Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.25 @ 22:24:09 Player: Nighteyes Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (37) 185 Value Destroyed (927) 927 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (202) 202 TOTAL SCORE: 3014 Bonus ------- High Alert Combat Kills 2 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 213/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Walking (260) Ox2 Location -9/Recycling Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Improved Aluminum Leg Wheel Wheel Weight Redist. System Particle Charger Drone Bay (0/2) EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Light Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Particle Charger > --- WEAPON ----------- EM Pulse Cannon Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Improved Aluminum Leg Wheel Wheel Weight Redist. System Particle Charger Drone Bay EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Light Assault Rifle Rocket Launcher [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Particle Charger Storage Large Storage Unit Weapon Assault Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Rec Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 28 | 5 . 1 5 2 14 1 Power 8 | 1 . . 1 . 5 1 Engine 8 | 1 . . 1 . 5 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 . . 1 . 5 . Treads . | . . . . . . . Leg 8 | 2 . . 1 . 5 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | . . . 3 2 . . Device 3 | . . . 1 2 . . Storage 2 | . . . 2 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 7 | 2 . 1 . . 4 . Energy Gun . | . . . . . . . Energy Cannon 3 | . . . . . 3 . Ballistic Gun 3 | 2 . . . . 1 . Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 2 | . . . . . 2 . System Corruption 8 | . . . . . 8 . Parts Lost 10 | . . . . . 4 6 Power 4 | . . . . . 2 2 Propulsion 2 | . . . . . . 2 Utility 2 | . . . . . 1 1 Weapon 2 | . . . . . 1 1 Highest Loss Streak 6 | . . . . . 4 6 To Critical Strikes . | . . . . . . . Average Backups 11 | 2 5 5 7 13 14 15 Power 1 | . 1 1 . 2 2 3 Propulsion 3 | 1 3 3 2 3 3 4 Utility 2 | . . . 1 2 3 3 Weapon 4 | . 1 1 3 6 5 5 Tool/Special . | . . . . . . . Unused Backups 8 | . . 1 . . . 7 Power 1 | . . . . . . 1 Propulsion 3 | . . . . . . 3 Utility 2 | . . . . . . 2 Weapon 2 | . . 1 . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 71 71 92 100 92 89 Engine 20 | . 14 14 22 22 20 18 Leg 31 | . 28 28 32 33 31 28 Device 6 | . . . 6 11 7 10 Storage 9 | . . . 8 11 11 11 Energy Cannon 5 | . . . . . 12 9 Ballistic Gun 10 | . 28 25 11 11 5 11 Launcher 5 | . . 2 11 11 3 . Peak Build Rating 20 | 5 5 6 14 17 19 20 Average Rating 13 | 3 5 5 11 14 17 17 On Entrance 9 | . 5 5 6 14 17 19 Naked Turns . | . . . . . . . Heaviest Build 45 | 6 6 9 37 40 43 45 Greatest Support 36 | 20 20 20 30 30 36 36 Greatest Overweight (x) 3 | . . . 1 1 2 3 Average Overweight (x) . | . . . . 1 . 1 Largest Inventory Capacity 15 | 5 5 5 15 15 15 15 Average Capacity 12 | 5 5 5 13 15 15 15 Most Carried 15 | 5 5 5 13 15 15 15 Average Carried 11 | 3 5 4 7 13 14 15 Final Capacity 15 | 5 5 5 15 15 15 15 Final Carried 15 | 5 5 5 13 15 15 15 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Resources | -11 -10 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Gar Rec Matter Collected 757 | 262 . . 173 22 300 . Remotely . | . . . . . . . Salvage Created 948 | 43 . . 334 43 476 52 Parts 76 | 3 . . 33 3 34 3 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 3 | . . . . 1 . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Rec Combat Hostiles Destroyed 28 | 1 . . 8 3 15 1 Guns 7 | 1 . . 2 . 4 . Cannons 8 | . . . . . 7 1 AOE 13 | . . . 6 3 4 . Classes Destroyed 9 | 1 . . 7 . 1 . Builder 5 | . . . 5 . . . Hauler 1 | . . . 1 . . . Recycler 1 | . . . 1 . . . Watcher 2 | . . . 2 . . . Swarmer 10 | . . . 3 . 7 . Grunt 7 | 1 . . 1 3 2 . Brawler 1 | . . . 1 . . . Duelist 4 | . . . . . 4 . Sentry 4 | . . . 3 . . 1 Thug 1 | . . . . . 1 . Butcher 1 | . . . . . 1 . Best Kill Streak 11 | 1 . . 11 3 4 1 Combat Bots Only 7 | 1 . . 7 3 4 1 Max Kills in Single Turn 3 | 1 . . 3 2 3 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 2 2 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Rec Hostile Shots Fired 139 | 4 3 . 15 7 75 35 Missed 40 | 1 1 . 7 3 19 9 Hits 99 | 3 2 . 8 4 56 26 Melee 15 | . . . . . 15 . Projectile 84 | 3 2 . 8 4 41 26 Critical Strikes 6 | . . . . . 5 1 Part Disruptions 2 | . . . 1 . . 1 Damage Taken 1627 | 31 21 . 116 46 1028 385 Core 419 | . 11 . 25 . 322 61 Absorbed by Shields . | . . . . . . . Core Remaining (%) 97 | 100 . 95 . . . . Volleys Fired 82 | 3 2 . 17 7 51 2 Largest 2 | 2 2 . 2 2 2 2 Hottest 126 | 40 40 . 53 53 126 86 Shots Fired 129 | 6 4 . 32 13 69 5 Gun 64 | 6 4 . 17 7 27 3 Cannon 39 | . . . . . 37 2 Launcher 26 | . . . 15 6 5 . Special . | . . . . . . . Kinetic 64 | 6 4 . 17 7 27 3 Thermal . | . . . . . . . Explosive 26 | . . . 15 6 5 . Electromagnetic 39 | . . . . . 37 2 Robot Hit Streak 11 | 3 2 . 8 1 11 2 Robot Miss Streak 8 | 1 1 . 4 3 8 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 76 | 4 2 . 21 5 42 2 Core Hits 69 | 2 1 . 31 6 27 2 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2711 | 36 24 . 1119 363 1106 63 Guns 497 | 36 21 . 113 11 300 16 Cannons 457 | . . . . . 432 25 Explosions 1732 | . . . 1006 352 374 . Melee . | . . . . . . . Ramming 25 | . 3 . . . . 22 Kinetic 497 | 36 21 . 113 11 300 16 Thermal 75 | . . . . . 75 . Explosive 1590 | . . . 939 352 299 . Electromagnetic 524 | . . . 67 . 432 25 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . . . 8 12 Average Corruption 8 | . . . . . 7 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 23 | . . . . . 17 6 Message Errors 3 | . . . . . 2 1 Matter Fused 4 | . . . . . 3 1 Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 1 | . . . . . 1 . Parts Fused 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . . 5 . Data Loss (major) 2 | . . . . . 1 1 Misfires 1 | . . . . . . 1 Alerts 2 | . . . . . 2 . Misdirections 1 | . . . . . . 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 83 | . . . 12 29 42 . Projectiles 4 | . . . . . 4 . Explosions 79 | . . . 12 29 38 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 190 | . . . 22 . 168 . Shots 7 | . . . 2 . 5 . Rammed . | . . . . . . . Targets Rammed 5 | . 1 . . . . 4 Kicked 5 | . 1 . . . . 4 Crushed . | . . . . . . . Highest Temperature 306 | 12 . . 14 42 306 96 Average Temperature 84 | 9 . . 5 22 107 52 Received Heat Transfer 204 | 18 12 . 33 24 72 45 Effects 2 | . . . . . 2 . Interference 2 | . . . . . 2 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . . . . . 7 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 100 | . . . . . 100 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Alert | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Rec Maximum Alert Level 2 | . . . 1 . 2 . Low Security (%) 86 | 100 100 100 86 100 72 100 Level 1 11 | . . . 13 . 21 . Level 2 2 | . . . . . 6 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 409 | 20 6 . 228 119 409 183 Initial 183 | . 6 . . 78 44 183 Average 124 | 2 1 . 134 73 181 146 Influence Increases 888 | 20 . . 352 91 405 20 Destroy 0b10 Robot/C 560 | 20 . . 160 60 300 20 Destroy 0b10 Robot/NC 45 | . . . 45 . . . Destroy Leader 76 | . . . 56 10 10 . Disable Machine 30 | . . . 30 . . . Destroy Structure 117 | . . . 61 21 35 . Lose Combat Pursuer 60 | . . . . . 60 . Influence Decreases 815 | 10 10 . 166 208 65 356 Entered New Map 363 | . 4 . . 108 25 226 Time Decay 352 | 10 6 . 166 100 . 70 Lost Part 100 | . . . . . 40 60 Squads Dispatched 2 | . . . 1 1 . . Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Rec Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 42 | 1 2 . 12 3 17 7 Peak Tracking Total 7 | 1 2 . 5 3 5 7 Tactical Retreats 3 | . . . . . 3 . Traps | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Rec Traps Triggered 5 | . . . . . 5 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Gar Rec Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Rec Machines Accessed 5 | . . . 1 3 1 . Terminals 3 | . . . . 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 11 | . . . 3 6 2 . Successful 9 | . . . 3 5 1 . Failed 2 | . . . . 1 1 . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 1 | . . . . 1 . . Terminals 7 | . . . . 5 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . 3 . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 5 | . . . . 4 1 . Record 3 | . . . . 3 . . Open Door 2 | . . . . 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . . 3 . . . Process 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Retrieve Matter 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . . 2 . . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 127 | . . . 127 . . . Retrieved Matter 127 | . . . 127 . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Gar Rec Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Rec Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Rec Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 4 | . . . . 4 . . Drone Recoveries 2 | . . . . . 2 . Exploration | -11 -10 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Gar Rec Turns Passed 1800 | 92 58 152 432 217 690 159 Spaces Moved 872 | 69 43 121 207 102 267 63 Core 20 | 20 . . . . . . Treads . | . . . . . . . Legs 852 | 49 43 121 207 102 267 63 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 120 Average Speed 165 | 99 120 120 171 190 189 193 Slowest Speed 330 | 120 120 120 190 190 260 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 18 | 7 11 28 19 18 37 11 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 10 | . . . 10 . . . Terrain Destroyed 179 | . . . 81 55 43 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 179 | . . . 81 55 43 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Rec Total 1093 | 87 45 128 253 112 380 88 Wait 43 | 1 . 5 11 . 10 16 Move 866 | 68 42 120 206 101 266 63 Hop . | . . . . . . . Pick Up 33 | 10 . 1 13 2 7 . Fast Attach 3 | . . . . . 2 1 Attach 16 | 5 . . 4 . 7 . Detach . | . . . . . . . Swap 12 | . . 1 1 2 8 . Drop 7 | . . 1 1 . 4 1 Fire 82 | 3 2 . 17 7 51 2 Melee . | . . . . . . . Ram . | . . . . . . . Kick 5 | . 1 . . . . 4 Crush . | . . . . . . . Escape Stasis 25 | . . . . . 25 . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage -9/Garrison -9/Recycling History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Discovered new exit (range 8) 93 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 11) 151 | -10/Materials | Entered Mines 262 | -10/Mines | Discovered new exit (range 6) 272 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 303 | -10/Mines | Entered Materials 303 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 325 | -9/Materials | Build established: Mutant 447 | -9/Materials | Destroyed 7 combat bots 715 | -9/Materials | Discovered new exit (range 7) 718 | -9/Materials | Discovered new exit (range 8) 735 | -9/Materials | Entered Storage 947 | -9/Storage | Identified exit to Garrison 952 | -9/Storage | Entered Garrison 952 | -9/Garrison | Accompanied by 4 allies 1130 | -9/Garrison | Triggered checkpoint 1198 | -9/Garrison | Lost 4 parts (2p1u1w) 1336 | -9/Garrison | Triggered checkpoint 1347 | -9/Garrison | Core integrity fell below 50% 1372 | -9/Garrison | Triggered checkpoint 1503 | -9/Garrison | Build established: Scavenger-Mutant 1507 | -9/Garrison | Core integrity fell below 20% 1516 | -9/Garrison | Triggered checkpoint 1625 | -9/Garrison | Discovered new exit (range 8) 1642 | -9/Garrison | Entered Recycling 1643 | -9/Recycling | Met a Zionite searching for Scraptown 1760 | -9/Recycling | System corruption reached 10% 1801 | -9/Recycling | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- R-06 Scavenger collects Lgt. Armor Plating. [Achievement: System Compromised] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. System corrupted: Matter fused (-7). Imp. Aluminum Leg destroyed. U-05 Engineer destroyed. EM Pulse Cannon destroyed. System corrupted: Rnf. Ion Engine fused. Imp. Aluminum Leg destroyed. Lgt. Ion Engine destroyed. P-60 Hacker resets Y-45 Defender, system corruption cleaned. Kicked R-06 Scavenger. R-06 Scavenger collects Structural Scanner. Kicked R-06 Scavenger. Kicked Y-45 Defender. Particle Charger destroyed. Rnf. Ion Engine destroyed. System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ??????????????????? /????????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????+ ??????##????????????????? | | ????????????????????#! ?####%#######+####?????? | | ????????????????????# ! # ![! ????? | | ???????????????????????? +% #???????? | | ???????????????????????????# #???????? | | ???????????????????????????# ######### #???????? | | ???????????????????????????# #???????? #???????? | | ???????????????????????????# ####????? #???????? | | ???????????????????????????# ## ###### #???????# | | ???????????????????????????# # ]# #???### ? | | ???????????????????????????# + ! ! # #?? ?? | | ???????????????????????????# # # #? ???? | | ???????????????????????????# # # # ????? | | ???????????????????????????# # / + ??????? | | ???????????????????????????# # # #???????? | | ?????????????????????# ##### # % !t# #???????? | | ?????????????????????# @ p Y + +???????? | | ?????????????????????# ####### # #???????? | | ?????????????????????????????# # #???????? | | ?????????????????????????????######### #???????? | | ??????????????????????????????#??????# #???????? | | ????????????????????????????#?# ##???# #???????? | | ????????????????????????????# ??# #???????? | | ????????????????????????????# ?# #???????? | | ????????????????????????????# # #???????? | | ????????????????????????????# # #???????? | | ????????????????????????????# + +???????? | | ????????????????????????????# # #???????? | | ????????????????????????????# ??# #???????? | | ????????????????????????????# ????# #???????? | | ????????????????????????????# ??????# #???????? | | ????????????????????????????#????????# #???????? | | ?????????????????????????????????????#####???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Storm Trooper System Compromised Tourist Challenges ------------ None Game ------ Seed SpacefoldWeightClaws Manual? 0 Play Time 00:34:44 Cumulative 1.4 hours Start 2025.08.25 @ 21:44:01 End 2025.08.25 @ 22:24:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 6 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6d541f33-9e3b-44c5-8985-ae671497ad18