Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.21 @ 19:59:03

Player: Cwaftwer

Result: Destroyed by Triborg with Siege Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (128)     640
Value Destroyed (3276)     3276
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (468)                468
              TOTAL SCORE: 6964

 Bonus
-------
High Alert Combat Kills    13
Follower Combat Kills      352
Registered with UFD        300
Friendly Fire              -197

 Cogmind 
---------
Core Integrity             0/550
Matter                     212/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (2350) Ox46
Location                   -8/Scraptown

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
                Cargo Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (30) ---
       Enhanced Nuclear Core
       Enhanced Nuclear Core
       Enhanced Nuclear Core
  High-capacity Battery (250)
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
       Advanced Visual Processing Unit
                Core Analyzer
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Shield Generator
                Recalibrator
                Personal Teleporter v0.10 (1/15)
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
                Minigun
                Flak Cannon
           Mini Grenade Launcher
       Improved Datajack
                Plasma Cutter
          Heavy Flail

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
                Cargo Storage Unit
                Core Analyzer
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Minigun
       Enhanced Autogun
                Assault Cannon
>               --- INVENTORY --------
       Enhanced Nuclear Core
       Enhanced Nuclear Core
       Enhanced Nuclear Core
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
       Advanced Treads
  High-capacity Battery
  High-capacity Matter Pod
  High-capacity Matter Pod
  High-capacity Matter Pod
       Advanced Visual Processing Unit
                Core Analyzer
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Shield Generator
                Recalibrator
                Personal Teleporter v0.10
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
                Minigun
                Flak Cannon
           Mini Grenade Launcher
       Improved Datajack
                Plasma Cutter
          Heavy Flail
[Rating: 45]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Core Analyzer
  Device                   Shield Generator
  Storage                  Cargo Storage Unit
  Processor                Core Analyzer
  Protection               Improved Medium Armor Plating
Weapon                     Minigun
  Energy Gun               Pulse Rifle
  Ballistic Gun            Minigun
  Ballistic Cannon         Assault Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr 
Slots Evolved              5    | .   1   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   1    | .   1   .   .   .   .   .   
Parts Attached             77   | 6   11  22  21  7   .   10  
  Power                    5    | 1   1   1   2   .   .   .   
    Engine                 3    | 1   1   1   .   .   .   .   
    Core                   2    | .   .   .   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               28   | 2   3   8   6   3   .   6   
    Treads                 28   | 2   3   8   6   3   .   6   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  18   | 2   2   4   8   .   .   2   
    Device                 4    | .   .   1   2   .   .   1   
    Storage                3    | .   2   .   1   .   .   .   
    Processor              3    | 1   .   .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             8    | 1   .   3   3   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   26   | 1   5   9   5   4   .   2   
    Energy Gun             1    | .   .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          18   | 1   5   8   4   .   .   .   
    Ballistic Cannon       4    | .   .   .   1   2   .   1   
    Launcher               1    | .   .   .   .   1   .   .   
    Special Weapon         2    | .   .   .   .   1   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   1   .   .   
Parts Lost                 14   | .   .   .   .   .   .   14  
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               8    | .   .   .   .   .   .   8   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   3    | .   .   .   .   .   .   3   
  Highest Loss Streak      14   | .   .   .   .   .   .   14  
  To Critical Strikes      4    | .   .   .   .   .   .   4   
Average Slot Usage (%)     93   | .   97  99  96  88  91  88  
  Engine                   3    | .   12  10  .   .   .   .   
  Core                     5    | .   .   .   7   8   8   7   
  Treads                   33   | .   24  39  33  32  33  32  
  Device                   1    | .   .   .   5   .   .   .   
  Storage                  8    | .   10  10  8   8   8   8   
  Processor                5    | .   1   .   8   8   8   7   
  Protection               8    | .   12  9   7   8   8   7   
  Ballistic Gun            21   | .   34  29  21  16  16  15  
  Ballistic Cannon         4    | .   .   .   3   5   8   7   
Peak Build Rating          45   | 6   13  21  41  44  44  45  
  Average Rating           32   | 4   11  17  34  42  44  42  
  On Entrance              23   | .   6   13  20  39  44  44  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             166  | 7   55  66  166 166 166 166 
  Greatest Support         85   | 40  40  80  85  85  84  84  
  Greatest Overweight (x)  46   | .   2   .   1   2   1   46  
  Average Overweight (x)   .    | .   .   .   .   1   1   1   
Largest Inventory Capacity 30   | 5   20  20  30  30  30  30  
  Average Capacity         24   | 5   16  20  23  30  30  30  
  Most Carried             30   | 2   20  20  24  29  29  30  
  Average Carried          22   | .   12  19  20  25  29  28  
  Final Capacity           30   | 5   20  20  30  30  30  30  
  Final Carried            29   | 1   20  20  24  29  29  24  

 Class Distribution 
--------------------
 45% | Hauler-Gunner
 39% | Hacker-Tank
  4% | Commander-Mutant
  4% | Commander-Gunner

 Dominant Class 
----------------
   Hacker-Tank | -10/Materials
   Hacker-Tank | -9/Materials
   Hacker-Tank | -8/Materials
 Hauler-Gunner | -8/Storage
 Hauler-Gunner | -8/Recycling
 Hauler-Gunner | -8/Scraptown

 Resources                      | -11  -10  -9   -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  
Matter Collected           3733 | 174  608  1048 1025 822  13   43   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4846 | .    494  1297 1864 955  50   186  
  Parts                    295  | .    33   79   103  65   5    10   
Haulers Intercepted        14   | .    2    3    5    4    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr 
Combat Hostiles Destroyed  70   | .   7   20  27  12  1   3   
  Guns                     61   | .   7   20  23  9   1   1   
  Cannons                  9    | .   .   .   4   3   .   2   
Classes Destroyed          16   | .   7   4   1   1   .   3   
  Worker                   13   | .   3   1   5   4   .   .   
  Builder                  3    | .   1   1   .   1   .   .   
  Tunneler                 2    | .   .   1   1   .   .   .   
  Hauler                   14   | .   2   3   5   4   .   .   
  Recycler                 5    | .   2   2   1   .   .   .   
  Mechanic                 2    | .   .   1   1   .   .   .   
  Operator                 5    | .   .   1   3   1   .   .   
  Watcher                  13   | .   2   4   5   2   .   .   
  Swarmer                  14   | .   4   5   5   .   .   .   
  Grunt                    29   | .   3   8   13  5   .   .   
  Duelist                  2    | .   .   .   1   1   .   .   
  Sentry                   22   | .   .   7   8   6   1   .   
  Hunter                   1    | .   .   .   .   1   .   .   
  Explorer                 1    | .   .   .   .   .   .   1   
  Scientist                1    | .   .   .   .   .   .   1   
  Elite                    2    | .   .   .   .   .   .   2   
Best Kill Streak           8    | .   8   6   8   3   1   2   
  Combat Bots Only         5    | .   4   4   5   2   1   2   
Max Kills in Single Turn   2    | .   1   2   2   2   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  
Hostile Shots Fired        579  | .    16   78   102  50   .    333  
  Missed                   188  | .    5    23   29   17   .    114  
Damage Taken               4036 | .    53   399  502  309  .    2773 
  Core                     608  | .    10   29   16   44   .    509  
  Absorbed by Shields      165  | .    .    .    165  .    .    .    
  Ignored by Resistances   2548 | .    38   259  412  192  .    1647 
  Regen/Repaired (Parts)   114  | .    .    35   43   36   .    .    
Core Remaining (%)         96   | 100  96   92   .    .    .    .    
Volleys Fired              226  | .    25   66   78   46   1    10   
  Largest                  3    | .    3    3    3    3    3    3    
  Hottest                  94   | .    69   69   94   94   94   94   
Shots Fired                649  | .    64   198  234  128  3    22   
  Gun                      580  | .    64   198  214  88   2    14   
  Cannon                   69   | .    .    .    20   40   1    8    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  649  | .    64   198  234  128  3    22   
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         50   | .    25   24   50   29   14   24   
  Robot Miss Streak        3    | .    3    2    1    2    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    2    3    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    
Shots Hit Robots           490  | .    46   159  178  87   2    18   
  Core Hits                215  | .    26   61   79   39   2    8    
  Critical Kills           1    | .    .    .    .    1    .    .    
  Critical Parts Destroyed 3    | .    .    1    2    .    .    .    
  Critical Strikes         5    | .    .    1    3    1    .    .    
    Destroy                4    | .    .    1    2    1    .    .    
    Blast                  1    | .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7731 | .    690  2116 2933 1616 36   340  
  Guns                     6796 | .    690  2116 2660 1115 36   179  
  Cannons                  929  | .    .    .    273  501  .    155  
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  6    | .    .    .    .    .    .    6    
  Kinetic                  7725 | .    690  2116 2933 1616 36   334  
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            29   | .    .    .    .    27   .    2    
  Projectiles              29   | .    .    .    .    27   .    2    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 11   | .    .    .    3    3    .    5    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  11   | .    .    .    3    3    .    5    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    1    
Targets Rammed             2    | .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    1    
Highest Temperature        358  | .    37   84   358  197  52   135  
  Average Temperature      49   | .    12   24   69   59   31   48   
  Received Heat Transfer   1058 | .    12   276  318  198  .    254  
  Effects                  1    | .    .    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    1    .    1    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               1    | .    .    .    .    .    .    1    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr 
Peak Influence             526  | .   261 415 365 526 21  .   
  Initial                  4    | .   .   4   .   .   .   .   
  Average                  79   | .   31  88  92  155 3   .   
Maximum Alert Level        2    | .   1   2   1   2   .   .   
  Low Security (%)         84   | 100 95  89  82  58  100 .   
  Level 1                  14   | .   4   7   17  38  .   .   
  Level 2                  1    | .   .   2   .   3   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   2   1   4   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   2   1   2   .   .   
  Assault                  1    | .   .   .   .   1   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Scr 
Distress Signals           10   | .   2   4   3   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              120  | .   10  29  38  23  1   19  
  Peak Tracking Total      13   | .   4   5   4   3   1   13  
  Tactical Retreats        3    | .   1   1   1   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr 
Traps Triggered            6    | .   3   .   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto Rec Scr 
Machines Disabled          7    | .   .   .   1   5   .   1   
  Max in Single Turn       1    | .   .   .   1   1   .   1   
  Garrison Access          2    | .   .   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        2    | .   .   .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Scr 
Machines Accessed          43   | .   6   9   11  9   6   2   
  Terminals                30   | .   6   5   7   6   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   1   1   1   .   .   
  Recycling Units          5    | .   .   2   2   1   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   1   1   .   .   
Total Hacks                108  | .   13  24  27  18  16  10  
  Successful               73   | .   11  16  18  11  7   10  
  Failed                   35   | .   2   8   9   7   9   .   
    Catastrophic           1    | .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   22   | .   3   8   5   5   1   .   
  Terminals                75   | .   13  15  20  11  16  .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   2   3   2   .   .   
  Recycling Units          8    | .   .   3   3   2   .   .   
  Scanalyzers              4    | .   .   4   .   .   .   .   
  Garrison Access          4    | .   .   .   1   3   .   .   
Terminal Hacks             51   | .   8   7   12  7   7   10  
  Record                   9    | .   .   .   .   .   .   9   
  Part Schematic           2    | .   .   .   .   .   2   .   
  Robot Analysis           2    | .   .   1   1   .   .   .   
  Prototype ID Bank        7    | .   2   2   3   .   .   .   
  Open Door                3    | .   .   .   .   3   .   .   
  Level Access Points      2    | .   .   .   1   1   .   .   
  Branch Access Points     8    | .   1   2   2   1   2   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   
  Locate Traps             3    | .   1   .   1   1   .   .   
  Zone Layout              12   | .   4   2   4   1   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   2   2   2   .   .   
  Scan Component           3    | .   .   1   1   1   .   .   
  Repair                   3    | .   .   1   1   1   .   .   
Recycling Unit Hacks       8    | .   .   3   3   2   .   .   
  Process                  2    | .   .   1   .   1   .   .   
  Report Inventory         4    | .   .   1   2   1   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   .   
    Botnet                 3    | .   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   3   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         24   | .   3   7   5   4   5   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   2   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   1   1   1   .   .   
  Time                     134  | .   .   26  70  38  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          298  | .   .   286 .   12  .   .   
  Retrieved Matter         323  | .   .   323 .   .   .   .   
  Retrieved Components     9    | .   .   .   9   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  
Total Allies               10   | .    .    .    .    10   .    .    
  Largest Group            10   | .    .    .    .    10   .    .    
  Highest-Rated Group      173  | .    .    .    .    173  .    .    
  Highest-Rated Ally       29   | .    .    .    .    29   .    .    
Total Orders               .    | .    .    .    .    .    .    .    
Ally Attacks               83   | .    .    .    .    83   .    .    
  Total Damage             1076 | .    .    .    .    1076 .    .    
  Kills                    13   | .    .    .    .    13   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr 
Robot Analysis Total       2    | .   .   1   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -8   
-------------              Run   | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  
Turns Passed               11062 | 88   1336 2101 2185 1677 1368 2307 
Spaces Moved               4620  | 58   556  995  964  620  489  938  
  Core                     19    | 18   .    .    .    .    .    1    
  Treads                   4600  | 40   556  995  964  620  489  936  
  Legs                     .     | .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  156  236  237  237  
  Average Speed            205   | 125  216  160  180  238  237  240  
  Slowest Speed            2350  | 160  320  160  240  318  237  2350 
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    1    
Exploration Rate (%)       73    | 4    85   81   94   82   94   74   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    
  Known Exits Taken        6     | 1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    
Scrap Searched             8     | .    .    .    .    .    .    8    
Spaces Dug                 .     | .    .    .    .    .    .    .    
Terrain Destroyed          9     | .    .    .    4    4    1    .    
  Melee                    .     | .    .    .    .    .    .    .    
  Projectile               9     | .    .    .    4    4    1    .    
  AOE                      .     | .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  
Total                      5732 | 74   634  1370 1250 735  697  972  
  Wait                     641  | .    17   233  136  40   208  7    
  Move                     4614 | 57   555  994  963  619  488  938  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  91   | 9    24   26   21   10   .    1    
  Fast Attach              25   | .    4    5    16   .    .    .    
  Attach                   35   | 6    4    10   3    5    .    7    
  Detach                   2    | .    .    1    .    .    .    1    
  Swap                     17   | .    3    7    2    2    .    3    
  Drop                     67   | 2    2    28   31   4    .    .    
  Fire                     226  | .    25   66   78   46   1    10   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    2    
  Escape Stasis            4    | .    .    .    .    4    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            8    | .    .    .    .    5    .    3    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-8/Storage (discovered 2 exits: Fac / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 1 exit: *Fac)

 History 
---------
  Turn | Location      | Event
     4 | -11/Scrapyard | Identified exit to Materials
     4 | -11/Scrapyard | Discovered exit to Materials (range 15)
    89 | -11/Scrapyard | Entered Materials
    89 | -10/Materials | Evolved 1 slot: Weapon x1
   560 | -10/Materials | Identified exit to Mines
   567 | -10/Materials | Identified exit to Materials
   567 | -10/Materials | Discovered exit to Materials (range 8)
   581 | -10/Materials | Build established: Hacker-Tank
  1147 | -10/Materials | Discovered exit to Materials (range 16)
  1425 | -10/Materials | Entered another Materials area
  1425 | -9/Materials  | Evolved 2 slots: Propulsion x2
  1569 | -9/Materials  | Identified exit to Mines
  1569 | -9/Materials  | Discovered exit to Mines (range 10)
  1798 | -9/Materials  | Repaired Lgt. Treads
  1939 | -9/Materials  | Identified exit to Materials
  1939 | -9/Materials  | Discovered exit to Materials (range 13)
  2593 | -9/Materials  | Discovered exit to Materials (range 8)
  2931 | -9/Materials  | Discovered exit to Materials (range 14)
  3526 | -9/Materials  | Entered another Materials area
  3526 | -8/Materials  | Evolved 2 slots: Utility x2
  3817 | -8/Materials  | Identified exit to Storage
  4217 | -8/Materials  | Identified exit to Factory
  4368 | -8/Materials  | Repaired Enh. Nuclear Core
  5299 | -8/Materials  | Build established: Hauler-Gunner
  5711 | -8/Materials  | Entered Storage
  5866 | -8/Storage    | Identified exit to Recycling
  5931 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  5965 | -8/Storage    | Garrison activated, responded to threat
  6197 | -8/Storage    | Repaired Assault Cannon
  6215 | -8/Storage    | Learned location of Armory (-3)
  6466 | -8/Storage    | Build established: Commander-Mutant
  6912 | -8/Storage    | Used back door to open Recycling access
  7197 | -8/Storage    | Build established: Hauler-Gunner
  7388 | -8/Storage    | Entered Recycling
  7460 | -8/Recycling  | Scanned before Scraplab entrance
  8165 | -8/Recycling  | Identified exit to Factory
  8165 | -8/Recycling  | Discovered exit to Factory (range 16)
  8510 | -8/Recycling  | Entered Scraplab
  8751 | -8/Recycling  | Identified exit to Scraptown
  8751 | -8/Recycling  | Discovered exit to Scraptown (range 2)
  8756 | -8/Recycling  | Entered Scraptown
  9392 | -8/Scraptown  | Visited Bundlers
  9539 | -8/Scraptown  | Visited The Evicted
  9558 | -8/Scraptown  | Visited SPCMW
  9674 | -8/Scraptown  | Visited Fellowship of the Rings
 10178 | -8/Scraptown  | Visited Junk Repository
 10238 | -8/Scraptown  | Visited UFD Registry
 10238 | -8/Scraptown  | Registered with UFD as "Flakbot"
 10356 | -8/Scraptown  | Visited Junk Repository
 10427 | -8/Scraptown  | Discovered exit to Factory (range 13)
 10728 | -8/Scraptown  | Visited LU-1G1's Boring Crew
 10776 | -8/Scraptown  | Visited Science Guys
 10847 | -8/Scraptown  | Attacked by Scraptown defenders
 10855 | -8/Scraptown  | Found Personal Teleporter v0.10
 11046 | -8/Scraptown  | Core integrity fell below 50%
 11062 | -8/Scraptown  | Core integrity fell below 20%
 11063 | -8/Scraptown  | Destroyed by Triborg with Siege Cannon

 Last Messages 
---------------
Penetrated by Siege Slug.
Siege Slug penetrates Wall.
Lgt. Treads destroyed.
Penetrated by Siege Slug.
Knocked back.
Triborg exits siege mode.
KR-G87(E) heat spikes uncontrollably.
KR-G87(E) overheating.
Triborg activates siege mode.
Penetrated by Siege Slug.
Siege Slug penetrates Earth.
Penetrated by Siege Slug.
Knocked back.
Penetrated by Siege Slug.
Siege Slug penetrates Earth.
Penetrated by Siege Slug.
KR-G87(E) heat short circuits Ovr. Treads.
Penetrated by Siege Slug.
Knocked back.
Penetrated by Siege Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????#???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ???????????????????????## #??????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????#;;#??????????????????????? |
| ???????????????#??????##  ##????????#????????????? |
| ????????????"|##!!"#### %@ ######   ##???????????? |
| ??????????                %%         #???????????? |
| ??????????             %  %          #???????????? |
| ???????????############    ###########???????????? |
| ??????????????????????##  ##?????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????# %#??????????????????????? |
| ???????????????????????#  #???? ?????????????????? |
| ???????????????????????#E #???"  ????????????????? |
| ??????????????????????##TT#?##X ?????????????????? |
| ??????????????????????#%TT#?!    ????????????????? |
| ??????????????????"""""#EE#?!    ????????????????? |
| ?????????????????? " ""#j #"!    ????????????????? |
| ??????????????????   "?#j #"!   ?????????????????? |
| ?????????????????   ""?"Ej#"   ??????????????????? |
| ?????????????????   ?? #  ##   ??????????????????? |
| ?????????????????????  #  #   ???????????????????? |
| ?????????????????????#?#  ## #???????????????????? |
| ????????????????## #####[ ## ##??????????????????? |
| ?????????????""""" """"!%*"" "#??????????????????? |
| ??????????             == /   #??????????????????? |
| ??????????                %  "#??????????????????? |
| ??????????               ==  "#??????????????????? |
| ??????????              !%/%! #??????????????????? |
| ?   ???????           =  =%        "?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             55
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                50
Targeting Accuracy         6
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
         Core Shielding | -9/Materials | Scanalyzed
     Imp. Assault Rifle | -9/Materials | Scanalyzed
         Microactuators | -8/Recycling | Hacked
 Imp. Utility Shielding | -8/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransdimensionalExpertGun
  Manual?         0
Play Time         01:15:27
  Cumulative      100.9 hours
  Start           2024.09.21 @ 18:27:29
  End             2024.09.21 @ 19:59:03
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          95
  Rogue           77
  Adventurer      1
  Explorer        17
Win Type          -
  Total           9
  Types           7/0/0/2/0/0/0/0/0
Lore%             55
Gallery%          61
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 629d7ee7-4814-484c-80ec-e9bbb123c033