Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.01 @ 16:42:21 Player: Sapphic Bee Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (53) 265 Value Destroyed (1392) 1392 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3357 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 142/300 Energy 160/160 System Corruption 0% Temperature Cool (9) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Reinforced Ion Engine Improved Heat Sink Sensor Array Improved Targeting Computer Shield Generator High-powered Shotgun High-powered Shotgun High-powered Shotgun Improved Grenade Launcher Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Hover Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Recoil Stabilizer Hacking Suite > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Sensor Array Improved Targeting Computer Shield Generator Pulse Rifle Pulse Rifle High-powered Shotgun Improved Grenade Launcher Improved Grenade Launcher [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Hackware Hacking Suite Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 3 | . . 2 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 56 | 6 10 27 13 Power 9 | 1 1 4 3 Engine 8 | 1 1 4 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 18 | 2 4 9 3 Treads 1 | . . . 1 Leg 3 | 2 . . 1 Wheel 3 | . 3 . . Hover 6 | . 1 4 1 Flight 5 | . . 5 . Utility 11 | 1 4 4 2 Device 4 | . 2 1 1 Storage 6 | 1 2 3 . Processor . | . . . . Hackware 1 | . . . 1 Protection . | . . . . Artifact . | . . . . Weapon 18 | 2 1 10 5 Energy Gun 10 | 1 1 6 2 Energy Cannon 1 | . . 1 . Ballistic Gun 4 | 1 . 2 1 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 3 | . . 3 . Corrupted Parts 1 | . 1 . . System Corruption 1 | . 1 . . Parts Lost 15 | . 1 2 12 Power 3 | . . 1 2 Propulsion 7 | . . 1 6 Utility 1 | . . . 1 Weapon 4 | . 1 . 3 Highest Loss Streak 5 | . 1 2 5 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 99 97 74 Engine 11 | . 14 11 6 Leg 2 | . 4 . . Wheel 12 | . 23 . . Hover 13 | . . 30 26 Flight 2 | . . 12 . Device 11 | . 13 10 5 Storage 12 | . 14 11 9 Hackware 2 | . . . 8 Energy Gun 9 | . 14 5 2 Ballistic Gun 12 | . 14 11 11 Naked Turns . | . . . . Heaviest Build 51 | 14 51 25 27 Greatest Support 39 | 20 26 32 39 Greatest Overweight (x) 7 | . 3 1 7 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 20 | 8 20 20 10 Average Capacity 14 | 6 18 9 10 Most Carried 20 | 6 20 18 10 Average Carried 12 | 3 15 8 9 Final Capacity 20 | 8 20 10 10 Final Carried 18 | 6 18 8 10 Class Distribution -------------------- 94% | Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1257 | 263 302 312 380 Remotely . | . . . . Salvage Created 1509 | . 476 363 670 Parts 96 | . 38 25 33 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 43 | . 14 13 16 Guns 33 | . 12 10 11 Cannons 3 | . . 3 . AOE 6 | . 2 . 4 Classes Destroyed 11 | . 4 2 5 Worker 3 | . 2 . 1 Builder 1 | . . . 1 Hauler 1 | . . 1 . Recycler 1 | . . . 1 Operator 1 | . . . 1 Watcher 3 | . 3 . . Swarmer 17 | . 9 8 . Grunt 21 | . 5 3 13 Brawler 1 | . . . 1 Sentry 3 | . . 2 1 Hunter 1 | . . . 1 Best Kill Streak 9 | . 7 4 9 Combat Bots Only 7 | . 6 4 7 Max Kills in Single Turn 3 | . 2 2 3 Gunslinging 1 | . . 1 . Exploded 2 | . 2 . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2614 | . 377 445 1792 Core 723 | . 104 63 556 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 10 | . . 10 . Core Remaining (%) 80 | 100 58 84 . Volleys Fired 134 | 1 43 35 55 Largest 2 | 2 2 2 2 Hottest 126 | 60 76 112 126 Shots Fired 242 | 2 83 59 98 Gun 226 | 2 83 49 92 Cannon 10 | . . 10 . Launcher 6 | . . . 6 Special . | . . . . Kinetic 135 | 1 43 18 73 Thermal 59 | . 7 33 19 Explosive 6 | . . . 6 Electromagnetic 42 | 1 33 8 . Robot Hit Streak 9 | 2 7 6 9 Robot Miss Streak 8 | . 8 3 4 Penetration Max . | . . . . Secondary Targets 8 | . 4 1 3 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 161 | 2 38 42 79 Core Hits 84 | . 22 17 45 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 5 | . 1 2 2 Burn 3 | . 1 1 1 Destroy 2 | . . 1 1 Melee Attacks 4 | . . 4 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3295 | 23 594 651 2027 Guns 2320 | 23 521 510 1266 Cannons 141 | . . 141 . Explosions 834 | . 73 . 761 Melee . | . . . . Ramming . | . . . . Kinetic 1468 | 11 179 267 1011 Thermal 735 | . 131 349 255 Explosive 761 | . . . 761 Electromagnetic 331 | 12 284 35 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 21 | . . . 21 Projectiles . | . . . . Explosions 21 | . . . 21 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 261 | . 34 . 227 Shots 7 | . 1 . 6 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 457 | . 63 457 259 Average Temperature 93 | . 17 114 80 Received Heat Transfer 960 | . 84 66 810 Effects 7 | . . 5 2 Energy Bleed 1 | . . . 1 Interference 4 | . . 3 1 Matter Decay 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 1 | . 1 . . Heat Transferred 1802 | . 322 851 629 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 400 | . 377 400 304 Initial 113 | . . 26 113 Average 190 | . 191 263 148 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 46 | 100 48 11 64 Level 1 52 | . 51 85 35 Level 2 . | . . 2 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 3 . 2 Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 77 | . 32 18 27 Peak Tracking Total 9 | . 7 8 9 Tactical Retreats 11 | . 4 3 4 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 3 | . 2 . 1 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 14 | . 5 7 2 Terminals 11 | . 4 5 2 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 45 | . 15 22 8 Successful 28 | . 7 16 5 Failed 17 | . 8 6 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 29 | . 12 13 4 Terminals 38 | . 14 16 8 Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units 1 | . 1 . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 7 | . 1 3 3 Prototype ID Bank 1 | . . 1 . Level Access Points 1 | . . 1 . Emergency Access Points 1 | . . . 1 Unreport Threat 1 | . . . 1 Zone Layout 3 | . 1 1 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer 3 | . . 3 . Insert Component 2 | . . 2 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 15 | . 5 8 2 Terminals 15 | . 5 8 2 Track 3 | . 1 2 . Assimilate 2 | . . 1 1 Botnet 8 | . 3 4 1 Operators 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 4 5 2 Full Trace Events 4 | . 2 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 2 | . . 2 . Non-combat . | . . . . Combat 2 | . . 2 . Robot Hacks Applied 2 | . . 2 . parse_system 2 | . . 2 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies 2 | . . 1 1 Largest Group 2 | . . 1 2 Highest-Rated Group 36 | . . 10 36 Highest-Rated Ally 26 | . . 10 26 Total Orders 5 | . . . 5 STAY 2 | . . . 2 ROAM 1 | . . . 1 FOLLOW 2 | . . . 2 Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 3114 | 62 1642 595 815 Spaces Moved 1666 | 40 631 657 338 Core 67 | 5 . . 62 Treads . | . . . . Legs 177 | 35 142 . . Wheels 489 | . 489 . . Hover 677 | . . 401 276 Flight 256 | . . 256 . Fastest Speed 26 | 50 105 26 36 Average Speed 77 | 111 108 33 102 Slowest Speed 400 | 120 145 110 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 4 67 39 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 22 | . 4 . 18 Melee . | . . . . Projectile . | . . . . AOE 22 | . 4 . 18 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 3236 | 52 1505 973 706 Wait 1290 | . 797 203 290 Move 1663 | 39 630 656 338 Hop . | . . . . Pick Up 46 | 6 18 16 6 Fast Attach 25 | 6 1 13 5 Attach 12 | . 1 7 4 Detach 3 | . . 2 1 Swap 19 | . 8 7 4 Drop 40 | . 7 30 3 Fire 134 | 1 43 35 55 Melee 4 | . . 4 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 14) 63 | -11/Junkyard | Entered Materials 307 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 15) 699 | -10/Materials | Discovered new exit (range 14) 1705 | -10/Materials | Entered another Materials area 1705 | -9/Materials | Evolved 2 slots: Propulsion x2 2006 | -9/Materials | Repaired Sensor Array 2196 | -9/Materials | Identified exit to Materials 2300 | -9/Materials | Entered another Materials area 2300 | -8/Materials | Accompanied by 1 ally 2300 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2822 | -8/Materials | Core integrity fell below 50% 2840 | -8/Materials | Destroyed 7 combat bots 2847 | -8/Materials | Lost 5 parts (3n1u1w) 2905 | -8/Materials | Core integrity fell below 20% 3115 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02958_ K-01 Serf collects debris. 02960_ Acquired Hammer. 02962_ K-01 Serf collects debris. 02964_ U-05 Engineer lays Concrete. 02965_ Dropped Rnf. Ion Engine. 02966_ Acquired Lgt. Nuclear Core. 02966_ K-01 Serf collects debris. 02967_ U-05 Engineer lays Concrete. 02968_ U-05 Engineer builds a Wall. 02969_ U-05 Engineer lays Concrete. 02970_ K-01 Serf collects debris. 02970_ U-05 Engineer lays Concrete. 02970_ Acquired Rnf. Ion Engine. 02970_ U-05 Engineer builds a Wall. 02979_ R-06 Scavenger collects Lgt. Ion Engine. 02985_ R-06 Scavenger collects Particle Gun. 03088_ K-01 Serf cleans the Material Processor. 03109_ Pulse Rifle destroyed. 03112_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 03115_ R-06 Scavenger inserts Particle Gun into recycling unit. 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Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking root@ Challenges ------------ None Game ------ Seed MakeshiftFactoryKit Manual? 0 Play Time 00:42:22 Cumulative 13.1 hours Start 2024.01.01 @ 15:57:16 End 2024.01.01 @ 16:42:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 4 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7e8c833-de79-4d9a-8e7c-f3280d57be2d