Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.11.13 @ 01:57:26 Player: chandsie Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (120) 600 Value Destroyed (3881) 3881 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (860) 860 TOTAL SCORE: 8341 Bonus ------- High Alert Combat Kills 360 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 223/300 Energy 290/290 System Corruption 9% Temperature Warm (147) Movement Core (250) Ox4 Location -7/DSF Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Seismic Detector Authchip [Device] Authchip [Armor] Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Structural Scanner Improved Sensor Array Signal Interpreter Targeting Computer > --- WEAPON ----------- Arc Projector Arc Projector Arc Projector > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Terrain Scanner Seismic Detector Remote Datajack [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Signal Interpreter Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac DSF Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . Utility 2 | . . 1 1 . . . . Weapon 1 | . . . 1 . . . . Parts Attached 143 | 6 26 41 49 5 4 . 12 Power 25 | 1 5 5 11 1 1 . 1 Engine 18 | 1 3 5 8 . . . 1 Core 7 | . 2 . 3 1 1 . . Reactor . | . . . . . . . . Propulsion 37 | 2 5 14 12 . . . 4 Treads 1 | . . . . . . . 1 Leg 35 | 2 5 14 12 . . . 2 Wheel 1 | . . . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 33 | 1 10 6 12 2 1 . 1 Device 21 | 1 5 4 9 2 . . . Storage 3 | . 3 . . . . . . Processor 5 | . 2 . 1 . 1 . 1 Hackware 1 | . . . 1 . . . . Protection 3 | . . 2 1 . . . . Artifact . | . . . . . . . . Weapon 48 | 2 6 16 14 2 2 . 6 Energy Gun 12 | . 1 4 7 . . . . Energy Cannon 6 | . . 1 . . . . 5 Ballistic Gun 15 | 2 4 6 2 1 . . . Ballistic Cannon 4 | . . 2 . 1 1 . . Launcher 3 | . . 2 . . 1 . . Special Weapon 1 | . . . 1 . . . . Impact Weapon 2 | . . . 2 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 5 | . 1 1 2 . . . 1 Unidentified Prototypes . | . . . . . . . . Parts Lost 43 | . 2 6 16 3 4 . 12 Power 5 | . 1 1 2 . 1 . . Propulsion 12 | . . 1 5 3 . . 3 Utility 9 | . 1 1 2 . . . 5 Weapon 17 | . . 3 7 . 3 . 4 Highest Loss Streak 9 | . 2 3 7 2 3 . 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 93 97 90 77 50 30 49 Engine 6 | . 7 10 6 . . . 3 Core 3 | . 5 . . 11 8 . . Leg 23 | . 28 32 25 12 . . 3 Device 14 | . 7 15 17 22 19 15 7 Processor 11 | . 12 11 12 7 8 15 14 Protection 2 | . . 6 1 . . . . Energy Gun 5 | . 1 2 11 7 3 . . Energy Cannon 1 | . . 1 . . . . 16 Ballistic Gun 9 | . 23 7 1 7 3 . . Ballistic Cannon 3 | . . 9 3 3 3 . . Impact Weapon 1 | . . . 2 3 . . . Special Melee Weapon 1 | . 1 . 2 . . . . Naked Turns . | . . . . . . . . Heaviest Build 40 | 6 20 25 27 28 28 2 40 Greatest Support 45 | 20 20 33 45 40 3 3 20 Greatest Overweight (x) 10 | 1 1 . 5 9 9 . 10 Average Overweight (x) . | . . . . 1 2 . . Largest Inventory Capacity 25 | 5 25 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 10 | 5 10 5 5 5 5 2 5 Average Carried 4 | 4 5 4 3 4 3 2 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 4 5 4 2 2 3 Class Distribution -------------------- 44% | Scavenger-Mutant 22% | Mutant 13% | Scavenger-Skirmisher 13% | Scavenger-Assassin 4% | Hacker-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Assassin | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Gunner | -7/DSF Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac DSF Matter Collected 2783 | 328 471 1003 764 130 . . 87 Remotely . | . . . . . . . . Salvage Created 4635 | 281 1007 1673 1100 178 . . 396 Parts 267 | 27 50 100 55 10 . . 25 Haulers Intercepted 2 | . 2 . . . . . . Recyclers Shooed 5 | . 4 . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac DSF Combat Hostiles Destroyed 92 | . 14 42 24 4 . . 8 Guns 56 | . 14 21 18 3 . . . Cannons 29 | . . 15 5 1 . . 8 AOE 6 | . . 6 . . . . . Classes Destroyed 16 | 3 4 3 2 1 . . 3 Worker 6 | 2 1 2 1 . . . . Builder 3 | . 1 1 . 1 . . . Tunneler 7 | 7 . . . . . . . Hauler 2 | . 2 . . . . . . Recycler 4 | 1 3 . . . . . . Operator 2 | . . 2 . . . . . Watcher 11 | . 3 5 3 . . . . Swarmer 3 | . . . 3 . . . . Cutter 2 | . . . . . . . 2 Grunt 61 | . 14 30 13 . . . 4 Brawler 2 | . . 2 . . . . . Duelist 1 | . . . . . . . 1 Sentry 18 | . . 10 6 2 . . . Hunter 3 | . . . 2 1 . . . Programmer 1 | . . . . 1 . . . Heavy 1 | . . . . . . . 1 Best Kill Streak 7 | 3 4 7 4 2 . . 3 Combat Bots Only 6 | . 4 6 3 1 . . 3 Max Kills in Single Turn 4 | 1 1 4 2 1 . . 1 Gunslinging 1 | . . 1 1 . . . . Exploded 4 | . . 4 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac DSF Damage Taken 6189 | . 456 1543 2214 326 166 . 1484 Core 1433 | . 95 212 413 35 116 . 562 Absorbed by Shields 9 | . . . . . . . 9 Redirected to Shielding 221 | . . 115 106 . . . . Regen/Repaired (Parts) 228 | . 81 62 65 20 . . . Core Remaining (%) 58 | 100 62 47 24 . . . . Volleys Fired 335 | 25 63 108 92 14 6 . 27 Largest 3 | 2 2 2 3 3 3 . 3 Hottest 195 | 40 85 133 165 145 145 . 195 Shots Fired 615 | 50 114 191 159 35 8 . 58 Gun 439 | 50 114 129 116 28 2 . . Cannon 165 | . . 56 41 7 3 . 58 Launcher 9 | . . 6 . . 3 . . Special 2 | . . . 2 . . . . Kinetic 367 | 50 88 151 53 21 4 . . Thermal 185 | . 26 34 52 14 1 . 58 Explosive 9 | . . 6 . . 3 . . Electromagnetic 52 | . . . 52 . . . . Robot Hit Streak 25 | 12 25 18 25 15 7 . 19 Robot Miss Streak 9 | 2 2 8 9 4 1 . 1 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 3 3 3 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 505 | 35 96 157 136 26 7 . 48 Core Hits 285 | 19 40 100 84 21 2 . 19 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 9 | . 4 1 3 1 . . . Burn 7 | . 4 . 3 . . . . Destroy 1 | . . 1 . . . . . Blast 1 | . . . . 1 . . . Melee Attacks 11 | . 7 . 4 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 7 | . 7 . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8885 | 283 1113 3053 1987 708 411 . 1330 Guns 4723 | 283 1113 1640 1264 376 47 . . Cannons 3211 | . . 992 690 157 50 . 1322 Explosions 910 | . . 421 . 175 314 . . Melee . | . . . . . . . . Ramming 41 | . . . 33 . . . 8 Kinetic 4409 | 283 797 2118 796 337 78 . . Thermal 3171 | . 316 514 629 371 19 . 1322 Explosive 735 | . . 421 . . 314 . . Electromagnetic 529 | . . . 529 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . 3 . . . . 9 Average Corruption 3 | . . 3 . . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 21 | . . 20 . . . . 1 Message Errors 7 | . . 7 . . . . . Matter Fused 2 | . . 2 . . . . . Heat Flow Errors 3 | . . 2 . . . . 1 Energy Discharges 3 | . . 3 . . . . . Data Loss (minor) 3 | . . 3 . . . . . Misfires 1 | . . 1 . . . . . Alerts 1 | . . 1 . . . . . Weapon Failures 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 115 | . . 4 . 85 . . 26 Projectiles 26 | . . . . . . . 26 Explosions 89 | . . 4 . 85 . . . Melee . | . . . . . . . . Knockbacks 34 | . . 8 24 2 . . . Impact . | . . . . . . . . Kinetic 32 | . . 7 23 2 . . . Secondary 2 | . . 1 1 . . . . Self-Inflicted Damage 63 | . . 26 . . 34 . 3 Shots 3 | . . 1 . . 2 . . Rammed 3 | . . . . . . . 3 Targets Rammed 16 | . . . 13 . . . 3 Kicked 13 | . . . 13 . . . . Crushed . | . . . . . . . . Highest Temperature 392 | . 222 324 392 344 84 . 358 Average Temperature 85 | . 58 92 77 103 43 . 127 Received Heat Transfer 2988 | . 354 972 1107 96 . . 459 Effects 12 | . . 5 . 1 . . 6 Energy Bleed 3 | . . 2 . . . . 1 Interference 8 | . . 3 . . . . 5 Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 3 | . . . 3 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 1 3 3 . . . . Heat Transferred 6094 | . 1036 1110 1628 470 37 . 1813 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac DSF Peak Influence 804 | 30 293 804 539 148 22 17 245 Initial 242 | . . 2 242 96 . 13 10 Average 215 | 7 94 448 364 93 6 13 91 Maximum Alert Level 3 | . 1 3 2 . . . 1 Low Security (%) 56 | 100 87 12 . 100 100 100 87 Level 1 23 | . 12 34 60 . . . 12 Level 2 16 | . . 37 39 . . . . Level 3 3 | . . 15 . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 4 8 6 1 . . 2 Investigation 9 | . 4 3 2 . . . . Extermination 1 | . . . . 1 . . . Reinforcement 10 | . . 5 3 . . . 2 Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac DSF Distress Signals 6 | . . 2 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 160 | . 21 57 49 6 6 . 21 Peak Tracking Total 10 | . 4 6 10 2 6 . 7 Tactical Retreats 11 | . . 2 5 . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac DSF Traps Triggered 10 | . 2 . 3 1 . . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 5 | . . 5 . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac DSF Machines Disabled 12 | . 2 3 1 6 . . . Max in Single Turn 5 | . 1 2 1 5 . . . Garrison Access 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac DSF Machines Accessed 33 | . 11 10 8 3 . 1 . Terminals 23 | . 8 7 5 2 . 1 . Fabricators . | . . . . . . . . Repair Stations 4 | . 1 1 1 1 . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 3 | . . 2 1 . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 119 | . 47 32 31 8 . 1 . Successful 82 | . 30 25 21 5 . 1 . Failed 36 | . 16 7 10 3 . . . Catastrophic 3 | . 1 1 1 . . . . Database Lockouts 1 | . 1 . . . . . . Manual . | . . . . . . . . Terminals 87 | . 36 22 23 5 . 1 . Fabricators . | . . . . . . . . Repair Stations 14 | . 5 4 2 3 . . . Recycling Units 6 | . 6 . . . . . . Scanalyzers 11 | . . 6 5 . . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 55 | . 21 17 13 3 . 1 . Record 30 | . 10 9 11 . . . . Robot Analysis 2 | . . 1 1 . . . . Prototype ID Bank 2 | . 1 1 . . . . . Open DSF 2 | . . . . 1 . 1 . Branch Access Points 2 | . 1 1 . . . . . Emergency Access Points 2 | . 1 . . 1 . . . Alert Level 3 | . 2 1 . . . . . Unreport Threat 1 | . 1 . . . . . . Locate Traps 4 | . 1 2 1 . . . . Reprogram Traps 1 | . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . Assault Status 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 12 | . 4 4 2 2 . . . Scan Component 7 | . 3 2 1 1 . . . Repair 5 | . 1 2 1 1 . . . Recycling Unit Hacks 5 | . 5 . . . . . . Recycle Component 1 | . 1 . . . . . . Process 1 | . 1 . . . . . . Report Inventory 2 | . 2 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 9 | . . 4 5 . . . . Insert Component 4 | . . 2 2 . . . . Analyze 5 | . . 2 3 . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 30 | . 11 9 6 3 . 1 . Full Trace Events 15 | . 8 5 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 2 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 1 2 1 1 . . . Time 151 | . 36 58 38 19 . . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 96 | . 96 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . 2 . . . . . . Parts Scanalyzed 4 | . . 2 2 . . . . Part Schematics Acquired 4 | . . 2 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked 7 | . 3 . 4 . . . . Non-combat 4 | . 3 . 1 . . . . Combat 3 | . . . 3 . . . . Robot Hacks Applied 9 | . 5 . 4 . . . . parse_system 6 | . 3 . 3 . . . . no_distress 3 | . 2 . 1 . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac DSF Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 31 | . . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 10 | . . . . . 10 . . Total Damage 184 | . . . . . 184 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac DSF Robot Analysis Total 2 | . . 1 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac DSF Turns Passed 8374 | 1339 1660 1894 1747 1216 145 11 362 Spaces Moved 4457 | 416 1127 1175 1027 465 77 21 149 Core 357 | 17 1 . 75 67 77 21 99 Treads 23 | . . . . . . . 23 Legs 4075 | 399 1126 1175 952 398 . . 25 Wheels 2 | . . . . . . . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 120 50 120 50 50 50 Average Speed 129 | 117 119 120 125 188 163 50 143 Slowest Speed 550 | 120 120 120 300 500 500 50 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 59 | 32 96 98 68 13 71 1 93 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 1 1 . . 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 99 | . . 47 . 33 19 . . Melee . | . . . . . . . . Projectile 3 | . . . . 2 1 . . AOE 96 | . . 47 . 31 18 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac DSF Total 6488 | 1224 1327 1471 1335 779 88 20 244 Wait 1321 | 767 63 100 95 288 . . 8 Move 4451 | 415 1126 1174 1026 465 76 20 149 Hop . | . . . . . . . . Pick Up 102 | 11 19 20 34 3 2 . 13 Fast Attach 19 | . 5 6 7 1 . . . Attach 77 | 6 11 10 31 3 4 . 12 Detach 7 | . . 2 5 . . . . Swap 47 | . 10 25 11 1 . . . Drop 71 | . 23 26 17 4 . . 1 Fire 335 | 25 63 108 92 14 6 . 27 Melee 11 | . 7 . 4 . . . . Ram 3 | . . . . . . . 3 Kick 13 | . . . 13 . . . . Crush . | . . . . . . . . Escape Stasis 30 | . . . . . . . 30 Rewire 1 | . . . . . . . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/DSF (discovered 1 exit: *Fac) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 1340 | -11/Scrapyard | Entered Materials 1341 | -10/Materials | Build established: Mutant 1510 | -10/Materials | Discovered new exit (range 15) 1801 | -10/Materials | Build established: Scavenger-Mutant 1999 | -10/Materials | Discovered new exit (range 4) 2003 | -10/Materials | Identified exit to Materials 2140 | -10/Materials | Discovered exit to Materials (range 10) 2242 | -10/Materials | Identified exit to Mines 2549 | -10/Materials | Repaired Broken Assault Rifle 2774 | -10/Materials | Central database locked down 3000 | -10/Materials | Entered another Materials area 3000 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3360 | -9/Materials | Lost 3 parts (1u2w) 3448 | -9/Materials | Identified exit to Mines 3499 | -9/Materials | Discovered new exit (range 15) 3517 | -9/Materials | Identified exit to Materials 3874 | -9/Materials | Repaired Sensor Array 3908 | -9/Materials | Repaired Imp. Ion Engine 4143 | -9/Materials | Discovered exit to Materials (range 10) 4386 | -9/Materials | Core integrity fell below 50% 4592 | -9/Materials | Discovered exit to Materials (range 10) 4894 | -9/Materials | Entered another Materials area 4894 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5075 | -8/Materials | Repaired Imp. Propulsion Shielding 5112 | -8/Materials | Garrison activated, responded to threat 5251 | -8/Materials | Build established: Hacker-Mutant 5337 | -8/Materials | Lost 7 parts (1p3n1u2w) 5606 | -8/Materials | Discovered new exit (range 6) 5634 | -8/Materials | Identified exit to Factory 5878 | -8/Materials | Build established: Scavenger-Skirmisher 6023 | -8/Materials | Core integrity fell below 50% 6077 | -8/Materials | Lost 5 parts (2n1u2w) 6131 | -8/Materials | Discovered exit to Factory (range 8) 6496 | -8/Materials | Build established: Scavenger-Assassin 6641 | -8/Materials | Entered Factory 6641 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 7153 | -7/Factory | Repaired Imp. Sensor Array 7612 | -7/Factory | Build established: Scavenger-Skirmisher 7857 | -7/Factory | Sucked down chute 7857 | -7/Factory | Entered Waste 7858 | -7/Waste | Met a frightened Derelict 7912 | -7/Waste | Spotted C-40 Crusher 7912 | -7/Waste | Spotted C-40 Crusher 7922 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7925 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7935 | -7/Waste | Spotted C-40 Crusher 7940 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7947 | -7/Waste | Spotted C-40 Crusher 7953 | -7/Waste | Spotted C-40 Crusher 7971 | -7/Waste | Lost 3 parts (1p2w) 7987 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7987 | -7/Waste | Spotted C-40 Crusher 7990 | -7/Waste | Discovered new exit (range 16) 8002 | -7/Waste | Identified exit to Factory 8002 | -7/Waste | Entered Factory 8012 | -7/Factory | Identified exit to DSF 8013 | -7/Factory | Entered DSF 8063 | -7/DSF | Discovered new exit (range 15) 8070 | -7/DSF | Identified exit to Factory 8077 | -7/DSF | Additional patrols routed to DSF 8090 | -7/DSF | Core integrity fell below 50% 8127 | -7/DSF | Lost 3 parts (1n1u1w) 8311 | -7/DSF | Core integrity fell below 20% 8375 | -7/DSF | Destroyed by S-27 Virus with Autogun Last Messages --------------- Critical hit (Burn: +37). Broken Recalibrator destroyed. L-41 Fighter destroyed. Imp. Targeting Computer destroyed. G-47 Trooper destroyed. Knocked back. Destroyed Imp. Heat Sink. G-47 Trooper destroyed. Signal Interpreter destroyed. System corrupted by crushing effect (+4). C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. Aluminum Leg destroyed. System corrupted by crushing effect (+1). Hvy. Ion Cannon destroyed. Aluminum Leg destroyed. System corrupted: Heat flow error (+296). Hvy. Ion Cannon destroyed. Adv. Targeting Computer destroyed. System corrupted by crushing effect (+4). 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Autogun | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Safety First Challenges ------------ None Game ------ Seed CombatSuperchargedRigger Manual? 0 Play Time 02:01:29 Cumulative 13.2 hours Start 2022.11.12 @ 23:54:12 End 2022.11.13 @ 01:57:26 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 8 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cc58bcf0-7bbb-47b4-bbcf-8fab20472e8c