Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.30 @ 14:37:18 Player: Gitida Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (200) 1000 Value Destroyed (9150) 9150 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (8556) 8556 TOTAL SCORE: 27026 Bonus ------- High Alert Combat Kills 1518 Follower Combat Kills 1671 Met Imprinter 300 Was Imprinted 300 Acquired SGEMP 2000 Win 3000 Friendly Fire -233 Cogmind --------- Core Integrity 1580/1600 Matter 170/300 Energy 648/670 System Corruption 0% Temperature Cool (-190) Movement Treading (141) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Particle Reactor Particle Reactor Light Quantum Reactor > --- PROPULSION (6) --- Biometal Heavy Treads Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY (12) ----- Advanced Cryofiber Web Experimental Heat Sink Advanced Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Enhanced Optical Array Experimental Signal Interpreter Advanced Phase Shifter Advanced Thermal Shield Advanced Drone Bay (1/2) > --- WEAPON (4) ------- Enhanced Quantum Rifle Hardcell Cannon Hardcell Cannon Z-bomb Delivery System > --- INVENTORY (22) --- Light Particle Reactor Quantum Reactor Advanced Heavy Treads Large Storage Unit Matter Compressor (250) Enhanced Optical Array Gamma Rifle Gamma Rifle Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle HERF Cannon Nova Cannon Heavy Shock Bomb Launcher Enhanced Gamma Bomb Array Fusion Bomb Launcher SGEMP Prototype Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Experimental Heat Sink Advanced Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Enhanced Optical Array Experimental Signal Interpreter Advanced Phase Shifter Advanced Thermal Shield Advanced Drone Bay > --- WEAPON ----------- Enhanced Quantum Rifle Hardcell Cannon Hardcell Cannon Z-bomb Delivery System > --- INVENTORY -------- Light Particle Reactor Quantum Reactor Advanced Heavy Treads Large Storage Unit Matter Compressor Enhanced Optical Array Gamma Rifle Gamma Rifle Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle HERF Cannon Nova Cannon Heavy Shock Bomb Launcher Enhanced Gamma Bomb Array Fusion Bomb Launcher SGEMP Prototype [Rating: 194] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware System Mapper Protection Improved Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Heavy Rocket Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 2 . . 2 2 . 2 Power 2 | . . . . 1 . . . . . . . . . 1 . . . Propulsion 4 | . . . 1 . . . . . 2 . . . . . . . 1 Utility 10 | . . 2 . 1 . . . . . 2 2 . . . 2 . 1 Weapon 2 | . . . 1 . . . . . . . . . . 1 . . . Parts Attached 240 | 7 5 19 12 36 8 3 5 4 19 39 8 6 . 32 12 20 5 Power 26 | 1 2 2 1 4 1 . 1 . 2 2 1 1 . 5 2 1 . Engine 11 | 1 2 2 . 2 1 . . . 1 2 . . . . . . . Core 8 | . . . 1 2 . . 1 . 1 . 1 1 . 1 . . . Reactor 7 | . . . . . . . . . . . . . . 4 2 1 . Propulsion 53 | 2 . 4 5 8 1 1 . . 5 12 1 1 . 7 3 2 1 Treads 51 | 2 . 4 5 8 1 1 . . 5 12 1 . . 6 3 2 1 Leg 2 | . . . . . . . . . . . . 1 . 1 . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 62 | 1 1 5 3 4 4 1 1 1 5 5 6 1 . 10 6 5 3 Device 39 | . . 2 . 2 2 . . 1 4 3 4 1 . 8 6 4 2 Storage 9 | 1 1 1 2 . 1 . 1 . . . . . . 2 . . . Processor 4 | . . . . 2 . . . . . 1 . . . . . . 1 Hackware 1 | . . . . . . . . . . . . . . . . 1 . Protection 9 | . . 2 1 . 1 1 . . 1 1 2 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 99 | 3 2 8 3 20 2 1 3 3 7 20 . 3 . 10 1 12 1 Energy Gun 24 | 2 2 6 2 3 . . . . 2 2 . 1 . 3 1 . . Energy Cannon 19 | . . . . 4 1 . 1 1 2 5 . . . 3 . 2 . Ballistic Gun 16 | 1 . 1 1 7 . 1 . . 2 3 . . . . . . . Ballistic Cannon 14 | . . . . . . . . 1 . 3 . 1 . 4 . 5 . Launcher 25 | . . 1 . 6 . . 2 1 1 7 . 1 . . . 5 1 Special Weapon 1 | . . . . . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 2 . 1 1 . 2 . 2 1 . . . 2 . 4 1 Parts Lost 43 | . 2 1 2 2 2 2 . . 5 10 7 1 . 7 2 . . Power 7 | . . . . . . 1 . . 1 2 2 . . 1 . . . Propulsion 13 | . . . . . . . . . 1 6 2 . . 3 1 . . Utility 9 | . . . 1 1 1 1 . . 1 . 2 . . 1 1 . . Weapon 14 | . 2 1 1 1 1 . . . 2 2 1 1 . 2 . . . Highest Loss Streak 7 | . 1 1 2 2 2 2 . . 3 4 7 1 . 2 1 . . Average Slot Usage (%) 95 | . 84 93 99 96 98 87 91 99 99 99 97 93 100 95 92 89 82 Engine 5 | . 14 11 3 6 10 10 7 7 3 8 9 . . . . . . Core 4 | . . . 5 7 3 . 6 7 9 1 . 8 10 5 . . . Reactor 2 | . . . . . . . . . . . . . . 7 12 13 12 Treads 23 | . 28 22 26 23 23 23 23 23 32 28 25 21 21 19 14 13 12 Device 10 | . . 9 9 8 4 7 2 6 5 11 14 20 21 18 25 24 22 Storage 16 | . 14 21 18 15 15 15 20 23 20 17 15 15 15 14 13 13 12 Processor 8 | . . . . 10 15 10 7 7 6 11 10 10 10 9 8 8 8 Protection 2 | . . 7 8 . 2 3 7 . . . 3 . . . . . . Energy Gun 5 | . 19 20 18 5 6 . . . 3 . . 3 5 4 2 4 4 Energy Cannon 4 | . . . . 5 7 4 3 7 4 4 5 1 . 3 5 4 3 Ballistic Gun 4 | . 8 1 9 9 6 2 3 . 2 6 5 5 5 1 . . . Ballistic Cannon 3 | . . . . . . . . 6 6 3 4 4 5 6 8 6 8 Special Weapon 1 | . . . . . . 7 7 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 160 | 9 23 50 53 65 71 65 80 88 91 97 103 84 84 133 146 153 160 Greatest Support 235 | 40 40 40 60 60 60 60 60 60 108 142 136 106 106 170 180 195 235 Greatest Overweight (x) 4 | . . 1 . 1 1 1 1 1 . . . . . 4 1 . . Average Overweight (x) . | . . . . . . . . 1 . . . . . . . . . Largest Inventory Capacity 22 | 6 10 16 16 16 16 16 22 22 22 22 22 22 22 22 22 22 22 Average Capacity 19 | 5 9 15 16 16 16 16 20 22 22 22 22 22 22 22 22 22 22 Most Carried 22 | 4 10 16 16 16 16 16 22 22 22 22 22 22 22 22 22 22 22 Average Carried 18 | 1 7 14 15 15 15 16 20 21 21 21 21 21 22 21 21 21 20 Final Capacity 22 | 6 10 16 16 16 16 16 22 22 22 22 22 22 22 22 22 22 22 Final Carried 22 | 2 10 16 16 16 16 16 22 22 22 22 22 22 22 22 22 22 20 Class Distribution -------------------- 29% | Scavenger-Skirmisher 11% | Scavenger-Gunner 10% | Mutant 9% | Hauler-Skirmisher 7% | Generator-Tank 7% | Hauler-Tank 4% | Scavenger-Mutant 4% | Tank 4% | Gunner 3% | Scavenger-Tank 3% | Generator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Tank | -7/Lower Caves Hauler-Tank | -7/Zion Hauler-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -3/Research Generator-Tank | -2/Research Generator-Tank | -2/Testing Generator-Tank | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Matter Collected 5886 | 270 53 403 171 772 121 89 38 143 307 816 333 123 . 1096 418 619 114 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 9970 | . 387 868 460 1399 255 180 . 28 417 1947 734 218 . 1458 457 1043 119 Parts 412 | . 25 42 24 68 6 13 . 4 10 79 34 7 . 49 15 34 2 Haulers Intercepted 11 | . . 4 1 . . . . . 1 1 . . . 3 1 . . Recyclers Shooed 10 | . . 2 . 2 . . . . 2 2 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 7 . 1 . . . 3 . . . . . Prevented 1 | . . . . . . . . . . . . 1 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Combat Hostiles Destroyed 158 | . 12 16 6 22 4 5 . 2 6 30 11 7 . 17 6 12 2 Guns 59 | . 12 14 6 9 2 . . . 3 5 2 1 . 5 . . . Cannons 47 | . . . . 4 2 . . . 2 9 8 1 . 10 6 4 1 AOE 34 | . . 2 . 8 . . . 2 . 16 . 4 . 1 . 1 . Classes Destroyed 18 | . 3 3 2 4 . 1 . . . 1 1 . . 1 . 2 . Worker 10 | . . 1 . 2 . . . . . 4 1 . . . . 2 . Builder 5 | . . . . 1 . . . . . 2 . . . . . 2 . Hauler 11 | . . 4 1 . . . . . 1 1 . . . 3 1 . . Recycler 8 | . 1 1 1 3 . . . . . 2 . . . . . . . Mechanic 2 | . . . . . . . . . . 1 1 . . . . . . Operator 3 | . . . . 1 . . . . . 1 . . . . . 1 . Watcher 3 | . . . 1 1 . . . . . 1 . . . . . . . Swarmer 29 | . 6 7 . 4 . . . 2 1 5 . 4 . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . 1 . Grunt 58 | . 6 3 1 9 . 3 . . 1 18 3 1 . 5 . 8 . Brawler 5 | . . . . 1 . 1 . . 1 1 . . . . . 1 . Duelist 2 | . . . . . . . . . . . 1 . . . . 1 . Sentry 25 | . . 6 2 5 . . . . 2 . 3 1 . 3 3 . . Hunter 13 | . . . 3 . . . . . 1 1 . . . 4 2 . 2 Programmer 18 | . . . . 3 . . . . . 5 4 1 . 4 1 . . Behemoth 1 | . . . . . . . . . . . . . . 1 . . . Striker 1 | . . . . . . . . . . . . . . . . 1 . Thief 1 | . . . . . . 1 . . . . . . . . . . . Thug 1 | . . . . . 1 . . . . . . . . . . . . Savage 3 | . . . . . 3 . . . . . . . . . . . . Best Kill Streak 11 | . 4 6 3 4 3 4 . 2 2 11 5 5 . 3 2 8 2 Combat Bots Only 9 | . 3 5 2 4 3 4 . 2 2 9 4 5 . 3 2 5 2 Max Kills in Single Turn 4 | . 2 2 2 4 1 1 . 2 1 4 1 4 . 1 1 3 1 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . . . Exploded 4 | . . 2 . 4 . . . 2 . 3 . 4 . 1 . 1 . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Damage Taken 11670 | . 401 532 392 1005 205 299 . 32 1122 2429 1132 306 . 1874 725 691 525 Core 827 | . 83 76 28 146 11 14 . . 58 116 105 23 . 113 20 14 20 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 88 | 100 66 81 94 . . . . 75 93 88 . . 88 91 . 97 98 Volleys Fired 388 | . 34 50 27 50 9 10 . 3 18 44 25 5 . 58 21 26 8 Largest 4 | . 2 2 3 3 3 2 . 1 3 3 3 3 . 4 4 4 4 Hottest 384 | . 80 112 135 177 177 69 . 39 166 188 180 184 . 384 337 312 312 Shots Fired 1015 | . 68 98 81 121 27 12 . 3 50 118 75 12 . 172 81 71 26 Gun 544 | . 68 97 81 82 18 . . . 18 43 25 5 . 70 15 15 7 Cannon 416 | . . . . 28 9 2 . . 32 55 50 6 . 102 66 48 18 Launcher 45 | . . 1 . 11 . . . 3 . 20 . 1 . . . 8 1 Special 10 | . . . . . . 10 . . . . . . . . . . . Kinetic 422 | . 26 . 27 49 9 . . . 27 62 50 8 . 81 42 29 12 Thermal 421 | . 42 97 54 33 9 . . . 14 31 25 2 . 50 39 18 7 Explosive 15 | . . 1 . 2 . . . 3 . 7 . 1 . . . . 1 Electromagnetic 147 | . . . . 37 9 2 . . 9 18 . 1 . 41 . 24 6 Robot Hit Streak 29 | . 12 13 11 16 7 6 . 4 17 15 18 9 . 20 20 29 13 Robot Miss Streak 9 | . 9 3 2 3 2 2 . 2 2 4 2 1 . 4 2 2 3 Penetration Max 1 | . . . . 1 . . . . 1 1 1 . . 1 . . . Secondary Targets 4 | . 1 2 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . Shots Hit Robots 693 | . 38 71 59 87 22 9 . 1 36 72 51 10 . 114 55 50 18 Core Hits 390 | . 23 33 19 60 14 1 . 8 13 84 22 12 . 45 21 31 4 Critical Hits 28 | . . . . 1 . . . . 2 3 7 2 . 6 2 2 3 Critical Kills 13 | . . . . 1 . . . . 1 2 2 2 . 2 1 1 1 Critical Parts Destroyed 14 | . . . . . . . . . 1 1 5 . . 3 1 1 2 Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 22792 | . 417 1080 783 2818 314 24 . 305 1169 4963 1713 470 . 3719 2007 2488 522 Guns 7852 | . 408 952 783 1305 239 . . . 296 816 458 110 . 1624 431 308 122 Cannons 9012 | . . . . 499 75 24 . . 865 1225 1247 164 . 2038 1556 919 400 Explosions 5729 | . . 123 . 978 . . . 305 . 2845 . 196 . 57 . 1225 . Melee . | . . . . . . . . . . . . . . . . . . Ramming 199 | . 9 5 . 36 . . . . 8 77 8 . . . 20 36 . Kinetic 7210 | . 76 . 165 743 91 . . . 554 1131 932 173 . 1649 884 573 239 Thermal 7718 | . 332 952 618 605 148 . . . 361 1043 773 73 . 1093 1103 495 122 Explosive 2894 | . . 123 . 683 . . . 305 . 1587 . 196 . . . . . Electromagnetic 4771 | . . . . 751 75 24 . . 246 1125 . 28 . 977 . 1384 161 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . 5 9 9 . . 3 5 6 6 8 . 1 . Average Corruption 4 | . . . . . 5 7 9 . . 2 4 5 6 4 . 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 92 | . . . . . 12 16 5 . . 10 10 14 2 23 . . . Message Errors 20 | . . . . . 4 2 1 . . 1 2 6 1 3 . . . Matter Fused 25 | . . . . . 3 7 1 . . 1 2 3 1 7 . . . Heat Flow Errors 12 | . . . . . 1 3 . . . 2 . 1 . 5 . . . Energy Discharges 13 | . . . . . 3 3 1 . . . 1 2 . 3 . . . Data Loss (minor) 8 | . . . . . . . 1 . . 4 2 1 . . . . . Data Loss (major) 2 | . . . . . . 1 1 . . . . . . . . . . Misfires 2 | . . . . . 1 . . . . . . 1 . . . . . Targeting Errors 9 | . . . . . . . . . . 2 3 . . 4 . . . Weapon Failures 1 | . . . . . . . . . . . . . . 1 . . . Overload Shots 4 | . . . . . . . . . . . . . . 4 . . . Overflow Damage 409 | . . . . 107 . . . 13 27 138 18 . . 23 . 58 25 Projectiles 206 | . . . . 11 . . . . 27 91 18 . . 23 . 11 25 Explosions 197 | . . . . 96 . . . 13 . 41 . . . . . 47 . Melee 6 | . . . . . . . . . . 6 . . . . . . . Knockbacks 39 | . 1 . . 1 . . . . 2 6 9 . . 9 5 3 3 Impact 3 | . 1 . . 1 . . . . . 1 . . . . . . . Kinetic 34 | . . . . . . . . . 2 4 8 . . 9 5 3 3 Secondary 2 | . . . . . . . . . . 1 1 . . . . . . Self-Inflicted Damage 203 | . . . . 27 . . . . . 58 . 32 . . . 86 . Shots 9 | . . . . 1 . . . . . 3 . 1 . . . 4 . Rammed 18 | . 2 2 . 4 . . . . 1 3 . . . . 4 2 . Targets Rammed 20 | . 2 2 . 4 . . . . 1 4 1 . . . 4 2 . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . 1 1 . . . . . . Highest Temperature 278 | . 66 75 210 227 249 161 . 6 66 162 144 . . 277 278 182 . Average Temperature 54 | . 25 16 70 68 95 76 . 3 23 51 44 . . 95 98 56 . Received Heat Transfer 1701 | . 87 153 117 228 18 90 . . 78 498 111 30 . 102 54 135 . Effects 4 | . . . . . 2 . . . . . . . . 2 . . . Interference 4 | . . . . . 2 . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 13 | . . . . 1 . . . . 1 . . 1 . 2 . 7 1 Combat Hostiles 12 | . . . . 1 . . . . 1 . . 1 . 1 . 7 1 Parts Fried 18 | . . . . 2 . . . . . 2 1 1 . 3 . 9 . Impact Corruptions 2 | . . . . . . . . . . 1 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 20 | . 1 10 3 . . . . . 3 . 1 . . . 2 . . Heat Transferred 12136 | . 750 2326 1517 1323 325 . . . 585 1375 1100 100 . 919 1111 557 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . 2 . . . . . 3 . . . 1 . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Peak Influence 1390 | . 315 295 364 490 . . . . 508 1390 896 . . 379 319 921 622 Initial 681 | . . 73 124 109 . . . . . 248 681 . . 267 164 179 530 Average 331 | . 144 188 203 129 . . . . 123 769 726 . . 236 195 685 570 Maximum Alert Level 4 | . 1 1 1 2 . . . . 2 4 3 . . 1 1 3 2 Low Security (%) 44 | 100 77 38 47 85 . . . . 80 . . . . 36 61 9 . Level 1 27 | . 22 61 52 6 . . . . 3 22 . . . 63 38 9 . Level 2 12 | . . . . 7 . . . . 15 15 56 . . . . 12 100 Level 3 12 | . . . . . . . . . . 37 43 . . . . 68 . Level 4 3 | . . . . . . . . . . 24 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 4 2 . 7 . . . . 6 11 4 . . 3 2 7 3 Investigation 5 | . . . . 1 . . . . 1 2 . . . . . 1 . Extermination 14 | . . . . 4 . . . . 1 3 1 . . 2 1 1 1 Reinforcement 17 | . 4 2 . 2 . . . . 1 2 1 . . 1 1 3 . Assault 7 | . . . . . . . . . . 3 1 . . . . 1 2 Garrison 6 | . . . . . . . . . 3 1 1 . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . . . 1 1 1 . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Distress Signals 13 | . 4 . . 4 . . . . . . . . . 3 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 282 | . 23 26 11 36 5 5 . 4 17 57 18 7 . 22 12 30 9 Peak Tracking Total 10 | . 5 5 3 4 4 3 . 4 3 10 5 5 . 3 3 6 6 Tactical Retreats 10 | . . 1 3 . . . . . 2 4 . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Traps Triggered 11 | . . . . 6 . . . . 3 1 . . . . . 1 . Indirectly 4 | . . . . 4 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . 1 . . . 1 . 2 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Machines Disabled 40 | . . 1 . 15 2 . . . . 10 2 . . 4 . 4 2 Max in Single Turn 4 | . . 1 . 4 2 . . . . 4 2 . . 1 . 1 1 Garrison Access 2 | . . . . . . . . . . 1 . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Machines Accessed 25 | . 2 2 2 6 2 . 1 . 2 2 1 . . 2 1 2 . Terminals 10 | . 2 1 1 6 . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . 1 . . . . 1 . . . Repair Stations 6 | . . 1 1 . . . . . . 1 1 . . . 1 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 1 1 . . . 1 . 1 . Total Hacks 70 | . 4 11 8 13 12 . 5 . 4 5 2 . . 2 2 2 . Successful 38 | . . 6 3 3 12 . 5 . 2 4 2 . . . 1 . . Failed 32 | . 4 5 5 10 . . . . 2 1 . . . 2 1 2 . Catastrophic 7 | . . . 1 2 . . . . 1 . . . . 2 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 83 | . 4 2 5 5 1 . 1 . 14 14 4 . . 9 5 14 5 Terminals 28 | . 4 6 5 13 . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . 2 . . . . 1 . . . Repair Stations 17 | . . 5 3 . . . . . . 4 2 . . . 2 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . 2 1 . . . 1 . 1 . Terminal Hacks 23 | . . 2 1 3 12 . 5 . . . . . . . . . . Record 12 | . . . . 1 11 . . . . . . . . . . . . Part Schematic 5 | . . . . . . . 5 . . . . . . . . . . Prototype ID Bank 2 | . . 1 . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 13 | . . 4 2 . . . . . . 4 2 . . . 1 . . Scan Component 7 | . . 2 1 . . . . . . 2 1 . . . 1 . . Repair 6 | . . 2 1 . . . . . . 2 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 2 2 2 6 . . . . 2 1 1 . . 2 1 2 . Full Trace Events 2 | . . . . 1 . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . . . Parts Built 1 | . . . . . . . . . 1 . . . . . . . . Matter 168 | . . . . . . . . . 168 . . . . . . . . Time 42 | . . . . . . . . . 42 . . . . . . . . Total Part Build Rating 4 | . . . . . . . . . 4 . . . . . . . . Parts Repaired 6 | . . 2 1 . . . . . . 2 1 . . . . . . Time 228 | . . 70 26 . . . . . . 88 44 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 3 . . . . . 1 . Machine Destruction 4 | . . . . . . . . . . 3 . . . . . 1 . Robots Rewired 1 | . . . . 1 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Total Allies 26 | . . . . 1 . . 4 . 7 5 . . . 4 3 . 2 Largest Group 7 | . . . . 1 1 . 4 3 7 7 . . . 2 3 3 2 Highest-Rated Group 386 | . . . . 29 29 . 158 118 386 377 . . . 206 303 303 295 Highest-Rated Ally 268 | . . . . 29 29 . 40 40 70 94 . . . 103 163 163 268 Zionite Dispatches 11 | . . . . . . . . . 3 2 . . . 2 2 . 2 Heavy 2 | . . . . . . . . . . . . . . 2 . . . Light 3 | . . . . . . . . . 2 1 . . . . . . . Recon 1 | . . . . . . . . . . 1 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . 1 . . . . . . . . Total Orders 21 | . . . . . . . . . . . 2 . . 4 3 5 7 DROP 1 | . . . . . . . . . . . . . . . . . 1 EXPLORE 19 | . . . . . . . . . . . 2 . . 3 3 5 6 RETURN 1 | . . . . . . . . . . . . . . 1 . . . Ally Attacks 238 | . . . . 2 1 . . 4 64 88 . . . 12 8 56 3 Total Damage 8567 | . . . . 39 18 . . 108 1372 2447 . . . 552 705 3158 168 Kills 44 | . . . . 1 . . . 2 11 13 . . . . 4 13 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 3 . 1 . . . . 1 . . . . . Drone Launches 20 | . . . . . . . . . . . 2 . . 4 3 5 6 Drone Recoveries 13 | . . . . . . . . . . . . . . 3 1 4 5 Zionite Intel Received 5 | . . . . . . . . . 1 1 . . . 1 . 2 . Branch Access 1 | . . . . . . . . . . 1 . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . 1 . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Turns Passed 16195 | 63 546 1174 569 2038 1193 564 1577 1219 1182 1515 629 447 70 1576 704 798 331 Spaces Moved 7911 | 37 259 496 259 983 614 301 839 519 649 747 269 249 42 700 349 433 166 Core 10 | 10 . . . . . . . . . . . . . . . . . Treads 7874 | 27 259 496 259 983 614 301 839 519 649 747 269 249 42 673 349 433 166 Legs 27 | . . . . . . . . . . . . . . 27 . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 166 166 166 186 162 160 156 156 156 145 145 140 141 Average Speed 167 | 130 160 174 160 176 185 174 184 186 163 161 159 156 156 156 151 141 141 Slowest Speed 240 | 160 160 180 160 186 186 186 186 186 164 164 160 156 156 240 173 145 141 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 50 47 31 34 73 49 85 67 20 22 12 52 7 22 15 72 13 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 7 | . . . . . 2 . 5 . . . . . . . . . . Known Exits Taken 8 | . . . . . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 9 | . . . . . 4 1 2 1 . . . 1 . . . . . Spaces Dug 3 | . . . . . . . . . . . . . . 3 . . . Terrain Destroyed 358 | . . 10 . 62 1 . . 27 3 100 46 23 . 39 17 26 4 Melee . | . . . . . . . . . . . . . . . . . . Projectile 127 | . . . . 2 1 . . . 3 24 22 5 . 39 17 10 4 AOE 231 | . . 10 . 60 . . . 27 . 76 24 18 . . . 16 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Total 10019 | 51 326 711 359 1180 649 318 867 770 739 954 412 296 47 1055 476 563 246 Wait 1144 | . 14 103 38 75 9 4 9 243 17 86 100 34 6 214 69 59 64 Move 7892 | 36 258 495 258 982 613 300 838 518 648 746 268 248 41 697 348 433 165 Hop 1 | . . . . . . . . . . . . . . 1 . . . Pick Up 166 | 8 11 22 11 11 3 . 10 1 18 21 7 3 . 25 8 6 1 Fast Attach 62 | . 1 5 2 9 3 1 2 . 5 6 2 2 . 7 6 9 2 Attach 68 | 6 2 2 4 4 3 . 2 2 7 12 6 3 . 8 4 1 2 Detach 3 | . . . . 1 1 . . . . . . . . 1 . . . Swap 110 | 1 2 12 6 23 2 2 1 2 7 21 . 1 . 17 2 10 1 Drop 165 | . 2 20 13 20 6 1 5 1 18 14 3 . . 27 14 18 3 Fire 388 | . 34 50 27 50 9 10 . 3 18 44 25 5 . 58 21 26 8 Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 19 | . 2 2 . 4 . . . . 1 4 1 . . . 4 1 . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 5) 303 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 3) 610 | -10/Materials | Entered another Materials area 610 | -9/Materials | Evolved 2 slots: Utility x2 1533 | -9/Materials | Repaired Imp. Heat Sink 1581 | -9/Materials | Repaired Beam Rifle 1762 | -9/Materials | Discovered new exit (range 9) 1784 | -9/Materials | Entered another Materials area 1784 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2101 | -8/Materials | Build established: Scavenger-Tank 2104 | -8/Materials | Repaired Lgt. Treads 2331 | -8/Materials | Discovered new exit (range 8) 2353 | -8/Materials | Entered Factory 2353 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3211 | -7/Factory | Build established: Gunner 3688 | -7/Factory | Build established: Scavenger-Gunner 4367 | -7/Factory | Discovered new exit (range 9) 4391 | -7/Factory | Entered Lower Caves 4391 | -7/Lower Caves | Accompanied by 1 ally 4518 | -7/Lower Caves | Learned Factory terminal intel 4674 | -7/Lower Caves | Learned location of Armory (-4) 4674 | -7/Lower Caves | Learned location of 1 exit from Factory 4674 | -7/Lower Caves | Learned 8 Research zone layouts 4674 | -7/Lower Caves | Learned Armory trap positions 4674 | -7/Lower Caves | Learned Armory stockpile data 4674 | -7/Lower Caves | Learned Research security intel 4674 | -7/Lower Caves | Learned Armory garrison access intel 4854 | -7/Lower Caves | Build established: Scavenger-Skirmisher 5029 | -7/Lower Caves | Ambushed by wild Derelicts 5365 | -7/Lower Caves | Build established: Scavenger-Gunner 5441 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5455 | -7/Lower Caves | Found Prototype Special Weapon 5455 | -7/Lower Caves | Identified Molecular Deconstructor 5490 | -7/Lower Caves | Discovered new exit (range 8) 5514 | -7/Lower Caves | Learned 4 Factory zone layouts 5559 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 5584 | -7/Lower Caves | Entered another Lower Caves area 5801 | -7/Lower Caves | Spotted B-75 Beast 6119 | -7/Lower Caves | Discovered new exit (range 12) 6148 | -7/Lower Caves | Entered Zion 6208 | -7/Zion | Build established: Tank 6220 | -7/Zion | Received a visual enhancement algorithm 6268 | -7/Zion | System corruption cleaned by Quarantine Array 6322 | -7/Zion | Discovered new exit (range 10) 6534 | -7/Zion | Learned location of Data Miner (-6) 6687 | -7/Zion | Found CR-A16's Pointy Stick 6770 | -7/Zion | Given A8's code to call for help 6829 | -7/Zion | Found Prototype Launcher 6829 | -7/Zion | Identified Rocket Array 6892 | -7/Zion | Learned location of Recycling (-7) 6909 | -7/Zion | Build established: Hauler-Tank 6970 | -7/Zion | Learned location of Testing (-2) 7058 | -7/Zion | Learned Factory emergency access door positions 7119 | -7/Zion | Learned location of Quarantine (-3) 7379 | -7/Zion | Imprinted 7381 | -7/Zion | Declared Zion's savior 7725 | -7/Zion | Entered Proximity Caves 7725 | -6/Proximity Caves | Accompanied by 3 allies 8111 | -6/Proximity Caves | Build established: Hauler-Skirmisher 8230 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8922 | -6/Proximity Caves | Discovered new exit (range 11) 8944 | -6/Proximity Caves | Entered Factory 8944 | -6/Factory | Accompanied by 3 allies 8944 | -6/Factory | Evolved 2 slots: Propulsion x2 8945 | -6/Factory | Identified exit to Factory 8948 | -6/Factory | Loaded intel: 19 terminal locations 9119 | -6/Factory | Lost 3 parts (1n1u1w) 9239 | -6/Factory | Fabricated Hvy. Riot Gun? 9441 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 9442 | -6/Factory | Zion Light squad teleported in 9518 | -6/Factory | Found Prototype Protection 9518 | -6/Factory | Identified Zio. Weapon Casing 9676 | -6/Factory | Zion Hover Resupply teleported in 9800 | -6/Factory | Zion Light squad teleported in 9802 | -6/Factory | P-60 Hacker assimilated allied ZT-723(z) 9804 | -6/Factory | Build established: Scavenger-Skirmisher 9899 | -6/Factory | Garrison activated, responded to threat 10126 | -6/Factory | Entered another Factory area 10126 | -5/Factory | Accompanied by 4 allies 10126 | -5/Factory | Evolved 2 slots: Utility x2 10127 | -5/Factory | Identified exit to Upper Caves 10256 | -5/Factory | Zion Light squad teleported in 10618 | -5/Factory | Garrison activated, responded to threat 10676 | -5/Factory | Destroyed 7 combat bots 10683 | -5/Factory | Lost 3 parts (1p2n) 11090 | -5/Factory | Destroyed 9 combat bots 11098 | -5/Factory | Lost 4 parts (1p2n1w) 11120 | -5/Factory | Zion Recon squad teleported in 11235 | -5/Factory | Retrieved Zion intel report: Branch Access 11235 | -5/Factory | Identified exit to Extension 11316 | -5/Factory | Enhanced Grunt warped into view, answering call for help 11317 | -5/Factory | Enhanced Grunt warped into view, answering call for help 11326 | -5/Factory | First assault squad dispatched 11337 | -5/Factory | Terminal network hard line cut 11354 | -5/Factory | Repaired Med. Treads 11399 | -5/Factory | Repaired Med. Treads 11631 | -5/Factory | Discovered new exit (range 9) 11639 | -5/Factory | Identified exit to Factory 11641 | -5/Factory | Entered another Factory area 11641 | -4/Factory | Evolved 2 slots: Utility x2 11927 | -4/Factory | Repaired Exp. Heat Sink 12126 | -4/Factory | Discovered new exit (range 15) 12141 | -4/Factory | First assault squad dispatched 12174 | -4/Factory | Garrison activated, responded to threat 12257 | -4/Factory | Identified exit to Upper Caves 12270 | -4/Factory | Entered Upper Caves 12272 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12298 | -4/Upper Caves | Lost 7 parts (2p2n2u1w) 12678 | -4/Upper Caves | Learned Research interactive machine intel 12703 | -4/Upper Caves | Discovered new exit (range 10) 12716 | -4/Upper Caves | Identified exit to Upper Caves 12717 | -4/Upper Caves | Entered another Upper Caves area 12721 | -4/Upper Caves | Discovered new exit (range 11) 12736 | -4/Upper Caves | Identified exit to Research 12787 | -4/Upper Caves | Entered Research 12787 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 12788 | -3/Research | Identified exit to Research 12790 | -3/Research | Loaded intel: 40 interactive machine locations 13086 | -3/Research | Zion Heavy squad teleported in 13092 | -3/Research | Spotted B-86 Titan 13120 | -3/Research | Destroyed B-86 Titan 13384 | -3/Research | Retrieved Zion intel report: Trap Installations 13385 | -3/Research | Zion Heavy squad teleported in 14363 | -3/Research | Entered another Research area 14363 | -2/Research | Evolved 2 slots: Utility x2 14417 | -2/Research | Build established: Generator-Skirmisher 14924 | -2/Research | Build established: Generator-Tank 14941 | -2/Research | Zion hero teleported in (P1-3CE) 14942 | -2/Research | Discovered new exit (range 21) 15009 | -2/Research | Identified exit to Testing 15044 | -2/Research | Zion Hacker squad teleported in 15067 | -2/Research | Entered Testing 15067 | -2/Testing | Accompanied by 3 allies (P1-3CE) 15145 | -2/Testing | Found Prototype Hackware 15145 | -2/Testing | Identified System Mapper 15253 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 15294 | -2/Testing | Found Prototype Launcher 15294 | -2/Testing | Identified Enh. Gamma Bomb Array 15359 | -2/Testing | Spotted Striker 15360 | -2/Testing | Spotted Striker 15375 | -2/Testing | Spotted Alpha 7 15380 | -2/Testing | Allies destroyed Striker 15384 | -2/Testing | Destroyed Striker 15397 | -2/Testing | Allies destroyed Alpha 7 15425 | -2/Testing | Stole the SGEMP Prototype 15530 | -2/Testing | Found Fusion Bomb Launcher 15697 | -2/Testing | Found Prototype Launcher 15697 | -2/Testing | Identified Z-bomb Delivery System 15755 | -2/Testing | Retrieved Zion intel report: Emergency Access 15796 | -2/Testing | Spotted PG-X5BV5KYKYY 15844 | -2/Testing | Discovered new exit (range 13) 15862 | -2/Testing | Identified exit to Access 15865 | -2/Testing | Entered Access 15865 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 16053 | -1/Access | Zion Infowar Resupply teleported in 16061 | -1/Access | Found Prototype Processor 16061 | -1/Access | Identified Exp. Signal Interpreter 16105 | -1/Access | Zion Experimental squad teleported in 16130 | -1/Access | Discovered new exit (range 9) 16141 | -1/Access | Identified exit to Surface 16151 | -1/Access | First assault squad dispatched 16196 | *** | Escaped! Last Messages --------------- 16153_ Sealed Freight Elevator disabled. 16153_ Slug penetrates Sealed Freight Elevator. 16155_ K-01 Serf cleans the Sealed Freight Elevator. 16156_ Door malfunctions. 16159_ Slug penetrates Wall. 16159_ Slug penetrates K-01 Serf. 16160_ K-01 Serf destroyed. 16160_ U-05 Engineer destroyed. 16161_ U-05 Engineer lays Concrete. 16188_ Advanced Drone retrieved by Adv. Drone Bay. 16191_ U-05 Engineer lays Concrete. 16191_ K-01 Serf destroyed. 16193_ C-30 ARC bursts open, deploying its payload. 16193_ G-73 Enforcer unfolds itself. 16193_ B-74 Champion unfolds itself. 16193_ G-73 Enforcer unfolds itself. 16193_ M-36 Artificer unfolds itself. 16196_ Advanced Drone suffers critical hit. 16196_ Advanced Drone destroyed. [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ???????????????????????????# # # " | | ???????????????????????????# +*%+ = | | ???????????????????????????# [[ # # | | ???????????????????????????# [[ # ########## | | ???????????????????????????# [ # # | | ???????????????????????????# + # | | ???????????????????????????########### # = | | ?????????????????????????????????????# # | | ????????????????????????????########## + | | ????????????????????????????# ! ]# # ! | | ????????????????????????????# # # | | ????????????????????????????# # # | | ????????????????????????????# " # #######+## | | ????????????????????????????# """ # #????????? | | ????????????????????????????# """ # #????????? | | ????????????????????????????# " + #????????? | | ????????????????????????????# # #????????? | | ????????????????????????????# #% #????????? | | ????????????????????????????########## #????????? | | ?????????????????????????????????????# #????????? | | ????????????????????????######"####### #????????? | | ????????????????????????? " #????????? | | ?????????????????????????? " #????????? | | ??????????????????????"""""" " #????????? | | ??????????????????????" " " #????????? | | ??????????????????????" "@ " #????????? | | ??????????????????????" "" Z #????????? | | ??????????????????????" " #????????? | | ##########????????????"""""" " g #????????? | | #??????????????? """ ""gg#????????? | | #???????????? """ "" #????????? | | #???????????#########"#######mu#????????? | | #???????????????????????????# #????????? | | #?????????????????########### ########## | | " #?????????????????# # # | | " #?????????????????# # # | | #####+###################### !! + + | | + ! # # | | ##### # # | | #???# # # | | #???# # # | | #???# # # | | ############"#" #+ # #### | | # " %# | | #####+########## + " # #### | | #??# # # # #??#""! | | #??# # # # #??# !! | | """"" #??# # # # #??# | | """"" #??# # # # #??# | | """"" #### ############### # #??#"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 63 Energy Capacity 670 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 150 Resistance: TH 30 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 55 Core Analysis 6 Recoil Reduction 6 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Plasma Flamer | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Hvy. Riot Gun | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Derelict Escape Challenges ------------ None Game ------ Seed CooledShadingProtomatter Manual? 0 Play Time 02:16:55 Cumulative 125.9 hours Start 2021.01.05 @ 23:10:03 End 2021.01.30 @ 14:37:18 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 140 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 62 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb0a1e3f-1452-4903-889b-5dd3808c9230