Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.07.01 @ 15:13:27 Player: JACKBOI Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (123) 615 Value Destroyed (4650) 4650 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (979) 979 TOTAL SCORE: 9244 Bonus ------- High Alert Combat Kills 279 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 171/300 Energy 354/360 System Corruption 6% Temperature Critical (724) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Angular Momentum Engine > --- PROPULSION (3) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (5) ------ Huge Storage Unit Advanced Terrain Scan Processor Weapon Cycler Hardened Medium Armor Plating Hacking Suite > --- WEAPON (2) ------- Gatling Laser > --- INVENTORY (25) --- Light Ion Engine Micro Nuclear Core Angular Momentum Engine Carbon-fiber Leg Improved Heat Sink Improved Sensor Array Energy Filter Particle Charger Transmission Jammer ECM Suite Improved Utility Shielding Improved Weapon Shielding Reflective Plating Relay Coupler [NC] (32) Relay Coupler [Swarmer] (40) Relay Coupler [Grunt] (34) Relay Coupler [Brawler] (32) Relay Coupler [Sentry] (29) Relay Coupler [Heavy] (17) Heavy EM Pulse Gun Shock Rifle EM Pulse Cannon Plasma Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Advanced Terrain Scan Processor Transport Network Coupler Weapon Cycler Hacking Suite > --- WEAPON ----------- Precision Shock Rifle Flak Gun > --- INVENTORY -------- Light Nuclear Core Angular Momentum Engine Carbon-fiber Leg Improved Heat Sink Improved Sensor Array Energy Filter Particle Charger Transmission Jammer ECM Suite Improved Utility Shielding Improved Weapon Shielding Hardened Medium Armor Plating Reflective Plating Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Sentry] Relay Coupler [Heavy] Heavy EM Pulse Gun Heavy EM Pulse Gun Shock Rifle Gatling Laser Plasma Cannon Mini Assault Cannon [Rating: 57] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Flight Unit Improved Cesium-ion Thruster Utility Visual Processing Unit Device Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Precision Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Slots Evolved 6 | . . . 2 2 . . 2 Power 2 | . . . 1 . . . 1 Propulsion 1 | . . . . . . . 1 Utility 3 | . . . 1 2 . . . Weapon . | . . . . . . . . Parts Attached 199 | 6 1 2 19 9 30 34 98 Power 47 | 1 . 1 3 2 8 8 24 Engine 31 | 1 . 1 3 2 7 7 10 Core 16 | . . . . . 1 1 14 Reactor . | . . . . . . . . Propulsion 40 | 2 . 1 4 2 8 8 15 Treads 13 | . . . . . 4 8 1 Leg 26 | 2 . 1 4 2 4 . 13 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 64 | 1 1 . 9 2 4 8 39 Device 39 | . 1 . 5 . 2 3 28 Storage 4 | 1 . . 2 . . 1 . Processor 6 | . . . . 1 1 . 4 Hackware 1 | . . . . . . . 1 Protection 14 | . . . 2 1 1 4 6 Artifact . | . . . . . . . . Weapon 48 | 2 . . 3 3 10 10 20 Energy Gun 26 | 1 . . 2 3 6 4 10 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 13 | 1 . . . . 3 4 5 Ballistic Cannon 3 | . . . 1 . . . 2 Launcher 2 | . . . . . . 1 1 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . . . . 5 Corrupted Parts 1 | . . . . . . . 1 System Corruption 2 | . . . . . . . 2 Parts Lost 36 | . . . . 1 12 4 19 Power 10 | . . . . . 3 1 6 Propulsion 9 | . . . . . 4 1 4 Utility 7 | . . . . . 2 1 4 Weapon 10 | . . . . 1 3 1 5 Highest Loss Streak 6 | . . . . 1 6 3 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 98 100 97 86 94 98 94 Engine 11 | . 14 14 22 18 13 14 8 Core 7 | . . . . . 4 2 11 Treads 4 | . . . . . 6 17 3 Leg 15 | . 28 28 22 18 10 . 17 Device 10 | . 12 14 6 9 8 13 11 Storage 8 | . 14 14 10 9 9 9 7 Processor 10 | . . . . 3 9 9 13 Protection 6 | . . . 13 12 15 13 2 Energy Gun 8 | . 14 14 11 12 10 9 7 Ballistic Gun 3 | . 14 14 . . 5 7 2 Ballistic Cannon 2 | . . . 10 5 . . 2 Naked Turns . | . . . . . . . . Heaviest Build 122 | 14 15 15 60 66 67 109 122 Greatest Support 60 | 20 20 20 23 23 40 40 60 Greatest Overweight (x) 10 | 3 . . 2 2 6 3 10 Average Overweight (x) 1 | . . . . 2 1 1 1 Largest Inventory Capacity 25 | 8 8 8 20 20 20 25 25 Average Capacity 21 | 7 8 8 10 20 20 20 25 Most Carried 25 | 4 6 8 14 16 20 21 25 Average Carried 18 | 2 4 7 7 13 17 19 21 Final Capacity 25 | 8 8 8 20 20 20 25 25 Final Carried 23 | 4 6 8 14 13 20 21 23 Class Distribution -------------------- 69% | Scavenger-Mutant 20% | Mutant 6% | Hacker-Mutant 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac Matter Collected 3121 | 220 80 53 226 74 520 308 1640 Remotely 80 | . 80 . . . . . . Salvage Created 4966 | . 168 121 308 79 799 933 2558 Parts 289 | . 13 7 27 6 38 62 136 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 4 | . 3 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Combat Hostiles Destroyed 95 | . 5 4 6 4 18 18 40 Melee 2 | . . . . . . 2 . Guns 68 | . 5 4 4 2 18 13 22 Cannons 17 | . . . 2 2 . . 13 AOE 6 | . . . . . . 2 4 Classes Destroyed 16 | . 3 . 1 . 1 7 4 Worker 3 | . . . . . . 1 2 Builder 2 | . . . . . . 2 . Tunneler 1 | . . . . . . . 1 Hauler 1 | . . . . . . . 1 Recycler 9 | . . . . . . 1 8 Operator 2 | . . . . . . 1 1 Watcher 10 | . 1 . 3 . . 2 4 Swarmer 28 | . 3 2 . 2 8 3 10 Grunt 34 | . 2 2 5 2 4 3 16 Brawler 3 | . . . . . . 3 . Duelist 1 | . . . . . 1 . . Protector 1 | . . . . . . 1 . Sentry 17 | . . . 1 . 5 7 4 Specialist 2 | . . . . . . . 2 Hunter 2 | . . . . . . 1 1 Programmer 7 | . . . . . . . 7 Best Kill Streak 7 | . 6 2 6 4 6 7 5 Combat Bots Only 6 | . 5 2 5 4 6 5 4 Max Kills in Single Turn 2 | . 2 1 2 1 2 2 2 Gunslinging 1 | . 1 . . . 1 . . Exploded 2 | . . . . . . 1 2 Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Damage Taken 7260 | . 161 148 278 214 1540 1246 3673 Core 1273 | . 45 16 37 31 314 122 708 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 55 | . . . 4 6 30 8 7 Regen/Repaired (Parts) 108 | . . . 108 . . . . Core Remaining (%) 70 | 100 . 75 90 . . 15 . Volleys Fired 333 | . 10 11 20 12 63 67 150 Largest 2 | . 2 2 2 2 2 2 2 Hottest 130 | . 70 70 104 104 130 121 125 Shots Fired 625 | . 19 22 40 22 108 133 281 Gun 531 | . 19 22 20 10 108 129 223 Cannon 86 | . . . 20 12 . . 54 Launcher 8 | . . . . . . 4 4 Special . | . . . . . . . . Kinetic 237 | . 10 11 20 12 31 57 96 Thermal 272 | . 9 11 20 10 77 72 73 Explosive 8 | . . . . . . 4 4 Electromagnetic 108 | . . . . . . . 108 Robot Hit Streak 46 | . 3 9 9 12 32 46 26 Robot Miss Streak 5 | . 2 1 5 1 2 3 3 Penetration Max . | . . . . . . . . Secondary Targets 11 | . 3 1 . . 3 1 3 Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 Shots Hit Robots 485 | . 11 18 18 17 88 106 227 Core Hits 243 | . 7 6 13 6 38 49 124 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 18 | . 2 1 . 2 3 5 5 Burn 13 | . 2 1 . 1 2 5 2 Blast 4 | . . . . 1 . . 3 Sever 1 | . . . . . 1 . . Melee Attacks 11 | . . . . . 9 2 . Impact . | . . . . . . . . Slashing 11 | . . . . . 9 2 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9663 | . 174 225 351 332 1559 1945 5077 Guns 6976 | . 169 225 170 144 1123 1522 3623 Cannons 1282 | . . . 181 188 . . 913 Explosions 914 | . . . . . . 378 536 Melee 481 | . . . . . 436 45 . Ramming 10 | . 5 . . . . . 5 Kinetic 3223 | . 82 114 181 188 333 658 1667 Thermal 3710 | . 87 111 170 144 790 864 1544 Explosive 729 | . . . . . . 378 351 Electromagnetic 1510 | . . . . . . . 1510 Impact . | . . . . . . . . Slashing 481 | . . . . . 436 45 . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 3 6 Average Corruption 2 | . . . . . . 3 2 Corruption Purged 5 | . . . . . . . 5 Corruption Blocked . | . . . . . . . . Effects 69 | . . . . . . 2 67 Message Errors 17 | . . . . . . . 17 Matter Fused 17 | . . . . . . . 17 Heat Flow Errors 7 | . . . . . . . 7 Energy Discharges 6 | . . . . . . . 6 Data Loss (minor) 10 | . . . . . . 1 9 Data Loss (major) 5 | . . . . . . 1 4 Misfires 3 | . . . . . . . 3 Alerts 2 | . . . . . . . 2 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 74 | . . . 9 . . 8 57 Projectiles 57 | . . . 9 . . . 48 Explosions 17 | . . . . . . 8 9 Melee . | . . . . . . . . Knockbacks 4 | . . . 2 . . . 2 Impact . | . . . . . . . . Kinetic 4 | . . . 2 . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 186 | . . . . . . 25 161 Shots 5 | . . . . . . 1 4 Rammed . | . . . . . . . . Targets Rammed 4 | . 3 . . . . . 1 Kicked 4 | . 3 . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 724 | . 111 150 510 189 480 481 724 Average Temperature 143 | . 59 77 160 99 205 88 146 Received Heat Transfer 2490 | . 69 99 219 108 558 477 960 Effects 67 | . . . 3 . 19 4 41 Shutdowns 30 | . . . 2 . 5 2 21 Energy Bleed 5 | . . . . . 2 1 2 Interference 18 | . . . . . 9 1 8 Matter Decay 4 | . . . . . 2 . 2 Short Circuit 1 | . . . 1 . . . . Damage (minor) 3 | . . . . . . . 3 Damage (major) 4 | . . . . . 1 . 3 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . . 3 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . 1 1 Combat Hostiles 2 | . . . . . . 1 1 Parts Melted 19 | . 2 1 . 1 8 5 2 Heat Transferred 9342 | . 407 407 481 407 2105 2512 3023 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Peak Influence 842 | . 120 144 148 138 842 706 468 Initial 353 | . . 39 47 32 77 353 239 Average 231 | . 33 106 42 113 532 575 127 Maximum Alert Level 3 | . . . . . 3 3 2 Low Security (%) 57 | 100 100 100 100 100 7 . 71 Level 1 19 | . . . . . 26 5 25 Level 2 18 | . . . . . 40 86 3 Level 3 4 | . . . . . 25 7 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 24 | . . . 1 2 . 5 16 Investigation 3 | . . . . . . . 3 Extermination 7 | . . . . . . . 7 Reinforcement 9 | . . . 1 1 . 1 6 Assault 1 | . . . . . . 1 . Garrison 4 | . . . . 1 . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Distress Signals 7 | . 1 . 1 1 . 4 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 128 | . 9 5 11 5 18 28 52 Peak Tracking Total 7 | . 5 3 5 2 7 6 4 Tactical Retreats 5 | . . 1 . . . 2 2 Traps | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Traps Triggered 9 | . . . . . 5 . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 4 | . . . . . . . 4 Machines | -11 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac Machines Disabled 15 | . . . 1 . 3 1 10 Max in Single Turn 4 | . . . 1 . 1 1 4 Garrison Access 1 | . . . . . . . 1 Garrison Relay 3 | . . . . . 3 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Machines Accessed 17 | . 1 . 4 1 . 2 9 Terminals 8 | . 1 . 2 . . 2 3 Fabricators 3 | . . . . . . . 3 Repair Stations 2 | . . . 2 . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 1 | . . . . . . . 1 Garrison Access 2 | . . . . 1 . . 1 Total Hacks 40 | . 3 . 12 3 . 4 18 Successful 24 | . 1 . 5 2 . 2 14 Failed 16 | . 2 . 7 1 . 2 4 Catastrophic 3 | . . . 1 . . . 2 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 20 | . 3 . 7 . . 4 6 Fabricators 4 | . . . . . . . 4 Repair Stations 5 | . . . 5 . . . . Recycling Units 2 | . . . . . . . 2 Scanalyzers 4 | . . . . . . . 4 Garrison Access 5 | . . . . 3 . . 2 Terminal Hacks 7 | . 1 . 1 . . 2 3 Record 2 | . 1 . 1 . . . . Robot Analysis 1 | . . . . . . . 1 Branch Access Points 1 | . . . . . . 1 . Recall Investigation 1 | . . . . . . . 1 Recall Extermination 1 | . . . . . . . 1 Zone Layout 1 | . . . . . . 1 . Fabricator Hacks 3 | . . . . . . . 3 Network Status 3 | . . . . . . . 3 Repair Station Hacks 4 | . . . 4 . . . . Scan Component 2 | . . . 2 . . . . Repair 2 | . . . 2 . . . . Recycling Unit Hacks 2 | . . . . . . . 2 Report Inventory 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer 4 | . . . . . . . 4 Insert Component 2 | . . . . . . . 2 Analyze 2 | . . . . . . . 2 Garrison Access Hacks 4 | . . . . 2 . . 2 Unlock Access 1 | . . . . 1 . . . Seal Access 1 | . . . . . . . 1 Coupler Status 2 | . . . . 1 . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 14 | . 1 . 4 1 . . 8 Full Trace Events 4 | . 1 . . . . . 3 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 2 . . . . Time 39 | . . . 39 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . . . . . 9 Parts Scanalyzed 2 | . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . 2 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 15 | . . . . . 15 . . Machine Destruction 15 | . . . . . 15 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Robot Analysis Total 1 | . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac Turns Passed 9199 | 114 128 129 919 91 1491 1023 5304 Spaces Moved 2890 | 61 73 75 304 16 413 273 1675 Core 10 | 10 . . . . . . . Treads 743 | . . . . . 210 273 260 Legs 2137 | 51 73 75 304 16 203 . 1415 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 260 240 240 190 Average Speed 226 | 117 120 120 175 260 283 249 231 Slowest Speed 820 | 200 120 120 260 260 540 400 820 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 23 28 29 4 69 25 36 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 97 | . . . . . . 30 67 Melee . | . . . . . . . . Projectile 4 | . . . . . . . 4 AOE 93 | . . . . . . 30 63 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Total 4917 | 100 93 93 648 40 619 479 2845 Wait 1285 | 30 5 1 287 . 55 84 823 Move 2881 | 60 72 74 303 16 409 272 1675 Hop . | . . . . . . . . Pick Up 75 | 4 2 3 8 1 18 3 36 Fast Attach 56 | 6 1 . 7 1 7 4 30 Attach 37 | . . . 1 2 11 2 21 Detach 12 | . . . 1 . . . 11 Swap 107 | . . 2 11 6 13 28 47 Drop 89 | . . 2 10 2 12 17 46 Fire 333 | . 10 11 20 12 63 67 150 Melee 11 | . . . . . 9 2 . Ram . | . . . . . . . . Kick 4 | . 3 . . . . . 1 Crush . | . . . . . . . . Escape Stasis 27 | . . . . . 22 . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 7) 243 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 363 | -10/Mines | Discovered new exit (range 9) 372 | -10/Mines | Entered Materials 372 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 396 | -9/Materials | Repaired Aluminum Leg 507 | -9/Materials | Repaired Sml. Storage Unit 1267 | -9/Materials | Discovered new exit (range 6) 1291 | -9/Materials | Entered another Materials area 1291 | -8/Materials | Evolved 2 slots: Utility x2 1309 | -8/Materials | Garrison activated, responded to threat 1382 | -8/Materials | Identified exit to Garrison 1382 | -8/Materials | Entered Garrison 1416 | -8/Garrison | Triggered checkpoint 1473 | -8/Garrison | Build established: Scavenger-Mutant 1476 | -8/Garrison | Garrison Relay disabled 1647 | -8/Garrison | Triggered checkpoint 1742 | -8/Garrison | Lost 6 parts (1p2n1u2w) 1946 | -8/Garrison | Lost 4 parts (1p1n1u1w) 1987 | -8/Garrison | Discovered new exit (range 13) 2021 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2110 | -8/Garrison | Triggered checkpoint 2116 | -8/Garrison | Core integrity fell below 50% 2202 | -8/Garrison | Garrison Relay disabled 2358 | -8/Garrison | Triggered checkpoint 2480 | -8/Garrison | Triggered checkpoint 2566 | -8/Garrison | Triggered checkpoint 2622 | -8/Garrison | Garrison Relay disabled 2801 | -8/Garrison | Discovered new exit (range 11) 2861 | -8/Garrison | Installed Relay Interface Framework 2873 | -8/Garrison | Entered Materials 3067 | -8/Materials | Lost 3 parts (1n1u1w) 3409 | -8/Materials | Garrison activated, responded to threat 3673 | -8/Materials | First assault squad dispatched 3788 | -8/Materials | Discovered new exit (range 10) 3795 | -8/Materials | Core integrity fell below 20% 3896 | -8/Materials | Entered Factory 3896 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4663 | -7/Factory | Cargo convoy interrupted 6307 | -7/Factory | Build established: Mutant 6958 | -7/Factory | Build established: Scavenger-Mutant 7025 | -7/Factory | Lost 3 parts (2u1w) 8413 | -7/Factory | Build established: Hacker-Mutant 8990 | -7/Factory | Build established: Scavenger-Mutant 9063 | -7/Factory | Core integrity fell below 50% 9182 | -7/Factory | Lost 3 parts (1n2w) 9192 | -7/Factory | Core integrity fell below 20% 9201 | -7/Factory | Core destroyed Last Messages --------------- 09186_ Overheating: System interference. 09186_ Weapon Cycler temporarily disabled. 09186_ Knocked back. 09187_ System corrupted: Gatling Laser failed to cycle. 09188_ Power failure, Lgt. Nuclear Core shutdown. 09189_ Power failure, Angular Momentum Engine shutdown. 09191_ Penetrated by Slug. 09191_ Hvy. EM Pulse Gun destroyed. 09191_ M-13 Machinist knocked back. 09192_ Overheating: Core damaged (-84). 09196_ Overheating: Matter decay (-28). 09196_ Penetrated by Slug. 09196_ Knocked back. 09197_ Acquired 8 matter. 09198_ Overheating: Flexi-carbon Leg damaged (-15). 09199_ Power failure, Angular Momentum Engine shutdown. 09199_ System corrupted: Matter fused (-9). 09201_ Power failure, Lgt. Nuclear Core shutdown. 09201_ Overheating: Core damaged (-70). [Achievement: Tester] Map ----- +----------------------------------------------------+ | ????????????# ####### + | | ????????????# # # ### ########### | | ????????????# # ###+####?# #?????????? | | ????????????# + #????# ###???????? | | ????????????# # ### #???## ## ???????? | | ????????????# # #?# ##### % # ???????? | | ????????????############ ##?# % + ???????? | | ??????????????# # #??####### # ??????? | | ??????????????# + #??###???## ## ??????? | | ??????????????# # #??# ! ??# ##* ??????? | | ??????????????# # #??# # ########### | | ??????????????# # #??# """ + | | ??????????????# # #??# """ # | | ??????????????# # #??# ""??# !== === | | ??????????????# # #??# ????# ==== =[%] | | ??????????????# # #?????????# ==*%[##+## | | ??????????????########## #######???# #% % | | ???????????????????????# #!!! | | ???????????????????????# Y###########+### #!! ! | | ???????????????????????# #?????????????# # | | ???????????????????????# #?????????????# ^##### | | ???????????????????????# #?????????????#^ ??? | | ???????????????????????# #?????????????# % ?? | | ???????????????????????+ #?????????????# = ? | | ???????????????????????# m%#?????????????# " " " | | ???????????????????????# @u#?????????????# " " " | | ???????????????????????#% #?????????????# " " " | | ???????????????????????# u#?????????????# " "??? | | ???????????????????????# ###########???# " "??? | | ???????????????????????# H # """"" #???# " "??? | | ???????????????????????# # ""T"" #??? ? ???? | | ???????????????????????#% *# !=[ #???? ? ???? | | ??????????????????""" # !*#==!!!! #???????????? | | ??????????????????""" + %!+%![!! #???????????? | | ?????????????? [ # =%#!%!!! ]#???????????? | | ??????????????########?# !####"######???????????? | | ?????????????????????# %#?##????????????????? | | ??????????????????? [ #???????????? | | ???????????????? "" #???????????? | | ??????????????? T #???????????????????? | | ??????????????? #???????????????????? | | ??????????????? #???????????????????? | | ???????????????###+### #???????????????????? | | ?????????????????????###### #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# T????????????????????? | | ??????????????????????????# ????????????????????? | | ??????????????????????????? ??????????# ?+???????? | | ??????????????????????????? ?????????##+## ??????? | | ???????????????????????????#?????????? # ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Coolant Potential 50 Energy Generation 38 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 410 ECM Strength 1 Jamming Range 12 Armor Coverage 375 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tester Challenges ------------ None Game ------ Seed ChipHelicalDoublenader Manual? 0 Play Time 01:05:11 Cumulative 93.9 hours Start 2022.07.01 @ 13:29:25 End 2022.07.01 @ 15:13:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 0 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 50 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53875592-592c-4a8b-a7d6-c6c26b6dd622