Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 19:35:13 Player: SYPIAC Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (168) 840 Value Destroyed (7174) 7174 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1706) 1706 TOTAL SCORE: 15420 Bonus ------- High Alert Combat Kills 714 Follower Combat Kills 292 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 291/300 Energy 98/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Railgun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink Advanced Cooling System Medium Storage Unit Experimental Signal Interpreter Advanced Targeting Computer Target Analyzer Improved Thermal Shield > --- WEAPON ----------- Wave Gun Wave Gun Dispersion Rifle Advanced Plasma Cannon > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Heavy Tesla Rifle Heavy Laser Heavy Shock Bomb Launcher Plasma Sword [Rating: 105] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit VTOL Module Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Battle Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Flamer Impact Weapon Maul Slashing Weapon Power Sword Build | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac DSF Gar Fac Fac Arm Slots Evolved 12 | . . . 4 2 . . 2 . . 2 2 . Power 1 | . . . . . . . 1 . . . . . Propulsion 2 | . . . 1 1 . . . . . . . . Utility 7 | . . . 2 1 . . 1 . . 1 2 . Weapon 2 | . . . 1 . . . . . . 1 . . Parts Attached 287 | . 21 30 38 4 6 27 2 26 53 30 43 7 Power 24 | . 1 1 2 1 1 3 . 3 5 2 4 1 Engine 14 | . 1 1 2 . . . . 3 4 2 1 . Core 6 | . . . . 1 1 3 . . 1 . . . Reactor 4 | . . . . . . . . . . . 3 1 Propulsion 74 | . 6 6 14 1 1 9 . 12 13 3 9 . Treads 8 | . 1 . 4 1 . 1 . 1 . . . . Leg 37 | . 3 . . . . . . 9 13 3 9 . Wheel 22 | . 2 6 8 . 1 3 . 2 . . . . Hover 3 | . . . 1 . . 2 . . . . . . Flight 4 | . . . 1 . . 3 . . . . . . Utility 77 | . 9 6 9 2 2 6 1 4 11 11 14 2 Device 49 | . 2 2 7 2 . 2 . 2 10 9 11 2 Storage 10 | . 5 1 1 . . . . . . 1 2 . Processor 9 | . . . . . 1 3 . 2 1 1 1 . Hackware 1 | . . . . . . . 1 . . . . . Protection 8 | . 2 3 1 . 1 1 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 112 | . 5 17 13 . 2 9 1 7 24 14 16 4 Energy Gun 42 | . 2 1 2 . . 2 . . 12 9 13 1 Energy Cannon 10 | . . 1 5 . . . . . . 2 1 1 Ballistic Gun 21 | . 3 5 1 . . 5 1 1 5 . . . Ballistic Cannon 6 | . . 2 2 . . . . . 2 . . . Launcher 12 | . . 4 2 . 2 1 . . . . 2 1 Special Weapon 2 | . . . 1 . . 1 . . . . . . Impact Weapon 6 | . . 4 . . . . . 2 . . . . Slashing Weapon 13 | . . . . . . . . 4 5 3 . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 13 | . 1 . 3 1 . 1 . . 1 2 4 . Corrupted Parts 7 | . . . 3 1 . . . 2 . . . 1 System Corruption 30 | . . . 6 2 . . . 19 . . . 3 Parts Lost 92 | . 1 5 8 . 4 10 . 17 14 1 16 16 Power 12 | . . 1 1 . . 2 . 2 2 . 2 2 Propulsion 28 | . . 1 3 . 2 3 . 8 3 . 6 2 Utility 24 | . . 2 1 . 1 2 . 3 3 1 5 6 Weapon 28 | . 1 1 3 . 1 3 . 4 6 . 3 6 Highest Loss Streak 12 | . 1 3 4 . 3 10 . 11 8 1 4 12 To Critical Strikes 4 | . . . . . 1 . . . 1 . 1 1 Average Slot Usage (%) 92 | . 96 98 97 99 72 58 53 61 90 99 96 55 Engine 10 | . 14 13 8 3 . . . 2 11 11 6 . Treads 1 | . 2 . 5 15 2 2 . 3 . . . . Leg 8 | . 7 . . . . . . 11 21 23 19 7 Wheel 14 | . 17 27 20 15 18 3 13 3 . . . . Device 11 | . 4 7 15 23 12 8 . 1 14 17 22 13 Storage 8 | . 14 14 10 7 5 . . . . 4 6 3 Processor 7 | . . . . . 4 13 20 17 22 17 15 11 Protection 4 | . 6 6 9 7 2 . . . . . . . Energy Gun 7 | . 1 3 8 . . 4 . . 9 20 15 11 Energy Cannon 2 | . . . 13 23 10 . . . . 1 4 1 Ballistic Gun 7 | . 26 7 1 . . 4 13 2 5 . . . Ballistic Cannon 2 | . . 6 1 . . . . . . . . . Launcher 1 | . . 2 . . 6 . . . . . . . Impact Weapon 2 | . . 7 . . . . . 6 . . . . Naked Turns 75 | . . . . . 31 . . . . . . 44 Heaviest Build 94 | 12 94 59 73 74 73 22 8 30 35 57 70 49 Greatest Support 80 | 20 20 40 30 20 30 36 24 80 75 65 75 55 Greatest Overweight (x) 7 | . 4 5 7 3 2 2 . 3 . . 4 1 Average Overweight (x) 1 | . 1 1 2 3 1 . . . . . . . Largest Inventory Capacity 25 | 8 25 20 20 20 20 5 5 5 5 10 10 10 Average Capacity 14 | 8 15 20 20 20 17 5 5 5 5 9 10 8 Most Carried 20 | 6 18 20 18 16 15 5 1 4 5 10 10 7 Average Carried 11 | 6 11 17 14 15 13 4 . 2 3 8 8 3 Final Capacity 20 | 8 20 20 20 20 5 5 5 5 5 10 10 5 Final Carried 19 | 6 18 19 17 15 5 2 . 3 5 10 7 1 Class Distribution -------------------- 51% | Mutant 26% | Scavenger-Gunner 9% | Scavenger-Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Scavenger-Mutant | -6/Garrison Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Armory Resources | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Fac DSF Gar Fac Fac Arm Matter Collected 4402 | 200 493 583 507 20 . 358 . 420 834 438 490 59 Remotely . | . . . . . . . . . . . . . Salvage Created 7714 | . 617 221 1251 55 . 692 . 559 847 1146 2090 236 Parts 293 | . 53 30 53 1 . 30 . 17 24 34 45 6 Haulers Intercepted 9 | . 2 . 2 . . . . . . 2 3 . Recyclers Shooed 4 | . . . 1 . . 2 . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 12 | . . 12 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac DSF Gar Fac Fac Arm Combat Hostiles Destroyed 129 | . 11 11 18 1 . 17 . 9 15 9 32 6 Melee 9 | . . . . . . . . 4 5 . . . Guns 57 | . 11 3 5 . . 8 . . 8 6 10 6 Cannons 21 | . . 2 7 1 . . . . 2 1 8 . AOE 29 | . . 6 5 . . 9 . . . . 9 . Classes Destroyed 17 | . 8 1 3 . . 1 . 1 3 . . . Worker 8 | . . . 5 . . 1 . . . 2 . . Builder 2 | . 1 . 1 . . . . . . . . . Tunneler 1 | . 1 . . . . . . . . . . . Hauler 9 | . 2 . 2 . . . . . . 2 3 . Recycler 11 | . 1 . 3 . . 3 . . . 3 1 . Operator 2 | . 1 . . . . 1 . . . . . . Watcher 6 | . 1 . 2 . . . . . . . 3 . Swarmer 25 | . 3 4 3 . . 6 . . . . 5 4 Grunt 65 | . 8 . 11 1 . 9 . 5 10 4 15 2 Brawler 1 | . . . . . . . . . 1 . . . Sentry 10 | . . . 3 . . . . . . 2 5 . Specialist 4 | . . . . . . 2 . 2 . . . . Hunter 8 | . . . 1 . . . . 1 2 . 4 . Programmer 7 | . . . . . . . . . 1 3 3 . Heavy 1 | . . . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . 1 . . . Subdweller 7 | . . 7 . . . . . . . . . . Best Kill Streak 14 | . 3 4 6 1 . 14 . 2 4 5 8 4 Combat Bots Only 14 | . 3 4 3 1 . 14 . 2 4 4 8 4 Max Kills in Single Turn 4 | . 1 3 4 1 . 3 . 1 1 1 3 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 3 3 . . 3 . . . . 3 . Melee 1 | . . . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Was Fac Fac DSF Gar Fac Fac Arm Hostile Shots Fired 1143 | . 58 46 84 2 4 133 . 183 248 34 232 119 Missed 357 | . 15 12 17 . 1 41 . 54 84 13 79 41 Damage Taken 13672 | . 589 781 1105 30 160 1631 . 2509 2000 490 2664 1713 Core 2803 | . 123 92 132 . . 432 . 406 385 72 264 897 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 131 | . . . . . . . . . . 60 71 . Regen/Repaired (Parts) 45 | . . . 45 . . . . . . . . . Core Remaining (%) 54 | 100 . 14 76 . . 38 . . 6 92 . . Volleys Fired 380 | . 55 38 72 2 8 33 . 1 55 34 67 15 Largest 4 | . 2 2 3 3 3 3 . 1 3 4 4 4 Hottest 348 | . 60 103 236 196 196 147 . 33 207 328 348 323 Shots Fired 948 | . 110 62 133 6 15 53 . 1 132 136 253 47 Gun 729 | . 110 46 50 . . 45 . 1 125 120 188 44 Cannon 185 | . . 10 76 6 10 . . . 7 16 58 2 Launcher 28 | . . 6 1 . 5 8 . . . . 7 1 Special 6 | . . . 6 . . . . . . . . . Kinetic 232 | . 93 60 17 . . 19 . 1 42 . . . Thermal 609 | . . 2 61 4 5 26 . . 88 135 246 42 Explosive 19 | . . . . . 3 8 . . . . 7 1 Electromagnetic 88 | . 17 . 55 2 7 . . . 2 1 . 4 Robot Hit Streak 33 | . 11 18 26 4 19 10 . . 17 33 20 10 Robot Miss Streak 5 | . 2 2 3 1 . 4 . . 5 3 4 2 Penetration Max 1 | . . . . . . 1 . . 1 . . . Secondary Targets 5 | . . . . . . . . . 4 . . 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 . . 1 Shots Hit Robots 720 | . 76 37 92 5 15 42 . 27 119 83 192 32 Core Hits 368 | . 33 17 51 2 4 54 . 6 50 34 99 18 Critical Kills 4 | . . . . . . 1 . . . . 3 . Critical Parts Destroyed 5 | . 1 . . . . . . 3 . . 1 . Critical Strikes 41 | . 1 1 1 . . 1 . 6 8 5 15 3 Burn 21 | . . . 1 . . . . . 1 5 11 3 Destroy 7 | . 1 1 . . . 1 . . . . 4 . Blast 2 | . . . . . . . . . 2 . . . Smash 3 | . . . . . . . . 3 . . . . Sever 8 | . . . . . . . . 3 5 . . . Melee Attacks 117 | . . 35 . . . . . 43 37 2 . . Impact 63 | . . 35 . . . . . 28 . . . . Slashing 54 | . . . . . . . . 15 37 2 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 . . . . Damage Inflicted 21100 | . 1002 989 2430 119 529 1858 . 1278 2933 2016 6708 1238 Guns 10797 | . 880 467 743 . . 693 . . 2042 1649 3608 715 Cannons 3331 | . . 60 1276 119 121 . . . 157 298 1265 35 Explosions 4836 | . 122 462 358 . 408 1163 . . . . 1835 488 Melee 2076 | . . . . . . . . 1273 734 69 . . Ramming 7 | . . . . . . 2 . 5 . . . . Kinetic 3107 | . 672 929 382 . . 236 . . 888 . . . Thermal 10655 | . 122 60 1080 71 114 457 . . 1294 1947 4873 637 Explosive 3890 | . . . . . 404 1163 . . . . 1835 488 Electromagnetic 1365 | . 208 . 968 48 11 . . . 17 . . 113 Impact 846 | . . . . . . . . 846 . . . . Slashing 1230 | . . . . . . . . 427 734 69 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 17 | . . . 6 2 13 13 . 11 13 3 1 17 Average Corruption 6 | . . . 4 2 8 13 . 8 9 1 1 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 111 | . . . 25 1 10 22 . . 34 11 2 6 Message Errors 34 | . . . 10 . 4 8 . . 11 1 . . Matter Fused 26 | . . . 7 1 1 4 . . 5 5 1 2 Heat Flow Errors 9 | . . . . . . 3 . . 4 1 . 1 Energy Discharges 11 | . . . 6 . . 1 . . 2 1 1 . Parts Rejected 1 | . . . . . 1 . . . . . . . Parts Fused 1 | . . . . . . . . . . 1 . . Data Loss (minor) 12 | . . . . . . 2 . . 6 2 . 2 Data Loss (major) 5 | . . . . . 1 1 . . 3 . . . Misfires 4 | . . . 2 . . 1 . . . . . 1 Alerts 1 | . . . . . . . . . 1 . . . Misdirections 3 | . . . . . 2 1 . . . . . . Weapon Failures 4 | . . . . . 1 1 . . 2 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 352 | . . 9 54 . . 2 . 164 20 35 62 6 Projectiles 70 | . . . 21 . . . . . 20 6 23 . Explosions 89 | . . 9 33 . . 2 . . . . 39 6 Melee 193 | . . . . . . . . 164 . 29 . . Knockbacks 15 | . . . 4 . . . . 9 2 . . . Impact 9 | . . . . . . . . 9 . . . . Kinetic 5 | . . . 3 . . . . . 2 . . . Secondary 1 | . . . 1 . . . . . . . . . Self-Inflicted Damage 381 | . 85 32 7 . 16 82 . . . 48 25 86 Shots 14 | . 2 2 1 . 1 4 . . . 2 1 1 Rammed 4 | . 2 . . . . 2 . . . . . . Targets Rammed 6 | . 2 . . . . 2 . 2 . . . . Kicked 2 | . . . . . . . . 2 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 394 | . 144 . 394 126 48 297 . . 257 215 239 250 Average Temperature 79 | . 32 . 122 72 20 75 . . 69 69 63 60 Received Heat Transfer 3174 | . 252 66 495 18 . 489 . 669 531 117 338 199 Effects 2 | . . . 2 . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Parts Fried 11 | . . . 3 . . . . 7 . . 1 . Impact Corruptions 7 | . . . . . . . . 7 . . . . Robots Melted 9 | . . . . . . . . . . 4 5 . Combat Hostiles 7 | . . . . . . . . . . 2 5 . Parts Melted 60 | . . . 2 . . 1 . . 3 17 32 5 Heat Transferred 20184 | . 150 74 2008 111 185 1025 . . 2419 3953 8659 1600 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . 2 . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac DSF Gar Fac Fac Arm Peak Influence 809 | . 228 . 424 177 61 519 205 298 809 491 788 495 Initial 424 | . . . 28 157 61 21 205 143 182 424 163 347 Average 281 | . 88 . 209 171 51 228 205 213 565 371 347 397 Maximum Alert Level 3 | . 1 . 2 . . 2 1 1 3 2 3 2 Low Security (%) 34 | 100 83 . 37 100 100 37 . 35 5 . 19 . Level 1 43 | . 16 . 58 . . 52 100 64 15 68 58 61 Level 2 16 | . . . 3 . . 10 . . 54 31 10 38 Level 3 4 | . . . . . . . . . 24 . 11 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . Squads Dispatched 24 | . 3 . 5 . . 5 . 2 . 4 5 . Investigation 7 | . 2 . 3 . . 1 . . . . 1 . Extermination 2 | . . . . . . . . . . 1 1 . Reinforcement 14 | . 1 . 2 . . 3 . 2 . 3 3 . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . 2 . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac DSF Gar Fac Fac Arm Distress Signals 5 | . . . 3 . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 244 | . 20 13 25 1 6 41 . 16 27 20 41 34 Peak Tracking Total 18 | . 4 4 5 1 6 11 . 4 6 5 8 18 Tactical Retreats 28 | . 1 3 4 . . 5 . 4 7 . . 4 Traps | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac DSF Gar Fac Fac Arm Traps Triggered 7 | . 1 2 1 1 . . . . 1 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Fac DSF Gar Fac Fac Arm Machines Disabled 14 | . 2 . 1 . . 1 . . 2 3 5 . Max in Single Turn 3 | . 1 . 1 . . . . . 1 2 3 . Garrison Access 1 | . . . 1 . . . . . . . . . Garrison Relay 2 | . . . . . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac DSF Gar Fac Fac Arm Machines Accessed 31 | . 8 . 8 . . 4 1 . 1 4 4 1 Terminals 20 | . 6 . 5 . . 3 1 . 1 2 1 1 Fabricators 2 | . . . . . . 1 . . . 1 . . Repair Stations 3 | . . . 2 . . . . . . . 1 . Recycling Units 4 | . 2 . . . . . . . . 1 1 . Scanalyzers 1 | . . . . . . . . . . . 1 . Garrison Access 1 | . . . 1 . . . . . . . . . Total Hacks 89 | . 27 . 24 . . 15 2 . 2 11 7 1 Successful 40 | . 16 . 10 . . 7 1 . . 5 1 . Failed 49 | . 11 . 14 . . 8 1 . 2 6 6 1 Catastrophic 10 | . 1 . 2 . . 2 . . 1 2 1 1 Database Lockouts . | . . . . . . . . . . . . . Manual 36 | . 16 . 10 . . 5 . . . 4 . 1 Terminals 67 | . 23 . 18 . . 13 2 . 2 7 1 1 Fabricators 4 | . . . . . . 2 . . . 2 . . Repair Stations 7 | . . . 4 . . . . . . . 3 . Recycling Units 8 | . 4 . . . . . . . . 2 2 . Scanalyzers 1 | . . . . . . . . . . . 1 . Garrison Access 2 | . . . 2 . . . . . . . . . Terminal Hacks 18 | . 10 . 2 . . 4 1 . . 1 . . Record 2 | . . . 1 . . . . . . 1 . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Maintenance Status 1 | . . . . . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 3 | . 2 . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . 1 . . Build 2 | . . . . . . 1 . . . 1 . . Repair Station Hacks 5 | . . . 4 . . . . . . . 1 . Scan Component 3 | . . . 2 . . . . . . . 1 . Repair 2 | . . . 2 . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . . . 1 . . Retrieve Components 3 | . 2 . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . Unauthorized Hacks 11 | . 4 . 3 . . 2 . . . 2 . . Terminals 11 | . 4 . 3 . . 2 . . . 2 . . Botnet 11 | . 4 . 3 . . 2 . . . 2 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 30 | . 8 . 7 . . 4 1 . 1 4 4 1 Full Trace Events 9 | . 3 . 3 . . 1 . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 2 | . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . Time 58 | . . . . . . 58 . . . . . . Total Robot Build Rating 6 | . . . . . . 6 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . Time 139 | . . . . . . . . . . 139 . . Total Part Build Rating 18 | . . . . . . . . . . 18 . . Parts Repaired 2 | . . . 2 . . . . . . . . . Time 70 | . . . 70 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 12 | . 9 . . . . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Fac DSF Gar Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . 8 . . . Machine Destruction 8 | . . . . . . . . . 8 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Was Fac Fac DSF Gar Fac Fac Arm Total Allies 4 | . . . . . . 2 . . 2 . . . Largest Group 2 | . . . . . . 2 . . 2 . . . Highest-Rated Group 142 | . . . . . . 48 . . 142 . . . Highest-Rated Ally 80 | . . . . . . 24 . . 80 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 21 | . . . . . . 4 . . 17 . . . Total Damage 1203 | . . . . . . 434 . . 769 . . . Kills 9 | . . . . . . 4 . . 5 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac DSF Gar Fac Fac Arm Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Fac DSF Gar Fac Fac Arm Turns Passed 10520 | 3 1462 3457 1093 131 167 448 32 393 969 1269 909 187 Spaces Moved 6872 | 3 907 2390 554 65 152 570 34 198 487 901 474 137 Core 328 | . . . . . 60 173 . 7 . . . 88 Treads 14 | . 2 . . . . 12 . . . . . . Legs 2204 | 3 193 . . . . . . 97 487 901 474 49 Wheels 3978 | . 712 2390 554 65 92 37 34 94 . . . . Hover 58 | . . . . . . 58 . . . . . . Flight 290 | . . . . . . 290 . . . . . . Fastest Speed 29 | 120 110 107 95 125 50 29 90 50 105 105 105 50 Average Speed 106 | 120 114 109 124 125 86 44 90 107 117 113 114 88 Slowest Speed 400 | 120 240 155 185 125 110 215 90 200 120 120 400 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 2 95 79 44 3 70 16 1 95 41 22 13 13 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . . . . Scrap Searched 13 | . . 13 . . . . . . . . . . Spaces Dug 19 | . . 14 . . . . . . 3 1 1 . Terrain Destroyed 286 | . 5 85 38 . 9 45 . . 3 7 71 23 Melee 18 | . . 14 . . . . . . 3 1 . . Projectile 31 | . . . 9 . . . . . . 6 15 1 AOE 237 | . 5 71 29 . 9 45 . . . . 56 22 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac DSF Gar Fac Fac Arm Total 9121 | 2 1235 3086 829 111 169 707 35 312 708 1068 691 168 Wait 1217 | . 205 563 145 38 1 53 . 40 38 51 74 9 Move 6862 | 2 906 2389 553 65 151 570 33 197 486 900 473 137 Hop . | . . . . . . . . . . . . . Pick Up 98 | . 26 15 8 . . 10 . 4 11 16 8 . Fast Attach 106 | . 2 1 10 2 3 15 . 20 22 12 18 1 Attach 83 | . 5 14 13 2 . 10 2 4 9 5 13 6 Detach 32 | . 4 5 5 . . 1 . 3 3 5 6 . Swap 98 | . 14 15 15 . 3 2 . 2 22 13 12 . Drop 119 | . 16 11 8 2 2 12 . 3 20 25 20 . Fire 380 | . 55 38 72 2 8 33 . 1 55 34 67 15 Melee 110 | . . 35 . . . . . 36 37 2 . . Ram 3 | . 2 . . . 1 . . . . . . . Kick 2 | . . . . . . . . 2 . . . . Crush 1 | . . . . . . 1 . . . . . . Escape Stasis 10 | . . . . . . . . . 5 5 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub]) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/DSF -6/Garrison -5/Factory (discovered 2 exits: *Fac / [*Ext]) -4/Factory -4/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 15) 359 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 8) 573 | -10/Materials | Discovered new exit (range 12) 679 | -10/Materials | Identified exit to Mines 733 | -10/Materials | Discovered new exit (range 3) 1379 | -10/Materials | Discovered new exit (range 4) 1466 | -10/Materials | Entered Subcaves 1570 | -10/Subcaves | Core integrity fell below 50% 1608 | -10/Subcaves | Lost 3 parts (1p1u1w) 1718 | -10/Subcaves | Learned location of Zion (-6) 1718 | -10/Subcaves | Met a Zionite searching for "candidates" 1795 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2067 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2124 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2303 | -10/Subcaves | Discovered new exit (range 10) 2394 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2447 | -10/Subcaves | Discovered new exit (range 14) 2464 | -10/Subcaves | Core integrity fell below 20% 2735 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2737 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3383 | -10/Subcaves | Discovered new exit (range 3) 4286 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4923 | -10/Subcaves | Entered Materials 4923 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5124 | -8/Materials | Repaired Hvy. Riot Gun 5393 | -8/Materials | Lost 4 parts (2n1u1w) 5853 | -8/Materials | Build established: Scavenger-Tank 5938 | -8/Materials | Repaired Heat Sink 5979 | -8/Materials | Discovered new exit (range 3) 6016 | -8/Materials | Entered Factory 6016 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6147 | -7/Factory | Sucked down chute 6147 | -7/Factory | Entered Waste 6162 | -7/Waste | EMP discharged 6165 | -7/Waste | Spotted C-40 Crusher 6195 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6241 | -7/Waste | Spotted C-40 Crusher 6243 | -7/Waste | Spotted C-40 Crusher 6247 | -7/Waste | Spotted C-40 Crusher 6262 | -7/Waste | EMP discharged 6262 | -7/Waste | System corruption reached 10% 6278 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6281 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6281 | -7/Waste | Released all parts (4) 6287 | -7/Waste | Spotted C-40 Crusher 6297 | -7/Waste | Spotted C-40 Crusher 6300 | -7/Waste | Discovered new exit (range 16) 6310 | -7/Waste | Found Unknown Protection 6310 | -7/Waste | Identified Imp. Powered Armor 6312 | -7/Waste | Lost 3 parts (2n1w) 6314 | -7/Waste | Entered Factory 6451 | -7/Factory | Fabricated X-57 Shotgunner? 6559 | -7/Factory | Garrison activated, responded to threat 6656 | -7/Factory | Identified exit to Lower Caves 6746 | -7/Factory | Core integrity fell below 50% 6753 | -7/Factory | Discovered new exit (range 10) 6757 | -7/Factory | Destroyed 14 combat bots 6762 | -7/Factory | Entered another Factory area 6762 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6783 | -6/Factory | Lost 10 parts (2p3n2u3w) 6794 | -6/Factory | Identified exit to DSF 6794 | -6/Factory | Entered DSF 6836 | -6/DSF | Additional patrols routed to DSF 6932 | -6/DSF | Lost 3 parts (1n1u1w) 6978 | -6/DSF | Build established: Mutant 7110 | -6/DSF | System corruption reached 10% 7155 | -6/DSF | Lost 11 parts (2p5n2u2w) 7169 | -6/DSF | Discovered new exit (range 14) 7182 | -6/DSF | Sterilization system engaged 7187 | -6/DSF | Entered Garrison 7207 | -6/Garrison | Found embedded Infiltrators 7230 | -6/Garrison | Triggered checkpoint 7266 | -6/Garrison | Garrison Relay disabled 7385 | -6/Garrison | Spotted B-75 Beast 7404 | -6/Garrison | Core integrity fell below 50% 7476 | -6/Garrison | Triggered checkpoint 7479 | -6/Garrison | Destroyed B-75 Beast 7719 | -6/Garrison | Core integrity fell below 20% 7756 | -6/Garrison | Lost 8 parts (2p2n1u3w) 7937 | -6/Garrison | Discovered new exit (range 11) 7956 | -6/Garrison | Triggered checkpoint 8015 | -6/Garrison | Lost 3 parts (1u2w) 8031 | -6/Garrison | Garrison Relay disabled 8156 | -6/Garrison | Entered Factory 8156 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8460 | -5/Factory | Build established: Scavenger-Gunner 8484 | -5/Factory | Discovered new exit (range 15) 9316 | -5/Factory | Fabricated Quantum Reactor? 9401 | -5/Factory | Discovered new exit (range 16) 9424 | -5/Factory | Identified exit to Factory 9425 | -5/Factory | Entered another Factory area 9425 | -4/Factory | Evolved 2 slots: Utility x2 9907 | -4/Factory | Found Prototype Processor 9907 | -4/Factory | Identified Exp. Signal Interpreter 10176 | -4/Factory | Destroyed 7 combat bots 10185 | -4/Factory | Lost 3 parts (2n1w) 10211 | -4/Factory | Discovered new exit (range 15) 10228 | -4/Factory | Destroyed 8 combat bots 10290 | -4/Factory | Lost 4 parts (3n1u) 10333 | -4/Factory | Identified exit to Armory 10334 | -4/Factory | Entered Armory 10356 | -4/Armory | Lost 3 parts (1p1u1w) 10404 | -4/Armory | Lost 4 parts (1p1n1u1w) 10469 | -4/Armory | System corruption reached 10% 10476 | -4/Armory | Core integrity fell below 50% 10477 | -4/Armory | Released all parts (7) 10494 | -4/Armory | Core integrity fell below 20% 10505 | -4/Armory | Lost 12 parts (1p1n5u5w) 10521 | -4/Armory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 10477_ Released Adv. Heat Sink. 10477_ Released Hvy. Tesla Rifle. 10477_ Critical hit (Burn: +50). 10478_ The unstable cave ceiling collapses. 10480_ Critical hit (Burn: +37). 10483_ System corrupted: Component data lost. 10486_ Slug penetrates Wall. 10491_ Penetrated by Slug. 10492_ Slug penetrates Wall. 10493_ Penetrated by Slug. 10494_ Slug penetrates Wall. 10494_ Penetrated by Slug. 10495_ Slug penetrates Wall. 10495_ Penetrated by Slug. 10497_ H-77 Assassin suffers critical hit (Destroy). 10500_ Penetrated by Slug. 10505_ System corrupted: Heat flow error (+293). 10519_ W-44 Eye sends out distress signal. 10521_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????####################???????????????? | | ??????? xxe @ pw w ????????? | | ??????????????######### ##########???????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# ############?????????????? | | ??????????????????????# ############### | | ??????????????????????# | | ????????????????????###+######## | | ????????????????????# #???# | | ????????????????????# " " #???# | | ????????????????????# " "?#???# | | ????????????????????#?" "?????# | | ??????????????????????" "?????# | | ?????????????????????? ?????# | | ??????????????????????####?????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????################### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 150 Energy Generation 37 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Corruption Containment 16 Armor Coverage 150 Resistance: KI 25 Resistance: TH 25 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 1 Particle Charging 15 Kinecelleration 40 Salvage Targeting 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ X-57 Shotgunner | x2 | -7/Factory | Preloaded Quantum Reactor | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressSniperDatajack Manual? 0 Play Time 03:11:52 Cumulative 46.2 hours Start 2024.04.09 @ 15:13:41 End 2024.04.09 @ 19:35:13 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 44 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc158c77-852d-4f49-9bd4-502dcf1f5451