Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.18 @ 19:00:09 Player: Corvi Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (90) 450 Value Destroyed (3216) 3216 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (-805) -805 TOTAL SCORE: 6861 Bonus ------- High Alert Combat Kills 182 Follower Combat Kills 74 Registered with UFD 300 Friendly Fire -1361 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Overtuned Flexi-carbon Leg Advanced Terrain Scanner Precision Beam Rifle Overtuned Beamcaster Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Scrap Suit Advanced Heat Sink Medium Storage Unit Experimental Sensor Array Improved Signal Interpreter Reactive Plating > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Overtuned Flexi-carbon Leg Advanced Terrain Scanner Improved Particle Charger Precision Beam Rifle Gatling Laser Overtuned Beamcaster Great Axe DRS Beacon [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Reactive Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . . . 4 . . . 4 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . . 2 . . . . Utility 5 | . . . . . 2 . . . 3 Weapon . | . . . . . . . . . . Parts Attached 101 | 7 16 1 . 2 36 7 8 14 10 Power 16 | 1 2 1 . . 5 . 2 2 3 Engine 6 | 1 1 1 . . 1 . 1 1 . Core 10 | . 1 . . . 4 . 1 1 3 Reactor . | . . . . . . . . . . Propulsion 30 | 2 4 . . . 14 3 3 4 . Treads 4 | 2 2 . . . . . . . . Leg 26 | . 2 . . . 14 3 3 4 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 29 | 1 4 . . 1 9 3 . 6 5 Device 16 | . 2 . . 1 5 1 . 5 2 Storage 4 | 1 2 . . . . . . 1 . Processor 4 | . . . . . 2 . . . 2 Hackware 2 | . . . . . 2 . . . . Protection 3 | . . . . . . 2 . . 1 Artifact . | . . . . . . . . . . Weapon 26 | 3 6 . . 1 8 1 3 2 2 Energy Gun 18 | 1 4 . . . 8 . 2 2 1 Energy Cannon 3 | . 2 . . . . . . . 1 Ballistic Gun 2 | 2 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . 1 . . . 2 . . . . Parts Lost 29 | . 2 . . . 9 . 1 . 17 Power 7 | . 1 . . . 2 . 1 . 3 Propulsion 10 | . 1 . . . 5 . . . 4 Utility 9 | . . . . . 1 . . . 8 Weapon 3 | . . . . . 1 . . . 2 Highest Loss Streak 12 | . 1 . . . 3 . 1 . 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 100 98 94 99 99 93 66 Engine 5 | . 4 14 14 14 5 9 6 2 2 Core 4 | . 9 . . . 3 . 2 6 3 Treads 3 | . 24 . . . . . . . . Leg 27 | . 2 28 28 28 31 35 36 35 18 Device 11 | . 10 14 14 14 13 9 9 11 14 Storage 10 | . 16 14 14 14 9 9 9 8 5 Processor 4 | . . . . . 4 9 9 5 6 Hackware 1 | . . . . . 8 2 . . . Protection 3 | . . . . . . 6 9 5 1 Energy Gun 18 | . 17 28 28 25 17 16 12 17 9 Energy Cannon 1 | . 7 . . . . . . . . Peak Build Rating 64 | 6 16 12 12 16 36 38 38 46 64 Average Rating 28 | 5 11 12 12 14 24 37 36 39 45 On Entrance 21 | . 6 12 12 12 13 36 37 38 46 Naked Turns 82 | . . . . . . . . 49 33 Heaviest Build 44 | 12 35 22 20 20 29 32 32 30 44 Greatest Support 71 | 40 40 20 20 20 69 69 69 71 71 Greatest Overweight (x) 9 | 3 1 1 . . 1 . . 3 9 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 10 10 10 10 10 Average Capacity 10 | 7 14 10 10 10 10 10 10 9 9 Most Carried 14 | 4 14 10 10 10 10 10 10 10 9 Average Carried 9 | 2 11 9 10 9 8 9 9 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 10 10 10 10 10 10 10 10 5 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Matter Collected 1188 | 189 255 10 . 20 350 70 65 66 163 Remotely . | . . . . . . . . . . Salvage Created 4173 | . 758 128 . 130 1490 770 176 . 721 Parts 179 | . 41 8 . 5 57 42 3 . 23 Haulers Intercepted 4 | . 1 . . . 3 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 71 | . 14 4 . 1 24 16 1 . 11 Guns 55 | . 6 4 . 1 21 16 1 . 6 Cannons 11 | . 8 . . . . . . . 3 Classes Destroyed 12 | . 4 1 . . 4 2 . . 1 Worker 1 | . . . . . . 1 . . . Builder 2 | . . . . . . . . . 2 Hauler 4 | . 1 . . . 3 . . . . Recycler 2 | . 1 . . . 1 . . . . Operator 2 | . . . . . 1 1 . . . Watcher 7 | . 2 . . . 3 1 . . 1 Swarmer 7 | . . 2 . 1 . 4 . . . Grunt 47 | . 14 2 . . 17 6 . . 8 Brawler 2 | . . . . . 1 . . . 1 Duelist 2 | . . . . . . 1 . . 1 Sentry 12 | . . . . . 5 5 1 . 1 Hunter 1 | . . . . . 1 . . . . Best Kill Streak 8 | . 4 2 . 1 5 8 1 . 6 Combat Bots Only 6 | . 4 2 . 1 4 6 1 . 4 Max Kills in Single Turn 3 | . 1 1 . 1 2 2 1 . 3 Gunslinging 1 | . . . . . . 1 . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Hostile Shots Fired 562 | . 60 9 . 6 130 74 6 . 277 Missed 186 | . 13 2 . 2 43 26 . . 100 Damage Taken 5824 | . 635 83 . 116 1328 746 80 . 2836 Core 1257 | . 44 18 . 20 205 109 . . 861 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 60 | . . . . . . . 11 . 49 Regen/Repaired (Parts) 487 | . 32 . . . . 113 . 332 10 Core Remaining (%) 69 | 100 . . . 67 . . . 42 . Volleys Fired 281 | 4 58 6 1 12 101 52 4 . 43 Largest 2 | 2 2 2 2 2 2 2 2 . 2 Hottest 170 | 60 112 112 112 112 128 122 122 . 170 Shots Fired 558 | 8 113 12 2 24 202 104 8 . 85 Gun 514 | 8 81 12 2 24 202 104 8 . 73 Cannon 44 | . 32 . . . . . . . 12 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 19 | 4 15 . . . . . . . . Thermal 539 | 4 98 12 2 24 202 104 8 . 85 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 34 | 5 16 1 . 9 19 15 10 . 34 Robot Miss Streak 6 | 1 3 2 . 2 6 2 1 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . . . . . 3 2 . . 2 Max Gunslinging Chain 1 | . . . . . 1 1 . . 1 Shots Hit Robots 424 | 6 79 5 . 18 152 82 9 . 73 Core Hits 184 | . 28 5 . 5 65 33 3 . 45 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 30 | . 3 1 . 1 14 6 . . 5 Burn 30 | . 3 1 . 1 14 6 . . 5 Melee Attacks 4 | . . . . . . 2 2 . . Impact . | . . . . . . . . . . Slashing 4 | . . . . . . 2 2 . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7523 | 72 1099 87 . 306 2565 1434 244 . 1716 Guns 6726 | 72 735 87 . 306 2563 1434 119 . 1410 Cannons 534 | . 364 . . . . . . . 170 Explosions 136 | . . . . . . . . . 136 Melee 125 | . . . . . . . 125 . . Ramming 2 | . . . . . 2 . . . . Kinetic 123 | 28 95 . . . . . . . . Thermal 7137 | 44 1004 87 . 306 2563 1434 119 . 1580 Explosive . | . . . . . . . . . . Electromagnetic 136 | . . . . . . . . . 136 Impact . | . . . . . . . . . . Slashing 125 | . . . . . . . 125 . . Piercing . | . . . . . . . . . . Highest Corruption 20 | . . . . . . . . . 20 Average Corruption 12 | . . . . . . . . . 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 5 | . . . . . . . . . 5 Message Errors 2 | . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 56 | . . . . . . . 56 . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 56 | . . . . . . . 56 . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 19 | . . . . . . . . . 19 Shots 1 | . . . . . . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . Kicked 1 | . . . . . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 361 | 40 361 117 21 91 288 260 63 . 229 Average Temperature 65 | 18 86 45 14 42 55 66 43 . 65 Received Heat Transfer 2049 | . 342 54 . . 657 333 27 . 636 Effects 2 | . 1 . . . 1 . . . . Energy Bleed 2 | . 1 . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 6 | . . . . . 3 . . . 3 Combat Hostiles 5 | . . . . . 3 . . . 2 Parts Melted 56 | . 5 . . . 19 17 1 . 14 Heat Transferred 17826 | 100 2738 259 . 740 6697 3515 259 . 3518 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Peak Influence 704 | . 177 140 . 164 549 704 262 . 252 Initial 233 | . . 25 . . 63 164 233 . . Average 178 | . 55 48 . 83 378 477 92 . 86 Maximum Alert Level 3 | . . . . . 2 3 1 . 1 Low Security (%) 67 | 100 100 100 . 100 10 12 81 . 93 Level 1 15 | . . . . . 44 16 18 . 6 Level 2 17 | . . . . . 45 69 . . . Level 3 . | . . . . . . 1 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 2 . . . 3 1 . . 1 Investigation 3 | . 2 . . . . . . . 1 Extermination . | . . . . . . . . . . Reinforcement 4 | . . . . . 3 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Distress Signals 11 | . 2 . . . 5 2 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 127 | . 23 5 . 9 46 21 1 . 22 Peak Tracking Total 7 | . 5 3 . 3 7 7 1 . 6 Tactical Retreats 13 | . 1 1 . 1 4 3 . . 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Traps Triggered 6 | . 1 . . . . 2 . . 3 Indirectly 2 | . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Machines Disabled 2 | . . . . . . 1 . . 1 Max in Single Turn 1 | . . . . . . 1 . . 1 Garrison Access 2 | . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Machines Accessed 45 | . 10 . 1 . 6 7 14 5 2 Terminals 21 | . 8 . . . 3 4 6 . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 . . . . 1 . . 1 Recycling Units 11 | . 1 . . . 1 1 8 . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 3 | . . . . . 1 1 . . 1 Total Hacks 142 | . 24 . 1 . 21 16 42 34 4 Successful 97 | . 11 . 1 . 15 11 25 34 . Failed 45 | . 13 . . . 6 5 17 . 4 Catastrophic 8 | . 1 . . . 1 1 4 . 1 Database Lockouts . | . . . . . . . . . . Manual 29 | . 9 . . . 5 2 13 . . Terminals 55 | . 20 . . . 8 8 19 . . Fabricators . | . . . . . . . . . . Repair Stations 6 | . 3 . . . . 2 . . 1 Recycling Units 27 | . 1 . . . 1 2 23 . . Scanalyzers 9 | . . . . . 9 . . . . Garrison Access 10 | . . . . . 3 4 . . 3 Terminal Hacks 58 | . 6 . 1 . 3 6 8 34 . Record 27 | . . . 1 . . . . 26 . Part Schematic 4 | . . . . . . 1 3 . . Robot Analysis 11 | . 2 . . . 1 . . 8 . Prototype ID Bank 1 | . . . . . . 1 . . . Branch Access Points 3 | . 1 . . . 1 . 1 . . Terminal Index 2 | . 1 . . . . 1 . . . Alert Level 4 | . 1 . . . . 1 2 . . Unreport Threat 1 | . . . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . . . Patrol Status 1 | . . . . . . 1 . . . Hauler Manifests 2 | . 1 . . . . . 1 . . Zone Layout 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . 2 . . . Scan Component 2 | . 1 . . . . 1 . . . Repair 2 | . 1 . . . . 1 . . . Recycling Unit Hacks 14 | . 1 . . . 1 2 10 . . Process 1 | . . . . . . . 1 . . Report Inventory 10 | . 1 . . . 1 1 7 . . Retrieve Components 3 | . . . . . . 1 2 . . Scanalyzer 9 | . . . . . 9 . . . . Insert Component 5 | . . . . . 5 . . . . Analyze 4 | . . . . . 4 . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . Seal Access 2 | . . . . . 1 1 . . . Unauthorized Hacks 10 | . 2 . . . 1 . 7 . . Terminals 3 | . 1 . . . 1 . 1 . . Assimilate 1 | . 1 . . . . . . . . Botnet 2 | . . . . . 1 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Patch 1 | . 1 . . . . . . . . Recycling Units 6 | . . . . . . . 6 . . Tunnel 6 | . . . . . . . 6 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 28 | . 7 . . . 5 5 9 . 2 Full Trace Events 8 | . 1 . . . . . 7 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . . . . . 4 1 3 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . . . . 1 . . . Time 48 | . 26 . . . . 22 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 8 | . . . . . . . 8 . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . . . . 3 6 . . Parts Scanalyzed 4 | . . . . . 4 . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Total Allies 4 | . 1 3 . . . . . . . Largest Group 3 | . 1 3 3 3 . . . . . Highest-Rated Group 40 | . 10 40 40 40 . . . . . Highest-Rated Ally 16 | . 10 16 16 16 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 15 | . . . . 15 . . . . . Total Damage 158 | . . . . 158 . . . . . Kills 4 | . . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Robot Analysis Total 11 | . 2 . . . 1 . . 8 . Derelict Logs Recovered 3 | . . 3 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Turns Passed 9899 | 132 1500 753 403 253 1431 645 1118 3110 554 Spaces Moved 6796 | 68 753 505 332 177 779 353 945 2669 215 Core 118 | 6 . . . . . . . 99 13 Treads 736 | 62 674 . . . . . . . . Legs 5942 | . 79 505 332 177 779 353 945 2570 202 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 120 100 50 120 Average Speed 124 | 157 163 144 120 120 122 120 112 114 132 Slowest Speed 500 | 200 240 190 120 120 190 120 120 200 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 56 | 4 96 74 70 33 48 38 99 95 6 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 11 | . . 2 . . . . 6 3 . Known Exits Taken 3 | . 1 . . . 1 . . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 . 1 1 . . Scrap Searched 4 | . . . . 1 . . . 3 . Spaces Dug 2 | . . . . . . 2 . . . Terrain Destroyed 8 | . . . . . . 2 . . 6 Melee 2 | . . . . . . 2 . . . Projectile 6 | . . . . . . . . . 6 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Total 7656 | 82 914 517 334 194 1054 467 984 2715 395 Wait 346 | . 62 3 2 1 89 44 16 6 123 Move 6787 | 67 752 504 331 176 778 352 944 2668 215 Hop . | . . . . . . . . . . Pick Up 60 | 4 13 1 . . 18 4 3 14 3 Fast Attach 67 | 6 11 1 . 1 22 5 5 12 4 Attach 21 | . 2 . . . 12 1 . 1 5 Detach 8 | . 2 . . 1 4 . . . 1 Swap 13 | 1 3 . . 1 2 1 3 1 1 Drop 68 | . 11 2 . 2 27 6 7 13 . Fire 281 | 4 58 6 1 12 101 52 4 . 43 Melee 4 | . . . . . . 2 2 . . Ram . | . . . . . . . . . . Kick 1 | . . . . . 1 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 133 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 12) 649 | -10/Materials | Repaired Beam Cannon 982 | -10/Materials | Discovered new exit (range 9) 1332 | -10/Materials | Discovered new exit (range 13) 1633 | -10/Materials | Entered Mines 1633 | -10/Mines | Discovered new exit (range 15) 1739 | -10/Mines | Met a Derelict bent on vengeance 1772 | -10/Mines | Learned location of Zion (-6) 1774 | -10/Mines | Discovered new exit (range 9) 1953 | -10/Mines | Learned Materials terminal intel 2060 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2102 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2342 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2343 | -10/Mines | Discovered new exit (range 5) 2386 | -10/Mines | Entered Exiles 2386 | -10/Exiles | Found Exiles lab abandoned 2386 | -10/Exiles | Accompanied by 3 allies 2772 | -10/Exiles | Discovered new exit (range 14) 2789 | -10/Exiles | Entered Mines 2789 | -9/Mines | Accompanied by 3 allies 2790 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2839 | -9/Mines | Murdered YI-UF0 3020 | -9/Mines | Assembled infested the area 3025 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3034 | -9/Mines | Discovered new exit (range 7) 3042 | -9/Mines | Entered Materials 3042 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3043 | -8/Materials | Loaded intel: 12 terminal locations 3359 | -8/Materials | Lost 3 parts (1p1n1w) 3370 | -8/Materials | Build established: Scavenger-Mutant 3548 | -8/Materials | Discovered new exit (range 4) 3808 | -8/Materials | Discovered new exit (range 14) 4129 | -8/Materials | Identified exit to Storage 4321 | -8/Materials | Discovered new exit (range 7) 4473 | -8/Materials | Entered Storage 4569 | -8/Storage | Build established: Mutant 4728 | -8/Storage | Used back door to open Recycling access 4728 | -8/Storage | Discovered new exit (range 5) 4779 | -8/Storage | Core integrity fell below 50% 4970 | -8/Storage | Repaired Imp. Carbon-fiber Leg 5118 | -8/Storage | Entered Recycling 5646 | -8/Recycling | Discovered new exit (range 12) 6186 | -8/Recycling | Scanned before Scraplab entrance 6209 | -8/Recycling | Entered Scraplab 6225 | -8/Recycling | Discovered new exit (range 4) 6236 | -8/Recycling | Entered Scraptown 6680 | -8/Scraptown | Visited Observation Area 6742 | -8/Scraptown | Visited SPCMW 7014 | -8/Scraptown | Visited CPS Storage 7028 | -8/Scraptown | Visited CR-KLE's Repair Center 7038 | -8/Scraptown | CR-KLE repaired 8 parts 7091 | -8/Scraptown | Visited Fellowship of the Rings 7135 | -8/Scraptown | Visited Cave Peace 7183 | -8/Scraptown | Visited Awakened 7271 | -8/Scraptown | Discovered new exit (range 3) 7417 | -8/Scraptown | Visited UFD Registry 7417 | -8/Scraptown | Registered with UFD as "Slugninja" 7469 | -8/Scraptown | Visited Modified Component R&D 7527 | -8/Scraptown | Visited LU-1G1's Boring Crew 7596 | -8/Scraptown | Visited Research Penetration Think Tank 7629 | -8/Scraptown | Visited Cartography Club 7753 | -8/Scraptown | Visited Scrapoid Pod Storage 7775 | -8/Scraptown | Visited Infowarlord's Domain 7789 | -8/Scraptown | Found Exp. Sensor Array 7895 | -8/Scraptown | Visited Analyses Database 8100 | -8/Scraptown | Visited Derelict Rescue Squad 8131 | -8/Scraptown | Visited Scrap Suit Storage 8145 | -8/Scraptown | Found Scrap Suit 8178 | -8/Scraptown | Visited Curators Association 8362 | -8/Scraptown | Released all parts (10) 8392 | -8/Scraptown | Learned location of Warlord (-5) 8392 | -8/Scraptown | Learned 16 Factory zone layouts 8392 | -8/Scraptown | Learned 16 Lower Caves zone layouts 8392 | -8/Scraptown | Learned 20 Upper Caves zone layouts 8392 | -8/Scraptown | Learned 24 Upper Caves zone layouts 8392 | -8/Scraptown | Learned location of Hub_04(d) (-4) 8392 | -8/Scraptown | Learned 12 Proximity Caves zone layouts 8392 | -8/Scraptown | Learned 4 Armory zone layouts 8392 | -8/Scraptown | Learned location of 1 exit from Factory 8392 | -8/Scraptown | Learned location of 3 exits from Upper Caves 8392 | -8/Scraptown | Identified exit to Factory 8527 | -8/Scraptown | Found Scrap Suit 8887 | -8/Scraptown | Found DRS Beacon 9346 | -8/Scraptown | Entered Factory 9346 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 9347 | -6/Factory | Identified exit to Lower Caves 9632 | -6/Factory | Lost 5 parts (2p1n2u) 9822 | -6/Factory | System corruption reached 10% 9846 | -6/Factory | Core integrity fell below 50% 9885 | -6/Factory | Core integrity fell below 20% 9898 | -6/Factory | Lost 12 parts (1p3n6u2w) 9900 | -6/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 09821_ System corrupted by crushing effect (+5). 09822_ K-01 Serf collects debris. 09823_ R-10 Processor collects Corrupted Terrain Scanner. 09826_ R-10 Processor collects Corrupted Welding Torch. 09828_ K-01 Serf cleans the Nuclear Reactor. 09830_ U-05 Engineer lays Concrete. 09838_ K-01 Serf collects debris. 09838_ U-05 Engineer lays Concrete. 09848_ Imp. Signal Interpreter destroyed. 09848_ System corrupted by crushing effect (+5). 09851_ System corrupted: Substantial component data lost. 09851_ U-05 Engineer lays Concrete. 09861_ K-01 Serf collects debris. 09865_ U-05 Engineer builds a Wall. 09867_ ZPBUS|TT B/LDQW,LEOMGVI=TJP7X1P 09867_ Med. Storage Unit destroyed. 09867_ System corrupted by crushing effect (+3). 09873_ U-05 Engineer builds a Wall. 09883_ System corrupted: Energy discharge (-23). 09898_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | """ #??#####+##### ##########????????? | | ""R" #??# # #?????????????????? | | "" " #??# """ ""# #?????????????????? | | #??# """ ""# #?????????????????? | | #??# """ T"# #?????????????????? | | #??# ""# #?????????????????? | | #??# ""# #?????????????????? | | ####+###?# # #?????????????????? | | ## #?# # #?????????????????? | | ############# #?????????????????? | | #????????# #?????????????????? | | ## #????????##############?????????????? | | ## ## #????????# #?????????????? | | ?## ###+######???# """ """ #?????????????? | | ??# # #???# """ """ #?????????????? | | ??# + #???# """ """ #?????????????? | | ??# # #???# #?????????????? | | ??# # #???# """ """ #?????????????? | | ??# # #???# """ """ #?????????????? | | ??# # #???# """ """ #?????????????? | | ??# # #???# #?????????????? | | ??# # #???# #?????????????? | | ??# # #???# #?????????????? | | ??# ##########???# #?????????????? | | ??# #????###############+######?????????????? | | ??# #????# #&@[ #????????????????? | | ??# #????# """"""""" # [b #????????????????? | | ?## ##???# # #######??????????? | | ?# #???# = u # #??????????? | | ## ##### R#u # """ #??????????? | | + # # """ #??????????? | | ## ##### #k # """ #??????###?? | | ?# #???#############A # ######## ### | | ####+#####?????????????# #![=!]## # | | # #?????????????# s#!%=[%## """ """ # | | # """#?????????????# ##/"#### """ """ # | | # """#?????????????# ==%# #?# """ """ # | | # """#?????????????# !!%###?# # | | # #?????????????# !|##### """ """ # | | # """ #?????????????# % # """ """ # | | ???????????????????????# # """ """ # | | ???????????????????????# = / # | | ???????????????????????# [ # """ # | | ???????????????????????# # !] """ # | | ???????????????????????######## # ] """ # | | ??????????????????????????????# # ] # | | ???????????????????############ # # | | ?????????????????? # # # | | ?????????????????? # + # | | ?????????????????# # #######+### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Adv. Heat Sink | -8/Materials | Scanalyzed Pulse Rifle | -8/Materials | Scanalyzed Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Imp. Medium Laser | -8/Materials | Scanalyzed Gatling Laser | -8/Storage | Hacked EM Disruption Field | -8/Recycling | Hacked Spear | -8/Recycling | Hacked Imp. Terrain Scanner | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Challenges ------------ None Game ------ Seed VariableInsulationRouter Manual? 0 Play Time 01:37:15 Cumulative 67.1 hours Start 2025.01.18 @ 13:17:36 End 2025.01.18 @ 19:00:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 46 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e34efe93-a6d0-4b0c-ab40-cf2666754be7