Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 13:52:48 Player: Barbarossa Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (110) 550 Value Destroyed (3630) 3630 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (189) 189 TOTAL SCORE: 7629 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 129 Cogmind --------- Core Integrity 0/850 Matter 189/300 Energy 72/100 System Corruption 1% Temperature Cool (12) Movement Core (1400) Ox27 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (25) --- Improved Cryofiber Web Advanced Heat Sink Advanced Heat Sink Coolant Injector Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Improved Sensor Array Target Analyzer Target Analyzer Advanced ECM Suite Cloaking Device Hardlight Generator Improved Hacking Suite System Shield Improved System Shield Improved System Restoration Module Shock Rifle Shock Rifle Precision Beam Rifle Datajack Powered Hammer Powered Hammer Powered Hammer Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads Wheel Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Laser Thermic Laser > --- INVENTORY -------- Improved Deuterium Engine Enhanced Nuclear Core Wheel Wheel Improved Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Coolant Injector Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Target Analyzer Target Analyzer Advanced ECM Suite Medium Reactive Plating Medium Reactive Plating Hardlight Generator System Shield Precision Beam Rifle Heavy Laser Datajack [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 4 | . . . 2 . . 2 Utility 3 | . . . . 1 2 . Weapon 1 | . . . . 1 . . Parts Attached 105 | . . 2 5 13 35 50 Power 8 | . . . . 1 3 4 Engine 6 | . . . . 1 2 3 Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 40 | . . 2 2 5 12 19 Treads 15 | . . . 2 . 5 8 Leg . | . . . . . . . Wheel 21 | . . 2 . 1 7 11 Hover 4 | . . . . 4 . . Flight . | . . . . . . . Utility 29 | . . . 2 3 10 14 Device 14 | . . . 1 1 3 9 Storage 4 | . . . 1 . 3 . Processor 3 | . . . . 1 1 1 Hackware 2 | . . . . . 2 . Protection 6 | . . . . 1 1 4 Artifact . | . . . . . . . Weapon 28 | . . . 1 4 10 13 Energy Gun 23 | . . . 1 4 8 10 Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 4 | . . . . . 2 2 Unidentified Prototypes 3 | . . . . 1 1 1 Parts Lost 56 | . . . . 5 9 42 Power 6 | . . . . . 2 4 Propulsion 25 | . . . . 3 4 18 Utility 15 | . . . . 2 3 10 Weapon 10 | . . . . . . 10 Highest Loss Streak 10 | . . . . 3 2 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 85 85 97 90 97 83 Engine 5 | . 14 14 11 9 4 5 Core 1 | . . . . . 2 . Treads 11 | . . . 22 5 10 12 Wheel 16 | . . 7 22 5 17 16 Device 9 | . . . 9 8 9 9 Storage 7 | . 14 14 11 9 7 6 Processor 6 | . . . . 1 6 6 Hackware 4 | . . . . . 8 1 Protection 3 | . . . . 4 3 3 Energy Gun 20 | . 14 14 18 27 22 16 Naked Turns . | . . . . . . . Heaviest Build 122 | 14 14 14 31 35 105 122 Greatest Support 78 | 20 20 20 20 36 42 78 Greatest Overweight (x) 10 | . . . 1 3 5 10 Average Overweight (x) 2 | . . . . . 2 2 Largest Inventory Capacity 25 | . 8 8 15 15 25 25 Average Capacity 21 | . 8 8 14 15 21 25 Most Carried 25 | . 6 8 15 15 25 25 Average Carried 19 | . 6 6 9 14 19 23 Final Capacity 25 | 8 8 8 15 15 25 25 Final Carried 25 | 6 6 6 15 14 25 24 Class Distribution -------------------- 55% | Scavenger-Gunner 13% | Mutant 12% | Gunner 11% | Hacker-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1189 | 200 . 29 59 95 288 518 Remotely . | . . . . . . . Salvage Created 5615 | . . 60 313 276 2043 2923 Parts 214 | . . 6 27 9 81 91 Haulers Intercepted 5 | . . . . 1 3 1 Recyclers Shooed 9 | . . . 1 1 . 7 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 65 | . . . 7 3 28 27 Guns 47 | . . . 7 3 22 15 Cannons 4 | . . . . . . 4 AOE 2 | . . . . . . 2 Classes Destroyed 16 | . . 1 5 2 4 4 Worker 10 | . . . . . . 10 Builder 4 | . . 3 . . . 1 Tunneler 1 | . . . . . 1 . Hauler 5 | . . . . 1 3 1 Recycler 14 | . . . . 1 4 9 Operator 3 | . . . 2 . 1 . Watcher 8 | . . . 2 . 4 2 Swarmer 5 | . . . 3 . 2 . Grunt 31 | . . . 2 3 14 12 Brawler 2 | . . . . . 2 . Duelist 3 | . . . . . 1 2 Protector 1 | . . . . . . 1 Sentry 10 | . . . 2 . 4 4 Specialist 1 | . . . . . . 1 Hunter 3 | . . . . . . 3 Programmer 9 | . . . . . 5 4 Best Kill Streak 12 | . . 3 6 2 12 11 Combat Bots Only 6 | . . . 5 2 6 5 Max Kills in Single Turn 3 | . . 1 2 1 2 3 Gunslinging 1 | . . . 1 . 1 . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 740 | . . . 25 54 191 470 Missed 236 | . . . 10 18 79 129 Damage Taken 7485 | . . . 257 709 1269 5250 Core 1276 | . . . 44 256 122 854 Absorbed by Shields 19 | . . . . . . 19 Ignored by Resistances 66 | . . . . . . 66 Regen/Repaired (Parts) 70 | . . . . . 70 . Core Remaining (%) 84 | 100 . 100 89 53 82 . Volleys Fired 264 | . . 4 27 14 83 136 Largest 3 | . . 2 2 3 3 3 Hottest 223 | . . 70 106 146 183 223 Shots Fired 668 | . . 8 54 42 249 315 Gun 645 | . . 8 54 42 249 292 Cannon 23 | . . . . . . 23 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 29 | . . 4 2 . . 23 Thermal 637 | . . 4 52 42 249 290 Explosive . | . . . . . . . Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 37 | . . 4 5 7 37 29 Robot Miss Streak 5 | . . 2 5 4 3 3 Penetration Max . | . . . . . . . Secondary Targets 8 | . . . 2 . 4 2 Max Gunslinging Chain 1 | . . . 1 . 1 1 Shots Hit Robots 511 | . . 5 32 23 194 257 Core Hits 216 | . . 3 16 12 75 110 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 48 | . . 1 2 2 20 23 Burn 48 | . . 1 2 2 20 23 Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9783 | . . 62 402 352 3422 5545 Guns 8780 | . . 62 402 352 3422 4542 Cannons 461 | . . . . . . 461 Explosions 540 | . . . . . . 540 Melee . | . . . . . . . Ramming 2 | . . . . . . 2 Kinetic 501 | . . 25 15 . . 461 Thermal 9242 | . . 37 387 352 3422 5044 Explosive . | . . . . . . . Electromagnetic 38 | . . . . . . 38 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . 6 2 Average Corruption 5 | . . . . . 5 1 Corruption Purged 2 | . . . . . . 2 Corruption Blocked . | . . . . . . . Effects 12 | . . . . . 11 1 Matter Fused 5 | . . . . . 5 . Energy Discharges 2 | . . . . . 2 . Data Loss (minor) 2 | . . . . . 1 1 Data Loss (major) 2 | . . . . . 2 . Misfires 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 113 | . . . . . . 113 Projectiles 24 | . . . . . . 24 Explosions 89 | . . . . . . 89 Melee . | . . . . . . . Knockbacks 4 | . . . . . . 4 Impact . | . . . . . . . Kinetic 4 | . . . . . . 4 Secondary . | . . . . . . . Self-Inflicted Damage 228 | . . . . . . 228 Shots 2 | . . . . . . 2 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 565 | . . 9 72 565 465 445 Average Temperature 105 | . . 6 21 228 106 105 Received Heat Transfer 2388 | . . . 30 360 438 1560 Effects 19 | . . . . 8 9 2 Shutdowns 3 | . . . . 1 1 1 Energy Bleed 3 | . . . . . 3 . Interference 6 | . . . . 3 3 . Matter Decay 2 | . . . . . 1 1 Short Circuit 3 | . . . . 2 1 . Damage (minor) 1 | . . . . 1 . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 14 | . . . 1 . 6 7 Combat Hostiles 12 | . . . . . 6 6 Parts Melted 73 | . . . 2 2 34 35 Heat Transferred 22261 | . . 185 1221 1075 8695 11085 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 463 | . . 15 255 164 432 463 Initial 164 | . . . 5 107 65 164 Average 240 | . . 4 140 119 228 309 Maximum Alert Level 2 | . . . 1 . 2 2 Low Security (%) 36 | . 100 100 65 100 34 21 Level 1 54 | . . . 34 . 62 56 Level 2 8 | . . . . . 2 21 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 22 | . . . 1 . 10 11 Investigation 4 | . . . . . 3 1 Extermination 7 | . . . . . 4 3 Reinforcement 4 | . . . 1 . . 3 Assault 1 | . . . . . . 1 Garrison 6 | . . . . . 3 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 4 | . . . 1 1 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 99 | . . . 13 11 36 39 Peak Tracking Total 6 | . . . 6 5 5 6 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 11 | . . . 2 1 6 2 Indirectly . | . . . . . . . Trap Hack Attempts 6 | . . . . . 4 2 Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 3 | . . . . . 2 1 Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 3 | . . . . . . 3 Max in Single Turn 3 | . . . . . . 3 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 14 | . . . 1 1 9 3 Terminals 6 | . . . 1 1 4 . Fabricators 3 | . . . . . 1 2 Repair Stations 1 | . . . . . 1 . Recycling Units 2 | . . . . . 1 1 Scanalyzers 2 | . . . . . 2 . Garrison Access . | . . . . . . . Total Hacks 44 | . . . 4 3 27 10 Successful 17 | . . . 1 . 12 4 Failed 27 | . . . 3 3 15 6 Catastrophic 3 | . . . 1 . 1 1 Database Lockouts . | . . . . . . . Manual 13 | . . . 4 1 8 . Terminals 16 | . . . 4 3 9 . Fabricators 9 | . . . . . 3 6 Repair Stations 4 | . . . . . 4 . Recycling Units 6 | . . . . . 2 4 Scanalyzers 9 | . . . . . 9 . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks 4 | . . . . . 2 2 Load Schematic 2 | . . . . . 1 1 Build 2 | . . . . . 1 1 Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . 2 Report Inventory 1 | . . . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer 6 | . . . . . 6 . Insert Component 3 | . . . . . 3 . Analyze 3 | . . . . . 3 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . . . 1 . 2 . Terminals 3 | . . . 1 . 2 . Botnet 3 | . . . 1 . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . Used . | . . . . . . . Hacking Detections 14 | . . . 1 1 9 3 Full Trace Events 4 | . . . . 1 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 3 | . . . . . . 3 Authchips . | . . . . . . . Time 50 | . . . . . . 50 Total Robot Build Rating 15 | . . . . . . 15 Part Schematics Acquired 3 | . . . . . 3 . Parts Built 1 | . . . . . 1 . Authchips . | . . . . . . . Time 116 | . . . . . 116 . Total Part Build Rating 3 | . . . . . 3 . Parts Repaired 1 | . . . . . 1 . Time 30 | . . . . . 30 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . . . 10 Parts Scanalyzed 3 | . . . . . 3 . Part Schematics Acquired 3 | . . . . . 3 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat 1 | . . . . . . 1 Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 no_distress 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 3 | . . . . . . 3 Largest Group 3 | . . . . . . 3 Highest-Rated Group 87 | . . . . . . 87 Highest-Rated Ally 29 | . . . . . . 29 Total Orders . | . . . . . . . Ally Attacks 47 | . . . . . . 47 Total Damage 787 | . . . . . . 787 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 4253 | . 9 44 279 210 2321 1390 Spaces Moved 2515 | 1 8 24 187 145 1529 621 Core . | . . . . . . . Treads 6 | . . . . . . 6 Legs 27 | 1 8 18 . . . . Wheels 2398 | . . 6 187 61 1529 615 Hover 84 | . . . . 84 . . Flight . | . . . . . . . Fastest Speed 48 | 120 120 80 80 48 95 108 Average Speed 117 | 120 120 110 93 91 117 130 Slowest Speed 265 | 120 120 120 95 265 155 235 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 14 | 1 4 9 13 17 38 20 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 37 | . . . . . . 37 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 36 | . . . . . . 36 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 3265 | . 7 33 235 191 1870 929 Wait 238 | . . . 5 6 160 67 Move 2509 | . 7 23 186 144 1528 621 Hop . | . . . . . . . Pick Up 79 | . . 2 11 5 30 31 Fast Attach 27 | . . . 2 5 8 12 Attach 41 | . . . 2 3 15 21 Detach 1 | . . . . . 1 . Swap 37 | . . 2 1 5 12 17 Drop 38 | . . 2 1 9 13 13 Fire 264 | . . 4 27 14 83 136 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . . 1 Escape Stasis 23 | . . . . . 16 7 Rewire . | . . . . . . . Trap 6 | . . . . . 4 2 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Discovered new exit (range 7) 10 | -10/Materials | Entered Mines 46 | -10/Mines | Met a Derelict bent on vengeance 52 | -10/Mines | Discovered new exit (range 3) 54 | -10/Mines | Entered Materials 54 | -9/Materials | Evolved 2 slots: Propulsion x2 285 | -9/Materials | Discovered new exit (range 15) 306 | -9/Materials | Build established: Mutant 333 | -9/Materials | Entered another Materials area 333 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 425 | -8/Materials | Discovered new exit (range 16) 482 | -8/Materials | Lost 3 parts (1n2u) 543 | -8/Materials | Entered Factory 543 | -7/Factory | Evolved 2 slots: Utility x2 802 | -7/Factory | Build established: Hacker-Gunner 973 | -7/Factory | Garrison activated, responded to threat 1259 | -7/Factory | Fabricated Prc. Beam Rifle (x1) 1288 | -7/Factory | Build established: Scavenger-Gunner 1831 | -7/Factory | Repaired Prc. Beam Rifle 2653 | -7/Factory | Discovered new exit (range 5) 2864 | -7/Factory | Entered another Factory area 2864 | -6/Factory | Evolved 2 slots: Propulsion x2 3243 | -6/Factory | Fabricated G-50 Soldier (x3) 3288 | -6/Factory | Spotted B-75 Beast 3313 | -6/Factory | Allies destroyed B-75 Beast 3333 | -6/Factory | Garrison activated, responded to threat 3427 | -6/Factory | Lost 10 parts (1p5n2u2w) 3541 | -6/Factory | Lost 5 parts (1p2u2w) 3892 | -6/Factory | Discovered new exit (range 8) 3906 | -6/Factory | Identified exit to Lower Caves 3914 | -6/Factory | First assault squad dispatched 4049 | -6/Factory | Core integrity fell below 50% 4087 | -6/Factory | Lost 10 parts (6n1u3w) 4160 | -6/Factory | Lost 7 parts (1p2n2u2w) 4222 | -6/Factory | Lost 3 parts (2n1u) 4226 | -6/Factory | Core integrity fell below 20% 4254 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04191_ P-60 Hacker knocked back. 04191_ Wheel destroyed. 04193_ P-60 Hacker destroyed. 04205_ Acquired Shock Rifle. 04219_ R-10 Processor collects Mic. Nuclear Core. 04228_ H-61 Shepherd calls for reinforcements. 04228_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04228_ Penetrated by Slug. 04228_ Wheel destroyed. 04233_ System corrupted: Component data lost. 04234_ X-72 Disruptor knocked back. 04241_ Imp. Deuterium Engine destroyed. 04242_ X-72 Disruptor destroyed. 04248_ R-10 Processor collects Mic. Fission Core. 04251_ Magnetic Acceleration Cannon destroyed. 04253_ R-10 Processor collects Imp. Arc Projector. Map ----- +----------------------------------------------------+ | # """" #??????????????????????????????????? | | # #??????????????????????????????????? | | # ##########################?????????????????????? | | # #???######### % #?????????????????????? | | # #?### # ## # "" """ #?????????????????????? | | #+###"""""""""# %"""""" #?????????????????????? | | " # """"" #?????????????????????? | | !" """""" #?????????????????????? | | [!! " #?????????????????????? | | [!! """""" #?????????????????????? | | [!! ! """""" #?????????????????????? | | = """""" #?????????????????????? | | ! " """""" #?????????????????????? | | " #?????????????????????? | | " % # #?###+####????????????? | | ####+"""""""""###########+### #????????????? | | # % ##???????????? | | " ????????? | | ^ "T ???????? | | ^ * ???????? | | # H ##???????????? | | # #####+#############+### #????????????? | | # #???? # // %% ### ###????????????? | | # #????" # / x %#?? #??????????????? | | # #????? # """ #??? #??????????????? | | # #??????# """"@% #???? #??????????????? | | # #??????# """" ### ##?????????????? | | # #??????# YRR #????????????? | | # #??????###############; #????????????? | | # #????????????????????? #????????????? | | # #?????????????????????? #????????????? | | + #?????????????????????? #????????????? | | # ####???????????????????? % !#????????????? | | # ??????????????????? #????????????? | | # % ?????????????????????#+####????????????? | | # ?????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | %[ % #??????????????????????????????????????????? | | % #??????????????????????????????????????????? | | """% %#??????????????????????????????????????????? | | F" %#??????????????????????????????????????????? | | ""% %#??????????????????????????????????????????? | | % %#??????????????????????????????????????????? | | %! #??????????????????????????????????????????? | | ! #??????????????????????????????????????????? | | !! ####???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Resistance: TH 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- Prc. Beam Rifle | -7/Factory | Scanalyzed Arm. Huge Wheel | -7/Factory | Scanalyzed System Restoration Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Prc. Beam Rifle | x1 | -7/Factory G-50 Soldier | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastReactiveDisintegrator Manual? 0 Play Time 00:36:12 Cumulative 187.4 hours Start 2024.05.23 @ 13:19:29 End 2024.05.23 @ 13:52:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 346 Rogue 346 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 55 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7cb26f69-c7ac-41ef-9313-4d951438cccf