Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.23 @ 16:51:28 Player: jumpy Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (79) 395 Value Destroyed (3359) 3359 Prototype IDs (25) 500 Alien Tech Used (2) 400 Bonus (1385) 1385 TOTAL SCORE: 13139 Bonus ------- High Alert Combat Kills 68 Follower Combat Kills 217 Registered with UFD 300 Met Optimus in HQ 500 Met Zhirov 300 Cogmind --------- Core Integrity 0/1300 Matter 32/300 Energy 100/100 System Corruption 34% Temperature Cool (1) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Advanced Terrain Scan Processor Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antigrav Array Antigrav Array Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Long-range Proton Cannon Nova Cannon Advanced Datajack > --- INVENTORY -------- Biometal Leg Antigrav Array Improved Plasma Cutter [Rating: 101] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Improved Heavy Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Cooled Gravmag System Flight Unit Cooled Impulse Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Riot Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Gauss Cannon Slashing Weapon Falx Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Slots Evolved 14 | . . 2 . . . 6 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . 1 . . . 1 . . . . . . . . . . 1 . Utility 9 | . . 1 . . . 4 1 . . . . 2 . . . . 1 . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . Parts Attached 115 | 7 2 5 2 2 3 10 6 4 9 . 11 10 5 1 6 3 29 . Power 14 | 1 . 2 . . . . 1 1 2 . 2 . . . . . 5 . Engine 3 | 1 . 2 . . . . . . . . . . . . . . . . Core 6 | . . . . . . . 1 1 2 . 2 . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . 5 . Propulsion 30 | 2 . . 1 1 2 1 3 2 1 . 2 2 1 . 3 . 9 . Treads 5 | . . . . . . . . . . . . 2 1 . . . 2 . Leg 14 | 2 . . 1 1 2 1 3 2 . . 2 . . . . . . . Wheel 1 | . . . . . . . . . 1 . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . 3 . 2 . Flight 5 | . . . . . . . . . . . . . . . . . 5 . Utility 40 | 2 . 1 1 1 1 6 2 1 2 . 3 6 3 1 3 . 7 . Device 16 | 1 . . 1 1 . 4 . . 1 . . 1 3 . 1 . 3 . Storage 6 | 1 . 1 . . 1 1 . . . . . . . . 1 . 1 . Processor 11 | . . . . . . 1 2 1 . . . 5 . 1 . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 7 | . . . . . . . . . 1 . 3 . . . 1 . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 31 | 2 2 2 . . . 3 . . 4 . 4 2 1 . . 3 8 . Energy Gun 8 | . . . . . . . . . 3 . 1 1 . . . 3 . . Energy Cannon 10 | . . 2 . . . 2 . . 1 . . 1 . . . . 4 . Ballistic Gun 10 | 2 2 . . . . . . . . . 3 . 1 . . . 2 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . 1 . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 10 | . . 2 . . . . 2 . . . . . . . 4 . 2 . Parts Lost 73 | . . . . . . . 1 2 14 . 20 . 8 2 . 2 21 3 Power 11 | . . . . . . . . 1 2 . 4 . . . . . 4 . Propulsion 19 | . . . . . . . . 1 6 . 4 . 2 . . . 4 2 Utility 24 | . . . . . . . 1 . 2 . 7 . 4 2 . . 7 1 Weapon 19 | . . . . . . . . . 4 . 5 . 2 . . 2 6 . Highest Loss Streak 9 | . . . . . . . 1 1 9 . 7 . 6 2 . 2 6 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 8 | 3 7 8 10 10 10 11 15 17 12 9 6 3 3 5 4 3 3 3 Power . | . 1 1 1 1 1 1 2 3 1 1 . . . . . . . . Propulsion 1 | 1 2 2 2 2 2 2 3 4 2 1 . . . 1 1 1 1 2 Utility 3 | . 2 2 2 2 3 5 6 7 5 6 5 2 1 1 . . . . Weapon 2 | . 2 3 5 4 3 3 3 3 2 1 . . . 2 2 . 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 15 | . 1 1 . . 6 . 1 . . 1 . . . . . . 2 3 Power 2 | . . 1 . . . . 1 . . . . . . . . . . . Propulsion 6 | . . . . . 2 . . . . . . . . . . . 2 2 Utility 2 | . . . . . 1 . . . . 1 . . . . . . . . Weapon 4 | . 1 . . . 3 . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 74 | . 100 77 82 98 100 85 82 97 81 67 61 48 31 25 27 50 57 25 Engine 4 | . 14 11 11 11 11 6 5 3 . . . . . . . . . . Core 2 | . . . . . . . 2 6 10 11 5 . . . . . . . Treads 1 | . . . . . . . . . . . . 9 3 . . . 4 . Leg 14 | . 28 22 25 31 33 25 23 22 8 . 8 . . . . . . . Hover 1 | . . . . . . . . . . 3 1 . . . 4 15 4 . Device 13 | . 14 11 13 22 22 25 18 17 12 11 6 4 5 7 1 . 2 . Storage 5 | . 14 11 11 11 11 6 5 5 5 5 4 . . . . . 1 . Processor 11 | . . . . . . 1 6 20 19 17 13 28 19 16 21 21 18 14 Protection 1 | . . . . . . . . . 2 5 4 . . . 1 5 5 . Energy Gun 1 | . . . . . . . . . 7 5 2 1 . . . 8 . . Energy Cannon 9 | . . 8 21 22 22 12 11 11 4 . . 2 1 . . . 4 . Ballistic Gun 1 | . 28 13 . . . . . . . . 4 . . . . . 1 . Slashing Weapon 1 | . . . . . . 5 5 5 2 . 3 . . . . . . . Peak Build Rating 101 | 7 10 14 16 16 21 53 75 81 82 60 74 67 72 31 54 68 101 50 Average Rating 45 | 5 9 10 14 15 18 42 59 77 68 58 55 56 34 24 26 59 79 29 On Entrance 35 | . 7 10 14 15 16 21 50 75 81 57 60 7 64 31 17 47 54 50 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 133 | 13 17 27 28 28 38 72 84 90 90 78 89 17 23 2 1 18 133 . Greatest Support 150 | 20 20 20 30 30 33 43 58 60 60 12 55 150 75 3 33 32 103 7 Greatest Overweight (x) 7 | . . 1 2 1 1 1 1 1 7 6 6 . . . . . 4 . Average Overweight (x) . | . . . . . . 1 1 1 4 6 1 . . . . . . . Largest Inventory Capacity 25 | 8 8 10 10 10 15 20 20 20 20 20 20 5 5 5 5 5 25 5 Average Capacity 13 | 7 8 8 10 10 11 16 20 20 20 20 19 5 5 5 5 5 11 5 Most Carried 20 | 7 8 10 10 10 15 16 19 20 20 12 11 5 5 5 5 5 5 5 Average Carried 9 | 3 7 8 10 9 11 13 17 19 13 11 7 4 3 5 4 3 4 5 Final Capacity 20 | 8 8 10 10 10 15 20 20 20 20 20 5 5 5 5 5 5 5 5 Final Carried 19 | 7 8 10 10 10 15 15 19 19 11 11 5 5 5 5 5 3 5 5 Class Distribution -------------------- 76% | Mutant 14% | Scavenger-Mutant 4% | Scavenger-Assassin 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Mutant | -5/Factory Scavenger-Assassin | -5/Upper Caves Gunner | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Gunner | -3/Proximity Caves Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Matter Collected 1798 | 309 134 88 59 80 20 45 110 65 95 . 223 76 135 . . 68 291 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 3286 | 158 183 142 334 109 . 28 187 350 584 . 556 76 159 . . . 420 . Parts 182 | 12 15 7 19 6 . 9 9 11 26 . 32 . 5 . . . 31 . Haulers Intercepted 2 | . . 2 . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 67 | . . . . . . . . 8 23 . 26 . 4 . . 6 . . Prevented 7 | . . . . . . . . . 4 . 3 . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Combat Hostiles Destroyed 69 | . 6 1 9 2 . 3 3 5 15 . 11 1 2 . . . 11 . Melee 5 | . . . . . . . . . . . 5 . . . . . . . Guns 21 | . 6 . . . . . . . 5 . 6 . 2 . . . 2 . Cannons 35 | . . 1 9 2 . . 3 4 7 . . . . . . . 9 . AOE 6 | . . . . . . 3 . . 3 . . . . . . . . . Classes Destroyed 13 | 2 3 1 1 . . 1 . 3 2 . . . . . . . . . Worker 3 | . 1 . . . . . . . . . . . . . . . 2 . Builder 1 | . . . . . . 1 . . . . . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . Hauler 2 | . . 2 . . . . . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . . . . Swarmer 27 | . 2 . 3 . . 3 . . 9 . 5 . . . . . 5 . Grunt 21 | . 4 1 4 . . . 2 2 3 . 3 . 2 . . . . . Brawler 2 | . . . . . . . . 1 . . 1 . . . . . . . Sentry 7 | . . . 2 2 . . 1 . . . . 1 . . . . 1 . Hunter 3 | . . . . . . . . 1 . . 2 . . . . . . . Programmer 7 | . . . . . . . . . 2 . . . . . . . 5 . Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 6 | 2 5 2 5 1 . 4 2 2 5 . 5 1 1 . . . 6 . Combat Bots Only 6 | . 4 1 5 1 . 3 2 2 5 . 5 1 1 . . . 6 . Max Kills in Single Turn 3 | 1 2 1 1 1 . 3 1 1 2 . 1 1 1 . . . 1 . Gunslinging 1 | . 1 . . . . . . . 1 . . . . . . . . . Exploded 3 | . . . . . . 3 . . 2 . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Hostile Shots Fired 943 | . 24 . 25 8 . 6 11 26 83 . 204 18 175 20 . 75 209 59 Missed 287 | . 10 . 7 2 . 2 3 5 14 . 41 8 50 10 . 43 64 28 Hits 656 | . 14 . 18 6 . 4 8 21 69 . 163 10 125 10 . 32 145 31 Melee 5 | . . . . . . . . . . . 4 . . . . . . 1 Projectile 651 | . 14 . 18 6 . 4 8 21 69 . 159 10 125 10 . 32 145 30 Critical Strikes 34 | . . . . . . . 1 1 1 . 8 . 13 . . . 10 . Actively Blocked 2 | . . . . . . . . . . . . . . . . . 2 . Part Disruptions 2 | . . . . . . . . . . . . . . . . . 2 . Damage Taken 13999 | . 146 . 208 88 . 51 167 418 1344 . 3317 281 2405 185 . 679 3999 711 Core 2706 | . 23 . 59 . . . . . 98 . 442 25 562 124 . 158 639 576 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 150 | . . . . . . . . . . . . . . . . 102 48 . Regen/Repaired (Parts) 16 | . . . . . . . . . . 16 . . . . . . . . Core Remaining (%) 74 | 100 90 . . . 85 100 . . . . 46 . . . . 24 . . Volleys Fired 226 | 23 16 9 17 4 . 3 6 14 30 . 31 7 18 . . . 48 . Largest 3 | 2 2 2 2 2 . 2 2 2 3 . 2 1 1 . . . 2 . Hottest 180 | 40 46 136 136 136 . 170 170 170 180 . 105 50 110 . . . 132 . Shots Fired 373 | 46 32 18 34 8 . 6 12 28 61 . 48 7 18 . . . 55 . Gun 208 | 46 32 14 . . . . . . 22 . 48 7 17 . . . 22 . Cannon 165 | . . 4 34 8 . 6 12 28 39 . . . 1 . . . 33 . Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 184 | 46 32 14 . . . . . . . . 25 . 17 . . . 50 . Thermal 156 | . . 4 34 8 . 6 12 28 39 . 15 7 . . . . 3 . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 33 | . . . . . . . . . 22 . 8 . 1 . . . 2 . Robot Hit Streak 24 | 4 4 3 6 6 . 1 11 14 17 . 24 13 12 . . . 17 . Robot Miss Streak 5 | 3 3 5 2 1 . 3 . 2 2 . 3 . 1 . . . 3 . Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . . Secondary Targets 5 | . 1 . . . . . . . 2 . 1 . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . 1 . . . . . 1 . Shots Hit Robots 280 | 24 21 7 21 5 . 2 10 23 49 . 54 7 16 . . . 41 . Core Hits 128 | 8 10 3 9 2 . 4 6 10 26 . 25 2 6 . . . 17 . Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . . . . . . . Critical Strikes 13 | . . . . . . . . 1 . . 6 2 . . . . 4 . Burn 3 | . . . . . . . . . . . 1 2 . . . . . . Destroy 1 | . . . . . . . . . . . 1 . . . . . . . Blast 4 | . . . . . . . . . . . . . . . . . 4 . Sever 5 | . . . . . . . . 1 . . 4 . . . . . . . Melee Attacks 32 | . . . . . . 1 . 4 . . 23 . . . . . 4 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 28 | . . . . . . 1 . 4 . . 23 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 8020 | 201 351 116 428 102 . 510 303 724 1632 . 1653 119 440 . . . 1441 . Guns 2747 | 201 351 76 . . . . . . 383 . 805 119 429 . . . 383 . Cannons 3440 | . . 40 428 102 . 74 303 641 906 . . . . . . . 946 . Explosions 870 | . . . . . . 436 . . 343 . . . . . . . 91 . Melee 931 | . . . . . . . . 83 . . 848 . . . . . . . Ramming 32 | . . . . . . . . . . . . . 11 . . . 21 . Kinetic 2776 | 201 351 76 . . . . . . . . 420 . 429 . . . 1299 . Thermal 3223 | . . 40 428 102 . 74 303 641 1249 . 267 119 . . . . . . Explosive 527 | . . . . . . 436 . . . . . . . . . . 91 . Electromagnetic 531 | . . . . . . . . . 383 . 118 . . . . . 30 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 931 | . . . . . . . . 83 . . 848 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 30 | . . . . . . . . . . . 7 . . 1 1 . 29 30 Average Corruption 12 | . . . . . . . . . . . 6 . . 1 1 . 18 29 Corruption Purged 1 | . . . . . . . . . . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 71 | . . . . . . . . . . . 21 . . . 2 . 44 4 Message Errors 10 | . . . . . . . . . . . 3 . . . 1 . 6 . Matter Fused 12 | . . . . . . . . . . . 7 . . . . . 3 2 Heat Flow Errors 11 | . . . . . . . . . . . 3 . . . 1 . 6 1 Energy Discharges 12 | . . . . . . . . . . . 5 . . . . . 7 . Parts Rejected 2 | . . . . . . . . . . . 1 . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . 3 . Data Loss (major) 5 | . . . . . . . . . . . 1 . . . . . 4 . Misfires 3 | . . . . . . . . . . . 1 . . . . . 2 . Alerts 1 | . . . . . . . . . . . . . . . . . 1 . Misdirections 6 | . . . . . . . . . . . . . . . . . 5 1 Weapon Failures 5 | . . . . . . . . . . . . . . . . . 5 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 201 | . . . . . . 34 . 38 86 . . . . . . . 43 . Projectiles 25 | . . . . . . 5 . . 10 . . . . . . . 10 . Explosions 138 | . . . . . . 29 . . 76 . . . . . . . 33 . Melee 38 | . . . . . . . . 38 . . . . . . . . . . Knockbacks 9 | . . . . . . . . . . . . . . . . . 9 . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . . . . . . . 8 . Secondary 1 | . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 229 | . . . . . . . . . 83 . . . . . . . 146 . Shots 2 | . . . . . . . . . 1 . . . . . . . 1 . Rammed 26 | . . . . . . . . . . . . 1 23 . . . 2 . Targets Rammed 26 | . . . . . . . . . . . . 1 23 . . . 2 . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 370 | . 28 132 331 108 . . 8 . 48 . 370 . 70 . 66 . 204 193 Average Temperature 90 | . 12 72 138 50 . . 8 . 27 . 163 . 21 . 44 . 89 127 Received Heat Transfer 2311 | . 72 . 48 27 . . 63 162 87 . 746 54 733 . . 27 283 9 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 2 . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 . . . 1 . . . . . . Combat Hostiles 2 | . . . . . . . . 1 . . . 1 . . . . . . Parts Melted 12 | . . 1 2 . . . . 1 1 . . 7 . . . . . . Heat Transferred 4715 | . . 74 777 185 . 74 370 777 1351 . 700 407 . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 3 . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Maximum Alert Level 2 | . . . . . . 1 . . . . . . . . . . 2 . Low Security (%) 64 | 100 100 100 100 100 . 23 100 . . . . 100 . . . . 8 100 Level 1 30 | . . . . . . 76 . . . . . . . . . . 72 . Level 2 5 | . . . . . . . . . . . . . . . . . 19 . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 531 | 5 125 52 140 39 . 325 119 . . . . 20 . . . . 531 84 Initial 456 | . . 52 7 39 . . 119 . . . . . . . . . 456 84 Average 122 | . 35 27 60 5 . 211 65 . . . . 1 . . . . 292 78 Influence Increases 3200 | 20 161 35 214 94 . 506 105 100 380 . 265 30 140 60 . 60 1000 30 Destroy 0b10 Robot/C 1460 | . 120 20 180 40 . 140 80 80 300 . 220 20 40 . . . 220 . Destroy 0b10 Robot/NC 65 | 20 5 10 . . . 20 . . . . . . . . . . 10 . Destroy Leader 274 | . 30 4 20 . . 40 20 20 50 . 30 10 10 . . . 40 . Allied During Kill 19 | . . . . . . 18 1 . . . . . . . . . . . Successful Hack 66 | . 6 . 14 24 . 16 . . . . . . . . . . 6 . Select Force Hacks 30 | . . . . 30 . . . . . . . . . . . . . . Disable Machine 270 | . . . . . . 240 . . . . . . . . . . 30 . Destroy Structure 101 | . . 1 . . . 32 4 . . . . . . . . . 64 . Advance Influence 450 | . . . . . . . . . . . . . . . . . 450 . Partial Spotted 45 | . . . . . . . . . . . . . . . . . 45 . Lose Combat Pursuer 420 | . . . . . . . . . 30 . 15 . 90 60 . 60 135 30 Influence Decreases 3146 | 20 36 143 131 194 . 262 349 100 302 78 265 30 90 100 10 50 850 136 Entered New Map 447 | . . 73 10 61 . . 125 . . 78 . . . 10 10 . 4 76 Time Decay 2064 | 20 36 70 121 133 . 262 194 100 242 . 180 30 60 70 . 30 486 30 Search Patrol Dispatched 150 | . . . . . . . . . . . . . . . . . 150 . Lost Part 465 | . . . . . . . 10 . 60 . 85 . 30 20 . 20 210 30 Lost Ally 20 | . . . . . . . 20 . . . . . . . . . . . Squads Dispatched 15 | . 3 . 1 . . 2 2 . . . . 2 . . . . 5 . Investigation 5 | . 1 . . . . 1 2 . . . . 1 . . . . . . Extermination 6 | . . . . . . 1 . . . . . 1 . . . . 4 . Reinforcement 4 | . 2 . 1 . . . . . . . . . . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Distress Signals 4 | . . 1 1 . . . . . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 176 | . 11 1 12 2 . 9 3 5 14 1 13 3 13 9 . 23 39 18 Peak Tracking Total 15 | . 4 3 6 1 . 4 2 3 7 1 4 2 9 5 . 15 8 15 Tactical Retreats 11 | . . . . . . . . . 1 . 1 . 2 1 . 1 3 2 Traps | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Traps Triggered 9 | . 1 . 4 . . . . . . . . 1 . . . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Machines Disabled 19 | . . . . . . 16 . 1 . . . . . . . . 2 . Max in Single Turn 11 | . . . . . . 11 . 1 . . . . . . . . 1 . Garrison Access 1 | . . . 1 . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Machines Accessed 27 | . 1 1 3 6 . 3 2 . . 1 . 2 . . 4 . 4 . Terminals 12 | . 1 1 2 5 . 1 . . . . . . . . . . 2 . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 1 . . . . 1 . Recycling Units 4 | . . . . 1 . . 2 . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . 1 . . . . . . . . . . 1 . Total Hacks 68 | . 3 2 5 17 . 7 4 . . 1 . 5 . . 17 . 7 . Successful 40 | . 1 1 3 11 . 1 2 . . 1 . 1 . . 17 . 2 . Failed 28 | . 2 1 2 6 . 6 2 . . . . 4 . . . . 5 . Catastrophic 7 | . . 1 . 1 . 1 1 . . . . 1 . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 24 | . 3 1 2 10 . 2 3 . . . . 3 . . . . . . Terminals 29 | . 3 2 2 16 . 2 . . . . . . . . . . 4 . Fabricators 3 | . . . . . . 3 . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . 2 . . . . 2 . Recycling Units 8 | . . . . 1 . . 4 . . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . 3 . . 2 . . . . . . . . . . 1 . Terminal Hacks 24 | . . . 1 4 . . . . . 1 . . . . 17 . 1 . Record 5 | . . . . . . . . . . . . . . . 5 . . . Part Schematic 4 | . . . . . . . . . . . . . . . 4 . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . 4 . . . Open Door 2 | . . . 1 . . . . . . 1 . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . 1 . Refit 1 | . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 1 1 1 7 . . 1 . . . . 1 . . . . . . Terminals 9 | . 1 1 1 6 . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . Botnet 3 | . . 1 1 1 . . . . . . . . . . . . . . Skim 5 | . . . . 5 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . 1 . . 1 . . . . 1 . . . . . . Tunnel 1 | . . . . 1 . . . . . . . . . . . . . . Fedlink 2 | . . . . . . . 1 . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 1 1 1 4 . 3 1 . . . . 2 . . . . 3 . Full Trace Events 4 | . . . . 2 . 1 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . 76 . . . . . . . . . . . . Total Robot Build Rating 10 | . . . . . . 10 . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . 1 . no_distress 1 | . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Total Allies 2 | . . . . . . 2 . . . . . . . . . . . . Largest Group 2 | . . . . . . 2 1 . . . . . . . . . . . Highest-Rated Group 82 | . . . . . . 82 41 . . . . . . . . . . . Highest-Rated Ally 41 | . . . . . . 41 41 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 12 | . . . . . . 10 2 . . . . . . . . . . . Total Damage 789 | . . . . . . 705 84 . . . . . . . . . . . Kills 8 | . . . . . . 7 1 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Active Infowar (turns) 9857 | 106 144 152 284 935 1489 763 428 458 756 653 1108 577 187 150 142 202 1260 63 Optics 4328 | . . . . . . 205 428 458 756 653 1108 577 143 . . . . . Sensors 61 | . . . . . . . . . . . . . . . . . 61 . Terrain 2002 | . . . . . . 721 428 458 220 . . . 44 131 . . . . Seismic 4576 | 106 144 152 284 935 1489 763 118 . . . . 576 9 . . . . . Decoding 1712 | . . . . . . . . . . . . . . 45 142 202 1260 63 Cloaking 1 | . . . . . . . . . . . . . 1 . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 6 | . . . . . . . . . 1 . 3 . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 36 | . . . . . . . . . . . . . . . . . 35 1 Traps 3 | . . . . . . . . . . . . . . . . . 2 1 Emergency Access 2 | . . . . . . . . . . . . . . . . . 2 . Items 28 | . . . . . . . . . . . . . . . . . 28 . Patrols 1 | . . . . . . . . . . . . . . . . . 1 . Guards 2 | . . . . . . . . . . . . . . . . . 2 . Exploration | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Turns Passed 10158 | 235 144 152 284 935 1489 763 428 458 756 653 1136 590 318 150 142 202 1260 63 Spaces Moved 6992 | 134 81 83 121 726 1076 344 201 209 343 360 544 335 379 296 152 432 1011 165 Core 896 | 4 . . . . . . . . . . 109 9 344 296 94 . 8 32 Treads 657 | . . . . . . . . . . . . 326 35 . . . 296 . Legs 3456 | 130 81 83 121 726 1076 344 201 209 137 . 348 . . . . . . . Wheels 653 | . . . . . . . . . 206 360 87 . . . . . . . Hover 1114 | . . . . . . . . . . . . . . . 58 432 624 . Flight 216 | . . . . . . . . . . . . . . . . . 83 133 Fastest Speed 26 | 50 120 120 120 120 120 190 190 190 180 180 50 50 50 50 42 38 26 35 Average Speed 127 | 117 120 142 166 125 136 190 190 190 190 180 167 157 60 50 48 45 104 37 Slowest Speed 315 | 120 120 190 260 190 190 190 190 190 195 180 260 160 160 50 50 46 315 50 Overloaded Moves 27 | . . . . . . . . . . . . . . . . 25 2 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . . . 1 3 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 40 | 9 22 10 35 95 81 12 7 39 59 50 61 7 64 57 60 54 31 16 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 7 | . . . . 1 . . . . . . 2 1 . . 3 . . . Known Exits Taken 10 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . . . . . . . . . 1 . Scrap Searched 17 | . . . . . 7 . . 2 2 . 2 . 2 2 . . . . Spaces Dug 4 | . . . . . . 1 . . . . . . . . . . 3 . Terrain Destroyed 93 | . . . . . . 21 2 6 25 . 1 . 6 . . . 32 . Melee 1 | . . . . . . 1 . . . . . . . . . . . . Projectile 36 | . . . . . . 3 2 6 8 . 1 . 6 . . . 10 . AOE 56 | . . . . . . 17 . . 17 . . . . . . . 22 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Total 7817 | 170 105 102 166 739 1099 446 233 233 393 366 672 390 436 297 217 436 1155 162 Wait 317 | . 2 . 21 5 3 79 13 2 4 5 51 30 6 . 56 2 38 . Move 6967 | 133 80 82 120 725 1075 343 200 208 342 359 543 334 378 295 151 431 1009 159 Hop 4 | . . . . . . . . . . . . . . . . . 1 3 Pick Up 58 | 7 2 3 . 1 9 5 4 . 3 1 6 4 5 . 1 . 7 . Fast Attach 71 | 7 . 1 8 1 . 5 2 3 . . 4 7 1 1 6 1 24 . Attach 42 | . . . . . . 5 1 . 11 . 10 3 4 . 1 2 5 . Detach 1 | . . . . . . . . . . . . 1 . . . . . . Swap 21 | . 2 4 . 1 3 . 5 1 . . . . . . . . 5 . Drop 53 | . 3 3 . 2 9 5 2 1 3 1 4 3 1 1 2 . 13 . Fire 226 | 23 16 9 17 4 . 3 6 14 30 . 31 7 18 . . . 48 . Melee 32 | . . . . . . 1 . 4 . . 23 . . . . . 4 . Ram 1 | . . . . . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . . . . Crush 24 | . . . . . . . . . . . . 1 23 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / [*Scr]) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / [*Arm]) -3/Armory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 236 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 3) 380 | -10/Materials | Entered another Materials area 380 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 380 | -9/Materials | Discovered new exit (range 15) 532 | -9/Materials | Entered Storage 810 | -9/Storage | Used back door to open Recycling access 810 | -9/Storage | Discovered new exit (range 4) 816 | -9/Storage | Entered Recycling 1048 | -9/Recycling | Build established: Scavenger-Mutant 1125 | -9/Recycling | Discovered new exit (range 5) 1721 | -9/Recycling | Scanned before Scraplab entrance 1739 | -9/Recycling | Entered Scraplab 1748 | -9/Recycling | Discovered new exit (range 2) 1751 | -9/Recycling | Entered Scraptown 1910 | -9/Scraptown | Visited TADAMA 1938 | -9/Scraptown | Visited Red Mages 2073 | -9/Scraptown | Build established: Mutant 2324 | -9/Scraptown | Discovered new exit (range 13) 2360 | -9/Scraptown | Visited SPCMW 2403 | -9/Scraptown | Visited IN-MT5's Study 2427 | -9/Scraptown | Visited Awakened 2453 | -9/Scraptown | Visited Assassins FH 2512 | -9/Scraptown | Visited UFD Registry 2517 | -9/Scraptown | Registered with UFD as "Maceflow" 2559 | -9/Scraptown | Visited Infowarlord's Domain 2576 | -9/Scraptown | Found Exp. Terrain Scanner 2618 | -9/Scraptown | Visited Supply Room 2665 | -9/Scraptown | Visited LU-1G1's Boring Crew 3002 | -9/Scraptown | Visited DA-N13 Charitable Foundation 3009 | -9/Scraptown | Found DCF Scrap (29 items) 3115 | -9/Scraptown | Met Optimus 3115 | -9/Scraptown | Accepted into 0bPrime 3231 | -9/Scraptown | Discovered new exit (range 3) 3240 | -9/Scraptown | Entered Factory 3240 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 3435 | -6/Factory | Spotted B-75 Beast 3619 | -6/Factory | Fabricated H-66 Slayer (x2) 3992 | -6/Factory | Discovered new exit (range 5) 4003 | -6/Factory | Entered another Factory area 4003 | -5/Factory | Accompanied by 1 ally 4003 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4077 | -5/Factory | Loaded intel: 8 recycling unit locations 4341 | -5/Factory | Discovered new exit (range 7) 4355 | -5/Factory | Identified exit to Upper Caves 4384 | -5/Factory | Found Prototype Processor 4384 | -5/Factory | Identified Exp. Targeting Computer 4431 | -5/Factory | Entered Upper Caves 4707 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 4774 | -5/Upper Caves | Encountered a Warlord checkpoint 4866 | -5/Upper Caves | Discovered new exit (range 13) 4887 | -5/Upper Caves | Identified exit to Upper Caves 4889 | -5/Upper Caves | Entered another Upper Caves area 4889 | -5/Upper Caves | Discovered new exit (range 10) 4905 | -5/Upper Caves | Build established: Scavenger-Assassin 4916 | -5/Upper Caves | Identified exit to Factory 5097 | -5/Upper Caves | Spotted B-75 Beast 5140 | -5/Upper Caves | Lost 3 parts (2n1u) 5217 | -5/Upper Caves | Destroyed B-75 Beast 5245 | -5/Upper Caves | Lost 9 parts (2p4n1u2w) 5368 | -5/Upper Caves | Lost 3 allies 5494 | -5/Upper Caves | Build established: Gunner 5638 | -5/Upper Caves | Discovered new exit (range 4) 5644 | -5/Upper Caves | Identified exit to Warlord 5645 | -5/Upper Caves | Entered Warlord 5817 | -5/Warlord | Build established: Mutant 6280 | -5/Warlord | Discovered new exit (range 12) 6296 | -5/Warlord | Identified exit to Proximity Caves 6298 | -5/Warlord | Entered Proximity Caves 6743 | -4/Proximity Caves | Lost 4 parts (2p2u) 6820 | -4/Proximity Caves | Lost 4 parts (1p1n1u1w) 6858 | -4/Proximity Caves | Spotted B-86 Titan 6930 | -4/Proximity Caves | Learned Research interactive machine intel 6966 | -4/Proximity Caves | Learned location of Quarantine (-3) 6989 | -4/Proximity Caves | Learned location of Armory (-3) 7100 | -4/Proximity Caves | Lost 3 parts (1u2w) 7403 | -4/Proximity Caves | Lost 7 parts (1p2n2u2w) 7407 | -4/Proximity Caves | Core integrity fell below 50% 7422 | -4/Proximity Caves | Discovered exit to Factory (range 9) 7434 | -4/Proximity Caves | Entered Factory 7434 | -4/Factory | Evolved 2 slots: Utility x2 7435 | -4/Factory | Identified exit to Upper Caves 7771 | -4/Factory | Allied Derelicts emerged from ambush trap array 7848 | -4/Factory | Loaded intel: 8 recycling unit locations 7848 | -4/Factory | Learned location of Protoforge (-3) 7921 | -4/Factory | Lost 3 allies 8024 | -4/Factory | Entered Upper Caves 8198 | -4/Upper Caves | Lost 6 parts (2n2u2w) 8234 | -4/Upper Caves | Learned location of 1 exit from Research 8302 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8335 | -4/Upper Caves | Discovered new exit (range 15) 8341 | -4/Upper Caves | Core integrity fell below 50% 8341 | -4/Upper Caves | Identified exit to Upper Caves 8342 | -4/Upper Caves | Entered another Upper Caves area 8348 | -4/Upper Caves | Discovered new exit (range 8) 8409 | -4/Upper Caves | Learned Research stockpile data 8479 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8486 | -4/Upper Caves | Discovered new exit (range 11) 8492 | -4/Upper Caves | Identified exit to Zhirov 8492 | -4/Upper Caves | Entered Zhirov 8492 | -4/Zhirov | Discovered new exit (range 3) 8502 | -4/Zhirov | Met Zhirov 8511 | -4/Zhirov | Learned location of Testing (-2) 8511 | -4/Zhirov | Learned location of Command (-1) 8518 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8526 | -4/Zhirov | Found Alien Artifact 8526 | -4/Zhirov | Identified Integrated Dissipator 8526 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8587 | -4/Zhirov | Found Alien Artifact 8633 | -4/Zhirov | Identified exit to Proximity Caves 8634 | -4/Zhirov | Entered Proximity Caves 8635 | -3/Proximity Caves | Encountered a Derelict guarding a broken Freighter 8640 | -3/Proximity Caves | Spotter reported a threat 8640 | -3/Proximity Caves | Spotter reported a threat 8659 | -3/Proximity Caves | Unaware initiated a cargo recovery operation 8713 | -3/Proximity Caves | Spotted B-86 Titan 8784 | -3/Proximity Caves | Spotted Striker 8784 | -3/Proximity Caves | Spotted Striker 8810 | -3/Proximity Caves | Spotter reported a threat 8832 | -3/Proximity Caves | Discovered new exit (range 13) 8836 | -3/Proximity Caves | Identified exit to Research 8836 | -3/Proximity Caves | Entered Research 8836 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8837 | -3/Research | Identified exit to Research 8839 | -3/Research | Loaded intel: 49 interactive machine locations 8994 | -3/Research | Lost 4 parts (1p1n1u1w) 9086 | -3/Research | Search patrols dispatched 9257 | -3/Research | Identified Transdimensional Reconstructor 9257 | -3/Research | Warped through subspace 9482 | -3/Research | System corruption reached 10% 9546 | -3/Research | Lost 5 parts (1n1u3w) 9969 | -3/Research | Spotted B-86 Titan 9982 | -3/Research | Lost 5 parts (1p2u2w) 10074 | -3/Research | Core integrity fell below 50% 10086 | -3/Research | Discovered new exit (range 12) 10094 | -3/Research | Lost 6 parts (2p2n2u) 10096 | -3/Research | Entered Armory 10135 | -3/Armory | System corruption reached 30% 10142 | -3/Armory | Core integrity fell below 20% 10153 | -3/Armory | Spotted B-86 Titan 10159 | -3/Armory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 10122_ System corrupted: Matter fused (-9). 10122_ W-44 Eye destroyed. 10128_ C-30 ARC bursts open, deploying its payload. 10128_ P-80 Master unfolds itself. 10142_ System corrupted: Matter fused (-5). 10151_ >> DECODED: Shock Trap location. 10151_ Penetrated by Slug. 10153_ Slug penetrates H-77 Assassin. 10154_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10154_ Penetrated by Slug. 10155_ Slug penetrates Wall. 10159_ Penetrated by Slug. 10159_ Slug penetrates H-77 Assassin. 10159_ Slug penetrates Wall. 10159_ System corrupted: Slammed into wall. 10159_ 0b10 Decoder Chip [Generic] destroyed. 10159_ System corrupted by crushing effect (+4). 10159_ Penetrated by Slug. 10159_ Cld. Impulse Thruster destroyed. 10159_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? #???? | | ??????????????????????????????????????"""""""#???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ??????????????????????????????????????#####??????# | | ??????????????????????????????????????# #?####?# | | ???????????????????????#+?????????????# #?#T"#?# | | ?????????????????# #### ############## ### "### | | ?????????????????# = h g | | ?????????????????# @% h | | ?????????????????# """"" BB;;############## | | ?????????????????# """F""BB #????????????? | | ?????????????????# """ "" #????????????? | | ?????????????????+ ###????????????? | | ?????????????????# #??????????????? | | ?????????????????# """"" """"" T??????????????? | | ?????????????????# """"" """"" ##?????????????? | | ?????????????????# """"" """"" #??????????????? | | ????????????????? ??? ?? #??????????????? | | ???????????????? ?????? ?? #??????????????? | | ???????????????#???????? ?? #??????????????# | | ????????????????????????####??##+##??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 41 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 30 Terrain Scan Density 210 Armor Coverage 600 Core Shielding 40 Evasion (%) 63 Targeting Accuracy 24 Recoil Reduction 4 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ H-66 Slayer | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideCombatTrap Manual? 0 Play Time 00:51:04 Cumulative 185.5 hours Start 2025.07.22 @ 22:30:26 End 2025.07.23 @ 16:51:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 446 Rogue 446 Adventurer 0 Explorer 0 Win Type - Total 8 Types 6/0/1/1/0/0/0/0/0/0 Lore% 74 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 76e6a846-bc19-4505-b951-d195552d8766