Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.22 @ 11:56:13 Player: Vine Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (511) 511 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (167) 167 TOTAL SCORE: 2278 Bonus ------- Follower Combat Kills 192 Friendly Fire -25 Cogmind --------- Core Integrity 236/400 Matter 280/300 Energy 113/160 System Corruption 0% Temperature Hot (248) Movement Hovering (120) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Hover Unit > --- UTILITY (4) ------ Improved Terrain Scanner Terrain Scan Processor Hacking Suite > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (5) ---- Light Nuclear Core Visual Processing Unit Signal Interpreter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Hover Unit Hover Unit > --- UTILITY ---------- Experimental Sensor Array Improved Terrain Scanner Terrain Scan Processor Hacking Suite > --- WEAPON ----------- EM Shotgun Advanced Beam Cannon > --- INVENTORY -------- Light Ion Engine Signal Interpreter Shield Generator EM Shotgun Light Assault Rifle [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Hacking Suite Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 36 | 8 2 7 16 3 Power 7 | 2 . 2 3 . Engine 5 | 2 . 2 1 . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 13 | 2 1 3 6 1 Treads . | . . . . . Leg 8 | 2 1 3 2 . Wheel . | . . . . . Hover 5 | . . . 4 1 Flight . | . . . . . Utility 8 | 2 1 1 4 . Device 5 | 1 . 1 3 . Storage 1 | 1 . . . . Processor 1 | . . . 1 . Hackware 1 | . 1 . . . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | 2 . 1 3 2 Energy Gun 4 | 1 . . 2 1 Energy Cannon 2 | . . . 1 1 Ballistic Gun 2 | 1 . 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 5 | . . . . 5 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 1 | . . . . 1 Weapon 2 | . . . . 2 Highest Loss Streak 5 | . . . . 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 100 100 97 92 Engine 8 | . 14 14 1 . Core 4 | . . . 9 11 Leg 17 | . 28 28 3 . Hover 7 | . . . 18 19 Device 16 | . 14 14 20 20 Storage 2 | . 11 . . . Processor 4 | . . . 10 11 Hackware 10 | . 2 14 11 11 Energy Gun 10 | . 14 14 6 11 Energy Cannon 4 | . . . 9 8 Ballistic Gun 10 | . 14 14 6 . Naked Turns . | . . . . . Heaviest Build 14 | 14 13 8 14 14 Greatest Support 20 | 20 20 20 20 12 Greatest Overweight (x) 4 | 4 . . 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 7 7 5 5 5 Most Carried 7 | 3 7 5 5 5 Average Carried 4 | 1 4 5 4 4 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | 2 5 5 5 3 Class Distribution -------------------- 35% | Mutant 33% | Scavenger-Mutant 17% | Scavenger-Skirmisher 14% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 687 | 274 103 132 178 . Remotely . | . . . . . Salvage Created 986 | 107 323 277 219 60 Parts 80 | 6 25 27 20 2 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 3 | . 1 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 14 | . 6 6 1 1 Guns 13 | . 6 6 . 1 Cannons 1 | . . . 1 . Classes Destroyed 9 | 2 5 . 1 1 Builder 1 | . 1 . . . Tunneler 7 | 1 . 5 1 . Hauler 2 | . 2 . . . Recycler 3 | 1 . 1 1 . Operator 2 | . 1 . 1 . Watcher 3 | . . . 3 . Swarmer 7 | . 3 4 . . Grunt 6 | . 3 2 1 . Sentry 1 | . . . . 1 Best Kill Streak 7 | 2 7 3 2 1 Combat Bots Only 3 | . 3 3 1 1 Max Kills in Single Turn 2 | 1 2 1 1 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 950 | . 226 163 77 484 Core 241 | . 40 37 15 149 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 31 | . . . 31 . Core Remaining (%) 84 | 100 . 69 . . Volleys Fired 92 | 5 28 30 22 7 Largest 2 | 2 2 2 2 2 Hottest 113 | 70 70 70 113 90 Shots Fired 176 | 10 56 57 43 10 Gun 157 | 10 56 57 26 8 Cannon 19 | . . . 17 2 Launcher . | . . . . . Special . | . . . . . Kinetic 81 | 5 28 30 18 . Thermal 83 | 5 28 27 21 2 Explosive . | . . . . . Electromagnetic 12 | . . . 4 8 Robot Hit Streak 8 | 5 7 8 3 6 Robot Miss Streak 6 | 2 6 6 4 3 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 98 | 6 32 30 22 8 Core Hits 54 | 3 17 19 11 4 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Burn 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1316 | 73 393 336 291 223 Guns 1050 | 73 393 336 145 103 Cannons 166 | . . . 146 20 Explosions 100 | . . . . 100 Melee . | . . . . . Ramming . | . . . . . Kinetic 471 | 37 206 137 91 . Thermal 701 | 36 187 199 159 120 Explosive . | . . . . . Electromagnetic 144 | . . . 41 103 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 13 | . . . 1 12 Projectiles 1 | . . . 1 . Explosions 12 | . . . . 12 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 49 | . . . . 49 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 248 | 27 96 78 162 248 Average Temperature 39 | 11 30 25 45 143 Received Heat Transfer 282 | . 78 24 45 135 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 1 2 1 . Heat Transferred 1815 | 111 629 592 296 187 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 275 | 10 275 213 174 42 Initial 43 | . 6 43 40 . Average 86 | 3 95 99 84 13 Maximum Alert Level 1 | . 1 1 . . Low Security (%) 94 | 100 94 86 100 100 Level 1 5 | . 5 13 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 18 8 15 3 Peak Tracking Total 4 | . 4 3 2 4 Tactical Retreats 2 | . 1 1 . . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 10 | . 3 . 7 . Terminals 8 | . 3 . 5 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 36 | . 14 . 22 . Successful 25 | . 6 . 19 . Failed 11 | . 8 . 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 30 | . 14 . 16 . Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 19 | . 6 . 13 . Record 1 | . . . 1 . Prototype ID Bank 3 | . 1 . 2 . Alert Level 3 | . 1 . 2 . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . 1 . . . Dispatch Records 2 | . . . 2 . Transport Status 1 | . . . 1 . Assault Status 1 | . . . 1 . Hauler Manifests 2 | . 1 . 1 . Zone Layout 4 | . 2 . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 . 3 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 146 | . . . 146 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . . 9 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders 6 | . . 6 . . GUARD 2 | . . 2 . . AID 4 | . . 4 . . Ally Attacks 39 | . . 3 36 . Total Damage 387 | . . 40 347 . Kills 9 | . . 2 7 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 2289 | 95 507 776 840 71 Spaces Moved 1731 | 53 336 555 764 23 Core 10 | 10 . . . . Treads . | . . . . . Legs 1011 | 43 336 555 77 . Wheels . | . . . . . Hover 710 | . . . 687 23 Flight . | . . . . . Fastest Speed 50 | 50 120 120 56 116 Average Speed 101 | 125 120 120 76 116 Slowest Speed 250 | 250 120 120 120 116 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 5 44 83 42 6 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 4 | . . . . 4 Melee . | . . . . . Projectile . | . . . . . AOE 4 | . . . . 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 2106 | 68 385 616 981 56 Wait 190 | . 12 16 153 9 Move 1727 | 52 335 554 763 23 Hop . | . . . . . Pick Up 19 | 3 5 1 10 . Fast Attach 11 | 6 . 1 4 . Attach 8 | 1 1 . 4 2 Detach . | . . . . . Swap 17 | 1 1 6 8 1 Drop 28 | . 3 8 17 . Fire 92 | 5 28 30 22 7 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 14 | . . . . 14 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Sto]) -9/Storage History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 12) 96 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 597 | -10/Materials | Discovered new exit (range 6) 603 | -10/Materials | Entered Mines 741 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 744 | -10/Mines | Found Prototype Device 744 | -10/Mines | Identified Exp. Sensor Array 818 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1168 | -10/Mines | Build established: Scavenger-Mutant 1199 | -10/Mines | Discovered new exit (range 10) 1210 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1364 | -10/Mines | Discovered new exit (range 6) 1379 | -10/Mines | Entered Materials 1379 | -9/Materials | Accompanied by 3 allies 1379 | -9/Materials | Evolved 2 slots: Utility x2 1413 | -9/Materials | Discovered new exit (range 6) 1640 | -9/Materials | Discovered new exit (range 3) 1817 | -9/Materials | Build established: Scavenger-Scout 2131 | -9/Materials | Repaired Exp. Sensor Array 2171 | -9/Materials | Repaired Imp. Terrain Scanner 2219 | -9/Materials | Entered Storage 2219 | -9/Storage | Accompanied by 1 ally 2265 | -9/Storage | Learned location of Armory (-4) 2290 | -9/Storage | Self-destructed Last Messages --------------- 02243_ Field strength at 9. 02244_ Field strength at 2. 02245_ Stasis field depleted. 02254_ R-06 Scavenger collects Aluminum Leg. 02257_ R-06 Scavenger collects Lgt. Nuclear Core. 02263_ A derelict emerges from hiding: "Psst-beep. Hey you, we've already cleared out from here, don't stick around. I stayed behind to warn any stragglers, and you certainly look like you're straggling." 02265_ CL-KCJ(g): "We'll attack Armory later, meet at one of the rendevous points." World map updated: -4/Armory. 02265_ CL-KCJ(g) slips back into hiding. 02277_ Chain reaction triggered in Imp. Ion Engine. 02277_ EM Shotgun destroyed. 02277_ Destroyed EM Shotgun. 02277_ Hover Unit destroyed. 02280_ Exp. Sensor Array destroyed. 02282_ Y-45 Defender destroyed. 02283_ Hover Unit destroyed. 02283_ EM Shotgun destroyed. 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Y r;;###?? | | ???????? a ###???? | | ?????????? ####+##### ###?#?? | | ???????????? ??? ? ?# ##??#?# | | ?????????#?#? ? ?## ##?#?## | | ????????????? ? ## #?#???# | | ????????#?????? ?? ## #?#??## | | ????????????? ?????# ##?#?## | | ??????? ???+ ? ??# #?????? | | ????????##?#??? ????# ##???#? | | ??????? ??# ?? ## ###?#?? | | ?????????" #???? ? ## #???##? | | ?????????T?? ???? ## #??###? | | ?????????"???????? ?# = #??###? | | ???????????###?#????# #?#?#?# | | ??????? ???#? ?#????# % #?????? | | ??????? ???? ?##??##^ ##?#??? | | ??????? ????????????#^ ##?#?#? | | ??????? ? ?# ???#?## #??#??? | | ??????????##????#??######?##??? | | ???????#??#????????##????#?#??? | | ??????????#????#?#?????##?##?#? | | ?????????#####?????????#??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellIonicPropulsion Manual? 0 Play Time 00:27:03 Cumulative 28.2 hours Start 2022.07.22 @ 10:05:29 End 2022.07.22 @ 11:56:13 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57abe18b-0d9a-4b8b-91d2-cd12a49aa834