Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.22 @ 09:00:38 Player: Wololo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (51) 255 Value Destroyed (1392) 1392 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (350) 350 TOTAL SCORE: 5577 Bonus ------- Follower Combat Kills 50 Aligned with FarCom 300 Cogmind --------- Core Integrity 389/700 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (300) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Advanced Targeting Computer Armor Integrity Analyzer Makeshift System Restoration Module Small Laser Light Assault Rifle Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Melee Analysis Suite Weapon Cycler > --- WEAPON ----------- Lightning Gun YOLO Cannon > --- INVENTORY -------- Advanced Targeting Computer Improved Medium Armor Plating Small Laser Advanced Beam Cannon Light Assault Rifle Advanced Assault Cannon Heavy Flail [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Medium Armor Plating Weapon YOLO Cannon Energy Gun Advanced Beam Rifle Energy Cannon YOLO Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . . . 4 2 . . Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . . . 2 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 34 | 6 2 2 1 1 5 8 8 1 Power 4 | 1 . . . 1 . 1 1 . Engine 2 | 1 . . . 1 . . . . Core 2 | . . . . . . 1 1 . Reactor . | . . . . . . . . . Propulsion 5 | 2 . 2 . . . . 1 . Treads 2 | . . 2 . . . . . . Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . 1 . Utility 11 | 1 1 . . . 1 5 3 . Device 2 | . . . . . . 1 1 . Storage 2 | 1 1 . . . . . . . Processor 3 | . . . . . . 3 . . Hackware . | . . . . . . . . . Protection 4 | . . . . . 1 1 2 . Artifact . | . . . . . . . . . Weapon 14 | 2 1 . 1 . 4 2 3 1 Energy Gun 4 | 1 . . . . 2 1 . . Energy Cannon 4 | . . . 1 . 2 . 1 . Ballistic Gun 3 | 1 1 . . . . . . 1 Ballistic Cannon 1 | . . . . . . . 1 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . 1 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . Parts Lost 18 | . 3 . . . 1 4 4 6 Power 4 | . 1 . . . . 2 . 1 Propulsion 4 | . 1 . . . . 1 1 1 Utility 3 | . . . . . 1 . 1 1 Weapon 7 | . 1 . . . . 1 2 3 Highest Loss Streak 6 | . 3 . . . 1 3 3 6 Average Slot Usage (%) 66 | . 80 71 62 65 58 75 68 75 Engine 4 | . 12 . . 8 9 6 . . Core 2 | . . . . . . . 6 7 Treads 12 | . . 28 28 28 18 14 . . Flight 2 | . . . . . . . 4 7 Storage 9 | . 14 14 14 14 9 7 7 7 Processor 11 | . . . . . . 22 23 23 Protection 3 | . . . . . 4 5 4 6 Energy Gun 2 | . 11 . . . 7 4 . . Energy Cannon 7 | . . . 8 14 10 7 5 7 Ballistic Gun 2 | . 15 28 10 . . . . . Ballistic Cannon 2 | . . . . . . . 5 6 Impact Weapon 2 | . . . . . . 1 6 7 Naked Turns . | . . . . . . . . . Heaviest Build 49 | 10 22 18 34 37 49 47 42 42 Greatest Support 40 | 20 20 40 40 40 40 40 20 8 Greatest Overweight (x) 13 | . 1 . . . 1 2 13 5 Average Overweight (x) 1 | . . . . . . . 5 5 Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 Most Carried 8 | 6 6 5 5 4 7 8 7 6 Average Carried 4 | 3 4 2 3 3 3 5 4 5 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 Final Carried 7 | 6 4 2 4 4 7 7 4 6 Class Distribution -------------------- 70% | Mutant 28% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Matter Collected 491 | 237 36 . . 63 25 . 112 18 Remotely . | . . . . . . . . . Salvage Created 1125 | . 197 . . 222 281 217 138 70 Parts 76 | . 10 . . 21 13 18 8 6 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 8 1 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 39 | . 8 . . 9 11 4 6 1 Melee 2 | . . . . . . 1 1 . Guns 9 | . 8 . . . . . . 1 Cannons 7 | . . . . 3 . . 4 . AOE 21 | . . . . 6 11 3 1 . Classes Destroyed 9 | . 2 . . 1 4 2 . . Worker 2 | . . . . . 2 . . . Builder 4 | . . . . . . 4 . . Tunneler 5 | . . . . 5 . . . . Watcher 1 | . . . . . 1 . . . Swarmer 20 | . 6 . . 4 4 . 6 . Grunt 14 | . 2 . . 5 4 3 . . Duelist 1 | . . . . . 1 . . . Sentry 3 | . . . . . 2 . . 1 Programmer 1 | . . . . . . 1 . . Best Kill Streak 7 | . 3 . . 7 3 7 4 1 Combat Bots Only 4 | . 3 . . 4 3 4 4 1 Max Kills in Single Turn 4 | . 2 . . 4 3 3 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded 4 | . . . . 4 3 3 1 . Melee 1 | . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Damage Taken 2550 | . 390 . . 34 498 401 753 474 Core 408 | . 68 . . . 29 42 168 101 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 88 | 100 . . . 72 94 . . . Volleys Fired 78 | . 28 . . 6 20 15 6 3 Largest 2 | . 2 . . 1 2 2 2 2 Hottest 168 | . 70 . . 100 168 161 155 92 Shots Fired 120 | . 49 . . 6 31 19 11 4 Gun 86 | . 49 . . . 18 14 2 3 Cannon 34 | . . . . 6 13 5 9 1 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 38 | . 31 . . . . . 4 3 Thermal 69 | . 18 . . 6 31 8 5 1 Explosive . | . . . . . . . . . Electromagnetic 13 | . . . . . . 11 2 . Robot Hit Streak 7 | . 7 . . 3 2 3 2 5 Robot Miss Streak 5 | . 5 . . 2 4 2 1 3 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 69 | . 28 . . 4 10 12 9 6 Core Hits 71 | . 13 . . 14 17 16 6 5 Critical Hits 1 | . . . . . 1 . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Melee Attacks 14 | . . . . . . . 10 4 Impact 14 | . . . . . . . 10 4 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5534 | . 293 . . 1544 1863 1338 347 149 Guns 542 | . 293 . . . 140 57 . 52 Cannons 1404 | . . . . 464 434 394 92 20 Explosions 3285 | . . . . 1080 1263 816 126 . Melee 206 | . . . . . . . 129 77 Ramming 97 | . . . . . 26 71 . . Kinetic 224 | . 141 . . . . . 31 52 Thermal 4768 | . 152 . . 1544 1630 1235 187 20 Explosive 207 | . . . . . 207 . . . Electromagnetic 32 | . . . . . . 32 . . Impact 206 | . . . . . . . 129 77 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 . Average Corruption 2 | . . . . . . 1 2 . Corruption Purged 3 | . . . . . . . 3 . Effects 16 | . . . . . . . 16 . Message Errors 3 | . . . . . . . 3 . Matter Fused 3 | . . . . . . . 3 . Heat Flow Errors 7 | . . . . . . . 7 . Data Loss (minor) 2 | . . . . . . . 2 . Targeting Errors 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 795 | . . . . 107 332 353 3 . Projectiles 360 | . . . . 13 100 247 . . Explosions 432 | . . . . 94 232 106 . . Melee 3 | . . . . . . . 3 . Knockbacks 2 | . . . . . . 2 . . Impact 2 | . . . . . . 2 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 318 | . . . . . 166 88 64 . Shots 5 | . . . . . 2 2 1 . Rammed 27 | . . . . . 6 21 . . Targets Rammed 28 | . . . . . 6 22 . . Kicked . | . . . . . . . . . Crushed 1 | . . . . . . 1 . . Highest Temperature 258 | . 100 . . 40 196 198 258 10 Average Temperature 64 | . 34 . . 14 65 84 93 7 Received Heat Transfer 249 | . 24 . . 18 72 36 . 99 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . 2 1 . . Heat Transferred 4465 | . 444 . . 1280 1436 997 271 37 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Peak Influence 518 | . 160 62 . 192 518 364 . . Average Influence 110 | . 79 62 . 109 74 218 . . Maximum Alert Level 2 | . . . . . 2 1 . . Low Security (%) 82 | 100 100 100 . 100 89 38 . . Level 1 16 | . . . . . 7 61 . . Level 2 1 | . . . . . 2 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 2 . . . 1 3 . . Investigation . | . . . . . . . . . Extermination 2 | . . . . . . 2 . . Reinforcement 3 | . 2 . . . . 1 . . Assault 1 | . . . . . 1 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Distress Signals 1 | . . . . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 54 | . 9 . . 6 16 9 7 7 Peak Tracking Total 7 | . 4 . . 3 5 5 4 7 Tactical Retreats 4 | . 1 . . 1 1 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Traps Triggered 2 | . . . . . . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Machines Disabled 9 | . . . . 1 7 1 . . Max in Single Turn 2 | . . . . 1 2 1 . . Garrison Access 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Machines Accessed 3 | . . . 1 . 2 . . . Terminals 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 6 | . . . 1 . 5 . . . Successful 6 | . . . 1 . 5 . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . . 3 . . . . . Terminals 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . . 1 . 1 . . . Zone Layout 1 | . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . Insert Component 2 | . . . . . 2 . . . Analyze 2 | . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . Machine Destruction 1 | . . . . . 1 . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 1 . . . Highest-Rated Group 45 | . . . . 45 28 . . . Highest-Rated Ally 31 | . . . . 31 28 . . . Total Orders . | . . . . . . . . . Ally Attacks 12 | . . . . 11 1 . . . Total Damage 228 | . . . . 208 20 . . . Kills 4 | . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Turns Passed 6158 | 59 204 120 643 650 1386 651 2020 425 Spaces Moved 1954 | 38 87 74 401 229 307 294 442 82 Core 121 | 6 . . . . . . 115 . Treads 1349 | . . 74 401 229 307 294 44 . Legs 119 | 32 87 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 365 | . . . . . . . 283 82 Fastest Speed 50 | 50 120 160 160 160 160 160 180 490 Average Speed 241 | 108 145 160 160 160 171 179 443 490 Slowest Speed 700 | 120 150 160 160 160 180 200 700 490 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 3 21 32 90 56 27 12 68 17 Regions Visited 8 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . 2 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 297 | . . . . 51 184 35 27 . Melee . | . . . . . . . . . Projectile 11 | . . . . 2 5 1 3 . AOE 286 | . . . . 49 179 34 24 . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Total 3202 | 55 123 77 404 495 1112 374 470 92 Wait 1053 | . 4 . . 259 760 28 2 . Move 1946 | 37 86 73 400 228 306 293 441 82 Hop . | . . . . . . . . . Pick Up 35 | 12 1 . 1 1 9 6 3 2 Fast Attach . | . . . . . . . . . Attach 28 | 6 2 2 1 1 4 6 6 . Detach 5 | . . 1 2 . 2 . . . Swap 6 | . . . . . 1 2 2 1 Drop 7 | . 2 1 . . 4 . . . Fire 78 | . 28 . . 6 20 15 6 3 Melee 14 | . . . . . . . 10 4 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 28 | . . . . . 6 22 . . Escape Stasis 2 | . . . . . . 2 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 13) 264 | -10/Materials | Entered Mines 271 | -10/Mines | Lost 3 parts (1p1n1w) 306 | -10/Mines | Build established: Mutant 355 | -10/Mines | Met a Derelict bent on vengeance 376 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 378 | -10/Mines | Discovered new exit (range 5) 384 | -10/Mines | Entered Exiles 407 | -10/Exiles | Discovered new exit (range 15) 428 | -10/Exiles | Met 8R-AWN 455 | -10/Exiles | Met EX-HEX 506 | -10/Exiles | Met EX-BIN 528 | -10/Exiles | Aligned with FarCom system 530 | -10/Exiles | Given EX-Vault access code 583 | -10/Exiles | Opened EX-Vault 600 | -10/Exiles | Found YOLO Cannon 637 | -10/Exiles | Warned to stay clear of 0b10 Research branches 680 | -10/Exiles | Met EX-DEC 734 | -10/Exiles | Visited The Gauntlet 1005 | -10/Exiles | Discovered new exit (range 14) 1027 | -10/Exiles | Left Exiles lab with YOLO Cannon 1027 | -10/Exiles | Entered Mines 1160 | -9/Mines | Learned Materials trap positions 1197 | -9/Mines | Excavation squad dispatched 1197 | -9/Mines | A large section of the Mines collapsed 1447 | -9/Mines | Excavation squad dispatched 1656 | -9/Mines | Discovered new exit (range 10) 1677 | -9/Mines | Entered Materials 1677 | -8/Materials | Accompanied by 1 ally 1677 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1678 | -8/Materials | Loaded intel: 9 trap records 1682 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1965 | -8/Materials | Build established: Skirmisher 3023 | -8/Materials | Discovered new exit (range 16) 3063 | -8/Materials | Entered Factory 3063 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3702 | -7/Factory | Discovered new exit (range 7) 3714 | -7/Factory | Entered Lower Caves 3744 | -7/Lower Caves | Lost 3 parts (2p1n) 3838 | -7/Lower Caves | Lost 3 parts (1n2w) 4083 | -7/Lower Caves | Build established: Mutant 5688 | -7/Lower Caves | Discovered new exit (range 7) 5734 | -7/Lower Caves | Entered another Lower Caves area 5734 | -7/Lower Caves | Discovered new exit (range 13) 5735 | -7/Lower Caves | Encountered a Warlord checkpoint 6139 | -7/Lower Caves | Attracted the attention of an 0b10 base 6159 | -7/Lower Caves | Self-destructed Last Messages --------------- Searching scrap... Found 39 Matter. Found Armor Integrity Analyzer. Found Mak. Shrapnel Gun. Acquired 18 matter. Acquired Mak. Shrapnel Gun. Acquired Armor Integrity Analyzer. G-47 Trooper springs to life. Penetrated by Slug. Critical hit. Imp. Medium Armor Plating destroyed. Penetrated by Slug. Hvy. Flail destroyed. Mak. Flight Unit destroyed. Lgt. Nuclear Core destroyed. Penetrated by Slug. Adv. Beam Cannon destroyed. Y-64 Sentinel destroyed. S-27 Virus destroyed. Mak. Shrapnel Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ###????#####????????####???????###?????????????? | | #????# ##??????## ##?????# ##????????????? | | #???## ######?# ##???# ##???????????? | | < ##### ##?# #?## ##??????????? | | #?# #?# #??????????? | | ###### % #?# ### #??????????? | | ###????##### ## ### ## #???????????? | | ###??????????# ## #???????????? | | ##?????????# ## ##??????????? | | #????????# ###;# #??????????? | | #????????## #??#; ## #??????????? | | #???????## ### ### ##??????????? | | # ?#### = #### #???????????? | | ?# g% = #???????????? | | ??# ## s @%[ #???????????? | | ???## ### ##+###g#### ###???????????? | | ????#? ## #??? !"??? #?????????????? | | ??????? #? "??? ????????????? | | ???????? #" "??? ???????????? | | ?????????# $# ??? #??????????? | | ?????????### # ??? ##??????????? | | ???????????## # #"" ??? #???????????? | | ????????????# ## #"T ??? #???????????? | | ???????????? ?? #"" ??? ## ???????????? | | ??????????? ??? #"" """??? #? #??????????? | | ?????????? #???? ####+####??? #?# ##??????????? | | ????????? ??????????????????? ??##???????????? | | ????????? ?????????????????????? ???????????????? | | ???????????????????????????????? ???????????????? | | ???????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 185 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Adv. Beam Cannon | -8/Materials | Scanalyzed Hvy. Flail | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Remodeling Challenges ------------ None Game ------ Seed GuidedWeightShielding Manual? 0 Play Time 00:39:02 Cumulative 9.4 hours Start 2020.06.20 @ 18:52:32 End 2020.06.22 @ 09:00:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 11 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 84c81ca9-be42-45d8-a260-51b1104e6d03