Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.04 @ 21:06:11 Player: KZ_RAD Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (83) 415 Value Destroyed (3758) 3758 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1332) 1332 TOTAL SCORE: 10585 Bonus ------- High Alert Combat Kills 124 Follower Combat Kills 528 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -20 Cogmind --------- Core Integrity 0/1150 Matter 295/300 Energy 98/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Improved Signal Interpreter Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heavy Armor Plating Remote Datajack Great Maul Great Maul Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating Improved Heavy Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg Armored Leg Improved Cryofiber Web Improved Heat Sink Improved Cooling System Improved Sensor Array Advanced Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating System Shield Relay Coupler [Grunt] Relay Coupler [Grunt] Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Laser Remote Datajack [Rating: 72] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility System Shield Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Remote Datajack Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Slots Evolved 12 | . . 2 2 2 2 . . 2 2 . Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . 1 . . 1 . . . . . Utility 8 | . . 1 2 2 . . . 2 1 . Weapon 1 | . . . . . . . . . 1 . Parts Attached 102 | 5 4 14 15 22 9 2 5 17 8 1 Power 12 | 1 . 2 4 2 1 . 1 1 . . Engine 4 | 1 . 1 2 . . . . . . . Core 8 | . . 1 2 2 1 . 1 1 . . Reactor . | . . . . . . . . . . . Propulsion 37 | 2 1 7 3 7 6 . 2 6 3 . Treads . | . . . . . . . . . . . Leg 37 | 2 1 7 3 7 6 . 2 6 3 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 29 | . 3 2 5 7 2 1 . 9 . . Device 7 | . . 2 2 1 . . . 2 . . Storage 4 | . 1 . 1 1 1 . . . . . Processor 3 | . . . . 1 1 . . 1 . . Hackware 6 | . . . 1 2 . . . 3 . . Protection 9 | . 2 . 1 2 . 1 . 3 . . Artifact . | . . . . . . . . . . . Weapon 24 | 2 . 3 3 6 . 1 2 1 5 1 Energy Gun 7 | . . . 3 3 . . . 1 . . Energy Cannon 6 | . . 3 . 1 . . . . 1 1 Ballistic Gun 5 | 2 . . . 1 . . 2 . . . Ballistic Cannon 1 | . . . . 1 . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . . 1 . . . . Impact Weapon 4 | . . . . . . . . . 4 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 . . Parts Lost 38 | . 1 5 1 2 . . . 11 12 6 Power 3 | . . . 1 . . . . . 2 . Propulsion 16 | . 1 2 . 1 . . . 5 5 2 Utility 11 | . . 1 . 1 . . . 5 3 1 Weapon 8 | . . 2 . . . . . 1 2 3 Highest Loss Streak 10 | . 1 2 1 1 . . . 10 4 6 To Critical Strikes 2 | . . . . . . . . 1 . 1 Average Backups 16 | . 5 8 9 14 20 23 23 15 10 8 Power 1 | . 1 2 1 2 1 2 2 . . . Propulsion 3 | . . . . 2 5 6 5 4 . . Utility 6 | . . 2 6 6 8 10 11 6 3 2 Weapon 3 | . . . . 1 5 4 3 2 5 4 Tool/Special . | . . . . . . . . . . . Unused Backups 29 | . 1 3 3 13 . 1 . 2 . 6 Power 5 | . . . 2 3 . . . . . . Propulsion 1 | . 1 . . . . . . . . . Utility 10 | . . 1 1 5 . 1 . . . 2 Weapon 11 | . . 2 . 3 . . . 2 . 4 Tool/Special 2 | . . . . 2 . . . . . . Average Slot Usage (%) 94 | . 89 95 99 99 99 99 98 97 68 42 Engine 1 | . 14 5 5 . . . . . . . Core 8 | . . 5 3 7 13 13 11 11 3 . Leg 24 | . 27 31 27 22 25 26 26 22 16 6 Device 11 | . . 15 18 15 13 13 13 8 4 . Storage 6 | . 4 11 11 7 6 6 6 5 5 4 Processor 5 | . . . . 6 6 6 6 8 8 5 Hackware 11 | . . . 9 14 13 13 13 19 15 13 Protection 6 | . 13 4 6 7 6 5 6 5 1 . Energy Gun 7 | . . . 15 13 13 6 5 2 1 . Energy Cannon 1 | . . 16 1 . . . . . . . Ballistic Gun 4 | . 28 4 . . . 2 6 7 . . Impact Weapon 1 | . . . . . . . . . 10 10 Peak Build Rating 72 | 5 8 18 27 49 60 60 63 72 64 40 Average Rating 45 | 4 6 15 24 42 56 59 58 64 50 31 On Entrance 34 | . 5 8 13 27 47 60 59 63 55 39 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 111 | 5 16 29 28 62 108 106 106 107 111 104 Greatest Support 82 | 20 20 30 30 48 66 66 76 76 82 41 Greatest Overweight (x) 34 | 1 . 5 . 2 1 1 1 2 2 34 Average Overweight (x) . | . . . . . 1 1 1 1 1 1 Largest Inventory Capacity 25 | 5 10 10 10 20 25 25 25 25 25 25 Average Capacity 20 | 5 6 10 10 18 22 25 25 25 25 20 Most Carried 25 | 2 10 10 10 20 25 25 25 24 14 11 Average Carried 17 | . 5 8 9 14 21 24 24 16 11 9 Final Capacity 25 | 5 10 10 10 20 25 25 25 25 25 5 Final Carried 25 | 1 10 10 10 19 25 24 24 6 11 5 Class Distribution -------------------- 48% | Hacker-Mutant 27% | Commander-Mutant 14% | Scavenger-Mutant 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Commander-Mutant | -6/Garrison Hacker-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Matter Collected 2066 | 250 177 198 135 361 90 . 402 393 60 . Remotely . | . . . . . . . . . . . Salvage Created 3530 | . 358 654 517 748 300 . 84 219 650 . Parts 171 | . 24 45 24 37 17 . 3 12 9 . Haulers Intercepted 5 | . 2 1 . 1 1 . . . . . Recyclers Shooed 5 | . 4 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Combat Hostiles Destroyed 62 | . 8 10 8 14 3 . 1 6 12 . Melee 4 | . . . . . . . . . 4 . Guns 36 | . 8 1 5 13 2 . 1 6 . . Cannons 11 | . . 9 2 . . . . . . . Classes Destroyed 12 | . 4 5 2 1 . . . . . . Worker 4 | . . 1 . . . . 2 . 1 . Builder 2 | . . 2 . . . . . . . . Hauler 5 | . 2 1 . 1 1 . . . . . Recycler 3 | . . . 1 1 . . . . 1 . Operator 4 | . . 1 1 . 2 . . . . . Watcher 3 | . 1 2 . . . . . . . . Swarmer 16 | . 3 . . 4 . . . 4 5 . Grunt 20 | . 5 5 5 2 . . . . 3 . Duelist 1 | . . 1 . . . . . . . . Sentry 9 | . . 4 2 3 . . . . . . Hunter 7 | . . . 1 1 1 . 1 1 2 . Programmer 9 | . . . . 4 2 . . 1 2 . Best Kill Streak 6 | . 3 6 2 4 1 . 2 4 6 . Combat Bots Only 5 | . 3 3 2 4 1 . 1 4 5 . Max Kills in Single Turn 2 | . 1 1 1 1 1 . 1 2 1 . Gunslinging 1 | . . . . . . . . 1 . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Hostile Shots Fired 855 | . 57 51 58 165 31 . 16 160 201 116 Missed 240 | . 10 9 18 59 6 . 1 40 58 39 Hits 615 | . 47 42 40 106 25 . 15 120 143 77 Melee 11 | . . 11 . . . . . . . . Projectile 604 | . 47 31 40 106 25 . 15 120 143 77 Critical Strikes 23 | . 2 4 2 4 1 . . 5 2 3 Actively Blocked 2 | . . 2 . . . . . . . . Damage Taken 9769 | . 484 871 590 1238 407 . 275 2035 2724 1145 Core 1990 | . 84 158 99 173 19 . . 300 571 586 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 38 | . 17 21 . . . . . . . . Regen/Repaired (Parts) 257 | . 64 . . 169 . . 24 . . . Core Remaining (%) 78 | 100 66 60 82 75 . . 97 70 . . Volleys Fired 321 | . 72 37 31 51 22 49 25 29 4 1 Largest 2 | . 2 2 2 2 2 2 2 2 1 2 Hottest 210 | . 40 150 138 139 139 97 97 124 105 210 Shots Fired 576 | . 144 70 62 94 44 56 50 50 4 2 Gun 453 | . 144 6 55 89 44 20 50 42 3 . Cannon 79 | . . 64 7 5 . . . . 1 2 Launcher . | . . . . . . . . . . . Special 44 | . . . . . . 36 . 8 . . Kinetic 208 | . 144 6 . . . 5 25 28 . . Thermal 319 | . . 64 62 89 44 15 25 14 4 2 Explosive . | . . . . . . . . . . . Electromagnetic 5 | . . . . 5 . . . . . . Robot Hit Streak 28 | . 10 12 7 17 28 10 7 9 12 14 Robot Miss Streak 4 | . 4 3 3 3 2 2 3 3 . . Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 3 | . . . . 1 . . . 2 . . Max Gunslinging Chain 1 | . . . . 1 . . . 1 . . Shots Hit Robots 406 | . 98 45 42 64 35 26 14 37 43 2 Core Hits 131 | . 32 19 16 26 12 1 9 13 3 . Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed 17 | . 2 . . . . . . . 15 . Critical Strikes 27 | . 2 . 2 3 . . 1 3 16 . Burn 9 | . . . 2 3 . . 1 3 . . Destroy 2 | . 2 . . . . . . . . . Smash 16 | . . . . . . . . . 16 . Melee Attacks 58 | . . . . . . . . . 58 . Impact 58 | . . . . . . . . . 58 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 10 | . . . . . . . . . 10 . Damage Inflicted 7685 | . 780 1141 739 1222 776 20 285 687 1963 72 Guns 4506 | . 780 41 639 1222 776 20 285 687 56 . Cannons 1310 | . . 1100 100 . . . . . 38 72 Explosions . | . . . . . . . . . . . Melee 1869 | . . . . . . . . . 1869 . Ramming . | . . . . . . . . . . . Kinetic 1345 | . 780 41 . . . . 112 412 . . Thermal 4471 | . . 1100 739 1222 776 20 173 275 94 72 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 1869 | . . . . . . . . . 1869 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . 1 . . 6 2 2 6 7 12 12 Average Corruption 4 | . 1 . . 5 1 2 5 6 11 12 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 112 | . . . . 44 1 28 17 4 12 6 Message Errors 24 | . . . . 8 . 6 3 1 5 1 Matter Fused 24 | . . . . 12 . 5 2 2 2 1 Heat Flow Errors 15 | . . . . 6 1 3 2 1 1 1 Energy Discharges 19 | . . . . 9 . 5 4 . 1 . Parts Fused 2 | . . . . . . . 2 . . . Data Loss (minor) 13 | . . . . 3 . 3 3 . 2 2 Data Loss (major) 6 | . . . . . . 4 1 . 1 . Misfires 3 | . . . . 1 . 2 . . . . Alerts 5 | . . . . 4 . . . . . 1 Weapon Failures 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1025 | . . 10 . . . . . . 1015 . Projectiles 10 | . . 10 . . . . . . . . Explosions . | . . . . . . . . . . . Melee 1015 | . . . . . . . . . 1015 . Knockbacks 12 | . . . . . . . . . 12 . Impact 12 | . . . . . . . . . 12 . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 574 | . 37 574 216 386 172 154 185 300 102 236 Average Temperature 78 | . 12 139 48 87 11 63 109 135 31 97 Received Heat Transfer 1146 | . 186 177 216 240 . . 27 90 210 . Effects 6 | . . 6 . . . . . . . . Interference 1 | . . 1 . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . Damage (major) 2 | . . 2 . . . . . . . . Damage (core) 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . . 9 . Combat Hostiles 8 | . . . . . . . . . 8 . Parts Fried 15 | . 1 . . . . . . . 14 . Impact Corruptions 32 | . . . . . . . . . 32 . Robots Melted 3 | . . . 1 1 1 . . . . . Combat Hostiles 3 | . . . 1 1 1 . . . . . Parts Melted 30 | . . 6 4 13 4 . 2 1 . . Heat Transferred 8584 | . . 1628 1702 2590 1295 37 407 703 148 74 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Maximum Alert Level 5 | . . . . . . 5 4 3 1 . Low Security (%) 60 | 100 100 100 100 100 100 20 . . 45 . Level 1 7 | . . . . . . 9 . . 54 . Level 2 6 | . . . . . . 9 . 68 . . Level 3 11 | . . . . . . 19 63 31 . . Level 4 9 | . . . . . . 24 36 . . . Level 5 5 | . . . . . . 17 . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1934 | . 60 111 95 99 45 1934 1328 747 329 . Initial 1015 | . . 13 37 24 45 26 1015 646 329 . Average 397 | . 15 43 33 17 7 903 1102 676 201 . Influence Increases 4841 | . 265 346 252 396 169 1908 639 486 380 . Destroy 0b10 Robot/C 1480 | . 160 200 160 280 60 . 160 220 240 . Destroy 0b10 Robot/NC 165 | . 15 35 10 10 15 . 50 20 10 . Destroy Leader 402 | . 36 66 40 92 32 . 52 44 40 . Allied During Kill 188 | . . . . . . . 146 42 . . Trap Triggered on 0b10 10 | . 10 . . . . . . . . . Successful Hack 102 | . 14 . 8 12 32 . 20 16 . . Disable Machine 285 | . . 30 15 . 15 . 165 45 15 . Anti-Garrison Action 1850 | . . . . . . 1850 . . . . Destroy Structure 149 | . . 15 4 2 . 58 46 24 . . Partial Spotted 15 | . . . . . . . . . 15 . Lose Combat Pursuer 195 | . 30 . 15 . 15 . . 75 60 . Influence Decreases 4841 | . 232 290 287 357 224 12 1253 1134 867 185 Entered New Map 2167 | . . 20 52 30 48 12 919 674 343 69 Time Decay 2185 | . 232 237 235 307 176 . 294 230 404 70 Lost Part 329 | . . 33 . 20 . . . 110 120 46 Lost Ally 160 | . . . . . . . 40 120 . . Squads Dispatched 17 | . 1 1 1 4 6 . 1 2 1 . Investigation 4 | . . 1 1 . 2 . . . . . Extermination 8 | . . . . 3 2 . 1 1 1 . Reinforcement 5 | . 1 . . 1 2 . . 1 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Distress Signals 6 | . . 3 2 . . . . 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 138 | . 26 18 16 18 7 . 5 25 21 2 Peak Tracking Total 7 | . 4 4 6 4 2 . 2 7 6 2 Tactical Retreats 8 | . 2 . 1 . 1 . . 2 2 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Traps Triggered 6 | . 1 1 . 1 1 . 1 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . . . . . . . 1 . . . Reprogrammed 6 | . 6 . . . . . . . . . Reused 1 | . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Machines Disabled 22 | . . 2 1 . 1 3 11 3 1 . Max in Single Turn 1 | . . 1 1 . 1 1 . . 1 . Garrison Access 3 | . . . . . . . 1 . 2 . Garrison Relay 3 | . . . . . . 3 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Machines Accessed 42 | . 4 2 3 10 7 2 7 3 4 . Terminals 25 | . 3 1 3 3 5 2 5 2 1 . Fabricators 2 | . . . . 1 . . . 1 . . Repair Stations 6 | . 1 . . 3 . . 1 . 1 . Recycling Units 2 | . . . . 2 . . . . . . Scanalyzers 3 | . . 1 . 1 1 . . . . . Garrison Access 4 | . . . . . 1 . 1 . 2 . Total Hacks 120 | . 10 9 10 30 18 4 24 9 6 . Successful 64 | . 5 8 6 14 6 2 14 5 4 . Failed 56 | . 5 1 4 16 12 2 10 4 2 . Catastrophic 6 | . 2 . . . 2 . 2 . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 72 | . 8 1 10 6 15 4 19 7 2 . Fabricators 5 | . . . . 3 . . . 2 . . Repair Stations 17 | . 2 . . 11 . . 3 . 1 . Recycling Units 6 | . . . . 6 . . . . . . Scanalyzers 14 | . . 8 . 4 2 . . . . . Garrison Access 6 | . . . . . 1 . 2 . 3 . Terminal Hacks 33 | . 3 1 6 2 3 2 10 5 1 . Record 4 | . . . 1 . 2 . 1 . . . Robot Analysis 2 | . 1 . . . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open DSF 5 | . . . . 1 1 . 2 . 1 . Branch Access Points 2 | . . 1 . . . . . 1 . . Emergency Access Points 3 | . . . . 1 . 1 . 1 . . Repair Station Index 1 | . . . . . . . . 1 . . Alert Level 1 | . . . 1 . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . Disarm Traps 2 | . . . . . . . 2 . . . Reprogram Traps 1 | . 1 . . . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . Reinforcement Status 1 | . . . . . . . 1 . . . Hauler Manifests 2 | . . . . . . . 1 1 . . Registered Prototypes 1 | . . . 1 . . . . . . . Zone Layout 3 | . . . 1 . . . 1 1 . . Garrison Registry 1 | . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . Network Status 1 | . . . . 1 . . . . . . Load Schematic 1 | . . . . 1 . . . . . . Repair Station Hacks 11 | . 2 . . 7 . . 2 . . . Scan Component 6 | . 1 . . 4 . . 1 . . . Repair 5 | . 1 . . 3 . . 1 . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . Report Inventory 1 | . . . . 1 . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . Scanalyzer 10 | . . 7 . 1 2 . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 4 | . . 4 . . . . . . . . Retrieve Study 5 | . . 2 . 1 2 . . . . . Garrison Access Hacks 6 | . . . . . 1 . 2 . 3 . Unlock Access 1 | . . . . . 1 . . . . . Seal Access 3 | . . . . . . . 1 . 2 . Coupler Status 2 | . . . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . 1 . . 1 . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 32 | . 3 1 3 8 6 2 5 3 1 . Full Trace Events 3 | . . 1 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 5 | . . 2 . 1 2 . . . . . Parts Repaired 4 | . 1 . . 2 . . 1 . . . Time 190 | . 26 . . 120 . . 44 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Used RIF Installer 1 | . . . . . . 1 . . . . Robots Hacked 6 | . . . . . . 1 . 5 . . Non-combat 1 | . . . . . . . . 1 . . Combat 5 | . . . . . . 1 . 4 . . Robot Hacks Applied 7 | . . . . . . 1 . 6 . . parse_system 2 | . . . . . . 1 . 1 . . go_dormant 1 | . . . . . . . . 1 . . formatsys_high 4 | . . . . . . . . 4 . . Relay Couplers Released 15 | . . . . . . 15 . . . . Machine Destruction 15 | . . . . . . 15 . . . . Attached 2 | . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 7 | . . . . . . 7 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . 1 . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Total Allies 13 | . . . . . . 9 . 4 . . Largest Group 9 | . . . . . . 9 7 4 . . Highest-Rated Group 744 | . . . . . . 744 596 267 . . Highest-Rated Ally 148 | . . . . . . 148 148 148 . . Total Orders 19 | . . . . . . 19 . . . . ROAM 8 | . . . . . . 8 . . . . FOLLOW 11 | . . . . . . 11 . . . . Ally Attacks 90 | . . . . . . . 30 60 . . Total Damage 2912 | . . . . . . . 1642 1270 . . Kills 25 | . . . . . . . 16 9 . . Allies Corrupted 4 | . . . . . . . 2 2 . . Allies Melted 1 | . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Active Infowar (turns) 8747 | . . . 533 1925 1238 3108 656 485 802 . Sensors 8747 | . . . 533 1925 1238 3108 656 485 802 . Robot Analysis Total 2 | . 1 . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Turns Passed 10675 | 52 874 556 607 1925 1238 3108 656 498 968 193 Spaces Moved 4278 | 35 453 254 326 792 636 908 284 180 294 116 Core 77 | 8 . 1 . . . . . . . 68 Treads . | . . . . . . . . . . . Legs 4201 | 27 453 253 326 792 636 908 284 180 294 48 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 105 105 105 175 182 182 185 190 50 Average Speed 163 | 112 120 117 105 169 176 182 182 190 208 151 Slowest Speed 1750 | 120 120 300 105 260 190 182 190 265 265 1750 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 3 71 31 25 19 17 87 10 8 8 10 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 2 | . . . . . . 1 1 . . . Terrain Destroyed 17 | . . 12 2 . . 1 2 . . . Melee . | . . . . . . . . . . . Projectile 16 | . . 12 2 . . . 2 . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Total 7370 | 47 669 445 534 1289 708 2330 373 291 551 133 Wait 2367 | 2 125 107 123 331 19 1363 50 48 188 11 Move 4269 | 34 452 253 325 791 636 907 283 179 293 116 Hop . | . . . . . . . . . . . Pick Up 148 | 6 14 18 22 50 15 3 5 3 12 . Fast Attach . | . . . . . . . . . . . Attach 81 | 5 4 14 8 15 2 2 2 19 8 2 Detach 4 | . . . . . . 1 . 2 1 . Swap 42 | . 1 5 7 12 7 1 4 5 . . Drop 88 | . 1 11 18 34 7 4 4 6 . 3 Fire 321 | . 72 37 31 51 22 49 25 29 4 1 Melee 45 | . . . . . . . . . 45 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Upper Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Repaired Aluminum Leg 307 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 4) 761 | -10/Materials | Discovered new exit (range 13) 907 | -10/Materials | Discovered new exit (range 16) 927 | -10/Materials | Entered another Materials area 927 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 957 | -9/Materials | Identified exit to Mines 1372 | -9/Materials | Build established: Scavenger-Mutant 1438 | -9/Materials | Discovered new exit (range 15) 1483 | -9/Materials | Entered another Materials area 1483 | -8/Materials | Evolved 2 slots: Utility x2 1879 | -8/Materials | Discovered new exit (range 17) 2090 | -8/Materials | Entered Factory 2090 | -7/Factory | Evolved 2 slots: Utility x2 2535 | -7/Factory | Build established: Hacker-Mutant 3416 | -7/Factory | Repaired Imp. Carbon-fiber Leg 3456 | -7/Factory | Repaired Carbon-fiber Leg? 3756 | -7/Factory | Discovered new exit (range 14) 3780 | -7/Factory | Identified exit to Factory 4015 | -7/Factory | Entered another Factory area 4015 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5253 | -6/Factory | Identified exit to Garrison 5253 | -6/Factory | Entered Garrison 5253 | -6/Garrison | Discovered recently destroyed garrison 5305 | -6/Garrison | Garrison Relay disabled 5366 | -6/Garrison | Rewired B-90 Cyclops 5415 | -6/Garrison | Rewired B-86 Titan 5681 | -6/Garrison | Found embedded Infiltrators 5702 | -6/Garrison | Discovered new exit (range 13) 5772 | -6/Garrison | Build established: Commander-Mutant 5955 | -6/Garrison | Discovered new exit (range 62) 5955 | -6/Garrison | Discovered new exit (range 37) 5955 | -6/Garrison | Discovered new exit (range 15) 6015 | -6/Garrison | Rewired Executioner 6144 | -6/Garrison | Rewired Executioner 6277 | -6/Garrison | Garrison Relay disabled 6419 | -6/Garrison | Garrison Relay disabled 6672 | -6/Garrison | Installed Relay Interface Framework 8355 | -6/Garrison | Identified exit to Factory 8361 | -6/Garrison | Entered Factory 8361 | -6/Factory | Accompanied by 7 allies 8716 | -6/Factory | Build established: Hacker-Mutant 8849 | -6/Factory | Discovered new exit (range 16) 8917 | -6/Factory | Repaired Mic. Nuclear Core+ 8983 | -6/Factory | Identified exit to Factory 9017 | -6/Factory | Entered another Factory area 9017 | -5/Factory | Accompanied by 2 allies 9017 | -5/Factory | Evolved 2 slots: Utility x2 9049 | -5/Factory | Identified exit to Upper Caves 9287 | -5/Factory | Build established: Scavenger-Mutant 9307 | -5/Factory | Lost 3 allies 9408 | -5/Factory | Lost 10 parts (5n5u) 9502 | -5/Factory | Discovered new exit (range 3) 9506 | -5/Factory | Identified exit to Factory 9515 | -5/Factory | Entered another Factory area 9515 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9596 | -4/Factory | Build established: Hacker-Mutant 9791 | -4/Factory | Lost 3 parts (2n1w) 9858 | -4/Factory | Lost 3 parts (2p1u) 10130 | -4/Factory | System corruption reached 10% 10170 | -4/Factory | Lost 4 parts (2n1u1w) 10292 | -4/Factory | Discovered new exit (range 12) 10399 | -4/Factory | Identified exit to Upper Caves 10483 | -4/Factory | Entered Upper Caves 10611 | -4/Upper Caves | Core integrity fell below 50% 10635 | -4/Upper Caves | Core integrity fell below 20% 10659 | -4/Upper Caves | Lost 6 parts (2n1u3w) 10676 | -4/Upper Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Penetrated by Slug. System Shield destroyed. Penetrated by Slug. Great Maul destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Dropped Huge Storage Unit. Dropped Matter Neutralizer. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. System corrupted: Heat flow error (+279). Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????####????????????????? | | ??????????????????????##### ##???????????????? | | ??????????????????????# ##??????????????? | | ??????????????????????## #??????????????? | | ???????????????###?????# ##??????????????? | | ???????????????# ##????## ##???????????????? | | ???????????????# #?????# ##????????????????? | | ???????????????# ###???# ##?????????????????? | | ??????????????## ##??# #??????????????????? | | ?????????????## #??#@h#??????????????????? | | ???????????### ##?# #??????????????????? | | ??????????## # ### #?# #??????????????????? | | ?????????## # ### #?#h ##?????????????????? | | ???????# # ## #### #?????????????????? | | ????????# ###?# #?????????????????? | | ????????## ##???# ##????????????????? | | ?????????##### ##???# ##???????????????? | | ??????????#### ##??## #???????????????? | | ?????###### # #??## #???????????????? | | ????## # # /#### #???????????????? | | ????# [!! ##???????????????? | | ???## # #]/! ##???????????????? | | ???# #### #???????????????? | | ???# # # #### ## #???????????????? | | ???# # ### #???????????????? | | ???# # ## #### ##??????????????? | | ???##### ## # ## ### #??????????????? | | ???????##?# ### ## #??????????????? | | ?????????# # # #### #??????????????? | | ?????????# ##?# #??????????????? | | ?????????## # ##??# #??????????????? | | ??????????#####????# ## #??????????????? | | ???????????????????## #?# #??????????????? | | ????????????????????# #??####??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 27 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Defensive Hacking 20 Relay Coupler Types 1 Relay Coupler Value 56 Item Schematics ----------------- Hvy. Particle Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 28% | -10/Materials Imp. Carbon-fiber Leg | 28% | -7/Factory Carbon-fiber Leg | 28% | -7/Factory Mic. Nuclear Core | 52% | -6/Factory Studied --------- Datajack | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Remote Datajack | -7/Factory | Hacked Carbon-fiber Leg | -6/Factory | Hacked Mic. Nuclear Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Assimilation Complete Hackathon Hammer Time Join The Dark Side Mindtrick Challenges ------------ None Game ------ Seed ScatterTrackerScanner Manual? 0 Play Time 01:48:17 Cumulative 11.8 hours Start 2026.01.04 @ 12:40:50 End 2026.01.04 @ 21:06:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f7827d79-c822-4a6f-91cb-6558763ee6b4