Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.01 @ 09:22:36 Player: kiul Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (116) 580 Value Destroyed (4054) 4054 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (621) 621 TOTAL SCORE: 8295 Bonus ------- High Alert Combat Kills 621 Cogmind --------- Core Integrity 590/850 Matter 133/300 Energy 407/510 System Corruption 11% Temperature Critical (533) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Fission Core > --- PROPULSION (4) --- Armored Leg > --- UTILITY (6) ------ Improved Heat Sink Advanced Targeting Computer Improved Medium Armor Plating Layered Light Armor Plating High-powered Tractor Beam > --- WEAPON (3) ------- Plasma Rifle > --- INVENTORY (5) ---- Light Nuclear Core Improved Light Armor Plating High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Armored Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Layered Light Armor Plating Insulated Plating > --- WEAPON ----------- Plasma Rifle Advanced Assault Cannon Heavy Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Light Treads IFF Parser Improved Light Armor Plating High-powered Tractor Beam High-powered Tractor Beam Improved Field Recycling Unit Plasma Rifle Gauss Rifle Gauss Rifle [Rating: 58] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Insulated Plating Weapon Minigun Energy Gun Shock Rifle Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 1 . 1 Utility 4 | . . 2 . 1 1 Weapon 1 | . . . 1 . . Parts Attached 75 | 6 4 8 20 15 22 Power 8 | 1 . . 2 2 3 Engine 5 | 1 . . 2 1 1 Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 18 | 2 2 . 5 4 5 Treads 13 | . . . 5 4 4 Leg 1 | . . . . . 1 Wheel 4 | 2 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 27 | 1 1 4 6 5 10 Device 9 | . . . 1 4 4 Storage 2 | 1 . 1 . . . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 14 | . . 3 5 1 5 Artifact . | . . . . . . Weapon 22 | 2 1 4 7 4 4 Energy Gun 9 | 1 1 1 3 1 2 Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 . 1 4 1 1 Ballistic Cannon 1 | . . . . 1 . Launcher 4 | . . 2 . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 40 | . . . 14 8 18 Power 2 | . . . 1 . 1 Propulsion 13 | . . . 5 4 4 Utility 14 | . . . 5 2 7 Weapon 11 | . . . 3 2 6 Highest Loss Streak 9 | . . . 6 4 9 To Critical Strikes . | . . . . . . Average Backups 12 | 2 6 10 13 13 10 Power 1 | . 1 1 . 2 1 Propulsion 1 | 1 3 4 1 . 1 Utility 6 | . . 2 8 8 4 Weapon 2 | . 1 2 2 2 2 Tool/Special . | . . . . . . Unused Backups 15 | . 1 2 4 5 3 Power 2 | . . . 1 . 1 Propulsion 2 | . . 2 . . . Utility 7 | . . . 3 3 1 Weapon 4 | . 1 . . 2 1 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 96 87 98 91 95 Engine 7 | . 14 11 8 7 5 Core 4 | . . . . 5 6 Treads 17 | . . . 13 16 24 Wheel 3 | . 28 22 12 . . Device 11 | . . . 4 15 11 Storage 7 | . 14 11 9 7 5 Processor 6 | . 10 11 9 7 2 Protection 10 | . . 9 13 6 16 Energy Gun 7 | . 14 11 9 7 6 Ballistic Gun 6 | . 14 9 9 8 1 Ballistic Cannon 1 | . . . . . 5 Launcher 5 | . . 1 9 5 5 Peak Build Rating 58 | 6 12 21 29 40 58 Average Rating 35 | 4 11 16 26 33 51 On Entrance 16 | . 6 12 20 23 35 Avg Prop Armor Cover (%) 4 | . . . 4 . 4 Naked Turns . | . . . . . . Heaviest Build 84 | 11 12 37 50 62 84 Greatest Support 96 | 26 26 24 43 68 96 Greatest Overweight (x) 2 | . . 1 1 2 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 14 Most Carried 15 | 4 8 15 15 15 13 Average Carried 12 | 2 6 10 13 13 10 Final Capacity 15 | 8 8 15 15 15 5 Final Carried 15 | 4 7 15 10 13 3 Class Distribution -------------------- 32% | Tank 30% | Gunner 12% | Scavenger-Tank 11% | Mutant 6% | Scavenger-Gunner 5% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2603 | 260 46 100 340 764 1093 Remotely 858 | . . . . 426 432 Salvage Created 3636 | . 85 241 813 1177 1320 Parts 202 | . 3 12 48 81 58 Haulers Intercepted 4 | . . . 2 2 . Recyclers Shooed 3 | . . . . 2 1 Parts Field Recycled 22 | . . . . 10 12 Retrieved Matter 275 | . . . . 45 230 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 81 | . 2 6 20 26 27 Guns 33 | . 2 4 8 13 6 Cannons 6 | . . . . 1 5 AOE 42 | . . 2 12 12 16 Classes Destroyed 16 | . 1 3 6 5 1 Worker 8 | . . 1 . 2 5 Builder 11 | . . . 2 4 5 Tunneler 1 | . . . 1 . . Hauler 4 | . . . 2 2 . Recycler 6 | . . . 1 1 4 Mechanic 1 | . . . . 1 . Operator 1 | . . . . 1 . Watcher 3 | . . . . 1 2 Swarmer 20 | . . 3 . 7 10 Grunt 36 | . 2 . 14 9 11 Brawler 4 | . . . . . 4 Duelist 1 | . . . 1 . . Sentry 11 | . . 3 4 3 1 Specialist 2 | . . . . 2 . Programmer 5 | . . . . 4 1 Heavy 2 | . . . 1 1 . Best Kill Streak 12 | . 2 3 12 10 8 Combat Bots Only 10 | . 2 3 10 7 6 Max Kills in Single Turn 5 | . 1 2 2 3 5 Gunslinging . | . . . . . . Exploded 4 | . . 2 2 2 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 551 | . 7 26 127 187 204 Missed 161 | . 3 6 26 71 55 Hits 390 | . 4 20 101 116 149 Melee 4 | . . . . . 4 Projectile 386 | . 4 20 101 116 145 Critical Strikes 14 | . . . 4 7 3 Damage Taken 6399 | . 44 245 2220 1392 2498 Core 633 | . 12 80 189 92 260 Absorbed by Shields 317 | . . . . 317 . Ignored by Resistances 127 | . . . 34 . 93 Core Remaining (%) 85 | 100 95 80 65 86 . Volleys Fired 209 | . 6 17 47 63 76 Largest 3 | . 2 2 3 3 3 Hottest 154 | . 65 80 110 130 154 Shots Fired 473 | . 12 34 115 160 152 Gun 342 | . 12 32 88 129 81 Cannon 53 | . . . . 8 45 Launcher 78 | . . 2 27 23 26 Special . | . . . . . . Kinetic 210 | . 6 15 47 76 66 Thermal 80 | . . . 20 . 60 Explosive 78 | . . 2 27 23 26 Electromagnetic 105 | . 6 17 21 61 . Robot Hit Streak 18 | . 7 8 18 17 9 Robot Miss Streak 5 | . 1 1 4 4 5 Penetration Max 1 | . . . . 1 1 Secondary Targets 5 | . 1 . 1 . 3 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 292 | . 10 23 77 99 83 Core Hits 248 | . 4 10 67 83 84 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . . . . 6 Burn 4 | . . . . . 4 Destroy 1 | . . . . . 1 Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12160 | . 181 351 2723 3575 5330 Guns 4179 | . 134 284 1039 1402 1320 Cannons 793 | . . . . 179 614 Explosions 7166 | . 47 67 1681 1975 3396 Melee . | . . . . . . Ramming 22 | . . . 3 19 . Kinetic 2748 | . 39 132 545 1087 945 Thermal 1726 | . 47 67 249 . 1363 Explosive 6678 | . . . 1681 1975 3022 Electromagnetic 986 | . 95 152 245 494 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . . 7 11 Average Corruption 6 | . . . . 3 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 74 | . . . . 24 50 Message Errors 14 | . . . . 4 10 Matter Fused 17 | . . . . 4 13 Heat Flow Errors 9 | . . . . 3 6 Energy Discharges 10 | . . . . 2 8 Parts Rejected 4 | . . . . 2 2 Data Loss (minor) 4 | . . . . 2 2 Data Loss (major) 4 | . . . . 1 3 Misfires 6 | . . . . 3 3 Alerts 4 | . . . . 3 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 178 | . . . 17 50 111 Projectiles 21 | . . . . . 21 Explosions 157 | . . . 17 50 90 Melee . | . . . . . . Knockbacks 6 | . . . . . 6 Impact . | . . . . . . Kinetic 6 | . . . . . 6 Secondary . | . . . . . . Self-Inflicted Damage 805 | . . 33 178 259 335 Shots 21 | . . 1 6 7 7 Rammed 3 | . . . 1 2 . Targets Rammed 3 | . . . 1 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 525 | . 88 156 525 269 524 Average Temperature 145 | . 55 54 178 36 183 Received Heat Transfer 1655 | . 24 36 603 128 864 Effects 58 | . . . 17 . 41 Shutdowns 12 | . . . 2 . 10 Energy Bleed 4 | . . . 3 . 1 Interference 14 | . . . . . 14 Matter Decay 5 | . . . . . 5 Short Circuit 2 | . . . . . 2 Damage (minor) 7 | . . . 4 . 3 Damage (major) 14 | . . . 8 . 6 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . . 3 Heat Transferred 3468 | . 50 50 518 . 2850 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 1 . 1 . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 3 | . . . 2 3 3 Low Security (%) 53 | 100 100 100 39 81 . Level 1 12 | . . . 55 5 6 Level 2 16 | . . . 5 9 39 Level 3 17 | . . . . 3 53 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 988 | . 53 105 412 836 988 Initial 396 | . . 9 35 148 396 Average 300 | . 21 36 225 124 701 Influence Increases 3359 | . 53 211 729 1107 1259 Destroy 0b10 Robot/C 1620 | . 40 120 400 520 540 Destroy 0b10 Robot/NC 175 | . . 5 30 60 80 Destroy Leader 404 | . 10 40 94 156 104 Successful Hack 17 | . . 7 6 . 4 Disable Machine 450 | . . 15 30 150 255 Destroy Structure 528 | . 3 24 124 161 216 Lose Combat Pursuer 165 | . . . 45 60 60 Influence Decreases 2398 | . 30 150 486 624 1108 Entered New Map 656 | . . 14 49 179 414 Time Decay 1371 | . 30 136 302 389 514 Lost Part 371 | . . . 135 56 180 Squads Dispatched 22 | . 1 . 4 11 6 Investigation 1 | . . . 1 . . Extermination 5 | . . . . 4 1 Reinforcement 14 | . 1 . 3 7 3 Assault 1 | . . . . . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 6 | . . . 2 2 2 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . . . 3 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 117 | . 5 6 28 42 36 Peak Tracking Total 10 | . 2 3 10 4 6 Tactical Retreats 6 | . . . 2 1 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . . . 1 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 30 | . . 1 2 10 17 Max in Single Turn 6 | . . 1 1 2 6 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 5 | . . 1 1 1 2 Terminals 3 | . . 1 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 1 1 Garrison Access . | . . . . . . Total Hacks 14 | . . 2 4 3 5 Successful 6 | . . 2 1 1 2 Failed 7 | . . . 3 2 2 Catastrophic 1 | . . . . 1 . Database Lockouts 1 | . . . . . 1 Manual . | . . . . . . Terminals 8 | . . 2 4 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 6 | . . . . 3 3 Garrison Access . | . . . . . . Terminal Hacks 3 | . . 2 1 . . Robot Analysis 1 | . . . 1 . . Registered Components 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . . 1 2 Retrieve Study 3 | . . . . 1 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . 1 1 1 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . . 1 2 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . . 1 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 36 | . . . . 36 . Highest-Rated Ally 36 | . . . . 36 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 621 | . . . . 361 260 IFF 260 | . . . . . 260 Traps 361 | . . . . 361 . Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4790 | 54 112 282 676 2248 1418 Spaces Moved 2168 | 46 94 197 349 994 488 Core 1 | 1 . . . . . Treads 1653 | . . . 171 994 488 Legs . | . . . . . . Wheels 514 | 45 94 197 178 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 85 90 105 160 160 Average Speed 165 | 89 89 104 136 195 170 Slowest Speed 320 | 100 90 105 240 320 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . . . 2 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 28 20 40 27 15 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 28 | . . 14 14 . . Terrain Destroyed 698 | . 3 20 167 254 254 Melee . | . . . . . . Projectile 7 | . . . 1 2 4 AOE 691 | . 3 20 166 252 250 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2963 | 56 110 238 454 1171 934 Wait 385 | . . . 8 53 324 Move 2163 | 45 93 196 348 993 488 Hop . | . . . . . . Pick Up 63 | 5 4 10 17 16 11 Fast Attach 19 | 5 1 3 1 6 3 Attach 36 | 1 . . 15 4 16 Detach 1 | . . 1 . . . Swap 41 | . 3 6 8 9 15 Drop 31 | . 3 5 9 13 1 Fire 209 | . 6 17 47 63 76 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . . 1 2 . Escape Stasis . | . . . . . . Rewire 12 | . . . . 12 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 8) 152 | -10/Materials | Discovered new exit (range 10) 167 | -10/Materials | Entered another Materials area 167 | -9/Materials | Evolved 2 slots: Utility x2 335 | -9/Materials | Build established: Mutant 337 | -9/Materials | Discovered new exit (range 4) 449 | -9/Materials | Entered another Materials area 449 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 792 | -8/Materials | Destroyed 10 combat bots 801 | -8/Materials | Lost 6 parts (1p3n2u) 1080 | -8/Materials | Discovered new exit (range 11) 1125 | -8/Materials | Lost 6 parts (2n2u2w) 1125 | -8/Materials | Entered Factory 1125 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1298 | -7/Factory | Build established: Gunner 1921 | -7/Factory | Cargo convoy interrupted 2512 | -7/Factory | Build established: Scavenger-Gunner 2954 | -7/Factory | Build established: Scavenger-Tank 3322 | -7/Factory | Destroyed 7 combat bots 3326 | -7/Factory | Discovered new exit (range 15) 3355 | -7/Factory | Lost 4 parts (2n1u1w) 3362 | -7/Factory | P-60 Hacker assimilated allied Angel 4a 3373 | -7/Factory | Entered another Factory area 3373 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3559 | -6/Factory | Lost 4 parts (1n2u1w) 3939 | -6/Factory | Central database locked down 3985 | -6/Factory | Build established: Tank 4127 | -6/Factory | System corruption reached 10% 4770 | -6/Factory | Garrison activated, responded to threat 4773 | -6/Factory | First assault squad dispatched 4791 | -6/Factory | Self-destructed Last Messages --------------- 04784_ Power failure, Angular Momentum Engine shutdown. 04784_ Overheating: Matter decay (-24). 04784_ The unstable cave ceiling collapses. 04785_ Gauss Rifle destroyed. 04785_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04786_ Overheating: Angular Momentum Engine damaged (-16). 04786_ K-01 Serf collects debris. 04787_ Power failure, Fission Core shutdown. 04787_ U-05 Engineer lays Concrete. 04788_ Overheating: Imp. Medium Armor Plating damaged (-23). 04789_ U-05 Engineer lays Concrete. 04789_ K-01 Serf collects debris. 04790_ Overheating: Hpw. Tractor Beam damaged (-9). 04790_ The unstable cave ceiling collapses. 04790_ U-05 Engineer lays Concrete. 04791_ Overheating: System interference. 04791_ Imp. Heat Sink temporarily disabled. 04791_ Plasma Rifle+ temporarily disabled. 04791_ System corrupted: Energy discharge (-101). 04791_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????# """ """ + #?????????????????? | | ?????????????????# # #?????????????????? | | ?????????????????# * # #?????????????????? | | ?????????????????###+####### #?????????????????? | | ?????????????????# ##### #?????????????????? | | ?????????????????# T % ##### #???????????? | | ?????????????????# " ^ +???????????? | | ?????????????????# ^ ^ "#### #???????????? | | ?????????????????#! ######/#####??????????????? | | ?????????????????#######?# % #??????????????? | | ?????????????????????????# #??????????????? | | ?????????????????????????# #??????????????? | | ?????????????????????????# #??????????????? | | ?????????????????????????# "" #??????????????? | | ???????????????????????### F" ##?????????????? | | ???????????????????????# # " + ????????????? | | ???????????????????????# # "" ##?????????????? | | ?????????????????????### # #??????????????? | | ??????????????#??????# # +########??????????????? | | ?????????????##+###### # # #??????????????????? | | ?????????????# ! ## # #??????????????????? | | ?????????????# # ##??????????????????? | | ?????????????# # ###### #??????????? | | ?????????????# + T +??????????? | | ?????????????# !! ! # |k ###### #??????????? | | ?????????????# !! # @ = ###?????????????????? | | ?????????????+ ! ## ! ###??????????????????? | | ?????????????# ! ##??????????????????? | | ?????????????###+### g= #??????????????????? | | ?????????????????? [ # #??????????????????? | | ?????????????????##### # u #?????????????????? | | ????????????????????? # #?????????????????? | | ????????????????????"""R# #?????????????????? | | ??????????????????? """ "?????????????????? | | ??????????????????? """ "T"????????????????? | | ?????????????????? ??? =# ????????????????? | | ?????????????????????? # !o# ""?????????????????? | | ?????????????????????#+#? !# ""?????????????????? | | ????????????????????????? # "??????????????????? | | ????????????????????????? Y#????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 20 Resistance: TH 10 Resistance: EM 15 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -7/Factory | Hacked Hvy. Rocket Launcher | -6/Factory | Hacked Plasma Rifle | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockSegregatorRifle Manual? 0 Play Time 00:45:02 Cumulative 66.2 hours Start 2026.06.30 @ 15:16:22 End 2026.07.01 @ 09:22:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 37 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3dc655b8-c244-41d0-ab04-62f1331596ad