Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 15:00:48

Player: MPD78

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (15)      75
Value Destroyed (399)      399
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2074

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     30/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (2) ------
        System Shield
>       --- WEAPON (5) -------
            (None)
>       --- INVENTORY (5) ----
  Light Ion Engine
        Aluminum Leg
  Small Laser
        Assault Rifle
        Shock Bomb Launcher

 Peak State 
------------
>       --- POWER ------------
            (None)
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
        Cooling System
  Small Storage Unit
>       --- WEAPON -----------
        EM Shotgun
        Particle Cannon
        Particle Cannon
        Assault Rifle
>       --- INVENTORY --------
  Light Ion Engine
        Aluminum Leg
        Aluminum Leg
        System Shield
  Small Laser
        Assault Rifle
        Shock Bomb Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Cooling System
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 System Shield
Weapon                     Assault Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   .   2   1   
Parts Attached             13   | 6   1   3   3   
  Power                    1    | 1   .   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   .   1   2   
    Device                 1    | .   .   .   1   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   .   1   .   
    Hackware               1    | .   .   .   1   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   1   2   1   
    Energy Gun             1    | .   .   .   1   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   .   2   8   
  Power                    1    | .   .   1   .   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   .   2   
  Weapon                   5    | .   .   1   4   
  Highest Loss Streak      8    | .   .   1   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     76   | .   85  83  65  
  Engine                   5    | .   14  5   .   
  Treads                   20   | .   28  22  15  
  Device                   3    | .   .   .   7   
  Storage                  10   | .   14  11  9   
  Processor                3    | .   .   9   .   
  Energy Gun               3    | .   .   .   7   
  Energy Cannon            12   | .   .   17  16  
  Ballistic Gun            13   | .   25  11  7   
  Launcher                 3    | .   2   7   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 12  13  21  20  
  Greatest Support         40   | 40  40  40  20  
  Greatest Overweight (x)  5    | .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   7   
  Most Carried             8    | 4   6   8   7   
  Average Carried          5    | 2   4   5   6   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            6    | 4   5   6   5   

 Class Distribution 
--------------------
 57% | Gunner
 42% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Gunner | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           285  | 147 67  71  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            411  | .   158 253 .   
  Parts                    33   | .   12  21  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  12   | .   6   6   .   
  Guns                     5    | .   5   .   .   
  Cannons                  4    | .   .   4   .   
  AOE                      3    | .   1   2   .   
Classes Destroyed          6    | .   3   3   .   
  Builder                  1    | .   .   1   .   
  Watcher                  2    | .   1   1   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    7    | .   3   4   .   
  Brawler                  1    | .   .   1   .   
  Sentry                   1    | .   .   1   .   
Best Kill Streak           4    | .   4   2   .   
  Combat Bots Only         4    | .   4   2   .   
Max Kills in Single Turn   2    | .   1   2   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        149  | .    47   28   74   
  Missed                   42   | .    15   7    20   
Damage Taken               1593 | .    305  287  1001 
  Core                     626  | .    58   14   554  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         90   | 100  76   96   .    
Volleys Fired              39   | .    19   18   2    
  Largest                  4    | .    2    4    4    
  Hottest                  201  | .    50   186  201  
Shots Fired                108  | .    38   62   8    
  Gun                      57   | .    35   18   4    
  Cannon                   40   | .    .    36   4    
  Launcher                 11   | .    3    8    .    
  Special                  .    | .    .    .    .    
  Kinetic                  55   | .    35   18   2    
  Thermal                  40   | .    .    36   4    
  Explosive                11   | .    3    8    .    
  Electromagnetic          2    | .    .    .    2    
  Robot Hit Streak         6    | .    4    6    .    
  Robot Miss Streak        5    | .    2    5    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           50   | .    19   31   .    
  Core Hits                23   | .    10   13   .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         1    | .    .    1    .    
    Destroy                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1286 | .    471  815  .    
  Guns                     394  | .    262  132  .    
  Cannons                  391  | .    .    391  .    
  Explosions               501  | .    209  292  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  394  | .    262  132  .    
  Thermal                  391  | .    .    391  .    
  Explosive                501  | .    209  292  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            17   | .    17   .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               17   | .    17   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      27   | .    .    27   .    
  Shots                    2    | .    .    2    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        390  | .    5    390  42   
  Average Temperature      181  | .    3    193  24   
  Received Heat Transfer   585  | .    96   111  378  
  Effects                  4    | .    .    4    .    
    Energy Bleed           1    | .    .    1    .    
    Interference           1    | .    .    1    .    
    Short Circuit          1    | .    .    1    .    
    Damage (minor)         1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         703  | .    .    703  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             323  | .   191 323 150 
  Initial                  135  | .   .   80  135 
  Average                  120  | .   59  200 130 
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         85   | 100 100 50  100 
  Level 1                  14   | .   .   49  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   1   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   1   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           2    | .   1   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              35   | .   9   10  16  
  Peak Tracking Total      13   | .   5   2   13  
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               948  | 118 199 279 352 
Spaces Moved               520  | 74  88  133 225 
  Core                     56   | 14  .   .   42  
  Treads                   464  | 60  88  133 183 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 50  
  Average Speed            152  | 139 160 160 150 
  Slowest Speed            300  | 160 160 160 300 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       17   | 5   25  14  27  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          58   | .   13  45  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      58   | .   13  45  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      589  | 89  109 157 234 
  Wait                     .    | .   .   .   .   
  Move                     517  | 73  87  132 225 
  Hop                      .    | .   .   .   .   
  Pick Up                  18   | 10  1   4   3   
  Fast Attach              .    | .   .   .   .   
  Attach                   13   | 6   1   3   3   
  Detach                   2    | .   1   .   1   
  Swap                     .    | .   .   .   .   
  Drop                     .    | .   .   .   .   
  Fire                     39   | .   19  18  2   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: [*Fac] / [*Sto])

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 14)
  119 | -11/Scrapyard | Entered Materials
  290 | -10/Materials | Discovered new exit (range 15)
  307 | -10/Materials | Build established: Mutant
  318 | -10/Materials | Entered another Materials area
  318 | -9/Materials  | Evolved 2 slots: Weapon x2
  573 | -9/Materials  | Discovered new exit (range 15)
  597 | -9/Materials  | Entered another Materials area
  597 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  672 | -8/Materials  | Build established: Gunner
  895 | -8/Materials  | Discovered new exit (range 12)
  895 | -8/Materials  | Discovered new exit (range 12)
  925 | -8/Materials  | Core integrity fell below 50%
  944 | -8/Materials  | Core integrity fell below 20%
  949 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
00882_ K-01 Serf cleans the Neutrino Reactor.
  <x3>
00895_ EXIT=FOUND <x2>
00900_ Particle Cannon destroyed.
00902_ Lgt. Treads destroyed.
00903_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M011.
00903_ Assault Rifle destroyed.
00906_ Broken Lgt. Treads destroyed.
00910_ EM Shotgun destroyed.
00910_ Cooling System destroyed.
00910_ Critical hit (Burn: +37).
00917_ Particle Cannon destroyed.
00921_ Critical hit (Burn: +37).
00928_ ALERT: Suspicious intruders detected,
  dispatching Specialist reinforcements to area.
00941_ Terminal disabled.
00943_ Knocked back.
00945_ Sml. Storage Unit destroyed.
00945_ Knocked back.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          10
Energy Capacity            125
Matter Stores              209
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Evasion (%)                50
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops

 Challenges 
------------
None

 Game 
------
Seed              CannonBehemothAxe
  Manual?         0
Play Time         00:16:44
  Cumulative      2.5 hours
  Start           2024.04.01 @ 14:43:14
  End             2024.04.01 @ 15:00:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          5
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c28cd535-3024-4b43-b4c5-418c18278cc5