Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.08 @ 14:26:39

Player: SLUGGY

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (35)      175
Value Destroyed (810)      810
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4845

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             658/700
Matter                     2/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (52)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
>          --- PROPULSION (3) ---
           Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY (5) ------
           Lightpack 2.0
           Visual Processing Unit
  Improved Targeting Computer
>          --- WEAPON (3) -------
           Minigun
>          --- INVENTORY (40) ---
  Improved Ion Engine
     Light Deuterium Engine
  Improved Hover Unit
           Weight Redist. System
           Sensor Array
           Seismic Detector
  Hardened Light Armor Plating
  Hardened Light Armor Plating
     Heavy Assault Rifle
           Flak Gun
           Mining Laser
           Katana

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
           Lightpack 2.0
           Visual Processing Unit
  Improved Targeting Computer
>          --- WEAPON -----------
           Minigun
           Rocket Launcher
>          --- INVENTORY --------
  Improved Ion Engine
     Light Deuterium Engine
  Improved Hover Unit
           Weight Redist. System
           Sensor Array
           Seismic Detector
  Hardened Light Armor Plating
  Hardened Light Armor Plating
     Heavy Assault Rifle
           Flak Gun
           Mining Laser
           Katana
[Rating: 49]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Hover Unit
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Minigun
  Energy Gun               Medium Laser
  Ballistic Gun            Minigun
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   
Parts Attached             27   | 7   3   .   6   2   1   .   6   2   
  Power                    3    | 1   .   .   .   .   .   .   1   1   
    Engine                 2    | 1   .   .   .   .   .   .   1   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               10   | 2   2   .   3   1   .   .   1   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   
    Hover                  8    | .   2   .   3   1   .   .   1   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  8    | 2   1   .   1   .   1   .   3   .   
    Device                 2    | 1   .   .   1   .   .   .   .   .   
    Storage                3    | 1   1   .   .   .   1   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   6    | 2   .   .   2   1   .   .   1   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 4    | .   .   .   1   1   .   .   1   1   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      1    | .   .   .   1   1   .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   98  100 98  93  81  .   79  68  
  Engine                   10   | .   14  14  11  11  11  .   8   5   
  Hover                    29   | .   22  28  32  33  33  .   27  23  
  Device                   10   | .   14  14  22  15  4   .   .   .   
  Storage                  10   | .   14  14  11  11  11  .   9   7   
  Processor                4    | .   .   .   .   .   .   .   14  15  
  Energy Gun               2    | .   14  14  3   .   .   .   .   .   
  Ballistic Gun            13   | .   14  14  17  19  11  .   9   7   
  Launcher                 1    | .   .   .   .   .   .   .   7   6   
  Special Weapon           2    | .   .   .   .   2   11  .   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             24   | 14  19  19  21  21  20  14  24  19  
  Greatest Support         21   | 20  20  14  21  21  20  20  20  20  
  Greatest Overweight (x)  4    | 4   4   1   1   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 40   | 8   10  10  10  10  40  40  40  40  
  Average Capacity         19   | 7   8   10  10  10  27  40  40  40  
  Most Carried             12   | 4   9   9   10  10  11  11  11  12  
  Average Carried          8    | 2   7   9   9   9   10  11  10  11  
  Final Capacity           40   | 8   10  10  10  10  40  40  40  40  
  Final Carried            12   | 4   9   9   10  10  11  11  10  12  

 Class Distribution 
--------------------
 66% | Mutant
 33% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Matter Collected           701  | 285 1   .   103 68  .   .   153 91  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1006 | 125 .   .   424 54  .   .   282 121 
  Parts                    79   | 8   .   .   25  6   .   .   25  15  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  20   | .   .   .   10  3   .   .   5   2   
  Guns                     16   | .   .   .   10  3   .   .   2   1   
  AOE                      4    | .   .   .   .   .   .   .   3   1   
Classes Destroyed          10   | 2   .   .   5   .   .   .   2   1   
  Worker                   3    | .   .   .   .   .   .   .   2   1   
  Builder                  1    | .   .   .   .   .   .   .   .   1   
  Tunneler                 4    | 2   .   .   .   .   .   .   1   1   
  Recycler                 2    | 1   .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   
  Watcher                  4    | .   .   .   2   .   .   .   2   .   
  Swarmer                  7    | .   .   .   4   3   .   .   .   .   
  Grunt                    8    | .   .   .   3   .   .   .   3   2   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   
  Sentry                   4    | .   .   .   2   .   .   .   2   .   
Best Kill Streak           10   | 2   .   .   10  3   .   .   8   3   
  Combat Bots Only         4    | .   .   .   4   3   .   .   3   2   
Max Kills in Single Turn   2    | 1   .   .   1   1   .   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Hostile Shots Fired        109  | .   .   .   40  22  .   .   8   39  
  Missed                   47   | .   .   .   12  11  .   .   6   18  
Damage Taken               653  | .   .   .   314 88  .   .   61  190 
  Core                     117  | .   .   .   58  17  .   .   .   42  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   
Core Remaining (%)         95   | 100 .   100 .   .   .   81  100 .   
Volleys Fired              115  | 16  .   .   41  21  .   .   16  21  
  Largest                  2    | 2   .   .   2   2   .   .   2   2   
  Hottest                  100  | 70  .   .   70  100 .   .   58  58  
Shots Fired                202  | 32  .   .   82  32  .   .   27  29  
  Gun                      165  | 32  .   .   82  22  .   .   16  13  
  Cannon                   .    | .   .   .   .   .   .   .   .   .   
  Launcher                 27   | .   .   .   .   .   .   .   11  16  
  Special                  10   | .   .   .   .   10  .   .   .   .   
  Kinetic                  140  | 16  .   .   73  22  .   .   16  13  
  Thermal                  35   | 16  .   .   9   10  .   .   .   .   
  Explosive                27   | .   .   .   .   .   .   .   11  16  
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         8    | 4   .   .   6   2   .   .   8   5   
  Robot Miss Streak        4    | 4   .   .   4   3   .   .   4   2   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   
Shots Hit Robots           96   | 17  .   .   43  8   .   .   15  13  
  Core Hits                58   | 6   .   .   20  3   .   .   17  12  
  Critical Kills           2    | .   .   .   2   .   .   .   .   .   
  Critical Parts Destroyed 1    | 1   .   .   .   .   .   .   .   .   
  Critical Strikes         3    | 1   .   .   2   .   .   .   .   .   
    Destroy                3    | 1   .   .   2   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   
Damage Inflicted           1776 | 183 .   .   544 150 .   .   575 324 
  Guns                     1192 | 183 .   .   544 150 .   .   145 170 
  Cannons                  .    | .   .   .   .   .   .   .   .   .   
  Explosions               584  | .   .   .   .   .   .   .   430 154 
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   .   .   
  Kinetic                  1004 | 57  .   .   482 150 .   .   145 170 
  Thermal                  283  | 126 .   .   62  .   .   .   95  .   
  Explosive                489  | .   .   .   .   .   .   .   335 154 
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   
Overflow Damage            18   | .   .   .   .   .   .   .   18  .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   
  Explosions               18   | .   .   .   .   .   .   .   18  .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      37   | .   .   .   .   .   .   .   30  7   
  Shots                    2    | .   .   .   .   .   .   .   1   1   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   
Highest Temperature        240  | 240 .   .   95  203 .   .   29  33  
  Average Temperature      52   | 122 .   .   18  73  .   .   11  13  
  Received Heat Transfer   234  | .   .   .   135 .   .   .   27  72  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   
  Parts Melted             1    | 1   .   .   .   .   .   .   .   .   
  Heat Transferred         655  | 370 .   .   185 .   .   .   100 .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Peak Influence             347  | 15  9   3   280 171 .   .   347 275 
  Initial                  157  | .   9   3   .   109 .   .   .   157 
  Average                  113  | 7   9   3   114 123 .   .   218 192 
Maximum Alert Level        1    | .   .   .   1   .   .   .   1   1   
  Low Security (%)         82   | 100 100 100 74  100 .   100 40  70  
  Level 1                  17   | .   .   .   25  .   .   .   59  29  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   .   .   .   1   1   
  Investigation            1    | .   .   .   .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Distress Signals           2    | .   .   .   1   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              28   | .   .   .   13  4   .   .   8   3   
  Peak Tracking Total      5    | .   2   .   5   4   .   .   3   2   
  Tactical Retreats        .    | .   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Disabled          3    | .   .   .   .   .   .   .   3   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Accessed          5    | .   1   .   .   .   2   .   2   .   
  Terminals                2    | .   1   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                10   | .   2   .   .   .   2   .   6   .   
  Successful               9    | .   1   .   .   .   2   .   6   .   
  Failed                   1    | .   1   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   2   .   .   .   1   .   2   .   
  Terminals                5    | .   2   .   .   .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   .   .   2   .   2   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   3   .   
  Recycle Component        1    | .   .   .   .   .   .   .   1   .   
  Process                  1    | .   .   .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   .   .   1   .   
  Terminals                2    | .   1   .   .   .   .   .   1   .   
    Botnet                 2    | .   1   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   .   .   2   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   .   1   .   
  Recycled Matter          104  | .   .   .   .   .   .   .   104 .   
  Retrieved Matter         104  | .   .   .   .   .   .   .   104 .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------------              Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Turns Passed               1932 | 197 253 33  267 455 226 7   285 209 
Spaces Moved               2592 | 121 306 29  242 728 415 14  440 297 
  Core                     51   | 50  1   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   
  Wheels                   120  | 71  49  .   .   .   .   .   .   .   
  Hover                    2421 | .   256 29  242 728 415 14  440 297 
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  56  116 52  52  52  52  52  52  
  Average Speed            59   | 113 78  116 60  52  52  52  52  52  
  Slowest Speed            250  | 250 250 116 116 52  52  52  112 116 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       30   | 5   30  10  19  99  71  7   27  4   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   .   1   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   .   .   .   .   
Spaces Dug                 98   | .   .   .   .   4   .   .   .   94  
Terrain Destroyed          220  | .   .   .   .   7   .   .   81  132 
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               7    | .   .   .   .   7   .   .   .   .   
  AOE                      213  | .   .   .   .   .   .   .   81  132 
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Total                      2775 | 149 320 28  293 757 425 13  467 323 
  Wait                     .    | .   .   .   .   .   .   .   .   .   
  Move                     2584 | 120 305 28  241 727 414 13  439 297 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  30   | 6   6   .   3   3   7   .   3   2   
  Fast Attach              13   | 5   2   .   3   .   1   .   2   .   
  Attach                   8    | 2   .   .   2   1   .   .   2   1   
  Detach                   6    | .   2   .   .   1   1   .   1   1   
  Swap                     6    | .   1   .   1   1   .   .   2   1   
  Drop                     13   | .   4   .   2   3   2   .   2   .   
  Fire                     115  | 16  .   .   41  21  .   .   16  21  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 1 exit: Sto)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
  198 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  319 | -10/Materials | Discovered new exit (range 15)
  451 | -10/Materials | Entered Mines
  469 | -10/Mines     | Discovered new exit (range 12)
  484 | -10/Mines     | Entered Materials
  484 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  732 | -9/Materials  | Discovered new exit (range 13)
  751 | -9/Materials  | Entered Mines
  918 | -9/Mines      | Discovered new exit (range 15)
  976 | -9/Mines      | Discovered new exit (range 5)
 1202 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1203 | -9/Mines      | Discovered new exit (range 5)
 1206 | -9/Mines      | Entered Exiles
 1224 | -9/Exiles     | Met 8R-AWN
 1237 | -9/Exiles     | Met EX-HEX
 1259 | -9/Exiles     | Met EX-BIN
 1270 | -9/Exiles     | Aligned with FarCom system
 1270 | -9/Exiles     | Given EX-Vault access code
 1286 | -9/Exiles     | Opened EX-Vault
 1297 | -9/Exiles     | Found Lightpack 2.0
 1322 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1339 | -9/Exiles     | Met EX-DEC
 1409 | -9/Exiles     | Learned location of Zion (-6)
 1428 | -9/Exiles     | Discovered new exit (range 10)
 1432 | -9/Exiles     | Left Exiles lab with Lightpack 2.0
 1432 | -9/Exiles     | Entered Mines
 1436 | -8/Mines      | Discovered new exit (range 6)
 1439 | -8/Mines      | Entered Materials
 1439 | -8/Materials  | Evolved 2 slots: Utility x2
 1601 | -8/Materials  | Build established: Hauler-Mutant
 1613 | -8/Materials  | Discovered new exit (range 5)
 1724 | -8/Materials  | Entered Factory
 1724 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 1725 | -7/Factory    | Identified exit to Storage
 1933 | -7/Factory    | Self-destructed

 Last Messages 
---------------
01823_ U-05 Engineer destroyed.
01824_ K-01 Serf destroyed.
01828_ Acquired 21 matter.
01829_ The unstable cave ceiling collapses. <x4>
01832_ Acquired 14 matter.
01835_ The unstable cave ceiling collapses. <x3>
01866_ T-07 Excavator destroyed.
01866_ ALERT: All DSF locations entering lockdown mode.
01871_ G-47 Trooper destroyed.
01877_ The unstable cave ceiling collapses.
01877_ G-47 Trooper destroyed.
01881_ The unstable cave ceiling collapses.
01881_ Acquired 22 matter.
01882_ Acquired Lgt. Nuclear Core.
01883_ The unstable cave ceiling collapses.
01885_ Acquired 30 matter.
01891_ Acquired 4 matter.
01894_ The unstable cave ceiling collapses. <x2>
01928_ Rocket Launcher destroyed.
01932_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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| ##                      T#???????????????????????? |
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| " """ #?#          ##     #??????????????????????? |
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| ????????????????????#                  #?????????? |
| ????????????????????#           Y     ##?????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                54
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimatterChromaticCutter
  Manual?         0
Play Time         00:36:16
  Cumulative      19.2 hours
  Start           2024.04.04 @ 20:39:19
  End             2024.07.08 @ 14:26:39
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          23
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3975a494-1e9f-4be1-840e-2dbcb6aebbbd