Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.19 @ 18:32:22 Player: lyrabold Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (326) 1630 Value Destroyed (11316) 11316 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (2170) 2170 TOTAL SCORE: 22036 Bonus ------- High Alert Combat Kills 1365 Follower Combat Kills 205 Met Data Miner 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1150 Matter 166/300 Energy 2/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Terrain Scan Processor Improved Target Analyzer Authchip [Weapon] > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Myomer Leg Advanced Signal Interpreter HERF Cannon CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Enhanced Optical Array Terrain Scan Processor Improved Target Analyzer Improved Target Analyzer Improved Target Analyzer Improved Hacking Suite Authchip [Weapon] > --- WEAPON ----------- Coil Gun Railgun Railgun > --- INVENTORY -------- Light Nuclear Core Flexi-carbon Leg Flexi-carbon Leg Improved Thermal Generator Advanced Thermal Generator Recoil Nullifier Disruptor Cannon HERF Cannon KE Penetrator Magnetic Acceleration Cannon Heavy Gauss Cannon Scatter Rocket Array CR-A16's Pointy Stick [Rating: 101] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Surge Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Makeshift System Shield Protection Improved Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher EMP Blaster Impact Weapon Heavy Flail Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . . 2 . 2 2 . . . . 2 . . . . 2 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 . . . . . 1 . . . . . 1 Utility 7 | . . . 1 . 1 2 . . . . 1 . . . . 1 1 Weapon 1 | . . . . . . . . . . . . . . . . 1 . Parts Attached 365 | 7 7 6 25 35 29 45 9 6 13 6 82 12 12 2 7 16 46 Power 31 | 1 1 1 3 1 2 4 2 . 1 2 5 2 1 . 1 1 3 Engine 14 | 1 . 1 3 1 . . . . 1 1 2 2 1 . . 1 . Core 15 | . 1 . . . 2 4 2 . . 1 3 . . . . . 2 Reactor 2 | . . . . . . . . . . . . . . . 1 . 1 Propulsion 111 | 2 2 1 12 9 10 17 4 . . 1 25 3 6 . 1 6 12 Treads 17 | . . . . 7 6 . . . . . . . . . . . 4 Leg 71 | 2 2 1 12 2 3 12 . . . . 18 3 6 . 1 4 5 Wheel 7 | . . . . . . . . . . . 2 . . . . 2 3 Hover 15 | . . . . . . 5 4 . . 1 5 . . . . . . Flight 1 | . . . . . 1 . . . . . . . . . . . . Utility 95 | 2 1 1 4 7 10 16 2 4 1 . 23 2 2 . 2 2 16 Device 36 | 1 . 1 . 1 2 4 2 1 . . 12 . 2 . 2 1 7 Storage 7 | 1 1 . . 1 . . . . . . 1 1 . . . . 2 Processor 12 | . . . . . 1 2 . 2 . . 3 . . . . 1 3 Hackware 5 | . . . . . . . . . 1 . . . . . . . 4 Protection 35 | . . . 4 5 7 10 . 1 . . 7 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 128 | 2 3 3 6 18 7 8 1 2 11 3 29 5 3 2 3 7 15 Energy Gun 41 | . 1 2 3 9 5 6 . . 2 . 9 2 . 1 . . 1 Energy Cannon 8 | . . . . . . . . 1 2 . 1 1 . . . 2 1 Ballistic Gun 33 | 2 1 . 2 2 1 . . 1 1 2 7 . 2 1 1 3 7 Ballistic Cannon 8 | . . . . . . 1 . . . . 1 . . . 1 1 4 Launcher 20 | . 1 1 1 7 1 1 . . 2 1 3 1 . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . . 1 . . . 6 . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 . . . . . . . . Piercing Weapon 9 | . . . . . . . . . 2 . 2 1 1 . 1 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 3 . 2 . . . . 2 . 1 . . . . Corrupted Parts 2 | . . . . . . . . . . . . . 1 . . 1 . System Corruption 10 | . . . . . . . . . . . . . 8 . . 2 . Parts Lost 129 | . 1 2 6 1 13 12 8 . . 1 31 6 1 . . 15 32 Power 14 | . . 1 . . 2 1 1 . . . 4 1 . . . 1 3 Propulsion 52 | . . . 2 . 6 2 3 . . 1 15 2 . . . 8 13 Utility 31 | . . . 1 1 3 5 3 . . . 7 3 . . . 2 6 Weapon 32 | . 1 1 3 . 2 4 1 . . . 5 . 1 . . 4 10 Highest Loss Streak 17 | . 1 2 2 1 9 2 8 . . 1 6 4 1 . . 5 17 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 92 | . 98 94 98 99 98 97 79 89 96 100 94 87 85 74 86 76 68 Engine 4 | . 7 10 10 11 8 . . . 4 6 1 5 5 6 2 2 . Core 3 | . 6 3 . . . 7 6 7 3 . 4 . . . . . 1 Treads 6 | . . . . 23 33 . . . . . . . . . . . 13 Leg 19 | . 28 28 32 9 1 28 10 . . . 25 27 33 33 33 25 3 Hover 3 | . . . . . . . 15 30 30 30 2 . . . . . . Device 9 | . 13 9 11 10 9 8 9 7 7 7 10 12 11 13 13 13 6 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 6 7 6 6 5 3 Processor 10 | . . . . . 7 8 7 19 23 23 21 13 13 13 13 7 13 Hackware 1 | . . . . . . . . . 4 7 1 . . . . . 9 Protection 6 | . . . 10 10 10 19 6 . . . 3 6 . . . . . Energy Gun 9 | . 7 23 18 15 12 14 7 1 1 7 5 10 8 . . . . Ballistic Gun 4 | . 20 4 3 4 5 . . 1 . 4 5 . 3 . 5 6 7 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 75 | 12 21 21 28 43 47 56 50 36 41 38 60 61 54 54 65 75 56 Greatest Support 104 | 20 20 20 30 63 83 70 50 36 36 36 100 86 86 76 81 81 104 Greatest Overweight (x) 8 | . 1 1 2 . 2 1 1 . 1 1 8 . . . . 6 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 . Largest Inventory Capacity 30 | 8 10 10 10 15 15 15 15 15 15 15 30 15 15 15 15 15 15 Average Capacity 13 | 7 9 10 10 13 15 15 15 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | 3 10 10 10 15 15 15 13 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | 2 7 9 9 11 14 12 10 14 14 14 14 14 14 15 14 12 10 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 10 9 9 15 11 13 10 15 15 14 15 15 15 15 15 12 5 Class Distribution -------------------- 55% | Scavenger-Mutant 33% | Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Matter Collected 8594 | 310 216 109 340 550 428 645 161 72 17 164 1660 256 725 . 777 1003 1161 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 14357 | 109 342 313 1145 1692 1558 2713 126 . . 211 2651 464 217 . 255 785 1776 Parts 702 | 4 24 13 70 87 80 116 8 . . 10 148 13 7 . 5 23 94 Haulers Intercepted 17 | . 1 . 2 5 3 4 . . . . 2 . . . . . . Recyclers Shooed 30 | . . 1 5 1 . 3 . . . . 10 . . . . 4 6 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . 9 1 . 1 . 10 12 . 12 . . Prevented 3 | . . . . . . . . . . . . 2 1 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 231 | . 10 4 25 28 27 45 5 . . 4 38 8 1 . 2 13 21 Melee 1 | . . . . . . . . . . . 1 . . . . . . Guns 170 | . 9 3 23 24 25 34 2 . . 1 21 4 1 . 1 4 18 Cannons 19 | . . . . . . 3 3 . . . 2 1 . . 1 8 1 AOE 27 | . 1 1 . 2 1 4 . . . 3 11 2 . . . . 2 Classes Destroyed 20 | 2 4 . 3 2 4 1 . . . . 2 . 1 . . 1 . Worker 21 | . . . . 1 2 4 . . . . 10 . . . . . 4 Builder 10 | . . . 1 1 . . . . . . 4 . . . . 2 2 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . Hauler 17 | . 1 . 2 5 3 4 . . . . 2 . . . . . . Recycler 28 | 1 . 2 3 2 2 8 . . . . 5 . . . . 2 3 Mechanic 1 | . . . . . . . . . . . . . . . . 1 . Operator 2 | . . . . . 1 . . . . . 1 . . . . . . Watcher 16 | . 1 . 4 2 1 3 . . . . 2 . . . . 1 2 Swarmer 49 | . 5 . 12 3 3 6 3 . . 4 3 3 . . . 4 3 Cutter 2 | . . . . . 2 . . . . . . . . . . . . Grunt 81 | . 5 4 7 13 10 23 . . . . 8 1 . . . 2 8 Brawler 2 | . . . . 1 . 1 . . . . . . . . . . . Duelist 5 | . . . 1 . 1 2 . . . . . 1 . . . . . Protector 1 | . . . . . . . . . . . 1 . . . . . . Sentry 36 | . . . 5 11 8 5 . . . . 4 1 . . . 1 1 Specialist 2 | . . . . . . . . . . . 2 . . . . . . Hunter 23 | . . . . . 2 4 . . . . 7 2 . . 2 4 2 Programmer 28 | . . . . . . 4 2 . . . 12 . 1 . . 2 7 Heavy 2 | . . . . . 1 . . . . . 1 . . . . . . Samaritan 1 | . . . . . . . . . . . . . 1 . . . . Best Kill Streak 12 | 1 3 3 5 8 5 7 3 . . 4 12 5 1 . 1 4 6 Combat Bots Only 10 | . 3 2 4 6 4 6 3 . . 4 10 5 1 . 1 4 4 Max Kills in Single Turn 4 | 1 1 1 2 2 2 4 1 . . 4 4 1 1 . 1 1 3 Gunslinging 2 | . . . 1 . 1 . . . . . . . . . . . 2 Exploded 4 | . 1 1 . 2 1 4 . . . 3 4 1 . . . . 2 Melee 1 | . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Damage Taken 23151 | . 409 243 1146 1107 1953 2864 840 59 . 310 4422 1411 77 . 338 2257 5715 Core 3457 | . 116 55 169 203 246 285 110 34 . 82 527 90 . . 38 343 1159 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1131 | . . . . 100 . 250 . . 489 . . . . . . . 292 Core Remaining (%) 43 | 100 . 31 . 7 55 . . . . 27 . . . . 22 65 . Volleys Fired 887 | 10 41 23 92 100 104 170 24 . . 4 135 20 9 . 12 72 71 Largest 3 | 2 2 2 2 2 2 2 2 . . 2 2 2 2 . 2 3 3 Hottest 194 | 40 85 115 115 112 110 136 113 . . 131 155 155 135 . 108 166 194 Shots Fired 1791 | 20 82 46 181 191 205 335 33 2 . 8 243 40 17 . 19 174 195 Gun 1592 | 20 79 43 178 181 204 321 23 . . 7 219 29 17 . 13 81 177 Cannon 169 | . . . . . . 13 10 2 . . 18 9 . . 6 93 18 Launcher 30 | . 3 3 3 10 1 1 . . . 1 6 2 . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 743 | 20 66 14 18 31 58 13 10 . . 3 154 . 3 . 16 149 188 Thermal 955 | . 13 29 160 150 146 321 23 . . 4 56 20 12 . 3 17 1 Explosive 12 | . . . . 1 1 1 . . . 1 6 2 . . . . . Electromagnetic 81 | . 3 3 3 9 . . . 2 . . 27 18 2 . . 8 6 Robot Hit Streak 30 | 4 12 13 30 24 11 27 14 . . 5 24 12 9 . 6 9 14 Robot Miss Streak 11 | 2 4 2 5 4 5 6 3 . . 3 11 8 3 . 1 7 6 Penetration Max 2 | . . . . . . 1 . . . . 1 . . . . 1 2 Secondary Targets 26 | . . . 7 2 6 1 . . . . 4 1 . . . . 5 Max Gunslinging Chain 2 | . . . 1 1 1 1 . . . . 1 1 . . . . 2 Shots Hit Robots 1227 | 13 45 36 119 121 148 257 24 . . 9 190 32 10 . 17 94 112 Core Hits 721 | 4 18 11 46 49 67 197 10 . . 10 179 25 5 . 8 30 62 Critical Kills 11 | . . . . . . . . . . . 3 . . . . 1 7 Critical Parts Destroyed 12 | . . . . 1 . . . . . . 3 . . . . 1 7 Critical Strikes 78 | . . . 6 14 10 10 3 . . . 7 2 3 . 1 6 16 Burn 46 | . . . 6 13 10 10 3 . . . 1 1 2 . . . . Meltdown 1 | . . . . . . . . . . . . . . . . 1 . Destroy 21 | . . . . 1 . . . . . . 5 . . . . 1 14 Blast 7 | . . . . . . . . . . . . . . . 1 4 2 Smash 1 | . . . . . . . . . . . 1 . . . . . . Impale 2 | . . . . . . . . . . . . 1 1 . . . . Melee Attacks 32 | . . . . . . . 1 . 1 4 15 5 1 . 3 1 1 Impact 10 | . . . . . . . 1 . . . 9 . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 22 | . . . . . . . . . 1 4 6 5 1 . 3 1 1 Sneak Attacks 6 | . . . . . . . . . . . 5 . . . . 1 . Combat Hostiles 4 | . . . . . . . . . . . 4 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 32043 | 132 614 601 1836 2289 2882 5908 549 . . 531 7628 1444 265 . 472 2780 4112 Guns 22100 | 132 528 481 1820 2092 2647 5121 258 . . 109 3759 375 192 . 174 1020 3392 Cannons 3458 | . . . . . . 428 291 . . . 424 199 . . 117 1698 301 Explosions 5240 | . 86 120 13 197 235 356 . . . 176 3089 549 . . . . 419 Melee 1229 | . . . . . . . . . . 246 346 321 73 . 181 62 . Ramming 16 | . . . 3 . . 3 . . . . 10 . . . . . . Kinetic 11391 | 132 413 132 175 363 673 428 291 . . 65 2654 . 25 . 224 2213 3603 Thermal 13225 | . 147 349 1645 1729 1974 5121 258 . . 44 1090 273 162 . 67 366 . Explosive 4313 | . . . . 148 235 356 . . . 176 2430 549 . . . . 419 Electromagnetic 1869 | . 54 120 13 49 . . . . . . 1098 301 5 . . 139 90 Impact 55 | . . . . . . . . . . . 55 . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 1174 | . . . . . . . . . . 246 291 321 73 . 181 62 . Highest Corruption 17 | . . . . 2 . 10 10 10 7 . 8 8 17 17 17 11 6 Average Corruption 7 | . . . . 2 . 2 10 7 7 . 3 8 13 17 17 9 4 Corruption Purged 7 | . . . . . . 2 . 3 . . 2 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 190 | . . . . 7 . 7 20 11 2 . 28 19 33 5 27 19 12 Message Errors 37 | . . . . . . . 5 2 . . 3 4 6 3 8 5 1 Matter Fused 45 | . . . . 3 . 2 5 3 . . 5 7 7 1 9 2 1 Heat Flow Errors 17 | . . . . 1 . 1 2 1 1 . 5 . 2 . . 1 3 Energy Discharges 18 | . . . . 2 . 2 3 1 . . 2 2 4 . 1 1 . Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 26 | . . . . . . . 1 1 1 . 5 3 5 1 3 3 3 Data Loss (major) 11 | . . . . . . . 3 . . . 3 1 3 . 1 . . Misfires 14 | . . . . 1 . 1 . 2 . . 3 1 4 . . 2 . Alerts 4 | . . . . . . . . 1 . . . . 2 . . 1 . Misdirections 2 | . . . . . . . . . . . . . . . 1 1 . Weapon Failures 15 | . . . . . . 1 1 . . . 1 1 . . 4 3 4 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 655 | . . . . . . 22 . . . 143 169 34 136 . . 86 65 Projectiles 77 | . . . . . . 22 . . . . 1 . . . . 54 . Explosions 124 | . . . . . . . . . . . 59 . . . . . 65 Melee 454 | . . . . . . . . . . 143 109 34 136 . . 32 . Knockbacks 18 | . . . . . . 1 2 . . . . . . . . 12 3 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 18 | . . . . . . 1 2 . . . . . . . . 12 3 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 518 | . . . . 14 . . . . . . 201 . . . . . 303 Shots 15 | . . . . 2 . . . . . . 9 . . . . . 4 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 7 | . . . 3 . . 1 . . . . 3 . . . . . . Kicked 7 | . . . 3 . . 1 . . . . 3 . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 405 | . 198 392 405 100 147 288 150 243 125 27 312 183 124 . 63 174 193 Average Temperature 58 | . 60 109 61 19 25 61 60 97 67 11 70 85 54 . 18 73 65 Received Heat Transfer 3957 | . 132 132 273 357 450 816 81 9 . 54 369 144 . . . 279 861 Effects 5 | . . 1 3 . . . . . . . 1 . . . . . . Energy Bleed 2 | . . 1 . . . . . . . . 1 . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . . . Matter Decay 2 | . . . 2 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . 3 1 . . . . . Combat Hostiles 3 | . . . . . . . . . . . 2 1 . . . . . Parts Fried 10 | . . 1 . 1 . . . . . . 6 . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 12 | . . . 2 3 1 4 . . . . 1 . . . . 1 . Combat Hostiles 11 | . . . 2 2 1 4 . . . . 1 . . . . 1 . Parts Melted 70 | . 1 3 8 18 6 20 2 . . . 8 1 2 . . 1 . Heat Transferred 29468 | . 309 888 4625 4588 4625 9493 851 . . 74 2183 725 550 . 150 407 . Parts Sabotaged 8 | . . . . . . . . . . . 4 . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . . . . . . . . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Peak Influence 1159 | 10 211 148 484 848 539 1159 . . . . 894 . . . . 275 652 Initial 358 | . 6 45 57 198 358 217 . . . . 132 . . . . 7 109 Average 387 | 5 94 129 302 413 353 631 . . . . 445 . . . . 161 367 Maximum Alert Level 4 | . 1 . 2 3 2 4 . . . . 3 . . . . 1 2 Low Security (%) 21 | 100 92 100 24 4 3 . . . . . 13 . . . . 54 15 Level 1 37 | . 7 . 45 53 65 27 . . . . 30 . . . . 45 44 Level 2 31 | . . . 30 35 31 35 . . . . 51 . . . . . 39 Level 3 7 | . . . . 6 . 29 . . . . 4 . . . . . . Level 4 1 | . . . . . . 7 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 1 . 3 3 4 13 . . . . 16 . . . . 3 5 Investigation 7 | . . . 1 . 1 2 . . . . 1 . . . . . 2 Extermination 12 | . . . . . . 4 . . . . 5 . . . . 1 2 Reinforcement 23 | . 1 . 2 3 3 5 . . . . 6 . . . . 2 1 Assault 4 | . . . . . . 1 . . . . 3 . . . . . . Garrison 2 | . . . . . . 1 . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . 1 . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . 1 . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Distress Signals 17 | . 2 . 3 1 5 . . . . 1 2 . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 403 | . 20 4 35 37 40 69 11 6 . 18 63 11 1 . 3 24 61 Peak Tracking Total 14 | . 5 2 6 6 4 4 5 6 . 14 12 6 1 . 2 5 13 Tactical Retreats 29 | . 1 . . 1 2 3 2 3 . 5 3 . . . . 2 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Traps Triggered 15 | . 1 . 6 3 1 1 . . . . 2 . . . . . 1 Indirectly 3 | . . . 2 . . . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . 1 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Disabled 33 | . 1 . . 4 2 . 2 . . . 13 . . . 1 1 9 Max in Single Turn 10 | . 1 . . 1 2 . 1 . . . 10 . . . . 1 5 Garrison Access 3 | . . . . 1 . 2 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Accessed 75 | . 7 1 8 3 11 19 1 1 1 1 8 . 2 4 1 1 6 Terminals 44 | . 7 1 7 1 8 10 . . . 1 5 . . . 1 1 2 Fabricators 3 | . . . . . . 2 . . . . 1 . . . . . . Repair Stations 6 | . . . . 1 . 3 . . . . 1 . . . . . 1 Recycling Units 6 | . . . 1 . . 2 . . . . . . . . . . 3 Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . Garrison Access 5 | . . . . 1 1 2 . . . . 1 . . . . . . Total Hacks 237 | . 24 4 33 13 31 45 1 5 6 1 21 . 2 30 1 4 16 Successful 159 | . 14 3 20 7 22 25 1 5 6 1 9 . 2 30 1 3 10 Failed 76 | . 9 1 12 6 9 20 . . . . 12 . . . . 1 6 Catastrophic 4 | . . . . . 2 1 . . . . 1 . . . . . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . Manual 91 | . 19 3 19 1 18 16 . . . . 9 . . . 1 2 3 Terminals 137 | . 24 4 32 2 23 28 . . . 1 14 . . . 1 4 4 Fabricators 7 | . . . . . . 4 . . . . 3 . . . . . . Repair Stations 22 | . . . . 9 . 7 . . . . 2 . . . . . 4 Recycling Units 12 | . . . 1 . . 3 . . . . . . . . . . 8 Scanalyzers 6 | . . . . . 6 . . . . . . . . . . . . Garrison Access 9 | . . . . 2 2 3 . . . . 2 . . . . . . Terminal Hacks 91 | . 9 1 11 1 10 6 1 5 6 1 2 . 2 30 1 2 3 Record 19 | . . . . . . . . 5 . . . . . 11 1 . 2 Part Schematic 17 | . . . . . . . . . 6 . . . . 11 . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . Robot Analysis 11 | . 4 . 2 . 2 2 . . . . . . . . . 1 . Prototype ID Bank 8 | . 1 . 1 1 2 . . . . . . . . 3 . . . Open Door 4 | . . . . . . . 1 . . 1 . . 2 . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . . Branch Access Points 3 | . 1 . 1 . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . Terminal Index 3 | . . . 1 . 1 1 . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . Locate Traps 3 | . 1 . 1 . . . . . . . 1 . . . . . . Transport Status 1 | . . . . . . 1 . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . 1 Hauler Manifests 3 | . 1 . 1 . . . . . . . . . . . . 1 . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 6 | . 1 1 2 . 2 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 2 . . . . 2 . . . . . . Load Schematic 2 | . . . . . . 1 . . . . 1 . . . . . . Build 2 | . . . . . . 1 . . . . 1 . . . . . . Repair Station Hacks 15 | . . . . 5 . 6 . . . . 1 . . . . . 3 Scan Component 9 | . . . . 3 . 3 . . . . 1 . . . . . 2 Repair 6 | . . . . 2 . 3 . . . . . . . . . . 1 Recycling Unit Hacks 6 | . . . 1 . . 2 . . . . . . . . . . 3 Report Inventory 5 | . . . 1 . . 2 . . . . . . . . . . 2 Retrieve Components 1 | . . . . . . . . . . . . . . . . . 1 Scanalyzer 6 | . . . . . 6 . . . . . . . . . . . . Insert Component 3 | . . . . . 3 . . . . . . . . . . . . Analyze 3 | . . . . . 3 . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 2 . . . . . . . . . . . Seal Access 3 | . . . . 1 . 2 . . . . . . . . . . . Unauthorized Hacks 34 | . 5 2 8 . 6 7 . . . . 4 . . . . 1 1 Terminals 31 | . 5 2 8 . 5 6 . . . . 4 . . . . 1 . Track 4 | . . 1 2 . 1 . . . . . . . . . . . . Assimilate 2 | . . . . . . 1 . . . . 1 . . . . . . Botnet 23 | . 5 1 5 . 4 4 . . . . 3 . . . . 1 . Operators 2 | . . . 1 . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . . . . . . . . . . 1 Recyclers 1 | . . . . . . . . . . . . . . . . . 1 Tunnel 1 | . . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . Watchers 1 | . . . . . 1 . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . Hacking Detections 57 | . 7 1 7 3 11 13 . . . 1 8 . . . . 1 5 Full Trace Events 5 | . 1 . 1 . . 1 . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 4 . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . . . 3 . . . 20 . . . . 11 . . . Parts Built 4 | . . . . . . 2 . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 130 | . . . . . . 35 . . . . 95 . . . . . . Total Part Build Rating 22 | . . . . . . 12 . . . . 10 . . . . . . Parts Repaired 6 | . . . . 2 . 3 . . . . . . . . . . 1 Time 176 | . . . . 64 . 86 . . . . . . . . . . 26 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . . . 2 Parts Scanalyzed 3 | . . . . . 3 . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total Allies 5 | . . . . . . 1 . . . . 1 . . . 3 . . Largest Group 2 | . . . . . . 1 . . . . 1 . . . 2 1 . Highest-Rated Group 192 | . . . . . . 10 . . . . 26 . . . 192 80 . Highest-Rated Ally 96 | . . . . . . 10 . . . . 26 . . . 96 80 . Total Orders 5 | . . . . . . 4 . . . . 1 . . . . . . STAY 2 | . . . . . . 2 . . . . . . . . . . . FOLLOW 2 | . . . . . . 2 . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . 1 . . . . . . Ally Attacks 34 | . . . . . . . . . . . . . . . 30 4 . Total Damage 1442 | . . . . . . . . . . . . . . . 1290 152 . Kills 5 | . . . . . . . . . . . . . . . 5 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Robot Analysis Total 11 | . 4 . 2 . 2 2 . . . . . . . . . 1 . Derelict Logs Recovered 9 | . . . . . . . 1 1 2 1 . 1 1 . 2 . . Drone Launches 1 | . . . . . . . . . . . 1 . . . . . . Drone Recoveries 1 | . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Turns Passed 16567 | 114 1155 311 1130 1560 1807 2519 581 415 629 250 2484 532 754 114 549 702 961 Spaces Moved 11441 | 55 704 136 571 741 853 1391 739 811 1215 411 1627 345 545 92 352 323 530 Core 221 | 6 . . . . . . . . . . 1 . . . . . 214 Treads 1517 | . . . . 527 810 . . . . . . . . . . . 180 Legs 6275 | 49 704 136 571 214 43 1390 201 . . . 1302 345 545 92 352 271 60 Wheels 179 | . . . . . . . . . . . 51 . . . . 52 76 Hover 3249 | . . . . . . 1 538 811 1215 411 273 . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 44 | 50 120 120 120 120 120 108 48 48 48 48 44 120 120 120 120 112 50 Average Speed 106 | 112 143 168 121 148 158 122 68 48 48 48 106 120 120 120 120 135 113 Slowest Speed 450 | 120 190 190 260 160 320 125 195 48 108 108 450 120 120 120 120 187 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 3 90 33 66 85 67 41 89 94 88 60 44 55 61 74 61 6 15 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 5 | . . . . . . 1 . . 1 . . 1 . 1 1 . . Known Exits Taken 7 | . 1 . 1 . . 1 1 . . 1 1 . . . 1 . . Unknown Exits Taken 10 | 1 . 1 . 1 1 . . 1 1 . . 1 1 1 . 1 . Scrap Searched 14 | . . . . . . . 3 2 3 2 . 1 2 . 1 . . Spaces Dug 35 | . . . . . . . 1 . . . 33 . . . . . 1 Terrain Destroyed 471 | . 6 . . 24 38 27 2 . . . 162 52 . . 3 41 116 Melee 10 | . . . . . . . 1 . . . 8 . . . . . 1 Projectile 78 | . . . . . . 2 1 . . . 6 . . . 3 41 25 AOE 382 | . 6 . . 24 38 25 . . . . 148 52 . . . . 89 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total 13981 | 85 768 170 826 1002 1111 1859 777 834 1253 443 2088 409 635 95 449 446 731 Wait 923 | 11 8 6 117 101 74 228 1 9 9 17 152 11 43 . 69 27 40 Move 11425 | 54 703 135 570 740 852 1390 738 810 1214 410 1627 344 544 91 351 322 530 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 173 | 3 6 . 10 11 25 12 3 7 5 . 38 11 9 . 1 6 26 Fast Attach 112 | 7 . 1 10 7 6 7 . 3 7 2 32 . 4 2 3 3 18 Attach 108 | . 1 2 7 2 15 13 8 1 . 1 21 6 2 . . 9 20 Detach 21 | . 1 . . 1 2 3 1 . . . 5 . 2 . 1 1 4 Swap 145 | . 6 3 8 26 8 25 1 2 6 3 29 6 6 . 4 4 8 Drop 149 | . 2 . 9 14 25 10 . 2 11 2 32 6 15 2 5 1 13 Fire 887 | 10 41 23 92 100 104 170 24 . . 4 135 20 9 . 12 72 71 Melee 32 | . . . . . . . 1 . 1 4 15 5 1 . 3 1 1 Ram . | . . . . . . . . . . . . . . . . . . Kick 6 | . . . 3 . . 1 . . . . 2 . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x2 / Min / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 11) 306 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 14) 457 | -10/Materials | Discovered new exit (range 6) 651 | -10/Materials | Discovered new exit (range 6) 1013 | -10/Materials | Identified exit to Mines 1038 | -10/Materials | Central database locked down 1270 | -10/Materials | Entered Mines 1281 | -10/Mines | Core integrity fell below 50% 1317 | -10/Mines | Discovered new exit (range 4) 1343 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1437 | -10/Mines | Discovered new exit (range 5) 1562 | -10/Mines | Discovered new exit (range 9) 1581 | -10/Mines | Entered Materials 1581 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1755 | -9/Materials | Identified exit to Mines 1755 | -9/Materials | Identified exit to Storage 2188 | -9/Materials | Discovered new exit (range 12) 2198 | -9/Materials | Central database locked down 2266 | -9/Materials | Build established: Scavenger-Mutant 2637 | -9/Materials | Discovered new exit (range 4) 2711 | -9/Materials | Entered Storage 2828 | -9/Storage | Core integrity fell below 50% 3098 | -9/Storage | Repaired Imp. Heat Sink 3126 | -9/Storage | Repaired Lgt. Armor Plating 4027 | -9/Storage | Core integrity fell below 20% 4029 | -9/Storage | Found Prototype Launcher 4029 | -9/Storage | Identified Scatter Rocket Array 4032 | -9/Storage | Found Scatter Rocket Array 4234 | -9/Storage | Discovered new exit (range 6) 4271 | -9/Storage | Entered Materials 4271 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5175 | -8/Materials | Discovered new exit (range 12) 5977 | -8/Materials | Discovered new exit (range 14) 6025 | -8/Materials | Lost 9 parts (2p4n2u1w) 6078 | -8/Materials | Entered Factory 6078 | -7/Factory | Evolved 2 slots: Utility x2 6158 | -7/Factory | Repaired Broken Carbon-fiber Leg 6536 | -7/Factory | Repaired Carbon-fiber Leg 7465 | -7/Factory | Repaired Imp. Medium Armor Plating 7534 | -7/Factory | Fabricated Mass Driver (x2) 7592 | -7/Factory | Discovered new exit (range 11) 7726 | -7/Factory | Build established: Mutant 7798 | -7/Factory | Garrison activated, responded to threat 7913 | -7/Factory | Identified exit to Factory 7939 | -7/Factory | Discovered new exit (range 13) 7954 | -7/Factory | Identified exit to Lower Caves 8125 | -7/Factory | Build established: Scavenger-Mutant 8478 | -7/Factory | First assault squad dispatched 8521 | -7/Factory | System corruption reached 10% 8597 | -7/Factory | Entered Lower Caves 8881 | -7/Lower Caves | Core integrity fell below 50% 8913 | -7/Lower Caves | Lost 8 parts (1p3n3u1w) 9073 | -7/Lower Caves | Identified exit to Lower Caves 9111 | -7/Lower Caves | Encountered a Warlord checkpoint 9143 | -7/Lower Caves | Build established: Mutant 9178 | -7/Lower Caves | Entered another Lower Caves area 9184 | -7/Lower Caves | Discovered exit to Factory (range 10) 9245 | -7/Lower Caves | Learned 8 Factory zone layouts 9245 | -7/Lower Caves | Learned Factory stockpile data 9245 | -7/Lower Caves | Learned Research security intel 9299 | -7/Lower Caves | Encountered a Warlord checkpoint 9437 | -7/Lower Caves | Learned 12 Factory zone layouts 9477 | -7/Lower Caves | Discovered new exit (range 9) 9593 | -7/Lower Caves | Entered Zion 9629 | -7/Zion | System corruption cleaned by Quarantine Array 9641 | -7/Zion | Learned Factory emergency access door positions 9654 | -7/Zion | Discovered new exit (range 10) 9707 | -7/Zion | Found CR-A16's Pointy Stick 9760 | -7/Zion | Learned location of 1 exit from Factory 9800 | -7/Zion | Learned Factory emergency access door positions 9880 | -7/Zion | Given the Hacking Drone Bay 9908 | -7/Zion | Visited the Megawrench Repair Shop 10028 | -7/Zion | Given A8's code to call for help 10131 | -7/Zion | Found Prototype Device 10161 | -7/Zion | Megawrench repaired 7 parts 10222 | -7/Zion | Entered Proximity Caves 10263 | -6/Proximity Caves | Spotted B-75 Beast 10289 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 10289 | -6/Proximity Caves | Spotted B-75 Beast 10331 | -6/Proximity Caves | Learned Factory security intel 10469 | -6/Proximity Caves | Discovered exit to Factory (range 3) 10472 | -6/Proximity Caves | Entered Factory 10472 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10473 | -6/Factory | Identified exit to Factory 10474 | -6/Factory | Identified exit to Lower Caves 10502 | -6/Factory | Identified Hacking Drone Bay 10716 | -6/Factory | Lost 5 parts (1p4n) 10974 | -6/Factory | Found Powered Armor 11125 | -6/Factory | Lost 3 parts (1n1u1w) 11193 | -6/Factory | Lost 6 parts (4n2u) 11514 | -6/Factory | Cargo convoy interrupted 11573 | -6/Factory | Destroyed 10 combat bots 11574 | -6/Factory | Lost 6 parts (1p2n2u1w) 11856 | -6/Factory | Fabricated Flexi-carbon Leg? 11872 | -6/Factory | First assault squad dispatched 11873 | -6/Factory | Build established: Scavenger-Mutant 12002 | -6/Factory | Core integrity fell below 50% 12031 | -6/Factory | Lost 3 parts (2n1u) 12688 | -6/Factory | Found Powered Armor 12874 | -6/Factory | Garrison activated, responded to threat 12897 | -6/Factory | Spotted B-75 Beast 12956 | -6/Factory | Entered Lower Caves 13118 | -6/Lower Caves | Build established: Mutant 13198 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13282 | -6/Lower Caves | Lost 4 parts (2n2u) 13476 | -6/Lower Caves | Discovered new exit (range 11) 13488 | -6/Lower Caves | Entered another Lower Caves area 13529 | -6/Lower Caves | Discovered exit to Factory (range 9) 13637 | -6/Lower Caves | Found Prototype Device 13637 | -6/Lower Caves | Identified Heart of Steel 13749 | -6/Lower Caves | System corruption reached 10% 14146 | -6/Lower Caves | Discovered new exit (range 4) 14242 | -6/Lower Caves | Entered Data Miner 14243 | -6/Data Miner | Discovered new exit (range 6) 14259 | -6/Data Miner | Met Data Miner 14289 | -6/Data Miner | Learned location of Section 7 (-3) 14289 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14302 | -6/Data Miner | Build established: Scavenger-Mutant 14309 | -6/Data Miner | Received God Mode back door access code from Data Miner 14356 | -6/Data Miner | Entered Proximity Caves 14370 | -5/Proximity Caves | Escorted by Enhanced Grunt 14539 | -5/Proximity Caves | Enhanced Grunt warped into view, answering call for help 14544 | -5/Proximity Caves | Enhanced Grunt warped into view, answering call for help 14766 | -5/Proximity Caves | Discovered exit to Factory (range 20) 14791 | -5/Proximity Caves | Learned location of Warlord (-4) 14905 | -5/Proximity Caves | Entered Factory 14905 | -5/Factory | Accompanied by 1 ally 14905 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 14921 | -5/Factory | Discovered new exit (range 5) 15125 | -5/Factory | Lost 4 parts (3n1u) 15310 | -5/Factory | Lost 4 parts (1p1n1u1w) 15379 | -5/Factory | System corruption reached 10% 15607 | -5/Factory | Entered another Factory area 15607 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15621 | -4/Factory | Lost 5 parts (3n2w) 15653 | -4/Factory | Repaired Lrg. Storage Unit 15799 | -4/Factory | Lost 6 parts (1p2n3w) 15864 | -4/Factory | Incoming investigation squad redirected 15882 | -4/Factory | Search patrols dispatched 16536 | -4/Factory | Core integrity fell below 50% 16540 | -4/Factory | Cargo convoy interrupted 16562 | -4/Factory | Spotted Striker 16564 | -4/Factory | Core integrity fell below 20% 16568 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 16562_ Penetrated by Slug. 16562_ Hvy. Gauss Cannon destroyed. 16562_ Slug penetrates Wall. 16562_ Scatter Rocket Array blown off. 16562_ Recoil Nullifier blown off. 16562_ Imp. Hacking Suite blown off. 16562_ Imp. Target Analyzer blown off. 16562_ E-15 Imp destroyed. 16562_ Slug penetrates Manufacturing Mainframe. 16563_ Dropped Mic. Fission Core. 16563_ Penetrated by Slug. 16564_ Dropped Disruptor Cannon. 16565_ Slug penetrates Striker. 16565_ Slug penetrates Wall. 16565_ Penetrated by Slug. 16565_ Slug penetrates Wall. 16565_ U-05 Engineer destroyed. 16566_ Com. Wheel destroyed. 16567_ Knocked back. 16568_ Dropped Lrg. Storage Unit. Map ----- +----------------------------------------------------+ | ????# #???????????????????????????????????? | | ????# """" #???????????????????????????????????? | | ????# ""S"" #???????????????????????????????????? | | ????# "" "" #???????????????????????????????????? | | ????# #?????####?????##???????????????????? | | ????# """ #?????= ""???"" #???????????????????? | | ????#! """ #??#?? ""???"" #???????????????????? | | ##### """ #??# #???????????????????? | | + #??# """ """ #???????????????????? | | ######+##########[ """ """ !#???????????????????? | | # # """ """ #???????????????????? | | # """" # #???????????????????? | | + """" # """ """ #???????????????????? | | # """" # """ """ #???????????????????? | | "%% # """" # """ """ #???????????????????? | | %"%% #? # #???????????????????? | | %%"% ######## ] #???????????????????? | | ####T ########+##############+########### | | "%% R w | | "%% p ^^ | | "%% %= % * == | | !=* [ % %h!p | | *%!R = % R %%hKm % | | #### #####+#############h]###### #######?????? | | ???# ## [!![! !# #!%xh=!!]##?? #???????????? | | ???# ## !![ != ######!*![@!= #???? #???????????? | | ???# ## =[*!|!!#???##!!*[!** #?????? #???????????? | | ???# ## ["= #???## !!%=|! #???????#???????????? | | ??## ## %= #????# "" #???????????????????? | | ### # " " #????# """" #???????????????????? | | T + "Y" #????# """" #???????????????????? | | ## # """ #????# """" #???????????????????? | | ###### #????# #???????????????????? | | #????##########????##########???????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | +???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ###?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 21 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 675 Resistance: KI 20 Resistance: TH 10 Evasion (%) 60 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 9 Recoil Reduction 6 Particle Charging 25 Offensive Hacking 23 Defensive Hacking 11 Authchip Count 1 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Scatter Rocket Array | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Remote Force Field | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Recalibrator | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive H-55 Commando | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Y-64 Sentinel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free Fabricated ------------ Mass Driver | x2 | -7/Factory | Preloaded Flexi-carbon Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Explorer Gun Specialist Gunslinger It Was An Accident, I Swear Leap Before You Look Origins Challenges ------------ None Game ------ Seed BombChargeSword Manual? 0 Play Time 05:33:53 Cumulative 108.1 hours Start 2022.11.29 @ 13:40:25 End 2022.12.19 @ 18:32:22 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 50 Gallery% 49 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17917e4a-20d3-4d3e-b465-fbf82d25e107