Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.28 @ 17:32:25 Player: Analote Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (308) 1540 Value Destroyed (16730) 16730 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (2762) 2762 TOTAL SCORE: 29212 Bonus ------- High Alert Combat Kills 1584 Follower Combat Kills 132 Entered Garrisons 400 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 30 Friendly Fire -384 Cogmind --------- Core Integrity 0/1600 Matter 269/300 Energy 187/1720 System Corruption 31% Temperature Cool (159) Movement Walking (111) Location -1/Garrison Parts ------- > --- POWER (4) -------- Micro Fission Core Light Antimatter Reactor Particle Reactor Particle Reactor > --- PROPULSION (6) --- Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Experimental Energy Well Advanced Visual Processing Unit Advanced Phase Shifter Improved Cloaking Device Improved Hardlight Generator Antimissile System Advanced Recalibrator > --- WEAPON (6) ------- Gamma Rifle Compact HERF Cannon Compact Mass Driver Compact Mass Driver Gamma Bomb Array > --- INVENTORY (4) ---- Medium Storage Unit KE Penetrator Railgun Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor Particle Reactor Particle Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Experimental Energy Well Advanced Visual Processing Unit Advanced Phase Shifter Improved Cloaking Device Improved Hardlight Generator Antimissile System Advanced Recalibrator > --- WEAPON ----------- Gamma Rifle Compact HERF Cannon Compact Mass Driver Compact Mass Driver Gamma Bomb Array > --- INVENTORY -------- Medium Storage Unit KE Penetrator Railgun [Rating: 186] Favorites ----------- Power Particle Reactor Engine Deuterium Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Biometal Leg Leg Biometal Leg Wheel Armored Huge Wheel Flight Unit Impulse Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Core Analyzer Protection Utility Shielding Weapon Enhanced Nova Cannon Energy Gun Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Railgun Ballistic Cannon Enhanced Gauss Cannon Launcher Micro-nuke Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Upp War Pro Res Res Acc Gar Slots Evolved 19 | . 1 2 2 2 . . 2 2 2 . . . 2 2 2 . Power 3 | . . 1 . . . . 1 . . . . . 1 . . . Propulsion 4 | . . . . . . . . 2 2 . . . . . . . Utility 8 | . 1 . 2 2 . . . . . . . . 1 . 2 . Weapon 4 | . . 1 . . . . 1 . . . . . . 2 . . Parts Attached 281 | 8 1 5 14 8 14 4 18 14 10 10 4 9 50 7 97 8 Power 43 | 1 . 1 2 . 1 . 5 1 2 2 . 1 7 2 16 2 Engine 10 | 1 . 1 2 . . . 4 1 . . . . . . 1 . Core 11 | . . . . . 1 . 1 . 2 . . . 4 1 2 . Reactor 22 | . . . . . . . . . . 2 . 1 3 1 13 2 Propulsion 58 | 2 . . 4 1 2 . 3 4 1 . . 1 10 3 24 3 Treads . | . . . . . . . . . . . . . . . . . Leg 48 | 2 . . 4 1 2 . 3 2 . . . . 10 3 18 3 Wheel 4 | . . . . . . . . 2 1 . . 1 . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 6 | . . . . . . . . . . . . . . . 6 . Utility 75 | 3 1 1 3 3 2 4 2 4 3 3 . 3 13 . 28 2 Device 52 | . . 1 2 2 2 2 1 2 2 2 . 3 13 . 18 2 Storage 9 | 1 1 . . . . . . . . . . . . . 7 . Processor 7 | 1 . . 1 . . 1 . . . 1 . . . . 3 . Hackware . | . . . . . . . . . . . . . . . . . Protection 7 | 1 . . . 1 . 1 1 2 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 105 | 2 . 3 5 4 9 . 8 5 4 5 4 4 20 2 29 1 Energy Gun 36 | 2 . 2 4 . 2 . 3 4 . 2 3 1 7 . 6 . Energy Cannon 18 | . . . . 3 3 . 1 . . . 1 1 3 . 6 . Ballistic Gun 26 | . . . . 1 1 . 2 . 1 1 . 1 6 1 12 . Ballistic Cannon 16 | . . 1 1 . . . . . 2 2 . 1 3 1 5 . Launcher 8 | . . . . . 2 . 2 1 1 . . . 1 . . 1 Special Weapon 1 | . . . . . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . 1 . . 1 2 . . 2 . 5 . 2 . Parts Lost 92 | . . . 1 . 1 1 4 1 1 1 . 3 14 1 63 1 Power 19 | . . . 1 . . 1 2 . . . . . 3 . 12 . Propulsion 15 | . . . . . . . . . . . . 1 2 . 12 . Utility 24 | . . . . . 1 . . . . . . 1 3 1 17 1 Weapon 34 | . . . . . . . 2 1 1 1 . 1 6 . 22 . Highest Loss Streak 25 | . . . 1 . 1 1 3 1 1 1 . 2 4 1 25 1 Average Slot Usage (%) 86 | . 95 96 88 98 99 98 96 90 83 84 85 83 85 88 77 84 Engine 5 | . 12 17 13 14 10 7 11 16 5 5 5 3 . . . . Core 3 | . . . . . 3 5 3 . 9 6 5 5 8 1 2 3 Reactor 4 | . . . . . . . . . . 3 5 6 6 8 7 11 Leg 13 | . 25 20 15 14 14 14 12 5 . . . . 14 25 17 12 Wheel 3 | . . . . . . . . 7 15 15 15 14 4 . . . Device 16 | . . 6 15 19 20 15 12 17 20 15 15 15 19 16 13 27 Storage 8 | . 20 20 16 14 14 12 6 5 5 5 5 5 4 4 7 3 Processor 7 | . . . 1 7 7 8 11 5 5 9 10 10 9 7 6 5 Protection 3 | . 12 3 . 7 7 12 12 9 5 5 5 3 . . . . Energy Gun 7 | . 25 19 19 5 2 7 4 16 10 8 10 7 7 8 3 3 Energy Cannon 4 | . . . . 9 12 14 13 . . . . . 1 . 5 3 Ballistic Gun 2 | . . . . 6 4 . 1 . 2 2 . . 3 8 3 . Ballistic Cannon 3 | . . 10 4 . . . . . 1 8 10 10 4 4 4 10 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 141 | 16 19 30 40 51 51 53 69 68 74 90 90 102 131 101 141 112 Greatest Support 174 | 20 20 20 30 32 32 30 35 65 84 84 84 84 166 174 174 170 Greatest Overweight (x) 27 | . . 1 2 1 1 1 2 1 . 1 1 1 5 . 27 1 Average Overweight (x) . | . . 1 . 1 1 1 1 . . . 1 . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 4 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 4 Most Carried 8 | 4 2 3 8 8 8 8 7 8 7 8 8 8 8 7 8 4 Average Carried 4 | . . 1 5 6 6 6 5 5 4 7 7 6 5 5 2 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 4 4 Final Carried 7 | . 1 3 3 6 6 7 3 7 6 7 7 5 6 7 3 3 Class Distribution -------------------- 35% | Scavenger-Gunner 22% | Scavenger-Executioner 15% | Hacker-Gunner 11% | Scavenger-Tank 5% | Scavenger-Mutant 3% | Generator-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Scavenger-Executioner | -1/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Upp War Pro Res Res Acc Gar Matter Collected 9239 | 236 54 60 195 181 351 35 328 173 392 440 . 239 1912 268 4011 364 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 14870 | . 61 266 605 166 936 334 1211 812 403 469 7 372 3012 196 5525 495 Parts 703 | . 7 19 31 7 46 20 58 45 14 15 1 14 175 12 223 16 Haulers Intercepted 5 | . . . . . . . 1 1 . . . 1 1 . 1 . Recyclers Shooed 6 | . . . . . . . . 1 . . . . 3 . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Upp War Pro Res Res Acc Gar Combat Hostiles Destroyed 240 | . 2 5 9 2 25 7 15 11 5 10 1 8 42 2 89 7 Guns 99 | . 2 2 5 . 8 3 5 8 2 7 . 3 20 . 33 1 Cannons 111 | . . 2 4 2 13 4 7 . . 3 1 5 20 1 44 5 AOE 23 | . . 1 . . 3 . 2 3 3 . . . 1 1 9 . Classes Destroyed 18 | . 2 4 2 . 2 1 3 . . . 1 . 1 2 . . Worker 19 | . . 1 1 . . . 1 5 . . . . 5 . 6 . Builder 14 | . 2 . . 1 . . 1 2 1 . . . 4 . 3 . Tunneler 1 | . . . . . . . . . . . . . 1 . . . Hauler 5 | . . . . . . . 1 1 . . . 1 1 . 1 . Recycler 7 | . . . 1 . . . . 1 1 . . . 3 . 1 . Operator 5 | . . . . . . . 1 2 . . . . 1 . 1 . Watcher 16 | . . 2 1 1 . 1 4 2 1 . . . 2 . 2 . Swarmer 49 | . 2 1 . . 11 2 3 . . 5 . 3 4 . 17 1 Saboteur 1 | . . . . . . . . . . . 1 . . . . . Grunt 61 | . . 1 3 1 8 2 4 6 . 4 . 5 12 . 14 1 Brawler 4 | . . . . . . . 2 . . . . . 1 . 1 . Duelist 6 | . . . . . 1 . . . . . . . . . 5 . Sentry 37 | . . 3 5 1 2 1 3 1 3 1 . . 5 . 9 3 Specialist 1 | . . . . . 1 . . . . . . . . . . . Hunter 41 | . . . 1 . 3 1 2 . 2 . . . 8 1 21 2 Programmer 40 | . . . . . . 1 1 4 . . . . 12 . 22 . Executioner 1 | . . . . . . . . . . . . . . 1 . . Decomposer 1 | . . . . . . . . . . 1 . . . . . . Samaritan 2 | . . . . . . . . . . . . . . 2 . . Best Kill Streak 12 | . 4 3 3 2 7 2 8 4 2 6 1 5 12 2 12 3 Combat Bots Only 9 | . 2 2 2 1 7 2 5 3 2 6 1 5 6 1 9 3 Max Kills in Single Turn 3 | . 1 2 1 2 3 2 3 3 2 3 1 2 2 2 3 1 Gunslinging 1 | . . . . . . . . . . . . . 1 . . . Exploded 3 | . . 1 . . 2 . 1 1 2 . . . 1 1 3 . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Upp War Pro Res Res Acc Gar Damage Taken 18191 | . 91 153 305 95 834 205 753 565 360 588 64 628 3292 483 9465 310 Core 2339 | . 3 27 47 3 95 12 80 39 29 56 . 72 195 73 1594 14 Absorbed by Shields 849 | . . . . . . . . . . . . . 581 . 136 132 Core Remaining (%) 91 | 100 98 93 91 . . 84 90 96 . . . 86 85 94 . . Volleys Fired 612 | . 6 18 34 7 40 13 36 24 19 16 1 16 123 13 233 13 Largest 6 | . 2 3 3 3 3 3 4 4 4 4 4 4 4 6 6 5 Hottest 675 | . 90 125 166 165 185 218 261 250 258 302 302 308 354 334 675 381 Shots Fired 1937 | . 9 42 79 21 116 38 90 76 54 53 4 61 438 65 732 59 Gun 1061 | . 9 24 59 8 45 12 37 61 43 32 2 23 247 48 399 12 Cannon 816 | . . 18 20 13 66 26 42 . 5 21 2 38 187 13 320 45 Launcher 59 | . . . . . 4 . 11 15 6 . . . 4 4 13 2 Special 1 | . . . . . 1 . . . . . . . . . . . Kinetic 933 | . . 18 20 7 30 . 21 . 13 29 2 41 229 39 451 33 Thermal 570 | . 3 6 26 14 70 12 18 32 35 24 2 16 105 9 198 . Explosive 47 | . . . . . 4 . 1 15 6 . . . 4 4 13 . Electromagnetic 373 | . 6 18 33 . 11 26 50 29 . . . . 91 13 70 26 Entropic 13 | . . . . . . . . . . . . 4 9 . . . Robot Hit Streak 58 | . 3 11 27 19 58 23 26 39 17 15 . 11 35 19 49 26 Robot Miss Streak 4 | . 1 1 2 1 1 1 2 1 4 3 3 4 3 2 3 3 Penetration Max 2 | . . . . . . . . . . 1 . . 2 1 1 . Secondary Targets 3 | . . . 1 . . . . . . . . . 1 . 1 . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . 1 . 1 . Shots Hit Robots 1387 | . 6 32 61 14 70 37 67 63 41 33 . 32 300 43 545 43 Core Hits 747 | . 4 11 26 7 48 22 42 77 41 20 1 19 155 19 235 20 Critical Hits 79 | . . . . . . . 3 . 2 2 . 3 37 7 24 1 Critical Kills 28 | . . . . . . . 1 . . 1 . 2 13 . 10 1 Critical Parts Destroyed 41 | . . . . . . . 2 . 2 1 . 1 21 4 10 . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 43872 | . 168 560 973 382 2094 642 2205 2452 1506 1141 73 1087 9273 1665 18186 1465 Guns 17966 | . 94 243 694 75 381 302 550 1124 742 753 . 314 4216 696 7553 229 Cannons 18316 | . . 194 222 307 1072 340 795 . 166 388 73 773 4760 280 7806 1140 Explosions 7506 | . 74 123 48 . 641 . 860 1328 598 . . . 283 689 2766 96 Melee . | . . . . . . . . . . . . . . . . . Ramming 84 | . . . 9 . . . . . . . . . 14 . 61 . Kinetic 17011 | . . 194 222 75 206 . 251 . 272 645 73 499 4188 737 8924 725 Thermal 12426 | . 100 159 350 307 1106 302 465 660 636 496 . 241 2191 142 5271 . Explosive 6403 | . . . . . 641 . 248 1328 598 . . . 283 689 2616 . Electromagnetic 6367 | . 68 207 392 . 141 340 1241 464 . . . . 1363 97 1314 740 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Entropic 1581 | . . . . . . . . . . . . 347 1234 . . . Highest Corruption 31 | . . . . . . . 1 1 . . . . 10 . 31 31 Average Corruption 10 | . . . . . . . 1 1 . . . . 8 . 12 31 Corruption Purged 8 | . . . . . . . . . . . . . 3 . 5 . Effects 329 | . . . . . . . 1 1 . . . . 74 . 217 36 Message Errors 37 | . . . . . . . . . . . . . 13 . 23 1 Matter Fused 43 | . . . . . . . . . . . . . 11 . 30 2 Heat Flow Errors 20 | . . . . . . . . . . . . . 4 . 14 2 Energy Discharges 21 | . . . . . . . . . . . . . 1 . 16 4 Parts Rejected 6 | . . . . . . . . . . . . . 2 . 4 . Data Loss (minor) 26 | . . . . . . . 1 . . . . . 8 . 15 2 Data Loss (major) 6 | . . . . . . . . . . . . . 1 . 3 2 Misfires 11 | . . . . . . . . . . . . . 2 . 8 1 Misdirections 25 | . . . . . . . . . . . . . 1 . 22 2 Targeting Errors 109 | . . . . . . . . 1 . . . . 27 . 66 15 Weapon Failures 25 | . . . . . . . . . . . . . 4 . 16 5 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1057 | . 40 . 7 . 10 22 139 4 . 5 . 73 328 6 419 4 Projectiles 642 | . . . 7 . 10 22 21 . . 5 . 73 283 6 215 . Explosions 413 | . 40 . . . . . 118 4 . . . . 45 . 202 4 Melee 2 | . . . . . . . . . . . . . . . 2 . Knockbacks 51 | . . 1 . . . . . . . 5 . 1 17 1 26 . Impact 1 | . . . . . . . . . . . . . 1 . . . Kinetic 49 | . . 1 . . . . . . . 5 . 1 15 1 26 . Secondary 1 | . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 424 | . . . 4 . 117 . 30 181 66 . . . 5 . 4 17 Shots 32 | . . . . . 3 . 3 17 5 . . . 1 . . 3 Rammed 2 | . . . 1 . . . . . . . . . . . 1 . Targets Rammed 9 | . . . 1 . . . . . . . . . 1 . 7 . Kicked 7 | . . . . . . . . . . . . . 1 . 6 . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 653 | . 90 108 225 108 252 253 189 303 391 492 126 348 292 9 653 338 Average Temperature 94 | . 48 31 60 39 47 90 68 92 156 161 78 84 53 6 130 132 Received Heat Transfer 1943 | . . 72 162 63 153 69 219 90 54 135 21 189 260 . 402 54 Effects 44 | . . . 1 . . . . . 5 3 . 1 . . 33 1 Shutdowns 17 | . . . . . . . . . 1 1 . . . . 15 . Energy Bleed 3 | . . . . . . . . . . . . 1 . . 2 . Interference 11 | . . . 1 . . . . . 4 . . . . . 6 . Matter Decay 1 | . . . . . . . . . . 1 . . . . . . Short Circuit 4 | . . . . . . . . . . 1 . . . . 2 1 Damage (minor) 2 | . . . . . . . . . . . . . . . 2 . Damage (major) 3 | . . . . . . . . . . . . . . . 3 . Damage (core) 3 | . . . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . 2 . . . . . 2 . 2 1 Combat Hostiles 5 | . . . . . . . 1 . . . . . 1 . 2 1 Parts Fried 29 | . . . 3 . . 1 3 2 . . . . 7 2 8 3 Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . Parts Melted 22 | . . 1 1 3 . 2 2 3 4 . . . . . 6 . Heat Transferred 16535 | . 174 211 716 522 1941 650 657 1322 1244 666 . 333 2634 185 5280 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . 1 1 1 . . . 4 . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Upp War Pro Res Res Acc Gar Peak Influence 1372 | . 63 212 319 441 1372 740 521 882 724 . . . 542 297 745 344 Initial 534 | . . 18 63 41 127 534 266 161 317 . . . . 150 135 116 Average 343 | . 13 79 153 104 805 612 386 524 505 . . . 265 181 291 205 Maximum Alert Level 4 | . . 1 1 2 4 3 2 3 3 . . . 2 1 3 1 Low Security (%) 35 | 100 100 96 72 77 4 . . 17 . . . . 31 81 35 54 Level 1 33 | . . 3 27 21 10 . 44 16 26 . . . 59 18 39 45 Level 2 20 | . . . . 1 17 89 55 34 62 . . . 9 . 23 . Level 3 8 | . . . . . 49 10 . 32 11 . . . . . 1 . Level 4 2 | . . . . . 18 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 51 | . 1 . . 1 . 3 3 7 2 . . . 12 . 22 . Investigation 11 | . 1 . . 1 . 2 . 2 . . . . 1 . 4 . Extermination 17 | . . . . . . 1 . 2 1 . . . 4 . 9 . Reinforcement 14 | . . . . . . . 2 2 1 . . . 6 . 3 . Assault 1 | . . . . . . . . 1 . . . . . . . . Garrison 8 | . . . . . . . 1 . . . . . 1 . 6 . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 1 . . . 2 . 1 . Haulers Reinforced 4 | . . . . . . . 1 1 . . . . 1 . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Upp War Pro Res Res Acc Gar Distress Signals 19 | . . 3 3 . . . 3 . . . . . 4 3 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 345 | . 4 8 16 6 31 7 22 15 9 11 13 8 64 8 112 11 Peak Tracking Total 12 | . 2 4 4 2 5 3 5 3 5 7 12 5 9 4 11 4 Tactical Retreats 14 | . . . 1 . 3 . . . . . 1 . 4 . 3 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Upp War Pro Res Res Acc Gar Traps Triggered 19 | . 1 1 1 1 6 1 . 4 . . . . 2 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 18 | . 1 . . . . . . . . . 15 . 1 . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Upp War Pro Res Res Acc Gar Machines Disabled 33 | . . . 1 . 5 1 2 13 1 3 . . 2 . 5 . Max in Single Turn 5 | . . . 1 . 2 1 1 5 1 1 . . 1 . 2 . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . Garrison Relay 3 | . . . . . 3 . . . . . . . . . . . Phase Generator 1 | . . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Upp War Pro Res Res Acc Gar Machines Accessed 25 | . 1 1 2 2 . 1 1 1 . 2 3 . 4 . 7 . Terminals 9 | . 1 . 1 . . 1 . 1 . 1 . . 2 . 2 . Fabricators 2 | . . . . 1 . . . . . . . . 1 . . . Repair Stations 6 | . . 1 1 . . . 1 . . . . . 1 . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . . . . . . 3 . Total Hacks 67 | . 12 2 7 5 . 3 2 3 . 4 7 . 8 . 14 . Successful 46 | . 11 2 5 3 . . 2 2 . 4 7 . 4 . 6 . Failed 21 | . 1 . 2 2 . 3 . 1 . . . . 4 . 8 . Catastrophic 2 | . . . . . . . . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 3 | . 3 . . . . . . . . . . . . . . . Terminals 36 | . 12 . 4 . . 3 . 3 . 3 . . 4 . 7 . Fabricators 6 | . . . . 4 . . . . . . . . 2 . . . Repair Stations 11 | . . 2 3 . . . 2 . . . . . 2 . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . . . . . . . . . . 5 . Terminal Hacks 33 | . 8 . 4 . . . . 2 . 4 7 . 4 . 4 . Record 18 | . 3 . 3 . . . . 2 . 3 . . 3 . 4 . Prototype ID Bank 6 | . 1 . . . . . . . . . 5 . . . . . Open Door 3 | . . . . . . . . . . 1 2 . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . . . . . . Build 2 | . . . . 2 . . . . . . . . . . . . Repair Station Hacks 5 | . . 2 1 . . . 2 . . . . . . . . . Scan Component 2 | . . 1 . . . . 1 . . . . . . . . . Repair 2 | . . 1 . . . . 1 . . . . . . . . . Refit 1 | . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . . . . . . . 2 . Unlock Access 2 | . . . . 1 . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 3 | . 3 . . . . . . . . . . . . . . . Terminals 3 | . 3 . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 1 . . 2 . 1 . 1 . 1 . . 2 . 6 . Full Trace Events 8 | . 1 . . . . 1 . 1 . 1 . . 1 . 3 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . 2 . . . . . . . . . . . . Matter 252 | . . . . 252 . . . . . . . . . . . . Time 67 | . . . . 67 . . . . . . . . . . . . Total Robot Build Rating 8 | . . . . 8 . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . . 1 . . . . . . . . . Time 51 | . . 26 . . . . 25 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Upp War Pro Res Res Acc Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . 11 . . . . . . . . . . . Machine Destruction 11 | . . . . . 11 . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Upp War Pro Res Res Acc Gar Total Allies 2 | . . . . 2 . . . . . . . . . . . . Largest Group 2 | . . . . 2 2 . . . . . . . . . . . Highest-Rated Group 76 | . . . . 76 76 . . . . . . . . . . . Highest-Rated Ally 38 | . . . . 38 38 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 24 | . . . . 9 15 . . . . . . . . . . . Total Damage 540 | . . . . 171 369 . . . . . . . . . . . Kills 5 | . . . . 1 4 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Upp War Pro Res Res Acc Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Upp War Pro Res Res Acc Gar Turns Passed 12804 | 62 138 348 598 667 1230 349 665 679 261 623 594 445 1883 321 3673 268 Spaces Moved 7708 | 44 101 171 296 347 645 196 286 461 178 497 530 335 1117 223 2158 123 Core 14 | 10 . . . . . . . . . . . . . . 4 . Treads . | . . . . . . . . . . . . . . . . . Legs 5342 | 34 101 171 296 347 645 196 286 123 . . . . 646 223 2151 123 Wheels 2349 | . . . . . . . . 338 178 497 530 335 471 . . . Hover . | . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . 3 . Fastest Speed 50 | 50 120 150 120 150 150 150 150 100 100 100 110 100 100 115 110 110 Average Speed 127 | 104 120 150 148 154 154 150 171 120 100 107 110 109 118 115 124 133 Slowest Speed 1400 | 120 120 150 180 155 155 150 180 150 100 110 110 110 270 118 1400 140 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 30 | 5 22 23 43 11 89 10 11 18 7 45 71 56 33 9 46 22 Regions Visited 16 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 14 | 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 1 | . . . . . . . . . . 1 . . . . . . Scrap Searched 4 | . . . . . . . . . . . . 4 . . . . Spaces Dug 7 | . . . . . . . . . . . . 4 3 . . . Terrain Destroyed 1162 | . 1 5 9 . 89 . 28 386 157 13 1 33 127 34 264 15 Melee . | . . . . . . . . . . . . . . . . . Projectile 220 | . . . . . . . . . 3 13 1 33 71 3 81 15 AOE 942 | . 1 5 9 . 89 . 28 386 154 . . . 56 31 183 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Upp War Pro Res Res Acc Gar Total 9365 | 60 109 224 389 462 796 219 397 524 220 549 538 373 1388 250 2674 193 Wait 368 | . . 26 24 87 51 . 34 6 . 8 . 2 29 . 62 39 Move 7689 | 43 100 170 295 347 640 195 285 460 177 496 529 334 1115 222 2158 123 Hop . | . . . . . . . . . . . . . . . . . Pick Up 255 | 8 2 5 13 9 11 4 13 13 7 11 2 7 45 6 92 7 Fast Attach . | . . . . . . . . . . . . . . . . . Attach 175 | 8 1 3 5 2 4 . 10 9 4 2 1 5 30 4 81 6 Detach 4 | . . . . . . . . . 1 . . . 1 . 2 . Swap 110 | . . 2 9 6 13 4 9 5 6 8 3 4 20 3 16 2 Drop 111 | 1 . . 8 4 7 3 10 7 6 8 2 5 22 2 23 3 Fire 612 | . 6 18 34 7 40 13 36 24 19 16 1 16 123 13 233 13 Melee . | . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . 1 . . . Kick 9 | . . . 1 . . . . . . . . . 1 . 7 . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 31 | . . . . . 30 . . . . . . . 1 . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -2/Research -1/Access -1/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 63 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Evolved 1 slot: Utility x1 193 | -10/Materials | Identified exit to Materials 193 | -10/Materials | Discovered exit to Materials (range 8) 201 | -10/Materials | Entered another Materials area 201 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 343 | -9/Materials | Repaired EM Pulse Gun 504 | -9/Materials | Identified exit to Materials 504 | -9/Materials | Discovered exit to Materials (range 10) 549 | -9/Materials | Entered another Materials area 549 | -8/Materials | Evolved 2 slots: Utility x2 1114 | -8/Materials | Identified exit to Factory 1114 | -8/Materials | Discovered exit to Factory (range 16) 1147 | -8/Materials | Entered Factory 1147 | -7/Factory | Evolved 2 slots: Utility x2 1540 | -7/Factory | Local fabrication network quarantined 1569 | -7/Factory | Fabricated X-62 Marksman (x2) 1599 | -7/Factory | Build established: Hacker-Gunner 1814 | -7/Factory | Identified exit to Garrison 1814 | -7/Factory | Entered Garrison 1814 | -7/Garrison | Accompanied by 2 allies 1834 | -7/Garrison | Triggered checkpoint 1867 | -7/Garrison | Garrison Relay disabled 1978 | -7/Garrison | Triggered checkpoint 1989 | -7/Garrison | Triggered checkpoint 2019 | -7/Garrison | Destroyed 7 combat bots 2113 | -7/Garrison | Identified exit to Factory 2113 | -7/Garrison | Discovered exit to Factory (range 5) 2196 | -7/Garrison | Triggered checkpoint 2210 | -7/Garrison | Garrison Relay disabled 2275 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2361 | -7/Garrison | Phase Generator disabled 2464 | -7/Garrison | Triggered checkpoint 2601 | -7/Garrison | Discovered exit to Factory (range 12) 2618 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2682 | -7/Garrison | Triggered checkpoint 2751 | -7/Garrison | Garrison Relay disabled 2836 | -7/Garrison | Triggered checkpoint 2924 | -7/Garrison | Triggered checkpoint 3032 | -7/Garrison | Discovered exit to Factory (range 9) 3044 | -7/Garrison | Entered Factory 3329 | -7/Factory | Identified exit to Factory 3329 | -7/Factory | Discovered exit to Factory (range 8) 3393 | -7/Factory | Entered another Factory area 3393 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3435 | -6/Factory | Build established: Scavenger-Tank 3920 | -6/Factory | Repaired Lgt. Angular Momentum Engine 3931 | -6/Factory | Garrison activated, responded to threat 4005 | -6/Factory | Identified exit to Factory 4005 | -6/Factory | Discovered exit to Factory (range 15) 4007 | -6/Factory | Lost 3 parts (1p2w) 4058 | -6/Factory | Entered another Factory area 4058 | -5/Factory | Evolved 2 slots: Propulsion x2 4108 | -5/Factory | Found Prototype Launcher 4109 | -5/Factory | Identified Rocket Array 4497 | -5/Factory | Build established: Scavenger-Gunner 4658 | -5/Factory | First assault squad dispatched 4715 | -5/Factory | Identified exit to Factory 4715 | -5/Factory | Discovered exit to Factory (range 15) 4737 | -5/Factory | Entered another Factory area 4737 | -4/Factory | Evolved 2 slots: Propulsion x2 4975 | -4/Factory | Identified exit to Upper Caves 4975 | -4/Factory | Discovered exit to Upper Caves (range 14) 4998 | -4/Factory | Entered Upper Caves 5092 | -4/Upper Caves | Attracted the attention of an 0b10 base 5204 | -4/Upper Caves | Learned location of 2 exits from Lower Caves 5204 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 5605 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 5617 | -4/Upper Caves | Learned Research stockpile data 5621 | -4/Upper Caves | Entered Warlord 5899 | -4/Warlord | Met Warlord 5924 | -4/Warlord | Warlord's base attacked by MAIN.C 6015 | -4/Warlord | Found Prototype Energy Cannon 6016 | -4/Warlord | Identified Vortex Driver 6024 | -4/Warlord | Found Prototype Energy Gun 6025 | -4/Warlord | Identified Vortex Shotgun 6180 | -4/Warlord | Opened side exit 6204 | -4/Warlord | Identified exit to Proximity Caves 6204 | -4/Warlord | Discovered exit to Proximity Caves (range 9) 6215 | -4/Warlord | Entered Proximity Caves 6216 | -3/Proximity Caves | Identified exit to Research 6660 | -3/Proximity Caves | Entered Research 6660 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7685 | -3/Research | System corruption reached 10% 7954 | -3/Research | Lost 4 parts (1u3w) 8038 | -3/Research | Spotted B-86 Titan 8250 | -3/Research | Crushed by falling debris 8261 | -3/Research | Lost 4 parts (1p1u2w) 8299 | -3/Research | Garrison activated, responded to threat 8526 | -3/Research | Identified exit to Research 8526 | -3/Research | Discovered exit to Research (range 16) 8543 | -3/Research | Entered another Research area 8543 | -2/Research | Warlord forces began assault on 0b10 8543 | -2/Research | Evolved 2 slots: Weapon x2 8653 | -2/Research | Research machine network offline 8699 | -2/Research | P-80 Master assimilated allied 5W-78Q(S) 8799 | -2/Research | Spotted Striker 8813 | -2/Research | Spotted Executioner 8820 | -2/Research | Destroyed Executioner 8838 | -2/Research | Identified exit to Access 8838 | -2/Research | Discovered exit to Access (range 15) 8854 | -2/Research | Build established: Scavenger-Executioner 8864 | -2/Research | Entered Access 8864 | -1/Access | Evolved 2 slots: Utility x2 9231 | -1/Access | Garrison activated, responded to threat 9289 | -1/Access | Lost 4 parts (1u3w) 9337 | -1/Access | Lost 4 parts (2p1u1w) 9589 | -1/Access | Lost 5 parts (1p1n1u2w) 9635 | -1/Access | Lost 4 parts (2n1u1w) 9716 | -1/Access | Lost 4 parts (1p1n1u1w) 10900 | -1/Access | Garrison activated, responded to threat 10908 | -1/Access | Core integrity fell below 50% 10966 | -1/Access | Core integrity fell below 20% 10969 | -1/Access | System corruption reached 10% 10973 | -1/Access | Destroyed 9 combat bots 11018 | -1/Access | Lost 25 parts (4p4n8u9w) 11296 | -1/Access | Build established: Scavenger-Gunner 11487 | -1/Access | Spotted B-99 Colossus 11893 | -1/Access | Lost 3 parts (1n1u1w) 11942 | -1/Access | Build established: Scavenger-Executioner 12189 | -1/Access | Lost 3 parts (1n1u1w) 12344 | -1/Access | Garrison activated, responded to threat 12431 | -1/Access | System corruption reached 30% 12537 | -1/Access | Identified exit to Garrison 12537 | -1/Access | Entered Garrison 12609 | -1/Garrison | Spotted B-99 Colossus 12750 | -1/Garrison | Found Gamma Bomb Array 12766 | -1/Garrison | Found Unknown Device 12767 | -1/Garrison | Identified Antimissile System 12805 | -1/Garrison | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 12760_ Acquired Biometal Leg. 12763_ Acquired 11 matter. 12766_ Acquired Unknown Device. 12767_ Identified Antimissile System. 12775_ System corrupted: Energy discharge (-119). 12775_ Acquired Centrium Leg. 12778_ Acquired Biometal Leg. 12784_ System corrupted: Com. Mass Driver targeting data glitched. 12784_ Slug penetrates G-73 Enforcer. 12784_ System corrupted: Gamma Bomb Array targeting data glitched. 12784_ Destroyed Hvy. Laser. 12788_ G-73 Enforcer misfires. 12790_ Acquired 51 matter. 12795_ System corrupted: Energy discharge (-74). 12802_ System corrupted: Gamma Rifle targeting data glitched. 12802_ Unknown Flight Unit fried. 12802_ S-43 Plague destroyed. 12802_ System corrupted: Com. Mass Driver targeting data glitched. 12802_ System corrupted: Gamma Bomb Array targeting data glitched. 12802_ Emergency Access malfunctions. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????????????###???????? | | ??????????????????????????????????? #???????? | | ???????????????????????????????????# #???????? | | ???????????????????????????????????# #???????? | | ???????????????????????????????????# #???????? | | ???????????????????????????????????# #???????? | | ???????????????????#####???????????# #???????? | | ????????############ ""############# ######### | | ????????# [%= | | ????????# * | | ????????# | | ????????# ######################## ###### | | ????????# #??????# #?????????# #?# #????# | | ????????#####??????# #?????????# ### #????# | | ???????????????????# #?????????# #""[###### | | ???????????????????# #???###???# [[%=! [ | | ???????????????????# #???#!#???# ########## | | ???????????????????#s#?###"###?# #????????# | | ??????????????????##s#?#[= ] #?# #????????# | | ??????????????????# =### []!#?# #????????# | | ???????????????????#% ## ### ###??????# | | ???????????????????#[@ / =%* #??????# | | ???????????????????##### # # ###??????# | | ???????????????????????# = |]### ???????# | | ???????????????????????# | [!#?#####??????# | | ???????????????????????##"+###????????????# | | ????????????????????????##%#??????????????# | | ?????????????????????????###??????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ?????????????????????????????????????????? ^ | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????????????????????????#### | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 159 Energy Generation 76 Energy Capacity 1720 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 60 ECM Strength 2 Cloak Strength 3 Armor Coverage 225 Resistance: KI 60 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Point Defense Rating 240 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Core Analysis 10 Recoil Reduction 2 Matter Filtering 50 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ X-62 Marksman | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Denied? Maximum Efficiency root@ Challenges ------------ None Game ------ Seed ThunderHardlightCorpse Manual? 0 Play Time 01:53:24 Cumulative 29.5 hours Start 2021.02.28 @ 12:23:20 End 2021.02.28 @ 17:32:25 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 34 Rogue 0 Adventurer 0 Explorer 34 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 41 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e85045b-05ab-4252-bdc8-049332c30497