Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.13 @ 17:30:11

Player: Delta Epsilon

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (151)     755
Value Destroyed (4371)     4371
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (55)                 55
              TOTAL SCORE: 8361

 Bonus
-------
High Alert Combat Kills    55

 Cogmind 
---------
Core Integrity             0/700
Matter                     130/300
Energy                     100/100
System Corruption          26%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Hardened Heavy Armor Plating
           Tri-rail Accelerator

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
                Carbon-fiber Leg
       Enhanced Armored Leg
       Enhanced Armored Leg
>               --- UTILITY ----------
          Large Storage Unit
       Advanced Visual Processing Unit
       Improved Signal Interpreter
       Improved Targeting Computer
       Hardened Heavy Armor Plating
>               --- WEAPON -----------
                Tri-rail Accelerator
>               --- INVENTORY --------
          Light Deuterium Engine
                Aluminum Leg
  High-capacity Storage Unit
          Large Matter Pod
      Precision Matter Filter
      Precision Matter Filter
       Improved Shield Generator
       Improved Field Recycling Unit
                Tri-rail Accelerator
                Tri-rail Accelerator
                Rocket Launcher
                Remote Datajack
          Heavy Mace
[Rating: 57]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Biomechanical Wings
Utility                    Hacking Suite
  Device                   Improved Shield Generator
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Assault Cannon
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Was 
Slots Evolved              6    | .   .   2   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   
  Utility                  5    | .   .   2   .   1   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             120  | 6   12  27  .   12  16  38  9   
  Power                    18   | 1   2   4   .   2   5   4   .   
    Engine                 15   | 1   1   4   .   1   5   3   .   
    Core                   3    | .   1   .   .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   5   7   .   1   6   8   5   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    32   | 2   5   7   .   1   5   7   5   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   .   
    Flight                 1    | .   .   .   .   .   .   1   .   
  Utility                  34   | 1   2   8   .   4   2   16  1   
    Device                 5    | .   .   .   .   .   .   5   .   
    Storage                4    | 1   1   .   .   1   .   1   .   
    Processor              10   | .   1   2   .   2   .   5   .   
    Hackware               4    | .   .   1   .   .   1   2   .   
    Protection             11   | .   .   5   .   1   1   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   3   8   .   5   3   10  3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   1   1   .   
    Ballistic Gun          11   | 2   3   5   .   .   .   1   .   
    Ballistic Cannon       16   | .   .   3   .   3   2   6   2   
    Launcher               5    | .   .   .   .   2   .   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   1   .   .   3   8   .   
Parts Lost                 33   | .   2   6   .   .   4   14  7   
  Power                    6    | .   1   2   .   .   1   1   1   
  Propulsion               10   | .   .   1   .   .   2   3   4   
  Utility                  14   | .   .   3   .   .   1   8   2   
  Weapon                   3    | .   1   .   .   .   .   2   .   
  Highest Loss Streak      12   | .   2   3   .   .   1   12  4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   96  90  88  89  88  81  68  
  Engine                   7    | .   6   9   11  5   8   5   .   
  Core                     1    | .   7   .   .   3   .   .   4   
  Leg                      23   | .   27  21  22  26  25  21  15  
  Storage                  9    | .   14  11  11  9   9   7   6   
  Processor                13   | .   11  11  11  17  16  9   28  
  Hackware                 11   | .   .   9   11  9   14  20  .   
  Protection               6    | .   .   9   11  8   5   4   .   
  Ballistic Gun            5    | .   27  10  .   .   .   .   .   
  Ballistic Cannon         6    | .   .   5   11  8   8   6   5   
Naked Turns                6    | .   .   .   .   .   .   .   6   
Heaviest Build             66   | 11  32  42  42  62  62  66  46  
  Greatest Support         60   | 20  20  20  20  30  33  60  60  
  Greatest Overweight (x)  11   | .   1   3   2   2   2   3   11  
  Average Overweight (x)   1    | .   .   1   2   1   1   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  20  20  20  15  
  Average Capacity         16   | 7   14  15  15  17  20  17  14  
  Most Carried             19   | 1   13  15  15  18  19  18  15  
  Average Carried          14   | .   10  13  15  15  16  14  14  
  Final Capacity           20   | 8   15  15  15  20  20  15  5   
  Final Carried            18   | 1   12  15  15  17  18  15  4   

 Class Distribution 
--------------------
 39% | Mutant
 33% | Scavenger-Mutant
 27% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -8/Storage
    Hacker-Mutant | -7/Factory
           Mutant | -7/Waste

 Resources                      | -11  -10  -9   -9   -8   -8   -7   -7   
-----------                Run  | Jun  Mat  Mat  Min  Mat  Sto  Fac  Was  
Matter Collected           4670 | 186  370  1429 .    443  1159 998  85   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4749 | .    653  1534 .    561  1032 969  .    
  Parts                    291  | .    37   99   .    45   59   51   .    
Haulers Intercepted        16   | .    1    4    .    3    5    3    .    
Recyclers Shooed           3    | .    .    2    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Was 
Combat Hostiles Destroyed  95   | .   10  29  .   12  22  22  .   
  Guns                     23   | .   10  13  .   .   .   .   .   
  Cannons                  55   | .   .   16  .   5   22  12  .   
  AOE                      17   | .   .   .   .   7   .   10  .   
Classes Destroyed          16   | .   6   5   .   .   .   5   .   
  Worker                   4    | .   1   1   .   .   1   1   .   
  Builder                  7    | .   .   1   .   2   3   1   .   
  Hauler                   16   | .   1   4   .   3   5   3   .   
  Recycler                 11   | .   1   4   .   2   2   2   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   
  Operator                 5    | .   1   4   .   .   .   .   .   
  Watcher                  12   | .   2   4   .   4   2   .   .   
  Swarmer                  15   | .   .   8   .   7   .   .   .   
  Grunt                    41   | .   10  11  .   2   14  4   .   
  Brawler                  3    | .   .   2   .   .   1   .   .   
  Duelist                  2    | .   .   1   .   .   1   .   .   
  Protector                2    | .   .   .   .   .   .   2   .   
  Sentry                   19   | .   .   7   .   3   6   3   .   
  Specialist               3    | .   .   .   .   .   .   3   .   
  Hunter                   3    | .   .   .   .   .   .   3   .   
  Programmer               7    | .   .   .   .   .   .   7   .   
Best Kill Streak           19   | .   3   11  .   4   5   19  .   
  Combat Bots Only         15   | .   2   8   .   4   4   15  .   
Max Kills in Single Turn   6    | .   1   2   .   4   2   6   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   .   4   .   6   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   -7   -7   
--------                   Run   | Jun  Mat  Mat  Min  Mat  Sto  Fac  Was  
Damage Taken               5489  | .    495  1118 .    216  799  2093 768  
  Core                     1189  | .    103  172  .    53   148  395  318  
  Absorbed by Shields      54    | .    .    .    .    .    .    41   13   
  Redirected to Shielding  109   | .    .    7    .    .    .    102  .    
  Regen/Repaired (Parts)   484   | .    .    .    .    71   198  215  .    
Core Remaining (%)         69    | 100  58   .    57   .    63   .    .    
Volleys Fired              403   | .    45   107  .    38   131  68   14   
  Largest                  2     | .    2    2    .    1    1    2    1    
  Hottest                  72    | .    40   60   .    60   60   72   60   
Shots Fired                486   | .    89   144  1    38   131  71   12   
  Gun                      173   | .    89   84   .    .    .    .    .    
  Cannon                   307   | .    .    60   1    36   131  67   12   
  Launcher                 6     | .    .    .    .    2    .    4    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  480   | .    89   144  1    36   131  67   12   
  Thermal                  .     | .    .    .    .    .    .    .    .    
  Explosive                6     | .    .    .    .    2    .    4    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | .    9    19   .    11   21   7    11   
  Robot Miss Streak        6     | .    6    4    .    3    3    5    3    
  Penetration Max          1     | .    .    1    .    1    1    .    .    
  Secondary Targets        2     | .    1    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    
Shots Hit Robots           320   | .    54   106  .    26   82   42   10   
  Core Hits                168   | .    29   50   .    20   29   38   2    
  Critical Kills           .     | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    .    
  Critical Strikes         25    | .    1    9    .    4    7    4    .    
    Destroy                1     | .    1    .    .    .    .    .    .    
    Blast                  24    | .    .    9    .    4    7    4    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           15052 | .    793  3424 .    1732 4502 3841 760  
  Guns                     1857  | .    793  1064 .    .    .    .    .    
  Cannons                  10959 | .    .    2344 .    1363 4501 2000 751  
  Explosions               2197  | .    .    .    .    365  .    1832 .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  39    | .    .    16   .    4    1    9    9    
  Kinetic                  12816 | .    793  3408 .    1363 4501 2000 751  
  Thermal                  638   | .    .    .    .    .    .    638  .    
  Explosive                1559  | .    .    .    .    365  .    1194 .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         26    | .    2    5    5    .    .    7    26   
  Average Corruption       4     | .    2    4    5    .    .    4    18   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  122   | .    14   65   16   .    .    15   12   
    Message Errors         30    | .    6    16   4    .    .    2    2    
    Matter Fused           19    | .    1    12   1    .    .    1    4    
    Heat Flow Errors       15    | .    1    9    1    .    .    4    .    
    Energy Discharges      22    | .    1    12   4    .    .    4    1    
    Parts Rejected         6     | .    2    3    .    .    .    .    1    
    Parts Fused            2     | .    .    1    .    .    .    1    .    
    Data Loss (minor)      16    | .    2    7    4    .    .    1    2    
    Data Loss (major)      3     | .    1    .    1    .    .    1    .    
    Misfires               3     | .    .    1    1    .    .    1    .    
    Alerts                 1     | .    .    1    .    .    .    .    .    
    Weapon Failures        5     | .    .    3    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            1036  | .    .    310  .    101  374  251  .    
  Projectiles              934   | .    .    310  .    72   374  178  .    
  Explosions               102   | .    .    .    .    29   .    73   .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 34    | .    .    10   .    1    16   7    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  32    | .    .    9    .    1    15   7    .    
  Secondary                2     | .    .    1    .    .    1    .    .    
Self-Inflicted Damage      152   | .    .    .    .    .    .    148  4    
  Shots                    4     | .    .    .    .    .    .    4    .    
  Rammed                   3     | .    .    .    .    .    .    .    3    
Targets Rammed             12    | .    .    4    .    1    1    3    3    
  Kicked                   9     | .    .    4    .    1    1    3    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        281   | .    193  281  238  75   102  189  26   
  Average Temperature      37    | .    35   59   100  21   25   24   10   
  Received Heat Transfer   1562  | .    297  402  .    45   423  395  .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    
  Heat Transferred         325   | .    .    .    .    .    .    325  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Was 
Peak Influence             506  | .   141 506 178 307 231 310 132 
  Initial                  177  | .   .   41  177 .   92  90  99  
  Average                  154  | .   53  261 117 136 128 122 106 
Maximum Alert Level        2    | .   .   2   .   1   1   1   .   
  Low Security (%)         73   | 100 100 48  100 69  87  67  100 
  Level 1                  15   | .   .   11  .   30  12  32  .   
  Level 2                  10   | .   .   40  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   3   .   .   2   7   .   
  Investigation            4    | .   1   1   .   .   2   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   
  Reinforcement            6    | .   1   2   .   .   .   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  
---------                  Run  | Jun Mat Mat Min Mat Sto Fac Was 
Distress Signals           4    | .   1   2   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              146  | .   18  40  .   17  31  33  7   
  Peak Tracking Total      12   | .   4   4   .   4   4   12  6   
  Tactical Retreats        6    | .   .   .   .   1   4   1   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Was 
Traps Triggered            8    | .   3   1   .   .   2   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  
----------                 Run  | Jun Mat Mat Min Mat Sto Fac Was 
Machines Disabled          10   | .   .   1   .   1   6   2   .   
  Max in Single Turn       2    | .   .   1   .   1   1   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  
---------                  Run  | Jun Mat Mat Min Mat Sto Fac Was 
Machines Accessed          35   | .   5   9   .   5   8   8   .   
  Terminals                23   | .   4   6   .   3   5   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   1   .   1   1   1   .   
  Recycling Units          5    | .   1   1   .   .   2   1   .   
  Scanalyzers              3    | .   .   1   .   1   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                95   | .   11  26  .   14  23  21  .   
  Successful               51   | .   6   14  .   6   14  11  .   
  Failed                   43   | .   4   12  .   8   9   10  .   
    Catastrophic           4    | .   .   .   .   2   1   1   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   
  Manual                   37   | .   8   11  .   7   5   6   .   
  Terminals                66   | .   9   18  .   9   17  13  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          11   | .   .   3   .   3   3   2   .   
  Recycling Units          12   | .   2   3   .   .   3   4   .   
  Scanalyzers              6    | .   .   2   .   2   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             22   | .   4   6   .   .   8   4   .   
  Robot Schematic          1    | .   .   1   .   .   .   .   .   
  Robot Analysis           7    | .   3   2   .   .   1   1   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   2   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   
  Security Status          1    | .   .   .   .   .   1   .   .   
  Investigation Status     1    | .   .   .   .   .   1   .   .   
  Reinforcement Status     1    | .   .   .   .   .   1   .   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   2   .   2   2   2   .   
  Scan Component           5    | .   .   2   .   1   1   1   .   
  Repair                   3    | .   .   .   .   1   1   1   .   
Recycling Unit Hacks       6    | .   1   1   .   .   3   1   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   
  Retrieve Components      5    | .   1   1   .   .   2   1   .   
Scanalyzer                 4    | .   .   2   .   2   .   .   .   
  Insert Component         2    | .   .   1   .   1   .   .   .   
  Analyze                  2    | .   .   1   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   1   3   .   2   1   4   .   
  Terminals                8    | .   1   3   .   2   1   1   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   
    Botnet                 2    | .   .   1   .   1   .   .   .   
    Operators              5    | .   1   1   .   1   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   3   .   
    Monitor                1    | .   .   .   .   .   .   1   .   
    Reject                 1    | .   .   .   .   .   .   1   .   
    Mask                   1    | .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   3   7   .   3   4   6   .   
  Full Trace Events        4    | .   1   2   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   1   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   1   1   1   .   
  Time                     95   | .   .   .   .   19  38  38  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     26   | .   4   9   .   .   11  2   .   
Parts Scanalyzed           2    | .   .   1   .   1   .   .   .   
  Part Schematics Acquired 2    | .   .   1   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  
------------               Run  | Jun Mat Mat Min Mat Sto Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -7  
--------                   Run  | Jun Mat Mat Min Mat Sto Fac Was 
Total Allies               1    | .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Was 
Robot Analysis Total       7    | .   3   2   .   .   1   1   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -8   -7   -7   
-------------              Run   | Jun  Mat  Mat  Min  Mat  Sto  Fac  Was  
Turns Passed               11109 | 62   1085 2951 602  1387 2714 2096 212  
Spaces Moved               4834  | 46   504  1169 232  600  1131 1056 96   
  Core                     5     | 3    .    .    .    .    .    .    2    
  Treads                   .     | .    .    .    .    .    .    .    .    
  Legs                     4829  | 43   504  1169 232  600  1131 1056 94   
  Wheels                   .     | .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  190  260  190  190  120  50   
  Average Speed            192   | 115  178  208  260  202  198  165  128  
  Slowest Speed            600   | 120  190  330  260  260  260  330  600  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    1    
Exploration Rate (%)       51    | 3    83   70   58   39   84   25   47   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     1     | .    .    .    1    .    .    .    .    
  Known Exits Taken        1     | .    .    1    .    .    .    .    .    
  Unknown Exits Taken      5     | 1    1    .    1    1    1    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    
Spaces Dug                 26    | .    .    5    .    2    12   5    2    
Terrain Destroyed          177   | .    .    24   1    33   56   58   5    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               132   | .    .    24   1    13   56   33   5    
  AOE                      45    | .    .    .    .    20   .    25   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -7   -7   
---------                  Run  | Jun  Mat  Mat  Min  Mat  Sto  Fac  Was  
Total                      5998 | 52   597  1507 233  715  1410 1311 173  
  Wait                     480  | .    23   165  .    50   104  93   45   
  Move                     4828 | 45   503  1168 231  599  1130 1056 96   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  57   | 1    10   13   1    7    6    17   2    
  Fast Attach              49   | 6    4    12   .    3    7    15   2    
  Attach                   42   | .    2    7    .    6    5    15   7    
  Detach                   35   | .    1    6    .    4    8    13   3    
  Swap                     29   | .    6    8    .    3    4    8    .    
  Drop                     58   | .    3    17   1    4    9    23   1    
  Fire                     403  | .    45   107  .    38   131  68   14   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    .    .    3    
  Kick                     9    | .    .    4    .    1    1    3    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    5    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 2 exits: *Mat / [Zio])
-8/Materials
-8/Storage
-7/Factory
-7/Waste

 History 
---------
  Turn | Location      | Event
     4 | -11/Junkyard  | Discovered new exit (range 16)
    63 | -11/Junkyard  | Entered Materials
   262 | -10/Materials | Discovered new exit (range 6)
   314 | -10/Materials | Build established: Mutant
   730 | -10/Materials | Central database locked down
   745 | -10/Materials | Discovered new exit (range 8)
   942 | -10/Materials | Discovered new exit (range 9)
  1020 | -10/Materials | Discovered new exit (range 3)
  1148 | -10/Materials | Entered another Materials area
  1148 | -9/Materials  | Evolved 2 slots: Utility x2
  1426 | -9/Materials  | Lost 3 parts (1p2u)
  2534 | -9/Materials  | Identified exit to Mines
  2754 | -9/Materials  | Destroyed 8 combat bots
  2944 | -9/Materials  | Discovered new exit (range 16)
  2949 | -9/Materials  | Lost 3 parts (1p1n1u)
  3707 | -9/Materials  | Discovered new exit (range 7)
  3785 | -9/Materials  | Build established: Scavenger-Mutant
  4099 | -9/Materials  | Entered Mines
  4102 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  4138 | -9/Mines      | Met a Derelict bent on vengeance
  4170 | -9/Mines      | Learned Materials stockpile data
  4316 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  4600 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  4628 | -9/Mines      | Discovered new exit (range 11)
  4636 | -9/Mines      | Learned location of Storage (-8)
  4701 | -9/Mines      | Entered Materials
  4701 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  5198 | -8/Materials  | Discovered new exit (range 13)
  5930 | -8/Materials  | Repaired Hvy. Assault Cannon
  6088 | -8/Materials  | Entered Storage
  7511 | -8/Storage    | Build established: Hacker-Mutant
  7881 | -8/Storage    | Discovered new exit (range 15)
  8625 | -8/Storage    | Repaired Hvy. Assault Cannon
  8802 | -8/Storage    | Entered Factory
  8802 | -7/Factory    | Evolved 2 slots: Utility x2
  9576 | -7/Factory    | Repaired Hvy. Assault Cannon
 10210 | -7/Factory    | Cargo convoy interrupted
 10284 | -7/Factory    | Lost 12 parts (1p3n6u2w)
 10314 | -7/Factory    | Destroyed 15 combat bots
 10518 | -7/Factory    | Build established: Mutant
 10550 | -7/Factory    | Core integrity fell below 50%
 10665 | -7/Factory    | Discovered new exit (range 4)
 10670 | -7/Factory    | Identified exit to Lower Caves
 10719 | -7/Factory    | Garrison activated, responded to threat
 10838 | -7/Factory    | Garrison activated, responded to threat
 10898 | -7/Factory    | Sucked down chute
 10898 | -7/Factory    | Entered Waste
 10913 | -7/Waste      | EMP discharged
 10913 | -7/Waste      | System corruption reached 10%
 10939 | -7/Waste      | Spotted C-40 Crusher
 10949 | -7/Waste      | Spotted C-40 Crusher
 10959 | -7/Waste      | Spotted C-40 Crusher
 10994 | -7/Waste      | Spotted C-40 Crusher
 11012 | -7/Waste      | Spotted C-40 Crusher
 11013 | -7/Waste      | EMP discharged
 11018 | -7/Waste      | Spotted C-40 Crusher
 11028 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 11031 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 11033 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 11034 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 11036 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 11064 | -7/Waste      | Lost 4 parts (1p3n)
 11100 | -7/Waste      | Crushed by falling debris
 11100 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 11103 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 11104 | -7/Waste      | Released all parts (4)
 11108 | -7/Waste      | Core integrity fell below 20%
 11110 | -7/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
11101_ Acquired Imp. Titanium Leg.
11103_ ALERT: Foreign system detected. Charging EMP.
11103_ Imp. Titanium Leg crushed.
11104_ Released Imp. Signal Interpreter.
11104_ Released Lrg. Storage Unit.
11104_ Released Imp. Targeting Computer.
11104_ Released Tri-rail Accelerator.
11104_ Slammed into C-40 Crusher.
11104_ Imp. Titanium Leg crushed.
11104_ Imp. Field Recycling Unit crushed.
11105_ Slammed into C-40 Crusher.
11106_  JRIQOIGPLTE   W6MCBJX5RKJU|HHZ 7VLXA4
11106_ Remote Datajack crushed.
11106_ Imp. Concussive RPG crushed.
11106_ Rocket Launcher crushed.
11106_ Lrg. Storage Unit crushed.
11106_ Slammed into C-40 Crusher.
11107_ Tri-rail Accelerator crushed.
11107_ Hcp. Storage Unit crushed.
11108_ Tri-rail Accelerator crushed.

 Map 
-----
+----------------------------------------------------+
| ####??#    #???????    #?????????????????????????? |
|    #??#    #???????    #?????????????????????????? |
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|            #??????#    #?????????????????????????? |
|            #??????#    #?????????????????????????? |
|            #??????#    #?????????????????????????? |
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| ????#                  #????????????   ??????????? |
| ????#                  #???????????   ???????????? |
| ????#                  #??????????   ????????????? |
| ????#                  #??????????  ?????????????? |
| ????###    ### ####    #?????????  #?????????????? |
| ??????#    #??????#    #????????   #?????????????? |
| ??????#    #?????##    #????????   #?????????????? |
| ??????#    #?????#;    #???????    #?????????????? |
| ????###    ########   %########    ########    ??? |
| ????#                CC  %                     ??? |
| ????#                CC CC  CC                  ?? |
| ????#                 CCCCCCCC                  ?? |
| ????#                 CC=@CC                    ?? |
| ????###    ########  CC#=######    ########  ????? |
| ?????#     #??????#    ###??????   #?????????????? |
| ?????##    #??????#    ###???????  #?????????????? |
| ??????#    #??????#    #???????????#?????????????? |
| ??????#    #??????#    #?????????????????????????? |
| ??????######??????######?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             600
Resistance: TH             20
Utility Shielding          66
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         14
Matter Filtering           50
Kinecelleration            30
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
   Hcp. Storage Unit | -9/Materials | Scanalyzed
 Hvy. Assault Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
 M-13 Machinist | -9/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              KineticSurgeDisintegrator
  Manual?         0
Play Time         01:07:49
  Cumulative      136.9 hours
  Start           2023.03.13 @ 15:58:08
  End             2023.03.13 @ 17:30:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          89
  Rogue           89
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             54
Gallery%          68
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2f45bd3b-bc35-47f3-9f40-df154b41e2f6