Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.26 @ 11:23:50 Player: VLAM Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (3105) 3105 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (482) 482 TOTAL SCORE: 6972 Bonus ------- High Alert Combat Kills 482 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 64/100 System Corruption 10% Temperature Cool (6) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Targeting Computer Improved Propulsion Shielding Medium Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon EMP Blaster Advanced EMP Blaster > --- INVENTORY -------- Light Nuclear Core Particle Charger ECM Suite Medium Armor Plating Improved Light Armor Plating Particle Gun Field Laser Field Laser [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Small Storage Unit Device Drone Bay Storage Small Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon EMP Blaster Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Launcher EMP Blaster Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Slots Evolved 6 | . . . 2 . 2 2 . Power 2 | . . . 1 . . 1 . Propulsion 1 | . . . 1 . . . . Utility 2 | . . . . . 1 1 . Weapon 1 | . . . . . 1 . . Parts Attached 54 | 4 5 . 10 3 14 3 15 Power 5 | . 1 . 2 . 1 . 1 Engine 4 | . 1 . 2 . 1 . . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 9 | 2 . . 3 . 2 1 1 Treads 2 | . . . 2 . . . . Leg . | . . . . . . . . Wheel 7 | 2 . . 1 . 2 1 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 2 . 1 1 5 1 9 Device 7 | . . . . . . . 7 Storage 3 | 1 1 . . 1 . . . Processor 3 | . 1 . . . 2 . . Hackware . | . . . . . . . . Protection 7 | . . . 1 . 3 1 2 Artifact . | . . . . . . . . Weapon 20 | 1 2 . 4 2 6 1 4 Energy Gun 8 | . 2 . 2 . 2 . 2 Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 2 | 1 . . . 1 . . . Ballistic Cannon . | . . . . . . . . Launcher 7 | . . . 2 . 4 . 1 Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 45 | . . . 10 . 9 1 25 Power 5 | . . . 1 . . . 4 Propulsion 9 | . . . 3 . 1 1 4 Utility 15 | . . . 1 . 3 . 11 Weapon 16 | . . . 5 . 5 . 6 Highest Loss Streak 8 | . . . 8 . 3 1 7 To Critical Strikes . | . . . . . . . . Average Backups 5 | 4 7 8 5 1 5 7 6 Power . | 1 1 2 1 . . 1 . Propulsion 1 | 1 2 2 1 . . . . Utility 2 | . . . . . 1 3 3 Weapon 1 | 1 2 3 1 . 1 2 1 Tool/Special . | . . . . . . . . Unused Backups 13 | . 6 . . . 1 . 6 Power 2 | . 2 . . . . . . Propulsion 4 | . 2 . . . 1 . 1 Utility 4 | . . . . . . . 4 Weapon 3 | . 2 . . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 85 | . 86 100 57 86 87 95 84 Engine 17 | . 12 14 6 22 18 23 16 Treads 7 | . . . 1 22 17 1 . Wheel 12 | . 28 28 11 . 1 16 19 Storage 8 | . 16 14 11 11 9 7 6 Processor 6 | . 6 14 5 . 7 7 6 Protection 9 | . . . 5 11 7 14 11 Energy Gun 6 | . 20 28 11 11 8 2 1 Energy Cannon 2 | . . . . . . 4 5 Ballistic Gun 1 | . 3 . . . 5 . . Launcher 9 | . . . 3 . 11 15 10 Peak Build Rating 29 | 4 11 11 11 13 21 29 29 Average Rating 19 | 2 9 11 8 12 16 27 23 On Entrance 12 | . 4 11 11 11 13 21 29 Avg Prop Armor Cover (%) 6 | . . . . . 6 6 . Naked Turns 24 | . . . . . . . 24 Heaviest Build 50 | 6 22 18 27 30 37 50 50 Greatest Support 40 | 20 20 20 40 40 40 36 36 Greatest Overweight (x) 6 | . 1 . 3 . 3 1 6 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 7 Most Carried 8 | 8 8 8 8 4 8 8 8 Average Carried 5 | 4 7 8 4 1 5 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 8 8 8 . 4 6 8 . Class Distribution -------------------- 37% | Mutant 31% | Bomber 21% | Gunner 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Tank | -7/Factory Bomber | -7/Storage Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Matter Collected 1371 | 219 . 71 14 160 406 42 459 Remotely . | . . . . . . . . Salvage Created 4081 | . . 178 104 . 1635 53 2111 Parts 198 | . . 5 13 . 93 . 87 Haulers Intercepted 4 | . . . . . 1 . 3 Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Combat Hostiles Destroyed 63 | . . 2 9 . 22 1 29 Guns 9 | . . 1 5 . . . 3 Cannons 4 | . . . . . . . 4 AOE 39 | . . . 4 . 18 . 17 Classes Destroyed 16 | . . 2 4 . 8 . 2 Worker 6 | . . . 1 . 3 . 2 Builder 10 | . . . . . 6 . 4 Tunneler 1 | . . . . . 1 . . Hauler 4 | . . . . . 1 . 3 Recycler 5 | . . 1 . . 2 . 2 Mechanic 1 | . . . . . 1 . . Operator 1 | . . . 1 . . . . Watcher 2 | . . . . . 1 . 1 Swarmer 9 | . . . 6 . 3 . . Grunt 37 | . . 2 1 . 12 1 21 Brawler 1 | . . . . . . . 1 Duelist 3 | . . . . . 2 . 1 Sentry 8 | . . . 2 . 2 . 4 Specialist 2 | . . . . . 2 . . Hunter 2 | . . . . . 1 . 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 10 | . . 3 5 . 8 1 10 Combat Bots Only 7 | . . 2 5 . 5 1 7 Max Kills in Single Turn 4 | . . 1 2 . 3 1 4 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . . 2 . 3 . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Hostile Shots Fired 614 | . . 19 111 . 79 3 402 Missed 213 | . . 9 33 . 25 2 144 Hits 401 | . . 10 78 . 54 1 258 Melee 3 | . . . . . 3 . . Projectile 398 | . . 10 78 . 51 1 258 Critical Strikes 7 | . . . 1 . 2 . 4 Actively Blocked 1 | . . . . . 1 . . Damage Taken 5078 | . . 145 1043 . 1167 14 2709 Core 1353 | . . 55 320 . 274 . 704 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 172 | . . . . . 86 9 77 Regen/Repaired (Parts) 85 | . . . . . . . 85 Core Remaining (%) 62 | 100 . 78 . 20 50 . . Volleys Fired 108 | . 1 8 16 . 25 3 55 Largest 3 | . 2 2 2 . 3 3 3 Hottest 165 | . 90 90 90 . 134 134 165 Shots Fired 243 | . 2 16 28 . 72 8 117 Gun 79 | . 2 16 20 . 20 2 19 Cannon 37 | . . . . . . . 37 Launcher 127 | . . . 8 . 52 6 61 Special . | . . . . . . . . Kinetic 12 | . . . . . 12 . . Thermal 33 | . . . . . 5 2 26 Explosive 8 | . . . 8 . . . . Electromagnetic 190 | . 2 16 20 . 55 6 91 Robot Hit Streak 9 | . . 7 6 . 9 4 9 Robot Miss Streak 4 | . 2 3 3 . 4 1 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 145 | . . 12 17 . 45 4 67 Core Hits 143 | . . 3 18 . 53 1 68 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . 1 . . Burn 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8307 | . . 277 834 . 2782 165 4249 Guns 811 | . . 192 158 . 191 16 254 Cannons 561 | . . . . . . . 561 Explosions 6925 | . . 85 676 . 2591 149 3424 Melee . | . . . . . . . . Ramming 10 | . . . . . . . 10 Kinetic 105 | . . . . . 105 . . Thermal 1665 | . . 85 . . 566 16 998 Explosive 987 | . . . 676 . . . 311 Electromagnetic 5540 | . . 192 158 . 2111 149 2930 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . 2 2 2 . 10 Average Corruption 3 | . . . 2 2 2 . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 29 | . . . 1 5 4 . 19 Message Errors 4 | . . . . 1 . . 3 Matter Fused 7 | . . . . 2 1 . 4 Heat Flow Errors 4 | . . . . . . . 4 Energy Discharges 6 | . . . . 1 1 . 4 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . 1 . . 1 Data Loss (major) 2 | . . . . . 1 . 1 Misfires 1 | . . . . . 1 . . Alerts 1 | . . . 1 . . . . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 107 | . . . 7 . 30 . 70 Projectiles 19 | . . . . . . . 19 Explosions 88 | . . . 7 . 30 . 51 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 690 | . . 26 153 . 272 . 239 Shots 36 | . . 1 4 . 15 . 16 Rammed 2 | . . . . . . . 2 Targets Rammed 2 | . . . . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 523 | . 33 261 111 . 220 225 523 Average Temperature 125 | . 20 141 37 . 71 107 157 Received Heat Transfer 1380 | . . 69 228 . 261 9 813 Effects 26 | . . . . . . . 26 Shutdowns 9 | . . . . . . . 9 Energy Bleed 3 | . . . . . . . 3 Interference 2 | . . . . . . . 2 Matter Decay 2 | . . . . . . . 2 Damage (minor) 2 | . . . . . . . 2 Damage (major) 8 | . . . . . . . 8 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Robots Corrupted 11 | . . 1 . . 4 1 5 Combat Hostiles 11 | . . 1 . . 4 1 5 Parts Fried 26 | . . 2 . . 12 1 11 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 2531 | . . 100 . . 822 37 1572 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 29 | . . 2 . . 15 . 12 Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Maximum Alert Level 3 | . . . 1 . 2 1 3 Low Security (%) 62 | 100 100 100 83 100 62 19 53 Level 1 12 | . . . 16 . 14 80 4 Level 2 9 | . . . . . 22 . 7 Level 3 14 | . . . . . . . 34 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 964 | . 7 67 210 78 645 287 964 Initial 287 | . . . 22 78 . 287 79 Average 234 | . . 17 97 27 181 236 371 Influence Increases 2656 | . 7 77 338 . 897 20 1317 Destroy 0b10 Robot/C 1260 | . . 40 180 . 440 20 580 Destroy 0b10 Robot/NC 150 | . . 5 10 . 75 . 60 Destroy Leader 322 | . . 10 50 . 104 . 158 Successful Hack 17 | . 7 . . . . . 10 Disable Machine 360 | . . . 30 . 90 . 240 Destroy Structure 232 | . . 7 53 . 83 . 89 Lose Combat Pursuer 315 | . . 15 15 . 105 . 180 Influence Decreases 1928 | . 7 20 195 200 264 476 766 Entered New Map 601 | . . . 35 122 . 346 98 Time Decay 827 | . 7 20 60 78 204 120 338 Lost Part 420 | . . . 100 . 60 10 250 Lost Ally 80 | . . . . . . . 80 Squads Dispatched 24 | . 1 . 3 . 6 . 14 Investigation 8 | . . . 1 . 1 . 6 Extermination 2 | . . . . . . . 2 Reinforcement 14 | . 1 . 2 . 5 . 6 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . 1 . 3 Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Distress Signals 3 | . 1 . 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 96 | . 2 4 13 . 30 1 46 Peak Tracking Total 11 | . 2 3 11 . 7 1 7 Tactical Retreats 10 | . . 1 1 . 1 . 7 ECM-based Alert Blocks 1 | . . . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Traps Triggered 4 | . . . 1 . . . 3 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . . . . . . 4 Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Machines Disabled 24 | . . . 2 . 6 . 16 Max in Single Turn 3 | . . . 2 . 2 . 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Machines Accessed 16 | . 2 . 1 . 4 . 9 Terminals 15 | . 2 . 1 . 4 . 8 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 39 | . 6 . 3 . 9 . 21 Successful 20 | . 2 . 1 . 4 . 13 Failed 19 | . 4 . 2 . 5 . 8 Catastrophic 5 | . 1 . 1 . 1 . 2 Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . . 1 Terminals 34 | . 6 . 3 . 9 . 16 Fabricators . | . . . . . . . . Repair Stations 5 | . . . . . . . 5 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 16 | . 2 . 1 . 4 . 9 Record 6 | . . . . . . . 6 Open Door 2 | . . . . . . . 2 Emergency Access Points 1 | . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . Disarm Traps 1 | . . . . . . . 1 Recall Investigation 1 | . 1 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . Zone Layout 3 | . 1 . . . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 Scan Component 2 | . . . . . . . 2 Repair 2 | . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 2 . 1 . 2 . 6 Full Trace Events 8 | . . . 1 . 2 . 5 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 2 | . . . . . . . 2 Time 58 | . . . . . . . 58 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Active Infowar (turns) 122 | . . . . . . . 122 ECM 122 | . . . . . . . 122 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches 21 | . . . . . . . 21 Drone Recoveries 13 | . . . . . . . 13 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Turns Passed 3269 | 46 126 134 121 251 972 249 1370 Spaces Moved 1811 | 41 128 118 59 153 528 219 565 Core 123 | 4 . . 9 . . . 110 Treads 619 | . . . 11 153 455 . . Legs . | . . . . . . . . Wheels 1069 | 37 128 118 39 . 73 219 455 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 160 105 101 50 Average Speed 117 | 77 82 80 113 160 152 103 97 Slowest Speed 350 | 80 95 80 200 160 160 105 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 3 29 26 12 49 41 4 64 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 248 | . . 8 53 . 100 . 87 Melee . | . . . . . . . . Projectile 6 | . . . . . . . 6 AOE 242 | . . 8 53 . 100 . 81 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Total 2741 | 53 147 141 84 158 638 233 1287 Wait 685 | 1 1 14 . . 58 . 611 Move 1804 | 40 127 117 58 152 527 218 565 Hop . | . . . . . . . . Pick Up 42 | 8 6 1 . 3 9 6 9 Fast Attach 26 | 4 4 . 2 1 8 1 6 Attach 28 | . . . 8 . 6 2 12 Detach 3 | . . . . . 1 . 2 Swap 7 | . 1 . . 2 1 1 2 Drop 20 | . 7 1 . . 3 2 7 Fire 108 | . 1 8 16 . 25 3 55 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 16 | . . . . . . . 16 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 14) 173 | -10/Materials | Entered Mines 180 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 222 | -10/Mines | Discovered new exit (range 10) 240 | -10/Mines | Met a Derelict bent on vengeance 307 | -10/Mines | Entered Materials 307 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 316 | -9/Materials | Build established: Mutant 357 | -9/Materials | Core integrity fell below 50% 382 | -9/Materials | Lost 8 parts (1p2n1u4w) 387 | -9/Materials | Discovered new exit (range 14) 428 | -9/Materials | Entered Mines 467 | -9/Mines | Learned location of Zion (-6) 657 | -9/Mines | Discovered new exit (range 8) 679 | -9/Mines | Entered Materials 679 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1126 | -8/Materials | Lost 3 parts (1u2w) 1139 | -8/Materials | Build established: Gunner 1476 | -8/Materials | Lost 3 parts (1u2w) 1630 | -8/Materials | Discovered new exit (range 8) 1651 | -8/Materials | Entered Factory 1651 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1740 | -7/Factory | Discovered new exit (range 5) 1900 | -7/Factory | Entered Storage 2140 | -7/Storage | Build established: Bomber 2565 | -7/Storage | Repaired EMP Blaster 2592 | -7/Storage | Repaired Com. Wheel 2726 | -7/Storage | Destroyed 7 combat bots 2785 | -7/Storage | Lost 3 parts (1p2w) 3072 | -7/Storage | Lost 4 parts (1p2n1u) 3115 | -7/Storage | Core integrity fell below 50% 3156 | -7/Storage | Lost 6 parts (1p2n2u1w) 3194 | -7/Storage | System corruption reached 10% 3226 | -7/Storage | Core integrity fell below 20% 3256 | -7/Storage | Lost 7 parts (6u1w) 3263 | -7/Storage | Lost 7 allies 3270 | -7/Storage | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03208_ Drone retrieved by Drone Bay (repair cost: 4). 03208_ Drone Bay destroyed. 03210_ Drone released from Drone Bay. 03212_ Drone Bay destroyed. 03212_ Y-54 Guardian destroyed. 03215_ Plasma Cannon destroyed. 03215_ P-60 Hacker destroyed. 03216_ Drone retrieved by Drone Bay (repair cost: 6). 03217_ Drone released from Drone Bay. 03222_ Acquired 35 matter. 03223_ Acquired 7 matter. 03224_ Slammed into Y-54 Guardian. 03225_ Drone Bay destroyed. 03225_ >> Lost connection to Drone. 03225_ Slammed into Y-54 Guardian. 03232_ System corrupted: Substantial component data lost. 03232_ Drone destroyed. 03244_ Acquired Proton Missile Launcher. 03265_ 8LQ,GTVWTVNNWIITSKAM=0JIJQ,GM6BULKUPF 03265_ Proton Missile Launcher destroyed. 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T# # """ #? | | ?# !!#!#! #############?# # ""# # """" " #? | | ?# %!%/% # #?# " ""# " + " "" " #? | | ?#! !%#[#%%# ! ! #?# # ""# # " "" " #? | | ?######T# %%! ### # # # "% #? | | ??????###% # + #?#??## ## "" #? | | ????????# # ### # ?# ## #? | | ????????# + !! #?# # # ####"#######? | | ######### #= #?# # # #??# ##?????? | | ## #############?# # # #??# "#?????? | | "" # #####??????#?# # # #### "#?????? | | ?"""" + # # ##"" ##?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 30 Energy Capacity 470 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 110 ECM Strength 1 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EMP Blaster | 12% | -7/Storage Com. Wheel | 20% | -7/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction GoHome() Hydra My Business Is Booming Novice Programmer Release The Drones! That Tickles Challenges ------------ None Game ------ Seed PortableHybridObliterator Manual? 0 Play Time 00:59:23 Cumulative 16.5 hours Start 2026.02.22 @ 21:15:36 End 2026.02.26 @ 11:23:50 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dbcfc8cf-e5a7-4ec3-b9b5-f3f816f341c1