Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.01 @ 21:38:09 Player: Jiyva Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (161) 805 Value Destroyed (6779) 6779 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1291) 1291 TOTAL SCORE: 13215 Bonus ------- High Alert Combat Kills 1275 Follower Combat Kills 40 Friendly Fire -24 Cogmind --------- Core Integrity 0/1000 Matter 297/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Reinforced Fission Core Flexi-carbon Leg Advanced Heat Sink Lightning Gun Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Energy Well > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Tesla Rifle Heavy Laser Plasma Rifle Advanced Plasma Cannon > --- INVENTORY -------- Reinforced Fission Core Flexi-carbon Leg Advanced Heat Sink Lightning Gun High-powered Shock Rifle [Rating: 88] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Cold Fusion Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit Flight Unit Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Backup Plating III Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Launcher Scatter Rocket Array Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . 1 . . . . . Utility 4 | . . 1 . 2 . . . 1 Weapon 4 | . . 1 1 . . . 2 . Parts Attached 245 | 8 2 13 36 19 . 35 69 63 Power 41 | 1 . 2 5 3 . 7 7 16 Engine 27 | 1 . 2 4 1 . 7 6 6 Core 9 | . . . 1 2 . . . 6 Reactor 5 | . . . . . . . 1 4 Propulsion 39 | 3 2 1 11 . . 11 8 3 Treads . | . . . . . . . . . Leg 36 | 2 2 1 9 . . 11 8 3 Wheel 1 | 1 . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . 2 . . . . . Utility 58 | 1 . 3 6 7 . 7 20 14 Device 45 | . . 3 4 5 . 4 17 12 Storage 3 | 1 . . . . . . 1 1 Processor 8 | . . . 1 1 . 3 2 1 Hackware . | . . . . . . . . . Protection 2 | . . . 1 1 . . . . Artifact . | . . . . . . . . . Weapon 107 | 3 . 7 14 9 . 10 34 30 Energy Gun 72 | 1 . 5 9 7 . 7 17 26 Energy Cannon 7 | . . . . . . . 3 4 Ballistic Gun 27 | 2 . 2 5 2 . 3 13 . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 2 2 . . . 3 . Parts Lost 39 | . 2 . 16 2 . 1 5 13 Power 8 | . 1 . 3 1 . . 1 2 Propulsion 7 | . . . 4 . . . . 3 Utility 8 | . . . 1 . . 1 2 4 Weapon 16 | . 1 . 8 1 . . 2 4 Highest Loss Streak 8 | . 1 . 5 2 . 1 3 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 82 94 62 70 84 97 99 87 Engine 5 | . 11 11 4 3 7 7 5 2 Leg 18 | . 28 22 13 . . 20 20 15 Device 15 | . . 17 6 6 15 14 14 23 Storage 2 | . 14 11 4 . . . . . Processor 12 | . . . 2 6 7 21 17 5 Energy Gun 23 | . 13 29 13 22 30 23 23 28 Ballistic Gun 8 | . 14 3 8 3 . 6 14 1 Naked Turns 144 | . . . 6 1 . . . 137 Heaviest Build 57 | 12 12 25 34 20 20 31 45 57 Greatest Support 60 | 20 26 26 54 22 22 54 60 55 Greatest Overweight (x) 2 | . . . 2 . . 1 . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 Average Capacity 5 | 6 8 8 6 5 5 5 5 5 Most Carried 8 | 3 5 8 8 5 5 5 5 5 Average Carried 5 | 1 3 7 5 4 5 4 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 Final Carried 8 | 3 4 8 4 5 5 5 5 4 Class Distribution -------------------- 29% | Executioner 28% | Mutant 20% | Gunner 17% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Mutant | -7/Factory Executioner | -6/Factory Scavenger-Executioner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Matter Collected 4052 | 235 28 199 484 107 . 867 1307 825 Remotely . | . . . . . . . . . Salvage Created 7742 | . 56 494 1020 227 . 1336 2060 2549 Parts 333 | . 6 33 55 9 . 66 94 70 Haulers Intercepted 9 | . . 3 1 1 . 3 1 . Recyclers Shooed 5 | . . . . . . 2 . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 126 | . . 8 22 3 . 22 41 30 Guns 106 | . . 7 21 3 . 22 34 19 Cannons 4 | . . . . . . . . 4 AOE 10 | . . 1 1 . . . 7 1 Classes Destroyed 15 | . 1 5 1 . . 2 2 4 Worker 4 | . . 1 1 . . . 2 . Builder 1 | . . . . . . . 1 . Hauler 9 | . . 3 1 1 . 3 1 . Recycler 4 | . . . . . . . . 4 Mechanic 1 | . . . . . . . . 1 Operator 2 | . . . . . . . 2 . Watcher 14 | . 2 1 1 . . 5 2 3 Swarmer 22 | . . 3 8 . . . 10 1 Grunt 53 | . . 3 8 3 . 12 13 14 Brawler 3 | . . . . . . . . 3 Protector 1 | . . . . . . . . 1 Sentry 16 | . . 2 2 . . 4 6 2 Specialist 4 | . . . 4 . . . . . Hunter 5 | . . . . . . 1 4 . Programmer 22 | . . . . . . 5 8 9 Best Kill Streak 7 | . 2 4 4 3 . 4 5 7 Combat Bots Only 5 | . . 3 4 3 . 4 4 5 Max Kills in Single Turn 3 | . 1 2 2 1 . 1 3 2 Gunslinging 1 | . . 1 1 . . . 1 . Exploded 2 | . . 1 1 . . . 2 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Damage Taken 8675 | . 230 138 2236 198 . 904 2121 2848 Core 2015 | . 49 23 475 14 . 226 220 1008 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 147 | . . . . . . . . 147 Core Remaining (%) 71 | 100 80 94 13 . . 65 74 . Volleys Fired 273 | . 6 18 52 11 . 48 52 86 Largest 6 | . 2 3 4 4 . 4 6 6 Hottest 442 | . 60 135 200 160 . 258 349 442 Shots Fired 1092 | . 12 53 170 30 . 177 277 373 Gun 1060 | . 12 53 170 30 . 177 268 350 Cannon 32 | . . . . . . . 9 23 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 251 | . 6 9 50 10 . 33 109 34 Thermal 609 | . . . 55 15 . 144 137 258 Explosive . | . . . . . . . . . Electromagnetic 232 | . 6 44 65 5 . . 31 81 Robot Hit Streak 32 | . 2 9 12 9 . 32 15 20 Robot Miss Streak 7 | . 6 4 5 2 . 3 7 3 Penetration Max . | . . . . . . . . . Secondary Targets 20 | . . 1 11 1 . . 3 4 Max Gunslinging Chain 1 | . . 1 1 1 . . 1 1 Shots Hit Robots 760 | . 4 36 112 19 . 139 190 260 Core Hits 466 | . 2 22 53 8 . 97 156 128 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 33 | . 1 . 2 . . 7 8 15 Burn 30 | . . . 1 . . 7 8 14 Corrupt 3 | . 1 . 1 . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16578 | . 187 678 2261 308 . 2846 4553 5745 Guns 14423 | . 74 528 2052 308 . 2823 3453 5185 Cannons 568 | . . . . . . . 99 469 Explosions 1583 | . 113 150 209 . . 23 1001 87 Melee . | . . . . . . . . . Ramming 4 | . . . . . . . . 4 Kinetic 2734 | . 11 25 550 122 . 449 1025 552 Thermal 9807 | . 41 150 824 113 . 2374 2391 3914 Explosive 542 | . . . . . . . 542 . Electromagnetic 3491 | . 135 503 887 73 . 23 595 1275 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . 1 . . . 13 15 2 8 Average Corruption 6 | . 1 . . . 6 13 1 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 210 | . . . . . 3 140 27 40 Message Errors 49 | . . . . . 2 30 10 7 Matter Fused 56 | . . . . . 1 39 8 8 Heat Flow Errors 22 | . . . . . . 17 . 5 Energy Discharges 22 | . . . . . . 17 2 3 Parts Rejected 5 | . . . . . . 2 1 2 Parts Fused 2 | . . . . . . 2 . . Data Loss (minor) 19 | . . . . . . 13 2 4 Data Loss (major) 7 | . . . . . . 3 2 2 Misfires 7 | . . . . . . 6 . 1 Alerts 10 | . . . . . . 5 1 4 Misdirections 1 | . . . . . . 1 . . Weapon Failures 10 | . . . . . . 5 1 4 Overload Shots . | . . . . . . . . . Overflow Damage 100 | . 11 . . . . . 80 9 Projectiles 9 | . . . . . . . . 9 Explosions 91 | . 11 . . . . . 80 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 529 | . 66 6 44 . . 25 344 44 Shots 14 | . 2 1 1 . . 2 7 1 Rammed 2 | . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 461 | . 7 162 261 185 . 211 160 461 Average Temperature 72 | . 4 51 93 70 . 86 28 74 Received Heat Transfer 2149 | . 90 72 765 108 . 306 159 649 Effects 6 | . . . 2 . . 3 . 1 Shutdowns 1 | . . . . . . . . 1 Interference 5 | . . . 2 . . 3 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 8 | . . 3 1 . . . 2 2 Impact Corruptions . | . . . . . . . . . Robots Melted 8 | . . . . . . 1 . 7 Combat Hostiles 6 | . . . . . . . . 6 Parts Melted 74 | . . . 1 . . 8 18 47 Heat Transferred 21648 | . 50 250 1730 309 . 5129 5114 9066 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 13 | . 2 3 2 . . . 4 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Peak Influence 1294 | . 47 257 408 167 73 321 1294 1118 Initial 633 | . . 15 5 88 58 51 127 633 Average 360 | . 8 75 255 137 64 142 444 881 Maximum Alert Level 4 | . . 1 2 . . 1 4 4 Low Security (%) 47 | 100 100 92 23 100 100 71 38 . Level 1 19 | . . 7 76 . . 28 11 . Level 2 10 | . . . . . . . 30 2 Level 3 18 | . . . . . . . 10 95 Level 4 3 | . . . . . . . 8 2 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 39 | . 3 2 5 1 . 7 12 9 Investigation 6 | . 2 1 1 . . 1 . 1 Extermination 13 | . . . . . . 4 6 3 Reinforcement 13 | . 1 1 4 1 . 2 2 2 Assault 4 | . . . . . . . 1 3 Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Distress Signals 7 | . 1 1 2 . . 2 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 234 | . 12 12 45 4 5 30 59 67 Peak Tracking Total 9 | . 7 3 7 3 5 4 5 9 Tactical Retreats 22 | . . 1 10 . . 1 4 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Traps Triggered 12 | . 2 . . 1 . 3 3 3 Indirectly 1 | . 1 . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 5 | . . . 1 . . . . 4 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Machines Disabled 26 | . 1 2 . . . 4 18 1 Max in Single Turn 3 | . 1 1 . . . 3 3 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Machines Accessed 32 | . 1 3 3 4 . 10 7 4 Terminals 15 | . 1 1 2 1 . 6 3 1 Fabricators 3 | . . . . . . 1 2 . Repair Stations 6 | . . 1 . 1 . 1 1 2 Recycling Units 5 | . . . 1 1 . 1 1 1 Scanalyzers 3 | . . 1 . 1 . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 81 | . 2 8 6 11 . 33 10 11 Successful 39 | . 1 3 5 10 . 11 4 5 Failed 42 | . 1 5 1 1 . 22 6 6 Catastrophic 5 | . . 1 . . . 2 1 1 Database Lockouts . | . . . . . . . . . Manual 1 | . . 1 . . . . . . Terminals 35 | . 2 1 3 2 . 22 4 1 Fabricators 9 | . . . . . . 6 3 . Repair Stations 19 | . . 6 . 1 . 1 2 9 Recycling Units 10 | . . . 3 2 . 3 1 1 Scanalyzers 8 | . . 1 . 6 . 1 . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 1 . 3 2 . 6 2 . Record 1 | . . . . . . . 1 . Prototype ID Bank 2 | . . . . . . 2 . . Emergency Access Points 2 | . . . . . . 2 . . Alert Level 4 | . . . 1 1 . 1 1 . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 2 | . . . 1 1 . . . . Fabricator Hacks 3 | . . . . . . 1 2 . Network Status 2 | . . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . . Repair Station Hacks 10 | . . 3 . 1 . 1 . 5 Scan Component 6 | . . 3 . . . 1 . 2 Repair 2 | . . . . . . . . 2 Refit 2 | . . . . 1 . . . 1 Recycling Unit Hacks 6 | . . . 2 2 . 2 . . Report Inventory 3 | . . . 1 1 . 1 . . Retrieve Components 3 | . . . 1 1 . 1 . . Scanalyzer 6 | . . . . 5 . 1 . . Insert Component 4 | . . . . 3 . 1 . . Analyze 2 | . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used 1 | . . . . . . . 1 . Hacking Detections 24 | . 1 2 2 4 . 7 5 3 Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . . . 2 Time 100 | . . . . . . . . 100 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 13 | . . . 1 2 . 10 . . Parts Scanalyzed 3 | . . . . 3 . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Total Allies 3 | . . . . . . 3 . . Largest Group 3 | . . . . . . 3 . . Highest-Rated Group 93 | . . . . . . 93 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 6 | . . . . . . 6 . . Total Damage 105 | . . . . . . 105 . . Kills 1 | . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Turns Passed 13609 | 88 286 1367 1432 305 129 3221 4684 2097 Spaces Moved 7315 | 70 210 607 623 324 157 1588 2491 1245 Core 287 | 10 . . 22 . . . . 255 Treads . | . . . . . . . . . Legs 6253 | 54 210 607 428 . . 1505 2491 958 Wheels 6 | 6 . . . . . . . . Hover 552 | . . . . 280 157 83 . 32 Flight 217 | . . . 173 44 . . . . Fastest Speed 37 | 50 120 120 37 37 76 76 110 50 Average Speed 111 | 106 120 120 95 70 76 122 117 105 Slowest Speed 190 | 120 120 120 150 76 76 156 123 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 5 45 39 41 7 98 41 39 20 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . . . . . . . . 2 Terrain Destroyed 264 | . 6 74 5 . . . 163 16 Melee . | . . . . . . . . . Projectile 11 | . . . . . . . . 11 AOE 253 | . 6 74 5 . . . 163 5 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Total 12079 | 80 232 1205 1346 385 166 2737 4089 1839 Wait 4006 | . 10 551 599 12 10 1013 1408 403 Move 7304 | 69 209 606 622 324 156 1583 2490 1245 Hop 2 | . . . . . . 2 . . Pick Up 75 | 2 2 10 15 3 . 22 12 9 Fast Attach 98 | 7 . 3 7 7 . 12 42 20 Attach 42 | . . 4 13 7 . 3 5 10 Detach 29 | 1 . 2 6 6 . 2 6 6 Swap 105 | 1 2 6 16 5 . 20 22 33 Drop 143 | . 3 5 16 10 . 32 52 25 Fire 273 | . 6 18 52 11 . 48 52 86 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 15) 89 | -11/Junkyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 16) 375 | -10/Materials | Entered another Materials area 375 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 858 | -9/Materials | Discovered new exit (range 4) 924 | -9/Materials | Build established: Gunner 1742 | -9/Materials | Entered another Materials area 1742 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2306 | -8/Materials | Lost 4 parts (1p1n2w) 2432 | -8/Materials | Lost 5 parts (1p1n1u2w) 2450 | -8/Materials | Found Prototype Device 2475 | -8/Materials | Lost 3 parts (1n2w) 2520 | -8/Materials | Identified Active Sensor Suite 2525 | -8/Materials | Core integrity fell below 50% 2556 | -8/Materials | Lost 3 parts (1n2w) 2572 | -8/Materials | Core integrity fell below 20% 2704 | -8/Materials | Build established: Mutant 3170 | -8/Materials | Discovered new exit (range 10) 3174 | -8/Materials | Entered Factory 3174 | -7/Factory | Evolved 2 slots: Utility x2 3450 | -7/Factory | Discovered new exit (range 6) 3479 | -7/Factory | Sucked down chute 3479 | -7/Factory | Entered Waste 3494 | -7/Waste | EMP discharged 3503 | -7/Waste | Spotted C-40 Crusher 3508 | -7/Waste | Spotted C-40 Crusher 3522 | -7/Waste | Build established: Gunner 3524 | -7/Waste | Spotted C-40 Crusher 3531 | -7/Waste | Spotted C-40 Crusher 3547 | -7/Waste | Spotted C-40 Crusher 3593 | -7/Waste | Spotted C-40 Crusher 3594 | -7/Waste | EMP discharged 3594 | -7/Waste | System corruption reached 10% 3600 | -7/Waste | Discovered new exit (range 12) 3608 | -7/Waste | Entered Factory 4789 | -7/Factory | Build established: Mutant 5230 | -7/Factory | Allied Derelicts emerged from ambush trap array 6795 | -7/Factory | Discovered new exit (range 5) 6829 | -7/Factory | Entered another Factory area 6829 | -6/Factory | Evolved 2 slots: Weapon x2 7113 | -6/Factory | Build established: Executioner 7863 | -6/Factory | Garrison activated, responded to threat 8257 | -6/Factory | Discovered new exit (range 11) 9729 | -6/Factory | Lost 3 parts (1p1u1w) 9997 | -6/Factory | Discovered new exit (range 5) 10038 | -6/Factory | Build established: Scavenger-Executioner 10102 | -6/Factory | Discovered new exit (range 15) 10469 | -6/Factory | Build established: Executioner 11357 | -6/Factory | Found Prototype Launcher 11357 | -6/Factory | Identified Scatter Rocket Array 11379 | -6/Factory | First assault squad dispatched 11513 | -6/Factory | Entered another Factory area 11513 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11636 | -5/Factory | Discovered new exit (range 7) 11812 | -5/Factory | Build established: Scavenger-Executioner 11813 | -5/Factory | First assault squad dispatched 12115 | -5/Factory | Repaired Lgt. Angular Momentum Engine 12167 | -5/Factory | Repaired Flexi-carbon Leg 12382 | -5/Factory | Cargo convoy interrupted 13399 | -5/Factory | Released all parts (14) 13432 | -5/Factory | Lost 3 parts (1n1u1w) 13519 | -5/Factory | Core integrity fell below 50% 13555 | -5/Factory | Core integrity fell below 20% 13562 | -5/Factory | Lost 8 parts (2p2n2u2w) 13610 | -5/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 13520_ Slammed into G-67 Veteran. 13527_ Backup Propulsion I destroyed. 13527_ K-01 Serf destroyed. 13528_ Backup Laser I destroyed. 13530_ M-28 Smith repairs L-41 Fighter. 13531_ Backup Power I destroyed. 13532_ R-10 Processor collects Lgt. Ion Engine. 13535_ Slug penetrates Wall. 13536_ M=U9W6D<8IKJDGWOTCU=CJGBAXZU99DS 13538_ Penetrated by Slug. 13541_ Slug penetrates Wall. 13554_ Triggered Heavy Explosive Trap. 13554_ An explosion rips through the floor. 13559_ /:2/6Q2B9/VRDM S|B1