Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.13 @ 17:30:11 Player: Delta Epsilon Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (151) 755 Value Destroyed (4371) 4371 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 8361 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 0/700 Matter 130/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Hardened Heavy Armor Plating Tri-rail Accelerator Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Tri-rail Accelerator > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg High-capacity Storage Unit Large Matter Pod Precision Matter Filter Precision Matter Filter Improved Shield Generator Improved Field Recycling Unit Tri-rail Accelerator Tri-rail Accelerator Rocket Launcher Remote Datajack Heavy Mace [Rating: 57] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Biomechanical Wings Utility Hacking Suite Device Improved Shield Generator Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Cannon Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Was Slots Evolved 6 | . . 2 . 2 . 2 . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 5 | . . 2 . 1 . 2 . Weapon . | . . . . . . . . Parts Attached 120 | 6 12 27 . 12 16 38 9 Power 18 | 1 2 4 . 2 5 4 . Engine 15 | 1 1 4 . 1 5 3 . Core 3 | . 1 . . 1 . 1 . Reactor . | . . . . . . . . Propulsion 34 | 2 5 7 . 1 6 8 5 Treads . | . . . . . . . . Leg 32 | 2 5 7 . 1 5 7 5 Wheel . | . . . . . . . . Hover 1 | . . . . . 1 . . Flight 1 | . . . . . . 1 . Utility 34 | 1 2 8 . 4 2 16 1 Device 5 | . . . . . . 5 . Storage 4 | 1 1 . . 1 . 1 . Processor 10 | . 1 2 . 2 . 5 . Hackware 4 | . . 1 . . 1 2 . Protection 11 | . . 5 . 1 1 3 1 Artifact . | . . . . . . . . Weapon 34 | 2 3 8 . 5 3 10 3 Energy Gun . | . . . . . . . . Energy Cannon 2 | . . . . . 1 1 . Ballistic Gun 11 | 2 3 5 . . . 1 . Ballistic Cannon 16 | . . 3 . 3 2 6 2 Launcher 5 | . . . . 2 . 2 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . . 1 . . 3 8 . Parts Lost 33 | . 2 6 . . 4 14 7 Power 6 | . 1 2 . . 1 1 1 Propulsion 10 | . . 1 . . 2 3 4 Utility 14 | . . 3 . . 1 8 2 Weapon 3 | . 1 . . . . 2 . Highest Loss Streak 12 | . 2 3 . . 1 12 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 96 90 88 89 88 81 68 Engine 7 | . 6 9 11 5 8 5 . Core 1 | . 7 . . 3 . . 4 Leg 23 | . 27 21 22 26 25 21 15 Storage 9 | . 14 11 11 9 9 7 6 Processor 13 | . 11 11 11 17 16 9 28 Hackware 11 | . . 9 11 9 14 20 . Protection 6 | . . 9 11 8 5 4 . Ballistic Gun 5 | . 27 10 . . . . . Ballistic Cannon 6 | . . 5 11 8 8 6 5 Naked Turns 6 | . . . . . . . 6 Heaviest Build 66 | 11 32 42 42 62 62 66 46 Greatest Support 60 | 20 20 20 20 30 33 60 60 Greatest Overweight (x) 11 | . 1 3 2 2 2 3 11 Average Overweight (x) 1 | . . 1 2 1 1 . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 15 Average Capacity 16 | 7 14 15 15 17 20 17 14 Most Carried 19 | 1 13 15 15 18 19 18 15 Average Carried 14 | . 10 13 15 15 16 14 14 Final Capacity 20 | 8 15 15 15 20 20 15 5 Final Carried 18 | 1 12 15 15 17 18 15 4 Class Distribution -------------------- 39% | Mutant 33% | Scavenger-Mutant 27% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Jun Mat Mat Min Mat Sto Fac Was Matter Collected 4670 | 186 370 1429 . 443 1159 998 85 Remotely . | . . . . . . . . Salvage Created 4749 | . 653 1534 . 561 1032 969 . Parts 291 | . 37 99 . 45 59 51 . Haulers Intercepted 16 | . 1 4 . 3 5 3 . Recyclers Shooed 3 | . . 2 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Was Combat Hostiles Destroyed 95 | . 10 29 . 12 22 22 . Guns 23 | . 10 13 . . . . . Cannons 55 | . . 16 . 5 22 12 . AOE 17 | . . . . 7 . 10 . Classes Destroyed 16 | . 6 5 . . . 5 . Worker 4 | . 1 1 . . 1 1 . Builder 7 | . . 1 . 2 3 1 . Hauler 16 | . 1 4 . 3 5 3 . Recycler 11 | . 1 4 . 2 2 2 . Mechanic 1 | . . . . . . 1 . Operator 5 | . 1 4 . . . . . Watcher 12 | . 2 4 . 4 2 . . Swarmer 15 | . . 8 . 7 . . . Grunt 41 | . 10 11 . 2 14 4 . Brawler 3 | . . 2 . . 1 . . Duelist 2 | . . 1 . . 1 . . Protector 2 | . . . . . . 2 . Sentry 19 | . . 7 . 3 6 3 . Specialist 3 | . . . . . . 3 . Hunter 3 | . . . . . . 3 . Programmer 7 | . . . . . . 7 . Best Kill Streak 19 | . 3 11 . 4 5 19 . Combat Bots Only 15 | . 2 8 . 4 4 15 . Max Kills in Single Turn 6 | . 1 2 . 4 2 6 . Gunslinging . | . . . . . . . . Exploded 6 | . . . . 4 . 6 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Jun Mat Mat Min Mat Sto Fac Was Damage Taken 5489 | . 495 1118 . 216 799 2093 768 Core 1189 | . 103 172 . 53 148 395 318 Absorbed by Shields 54 | . . . . . . 41 13 Redirected to Shielding 109 | . . 7 . . . 102 . Regen/Repaired (Parts) 484 | . . . . 71 198 215 . Core Remaining (%) 69 | 100 58 . 57 . 63 . . Volleys Fired 403 | . 45 107 . 38 131 68 14 Largest 2 | . 2 2 . 1 1 2 1 Hottest 72 | . 40 60 . 60 60 72 60 Shots Fired 486 | . 89 144 1 38 131 71 12 Gun 173 | . 89 84 . . . . . Cannon 307 | . . 60 1 36 131 67 12 Launcher 6 | . . . . 2 . 4 . Special . | . . . . . . . . Kinetic 480 | . 89 144 1 36 131 67 12 Thermal . | . . . . . . . . Explosive 6 | . . . . 2 . 4 . Electromagnetic . | . . . . . . . . Robot Hit Streak 21 | . 9 19 . 11 21 7 11 Robot Miss Streak 6 | . 6 4 . 3 3 5 3 Penetration Max 1 | . . 1 . 1 1 . . Secondary Targets 2 | . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 320 | . 54 106 . 26 82 42 10 Core Hits 168 | . 29 50 . 20 29 38 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 25 | . 1 9 . 4 7 4 . Destroy 1 | . 1 . . . . . . Blast 24 | . . 9 . 4 7 4 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 15052 | . 793 3424 . 1732 4502 3841 760 Guns 1857 | . 793 1064 . . . . . Cannons 10959 | . . 2344 . 1363 4501 2000 751 Explosions 2197 | . . . . 365 . 1832 . Melee . | . . . . . . . . Ramming 39 | . . 16 . 4 1 9 9 Kinetic 12816 | . 793 3408 . 1363 4501 2000 751 Thermal 638 | . . . . . . 638 . Explosive 1559 | . . . . 365 . 1194 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 26 | . 2 5 5 . . 7 26 Average Corruption 4 | . 2 4 5 . . 4 18 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 122 | . 14 65 16 . . 15 12 Message Errors 30 | . 6 16 4 . . 2 2 Matter Fused 19 | . 1 12 1 . . 1 4 Heat Flow Errors 15 | . 1 9 1 . . 4 . Energy Discharges 22 | . 1 12 4 . . 4 1 Parts Rejected 6 | . 2 3 . . . . 1 Parts Fused 2 | . . 1 . . . 1 . Data Loss (minor) 16 | . 2 7 4 . . 1 2 Data Loss (major) 3 | . 1 . 1 . . 1 . Misfires 3 | . . 1 1 . . 1 . Alerts 1 | . . 1 . . . . . Weapon Failures 5 | . . 3 . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 1036 | . . 310 . 101 374 251 . Projectiles 934 | . . 310 . 72 374 178 . Explosions 102 | . . . . 29 . 73 . Melee . | . . . . . . . . Knockbacks 34 | . . 10 . 1 16 7 . Impact . | . . . . . . . . Kinetic 32 | . . 9 . 1 15 7 . Secondary 2 | . . 1 . . 1 . . Self-Inflicted Damage 152 | . . . . . . 148 4 Shots 4 | . . . . . . 4 . Rammed 3 | . . . . . . . 3 Targets Rammed 12 | . . 4 . 1 1 3 3 Kicked 9 | . . 4 . 1 1 3 . Crushed . | . . . . . . . . Highest Temperature 281 | . 193 281 238 75 102 189 26 Average Temperature 37 | . 35 59 100 21 25 24 10 Received Heat Transfer 1562 | . 297 402 . 45 423 395 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 325 | . . . . . . 325 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Was Peak Influence 506 | . 141 506 178 307 231 310 132 Initial 177 | . . 41 177 . 92 90 99 Average 154 | . 53 261 117 136 128 122 106 Maximum Alert Level 2 | . . 2 . 1 1 1 . Low Security (%) 73 | 100 100 48 100 69 87 67 100 Level 1 15 | . . 11 . 30 12 32 . Level 2 10 | . . 40 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 2 3 . . 2 7 . Investigation 4 | . 1 1 . . 2 . . Extermination 2 | . . . . . . 2 . Reinforcement 6 | . 1 2 . . . 3 . Assault . | . . . . . . . . Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Sto Fac Was Distress Signals 4 | . 1 2 . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 146 | . 18 40 . 17 31 33 7 Peak Tracking Total 12 | . 4 4 . 4 4 12 6 Tactical Retreats 6 | . . . . 1 4 1 . Traps | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Was Traps Triggered 8 | . 3 1 . . 2 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Jun Mat Mat Min Mat Sto Fac Was Machines Disabled 10 | . . 1 . 1 6 2 . Max in Single Turn 2 | . . 1 . 1 1 2 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Sto Fac Was Machines Accessed 35 | . 5 9 . 5 8 8 . Terminals 23 | . 4 6 . 3 5 5 . Fabricators . | . . . . . . . . Repair Stations 4 | . . 1 . 1 1 1 . Recycling Units 5 | . 1 1 . . 2 1 . Scanalyzers 3 | . . 1 . 1 . 1 . Garrison Access . | . . . . . . . . Total Hacks 95 | . 11 26 . 14 23 21 . Successful 51 | . 6 14 . 6 14 11 . Failed 43 | . 4 12 . 8 9 10 . Catastrophic 4 | . . . . 2 1 1 . Database Lockouts 1 | . 1 . . . . . . Manual 37 | . 8 11 . 7 5 6 . Terminals 66 | . 9 18 . 9 17 13 . Fabricators . | . . . . . . . . Repair Stations 11 | . . 3 . 3 3 2 . Recycling Units 12 | . 2 3 . . 3 4 . Scanalyzers 6 | . . 2 . 2 . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 22 | . 4 6 . . 8 4 . Robot Schematic 1 | . . 1 . . . . . Robot Analysis 7 | . 3 2 . . 1 1 . Prototype ID Bank 1 | . . 1 . . . . . Open Door 2 | . . . . . 2 . . Branch Access Points 1 | . . 1 . . . . . Machine Index 1 | . . . . . . 1 . Terminal Index 1 | . . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . Security Status 1 | . . . . . 1 . . Investigation Status 1 | . . . . . 1 . . Reinforcement Status 1 | . . . . . 1 . . Hauler Manifests 2 | . 1 . . . 1 . . Registered Prototypes 1 | . . . . . . 1 . Zone Layout 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . . 2 . 2 2 2 . Scan Component 5 | . . 2 . 1 1 1 . Repair 3 | . . . . 1 1 1 . Recycling Unit Hacks 6 | . 1 1 . . 3 1 . Report Inventory 1 | . . . . . 1 . . Retrieve Components 5 | . 1 1 . . 2 1 . Scanalyzer 4 | . . 2 . 2 . . . Insert Component 2 | . . 1 . 1 . . . Analyze 2 | . . 1 . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 11 | . 1 3 . 2 1 4 . Terminals 8 | . 1 3 . 2 1 1 . Assimilate 1 | . . 1 . . . . . Botnet 2 | . . 1 . 1 . . . Operators 5 | . 1 1 . 1 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . . 3 . Monitor 1 | . . . . . . 1 . Reject 1 | . . . . . . 1 . Mask 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 3 7 . 3 4 6 . Full Trace Events 4 | . 1 2 . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . 1 . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . 1 1 1 . Time 95 | . . . . 19 38 38 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 26 | . 4 9 . . 11 2 . Parts Scanalyzed 2 | . . 1 . 1 . . . Part Schematics Acquired 2 | . . 1 . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Jun Mat Mat Min Mat Sto Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Jun Mat Mat Min Mat Sto Fac Was Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 . . . . Highest-Rated Group 31 | . . . 31 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Was Robot Analysis Total 7 | . 3 2 . . 1 1 . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Jun Mat Mat Min Mat Sto Fac Was Turns Passed 11109 | 62 1085 2951 602 1387 2714 2096 212 Spaces Moved 4834 | 46 504 1169 232 600 1131 1056 96 Core 5 | 3 . . . . . . 2 Treads . | . . . . . . . . Legs 4829 | 43 504 1169 232 600 1131 1056 94 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 260 190 190 120 50 Average Speed 192 | 115 178 208 260 202 198 165 128 Slowest Speed 600 | 120 190 330 260 260 260 330 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 51 | 3 83 70 58 39 84 25 47 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 26 | . . 5 . 2 12 5 2 Terrain Destroyed 177 | . . 24 1 33 56 58 5 Melee . | . . . . . . . . Projectile 132 | . . 24 1 13 56 33 5 AOE 45 | . . . . 20 . 25 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Sto Fac Was Total 5998 | 52 597 1507 233 715 1410 1311 173 Wait 480 | . 23 165 . 50 104 93 45 Move 4828 | 45 503 1168 231 599 1130 1056 96 Hop . | . . . . . . . . Pick Up 57 | 1 10 13 1 7 6 17 2 Fast Attach 49 | 6 4 12 . 3 7 15 2 Attach 42 | . 2 7 . 6 5 15 7 Detach 35 | . 1 6 . 4 8 13 3 Swap 29 | . 6 8 . 3 4 8 . Drop 58 | . 3 17 1 4 9 23 1 Fire 403 | . 45 107 . 38 131 68 14 Melee . | . . . . . . . . Ram 3 | . . . . . . . 3 Kick 9 | . . 4 . 1 1 3 . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . 5 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / [Zio]) -8/Materials -8/Storage -7/Factory -7/Waste History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 63 | -11/Junkyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 6) 314 | -10/Materials | Build established: Mutant 730 | -10/Materials | Central database locked down 745 | -10/Materials | Discovered new exit (range 8) 942 | -10/Materials | Discovered new exit (range 9) 1020 | -10/Materials | Discovered new exit (range 3) 1148 | -10/Materials | Entered another Materials area 1148 | -9/Materials | Evolved 2 slots: Utility x2 1426 | -9/Materials | Lost 3 parts (1p2u) 2534 | -9/Materials | Identified exit to Mines 2754 | -9/Materials | Destroyed 8 combat bots 2944 | -9/Materials | Discovered new exit (range 16) 2949 | -9/Materials | Lost 3 parts (1p1n1u) 3707 | -9/Materials | Discovered new exit (range 7) 3785 | -9/Materials | Build established: Scavenger-Mutant 4099 | -9/Materials | Entered Mines 4102 | -9/Mines | Received a Mining Laser from a helpful Derelict 4138 | -9/Mines | Met a Derelict bent on vengeance 4170 | -9/Mines | Learned Materials stockpile data 4316 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4600 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4628 | -9/Mines | Discovered new exit (range 11) 4636 | -9/Mines | Learned location of Storage (-8) 4701 | -9/Mines | Entered Materials 4701 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5198 | -8/Materials | Discovered new exit (range 13) 5930 | -8/Materials | Repaired Hvy. Assault Cannon 6088 | -8/Materials | Entered Storage 7511 | -8/Storage | Build established: Hacker-Mutant 7881 | -8/Storage | Discovered new exit (range 15) 8625 | -8/Storage | Repaired Hvy. Assault Cannon 8802 | -8/Storage | Entered Factory 8802 | -7/Factory | Evolved 2 slots: Utility x2 9576 | -7/Factory | Repaired Hvy. Assault Cannon 10210 | -7/Factory | Cargo convoy interrupted 10284 | -7/Factory | Lost 12 parts (1p3n6u2w) 10314 | -7/Factory | Destroyed 15 combat bots 10518 | -7/Factory | Build established: Mutant 10550 | -7/Factory | Core integrity fell below 50% 10665 | -7/Factory | Discovered new exit (range 4) 10670 | -7/Factory | Identified exit to Lower Caves 10719 | -7/Factory | Garrison activated, responded to threat 10838 | -7/Factory | Garrison activated, responded to threat 10898 | -7/Factory | Sucked down chute 10898 | -7/Factory | Entered Waste 10913 | -7/Waste | EMP discharged 10913 | -7/Waste | System corruption reached 10% 10939 | -7/Waste | Spotted C-40 Crusher 10949 | -7/Waste | Spotted C-40 Crusher 10959 | -7/Waste | Spotted C-40 Crusher 10994 | -7/Waste | Spotted C-40 Crusher 11012 | -7/Waste | Spotted C-40 Crusher 11013 | -7/Waste | EMP discharged 11018 | -7/Waste | Spotted C-40 Crusher 11028 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11031 | -7/Waste | Crushed by Compactor (1 part destroyed) 11033 | -7/Waste | Crushed by Compactor (1 part destroyed) 11034 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11036 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11064 | -7/Waste | Lost 4 parts (1p3n) 11100 | -7/Waste | Crushed by falling debris 11100 | -7/Waste | Crushed by Compactor (1 part destroyed) 11103 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11104 | -7/Waste | Released all parts (4) 11108 | -7/Waste | Core integrity fell below 20% 11110 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 11101_ Acquired Imp. Titanium Leg. 11103_ ALERT: Foreign system detected. Charging EMP. 11103_ Imp. Titanium Leg crushed. 11104_ Released Imp. Signal Interpreter. 11104_ Released Lrg. Storage Unit. 11104_ Released Imp. Targeting Computer. 11104_ Released Tri-rail Accelerator. 11104_ Slammed into C-40 Crusher. 11104_ Imp. Titanium Leg crushed. 11104_ Imp. Field Recycling Unit crushed. 11105_ Slammed into C-40 Crusher. 11106_ JRIQOIGPLTE W6MCBJX5RKJU|HHZ 7VLXA4 11106_ Remote Datajack crushed. 11106_ Imp. Concussive RPG crushed. 11106_ Rocket Launcher crushed. 11106_ Lrg. Storage Unit crushed. 11106_ Slammed into C-40 Crusher. 11107_ Tri-rail Accelerator crushed. 11107_ Hcp. Storage Unit crushed. 11108_ Tri-rail Accelerator crushed. Map ----- +----------------------------------------------------+ | ####??# #??????? #?????????????????????????? | | #??# #??????? #?????????????????????????? | | #??# #??????? #?????????????????????????? | | #### #??????? ] #?????????????????????????? | | #??????# #?????????????????????????? | | #??????# #?????????????????????????? | | #??????# #?????????????????????????? | | #??????# #?????????????????????????? | | #### #??????# #?????????????????????????? | | #??# #??????# #?????????????????????????? | | #??# #??????# #?????????????????????????? | | ####??# #??????# #?????????????????????????? | | ????### ######## #????????????####?????????? | | ????# #???????????? ??????????? | | ????# #??????????? ???????????? | | ????# #?????????? ????????????? | | ????# #?????????? ?????????????? | | ????### ### #### #????????? #?????????????? | | ??????# #??????# #???????? #?????????????? | | ??????# #?????## #???????? #?????????????? | | ??????# #?????#; #??????? #?????????????? | | ????### ######## %######## ######## ??? | | ????# CC % ??? | | ????# CC CC CC ?? | | ????# CCCCCCCC ?? | | ????# CC=@CC ?? | | ????### ######## CC#=###### ######## ????? | | ?????# #??????# ###?????? #?????????????? | | ?????## #??????# ###??????? #?????????????? | | ??????# #??????# #???????????#?????????????? | | ??????# #??????# #?????????????????????????? | | ??????######??????######?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 20 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 14 Matter Filtering 50 Kinecelleration 30 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Hvy. Assault Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticSurgeDisintegrator Manual? 0 Play Time 01:07:49 Cumulative 136.9 hours Start 2023.03.13 @ 15:58:08 End 2023.03.13 @ 17:30:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 54 Gallery% 68 Achievement% 55 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f45bd3b-bc35-47f3-9f40-df154b41e2f6