Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.17 @ 23:02:16

Player: Geo

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (15)      75
Value Destroyed (422)      422
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2337

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             261/550
Matter                     290/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
     Armored Treads
>            --- UTILITY (6) ------
    Advanced Weight Redist. System
    Advanced Targeting Computer
    Advanced Targeting Computer
             Utility Shielding
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (5) ----
             Sensor Array
  Long-range Tractor Beam
             Shock Rifle

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
>            --- PROPULSION -------
             Wheel
     Armored Wheel
>            --- UTILITY ----------
             Heat Sink
       Large Storage Unit
             Particle Charger
>            --- WEAPON -----------
       Heavy EM Shotgun
       Heavy EM Shotgun
>            --- INVENTORY --------
             Ion Engine
             Ion Engine
             Aluminum Leg
             Heat Sink
       Small Matter Pod
             Sensor Array
             Utility Shielding
             Utility Shielding
  Long-range Tractor Beam
  Long-range Tractor Beam
       Heavy EM Shotgun
       Light Assault Rifle
             Datajack
[Rating: 21]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Utility Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             30   | 2   2   8   5   13  
  Power                    3    | .   .   1   .   2   
    Engine                 .    | .   .   .   .   .   
    Core                   3    | .   .   1   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   .   3   1   6   
    Treads                 3    | 2   .   .   .   1   
    Leg                    2    | .   .   .   .   2   
    Wheel                  4    | .   .   3   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 3    | .   .   .   .   3   
  Utility                  9    | .   2   2   1   4   
    Device                 4    | .   1   1   1   1   
    Storage                1    | .   1   .   .   .   
    Processor              2    | .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | .   .   2   3   1   
    Energy Gun             4    | .   .   1   2   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | .   .   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
Parts Lost                 18   | .   .   7   7   4   
  Power                    3    | .   .   1   1   1   
  Propulsion               9    | .   .   4   2   3   
  Utility                  2    | .   .   .   2   .   
  Weapon                   4    | .   .   2   2   .   
  Highest Loss Streak      7    | .   .   5   7   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     78   | .   97  86  63  48  
  Engine                   5    | .   14  2   .   .   
  Core                     5    | .   .   11  8   3   
  Treads                   10   | .   28  4   .   .   
  Wheel                    8    | .   .   20  13  .   
  Flight                   2    | .   .   .   .   9   
  Device                   8    | .   11  2   16  8   
  Storage                  10   | .   14  14  8   .   
  Processor                3    | .   .   .   .   16  
  Protection               5    | .   .   11  .   7   
  Energy Gun               8    | .   14  4   15  .   
  Ballistic Gun            9    | .   14  14  1   .   
Naked Turns                24   | .   .   .   17  7   
Heaviest Build             37   | 14  30  30  37  6   
  Greatest Support         40   | 40  40  40  22  20  
  Greatest Overweight (x)  9    | .   .   9   3   .   
  Average Overweight (x)   .    | .   .   1   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  5   
  Average Capacity         11   | 8   13  15  12  5   
  Most Carried             13   | 6   9   10  13  5   
  Average Carried          6    | 4   7   6   10  4   
  Final Capacity           15   | 8   15  15  5   5   
  Final Carried            9    | 4   9   8   5   3   

 Class Distribution 
--------------------
 87% | Mutant
  9% | Sprinter

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           532  | 220 89  96  17  110 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            536  | .   265 184 70  17  
  Parts                    29   | .   13  13  2   1   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  15   | .   5   7   2   1   
  Guns                     15   | .   5   7   2   1   
Classes Destroyed          6    | .   3   2   1   .   
  Tunneler                 1    | .   .   1   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  2    | .   .   .   1   1   
  Grunt                    10   | .   5   4   1   .   
  Assembled                3    | .   .   3   .   .   
Best Kill Streak           5    | .   2   5   2   1   
  Combat Bots Only         4    | .   2   4   2   1   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Hostile Shots Fired        284  | .   39  29  134 82  
  Missed                   115  | .   16  2   57  40  
Damage Taken               2144 | .   295 544 746 559 
  Core                     812  | .   62  96  365 289 
  Absorbed by Shields      .    | .   .   .   .   .   
  Redirected to Shielding  8    | .   .   .   .   8   
Core Remaining (%)         48   | 100 .   36  8   .   
Volleys Fired              72   | .   24  38  9   1   
  Largest                  2    | .   2   2   2   1   
  Hottest                  100  | .   70  70  100 50  
Shots Fired                123  | .   48  58  16  1   
  Gun                      123  | .   48  58  16  1   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  65   | .   24  37  4   .   
  Thermal                  47   | .   24  21  2   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          11   | .   .   .   10  1   
  Robot Hit Streak         14   | .   8   14  7   4   
  Robot Miss Streak        6    | .   4   6   5   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           81   | .   31  37  12  1   
  Core Hits                40   | .   14  17  8   1   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   1   .   .   
  Critical Strikes         2    | .   1   1   .   .   
    Burn                   1    | .   1   .   .   .   
    Destroy                1    | .   .   1   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1031 | .   381 357 278 15  
  Guns                     944  | .   376 357 196 15  
  Cannons                  .    | .   .   .   .   .   
  Explosions               55   | .   .   .   55  .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  32   | .   5   .   27  .   
  Kinetic                  360  | .   165 163 32  .   
  Thermal                  460  | .   211 194 55  .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          179  | .   .   .   164 15  
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         4    | .   .   4   2   .   
  Average Corruption       3    | .   .   4   2   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  3    | .   .   3   .   .   
    Matter Fused           1    | .   .   1   .   .   
    Energy Discharges      1    | .   .   1   .   .   
    Weapon Failures        1    | .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      24   | .   .   .   24  .   
  Shots                    1    | .   .   .   1   .   
  Rammed                   12   | .   1   .   11  .   
Targets Rammed             12   | .   1   .   11  .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        201  | .   201 60  93  22  
  Average Temperature      47   | .   73  12  40  11  
  Received Heat Transfer   606  | .   162 66  135 243 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              1    | .   .   .   1   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         1326 | .   703 473 150 .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      1    | .   .   .   1   .   

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             673  | .   122 60  159 673 
  Initial                  66   | .   .   15  9   66  
  Average                  90   | .   59  9   46  286 
Maximum Alert Level        2    | .   .   .   .   2   
  Low Security (%)         86   | 100 100 100 100 38  
  Level 1                  5    | .   .   .   .   25  
  Level 2                  7    | .   .   .   .   35  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   2   .   1   2   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   .   1   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           2    | .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              89   | .   10  8   27  44  
  Peak Tracking Total      20   | .   3   3   20  15  
  Tactical Retreats        14   | .   .   1   4   9   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          1    | .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          3    | .   2   .   .   1   
  Terminals                3    | .   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                8    | .   3   .   .   5   
  Successful               3    | .   1   .   .   2   
  Failed                   5    | .   2   .   .   3   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   6    | .   1   .   .   5   
  Terminals                8    | .   3   .   .   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   1   .   .   2   
  Emergency Access Points  1    | .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   2   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1480 | 13  479 472 193 323 
Spaces Moved               1171 | 7   140 85  163 776 
  Core                     235  | .   .   1   60  174 
  Treads                   177  | 7   140 29  .   1   
  Legs                     3    | .   .   .   .   3   
  Wheels                   158  | .   .   55  103 .   
  Hover                    .    | .   .   .   .   .   
  Flight                   598  | .   .   .   .   598 
  Fastest Speed            32   | 160 160 105 50  32  
  Average Speed            66   | 160 160 130 87  37  
  Slowest Speed            500  | 160 160 500 125 170 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            25   | .   .   .   .   25  
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       31   | 2   26  19  28  80  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          5    | .   .   .   5   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      5    | .   .   .   5   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1724 | 10  346 393 196 779 
  Wait                     437  | .   174 259 1   3   
  Move                     1119 | 6   139 84  162 728 
  Hop                      23   | .   .   .   .   23  
  Pick Up                  17   | .   5   3   5   4   
  Fast Attach              15   | .   1   2   4   8   
  Attach                   12   | 2   .   5   .   5   
  Detach                   3    | .   .   1   .   2   
  Swap                     3    | .   1   1   1   .   
  Drop                     11   | 2   1   .   3   5   
  Fire                     72   | .   24  38  9   1   
  Melee                    .    | .   .   .   .   .   
  Ram                      11   | .   .   .   11  .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 3)
   14 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  456 | -10/Materials | Discovered new exit (range 11)
  493 | -10/Materials | Entered Mines
  541 | -10/Mines     | Excavation squad dispatched
  541 | -10/Mines     | A large section of the Mines collapsed
  572 | -10/Mines     | Core integrity fell below 50%
  602 | -10/Mines     | Lost 5 parts (1p2n2w)
  791 | -10/Mines     | Excavation squad dispatched
  944 | -10/Mines     | Discovered new exit (range 15)
  965 | -10/Mines     | Entered Materials
  965 | -9/Materials  | Evolved 2 slots: Utility x2
 1140 | -9/Materials  | Core integrity fell below 50%
 1153 | -9/Materials  | Core integrity fell below 20%
 1154 | -9/Materials  | Discovered new exit (range 10)
 1158 | -9/Materials  | Entered another Materials area
 1158 | -8/Materials  | Evolved 2 slots: Utility x2
 1172 | -8/Materials  | Lost 7 parts (1p2n2u2w)
 1239 | -8/Materials  | Discovered new exit (range 10)
 1470 | -8/Materials  | Core integrity fell below 50%
 1481 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01325_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M004.
01326_ Dropped Ion Engine.
01327_ Acquired Arm. Treads.
01328_ Acquired Shock Rifle.
01329_ Acquired 10 matter.
01330_ Imp. VTOL Module destroyed.
01398_ W-25 Informer sends out distress signal.
01420_ G-47 Trooper destroyed.
01425_ U-05 Engineer builds a Door.
01430_ Critical hit (Burn: +37).
01438_ Lgt. Nuclear Core destroyed.
01448_ Cesium-ion Thruster destroyed.
01456_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01460_ O-24 Administrator uses terminal to summon reinforcements.
01460_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M009.
01460_ O-24 Administrator locks terminal.
01462_ Cesium-ion Thruster destroyed.
01463_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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|             ???????????????????????????##   ###### |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    9
Utility Shielding          33
Evasion (%)                63
Targeting Accuracy         16
Recoil Reduction           2
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HelicalResetMachine
  Manual?         0
Play Time         00:15:40
  Cumulative      478.0 hours
  Start           2024.06.14 @ 23:34:45
  End             2024.06.17 @ 23:02:16
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          526
  Rogue           526
  Adventurer      0
  Explorer        0
Win Type          -
  Total           14
  Types           9/0/4/1/0/0/0/0/0
Lore%             82
Gallery%          90
Achievement%      82
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a3732174-7c10-420d-8550-6dad05c5b3d3