Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.19 @ 18:32:22

Player: lyrabold

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (17)       3400
Robots Destroyed (326)     1630
Value Destroyed (11316)    11316
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (2170)               2170
              TOTAL SCORE: 22036

 Bonus
-------
High Alert Combat Kills    1365
Follower Combat Kills      205
Met Data Miner             300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     166/300
Energy                     2/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (9) ------
  Enhanced Optical Array
           Terrain Scan Processor
  Improved Target Analyzer
           Authchip [Weapon]
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Fission Core
           Myomer Leg
  Advanced Signal Interpreter
           HERF Cannon
           CR-A16's Pointy Stick

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
>          --- PROPULSION -------
  Improved Treads
   Armored Medium Treads
   Armored Medium Treads
   Armored Medium Treads
   Armored Leg
           Myomer Leg
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
  Enhanced Optical Array
           Terrain Scan Processor
  Improved Target Analyzer
  Improved Target Analyzer
  Improved Target Analyzer
  Improved Hacking Suite
           Authchip [Weapon]
>          --- WEAPON -----------
           Coil Gun
           Railgun
           Railgun
>          --- INVENTORY --------
     Light Nuclear Core
           Flexi-carbon Leg
           Flexi-carbon Leg
  Improved Thermal Generator
  Advanced Thermal Generator
           Recoil Nullifier
           Disruptor Cannon
           HERF Cannon
           KE Penetrator
           Magnetic Acceleration Cannon
     Heavy Gauss Cannon
           Scatter Rocket Array
           CR-A16's Pointy Stick
[Rating: 101]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Surge Thruster
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Makeshift System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 EMP Blaster
  Impact Weapon            Heavy Flail
  Slashing Weapon          Ripper
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Slots Evolved              12   | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   1   
  Utility                  7    | .   .   .   1   .   1   2   .   .   .   .   1   .   .   .   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             365  | 7   7   6   25  35  29  45  9   6   13  6   82  12  12  2   7   16  46  
  Power                    31   | 1   1   1   3   1   2   4   2   .   1   2   5   2   1   .   1   1   3   
    Engine                 14   | 1   .   1   3   1   .   .   .   .   1   1   2   2   1   .   .   1   .   
    Core                   15   | .   1   .   .   .   2   4   2   .   .   1   3   .   .   .   .   .   2   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               111  | 2   2   1   12  9   10  17  4   .   .   1   25  3   6   .   1   6   12  
    Treads                 17   | .   .   .   .   7   6   .   .   .   .   .   .   .   .   .   .   .   4   
    Leg                    71   | 2   2   1   12  2   3   12  .   .   .   .   18  3   6   .   1   4   5   
    Wheel                  7    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   3   
    Hover                  15   | .   .   .   .   .   .   5   4   .   .   1   5   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  95   | 2   1   1   4   7   10  16  2   4   1   .   23  2   2   .   2   2   16  
    Device                 36   | 1   .   1   .   1   2   4   2   1   .   .   12  .   2   .   2   1   7   
    Storage                7    | 1   1   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   2   
    Processor              12   | .   .   .   .   .   1   2   .   2   .   .   3   .   .   .   .   1   3   
    Hackware               5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   
    Protection             35   | .   .   .   4   5   7   10  .   1   .   .   7   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   128  | 2   3   3   6   18  7   8   1   2   11  3   29  5   3   2   3   7   15  
    Energy Gun             41   | .   1   2   3   9   5   6   .   .   2   .   9   2   .   1   .   .   1   
    Energy Cannon          8    | .   .   .   .   .   .   .   .   1   2   .   1   1   .   .   .   2   1   
    Ballistic Gun          33   | 2   1   .   2   2   1   .   .   1   1   2   7   .   2   1   1   3   7   
    Ballistic Cannon       8    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   1   4   
    Launcher               20   | .   1   1   1   7   1   1   .   .   2   1   3   1   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   .   .   1   .   .   .   6   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Piercing Weapon        9    | .   .   .   .   .   .   .   .   .   2   .   2   1   1   .   1   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   3   .   2   .   .   .   .   2   .   1   .   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    System Corruption      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   2   .   
Parts Lost                 129  | .   1   2   6   1   13  12  8   .   .   1   31  6   1   .   .   15  32  
  Power                    14   | .   .   1   .   .   2   1   1   .   .   .   4   1   .   .   .   1   3   
  Propulsion               52   | .   .   .   2   .   6   2   3   .   .   1   15  2   .   .   .   8   13  
  Utility                  31   | .   .   .   1   1   3   5   3   .   .   .   7   3   .   .   .   2   6   
  Weapon                   32   | .   1   1   3   .   2   4   1   .   .   .   5   .   1   .   .   4   10  
  Highest Loss Streak      17   | .   1   2   2   1   9   2   8   .   .   1   6   4   1   .   .   5   17  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     92   | .   98  94  98  99  98  97  79  89  96  100 94  87  85  74  86  76  68  
  Engine                   4    | .   7   10  10  11  8   .   .   .   4   6   1   5   5   6   2   2   .   
  Core                     3    | .   6   3   .   .   .   7   6   7   3   .   4   .   .   .   .   .   1   
  Treads                   6    | .   .   .   .   23  33  .   .   .   .   .   .   .   .   .   .   .   13  
  Leg                      19   | .   28  28  32  9   1   28  10  .   .   .   25  27  33  33  33  25  3   
  Hover                    3    | .   .   .   .   .   .   .   15  30  30  30  2   .   .   .   .   .   .   
  Device                   9    | .   13  9   11  10  9   8   9   7   7   7   10  12  11  13  13  13  6   
  Storage                  8    | .   14  14  11  11  9   7   7   7   7   7   6   6   7   6   6   5   3   
  Processor                10   | .   .   .   .   .   7   8   7   19  23  23  21  13  13  13  13  7   13  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   4   7   1   .   .   .   .   .   9   
  Protection               6    | .   .   .   10  10  10  19  6   .   .   .   3   6   .   .   .   .   .   
  Energy Gun               9    | .   7   23  18  15  12  14  7   1   1   7   5   10  8   .   .   .   .   
  Ballistic Gun            4    | .   20  4   3   4   5   .   .   1   .   4   5   .   3   .   5   6   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             75   | 12  21  21  28  43  47  56  50  36  41  38  60  61  54  54  65  75  56  
  Greatest Support         104  | 20  20  20  30  63  83  70  50  36  36  36  100 86  86  76  81  81  104 
  Greatest Overweight (x)  8    | .   1   1   2   .   2   1   1   .   1   1   8   .   .   .   .   6   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 30   | 8   10  10  10  15  15  15  15  15  15  15  30  15  15  15  15  15  15  
  Average Capacity         13   | 7   9   10  10  13  15  15  15  15  15  15  15  15  15  15  15  15  13  
  Most Carried             15   | 3   10  10  10  15  15  15  13  15  15  15  15  15  15  15  15  15  15  
  Average Carried          12   | 2   7   9   9   11  14  12  10  14  14  14  14  14  14  15  14  12  10  
  Final Capacity           15   | 8   10  10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 3   10  9   9   15  11  13  10  15  15  14  15  15  15  15  15  12  5   

 Class Distribution 
--------------------
 55% | Scavenger-Mutant
 33% | Mutant
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
  Derelict-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Data Miner
 Scavenger-Mutant | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory
           Mutant | -4/Factory

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
-----------                Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  
Matter Collected           8594  | 310  216  109  340  550  428  645  161  72   17   164  1660 256  725  .    777  1003 1161 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14357 | 109  342  313  1145 1692 1558 2713 126  .    .    211  2651 464  217  .    255  785  1776 
  Parts                    702   | 4    24   13   70   87   80   116  8    .    .    10   148  13   7    .    5    23   94   
Haulers Intercepted        17    | .    1    .    2    5    3    4    .    .    .    .    2    .    .    .    .    .    .    
Recyclers Shooed           30    | .    .    1    5    1    .    3    .    .    .    .    10   .    .    .    .    4    6    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      45    | .    .    .    .    .    .    .    9    1    .    1    .    10   12   .    12   .    .    
  Prevented                3     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Combat Hostiles Destroyed  231  | .   10  4   25  28  27  45  5   .   .   4   38  8   1   .   2   13  21  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Guns                     170  | .   9   3   23  24  25  34  2   .   .   1   21  4   1   .   1   4   18  
  Cannons                  19   | .   .   .   .   .   .   3   3   .   .   .   2   1   .   .   1   8   1   
  AOE                      27   | .   1   1   .   2   1   4   .   .   .   3   11  2   .   .   .   .   2   
Classes Destroyed          20   | 2   4   .   3   2   4   1   .   .   .   .   2   .   1   .   .   1   .   
  Worker                   21   | .   .   .   .   1   2   4   .   .   .   .   10  .   .   .   .   .   4   
  Builder                  10   | .   .   .   1   1   .   .   .   .   .   .   4   .   .   .   .   2   2   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   17   | .   1   .   2   5   3   4   .   .   .   .   2   .   .   .   .   .   .   
  Recycler                 28   | 1   .   2   3   2   2   8   .   .   .   .   5   .   .   .   .   2   3   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  16   | .   1   .   4   2   1   3   .   .   .   .   2   .   .   .   .   1   2   
  Swarmer                  49   | .   5   .   12  3   3   6   3   .   .   4   3   3   .   .   .   4   3   
  Cutter                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    81   | .   5   4   7   13  10  23  .   .   .   .   8   1   .   .   .   2   8   
  Brawler                  2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  5    | .   .   .   1   .   1   2   .   .   .   .   .   1   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   36   | .   .   .   5   11  8   5   .   .   .   .   4   1   .   .   .   1   1   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   23   | .   .   .   .   .   2   4   .   .   .   .   7   2   .   .   2   4   2   
  Programmer               28   | .   .   .   .   .   .   4   2   .   .   .   12  .   1   .   .   2   7   
  Heavy                    2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           12   | 1   3   3   5   8   5   7   3   .   .   4   12  5   1   .   1   4   6   
  Combat Bots Only         10   | .   3   2   4   6   4   6   3   .   .   4   10  5   1   .   1   4   4   
Max Kills in Single Turn   4    | 1   1   1   2   2   2   4   1   .   .   4   4   1   1   .   1   1   3   
  Gunslinging              2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Exploded                 4    | .   1   1   .   2   1   4   .   .   .   3   4   1   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  
Damage Taken               23151 | .    409  243  1146 1107 1953 2864 840  59   .    310  4422 1411 77   .    338  2257 5715 
  Core                     3457  | .    116  55   169  203  246  285  110  34   .    82   527  90   .    .    38   343  1159 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1131  | .    .    .    .    100  .    250  .    .    489  .    .    .    .    .    .    .    292  
Core Remaining (%)         43    | 100  .    31   .    7    55   .    .    .    .    27   .    .    .    .    22   65   .    
Volleys Fired              887   | 10   41   23   92   100  104  170  24   .    .    4    135  20   9    .    12   72   71   
  Largest                  3     | 2    2    2    2    2    2    2    2    .    .    2    2    2    2    .    2    3    3    
  Hottest                  194   | 40   85   115  115  112  110  136  113  .    .    131  155  155  135  .    108  166  194  
Shots Fired                1791  | 20   82   46   181  191  205  335  33   2    .    8    243  40   17   .    19   174  195  
  Gun                      1592  | 20   79   43   178  181  204  321  23   .    .    7    219  29   17   .    13   81   177  
  Cannon                   169   | .    .    .    .    .    .    13   10   2    .    .    18   9    .    .    6    93   18   
  Launcher                 30    | .    3    3    3    10   1    1    .    .    .    1    6    2    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  743   | 20   66   14   18   31   58   13   10   .    .    3    154  .    3    .    16   149  188  
  Thermal                  955   | .    13   29   160  150  146  321  23   .    .    4    56   20   12   .    3    17   1    
  Explosive                12    | .    .    .    .    1    1    1    .    .    .    1    6    2    .    .    .    .    .    
  Electromagnetic          81    | .    3    3    3    9    .    .    .    2    .    .    27   18   2    .    .    8    6    
  Robot Hit Streak         30    | 4    12   13   30   24   11   27   14   .    .    5    24   12   9    .    6    9    14   
  Robot Miss Streak        11    | 2    4    2    5    4    5    6    3    .    .    3    11   8    3    .    1    7    6    
  Penetration Max          2     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    2    
  Secondary Targets        26    | .    .    .    7    2    6    1    .    .    .    .    4    1    .    .    .    .    5    
    Max Gunslinging Chain  2     | .    .    .    1    1    1    1    .    .    .    .    1    1    .    .    .    .    2    
Shots Hit Robots           1227  | 13   45   36   119  121  148  257  24   .    .    9    190  32   10   .    17   94   112  
  Core Hits                721   | 4    18   11   46   49   67   197  10   .    .    10   179  25   5    .    8    30   62   
  Critical Kills           11    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    7    
  Critical Parts Destroyed 12    | .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    1    7    
  Critical Strikes         78    | .    .    .    6    14   10   10   3    .    .    .    7    2    3    .    1    6    16   
    Burn                   46    | .    .    .    6    13   10   10   3    .    .    .    1    1    2    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Destroy                21    | .    .    .    .    1    .    .    .    .    .    .    5    .    .    .    .    1    14   
    Blast                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    2    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
Melee Attacks              32    | .    .    .    .    .    .    .    1    .    1    4    15   5    1    .    3    1    1    
  Impact                   10    | .    .    .    .    .    .    .    1    .    .    .    9    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 22    | .    .    .    .    .    .    .    .    .    1    4    6    5    1    .    3    1    1    
  Sneak Attacks            6     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    1    .    
    Combat Hostiles        4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           32043 | 132  614  601  1836 2289 2882 5908 549  .    .    531  7628 1444 265  .    472  2780 4112 
  Guns                     22100 | 132  528  481  1820 2092 2647 5121 258  .    .    109  3759 375  192  .    174  1020 3392 
  Cannons                  3458  | .    .    .    .    .    .    428  291  .    .    .    424  199  .    .    117  1698 301  
  Explosions               5240  | .    86   120  13   197  235  356  .    .    .    176  3089 549  .    .    .    .    419  
  Melee                    1229  | .    .    .    .    .    .    .    .    .    .    246  346  321  73   .    181  62   .    
  Ramming                  16    | .    .    .    3    .    .    3    .    .    .    .    10   .    .    .    .    .    .    
  Kinetic                  11391 | 132  413  132  175  363  673  428  291  .    .    65   2654 .    25   .    224  2213 3603 
  Thermal                  13225 | .    147  349  1645 1729 1974 5121 258  .    .    44   1090 273  162  .    67   366  .    
  Explosive                4313  | .    .    .    .    148  235  356  .    .    .    176  2430 549  .    .    .    .    419  
  Electromagnetic          1869  | .    54   120  13   49   .    .    .    .    .    .    1098 301  5    .    .    139  90   
  Impact                   55    | .    .    .    .    .    .    .    .    .    .    .    55   .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1174  | .    .    .    .    .    .    .    .    .    .    246  291  321  73   .    181  62   .    
Highest Corruption         17    | .    .    .    .    2    .    10   10   10   7    .    8    8    17   17   17   11   6    
  Average Corruption       7     | .    .    .    .    2    .    2    10   7    7    .    3    8    13   17   17   9    4    
  Corruption Purged        7     | .    .    .    .    .    .    2    .    3    .    .    2    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  190   | .    .    .    .    7    .    7    20   11   2    .    28   19   33   5    27   19   12   
    Message Errors         37    | .    .    .    .    .    .    .    5    2    .    .    3    4    6    3    8    5    1    
    Matter Fused           45    | .    .    .    .    3    .    2    5    3    .    .    5    7    7    1    9    2    1    
    Heat Flow Errors       17    | .    .    .    .    1    .    1    2    1    1    .    5    .    2    .    .    1    3    
    Energy Discharges      18    | .    .    .    .    2    .    2    3    1    .    .    2    2    4    .    1    1    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      26    | .    .    .    .    .    .    .    1    1    1    .    5    3    5    1    3    3    3    
    Data Loss (major)      11    | .    .    .    .    .    .    .    3    .    .    .    3    1    3    .    1    .    .    
    Misfires               14    | .    .    .    .    1    .    1    .    2    .    .    3    1    4    .    .    2    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    1    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Weapon Failures        15    | .    .    .    .    .    .    1    1    .    .    .    1    1    .    .    4    3    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            655   | .    .    .    .    .    .    22   .    .    .    143  169  34   136  .    .    86   65   
  Projectiles              77    | .    .    .    .    .    .    22   .    .    .    .    1    .    .    .    .    54   .    
  Explosions               124   | .    .    .    .    .    .    .    .    .    .    .    59   .    .    .    .    .    65   
  Melee                    454   | .    .    .    .    .    .    .    .    .    .    143  109  34   136  .    .    32   .    
Knockbacks                 18    | .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    12   3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  18    | .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    12   3    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      518   | .    .    .    .    14   .    .    .    .    .    .    201  .    .    .    .    .    303  
  Shots                    15    | .    .    .    .    2    .    .    .    .    .    .    9    .    .    .    .    .    4    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             7     | .    .    .    3    .    .    1    .    .    .    .    3    .    .    .    .    .    .    
  Kicked                   7     | .    .    .    3    .    .    1    .    .    .    .    3    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        405   | .    198  392  405  100  147  288  150  243  125  27   312  183  124  .    63   174  193  
  Average Temperature      58    | .    60   109  61   19   25   61   60   97   67   11   70   85   54   .    18   73   65   
  Received Heat Transfer   3957  | .    132  132  273  357  450  816  81   9    .    54   369  144  .    .    .    279  861  
  Effects                  5     | .    .    1    3    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Interference           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    
  Parts Fried              10    | .    .    1    .    1    .    .    .    .    .    .    6    .    .    .    .    2    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              12    | .    .    .    2    3    1    4    .    .    .    .    1    .    .    .    .    1    .    
  Combat Hostiles          11    | .    .    .    2    2    1    4    .    .    .    .    1    .    .    .    .    1    .    
  Parts Melted             70    | .    1    3    8    18   6    20   2    .    .    .    8    1    2    .    .    1    .    
  Heat Transferred         29468 | .    309  888  4625 4588 4625 9493 851  .    .    74   2183 725  550  .    150  407  .    
Parts Sabotaged            8     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    4    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  
Peak Influence             1159 | 10   211  148  484  848  539  1159 .    .    .    .    894  .    .    .    .    275  652  
  Initial                  358  | .    6    45   57   198  358  217  .    .    .    .    132  .    .    .    .    7    109  
  Average                  387  | 5    94   129  302  413  353  631  .    .    .    .    445  .    .    .    .    161  367  
Maximum Alert Level        4    | .    1    .    2    3    2    4    .    .    .    .    3    .    .    .    .    1    2    
  Low Security (%)         21   | 100  92   100  24   4    3    .    .    .    .    .    13   .    .    .    .    54   15   
  Level 1                  37   | .    7    .    45   53   65   27   .    .    .    .    30   .    .    .    .    45   44   
  Level 2                  31   | .    .    .    30   35   31   35   .    .    .    .    51   .    .    .    .    .    39   
  Level 3                  7    | .    .    .    .    6    .    29   .    .    .    .    4    .    .    .    .    .    .    
  Level 4                  1    | .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          48   | .    1    .    3    3    4    13   .    .    .    .    16   .    .    .    .    3    5    
  Investigation            7    | .    .    .    1    .    1    2    .    .    .    .    1    .    .    .    .    .    2    
  Extermination            12   | .    .    .    .    .    .    4    .    .    .    .    5    .    .    .    .    1    2    
  Reinforcement            23   | .    1    .    2    3    3    5    .    .    .    .    6    .    .    .    .    2    1    
  Assault                  4    | .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    
  Garrison                 2    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         2    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Distress Signals           17   | .   2   .   3   1   5   .   .   .   .   1   2   .   .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              403  | .   20  4   35  37  40  69  11  6   .   18  63  11  1   .   3   24  61  
  Peak Tracking Total      14   | .   5   2   6   6   4   4   5   6   .   14  12  6   1   .   2   5   13  
  Tactical Retreats        29   | .   1   .   .   1   2   3   2   3   .   5   3   .   .   .   .   2   7   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Traps Triggered            15   | .   1   .   6   3   1   1   .   .   .   .   2   .   .   .   .   .   1   
  Indirectly               3    | .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Machines Disabled          33   | .   1   .   .   4   2   .   2   .   .   .   13  .   .   .   1   1   9   
  Max in Single Turn       10   | .   1   .   .   1   2   .   1   .   .   .   10  .   .   .   .   1   5   
  Garrison Access          3    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Machines Accessed          75   | .   7   1   8   3   11  19  1   1   1   1   8   .   2   4   1   1   6   
  Terminals                44   | .   7   1   7   1   8   10  .   .   .   1   5   .   .   .   1   1   2   
  Fabricators              3    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   1   .   3   .   .   .   .   1   .   .   .   .   .   1   
  Recycling Units          6    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   3   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   1   2   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                237  | .   24  4   33  13  31  45  1   5   6   1   21  .   2   30  1   4   16  
  Successful               159  | .   14  3   20  7   22  25  1   5   6   1   9   .   2   30  1   3   10  
  Failed                   76   | .   9   1   12  6   9   20  .   .   .   .   12  .   .   .   .   1   6   
    Catastrophic           4    | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   91   | .   19  3   19  1   18  16  .   .   .   .   9   .   .   .   1   2   3   
  Terminals                137  | .   24  4   32  2   23  28  .   .   .   1   14  .   .   .   1   4   4   
  Fabricators              7    | .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   
  Repair Stations          22   | .   .   .   .   9   .   7   .   .   .   .   2   .   .   .   .   .   4   
  Recycling Units          12   | .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   8   
  Scanalyzers              6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   2   2   3   .   .   .   .   2   .   .   .   .   .   .   
Terminal Hacks             91   | .   9   1   11  1   10  6   1   5   6   1   2   .   2   30  1   2   3   
  Record                   19   | .   .   .   .   .   .   .   .   5   .   .   .   .   .   11  1   .   2   
  Part Schematic           17   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   11  .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Robot Analysis           11   | .   4   .   2   .   2   2   .   .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        8    | .   1   .   1   1   2   .   .   .   .   .   .   .   .   3   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   1   .   .   1   .   .   2   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   1   1   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       15   | .   .   .   .   5   .   6   .   .   .   .   1   .   .   .   .   .   3   
  Scan Component           9    | .   .   .   .   3   .   3   .   .   .   .   1   .   .   .   .   .   2   
  Repair                   6    | .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       6    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   3   
  Report Inventory         5    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   2   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         34   | .   5   2   8   .   6   7   .   .   .   .   4   .   .   .   .   1   1   
  Terminals                31   | .   5   2   8   .   5   6   .   .   .   .   4   .   .   .   .   1   .   
    Track                  4    | .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 23   | .   5   1   5   .   4   4   .   .   .   .   3   .   .   .   .   1   .   
    Operators              2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Tunnel                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         57   | .   7   1   7   3   11  13  .   .   .   1   8   .   .   .   .   1   5   
  Full Trace Events        5    | .   1   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   34   | .   .   .   .   .   3   .   .   .   20  .   .   .   .   11  .   .   .   
  Parts Built              4    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   130  | .   .   .   .   .   .   35  .   .   .   .   95  .   .   .   .   .   .   
  Total Part Build Rating  22   | .   .   .   .   .   .   12  .   .   .   .   10  .   .   .   .   .   .   
Parts Repaired             6    | .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   1   
  Time                     176  | .   .   .   .   64  .   86  .   .   .   .   .   .   .   .   .   .   26  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Scanalyzed           3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  
Total Allies               5    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    3    .    .    
  Largest Group            2    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    2    1    .    
  Highest-Rated Group      192  | .    .    .    .    .    .    10   .    .    .    .    26   .    .    .    192  80   .    
  Highest-Rated Ally       96   | .    .    .    .    .    .    10   .    .    .    .    26   .    .    .    96   80   .    
Total Orders               5    | .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    .    
  STAY                     2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Ally Attacks               34   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   4    .    
  Total Damage             1442 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1290 152  .    
  Kills                    5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Robot Analysis Total       11   | .   4   .   2   .   2   2   .   .   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    9    | .   .   .   .   .   .   .   1   1   2   1   .   1   1   .   2   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  
Turns Passed               16567 | 114  1155 311  1130 1560 1807 2519 581  415  629  250  2484 532  754  114  549  702  961  
Spaces Moved               11441 | 55   704  136  571  741  853  1391 739  811  1215 411  1627 345  545  92   352  323  530  
  Core                     221   | 6    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    214  
  Treads                   1517  | .    .    .    .    527  810  .    .    .    .    .    .    .    .    .    .    .    180  
  Legs                     6275  | 49   704  136  571  214  43   1390 201  .    .    .    1302 345  545  92   352  271  60   
  Wheels                   179   | .    .    .    .    .    .    .    .    .    .    .    51   .    .    .    .    52   76   
  Hover                    3249  | .    .    .    .    .    .    1    538  811  1215 411  273  .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            44    | 50   120  120  120  120  120  108  48   48   48   48   44   120  120  120  120  112  50   
  Average Speed            106   | 112  143  168  121  148  158  122  68   48   48   48   106  120  120  120  120  135  113  
  Slowest Speed            450   | 120  190  190  260  160  320  125  195  48   108  108  450  120  120  120  120  187  185  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       57    | 3    90   33   66   85   67   41   89   94   88   60   44   55   61   74   61   6    15   
  Regions Visited          17
    Branch Regions         10
  Pre-discovered Areas     5     | .    .    .    .    .    .    1    .    .    1    .    .    1    .    1    1    .    .    
  Known Exits Taken        7     | .    1    .    1    .    .    1    1    .    .    1    1    .    .    .    1    .    .    
  Unknown Exits Taken      10    | 1    .    1    .    1    1    .    .    1    1    .    .    1    1    1    .    1    .    
Scrap Searched             14    | .    .    .    .    .    .    .    3    2    3    2    .    1    2    .    1    .    .    
Spaces Dug                 35    | .    .    .    .    .    .    .    1    .    .    .    33   .    .    .    .    .    1    
Terrain Destroyed          471   | .    6    .    .    24   38   27   2    .    .    .    162  52   .    .    3    41   116  
  Melee                    10    | .    .    .    .    .    .    .    1    .    .    .    8    .    .    .    .    .    1    
  Projectile               78    | .    .    .    .    .    .    2    1    .    .    .    6    .    .    .    3    41   25   
  AOE                      382   | .    6    .    .    24   38   25   .    .    .    .    148  52   .    .    .    .    89   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  
Total                      13981 | 85   768  170  826  1002 1111 1859 777  834  1253 443  2088 409  635  95   449  446  731  
  Wait                     923   | 11   8    6    117  101  74   228  1    9    9    17   152  11   43   .    69   27   40   
  Move                     11425 | 54   703  135  570  740  852  1390 738  810  1214 410  1627 344  544  91   351  322  530  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  173   | 3    6    .    10   11   25   12   3    7    5    .    38   11   9    .    1    6    26   
  Fast Attach              112   | 7    .    1    10   7    6    7    .    3    7    2    32   .    4    2    3    3    18   
  Attach                   108   | .    1    2    7    2    15   13   8    1    .    1    21   6    2    .    .    9    20   
  Detach                   21    | .    1    .    .    1    2    3    1    .    .    .    5    .    2    .    1    1    4    
  Swap                     145   | .    6    3    8    26   8    25   1    2    6    3    29   6    6    .    4    4    8    
  Drop                     149   | .    2    .    9    14   25   10   .    2    11   2    32   6    15   2    5    1    13   
  Fire                     887   | 10   41   23   92   100  104  170  24   .    .    4    135  20   9    .    12   72   71   
  Melee                    32    | .    .    .    .    .    .    .    1    .    1    4    15   5    1    .    3    1    1    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     6     | .    .    .    3    .    .    1    .    .    .    .    2    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 4 exits: *Mat x2 / Min / *Sto)
-9/Storage
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-4/Factory

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 16)
   115 | -11/Scrapyard      | Entered Materials
   168 | -10/Materials      | Discovered new exit (range 11)
   306 | -10/Materials      | Build established: Mutant
   315 | -10/Materials      | Discovered new exit (range 14)
   457 | -10/Materials      | Discovered new exit (range 6)
   651 | -10/Materials      | Discovered new exit (range 6)
  1013 | -10/Materials      | Identified exit to Mines
  1038 | -10/Materials      | Central database locked down
  1270 | -10/Materials      | Entered Mines
  1281 | -10/Mines          | Core integrity fell below 50%
  1317 | -10/Mines          | Discovered new exit (range 4)
  1343 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1437 | -10/Mines          | Discovered new exit (range 5)
  1562 | -10/Mines          | Discovered new exit (range 9)
  1581 | -10/Mines          | Entered Materials
  1581 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1755 | -9/Materials       | Identified exit to Mines
  1755 | -9/Materials       | Identified exit to Storage
  2188 | -9/Materials       | Discovered new exit (range 12)
  2198 | -9/Materials       | Central database locked down
  2266 | -9/Materials       | Build established: Scavenger-Mutant
  2637 | -9/Materials       | Discovered new exit (range 4)
  2711 | -9/Materials       | Entered Storage
  2828 | -9/Storage         | Core integrity fell below 50%
  3098 | -9/Storage         | Repaired Imp. Heat Sink
  3126 | -9/Storage         | Repaired Lgt. Armor Plating
  4027 | -9/Storage         | Core integrity fell below 20%
  4029 | -9/Storage         | Found Prototype Launcher
  4029 | -9/Storage         | Identified Scatter Rocket Array
  4032 | -9/Storage         | Found Scatter Rocket Array
  4234 | -9/Storage         | Discovered new exit (range 6)
  4271 | -9/Storage         | Entered Materials
  4271 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5175 | -8/Materials       | Discovered new exit (range 12)
  5977 | -8/Materials       | Discovered new exit (range 14)
  6025 | -8/Materials       | Lost 9 parts (2p4n2u1w)
  6078 | -8/Materials       | Entered Factory
  6078 | -7/Factory         | Evolved 2 slots: Utility x2
  6158 | -7/Factory         | Repaired Broken Carbon-fiber Leg
  6536 | -7/Factory         | Repaired Carbon-fiber Leg
  7465 | -7/Factory         | Repaired Imp. Medium Armor Plating
  7534 | -7/Factory         | Fabricated Mass Driver (x2)
  7592 | -7/Factory         | Discovered new exit (range 11)
  7726 | -7/Factory         | Build established: Mutant
  7798 | -7/Factory         | Garrison activated, responded to threat
  7913 | -7/Factory         | Identified exit to Factory
  7939 | -7/Factory         | Discovered new exit (range 13)
  7954 | -7/Factory         | Identified exit to Lower Caves
  8125 | -7/Factory         | Build established: Scavenger-Mutant
  8478 | -7/Factory         | First assault squad dispatched
  8521 | -7/Factory         | System corruption reached 10%
  8597 | -7/Factory         | Entered Lower Caves
  8881 | -7/Lower Caves     | Core integrity fell below 50%
  8913 | -7/Lower Caves     | Lost 8 parts (1p3n3u1w)
  9073 | -7/Lower Caves     | Identified exit to Lower Caves
  9111 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9143 | -7/Lower Caves     | Build established: Mutant
  9178 | -7/Lower Caves     | Entered another Lower Caves area
  9184 | -7/Lower Caves     | Discovered exit to Factory (range 10)
  9245 | -7/Lower Caves     | Learned 8 Factory zone layouts
  9245 | -7/Lower Caves     | Learned Factory stockpile data
  9245 | -7/Lower Caves     | Learned Research security intel
  9299 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9437 | -7/Lower Caves     | Learned 12 Factory zone layouts
  9477 | -7/Lower Caves     | Discovered new exit (range 9)
  9593 | -7/Lower Caves     | Entered Zion
  9629 | -7/Zion            | System corruption cleaned by Quarantine Array
  9641 | -7/Zion            | Learned Factory emergency access door positions
  9654 | -7/Zion            | Discovered new exit (range 10)
  9707 | -7/Zion            | Found CR-A16's Pointy Stick
  9760 | -7/Zion            | Learned location of 1 exit from Factory
  9800 | -7/Zion            | Learned Factory emergency access door positions
  9880 | -7/Zion            | Given the Hacking Drone Bay
  9908 | -7/Zion            | Visited the Megawrench Repair Shop
 10028 | -7/Zion            | Given A8's code to call for help
 10131 | -7/Zion            | Found Prototype Device
 10161 | -7/Zion            | Megawrench repaired 7 parts
 10222 | -7/Zion            | Entered Proximity Caves
 10263 | -6/Proximity Caves | Spotted B-75 Beast
 10289 | -6/Proximity Caves | Entered a huge 0b10 base via the front door
 10289 | -6/Proximity Caves | Spotted B-75 Beast
 10331 | -6/Proximity Caves | Learned Factory security intel
 10469 | -6/Proximity Caves | Discovered exit to Factory (range 3)
 10472 | -6/Proximity Caves | Entered Factory
 10472 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10473 | -6/Factory         | Identified exit to Factory
 10474 | -6/Factory         | Identified exit to Lower Caves
 10502 | -6/Factory         | Identified Hacking Drone Bay
 10716 | -6/Factory         | Lost 5 parts (1p4n)
 10974 | -6/Factory         | Found Powered Armor
 11125 | -6/Factory         | Lost 3 parts (1n1u1w)
 11193 | -6/Factory         | Lost 6 parts (4n2u)
 11514 | -6/Factory         | Cargo convoy interrupted
 11573 | -6/Factory         | Destroyed 10 combat bots
 11574 | -6/Factory         | Lost 6 parts (1p2n2u1w)
 11856 | -6/Factory         | Fabricated Flexi-carbon Leg?
 11872 | -6/Factory         | First assault squad dispatched
 11873 | -6/Factory         | Build established: Scavenger-Mutant
 12002 | -6/Factory         | Core integrity fell below 50%
 12031 | -6/Factory         | Lost 3 parts (2n1u)
 12688 | -6/Factory         | Found Powered Armor
 12874 | -6/Factory         | Garrison activated, responded to threat
 12897 | -6/Factory         | Spotted B-75 Beast
 12956 | -6/Factory         | Entered Lower Caves
 13118 | -6/Lower Caves     | Build established: Mutant
 13198 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 13282 | -6/Lower Caves     | Lost 4 parts (2n2u)
 13476 | -6/Lower Caves     | Discovered new exit (range 11)
 13488 | -6/Lower Caves     | Entered another Lower Caves area
 13529 | -6/Lower Caves     | Discovered exit to Factory (range 9)
 13637 | -6/Lower Caves     | Found Prototype Device
 13637 | -6/Lower Caves     | Identified Heart of Steel
 13749 | -6/Lower Caves     | System corruption reached 10%
 14146 | -6/Lower Caves     | Discovered new exit (range 4)
 14242 | -6/Lower Caves     | Entered Data Miner
 14243 | -6/Data Miner      | Discovered new exit (range 6)
 14259 | -6/Data Miner      | Met Data Miner
 14289 | -6/Data Miner      | Learned location of Section 7 (-3)
 14289 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 14302 | -6/Data Miner      | Build established: Scavenger-Mutant
 14309 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 14356 | -6/Data Miner      | Entered Proximity Caves
 14370 | -5/Proximity Caves | Escorted by Enhanced Grunt
 14539 | -5/Proximity Caves | Enhanced Grunt warped into view, answering call for help
 14544 | -5/Proximity Caves | Enhanced Grunt warped into view, answering call for help
 14766 | -5/Proximity Caves | Discovered exit to Factory (range 20)
 14791 | -5/Proximity Caves | Learned location of Warlord (-4)
 14905 | -5/Proximity Caves | Entered Factory
 14905 | -5/Factory         | Accompanied by 1 ally
 14905 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 14921 | -5/Factory         | Discovered new exit (range 5)
 15125 | -5/Factory         | Lost 4 parts (3n1u)
 15310 | -5/Factory         | Lost 4 parts (1p1n1u1w)
 15379 | -5/Factory         | System corruption reached 10%
 15607 | -5/Factory         | Entered another Factory area
 15607 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 15621 | -4/Factory         | Lost 5 parts (3n2w)
 15653 | -4/Factory         | Repaired Lrg. Storage Unit
 15799 | -4/Factory         | Lost 6 parts (1p2n3w)
 15864 | -4/Factory         | Incoming investigation squad redirected
 15882 | -4/Factory         | Search patrols dispatched
 16536 | -4/Factory         | Core integrity fell below 50%
 16540 | -4/Factory         | Cargo convoy interrupted
 16562 | -4/Factory         | Spotted Striker
 16564 | -4/Factory         | Core integrity fell below 20%
 16568 | -4/Factory         | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
16562_ Penetrated by Slug.
16562_ Hvy. Gauss Cannon destroyed.
16562_ Slug penetrates Wall.
16562_ Scatter Rocket Array blown off.
16562_ Recoil Nullifier blown off.
16562_ Imp. Hacking Suite blown off.
16562_ Imp. Target Analyzer blown off.
16562_ E-15 Imp destroyed.
16562_ Slug penetrates Manufacturing Mainframe.
16563_ Dropped Mic. Fission Core.
16563_ Penetrated by Slug.
16564_ Dropped Disruptor Cannon.
16565_ Slug penetrates Striker.
16565_ Slug penetrates Wall.
16565_ Penetrated by Slug.
16565_ Slug penetrates Wall.
16565_ U-05 Engineer destroyed.
16566_ Com. Wheel destroyed.
16567_ Knocked back.
16568_ Dropped Lrg. Storage Unit.

 Map 
-----
+----------------------------------------------------+
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|   %"%%   #?     #            #???????????????????? |
|   %%"%   ########          ] #???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          21
Energy Capacity            650
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             675
Resistance: KI             20
Resistance: TH             10
Evasion (%)                60
Targeting Accuracy         6
Melee Accuracy             6
Target Analysis            9
Recoil Reduction           6
Particle Charging          25
Offensive Hacking          23
Defensive Hacking          11
Authchip Count             1

 Item Schematics 
-----------------
       Hrd. Medium Armor Plating | -8/Materials  | Scanalyzed
            Scatter Rocket Array | -8/Materials  | Scanalyzed
                Carbon-fiber Leg | -8/Materials  | Scanalyzed
                      Beamcaster | -7/Zion       | Free
                        Riot Gun | -7/Zion       | Free
                     Arc Thrower | -7/Zion       | Free
                    Battle Rifle | -7/Zion       | Free
                     Barrage Gun | -7/Zion       | Free
                     Enh. Flamer | -7/Zion       | Free
              Remote Force Field | -7/Zion       | Archive
               Corruption Screen | -7/Zion       | Archive
                Flexi-carbon Leg | -7/Zion       | Archive
       Imp. Melee Analysis Suite | -7/Zion       | Archive
  0b10 Decoder Chip [Skirmisher] | -7/Zion       | Archive
                 Hvy. Ion Cannon | -7/Zion       | Archive
                Hvy. Machine Gun | -7/Zion       | Archive
                    Recalibrator | -7/Zion       | Archive
               Mak. Power Source | -7/Zion       | Archive
              Lrn. Proton Cannon | -7/Zion       | Archive
                  Adv. Heat Sink | -7/Zion       | Archive
        Hrd. Heavy Armor Plating | -7/Zion       | Archive
 Mak. Salvage Targeting Computer | -7/Zion       | Archive
                   Thermic Laser | -7/Zion       | Archive
                Combat Drone Bay | -6/Data Miner | Free
       Lgt. Regenerative Plating | -6/Data Miner | Free
                Enh. Armored Leg | -6/Data Miner | Free
              Prc. Energy Filter | -6/Data Miner | Free
                  Neutron Cannon | -6/Data Miner | Free
                    Adv. VSS Leg | -6/Data Miner | Free
             Adv. Thermal Shield | -6/Data Miner | Free
              Matter Neutralizer | -6/Data Miner | Free
                  Centrium Wheel | -6/Data Miner | Free
                Imp. Force Field | -6/Data Miner | Free
                      Q-thruster | -6/Data Miner | Free

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion       | Archive
   B-48 Gladiator | -7/Zion       | Archive
    H-55 Commando | -7/Zion       | Archive
   C-57 Dissector | -7/Zion       | Archive
    Y-64 Sentinel | -6/Data Miner | Free
     G-50 Soldier | -6/Data Miner | Free
    A-15 Conveyor | -6/Data Miner | Free
     L-41 Fighter | -6/Data Miner | Free
        P-70 Sage | -6/Data Miner | Free

 Fabricated
------------
      Mass Driver | x2 | -7/Factory | Preloaded
 Flexi-carbon Leg | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Explorer
Gun Specialist
Gunslinger
It Was An Accident, I Swear
Leap Before You Look
Origins

 Challenges 
------------
None

 Game 
------
Seed              BombChargeSword
  Manual?         0
Play Time         05:33:53
  Cumulative      108.1 hours
  Start           2022.11.29 @ 13:40:25
  End             2022.12.19 @ 18:32:22
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          84
  Rogue           84
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             50
Gallery%          49
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 17917e4a-20d3-4d3e-b465-fbf82d25e107