Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.11 @ 12:26:19 Player: Mathewnd Result: Destroyed by 2Q-WSW(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (1804) 1804 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (411) 411 TOTAL SCORE: 4950 Bonus ------- High Alert Combat Kills 111 Registered with UFD 300 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (1350) Ox26 Location -8/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Improved Ion Engine Light Nuclear Core Light Treads Armored Treads Armored Treads Armored Treads Scrap Suit Heat Sink Huge Storage Unit Medium Battery (150) Advanced Sensor Array Experimental Signal Interpreter Particle Charger Drone Bay (2/2) Drone Bay (2/2) Gatling Laser Light EM Pulse Cannon Cooled Particle Cannon Cooled Particle Cannon Mini Grenade Launcher Mini Grenade Launcher DRS Beacon (Ready) Large Botcube Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Reactive Plating Drone Bay > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Armored Treads Armored Treads Armored Treads Scrap Suit Heat Sink Huge Storage Unit Medium Battery Advanced Sensor Array Experimental Signal Interpreter Particle Charger Drone Bay Drone Bay Gatling Laser Light EM Pulse Cannon Cooled Particle Cannon Cooled Particle Cannon Mini Grenade Launcher Mini Grenade Launcher DRS Beacon Large Botcube [Rating: 43] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Protection Reactive Plating Weapon Cooled Particle Cannon Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Minigun Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 2 | . . 1 1 . . . Weapon . | . . . . . . . Parts Attached 59 | 7 3 18 11 18 2 . Power 5 | 1 1 2 . 1 . . Engine 5 | 1 1 2 . 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 . 4 2 5 2 . Treads 11 | 2 . 1 2 4 2 . Leg . | . . . . . . . Wheel 4 | . . 3 . 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 1 2 3 8 . . Device 7 | . 1 . 2 4 . . Storage 4 | 1 . 1 1 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 4 | . . 1 . 3 . . Artifact . | . . . . . . . Weapon 24 | 3 1 10 6 4 . . Energy Gun 6 | 1 1 4 . . . . Energy Cannon 6 | . . . 4 2 . . Ballistic Gun 5 | 2 . 3 . . . . Ballistic Cannon . | . . . . . . . Launcher 7 | . . 3 2 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 1 . . . Parts Lost 20 | . 1 2 2 5 . 10 Power 3 | . 1 . . 1 . 1 Propulsion 11 | . . 2 1 4 . 4 Utility 4 | . . . 1 . . 3 Weapon 2 | . . . . . . 2 Highest Loss Streak 10 | . 1 1 2 4 . 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 92 97 98 98 100 99 Engine 9 | . 14 11 9 9 9 8 Treads 32 | . 28 22 26 31 36 35 Wheel 2 | . . 10 9 3 . . Device 17 | . 7 11 24 19 18 17 Storage 9 | . 14 11 9 9 9 9 Protection 7 | . . 8 2 6 9 8 Energy Gun 2 | . 14 10 . . . . Energy Cannon 14 | . . . 15 17 18 17 Ballistic Gun 2 | . 14 10 1 . . . Peak Build Rating 43 | 6 11 21 33 39 40 43 Average Rating 34 | 4 8 18 31 35 39 41 On Entrance 21 | . 6 11 21 33 39 40 Naked Turns . | . . . . . . . Heaviest Build 120 | 11 13 102 111 120 120 120 Greatest Support 86 | 40 40 40 10 86 86 86 Greatest Overweight (x) 26 | 1 . 10 11 11 1 26 Average Overweight (x) 2 | . . 6 10 5 1 1 Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 Average Capacity 23 | 7 8 24 25 25 25 25 Most Carried 25 | 6 8 25 25 25 25 25 Average Carried 23 | 4 7 20 24 24 24 24 Final Capacity 25 | 8 8 25 25 25 25 25 Final Carried 25 | 6 8 25 25 25 25 25 Class Distribution -------------------- 70% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Matter Collected 1126 | 223 100 255 333 155 50 10 Remotely 333 | . . . 333 . . . Salvage Created 2144 | . 207 709 486 440 169 133 Parts 130 | . 12 49 30 22 9 8 Haulers Intercepted 6 | . 2 1 1 2 . . Recyclers Shooed 2 | . . 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Combat Hostiles Destroyed 51 | . 4 19 12 10 3 3 Melee 1 | . . . . . . 1 Guns 16 | . 4 12 . . . . Cannons 19 | . . . 9 5 3 2 AOE 14 | . . 7 3 4 . . Classes Destroyed 11 | . 3 3 . 3 . 2 Builder 3 | . . 1 1 1 . . Hauler 6 | . 2 1 1 2 . . Recycler 1 | . . 1 . . . . Mechanic 1 | . . . . 1 . . Watcher 1 | . . . . 1 . . Swarmer 14 | . 2 4 4 4 . . Grunt 24 | . 2 12 6 4 . . Sentry 9 | . . 3 2 1 3 . Hunter 1 | . . . . 1 . . Explorer 2 | . . . . . . 2 Ranger 1 | . . . . . . 1 Best Kill Streak 8 | . 2 7 5 8 1 3 Combat Bots Only 7 | . 2 6 4 7 1 3 Max Kills in Single Turn 5 | . 1 2 3 5 1 1 Gunslinging . | . . . . . . . Exploded 4 | . . 2 2 4 . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Hostile Shots Fired 414 | . 34 64 64 88 6 158 Missed 119 | . 5 21 16 18 2 57 Damage Taken 3891 | . 302 566 683 819 47 1474 Core 683 | . 12 109 102 124 . 336 Absorbed by Shields . | . . . . . . . Ignored by Resistances 325 | . . . . 92 9 224 Regen/Repaired (Parts) 306 | . . . . 306 . . Core Remaining (%) 89 | 100 95 72 . . . . Volleys Fired 151 | . 28 53 26 35 4 5 Largest 2 | . 2 2 2 2 2 2 Hottest 90 | . 85 90 60 60 60 60 Shots Fired 292 | . 55 97 52 70 8 10 Gun 143 | . 55 88 . . . . Cannon 132 | . . . 48 66 8 10 Launcher 17 | . . 9 4 4 . . Special . | . . . . . . . Kinetic 75 | . 28 47 . . . . Thermal 200 | . 27 41 48 66 8 10 Explosive 17 | . . 9 4 4 . . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | . 8 10 12 12 7 11 Robot Miss Streak 5 | . 2 5 4 2 . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 182 | . 38 57 30 45 5 7 Core Hits 92 | . 14 30 22 19 3 4 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . 2 1 . . . . Burn 3 | . 2 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5030 | . 391 1453 1195 1644 134 213 Guns 1295 | . 391 904 . . . . Cannons 2420 | . . . 783 1316 134 187 Explosions 1289 | . . 549 412 328 . . Melee . | . . . . . . . Ramming 26 | . . . . . . 26 Kinetic 637 | . 174 463 . . . . Thermal 3078 | . 217 441 783 1316 134 187 Explosive 1289 | . . 549 412 328 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 70 | . . 17 9 44 . . Projectiles 44 | . . . . 44 . . Explosions 26 | . . 17 9 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 57 | . . 20 . 37 . . Shots 2 | . . 1 . 1 . . Rammed 3 | . . . . . . 3 Targets Rammed 4 | . . . . . . 4 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 261 | . 261 66 7 8 14 . Average Temperature 53 | . 85 24 7 8 7 . Received Heat Transfer 1166 | . 117 228 360 324 27 110 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 7 | . . 2 1 3 . 1 Heat Transferred 5217 | . 777 1110 1073 1813 185 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Peak Influence 575 | . 99 575 430 447 109 . Initial 179 | . . 41 179 135 99 . Average 174 | . 42 215 294 268 52 . Maximum Alert Level 2 | . . 2 2 2 . . Low Security (%) 61 | 100 100 61 20 23 100 . Level 1 25 | . . 17 49 64 . . Level 2 12 | . . 21 30 11 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . 2 1 3 . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 6 | . . 2 1 3 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . 1 . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Distress Signals 9 | . 1 5 . 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 81 | . 5 30 14 16 2 14 Peak Tracking Total 17 | . 2 5 5 8 2 17 Tactical Retreats 6 | . . 3 1 1 1 . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Machines Disabled 2 | . . . . 2 . . Max in Single Turn 1 | . . . . 1 . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Machines Accessed 18 | . 2 1 . 4 7 4 Terminals 10 | . 2 1 . 1 6 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 66 | . 7 4 . 11 20 24 Successful 47 | . 3 2 . 8 10 24 Failed 19 | . 4 2 . 3 10 . Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual 15 | . 6 1 . 1 7 . Terminals 30 | . 7 4 . 1 18 . Fabricators . | . . . . . . . Repair Stations 8 | . . . . 8 . . Recycling Units 2 | . . . . . 2 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 32 | . 1 1 . 1 5 24 Record 24 | . . . . . . 24 Prototype ID Bank 1 | . . . . . 1 . Open Door 1 | . . . . 1 . . Level Access Points 1 | . 1 . . . . . Alert Level 2 | . . 1 . . 1 . Surveillance Status 1 | . . . . . 1 . Hauler Manifests 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . 6 . . Scan Component 3 | . . . . 3 . . Repair 3 | . . . . 3 . . Recycling Unit Hacks 2 | . . . . . 2 . Report Inventory 1 | . . . . . 1 . Retrieve Matter 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 6 | . 2 1 . . 3 . Terminals 6 | . 2 1 . . 3 . Assimilate 1 | . 1 . . . . . Botnet 5 | . 1 1 . . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 2 1 . 4 6 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . 3 . . Time 96 | . . . . 96 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 1 . . . . Highest-Rated Group 10 | . 10 10 . . . . Highest-Rated Ally 10 | . 10 10 . . . . Total Orders 4 | . . . . 4 . . EXPLORE 4 | . . . . 4 . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 4 | . . . . 4 . . Drone Recoveries 2 | . . . . 2 . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Turns Passed 7129 | 74 316 923 624 799 1095 3298 Spaces Moved 2735 | 41 142 356 219 176 446 1355 Core 10 | 9 . . . . . 1 Treads 2108 | 32 142 28 . 106 446 1354 Legs . | . . . . . . . Wheels 617 | . . 328 219 70 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 215 230 240 240 Average Speed 228 | 140 160 194 231 238 240 240 Slowest Speed 1350 | 160 160 230 245 245 240 1350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 4 33 41 15 39 97 88 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 2 | . . . . . . 2 Spaces Dug 2 | . . . . . . 2 Terrain Destroyed 174 | . . 76 43 49 3 3 Melee . | . . . . . . . Projectile 33 | . . . 14 13 3 3 AOE 141 | . . 76 29 36 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Total 3364 | 55 182 500 289 483 467 1388 Wait 308 | . 3 46 9 232 8 10 Move 2729 | 40 141 355 218 175 445 1355 Hop . | . . . . . . . Pick Up 67 | 8 5 22 14 9 3 6 Fast Attach 12 | 4 1 3 . 4 . . Attach 15 | 2 1 3 4 5 . . Detach 1 | . . 1 . . . . Swap 32 | 1 1 12 7 9 2 . Drop 37 | . 2 5 11 6 5 8 Fire 151 | . 28 53 26 35 4 5 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . . . . . . 4 Escape Stasis 8 | . . . . 8 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -8/Materials -8/Storage -8/Recycling (discovered 2 exits: [*Fac] / *Scr) -8/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 323 | -10/Materials | Identified exit to Materials 391 | -10/Materials | Entered another Materials area 391 | -9/Materials | Accompanied by 1 ally 391 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 827 | -9/Materials | Discovered new exit (range 10) 1031 | -9/Materials | Discovered new exit (range 7) 1210 | -9/Materials | Discovered new exit (range 10) 1314 | -9/Materials | Entered another Materials area 1314 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1604 | -8/Materials | Discovered new exit (range 15) 1938 | -8/Materials | Entered Storage 1990 | -8/Storage | Repaired Heat Sink 2025 | -8/Storage | Repaired Imp. Treads 2174 | -8/Storage | Destroyed 7 combat bots 2309 | -8/Storage | Lost 4 parts (1p3n) 2425 | -8/Storage | Build established: Scavenger-Mutant 2447 | -8/Storage | Repaired Reactive Plating 2728 | -8/Storage | Used back door to open Recycling access 2728 | -8/Storage | Discovered new exit (range 5) 2737 | -8/Storage | Entered Recycling 3340 | -8/Recycling | Discovered new exit (range 16) 3777 | -8/Recycling | Scanned before Scraplab entrance 3810 | -8/Recycling | Entered Scraplab 3830 | -8/Recycling | Discovered new exit (range 2) 3832 | -8/Recycling | Entered Scraptown 4101 | -8/Scraptown | Visited UFD Registry 4101 | -8/Scraptown | Registered with UFD as "Gravchip" 4222 | -8/Scraptown | Visited Scrap Suit Storage 4254 | -8/Scraptown | Found Scrap Suit 4315 | -8/Scraptown | Visited Botcube Research 4330 | -8/Scraptown | Found Lrg. Botcube 4381 | -8/Scraptown | Visited Scrapoid Research Area 4508 | -8/Scraptown | Visited Infowarlord's Domain 4546 | -8/Scraptown | Found Exp. Signal Interpreter 4590 | -8/Scraptown | Visited Chapter 10 4878 | -8/Scraptown | Visited Abandonware Association 4914 | -8/Scraptown | Learned abandonware demo "ERRANTS.EXE" 4972 | -8/Scraptown | Visited Junk Repository 5034 | -8/Scraptown | Visited Derelict Rescue Squad 5054 | -8/Scraptown | Found DRS Beacon 5139 | -8/Scraptown | Visited Comm Corps 5268 | -8/Scraptown | Visited Spacefarers 5465 | -8/Scraptown | Visited Cyclists 5492 | -8/Scraptown | Entered Cyclist Reading Room 5532 | -8/Scraptown | Visited Cave Peace 5614 | -8/Scraptown | Visited Symbiants 5717 | -8/Scraptown | Visited Awakened 5772 | -8/Scraptown | Visited TADAMA 6036 | -8/Scraptown | Discovered new exit (range 9) 6951 | -8/Scraptown | Visited Cartography Club 7030 | -8/Scraptown | Attacked by Scraptown defenders 7057 | -8/Scraptown | Core integrity fell below 50% 7127 | -8/Scraptown | Core integrity fell below 20% 7130 | -8/Scraptown | Destroyed by 2Q-WSW(j) with Overtuned Pulse Rifle Last Messages --------------- 07119_ Machine disabled. 07120_ Penetrated by Slug. 07120_ Lgt. Treads destroyed. 07120_ Penetrated by Bolt. 07121_ ANNOUNCEMENT: Triborg tracking relay activated. Stay clear or you only have yourself to blame! 07121_ Lgt. Treads destroyed. 07121_ Imp. Heat Sink destroyed. 07122_ Penetrated by Bolt. 07123_ Cld. Particle Cannon destroyed. 07123_ Imp. Treads destroyed. 07124_ AX-JMA(E) heat short circuits Imp. Deuterium Engine. 07124_ Penetrated by Bolt. 07124_ 2G-IAQ(E) suffers critical hit (Burn). 07124_ 2G-IAQ(E) destroyed. 07127_ 6F-37Z(E) heat damages Mak. Microdissipator Network. 07129_ Penetrated by Bolt. 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"## #????????? | | " ? ?????######## #"" "###########????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactImprovedNeutralizer Manual? 0 Play Time 00:53:33 Cumulative 115.5 hours Start 2025.01.11 @ 11:24:14 End 2025.01.11 @ 12:26:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 3 Types 1/0/1/1/0/0/0/0/0 Lore% 62 Gallery% 52 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe86dbde-d75e-455c-9883-a21e62faf9eb