Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 16:34:28 Player: gabr Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (120) 600 Value Destroyed (5986) 5986 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2063) 2063 TOTAL SCORE: 13989 Bonus ------- High Alert Combat Kills 917 Entered Garrisons 400 Used RIF Installer 500 Acquired ECA 300 Friendly Fire -54 Cogmind --------- Core Integrity 0/1000 Matter 143/300 Energy 375/375 System Corruption 20% Temperature Cool (0) Movement Walking (190) Ox1 Location -5/Extension Parts ------- > --- POWER (2) -------- Micro Fission Core Antimatter Reactor > --- PROPULSION (6) --- Improved Treads Improved Treads (fused) Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Improved Medium Armor Plating Point Defense System > --- WEAPON (3) ------- Heavy Laser Phasing Sabre > --- INVENTORY (20) --- Micro Fission Core Antimatter Reactor Dynamic Insulation System Heavy Assault Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Improved VSS Leg Antigrav System Antigrav System > --- UTILITY ---------- Advanced Power Amplifier High-capacity Storage Unit Improved Target Analyzer Advanced ECM Suite Makeshift Light Armor Plating Makeshift Light Armor Plating > --- WEAPON ----------- Tesla Rifle Minigun KE Penetrator > --- INVENTORY -------- Heavy Deuterium Engine Heavy Deuterium Engine Micro Fission Core Micro Fission Core High-capacity Storage Unit Encrypted Comm Array Improved Kinecellerator Weapon Cycler Light Armor Plating Makeshift Light Armor Plating Dynamic Insulation System Improved System Restoration Module Long-range Tractor Beam Plasma Cannon Minigun KE Penetrator Long-range Missile Launcher Improved Datajack Makeshift Axe Fire Trap [Rating: 85] Favorites ----------- Power Nuclear Core Engine Heavy Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Target Analyzer Protection Makeshift Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Bore Cannon Launcher Long-range Missile Launcher Slashing Weapon Phasing Sabre Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Fac Low Low Fac Gar Ext Slots Evolved 10 | . . 2 2 2 . . 2 . . . . 2 . . Power 1 | . . . . 1 . . . . . . . . . . Propulsion 4 | . . 2 . . . . 1 . . . . 1 . . Utility 4 | . . . 2 . . . 1 . . . . 1 . . Weapon 1 | . . . . 1 . . . . . . . . . . Parts Attached 267 | 8 5 12 30 5 15 5 22 10 10 24 . 10 66 45 Power 36 | 1 . . 2 2 4 . 3 3 . 2 . 2 9 8 Engine 15 | 1 . . 1 . . . 1 1 . 1 . 2 7 1 Core 19 | . . . 1 2 4 . 2 2 . 1 . . 1 6 Reactor 2 | . . . . . . . . . . . . . 1 1 Propulsion 79 | 2 1 6 11 2 6 1 10 . 2 4 . 1 22 11 Treads 7 | . . . . . 2 1 2 . . . . . . 2 Leg 58 | 2 1 1 11 2 4 . 5 . 2 3 . 1 17 9 Wheel 1 | . . 1 . . . . . . . . . . . . Hover 9 | . . 4 . . . . 3 . . . . . 2 . Flight 4 | . . . . . . . . . . 1 . . 3 . Utility 59 | 1 4 2 8 . 1 1 4 4 3 8 . 3 10 10 Device 37 | . 2 . 5 . 1 . 4 4 2 7 . 2 4 6 Storage 7 | 1 2 . 1 . . . . . . . . . 1 2 Processor 4 | . . 1 1 . . 1 . . . . . . 1 . Hackware . | . . . . . . . . . . . . . . . Protection 11 | . . 1 1 . . . . . 1 1 . 1 4 2 Artifact . | . . . . . . . . . . . . . . . Weapon 93 | 4 . 4 9 1 4 3 5 3 5 10 . 4 25 16 Energy Gun 38 | 3 . 2 5 . 3 1 4 1 2 2 . . 7 8 Energy Cannon 9 | . . . . . . 1 1 . 2 4 . . 1 . Ballistic Gun 20 | 1 . . 1 1 . 1 . . 1 4 . 3 8 . Ballistic Cannon 8 | . . . 2 . . . . 1 . . . . 1 4 Launcher 9 | . . . . . . . . . . . . 1 5 3 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 7 | . . 2 1 . . . . 1 . . . . 2 1 Piercing Weapon 1 | . . . . . 1 . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . Unidentified Prototypes 2 | . . 1 . . . . . . . . . 1 . . Corrupted Parts 1 | . . . . . 1 . . . . . . . . . System Corruption 2 | . . . . . 2 . . . . . . . . . Parts Lost 86 | . . 1 8 . 12 2 2 . 11 9 . 1 15 25 Power 10 | . . . 1 . 2 1 . . 1 1 . . 1 3 Propulsion 33 | . . . 4 . 7 . . . 3 3 . . 8 8 Utility 20 | . . 1 2 . . 1 1 . 3 2 . . 3 7 Weapon 23 | . . . 1 . 3 . 1 . 4 3 . 1 3 7 Highest Loss Streak 18 | . . 1 3 . 5 1 2 . 9 7 . 1 4 18 To Critical Strikes 2 | . . . . . . . . . . . . . . 2 Average Slot Usage (%) 86 | . 93 97 88 99 75 69 76 99 84 87 93 86 94 81 Engine 3 | . 14 11 4 . . . 1 . 2 . . 5 8 . Core 8 | . . . 4 15 14 14 9 12 6 11 13 5 1 5 Treads 1 | . . . . . 3 5 4 . . . . . . 3 Leg 20 | . 28 24 30 30 11 . 2 33 24 22 26 22 25 26 Hover 1 | . . 10 4 . . . 5 . . . . . . . Device 15 | . 7 7 13 23 23 17 18 19 14 20 20 17 11 4 Storage 6 | . 14 11 9 7 7 7 6 6 6 6 6 5 5 4 Processor 2 | . . . 1 . . 1 6 6 6 1 . . 4 2 Protection 3 | . . 1 2 . . . . . 3 4 6 10 9 11 Energy Gun 10 | . 28 20 11 15 10 17 9 12 9 4 6 3 4 6 Energy Cannon 2 | . . . . . . 3 4 . 3 11 13 7 . . Ballistic Gun 3 | . . . 4 6 3 1 4 . 2 2 . 4 8 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 118 | 14 89 56 59 66 76 71 88 91 91 105 95 99 97 118 Greatest Support 101 | 20 20 32 45 40 40 28 75 75 75 71 71 71 96 101 Greatest Overweight (x) 23 | 2 4 6 5 1 20 23 9 1 2 2 1 1 5 4 Average Overweight (x) 1 | . 1 1 1 1 2 6 2 . 1 1 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 18 20 20 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 4 13 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 2 8 12 19 19 17 16 19 19 18 19 19 19 19 13 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 13 20 20 20 14 20 19 20 20 20 20 20 20 5 Class Distribution -------------------- 27% | Mutant 23% | Scavenger-Tank 22% | Scavenger-Gunner 14% | Scavenger-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Tank | -6/Factory Mutant | -6/Garrison Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Derelict-Tank | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Tank | -5/Extension Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Fac Low Low Fac Gar Ext Matter Collected 4611 | 254 76 75 512 110 283 78 78 156 171 376 26 . 1528 888 Remotely 763 | . . . 166 110 283 78 . . . 62 . . . 64 Salvage Created 6656 | . 204 203 953 192 492 260 223 320 378 428 52 65 2004 882 Parts 233 | . 12 8 38 6 18 1 16 13 13 11 . 3 70 24 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . 12 1 . . . 11 . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Fac Low Low Fac Gar Ext Combat Hostiles Destroyed 108 | . 2 3 17 2 5 2 5 3 7 8 1 1 31 21 Melee 3 | . . . 1 . . . . . . . . . . 2 Guns 69 | . 2 3 15 2 5 2 2 2 4 5 . . 24 3 Cannons 19 | . . . 1 . . . 2 1 2 2 1 . 3 7 AOE 14 | . . . . . . . 1 . . . . 1 4 8 Classes Destroyed 14 | . 4 . 3 . 1 1 1 1 1 . . . 1 1 Builder 2 | . 1 . . . . . . . . . . . . 1 Tunneler 1 | . . . 1 . . . . . . . . . . . Recycler 5 | . 1 1 2 1 . . . . . . . . . . Watcher 4 | . 2 . . . . . 1 . . . . . . 1 Swarmer 12 | . . . . . . 2 3 . . 2 . . 3 2 Grunt 60 | . 2 3 13 1 4 . . . 3 4 1 . 22 7 Brawler 5 | . . . . . . . . . . . . . 1 4 Duelist 1 | . . . . . . . . . . . . . . 1 Sentry 16 | . . . 3 1 . . . 1 2 2 . 1 3 3 Specialist 2 | . . . . . . . . . 2 . . . . . Hunter 2 | . . . 1 . 1 . . . . . . . . . Programmer 4 | . . . . . . . 2 . . . . . 2 . Behemoth 2 | . . . . . . . . 2 . . . . . . Samaritan 3 | . . . . . 3 . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . 2 Savage 1 | . . . . . . . . . . . . . . 1 Guerrilla 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 7 | . 3 3 3 1 1 2 3 1 6 7 1 1 5 5 Combat Bots Only 7 | . 2 3 3 1 1 2 3 1 6 7 1 1 5 5 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 2 1 1 1 1 1 2 2 Gunslinging 1 | . . . . . . . . . . . . . 1 . Exploded 2 | . . . . . . . 1 . . . . 1 2 2 Melee 1 | . . . 1 . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Fac Low Low Fac Gar Ext Hostile Shots Fired 1101 | . 12 33 114 76 80 56 29 . 176 110 10 13 212 180 Missed 303 | . 2 7 24 39 15 16 2 . 60 29 6 3 72 28 Damage Taken 14129 | . 133 288 1490 294 1065 738 297 56 1467 1322 75 207 2865 3832 Core 2072 | . 58 33 114 54 256 246 29 28 96 155 . . 188 815 Absorbed by Shields 184 | . . . . . . . 184 . . . . . . . Ignored by Resistances 63 | . . . . . . . . . 63 . . . . . Regen/Repaired (Parts) 738 | . 32 . 413 111 . . . . 90 . . 92 . . Core Remaining (%) 71 | 100 76 91 79 . . 20 . . . . 63 . . . Volleys Fired 429 | . 23 15 68 15 33 16 15 31 16 22 3 2 94 76 Largest 3 | . 2 2 2 3 3 3 3 3 3 3 3 3 3 3 Hottest 224 | . 100 100 126 133 162 190 195 158 220 200 224 224 213 213 Shots Fired 978 | . 46 23 133 25 81 48 44 70 45 61 9 6 241 146 Gun 804 | . 46 23 118 25 81 43 36 62 37 28 3 2 205 95 Cannon 150 | . . . 15 . . 5 8 8 8 33 6 3 25 39 Launcher 24 | . . . . . . . . . . . . 1 11 12 Special . | . . . . . . . . . . . . . . . Kinetic 324 | . . . 39 15 27 4 10 8 3 21 . . 158 39 Thermal 568 | . 46 23 94 10 54 44 8 31 42 40 9 5 67 95 Explosive 24 | . . . . . . . . . . . . 1 11 12 Electromagnetic 62 | . . . . . . . 26 31 . . . . 5 . Robot Hit Streak 41 | . 9 14 13 11 28 13 15 40 41 10 5 4 13 11 Robot Miss Streak 6 | . 3 1 3 3 2 3 1 1 2 1 3 2 4 6 Penetration Max 1 | . . . . . . . . . . . . . 1 1 Secondary Targets 6 | . . 1 . . 1 . . . 1 . . . 2 1 Max Gunslinging Chain 1 | . . 1 . . 1 . . . 1 . . . 1 1 Shots Hit Robots 684 | . 29 22 95 16 62 34 31 64 37 38 6 4 149 97 Core Hits 328 | . 9 9 40 8 23 8 12 19 23 14 2 3 87 71 Critical Kills 7 | . . . . . . . . . . . . . 5 2 Critical Parts Destroyed 13 | . . . . . . . . . . . . . 8 5 Critical Strikes 55 | . 6 5 6 . 1 1 . . . 1 . . 18 17 Burn 27 | . 6 5 3 . 1 1 . . . 1 . . 4 6 Destroy 21 | . . . . . . . . . . . . . 14 7 Blast 4 | . . . 2 . . . . . . . . . . 2 Sever 3 | . . . 1 . . . . . . . . . . 2 Melee Attacks 24 | . . 1 5 . . . . . . . . . 11 7 Impact . | . . . . . . . . . . . . . . . Slashing 24 | . . 1 5 . . . . . . . . . 11 7 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . 1 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 17751 | . 384 316 1834 256 1018 657 645 1007 779 1125 137 95 4958 4540 Guns 10011 | . 384 260 1364 256 1018 544 355 578 558 435 39 20 2911 1289 Cannons 3141 | . . . 283 . . 113 190 239 211 690 98 50 376 891 Explosions 4095 | . . . . . . . 100 190 . . . 25 1572 2208 Melee 494 | . . 56 187 . . . . . . . . . 99 152 Ramming 10 | . . . . . . . . . 10 . . . . . Kinetic 4999 | . . . 505 166 336 45 154 239 90 339 . . 2234 891 Thermal 7944 | . 384 260 1142 90 682 612 290 546 679 786 137 70 977 1289 Explosive 3805 | . . . . . . . . . . . . 25 1572 2208 Electromagnetic 499 | . . . . . . . 201 222 . . . . 76 . Impact . | . . . . . . . . . . . . . . . Slashing 494 | . . 56 187 . . . . . . . . . 99 152 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . 2 2 3 3 4 4 4 . 1 20 Average Corruption 3 | . . . . . 2 2 2 3 3 4 4 . 1 8 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 136 | . . . . . 14 13 . 10 4 31 14 . 10 40 Message Errors 25 | . . . . . 4 1 . 3 . 5 2 . 3 7 Matter Fused 40 | . . . . . 5 2 . 1 1 6 3 . 3 19 Heat Flow Errors 15 | . . . . . 4 3 . 1 . 4 . . 1 2 Energy Discharges 9 | . . . . . . 2 . 1 . 3 2 . . 1 Parts Fused 2 | . . . . . . . . 1 . . . . . 1 Data Loss (minor) 21 | . . . . . . 2 . 2 1 4 4 . 1 7 Data Loss (major) 12 | . . . . . . 2 . . 1 6 3 . . . Misfires 6 | . . . . . 1 1 . . . 1 . . 2 1 Alerts 2 | . . . . . . . . . 1 1 . . . . Weapon Failures 4 | . . . . . . . . 1 . 1 . . . 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 182 | . . . . . . . 36 . . . . . 38 108 Projectiles 112 | . . . . . . . 36 . . . . . 3 73 Explosions 70 | . . . . . . . . . . . . . 35 35 Melee . | . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 443 | . . . . . . . 24 56 . . . . 90 273 Shots 11 | . . . . . . . 1 1 . . . . 3 6 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . 2 . . . . . Kicked 2 | . . . . . . . . . 2 . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 776 | . 270 354 662 108 245 776 156 144 440 199 252 216 534 609 Average Temperature 158 | . 80 224 146 44 55 242 66 25 182 111 127 120 166 229 Received Heat Transfer 4159 | . 60 159 729 48 567 48 . . 462 315 54 18 850 849 Effects 118 | . . 1 12 . . 18 . . 4 . 3 . 14 66 Shutdowns 31 | . . . 3 . . 7 . . 1 . . . 4 16 Energy Bleed 18 | . . . 1 . . 2 . . . . . . 3 12 Interference 20 | . . . 1 . . 3 . . . . 3 . 1 12 Matter Decay 3 | . . . . . . . . . . . . . 1 2 Short Circuit 14 | . . 1 1 . . 4 . . . . . . 4 4 Damage (minor) 8 | . . . 2 . . . . . 3 . . . 1 2 Damage (major) 20 | . . . 4 . . . . . . . . . . 16 Damage (core) 4 | . . . . . . 2 . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . 1 1 . . 2 1 Combat Hostiles 3 | . . . . . . . . . 1 1 . . . 1 Parts Melted 32 | . 1 1 2 . . 2 . . 8 6 3 . 4 5 Heat Transferred 17274 | . 1591 1147 2517 211 1558 1332 287 1149 1544 1307 248 124 2221 2038 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 1 3 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Fac Low Low Fac Gar Ext Peak Influence 1282 | . 55 150 320 118 . . 105 192 215 . . 116 1282 821 Initial 672 | . . 11 63 86 . . . 23 100 . . 12 81 672 Average 301 | . 24 40 158 46 . . 10 148 160 . . 67 603 686 Maximum Alert Level 4 | . . . 1 . . . . . 1 . . . 4 3 Low Security (%) 57 | 100 100 100 77 100 . . 100 100 73 . . 100 5 . Level 1 11 | . . . 22 . . . . . 26 . . . 35 . Level 2 13 | . . . . . . . . . . . . . 15 58 Level 3 14 | . . . . . . . . . . . . . 30 41 Level 4 3 | . . . . . . . . . . . . . 13 . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 1 5 3 . . 2 . 7 . . 1 . 4 Investigation 3 | . . . 1 1 . . . . 1 . . . . . Extermination 5 | . . . . 1 . . 2 . 1 . . 1 . . Reinforcement 8 | . 1 1 2 1 . . . . 2 . . . . 1 Assault 3 | . . . . . . . . . . . . . . 3 Garrison 5 | . . . 2 . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Fac Low Low Fac Gar Ext Distress Signals 5 | . . . 3 . . . . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 193 | . 9 8 27 6 23 5 7 . 13 12 3 2 44 34 Peak Tracking Total 11 | . 2 4 4 4 5 4 3 . 7 7 1 2 6 11 Tactical Retreats 39 | . . 3 3 1 18 1 . . 1 2 2 . 6 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Fac Low Low Fac Gar Ext Traps Triggered 6 | . 1 . . 1 . . 1 . 1 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . 1 . . . 3 Most Traps Carried 1 | . . . . . . . . . . . 1 1 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Fac Low Low Fac Gar Ext Machines Disabled 7 | . . . 1 . . . . 2 . 2 . . 2 . Max in Single Turn 1 | . . . 1 . . . . 1 . 1 . . 1 . Garrison Access 1 | . . . 1 . . . . . . . . . . . Garrison Relay 2 | . . . . . . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Fac Low Low Fac Gar Ext Machines Accessed 22 | . 2 . 4 3 . 1 2 . 1 2 . 2 2 3 Terminals 13 | . 1 . 2 2 . 1 1 . . 1 . . 2 3 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 5 | . 1 . 1 1 . . . . 1 . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . 1 . . . . 1 . . Total Hacks 47 | . 4 . 9 8 . 1 4 . 2 6 . 4 4 5 Successful 29 | . 3 . 4 6 . 1 1 . 2 6 . 3 1 2 Failed 18 | . 1 . 5 2 . . 3 . . . . 1 3 3 Catastrophic 4 | . . . 1 1 . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 9 | . 2 . 4 1 . . 2 . . . . . . . Terminals 25 | . 2 . 3 3 . 1 2 . . 5 . . 4 5 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 16 | . 2 . 4 5 . . . . 2 . . 3 . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . 2 . . . 2 . . . . 1 . . Terminal Hacks 14 | . 1 . 1 2 . 1 . . . 6 . . 1 2 Record 6 | . . . . . . 1 . . . 5 . . . . Open Door 3 | . . . . . . . . . . 1 . . . 2 Open DSF 1 | . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . Unreport Threat 2 | . 1 . . 1 . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 12 | . 2 . 2 4 . . . . 2 . . 2 . . Scan Component 6 | . 1 . 1 2 . . . . 1 . . 1 . . Repair 6 | . 1 . 1 2 . . . . 1 . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . 1 . . . . 1 . . Unlock Access 2 | . . . . . . . 1 . . . . 1 . . Seal Access 1 | . . . 1 . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 16 | . 2 . 4 3 . 1 1 . . 1 . 2 1 1 Full Trace Events 3 | . . . 1 1 . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 6 | . 1 . 1 2 . . . . 1 . . 1 . . Time 191 | . 26 . 26 64 . . . . 50 . . 25 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Fac Low Low Fac Gar Ext Used RIF Installer 1 | . . . . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . . . 8 . Machine Destruction 8 | . . . . . . . . . . . . . 8 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Fac Low Low Fac Gar Ext Total Allies 4 | . . . . . . 1 . . . . . . . 3 Largest Group 2 | . . . . . . 1 . . . . . . . 2 Highest-Rated Group 135 | . . . . . . 135 . . . . . . . 56 Highest-Rated Ally 135 | . . . . . . 135 . . . . . . . 31 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . . . . . 5 Total Damage 62 | . . . . . . . . . . . . . . 62 Kills 1 | . . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Fac Low Low Fac Gar Ext Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Fac Low Low Fac Gar Ext Turns Passed 14656 | 86 595 737 924 871 2573 789 1141 473 337 1515 606 290 2140 1579 Spaces Moved 5160 | 65 206 327 320 268 723 134 196 189 115 734 307 128 807 641 Core 70 | 14 . . . . 27 29 . . . . . . . . Treads 470 | . . . . . 258 105 65 . . . . . . 42 Legs 4347 | 51 206 183 283 268 438 . 39 189 115 734 307 128 807 599 Wheels . | . . . . . . . . . . . . . . . Hover 273 | . . 144 37 . . . 92 . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 108 108 190 190 320 90 90 180 183 187 187 120 120 Average Speed 216 | 110 230 156 181 190 331 543 280 167 184 190 187 187 171 186 Slowest Speed 1200 | 150 400 420 470 190 1050 1200 640 180 270 266 187 187 470 400 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 5 34 21 23 6 64 16 6 15 4 70 33 3 65 23 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 4 | . . . . . 1 . . . . 3 . . . . Known Exits Taken 3 | . . . . . . . 1 . . . 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . 1 1 . . . . Scrap Searched 9 | . . . . . 2 1 . . . 5 1 . . . Spaces Dug 17 | . . . . . . . . . . . . . 17 . Terrain Destroyed 292 | . . . 1 . 2 1 5 17 . 5 . 18 58 185 Melee . | . . . . . . . . . . . . . . . Projectile 31 | . . . 1 . 2 1 . . . 5 . . 5 17 AOE 261 | . . . . . . . 5 17 . . . 18 53 168 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Fac Low Low Fac Gar Ext Total 7812 | 77 280 529 523 607 835 161 754 286 203 803 333 175 1370 876 Wait 1693 | . 37 161 71 317 53 . 502 35 56 1 22 26 336 76 Move 5141 | 64 205 326 319 267 722 133 195 188 114 733 306 127 805 637 Hop 2 | . . . . . . . . . . . . . . 2 Pick Up 83 | 3 7 3 8 3 4 1 5 7 4 13 1 3 15 6 Fast Attach 119 | 7 3 10 16 1 5 4 14 5 5 7 . 4 24 14 Attach 59 | 1 1 2 3 2 7 . 5 . 5 9 . 2 5 17 Detach 29 | 2 3 9 2 . . 4 3 1 1 1 . 1 2 . Swap 90 | . 1 . 11 2 3 1 3 5 . 8 . 4 37 15 Drop 130 | . . 2 20 . 8 1 12 14 . 9 1 6 41 16 Fire 429 | . 23 15 68 15 33 16 15 31 16 22 3 2 94 76 Melee 24 | . . 1 5 . . . . . . . . . 11 7 Ram . | . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . 2 . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . 10 Rewire 1 | . . . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Garrison -5/Extension History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 458 | -10/Materials | Repaired Aluminum Leg 549 | -10/Materials | Discovered new exit (range 15) 682 | -10/Materials | Entered another Materials area 682 | -9/Materials | Evolved 2 slots: Propulsion x2 1416 | -9/Materials | Discovered new exit (range 3) 1419 | -9/Materials | Entered another Materials area 1419 | -8/Materials | Evolved 2 slots: Utility x2 1530 | -8/Materials | Lost 3 parts (2n1u) 2034 | -8/Materials | Build established: Scavenger-Mutant 2044 | -8/Materials | Repaired Hcp. Storage Unit 2138 | -8/Materials | Garrison activated, responded to threat 2328 | -8/Materials | Discovered new exit (range 9) 2343 | -8/Materials | Entered Factory 2343 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2418 | -7/Factory | Repaired Aluminum Leg 2461 | -7/Factory | Repaired Nuclear Core 2667 | -7/Factory | Build established: Scavenger-Gunner 2681 | -7/Factory | Discovered new exit (range 10) 3214 | -7/Factory | Entered Lower Caves 3477 | -7/Lower Caves | Lost 3 parts (3n) 4305 | -7/Lower Caves | Encountered a Warlord checkpoint 4338 | -7/Lower Caves | Discovered new exit (range 12) 4403 | -7/Lower Caves | Lost 5 parts (1p3n1w) 4487 | -7/Lower Caves | Lost 4 parts (1p1n2w) 4675 | -7/Lower Caves | Build established: Mutant 4952 | -7/Lower Caves | Learned location of Zion (-7) 5787 | -7/Lower Caves | Entered another Lower Caves area 6048 | -7/Lower Caves | Core integrity fell below 50% 6531 | -7/Lower Caves | Spotted B-75 Beast 6553 | -7/Lower Caves | AD-0RF showed up to help 6555 | -7/Lower Caves | AD-0RF revealed a hidden path 6576 | -7/Lower Caves | Entered Factory 6576 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7060 | -6/Factory | Build established: Tank 7417 | -6/Factory | Build established: Scavenger-Tank 7716 | -6/Factory | Identified exit to Garrison 7717 | -6/Factory | Entered Garrison 7717 | -6/Garrison | Discovered recently destroyed garrison 7970 | -6/Garrison | Destroyed B-75 Beast 8051 | -6/Garrison | Destroyed B-90 Cyclops 8175 | -6/Garrison | Discovered new exit (range 3) 8190 | -6/Garrison | Entered Factory 8313 | -6/Factory | Garrison activated, responded to threat 8368 | -6/Factory | Lost 9 parts (1p3n2u3w) 8436 | -6/Factory | Repaired Imp. VSS Leg 8504 | -6/Factory | Discovered new exit (range 5) 8527 | -6/Factory | Entered Lower Caves 8587 | -6/Lower Caves | Build established: Gunner 8752 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8835 | -6/Lower Caves | Learned Factory stockpile data 8907 | -6/Lower Caves | Attracted the attention of an 0b10 base 8962 | -6/Lower Caves | Met a Warlord Commander 8963 | -6/Lower Caves | Learned location of Warlord (-5) 8964 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 8972 | -6/Lower Caves | Found Encrypted Comm Array 8979 | -6/Lower Caves | Destroyed 7 combat bots 8984 | -6/Lower Caves | Lost 7 parts (2n2u3w) 9018 | -6/Lower Caves | Learned location of Extension (-5) 9018 | -6/Lower Caves | Learned location of Armory (-4) 9255 | -6/Lower Caves | Encountered a Warlord checkpoint 9327 | -6/Lower Caves | Build established: Scavenger-Tank 9615 | -6/Lower Caves | Discovered new exit (range 6) 10042 | -6/Lower Caves | Entered another Lower Caves area 10356 | -6/Lower Caves | Identified exit to Factory 10648 | -6/Lower Caves | Entered Factory 10648 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10696 | -5/Factory | Identified exit to Garrison 10837 | -5/Factory | Repaired Imp. VSS Leg 10938 | -5/Factory | Entered Garrison 10970 | -5/Garrison | Installed Relay Interface Framework 11008 | -5/Garrison | Triggered checkpoint 11258 | -5/Garrison | Garrison Relay disabled 11464 | -5/Garrison | Build established: Scavenger-Gunner 11750 | -5/Garrison | Triggered checkpoint 11854 | -5/Garrison | Triggered checkpoint 12006 | -5/Garrison | Triggered checkpoint 12077 | -5/Garrison | Triggered checkpoint 12278 | -5/Garrison | Lost 4 parts (2n1u1w) 12538 | -5/Garrison | Build established: Scavenger-Mutant 12550 | -5/Garrison | Garrison Relay disabled 12560 | -5/Garrison | Triggered checkpoint 12842 | -5/Garrison | Discovered new exit (range 11) 13059 | -5/Garrison | Build established: Scavenger-Tank 13078 | -5/Garrison | Entered Extension 13553 | -5/Extension | Disrupted transfer network 13678 | -5/Extension | First assault squad dispatched 13738 | -5/Extension | Rescued a captive Derelict 13738 | -5/Extension | Rescued a captive Derelict 13944 | -5/Extension | Core integrity fell below 50% 13995 | -5/Extension | Core integrity fell below 20% 14048 | -5/Extension | Lost 18 parts (2p7n4u5w) 14066 | -5/Extension | System corruption reached 10% 14101 | -5/Extension | Lost 5 parts (1p1n2u1w) 14437 | -5/Extension | Build established: Scavenger-Mutant 14458 | -5/Extension | Rescued a captive Derelict 14657 | -5/Extension | Destroyed by S-27 Virus with Autogun Last Messages --------------- 14545_ Stasis field depleted. 14550_ Triggered Stasis Trap. 14550_ A bubble of rippling energy engulfs the area. 14550_ Field strength at 85. 14552_ Field strength at 70. 14553_ Field strength at 55. 14554_ Field strength at 40. 14555_ Field strength at 25. 14556_ Field strength at 10. 14557_ Stasis field depleted. 14569_ System corrupted: Matter fused (-10). 14578_ ALERT: Significant disruption in Zone 6K, assault force dispatched. 14615_ C-30 ARC bursts open, deploying its payload. 14615_ S-27 Virus unfolds itself. 14615_ Hvy. Laser destroyed. 14632_ System corrupted: Matter fused (-5). 14641_ S-27 Virus destroyed. 14648_ System corrupted: Matter fused (-9). 14649_ System corrupted: Hvy. Laser failed to cycle. 14651_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????######??????????????????? | | ???????????#######???????# #??????????????????? | | ???????????# #???????# #??????????????????? | | ###????????# #########[ #??????????????????? | | # #????????# %@% #??????????????????? | | # ##???????# #########s ^^#??????????????????? | | # T#???????# #???????#^% #??????????????????? | | # ####?????### ###???????# / #???????????????? | | #???????# #?????????# #???????????????? | | "" ######### #######???# #???????????????? | | """" % #???????????????? | | "" #### ############???####### #???????????????? | | #??# T#???????????????????? #???????????????? | | ######??#"##????????????????????? ???????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 38 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 85 ECM Strength 4 Power Amplification 30 EM Shielding 2 Armor Coverage 425 Resistance: TH 15 Point Defense Rating 80 Weapon Cycling 15 Evasion (%) 61 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 2 Particle Charging 15 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed HeatXenonGun Manual? 0 Play Time 01:41:59 Cumulative 55.2 hours Start 2024.04.06 @ 10:40:36 End 2024.04.06 @ 16:34:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 38 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: becbba08-26cb-4920-a02c-0e43a6afdd7d