42 | . 35 51 . Received Heat Transfer 435 | . 342 57 36 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 2 2 . Heat Transferred 1698 | . 1325 373 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . 3 1 . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 189 | 5 189 116 . Initial 37 | . . 37 . Average 68 | . 91 40 . Influence Increases 1210 | 5 688 382 135 Destroy 0b10 Robot/C 720 | . 420 240 60 Destroy 0b10 Robot/NC 70 | 5 50 15 . Destroy Leader 128 | . 88 40 . Allied During Kill 1 | . . 1 . Successful Hack 8 | . 3 5 . Select Force Hacks 30 | . 30 . . Disable Machine 15 | . . 15 . Destroy Structure 43 | . 22 21 . Lose Combat Pursuer 195 | . 75 45 75 Influence Decreases 1157 | 5 591 389 172 Entered New Map 107 | . . 60 47 Time Decay 850 | 5 441 289 115 Lost Part 30 | . . 20 10 Lost Ally 20 | . . 20 . Purge Threat 150 | . 150 . . Squads Dispatched 5 | . 4 1 . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault 1 | . . 1 . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 29 16 6 Peak Tracking Total 6 | . 4 3 6 Tactical Retreats 6 | . 3 2 1 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 12 | . 9 1 2 Terminals 8 | . 7 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 27 | . 23 1 3 Successful 18 | . 14 1 3 Failed 9 | . 9 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 17 | . 17 . . Terminals 19 | . 18 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 5 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 3 1 3 Record 1 | . . . 1 Robot Analysis 2 | . 2 . . Open Door 1 | . . . 1 Unreport Threat 1 | . 1 . . Zone Layout 1 | . . 1 . Release Object 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 3 . . Retrieve Components 3 | . 3 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 8 | . 8 . . Terminals 7 | . 7 . . Botnet 1 | . 1 . . Skim 6 | . 6 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Tunnel 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used 1 | . 1 . . Hacking Detections 8 | . 7 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 1 | . 1 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies 3 | . . 3 . Largest Group 3 | . . 3 . Highest-Rated Group 76 | . . 76 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks 8 | . . 8 . Total Damage 148 | . . 148 . Kills 1 | . . 1 . Allies Corrupted . | . . . . Allies Melted 1 | . . . 1 Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) . | . . . . Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 3119 | 70 1518 1055 476 Spaces Moved 1272 | 41 670 379 182 Core 15 | 15 . . . Treads 1257 | 26 670 379 182 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 240 240 Average Speed 200 | 134 170 240 240 Slowest Speed 240 | 200 240 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 48 | 3 97 79 14 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 1 | . . 1 . Spaces Dug 1 | . . . 1 Terrain Destroyed 67 | . 30 21 16 Melee 1 | . . . 1 Projectile . | . . . . AOE 66 | . 30 21 15 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1661 | 51 915 480 215 Wait 158 | . 92 63 3 Move 1269 | 40 669 378 182 Hop . | . . . . Pick Up 40 | 3 30 6 1 Fast Attach 10 | 6 4 . . Attach 4 | . 1 2 1 Detach . | . . . . Swap 24 | . 16 3 5 Drop 45 | . 28 2 15 Fire 104 | 2 74 26 2 Melee 6 | . . . 6 Ram . | . . . . Kick . | . . . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Sub) -10/Subcaves (discovered 4 exits: Mat x2 / Rec / [*Scr]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 71 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 543 | -10/Materials | Discovered new exit (range 7) 705 | -10/Materials | Discovered new exit (range 16) 1151 | -10/Materials | Discovered new exit (range 5) 1328 | -10/Materials | Discovered new exit (range 6) 1410 | -10/Materials | Learned location of 1 exit from Storage 1446 | -10/Materials | Learned location of 2 exits from Subcaves 1474 | -10/Materials | Learned 2 Storage zone layouts 1491 | -10/Materials | Learned 4 Subcaves zone layouts 1497 | -10/Materials | Learned 4 Recycling zone layouts 1499 | -10/Materials | Identified exit to Subcaves 1499 | -10/Materials | Learned location of 1 exit from Materials 1505 | -10/Materials | Learned 4 Recycling zone layouts 1520 | -10/Materials | Learned Storage garrison access intel 1589 | -10/Materials | Entered Mines 1590 | -10/Mines | Identified exit to Materials 1623 | -10/Mines | Learned Materials non-interactive machine intel 1811 | -10/Mines | Met a Derelict testing a Signal Generator 2249 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2249 | -10/Mines | Discovered new exit (range 5) 2458 | -10/Mines | Core integrity fell below 50% 2627 | -10/Mines | Discovered exit to Subcaves (range 5) 2644 | -10/Mines | Entered Subcaves 2645 | -10/Subcaves | Approached by a straggling Scientist 2645 | -10/Subcaves | Identified exit to Materials 2646 | -10/Subcaves | Identified exit to Recycling 2749 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2807 | -10/Subcaves | Build established: Scavenger-Mutant 2844 | -10/Subcaves | Found SUBCON Basin 3121 | -10/Subcaves | Crushed by falling debris 3121 | -10/Subcaves | Smashed by cave-in Last Messages --------------- 02814_ Dropped Lgt. Treads. 02814_ Dropped Ion Engine. 02816_ Dropped Grenade Launcher. 02816_ Dropped Visual Processing Unit. 02822_ Subatomizers dissect the Ion Engine. 02829_ Dropped Hcp. Matter Pod. 02829_ Dropped Imp. Heat Sink. 02830_ Extracted 20 matter. 02831_ Extracted 10 matter. 02831_ Dropped Lgt. Nuclear Core. 02842_ Subatomizers dissect the Ion Engine. 02844_ Acquired SUBCON Basin. 02954_ S-10 Pest destroyed. 02960_ Lgt. Ion Engine fries itself beyond repair. 02962_ Lgt. Assault Rifle fries itself beyond repair. 02969_ Flight Unit fries itself beyond repair. 02970_ The unstable cave ceiling collapses. 03121_ Crushed by falling debris. 03121_ Mace destroyed. 03121_ System corrupted by crushing effect (+4). 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"??#@# #????????? | | ###?????## >## ####????????? | | ###?????? ?????# ## #???????????? | | #??##### #????????###? % #??????????? | | #### % #????????????? #?????????? | | %% #??????????????? #?????????? | | % ##??????????????? #?????????? | | #???????????????? #### % #?????????? | | ### #????????????????#??? #????????? | | ??# ###### ##????????????????????? #????????? | | ??###?????# #?????????????????????####????????? | | ??????????? #?????????????????????????????????? | | ???????????? #?????????????????????????????????? | | ?????????????###?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Coolant Potential 50 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveChromaticArmor Manual? 0 Play Time 00:17:11 Cumulative 1561.8 hours Start 2025.10.12 @ 20:04:57 End 2025.10.12 @ 20:19:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1110 Rogue 1070 Adventurer 40 Explorer 0 Win Type - Total 197 Types 84/10/74/2/1/4/16/2/1/3 Lore% 97 Gallery% 97 Achievement% 65 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 615e7c2a-f340-4c26-b183-774fa20dc541