Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.14 @ 22:03:56

Player: Val

Result: Destroyed by B-36 Bruiser with Hammer

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (63)      315
Value Destroyed (1830)     1830
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (808)                808
              TOTAL SCORE: 5233

 Bonus
-------
High Alert Combat Kills    108
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     26/300
Energy                     86/100
System Corruption          15%
Temperature                Hot (297)
Movement                   Core (100) Ox1
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
                    (None)
>               --- WEAPON (3) -------
       Advanced Beam Cannon
>               --- INVENTORY (5) ----
       Improved Heat Sink
                Coolant Injector
  High-capacity Storage Unit

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
                Coolant Injector
                Phase Shifter
                Force Field
>               --- WEAPON -----------
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
>               --- INVENTORY --------
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Weight Redist. System
       Improved Targeting Computer
       Advanced Beam Cannon
[Rating: 41]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved Flight Unit
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Weapon Shielding
Weapon                     Heavy Particle Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon

 Build                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto Gar 
Slots Evolved              4    | .   .   2   .   2   .   .   
  Power                    1    | .   .   1   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   1   .   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             60   | 6   5   10  .   4   21  14  
  Power                    9    | 1   1   3   .   .   4   .   
    Engine                 9    | 1   1   3   .   .   4   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   2   .   .   8   2   
    Treads                 8    | 2   .   .   .   .   4   2   
    Leg                    1    | .   .   .   .   .   1   .   
    Wheel                  2    | .   .   2   .   .   .   .   
    Hover                  2    | .   .   .   .   .   2   .   
    Flight                 1    | .   .   .   .   .   1   .   
  Utility                  23   | 1   3   3   .   2   7   7   
    Device                 19   | .   2   2   .   2   7   6   
    Storage                2    | 1   .   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   14   | 2   1   2   .   2   2   5   
    Energy Gun             1    | 1   .   .   .   .   .   .   
    Energy Cannon          7    | .   .   2   .   2   2   1   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   1   .   .   .   .   4   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   4   .   
Parts Lost                 19   | .   .   2   .   3   2   12  
  Power                    2    | .   .   .   .   .   .   2   
  Propulsion               6    | .   .   2   .   1   1   2   
  Utility                  8    | .   .   .   .   2   1   5   
  Weapon                   3    | .   .   .   .   .   .   3   
  Highest Loss Streak      11   | .   .   2   .   3   1   11  
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     96   | .   97  97  100 86  96  95  
  Engine                   18   | .   14  22  22  18  18  17  
  Treads                   15   | .   28  17  .   .   11  16  
  Wheel                    3    | .   .   2   22  14  1   .   
  Device                   26   | .   11  19  33  33  34  27  
  Storage                  2    | .   6   6   .   .   .   .   
  Processor                1    | .   .   .   .   .   .   6   
  Protection               2    | .   7   6   .   .   .   .   
  Energy Gun               1    | .   5   .   .   .   .   .   
  Energy Cannon            13   | .   .   9   22  20  27  6   
  Ballistic Gun            3    | .   14  5   .   .   .   .   
  Ballistic Cannon         7    | .   8   5   .   .   .   19  
Peak Build Rating          41   | 6   7   16  16  21  34  41  
  Average Rating           21   | 4   6   12  15  18  29  35  
  On Entrance              13   | .   6   7   16  16  21  31  
Naked Turns                2    | .   .   .   .   .   .   2   
Heaviest Build             48   | 14  16  33  29  34  38  48  
  Greatest Support         49   | 40  40  40  26  32  46  49  
  Greatest Overweight (x)  9    | 3   .   9   1   2   3   5   
  Average Overweight (x)   .    | 1   .   .   1   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   5   
  Average Capacity         5    | 7   6   6   5   5   5   5   
  Most Carried             8    | 4   8   7   5   4   5   5   
  Average Carried          4    | 2   4   5   4   3   4   4   
  Final Capacity           8    | 8   5   5   5   5   5   5   
  Final Carried            5    | 2   5   5   5   2   5   3   

 Class Distribution 
--------------------
 34% | Gunner
 33% | Mutant
 16% | Scavenger-Mutant
 15% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Gunner | -8/Storage
             Tank | -8/Garrison

 Resources                      | -11  -10  -9   -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Sto  Gar  
Matter Collected           1326 | 221  374  198  31   25   200  277  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2228 | .    371  266  40   77   1017 457  
  Parts                    132  | .    33   14   4    2    43   36   
Haulers Intercepted        4    | .    .    1    .    .    3    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto Gar 
Combat Hostiles Destroyed  48   | .   12  2   3   1   15  15  
  Guns                     7    | .   7   .   .   .   .   .   
  Cannons                  40   | .   5   2   3   1   14  15  
  AOE                      1    | .   .   .   .   .   1   .   
Classes Destroyed          13   | .   6   2   .   1   1   3   
  Worker                   3    | .   1   1   .   .   1   .   
  Builder                  2    | .   1   .   .   .   1   .   
  Tunneler                 1    | .   .   1   .   .   .   .   
  Hauler                   4    | .   .   1   .   .   3   .   
  Recycler                 3    | .   1   1   .   .   1   .   
  Watcher                  2    | .   1   .   .   1   .   .   
  Swarmer                  13   | .   7   .   3   .   .   3   
  Grunt                    21   | .   5   2   .   .   10  4   
  Brawler                  2    | .   .   .   .   .   .   2   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   9    | .   .   .   .   1   4   4   
  Hunter                   1    | .   .   .   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   1   
Best Kill Streak           8    | .   4   4   3   2   7   8   
  Combat Bots Only         8    | .   3   2   3   1   6   8   
Max Kills in Single Turn   2    | .   1   1   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  Gar  
Hostile Shots Fired        423  | .    101  10   21   38   64   189  
  Missed                   118  | .    26   2    8    14   17   51   
Damage Taken               3624 | .    660  91   113  274  799  1687 
  Core                     678  | .    115  .    9    22   104  428  
  Absorbed by Shields      363  | .    .    .    .    .    .    363  
  Redirected to Shielding  40   | .    40   .    .    .    .    .    
Core Remaining (%)         83   | 100  54   .    97   .    .    .    
Volleys Fired              142  | .    37   9    10   10   42   34   
  Largest                  3    | .    2    2    2    3    3    3    
  Hottest                  225  | .    70   150  150  225  225  218  
Shots Fired                352  | .    74   18   20   23   126  91   
  Gun                      44   | .    44   .    .    .    .    .    
  Cannon                   308  | .    30   18   20   23   126  91   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  143  | .    67   .    .    .    .    76   
  Thermal                  209  | .    7    18   20   23   126  15   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    9    4    3    4    14   11   
  Robot Miss Streak        10   | .    10   2    3    3    4    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           179  | .    33   10   8    10   67   51   
  Core Hits                77   | .    19   5    2    2    30   19   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         5    | .    1    .    .    .    .    4    
    Blast                  5    | .    1    .    .    .    .    4    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5068 | .    573  328  225  275  1942 1725 
  Guns                     308  | .    308  .    .    .    .    .    
  Cannons                  4578 | .    262  325  225  275  1766 1725 
  Explosions               176  | .    .    .    .    .    176  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  6    | .    3    3    .    .    .    .    
  Kinetic                  1988 | .    508  .    .    .    .    1480 
  Thermal                  2898 | .    62   325  225  275  1766 245  
  Explosive                176  | .    .    .    .    .    176  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    .    .    .    15   
  Average Corruption       11   | .    .    .    .    .    .    11   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            84   | .    .    15   26   .    30   13   
  Projectiles              84   | .    .    15   26   .    30   13   
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 4    | .    3    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  4    | .    3    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      79   | .    .    .    .    .    79   .    
  Shots                    1    | .    .    .    .    .    1    .    
  Rammed                   2    | .    1    1    .    .    .    .    
Targets Rammed             3    | .    2    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    
Highest Temperature        637  | .    135  78   120  191  248  637  
  Average Temperature      131  | .    73   30   61   60   91   210  
  Received Heat Transfer   909  | .    126  48   .    54   378  303  
  Effects                  13   | .    .    .    .    .    .    13   
    Shutdowns              5    | .    .    .    .    .    .    5    
    Interference           3    | .    .    .    .    .    .    3    
    Matter Decay           1    | .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    1    
    Damage (major)         1    | .    .    .    .    .    .    1    
    Damage (core)          1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    1    1    2    
  Heat Transferred         4514 | .    185  481  333  407  2701 407  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto Gar 
Peak Influence             647  | .   217 118 121 122 448 647 
  Initial                  280  | .   .   44  45  46  51  280 
  Average                  197  | .   82  67  80  68  240 413 
Maximum Alert Level        2    | .   1   .   .   .   2   2   
  Low Security (%)         56   | 100 86  100 100 100 33  .   
  Level 1                  28   | .   13  .   .   .   63  42  
  Level 2                  14   | .   .   .   .   .   2   57  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   1   .   .   2   .   
  Investigation            2    | .   1   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto Gar 
Distress Signals           3    | .   .   .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              71   | .   14  3   3   7   16  28  
  Peak Tracking Total      13   | .   3   2   3   4   6   13  
  Tactical Retreats        6    | .   .   .   .   3   .   3   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto Gar 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Sto Gar 
Machines Disabled          6    | .   .   .   .   .   6   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto Gar 
Machines Accessed          7    | .   .   1   1   2   3   .   
  Terminals                3    | .   .   .   .   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                13   | .   .   3   1   5   4   .   
  Successful               7    | .   .   1   1   3   2   .   
  Failed                   6    | .   .   2   .   2   2   .   
    Catastrophic           1    | .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                6    | .   .   .   .   3   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   3   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             4    | .   .   .   1   2   1   .   
  Record                   2    | .   .   .   .   2   .   .   
  Open Door                2    | .   .   .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   1   .   .   1   .   
  Full Trace Events        1    | .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Sto Gar 
Used RIF Installer         1    | .   .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Sto Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  -8  
-------------              Run  | Yrd Mat Mat Min Mat Sto Gar 
Turns Passed               2404 | 74  466 304 260 116 587 597 
Spaces Moved               1206 | 37  207 150 218 87  226 281 
  Core                     28   | 18  .   3   .   .   1   6   
  Treads                   794  | 19  207 129 .   .   164 275 
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   352  | .   .   18  218 87  29  .   
  Hover                    32   | .   .   .   .   .   32  .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 105 105 90  110 100 
  Average Speed            148  | 164 160 160 105 93  173 162 
  Slowest Speed            500  | 200 160 500 105 110 240 300 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       32   | 4   38  23  71  10  47  36  
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   1   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 2    | .   .   .   .   .   2   .   
Terrain Destroyed          62   | .   .   5   10  9   36  2   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               52   | .   .   5   10  9   26  2   
  AOE                      10   | .   .   .   .   .   10  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto Gar 
Total                      1522 | 50  269 193 229 101 329 351 
  Wait                     28   | .   2   10  .   .   7   9   
  Move                     1201 | 36  206 149 217 86  226 281 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  45   | 8   10  8   1   .   15  3   
  Fast Attach              12   | .   .   2   .   .   6   4   
  Attach                   20   | 6   1   3   .   4   3   3   
  Detach                   2    | .   .   .   .   1   .   1   
  Swap                     28   | .   4   5   .   .   12  7   
  Drop                     41   | .   7   6   1   .   18  9   
  Fire                     142  | .   37  9   10  10  42  34  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    3    | .   2   1   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Storage
-8/Garrison

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  319 | -10/Materials | Build established: Mutant
  452 | -10/Materials | Discovered new exit (range 16)
  541 | -10/Materials | Entered another Materials area
  541 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  784 | -9/Materials  | Discovered new exit (range 7)
  845 | -9/Materials  | Entered Mines
 1090 | -9/Mines      | Discovered new exit (range 7)
 1094 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1105 | -9/Mines      | Entered Materials
 1105 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1106 | -8/Materials  | Identified exit to Storage
 1128 | -8/Materials  | Build established: Scavenger-Mutant
 1221 | -8/Materials  | Entered Storage
 1225 | -8/Storage    | Lost 3 parts (1n2u)
 1486 | -8/Storage    | Build established: Gunner
 1808 | -8/Storage    | Identified exit to Garrison
 1808 | -8/Storage    | Entered Garrison
 1852 | -8/Garrison   | Installed Relay Interface Framework
 2034 | -8/Garrison   | Spotted B-75 Beast
 2075 | -8/Garrison   | Destroyed B-75 Beast
 2389 | -8/Garrison   | Core integrity fell below 50%
 2394 | -8/Garrison   | System corruption reached 10%
 2395 | -8/Garrison   | Core integrity fell below 20%
 2405 | -8/Garrison   | Destroyed by B-36 Bruiser with Hammer

 Last Messages 
---------------
02383_ Adv. Weight Redist. System destroyed.
02383_ System corrupted by crushing effect (+4).
02383_ System corrupted by crushing effect (+2).
02383_ Knocked back.
02385_ Overheating: Magnetic Acceleration Cannon
  damaged (-15).
02385_ System corrupted: Matter fused (-8).
02387_ Magnetic Acceleration Cannon severed.
02388_ Magnetic Acceleration Cannon destroyed.
02388_ System corrupted by crushing effect (+1).
02390_ Overheating: Core damaged (-71).
02392_ Acquired 3 matter.
02393_ Hvy. Ion Engine destroyed. <x2>
02393_ Broken Imp. Targeting Computer destroyed.
02393_ System corrupted by crushing effect (+5).
02393_ System corrupted by crushing effect (+3).
[Achievement: System Compromised]
02396_ Acquired 4 matter.
02397_ Acquired 6 matter.
02400_ L-31 Rogue destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Coolant Potential          65
Energy Generation          23
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Weapon Shielding           33
Phase Shifting             5
Evasion (%)                45
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              MetaLobotomyAutocannon
  Manual?         0
Play Time         00:45:51
  Cumulative      6.7 hours
  Start           2024.10.14 @ 21:14:36
  End             2024.10.14 @ 22:03:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          12
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 07bdd75b-8096-466a-947c-848e734c8e35